Разработчик: Snowhound Games
Описание
Популярный дополнительный контент
Free digital soundtrack and artbook
NOTE: To access the Deep Sky Derelicts OST or Artbook:
1. Right click (Win, Linux) or Control click (Mac) “Deep Sky Derelicts” in the Steam Library
2. Select Properties > Local Files > Browse Local Files
3. Open either the “Deep Sky Derelicts OST” or “Deep Sky Derelicts Artbook” folder
Об игре
В далеком будущем человечество рассеялось по просторам галактики, а общество оказалось расколото на два класса. Вы – нищий изгой, вынужденный перебиваться тем, что находите на заброшенных космических станциях и кораблях пришельцев, но у вас есть мечта: стать полноправным гражданином и поселиться на какой-нибудь пригодной для обитания планете, где воздух, вода и пища – натуральные, а не синтезированные. Легендарный звездолет-реликт, затерявшийся где-то в секторе Deep sky, – ваш шанс обрести статус гражданина и получить путевку в райскую жизнь.
Во главе отряда численностью до трех наемников вам предстоит исследовать заброшенные корабли. В ходе вылазок вам будут встречаться миролюбивые жители и торговцы, но куда чаще – различные враги. Вы будете сражаться с ними в тактических пошаговых битвах, используя случайно выпадающие карты с боевыми приемами, зарабатывать опыт для себя и своей команды, обирать трупы и возвращаться на базу за припасами. На базе можно залатать раны и повысить уровень мастерства наемников, улучшить снаряжение, набрать и вооружить новых бойцов, а также восполнить запас энергии, необходимой для поддержания систем жизнеобеспечения на задании.
Внимание: чтобы найти саундтрек или артбук Deep Sky Derelicts:
1. Нажмите ПКМ (Win, Linux) или Control-ЛКМ (Mac) по “Deep Sky Derelicts” в библиотеке Steam
2. Выберите в меню “Свойства > Локальные файлы > Просмотреть локальные файлы”
3. Откройте папку “Deep Sky Derelicts OST” или “Deep Sky Derelicts Artbook”
Ключевые особенности:
- Новый подход к пошаговым боям с использованием карт.
- Качественное оформление в стилистике научно-фантастического комикса.
- Бесконечные варианты кастомизации персонажей и отрядов.
- Разнообразие способов прохождения благодаря процедурной генерации уровней.
- Захватывающая история о выживании человечества в антиутопической вселенной.
- Два игровых режима: «Повествование» и «Арена».
Поддерживаемые языки: english, russian, french, german, spanish - spain, polish, simplified chinese
Системные требования
Windows
- ОС *: Windows 7 / 8 / 10, 64-bit only
- Процессор: Intel Core i3 or equivalent
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Intel HD Graphics 4400
- DirectX: версии 9.0c
- Место на диске: 4 GB
- Звуковая карта: Yes
- Дополнительно: Minimum system requirements will allow you to play the game in FullHD / 30 fps
Mac
- ОС: macOS 10.11+
- Процессор: Intel Core i3 or equivalent
- Оперативная память: 4 GB ОЗУ
- Видеокарта: shader model 4.0 compatible
- Место на диске: 4 GB
- Звуковая карта: Yes
Linux
- ОС: Ubuntu 12.04+, SteamOS+
- Процессор: Intel Core i3 or equivalent
- Оперативная память: 4 GB ОЗУ
- Видеокарта: shader model 4.0 compatible
- Место на диске: 4 GB
- Звуковая карта: Yes
Отзывы пользователей
Darkest Dungeon in space! Ok, a bit oversimplified but still a lot of options to develop your units. Game is easy to master and mechanics too. Lot of depths in such a small game. Strongly recommend, if you like that kind of dungeon exploration. Just bring a lot of energy pods with you ;)
This is a unique deck-building roguelike game. I wonder why it is not so popular. You are in charge of three mercenaries who must clean several derelicts in space. Seven types of mercenaries are available to play, giving you different types of combos for your initial team, which, as a result, offer different gameplay. Each mercenary is equipped with different components such as weapons or one weapon (in the case of two hand weapon), one shield, and tools. Each component has two slots for mods. Components and mods come with different types of cards each granting you different boosts to your mercenary's attributes. I have to say that the game is very deep and it takes you time to learn the basics but there is help in the game that familiarises you with most of part of concepts in the game. I have to say that artwork is great as well. I 100% recommend the game to fans of deck-building games.
Darkest Dungeon in space. Nice story if you are able to read and an enjoyable based-turned combat and team building for your 6 different available classes to play. The hub feels like a comfy place and it is pretty much intuitive to use with a couple not so good things, like inventory.
Currently on my second run to try all of the classes out and still enjoying it after 40+hours.
IMO, it deserves the buy on a full price if you like turn-based combat games.
Deep sky derelicts is a very funny, well-written and well-drawn rougelike with very robust and solid gameplay.
The game seems generic from the outset, albeit with a very crispy grim-and-grimey comic book artstyle, before you get hooked with frankly superb writing for a non-linear rougelike game. Each level features several well-written and usually mad funny characters which give you quests and become a pushing force for you to stick with the game before you are able to appriciate the gameplay systems behind it's robust RPG character speccing and upgrading, which slowly open up and allow more playstyle expression via ability leveling, craftable gear and implants.
Good Card game mechanics and RPG elements, You will enjoy this if this type of game style is for you,
Darkest Dungeon in the space, with stylish comic graphics.
Playable characters can be varied and specialized in many ways.
Spaceship wrecks are randomly generated along with side missions.
These two things make the game replayable multiple times.
I have to start with my biggest gripe: The "quests" and "encounters" are so poorly written that it pulled me completely out of the game. You have this amazing art putting you into the theme of a team salvaging from space wrecks, and then you turn the corner and run into a random NPC asking you if you can deliver a message to their friend (who is also wandering around the ship for no reason). Why are they there? The game hasnt thought about this? They are just regurgitating fetch quest dialoug from every game before it. Next you run into a cop. "Hey have you seen a criminal around here?". Bascially all these quests boil down into "Move from this location, to another location on the ship and back again" and they just have the most sterotypical quest dialog you have to click through to get there. Its just so out of place that it is jaring.
The game has a lot good and a lot meh so i thought i would leave some more thoughts.
I have to say, the art direction is amazing. Who ever did that fantastic job and it really sets a great atmosphere. Gameplay wise it has a deck builder attached some turn based mechanics. There seem to be some good ideas for debuffs and unit typing, but nothing truly special or new so far in a pretty common concept at this point. Managing energy costs both walking around and in battles is an interesting decision, but i feel like the game wants us to discover over time how valuable trashing is to have that "AHA moment", but anyone who has played a deckbuilder already knows this.
Overall there are some good ideas, and great art, but the game a bit lost its way trying to catch what it set out to achive, and mostly feels derivitive and not exceptional.
First time I played the game, I didn't get very far or knew what I was doing or what was going on. Reading a few getting-started guides helped me a lot, if you are having problems getting into this game, I highly recommend doing some reading.
That said, once i got into it, I had a hard time putting it down, very nice deck builder sci-fi game, keeping me hooked to fully explore all the 'dungeons' (which are derelict space ships in this game). Graphics, music and sound all fit the game perfectly.
The only issue I had was the buggy interface, sometimes clicks would not register, other times buttons would be missing, and so on, little things, but annoying when they happen. I was running this game on Linux, so it could be a bug in Proton, I can't confirm this, as I have no windows pc available.
The cel-shaded graphics are cartoonish and delightful, and everything has a worn down, crustpunk retrofuturist look. It's one of the earlier card based combat games, so there is very little deckbuilding - no way to thin your deck, no meta cards, you'll get flooded with duplicates you can't do anything with as combat drags on. But still I like it. Ripping whatever's valuable from ancient alien starships and trying to make it home to sell the scrap for enough profit to cover your medical costs, ah can't get enough of that.
I'd give this a 4.5/10
I wanted to like this game. The art style and deck-building aspects grabbed my attention from the start but unfortunately it just doesn't execute well. The deck-building function is pretty stale, you have to pick up attachments to place on your character to add cards into your deck but most repeat abilities or attacks and just boost damage. I think this game might have been one of those situations where on paper there's so much that comes out creatively but when actually putting the game together you realize the limitations of what can actually go into it.
Very mechanically solid and fun to explore different interactions of the game.
Looks nice but that's unfortunately about the only positive thing about this game.
Feels terribly unbalanced and becomes really boring after few derelicts.
Progression and deck building is decent but is missing critical polish.
Biggest issue is the major game breaking bugs which happen pretty frequently.
Makes me want to play Griftlands again which I would recommend if you are looking deck builder like this.
Loved it, great game. Will look for similar games now since I liked it so much.
It's got a lot of style and is fun at first, but the problem is that it's at it's most difficult in the beginning. By the time you've cleared your first or second derelict, you end up ahead of the power curve and there isn't any real time constraint forcing you to step outside your comfort zone and tackle the tougher derelicts before clearing the lesser ones. The only real mechanic that acts as a "you can't spend forever wandering around" mechanism is energy, but it's incredibly inexpensive, especially by mid game. It costs less than 200 to refill my energy, but one trip with that energy into a derelict is yielding 1k -2k in loot.
Eventually it just becomes a big of a slog. I'm tapping out at level 7... perhaps it gets harder beyond this point, but I don't want to spend hours to find out.
That said, it might have been an expectation mismatch for me. I was expecting a difficult rogue-like that was going to take a bunch of runs of figuring things out and perfecting strategies to progress in. If you're looking for a more casual one-and-done type game, this might be a good fit.
Yeah, definitely has potential, but un-fun when you open it, click one thing, and then the main-menu-area doesn't let you select anything else. If I have to RESTART THE GAME to play, it's not a finished game.
Then reading other reviews and seeing "well, they sold me a DLC (for half the game price???) and didn't fix the bug but i'm a consoomer so i'm perfectly okay with crappy product". Clown ass developers, fix your garbage, I don't give a fuck if "the artstyle is coooool" when your shit DOESN'T WORK.
1/10, the artstyle is nice. The game should never have been released
Overall, i'd recommend this game if you like dungeon crawler, turn based combat games. It has a decent card based system, good classes with incredible build variety based on your main class, sub class unlocked at level 4, and different equipment you can put on your characters, so they're not locked into a specific role. Overall, I had fun with this game and looked forward to playing it. It's a very darkest dungeon type asethetic, very minimal story, and actually almost no rogue like elements. The only rogue like elements are the dungeons changing shape on a 2nd playthrough, for each campaign, nothing really changes in the "dungeons"/derelicts you explore.
Having said that, it is extremely unfriendly to newcomers. The tutorial was a joke, explained almost nothing, leaving for you to learn everything by reading the codex (had to do this a lot), or through trial and error. There weren't too many bugs, 1 minor one I fixed by a quiet and restart, though 1 more serious one near the end of my campaign that almost prevented me from finishing the game.
The main con is the lack of explanation and a real tutorial. It takes some time to really learn all the mechanics, combat effects, and card abilities. Even then, there was a bit of wonkyness. Some class abilities seemed to just flat out not work, and the combat goes so fast, sometimes you're characters can get stunned and lost a turn before you even realized what happened. It wasn't until mid-way through the game that I really felt like I understood everything. Having said that, I still enjoyed my time with this game, loved the art style, and may play it again someday.
This is one of those games where you're thrown into a pretty complicated system with a clear goal and have to stumble your way through it until you learn how do it right. You enter a tile-based map, explore/loot as much as you can, suffer through turn-based combat until your team is nearly wiped out, manage to escape safely, recover your resources, buy persistent upgrades, and repeat this until the map is cleared and a harder one is available. The pacing of the game expects you to figure this out as you go. Enemies and exploration are easier at the start, but money is tight. Once you start figuring things out, completing maps becomes harder but you have more than enough money to experiment with options.
Figuring out how everything worked was pretty fun, but the main interesting mechanic was how the game approaches characters and deck-building. Your characters hold equipment that you can buy or loot, which contributes to their statistics but also adds cards to their personal decks. Your characters use their cards to act in combat, but these cards scale off their stats. You must balance stat upgrades and deck thinning using randomly-generated loot gained from exploration and taking risks. Your characters also belong to certain classes and can level up to receive even more card/stat/effect choices. Starting with a team of very clumsy fools and ending with a team optimised through great ordeal was the main draw of this game for me.
Though the game kept my interest enough to complete a save file, some things did test it. Some mechanics felt a little clunky to me, most disappointingly the bar where you can recruit new characters. You can have ONLY THREE characters in your team, so adding one means deleting another. In the normal game, characters can very easily be revived so you will never have an open slot through circumstance. It would have been much more interesting if character death was punished harder and if you could have more characters in your party but only take three with you when exploring. I ended up not using this mechanic at all due to its strict limitations and lack of necessity. A shame in a game where optimising a variety of characters is the main appeal.
The other thing that really tested my patience was how much of the combat was built around wasting your time. Characters have a miss rate, have evasion chance, can become invisible, can become immune to attacks, can set up cover, can be taunted, can be stunned, can be confused, can be rooted into the ground, can have certain cards blocked, etc. ALL of these options are widely distributed to both the player and the enemies, meaning much of the game is balanced around everybody constantly failing to use their cards. Some fights even take place in terrain that passively makes attack even less accurate on top of all this! This was supremely annoying to me. If you already hate turn-based combat, you will loathe how it is approached here.
Some miscellaneous thoughts:
- The game looks very cool visually and I especially liked how the robots and armour looked.
- The quests are mostly simple fetch quests but they were fine as side goals. Some characters will ramble quite a bit and I didn't really care because I was never going to see them again once I completed the fetch quests they were tied to.
- The only time I felt invested in the lore was during the conversation with the final boss because he was actually somebody important and the stuff he was explaining was pretty interesting. Too bad he was way too easy to defeat, but the final map was pretty cool, I guess.
- The DLCs add some neat stuff but they are not necessary to the overall vibe and progression of the game.
- The achievements are pretty wack for this game, which might suck for achievement hunters.
- Menus also were sometimes bugged for me, requiring restarts.
Overall, this game has a fun gameplay loop and a good sense of progression.
Don't give this game a "miss"!
Don't "evade" this experience!
This video game will leave you "stunned"!
And so on...
A great game, for all 9 hours, now crashes upon start-up. No idea what happened. Unplayable.
Very creative setting with dynamic play styles for each character type.
The boss is a lot tougher than any mobs, but otherwise just a lot of fun.
It offers 15-20h gameplay.
It is fine but there are way better deckbuilders.
Also the game can be very buggy. I got stuck and had to restart multiple times.
Inventory management and crafting don't feel great.
Midgame was fun but the game wasn't very exciting overall.
6/10
I'd ALMOST have liked to give this one a positive review, but despite a cool atmosphere and 'darkest dungeon in space' aesthetic, I just can't in good conscience say anything nice about this one as there are far, far too many bugs for me to ever suggest this game to even people I hate. You'd think that something with such a simple design (and especially a card battler) wouldn't really have any bugs, so to speak, but holy shit it does, and they're all the worst sort of bugs as well- the ones that carelessly trash hours you'd spent on progress and force you to start over. Yeah, there is a save feature. Cool. Unfortunately, I don't really give a shit about that when after a close battle, the damn interface decides that I'm going to be stuck and unable to navigate the derelict and have to alt f4 out and do the whole damn thing over again. This jank happens at least once or twice EVERY SINGLE SESSION, and that's just well beyond unforgivable. The interface is also HOT GARBAGE; it's just so friking bad, and oftentimes due to the jank you will click on things you didn't even mean to (despite the interface seeming to understand perfectly well what you want to click on) and thereby alter the course of combat for the worse and in stark contrast of what you intended to do. It's extremely telling that they haven't taken the time fix these issues, and I am quite certain at this point, they never will. You all might not give a shit about my free time, but I do, and I'd rather not waste it replaying crap I've already completed due to lazy development.
If I could refund this, I absolutely would, and it's not even worth it at sale price due to the offensive level of time vampirism it commits. A damn shame, but really points out why we have to be suspicious of even indie titles at this point- just another shameless cash grab hiding behind a 'cool' sci-fi aesthetic, just like everything else these days.
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Дополнительная информация
Разработчик | Snowhound Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 20.11.2024 |
Metacritic | 70 |
Отзывы пользователей | 73% положительных (1024) |