Разработчик: Ink Stains Games
Описание
План развития
Об игре
Stoneshard – это сложная пошаговая RPG в открытом мире. Вас ждёт суровая жизнь средневекового наёмника: путешествуйте по разорённому войной королевству, выполняйте контракты, сражайтесь, залечивайте раны и развивайте персонажа безо всяких ограничений.
Эта игра не прощает ошибок и не ведёт вас за руку: вам придётся тщательно готовиться к каждой экспедиции, планировать свои действия и взвешивать возможные риски. Сохраняться можно лишь в определённых точках, поэтому любой ваш неверный шаг чреват быстрой смертью и потерей прогресса.
РАЗОРЁННЫЕ ЗЕМЛИ
- Открытый мир
Война не проходит бесследно: деревни лежат в руинах, подземелья кишат чудовищами, а старые тракты заброшены. Путешествуйте по Альдору и узнавайте больше о событиях прошлого. - Экономика
Экономика военного времени сурова, но полна возможностей - выполняйте контракты, охотьтесь за сокровищами, торгуйте различными товарами и путешествуйте по миру в поисках заработка.
ВЫБЕРИ СВОЙ ПУТЬ
- Развитие персонажа
Экспериментируйте, комбинируя 200+ способностей и 400+ предметов экипировки без каких-либо классовых и уровневых ограничений. Создайте свой неповторимый стиль игры! - Разнообразие врагов
Примите участие в напряжённых сражениях против множества фракций. Разбойники, омерзительные культы, восставшие мертвецы - все из них требуют особого подхода. - Тактические бои
Тут не держат за руку. Побеждает вдумчивый - планируйте на несколько ходов вперёд, подстраивайтесь под окружение и на полную используйте преимущества своего персонажа.
ВЫЖИВИ ВОПРЕКИ ВСЕМУ
- Система здоровья
Освойте простую, но глубокую систему здоровья: прижигайте кровоточащие раны, облегчайте боль алкоголем и наркотиками, пускайте кровь и лечите хвори различными отварами. - Психика
Игровые ситуации по-разному влияют на ментальное состояние персонажа. Высокий боевой дух может переломить ход даже самого безнадёжного сражения, а низкий рассудок – привести к приступам паники и паранойи. - Пермасмерть
Любите риск? Начните игру в Ironman-режиме, где все решения необратимы, а персонаж погибает раз и навсегда.
ЗАПЛАНИРОВАННЫЕ ОБНОВЛЕНИЯ
- Новый контент
Новые поселения, новые фракции врагов и ещё больше активностей, экипировки и способностей. - Караван
Соберите собственный караван: путешествуйте по миру, улучшайте его и вербуйте последователей – их навыки и ремесла наверняка вам пригодятся. Устали? Вернитесь в лагерь, чтобы послушать свежие истории или просто отдохнуть у костра. - Основной сюжет
Чтобы разгадать тайну загадочных Осколков, вам предстоит пройти долгий путь, полный опасностей, лишений и приключений. Какой след вы оставите за собой в этом безжалостном мире?
Поддерживаемые языки: english, russian, german, simplified chinese, polish, italian, spanish - latin america, turkish, portuguese - brazil, japanese, french, korean
Системные требования
Windows
- ОС *: Windows 7/8/10/11 64bit
- Процессор: Intel Core 2 Duo E6320 or equivalent
- Оперативная память: 2 GB ОЗУ
- Видеокарта: GeForce 7600 512 Mb or equivalent
- DirectX: версии 10
- Место на диске: 500 MB
- Звуковая карта: DirectX compatible sound card
- ОС *: Windows 7/8/10/11 64bit
- Процессор: Intel Core 2 Duo E6320 or equivalent
- Оперативная память: 2 GB ОЗУ
- Видеокарта: GeForce 7600 512 Mb or equivalent
- DirectX: версии 10
- Место на диске: 500 MB
- Звуковая карта: DirectX compatible sound card
Mac
- ОС: El Capitan
- Процессор: Intel Core 2 Duo E6320 or equivalent
- Оперативная память: 2 GB ОЗУ
- Видеокарта: GeForce 7600 512 Mb or equivalent
- Место на диске: 500 MB
- ОС: El Capitan
- Процессор: Intel Core 2 Duo E6320 or equivalent
- Оперативная память: 2 GB ОЗУ
- Видеокарта: GeForce 7600 512 Mb or equivalent
- Место на диске: 500 MB
Linux
- ОС: Ubuntu 18.04.2
- Процессор: Intel Core 2 Duo E6320 or equivalent
- Оперативная память: 2 GB ОЗУ
- Видеокарта: GeForce 7600 512 Mb or equivalent
- Место на диске: 500 MB
- ОС: Ubuntu 18.04.2
- Процессор: Intel Core 2 Duo E6320 or equivalent
- Оперативная память: 2 GB ОЗУ
- Видеокарта: GeForce 7600 512 Mb or equivalent
- Место на диске: 500 MB
Отзывы пользователей
Haven't played much of this game yet, but so far I really like it. I'm a sucker for pixel art, and love the skill system. Planning on playing a lot more on full release, when there will hopefully be character creation.
I hate to say it, but this game will never be complete. I have owned it for four years and very little has changed during that time span.
You play this game with the character health sheet open on the left, and your inventory on the right. This consumes roughly half my screen, so I'm left with a sliver of screen of the combat, essentially impeding my vision as a player (but not the enemies.)
If you don't at least open your character health sheet, you won't even notice when you start bleeding. And bleeding is more or less instant death. In order to stop the bleeding you need to use a bandage or a rag. This uses one action. In which the enemy can attack you and will. So stop the bleeding, but take 10 hp damage. Got a potion to heal 20hp? Well it's actually only 5hp, since you just took 15hp damage from the enemies next turn. Killed the enemy? Well you're dead, since you started bleeding again and are now confused and can't move your character...because you are sad. What? I just fucking fought five bandits...the character constantly goes on about how they are a great passionate merc...I should be enthralled. Either that or this is the most depressed merc I have ever witnessed.
Since I have died quite a lot I can say, there is no real strategy to combat, besides always try to make sure enemies can only attack you from one square, i.e. standing in a 1x1 corridor and letting them form a congo line. Trying to fight more than one enemy is instant death.
I first thought it was a fun idea to have to juggle intoxication, kind of like how Witcher 3 does it. But it quickly just becomes too much and I ended up burning through all my money to buy health items - which couldn't fit into my inventory, BECAUSE BEDROLLS ARE ENOURMOUS.
Bedrolls and the saving system is the biggest and in my opinion the reason this team will never become millionaires.
Look I get dying a lot, I like the nerve wracking concept of having to potentially go back and redo a level. But let me load back into the moment I entered or exited a level - like in Elder Scrolls or nearly any other game. The entire saving system is pretentious. In every rouge like you save at least some progress, be it in experience points, gear, skills or story-bits, really anything to make a loss not feel a total waste of my time.
Case and point: I cleared the mill. Finally on the fourth try. The last three times the games randomized combat system made me bleed out on the first two enemies, with no chance of my two dozen health items to make any difference. I couldn't heal myself without getting hit or not having enough hp left to handle both taking damage by attack and bleeding. (Yes, I moved around the mill, trying to kite individual enemies as if it WoW in 2008.) Then I loot the two items in the entire mill and corpses...apparently bandits live off of air and hatred? You can't loot fallen enemies and only every 6th will drop 2-10 crowns at most. Given a bedroll costs around 90, that just leaves a bitter taste. So I burned through all my health items, am apparently really really sad, even though I just did my job successfully and head home. Which thanks to everything being turned based is just tedious. I can't save at the mill nor anywhere in between...I used my bedroll in front of the mill, so that I can reload after each time the combat system randomly decided my life should end. So I click my way through eight or so micro environments and at the 9th I am greeted by newly spawned wolves. I have leather armor, a metal shield and a sword - but apparently the wolves teeth are made of adamantium. They do 18hp damage per hit and cause bleed on 90% of their hits. I die about 10 feet from the village.
This game has incredibly beautiful and consistent art design. I love the general concept of the world and DnD-esque RPG elements. It's what I have been looking for in a game for a long time...but the combat is arbitrary and without the game saving on entering levels this game will stay what it is: a pretentious neck-beard jerk off fest.
Uggh duwh I'm so edgy i can take pain, u jus a widle baby, if it wasn hrdcore I wouldnt play it, ugh u just need to invest hundrd more hours, I'm so much bedder dan u...
ffs make the game accessible.
While the updates are very slow, the game is one of the best of it's kind you can find right now on the market. There are a lot of missing features but the devs are active enough on their discord. It is always a pleasure to come back after a while for some permadeath runs.
Tho I would love controller support
I have played difficult games before such as underrail, outward, quasimorph, etc. and found them challenging but at the same time exciting. The combat in stoneshard is fun, but I will say that the save mechanic is frustating. I know you can buy tent for save, but after a few times of travelling far just to die at the entrace of dungeon or in the middle of it because of bullshit reason or getting one hit, I felt frustated enough to not continue the game.
At the very least if we're comparing to outward where it has the same bullshit amount of travelling on foot and no save system, you can choose and acknowledge when the enemy is far too greater than your own capability and went off anywhere else to do something else and get a better gear, consumables & equipment to deal with the hard enemy. I felt that the after the starting quest in stoneshard, the difficulty spikes just becomes frustatingly annoying. I wanted to like this game, but I truly do hate the traveling system in this games and hope the dev carriage update can fix it.
This game has unlimited potential, it’s easy to get lost in it for hours. Content is limited however I think it’s worth the wait as real life problems have limited the development team.
This game is as beautiful as it is hard. But also, easier than other rouge likes that I have played before. Just waiting for the final release to play an endless run with hopefully the same character that would end up looking like Guts from "Berserker".
Writing this review solely based on the community. The game is not bad.
However, many times you try to have a conversation with anyone about anything in this game, prepare to be attacked and lied to for hours and the moderators picking and choosing who they want to silence based on who they are friends with and not based on who is being antagonizing.
This game has by far the worst community I have ever encountered in any game anywhere excepting for a very specific few individuals. As dealing with the community is part of the game, this game gets a negative review and a do not recommend, unless you play by yourself and never engage with any community members on steam discussions, reddit, or discord.
If your crack is growing your character from weak to powerful, looting and getting rich, AND INVENTORY TETRIS! this is one of the rpg games of the time
Love what I've seen so far- beautiful pixel goodness. The animations are great, it all is great.. I think to myself, ahh, if only you could also have a home or build a camp..... enter the latest update news! :D Let'ssss gooooooo
I'm going to say this is recommended, but with one big negative for me personally.
This is a really interesting world with a cool art style and fun, challenging combat. The issue for me is not with the difficulty, but the sheer amount of time it generally takes to get back to where you were after you've died.
I'm all for challenging combat/mechanics, but I have to be honest and say that I'm frequently dying less from combat, and more from the sheer boredom of having to slowly, slowly walk miles and miles back to where I was each time I get killed.
When it's engaging this game is fantastic. When you're retreading the same miles of terrain at an absolute snail's pace it borders on tedious.
I am a big fan of this game. I have had several playthroughs, returning after each big update and trying something new. What makes it stand out for me is the balance, and the simplistic style, both of which would be easy to get wrong. The game forces you to play in a careful manner against new enemies, but allows you to get meaningfully stronger in a variety of ways. Each of the mechanics in the game is familiar, but just works nicely and scratches the RPG itch. Admittedly, both of these things would not be to everyone's taste, but I really hope the game does well as I think the developers have done a great job.
If Darkest Dungeon was a top down, open world RPG, this would be it..
Im no where near done with it at 70 hours in.
Its been surprisingly good so far :| GG.
So basically I bought the game I like the design but the game is insanely difficult for anyone to really play at the start. You dont start doing ok till you around lvl 6, thats ok not well. Plus I never reached lvl 6 Im still lvl 3, on adventure mode, did i tell you thats easy mode btw. What makes it easy you say? You can save and load your character from the inn if he dies, thats it. Every thing else is the same other then him dying permanently on iron man mode. The economy is really brutal. when ever I kill some bandits the payout is terrible for there weapons but if you collect just enough you can pay for bread and water and bed for the night, and nothing else. The difficulty curve is insane once you get to the second contract in Mannshire there's, mage bandits and man catchers good luck with that. I've died multiple times to them. Never beat them once. I like the concept of your not the Dragonborn from Skyrim or some legendary chosen one just a human with a sword, a simple mercenary. The difficult is just ridiculous. Quasimorph is more forgiving than this. There needs to be a way to reliably grind lvls, coin or something without cheesing every fight by map mechanics. I don't think its a good game if I have to cheese just to survive. I wish there was some sort of reliably. The game needs re-balance at the start when it comes to enemies. Some I know I can avoid, but some I legit cant and die regardless. If your a spear user like me good luck. Due to mages and mancatchers the game hates you.
I decided to play this 'fun' game and thought: 'I'm going to have a blast, beautiful art, interesting format, engaging mechanics. Super, I'm about to relax.' How wrong I was...
The first thing that grabs your attention is the sheer amount of everything trying to kill you. Each creature in this world seems purposefully designed to turn your heroic fantasies into a bloody mess. And the bosses? These guys clearly forgot they're supposed to be at least a little bit fair. Picture this: you're standing face-to-face with some monster the size of a house, and it's looking at you, thinking: 'Mmm, yummy breakfast!'
And food? You think you've found something to eat and can now calmly slay enemies? Ha-ha, not so fast! The food only lasts until the next turn, then it vanishes like morning fog. And fatigue? Oh, that's a different tune altogether! It feels like even after a brief march, your character is ready to collapse from exhaustion.
And, of course, we can't overlook mental health. After several failures, it begins to seem like your hero will soon lose his mind. Maybe he should enroll in yoga or meditation classes? Though, honestly, there’s probably no place for serenity in such a bleak world.
But you know what? When you finally manage to defeat another monster, you almost feel like a winner. Almost. Because ahead of you lie even more challenges and trials. So, if you want to test your stamina and readiness for self-mockery, Stoneshard is your top pick. Just don’t forget to pack plenty of food and perhaps a couple of tranquilizers.
This is the reason why I stopped buying Early Access games. The danger of slow updates and games taking waaaay to long to develop is real. Unfortunately this is one of them. Great promise for a game but buy at your own risk
Can't say much, since it's early access.
Combat is cool. It has a very big map full of life and things. Plenty of weapons, abilities and things to create.
So far I disliked the controls, such as input lag and weird mouse tile selection.
Sadness anger funny happier you get so many emotions playing this game. It is an enjoyable game for those who love RPG rogue life but if you not it a nightmare
5000 years for a major update...
game shows great potential yet the very few content drops and lack of transparency really make it painful
Game mechanics are WAY to stacked against the player and need re-balancing for it to be more fair
Still no character creation as of now
in its current state not worth the 25 dollars, I hope the devs will learn
The devs loaded the prologue with everything the game has to offer to rope people in. Admittedly, the prologue was actually quite good, but it seems nothing meaningful has changed since this first came to Steam and you still can't even create a custom character for the actual game. If you've played the prologue, there's not really much more worth doing, so if you're interested in this, try to get through the prologue in under 2 hours so you can still get a refund.
The main game is a real slog and not worth attempting to engage with. Outside of the short, highly curated environment of the prologue, the health system is utterly obnoxious and forces you to fill your inventory with injury treatment items or else suffer being effectively a dead man walking after after a few combat encounters. Imagine Escape From Tarkov's bodypart health system but with a normal HP bar tacked on. It's very poorly thought out, because the HP bar doesn't seem to serve any purpose except to limit the time you can spend in combat. Bodypart HP is what is actually keeping you alive long term, but can only be healed with items. Unlike Tarkov though, healing items aren't exactly cheap nor space efficient and you're subjected to full RNG with regards to getting more while in the field. There are no dedicated loot containers for these items like in Tarkov, and enemies almost never drop them, unlike Tarkov's scavs. So once you exhaust the injury treatment supplies you brought with you from town (you will), you are going to be constantly debuffed until you return to town to get more. Not very immersive, nor does it follow the spirit of a proper roguelike like this game tries to be. Debuffs include the expected stat reductions making your character perform worse, but also includes lowering your max HP, so you can spend even less time in combat.
Enemies are theoretically also subjected to the garbage health mechanics, but because they only stick around long enough to put injuries on you before dying, with no practical way for you to target specific bodyparts on them, it really only effects you. Once you're injured enough and out of injury treatment items, you're then put into a death spiral due to another hidden HP bar called Pain. Unable to cure your injuries, your pain HP will continue to lower and you'll stay permanently in pain, which means constantly getting hit with debuffs like confusion (can't control your character properly) or being unable to move so you might as well have died the moment you ran out of healing salves. Not a well designed system and it's been this way since I first played the game 4 years ago, so it's clearly here to stay.
The sheer granularity of the health system in this game is horrendous and it's just not fun at all. You have hunger, thirst, mana, HP, bodypart HP, pain, toxicity, etc. of constant metre juggling you have to perform. Do you need to quickly restore HP? You would think to eat herbs or drink a potion, but these will hit your thirst and toxicity metres, so you'll then need more items to counteract what were supposed to be solutions to your problems. With most of your inventory space needing to be committed to injury treatment items in the first place, your backpack ends up completely full and looking like you dumped the entire pharmacy and grocery store in it, with no room for actual loot.
TL;DR: This game is extremely tedious and not worth your money let alone your time.
i swear anytime a dev makes a game in this genre they dont get how to make RNG not suck. bows are so innacurate you will miss every god damn shot save for maybe one if the planets are aligned on a tusday at 5 o clock. the rate at which you take damage vs defeating a foe makes this game feel like it was supposed to be a party based rpg not alone because every fight leaves you realing with such minimal and uneffective healing its just not fun. id skip over this its just a joke as it stands
The game is hard and challenging, even in the end game when your level maxed and fully armed, you still susceptible to death by any means. Plus the amount of variety on the armors and weapons you can use is a good way to redo many other runs and try to build your own perfect mercenary for replaybility.
The "game" was alright, but I feel a little cheated since I've still not gotten to play the finished product. Everytime a large patch comes, you have to start over again.
It's been 5 years soon since the Prologue.
My hours played should tell you how much I like Stoneshard and it just so happens to be my most played steam game.
10/10
Rogue like (including permadeath mode) - check
Very challenging (but in a good way) - check
All builds are viable but not overpowered - check
You can come up with your own builds that are viable and fun - check
Adventure in a fantasy setting - check
Great discord community - check
For me its the dungeons and dragons type of game I can play solo.
Thank you for this great game.
Absolute gem of a game. It's not the fastest at releasing content, but when it does come, it's quality stuff. From the graphics to gameplay, this is one of those games that's really satisfying to play - from going in blind and stumbling around, to having a good idea of the world and mechanics... and still able to find something new. You can tell, by the direction they are going, that it's going to be amazing when it's a complete product, and I've enjoyed the journey immensely thus far.
dang character creator must be a really hard thing to add into the game nice big update though
Brilliant game, it does not deserve the mixed review, a massive update is dropping soon, the Devs are still active and it continues to get support, one of a kind game.
Hearts out to the devs who are scattered due to world events. This game is far from abandoned. This game is incredible already and well worth picking up as is but has astounding potential once completed.
Don't be fooled by the relatively short main story right now. The depth of the game is in the systems many of which aren't explained but instead left up to the player to discover. This is a game about adventure. Of preparation and execution. Of costly mistakes. Of nail biting moments of triumph. You are not a chosen one protagonist but that doesn't mean you can't become a hero. Overextending yourself is ill-advised but occasionally those gambles pay off on big ways unlocking hidden buffs and leading to some very hard earned triumph.
Cheers ISG.
Cannot recommend this game enough! Super immersive with satisfying skills and combat, some of the most beautiful game art as well. I rarely dump this many hours into early access games. The devs are working their asses off to get the game out, and I'm stoked for the full release. Definitely give the game a shot!
This game is awesome. And many people are falsely claming its abandoned. Its not as the devs are scattered across EU due to the war in ukraine. One guy is still stuck in Ukraine. They are trying their best but everyone has their own problems.
The game is 4 years ín early access, which at this point is just an excuse for the slow release of any updates.... It would be nice, but if there is a problem with the game, it will stay in the game for litteraly years.
Very good , incomplete game. Way too long in early access. Looks like makers want to leave that way....shame, game`s got potential.
At the moment, I cannot recommend this game.
- No support for 21:9 resolution (3440 x 1440)
- No scalability for interface size (people with poor eyesight may have trouble reading the text)
- Development of this game is incredibly slow, and new updates are practically non-existent.
I hope these issues will be addressed, as the game has great potential...
Gameplay is good and there's fun builds to play but updates are far and few between to put it mildly. Even among early access titles this development cycle is ridiculously slow. I really can't recommend this game as of now - maybe wishlist and come back once the game is finished (if it ever will be)
I recently spent the last two weeks diving in and out of Stoneshard, and I have to say, it’s a very innovative game that kept me engaged with its unique mechanics and atmosphere. The challenge level can be incredibly frustrating at times, but overcoming tough encounters felt incredibly rewarding, making each small victory satisfying.
However, I just reached the point where I discovered that the beta content has come to an end, and I have to express my disappointment. After investing over 20 hours and completing only a handful of quests, it’s hard not to feel let down, especially when the main story leaves you on a cliffhanger. The game has been in development for four years, and I'm left wondering how much longer I'll have to wait to see it through.
For the current price point, I can't wholeheartedly recommend Stoneshard. If you're considering it, I suggest waiting for a discount. The gameplay is engaging, but the limited main quest content—especially after such a long playtime—leaves a sour taste in my mouth. I wish there was more to explore, as I would have loved to finish the game. Overall, it’s a solid experience, but not enough to justify the cost right now.
There is difficulty, then there is this game. I understand the want for difficulty, but when every combat turns into running away to wait for a cast to recharge because anything else will result in your internals being violently and unconcensually rearranged.
I WOULD love this game if not every single tiniest mistake results in an hours worth of progress being deleted. When in combat I get whacked over the head so I'm confused and in extreme pain so I have a +50% chance to shoot myself in the face with a fireball, and then run straight into the spears of the enemy in a bout of confusion, I'm sorry but that just isn't fun.
I know the first response to this would be "get good", but there really isn't much you can do when your character decides that the ground beside the enemy is a bigger threat and so sends all three fire bolts straight into the ground.
I play games to have fun, and even harder games are fun if the difficulty is something you can overcome with time and learning, but the difficulty in this game is paramount to when someone comes over and just slaps their hand on your keyboard while you're playing. You know that the death wasn't your fault, but it still greatly pisses you off.
I play a lot of games like this. I do like the style of this game and it's fun enough to play, but it's more annoying than anything, and generally tedious.
The combat is fine and I think the limb wound system is pretty clever and well done. The issue is that there seems to be a severe lack of movement and battlefield-manipulation abilities. You don't really get many ability points to play with at all. A sprint or a jump ability would go a long way. Even removing energy completely and having abilities go off of cooldown alone would make the combat more dynamic in my opinion.
Enemies are generally quite strong, and in terms of movement, everyone moves the same one tile per turn at all times. So if you are facing multiple enemies at once (pretty common), your options for disengaging them, splitting them up or even keeping them off you are severely limited. Enemies won't drop aggro once they see you, so if you're out of options, all you can really do is run out of the map to heal, and it feels sloppy.
In other similar style games, difficult situations like this feel much more engaging, as I have more realistic ways of handling or not handling them. For example, I'm an axe build fighting a boss with a ranged attack, I charge in and fumble twice, and the enemy crits twice. At this point I can't flee the room without being hit by either a ranged attack or attack of opportunity, I can't realistically kill my enemy before they kill me, I can't use a healing item without being dealt more damage in the turn I used it, and I don't have any abilities that can get me away fast enough before I'm killed. Even if I do get away, my only option now is to leave the map completely to slowly heal up, before going back in and trying again. In this way, the game isn't really difficult, you're just at the mercy of the mechanics.
Now I reload and turn on cheat engine to speed up my game, walk through 5 empty map tiles back to the dungeon, approach everything exactly the same, and clear the place easily. I don't feel like I learn a lot with a reload, and the game is shallow in that way.
Beyond that, there's only really three types of dungeons, those being graveyards, churches and bandit forts. There are story missions but the story is very short. It is what it is.
You also can't make a character yet.
I do like the style of this game and I would love to see it finished eventually. I do think there is a lot of potential and that a game like this is a good thing to happen. I just don't really like playing it right now.
So... First of all, I'd like to say this game have so much potential, it could be surely, at least for me, GOtY... Interesting gameplay, pretty art, and amazing concept.
But those endless going dev patches .. Oh boy, they are working 3 years on one patch that should be finished in Q3 2021 (Rags to riches)... That is an explenation on itself. This game really feels like the development died after half of the release year...
And even if I have in mind what happend with Ukraine in the year 2022.. So after those events, we all could understand that it will take more time etc.
But it is not excuse to abbadon development before that date... You promised in your road map to have finished the game in 2021-2022. (and "RtR" to have finished in Q2-Q3 2021)..
And yet you didn't communicate... What is happening right now, why are all patches so inconsistent, why is any release taking so long, why do we have to be so patient, or anything like it...
I think, this all is your doing to let it go that far. You could be transparent, and communicate with your "long patient community" because clearly everything has its limit..
I'm starting to regret of buying this game along with the supportes pack...
And I also cant rercomend anybody to buy this game till developers dont release full 1.0 game.
Here is what theyr roadmap 2020 says: Url here
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DEVELOPMENT ROADMAP
2020
TROLLSLAYER UPDATE (APRIL 14th)
New Boss: Ancient Troll
New Dungeon Type: Catacombs
New Skill Trees: Combat Mastery & Athletics
Miniquests & Expanded Dialogues
BOLT THROWER UPDATE (JULY 2nd)
New Weapon Type: Crossbows & Polearms
New Skill Trees: Polearms & Dual Wielding
New Playable Character: Velmir
EQUIPMENT I Content Patch (JULY 25th)
New Armor and Weapons
WAY FORWARD UPDATE (SEPTEMBER 24th)
Reworked Al
Expanded Dungeon Generation
Expanded Catacombs and Decorations
Reputation System (Coming next week)
New Enemies and Enemy Skills
EQUIPMENT II Content Patch
(2020)
• 2 Weapon Types: Polehammers & Poleaxes
• 2 New Skill Trees: Polehammers & Poleaxes
• New Armor and Equipment
• New Traps
• New Combat Consumables
• Improved Hunting
CITY OF GOLD UPDATE (Q2 2021)
• First Major City: Brynn
• Global Map Mode
• Caravan System
• Rivers, Lakes & Swamps
• New Encounters
RAGS TO RICHES UPDATE (Q2
- Q3 2021)
• New Settlement: Denbrie
• Deeper Economy: Trade Goods & Price Fluctuations
• Expanded Contract System: New Types & Contract Consequences
• Reworked Quality System: Enchanted, Blessed & Cursed Items
• High-Level Enemies
2021- 2022
• Traits & Maladies
• Stealth Mode & Lighting Mechanic
• Treasure Hunts
• Lockpicking System
• Character Creator
• Crafting, Cooking & Alchemy
• New Settlements & Cities
• Wands & Skill Trees
• New Magic Schools
• New
Enemy Factions
• Rumors System
• Improved Exploration: New Encounters & Points of Interest
• Full Gamepad & Keyboard Support
• Steam Achievements
…And Much More!
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if the devs dont speed up progress they'll practically kill the game themselves, ive been waiting/playing since 2018 and ive sorta forgotten it at this point i wouldn't bother if they keep their current pace. the updates u get after each 2-3 years is a few new weapons and location etc.... not worth it
In EA for 4 years and counting.
It started promising, but now the game is only meh.
I'd say wait until the 1.0 launch, maybe around the year 2030, if it's not abandoned already.
Extremely difficult, to the point of not enjoying the game anymore. As a game, the idea is very good but it is impossible to play. It frustrates you after half an hour of starting.
This is one of those games that a "meh" option would be best. Can't recommend it, There's not a lot of there there, and they push an update like once a year. Wait til it's out of EA at least (look at me thinking that'll ever happen)
The game is playable and rather complete even in EA. There are many games that have followed the philosophy of never leaving EA, like Project Zomboid or Dwarf Fortress, and they are great even so. This is one of the best RPG games out there.
So, 4.5 years after my last attempt to play this game in EA. Still EA. Just from this observation - this is not worth buying, but it will probably be okay to buy it AFTER EA.
I haven't played this game in 4 years -- I forgot all about it until I saw it was on sale. Then I checked and it's STILL in early access!! Finish it already!
Love this game a looooooot. Devs are taking their sweet time with the updates, it is what it is. The core game play loop as of now (October 2024) is centered around doing character builds (Weapon and Ability Trees) and dungeon diving for sweet loot, it's equally fun and risky. Looking forward to the next update and the future of this game, which going off of updates, will be for a few more years XD. This game is great to come back to every summer and lose a month of your life. If the Devs could whip up a Steam Deck Port, I'd give it an 11/10.
I'm realy quite conflicted with this game. It was so promising but they have failed to deliver on promises from over a year ago.
I played this game at its launch in 2020–2021, and it is definitely one of the best RPGs available. One of the best I’ve ever played. Incredible design, excellent gameplay, and a fantastic atmosphere. I played a lot and decided to wait for more content over the years. Now that I return in 2024, I discover that one of the most sensational game mechanics has been removed: the map. The original concept of the map was amazing. You had a scroll with all the regions divided according to the type of terrain, whether it was dense forest or not, whether it was open plains, etc. You risked getting lost if you didn’t follow your exploration correctly. And that added a layer of gameplay that was really, really good. Now what do we have? An interactive map with GPS! Really? I remember playing for hours and hours, losing track of time because the game made you feel so immersed in the gameplay. Now, when you open the map, even the soundtrack changes. It completely breaks the user experience (UX). The GPS completely took away the desire to explore that used to exist. The change of music breaks the immersion. Not to mention that this map feels like it belongs to another game compared to the old one. You visit another game and then come back to Stoneshard. Look, I’m trying to play, but this GPS map isn’t going to work for me. I’m almost uninstalling the game.
My God, please, bring back the original map. It was just about letting us earn or buy the map from some merchant and explore the new regions. Simple. But they decided to destroy one of the Top 3 coolest mechanics in the game.
Lots of hotfixes and devlogs but no content updates. I'll change my review to positive once the game is done. That will be somewhere in 2050 unless devs speed up development process and begin to release more than 1 small content patch a year.
A tough, tactical RPG with a beautiful, immersive atmosphere. Its turn-based combat is challenging and rewarding, with a good amount of customization for different playstyles. The difficulty curve is steep, and the game doesn't hold your hand.
However, it’s still in early access, so expect some bugs and repetitive elements. Despite that, the potential is huge, and it's a must try for fans of unforgiving RPGs.
Дополнительная информация
Разработчик | Ink Stains Games |
Платформы | Windows, Linux |
Ограничение возраста | Нет |
Дата релиза | 22.11.2024 |
Отзывы пользователей | 73% положительных (8680) |