Разработчик: Twice Different
Описание
Twitch extension for streaming
Our official Twitch extension lets your viewers:
Draw creatures and items to replace game art.
Vote on item choices.
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About the Game
Delve into randomly generated ring dungeons where encounters come to you!
Observe and plan your route. Will you go for the loot or backstab a creeping horror? As you scavenge, fight and sneak to new encounters, the ring reacts to your actions.
Play as fast or slow as you like in this challenging, turn-based roguelike. Just be careful where you tread - You may find yourself ambushed, or worse...
See the outcome of your choices so you can focus on decisions.
Creatures broadcast their actions in a hostile environment, ready to erupt. Will you flee or find a way to use the dungeon against itself?
Positioning is key to survival. You can be quickly overwhelmed...
Observe the Ring and strategise.
Learn, adapt, or face demise.
Mimics offer you a choice for a price. Take what you can hold and build a combination of gear with passive powers.
Maybe you’ll be quick and evasive, with an acid soaked blade. Or maybe you’ll be a brute force juggernaut, or a fireborn damage sink with an affinity for explosions.
Buy your way to power or adapt with what you scavenge in these unforgiving depths.
Deep in the Ring of Pain you will discover new paths into the unknown. Places with new friends, powerful loot, and cryptic rhyming lore.
Find pleasant reprieve and howling terrors best left undisturbed.
The brave may be rewarded for their risk... or crushed by their ambition.
In darkness, careful where you tread.
What was unknown now fills with dread.
Ring of Pain launches Oct 15th with these features and more:
- 16 Core path dungeons plus 2 branching endings to test your final build.
- Medium and Hard modes to unlock for those who thrive on pain.
- A Daily Dungeon mode to unlock with 40+ puzzling modifiers.
- 25+ Special dungeons to detour through, filled with loot and strange encounters.
- 4 Environment regions with their own flavour of terror.
- 300+ items to unlock and combine in a 15 slot inventory.
- 50+ Creatures to learn and adapt to. Some friendly, some fierce...
- Responsive turn-based mechanics so you can play swiftly or strategically.
- Cryptic, poetic lore delivered in bite sized rhymes.
- A raw graphic art style inspired by Aphantasia.
- Cute frog friends.
- Pain and suffering.
Shadows cast a truth to see,
In darkness you can visit me.
Поддерживаемые языки: english, spanish - spain, japanese, korean, polish, portuguese - brazil, russian, french, german, simplified chinese, traditional chinese
Системные требования
Windows
- OS *: Windows 8/10
- Processor: 2 GHz
- Memory: 4 GB RAM
- Graphics: OpenGL 2.0 compatible with 512 MB RAM
- Storage: 1 GB available space
- Additional Notes: Some graphics issues on Windows 7. Compatible drivers for most graphics cards are only available on more recent OS.
Mac
- OS: OSX 10.9 - 10.14
- Processor: 2 Ghz
- Memory: 4 GB RAM
- Graphics: OpenGL 2.0 compatible with 512 MB RAM
- Storage: 1 GB available space
- Additional Notes: WE DO NOT OFFICIALLY SUPPORT M1 CHIPS AND OS BEYOND 10.14. However, it might still run depending on your OS. For M1 chip Macs, add "-force-glcore" to launch options if you can't see text in buttons.
Отзывы пользователей
Highly replayable based on how many different items you can equip, enemies you encounter and randomness of the rooms. Great game!
Meh.
RNG sometimes sucks, and some achivements I am definitelly not doing, but I really like the game overal. And you can always play easier difficulty if anything, no shame in that. I like the candles each giving different gameplay experience, the variety of items, all the secrets. It is be hard to make certain builds valid, because core items for them are in legendary tier. So you gamble on weak early-mid game to maybe get something strong in end game, not super fun. Still, awesome game, finished all candles on hard except the reverse candle, I dont wanna grind all the spoons for it, it does seem fun though.
It's fun, but falsely advertised. The game isn't a roguelite: there is no permanent progression, just the ability to expand your card pool by completing runs. Because this game is so RNG-dependent, the cards you unlock are about as likely to hurtful as helpful in your runs. If you want Slay the Spire At Home, it is a pretty good game; but if you want a roguelite deckbuilder, it doesn't exist here. It also unfortunately took me more than two hours to figure out that permanent progression would not be forthcoming, so I couldn't get a refund. The game will be good if you go into it understanding that it is a roguelike, not a roguelite, but I'm disappointed.
is good
very funny very painfull
Got the game only a couple days ago and I already sank so many hours into it. It also helps that it's so fast and once you die you can just jump right back into it. It's so much fun! 10 outta 10, I'll definitely be recommending this game to all my friends!
Wow, this game is amazing. A lot of roguelikes have tried the "odd gameplay loop, simple mechanics" route but I feel very few have achieved it to the level of success of Ring of Pain. There are 6 actions at any given moment, move left, move right, interact left, interact right, spell, and scroll. But I really can not say there's ever a moment playing this game where it feels linear and that is due to the INCREDIBLE item design. Runs play incredibly differently every time and there are so many ways to build a run.
And for the completionist like myself this game has some of the best achievement design I have ever seen. I love how much intentionality there was in every achievement and being able to plan a run to complete multiple achievements at once is incredibly gratifying. I just completed 100% and am really excited to go back in and beat every candle on every difficulty just for fun.
If you're a strategy roguelike fan, this game is, without a doubt, one of the greats.
Fun game. Short life on it (i'd say about 10-12 hours before a decent player beats it) BUT great game play design, look, feel, and 'writing'. Played it a lot more elsewhere and bought it again to play it on PC because it is a mix of relaxing fun and strategic, without stressing me out before bed like some strategy games can.
Most of the items are useless or borderline detrimental to an already massively RNG playthrough.
Some of the generic enemies are OP.
Not possible to strategize, its more like gambling and less like a rougelike.
This is my favourite click a thing simulator.
99 min in, I have no idea what is happening.
Is this a game? I'm not sure.
This game rocks. More people need to know about it.
Nice roguelike
Overview: A Mediocre Game in a Crowded Field That Offers Far Better Titles
Ring of Pain does a few things differently from other Rogue-like Deck Builders - but not in a good way, to be as fun or engaging as its competition. It's a mediocre title that as the developer put it: 'relies on the player embracing the chaos of RNG.' This unfortunately is to the detriment of player engagement, fun, and the feeling that any given run is building to an outcome of the player's choosing. Instead the outcome becomes more a result of the player's moment to moment reactions to the randomness thrown in their way by the game.
Where most deck builders use randomness to force players to commit to an overall strategy for completion - Ring of Pain abandons that in favor or randomness for its own sake. In this way Ring of Pain doesn't really have a brain on its shoulders and should be thought of as a kind of Rogue-like Dungeon platformer (that relies on cards) rather than a more layered & strategic deck-building title in the vein of Monster Train or Slay the Spire. And like many platformers - once you've gone through the game's gauntlet and beat it once or twice - replaying it doesn't add much.
The Good + The Bad
- Unlike other Rogue-like deck builders, Ring of Pain forgoes the traditional deck in favor of equipment slots that give you various stats like: Attack damage, Defense, Speed, etc. to fight your way through the various "Rings of Pain." This might sound appealing due to it feeling like a traditional RPG dynamic in which you build a character of your choosing, however that is not the case here. The character you build is one born out of RNG drops rather than strategy or meaningful choice offered to the player.
- Unlike other deck builders the levels or "rings" here are completely unknown making any overall strategy for progression moot. There are random exit choices scattered through the levels as to whether you wish to progress to option A level or B level which can mean anything from a pit stop at a "reprieve," to gain some health, or simply fighting on to the next numbered level on your way to the end boss.
- Gameplay as mentioned above is plaformer-esque in a dungeon crawl sort of way having you reacting from level to level more than planning anything for your build or journey through the game's various levels.
- The music is probably the most memorable part of the game as it effectively creates a rich and textured atmosphere. In many ways the music's depth helps mask the shallowness of Ring of Pain's actual gameplay.
- The aesthetic of the game is derivative of Slay the Spire with an added creep factor. It's unfortunate a game that forgoes the traditional deck building structure doesn't aspire to have a more idiosyncratic art style.
- While I have hundreds of hours + 100% of the achievements in games like Monster Train and Slay the Spire, after beating Ring of Pain several times, unlocking some of it's cards, added difficulties etc it becomes extremely monotonous and 1-dimensional. There's also an eye-rolling number of achievements that I doubt even the most die-hard of achievement hunters are going to care to complete.
Technical
- Roughly 40hrs with no crashes or problems
- Opens full screen (which is not always the case for some indie titles) with sufficient options that can be tweaked.
[*]The game is suitable to run on most potato PCs
Conclusion / TLDR
If you haven't played Slay the Spire or Monster Train - skip Ring of Pain. If you have and you're looking for something in the genre - take note - this game is a shallow and less rewarding experience.
While Ring of Pain does have some unique and interesting qualities - it needs far more iteration and interrogation into how to craft a fun and rewarding journey for the player that operates in more than 1-dimension.
Inkbound and Monster Train are better if you want a roguelike.
This game first captured my girlfriend's attention, as she loves a good roguelike card game but it wasn't long before I was enthralled as well. The creepy vibes and intense moments of just trying to make it to the next level are top notch. The randomness never leaves you feeling like you've mastered the game, but rather just got lucky the whole 20 or so levels. It's sometimes pretty unforgiving in that regard.
I still come back to this game to play it, and it's a favourite for my girlfriend too. Runs great on the Steam Deck too.
Fun game to play! Doesn't get boring, definitely with the multiple difficulty settings and the items you gain by playing makes it even more versatile. Would definitely recommend playing :) .
birb moment
This game is freaking cool!
Fun Game
Kind of unique and really fun gameplay :)
Ring of Pain is an intriguing and unique roguelike card game with a dark, yet captivating atmosphere. Every run feels different thanks to its randomization and the variety of enemies and items. The tactical decisions you make with each card flip keep you on your toes, and the balance between risk and reward adds depth to every playthrough.
If you're into fun, strategy-based games with a twist of unpredictability, or just looking for something to play after Slay the Spire, this game is definitely worth diving into!
A game that has everything to be extremely fun but is ruined by its reliance on RNG.
fun pain
his nose is a mouth?
its a great game.
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easy
fun
kill time
best game for working hour
cheap
best game for low spec
Good game for 10$ or less.
So let me tell you the story about how my life got twist turned upside down and how I became the prince of a little town called the Ring of Pain.
But also this game is amazing, the art, the atmosphere the gameplay all super unique and fun
Very good deckbuilder, if you take a moment to understand the mechanics. I know that would seem obvious, but I think reading a basic strategy with this one is more useful than with something that is a more traditional straightforward Spire-like. All the parts of a great deckbuilder are here and it is awesome, but it works differently and can be frustrating if you aren't understanding some of its more unique aspects. If you enjoy this genre, you will absolutely like this game, my recommendation is just read a quick strategy writeup or watch a vid for the best experience.
I have never seen a game more accurately represent how it is to work in IT, this is a true work of art.
gud game
Дополнительная информация
Разработчик | Twice Different |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 25.11.2024 |
Отзывы пользователей | 93% положительных (1364) |