Stoneshard

Stoneshard

3.0
В основном положительные
899.00₽
Steam Store

Разработчик: Ink Stains Games

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Описание

План развития


Об игре



Stoneshard – это сложная пошаговая RPG в открытом мире. Вас ждёт суровая жизнь средневекового наёмника: путешествуйте по разорённому войной королевству, выполняйте контракты, сражайтесь, залечивайте раны и развивайте персонажа безо всяких ограничений.

Эта игра не прощает ошибок и не ведёт вас за руку: вам придётся тщательно готовиться к каждой экспедиции, планировать свои действия и взвешивать возможные риски. Сохраняться можно лишь в определённых точках, поэтому любой ваш неверный шаг чреват быстрой смертью и потерей прогресса.

РАЗОРЁННЫЕ ЗЕМЛИ



  • Открытый мир
    Война не проходит бесследно: деревни лежат в руинах, подземелья кишат чудовищами, а старые тракты заброшены. Путешествуйте по Альдору и узнавайте больше о событиях прошлого.
  • Экономика
    Экономика военного времени сурова, но полна возможностей - выполняйте контракты, охотьтесь за сокровищами, торгуйте различными товарами и путешествуйте по миру в поисках заработка.

ВЫБЕРИ СВОЙ ПУТЬ



  • Развитие персонажа
    Экспериментируйте, комбинируя 200+ способностей и 400+ предметов экипировки без каких-либо классовых и уровневых ограничений. Создайте свой неповторимый стиль игры!
  • Разнообразие врагов
    Примите участие в напряжённых сражениях против множества фракций. Разбойники, омерзительные культы, восставшие мертвецы - все из них требуют особого подхода.
  • Тактические бои
    Тут не держат за руку. Побеждает вдумчивый - планируйте на несколько ходов вперёд, подстраивайтесь под окружение и на полную используйте преимущества своего персонажа.

ВЫЖИВИ ВОПРЕКИ ВСЕМУ



  • Система здоровья
    Освойте простую, но глубокую систему здоровья: прижигайте кровоточащие раны, облегчайте боль алкоголем и наркотиками, пускайте кровь и лечите хвори различными отварами.
  • Психика
    Игровые ситуации по-разному влияют на ментальное состояние персонажа. Высокий боевой дух может переломить ход даже самого безнадёжного сражения, а низкий рассудок – привести к приступам паники и паранойи.
  • Пермасмерть
    Любите риск? Начните игру в Ironman-режиме, где все решения необратимы, а персонаж погибает раз и навсегда.

ЗАПЛАНИРОВАННЫЕ ОБНОВЛЕНИЯ



  • Новый контент
    Новые поселения, новые фракции врагов и ещё больше активностей, экипировки и способностей.
  • Караван
    Соберите собственный караван: путешествуйте по миру, улучшайте его и вербуйте последователей – их навыки и ремесла наверняка вам пригодятся. Устали? Вернитесь в лагерь, чтобы послушать свежие истории или просто отдохнуть у костра.
  • Основной сюжет
    Чтобы разгадать тайну загадочных Осколков, вам предстоит пройти долгий путь, полный опасностей, лишений и приключений. Какой след вы оставите за собой в этом безжалостном мире?

Поддерживаемые языки: english, russian, german, simplified chinese, polish, italian, spanish - latin america, turkish, portuguese - brazil, japanese, french, korean

Системные требования

Windows

Минимальные:
  • ОС *: Windows 7/8/10/11 64bit
  • Процессор: Intel i3 5050U or equivalent
  • Оперативная память: 4 GB ОЗУ
  • Видеокарта: GeForce GT 430 or equivalent
  • DirectX: версии 11
  • Место на диске: 1 GB
  • Звуковая карта: DirectX compatible sound card
Рекомендованные:
  • ОС *: Windows 7/8/10/11 64bit
  • Процессор: Intel i5 3150 or equivalent
  • Оперативная память: 4 GB ОЗУ
  • Видеокарта: GeForce GTX 660 or equivalent
  • DirectX: версии 11
  • Место на диске: 1 GB
  • Звуковая карта: DirectX compatible sound card

Mac

Минимальные:
  • ОС: El Capitan
  • Процессор: Intel Core 2 Duo E6320 or equivalent
  • Оперативная память: 2 GB ОЗУ
  • Видеокарта: GeForce 7600 512 Mb or equivalent
  • Место на диске: 500 MB
Рекомендованные:
  • ОС: El Capitan
  • Процессор: Intel Core 2 Duo E6320 or equivalent
  • Оперативная память: 2 GB ОЗУ
  • Видеокарта: GeForce 7600 512 Mb or equivalent
  • Место на диске: 500 MB

Linux

Минимальные:
  • ОС: Ubuntu 18.04.2
  • Процессор: Intel i3 5050U or equivalent
  • Оперативная память: 4 GB ОЗУ
  • Видеокарта: GeForce GT 430 or equivalent
  • Место на диске: 1 GB
Рекомендованные:
  • ОС: Ubuntu 18.04.2
  • Процессор: Intel i5 3150 or equivalent
  • Оперативная память: 4 GB ОЗУ
  • Видеокарта: GeForce GTX 660 or equivalent
  • Место на диске: 1 GB

Отзывы пользователей

Не рекомендую 03.02.2025 10:01
4 0

I really want to support this game, but I can’t support any game where you can do things right and still fail repeatedly.

This game is hard, and I want it to stay hard, but there’s a big difference between a game being unforgiving towards player mistakes and a game that outright punish players through storytelling and/or game mechanics that set players up to fail. Many players point to this game’s brutal death mechanics that forces a reload from the last save, usually from a town or other safe area, but the real issue is how quickly RNG can kill a character in this game due to situations that are seemingly out of the player's control.

This isn’t enjoyable. Games designed like this will never be enjoyable.

The developers should address one of these two issues: either keep the game randomly murderous with more forgiving save mechanics, or keep the save mechanics as-is and make the game less randomly murderous.

TL;DR
I methodically cleared-out a dungeon so my character could sprint to the exit after triggering the win scenario, which spawns 3 moderately dangerous mobs. My character’s class can’t standup to a 3v1 at this instance's level, but these mobs can’t follow me out of the instance, so the chase was on (btw, you do a lot of "running for your life" in this game). I get to the exit portal with half my health, and, instead of clicking on the door, I click on an item on the ground which picks the item up and takes up my turn. I immediately die to a 1-round hail of attacks from the chasing mobs. Upsetting since the game has poor item interaction mechanics, but definitely not the end of the world.

I reload to my previous save in town from an hour before, travel back to the instance and do the whole thing again: clear-out the instance, trigger the win scenario, outrun the 3 moderately dangerous mobs, and this time I made it through the exit portal. Now outside of the instance, victory is short-lived as I am greeted by 3 instance-unrelated and moderately dangerous mobs surrounding my character at the portal. I gave it my best, but nothing was going to stop these mobs from stomping my character to death, which they did.

Reload to my previous save again, rinse and repeat. This is Stoneshard.

Время в игре: 4540 ч. Куплено в Steam
Не рекомендую 02.02.2025 13:55
12 0

I had a lot of fun with Stoneshard. That’s why, I played more than 400 hours and tried to give the developers constructive feedback and even crunched the numbers to improve the meta. But with each update since the introduction of the troll, the game gets less fun to play. The developer’s either doesn’t care or are unable to properly develop their game. Updates take literally years to publish and don’t take player feedback into account.

Here are the things, which make the game not fun or outright tedious to play:
- Once fun gameplay mechanics, like hunting and skinning animals for pelts, got gated behind perks.
- Choosing survival or utility perks is punishing to the player, because you will have to foregone a badly needed combat perk. Survival perks will gimp your build.
- Magic got nerfed into oblivion and is not fun to play anymore.
- Some perks and builds are much more powerful than others. Respecing is impossible, and thus the player can get permanently punished for trying new perks.
- The economy doesn’t make sense. Equipment is worthless, when you want to sell it and treasure, when you want to buy it.
- With the save system, I had no problem before. But with the expanded map, dying means hours of gameplay lost upon death.
- The most glaring fault of the game for me is the map. The game is huge and has over 1000 tiles to explore, but nothing to make exploration worth it or fun. At this point, the game is a pointless walking simulator. Even the caravan update only slightly addresses this issue. The map remains mostly empty and exploration pointless.

TLDR: The game is a walking simulator with incredibly slow development. Wait until development has finished in 10 years and then maybe pick the game up.

Время в игре: 25367 ч. Куплено в Steam
Не рекомендую 01.02.2025 19:11
5 1

Killing demons in a couple hits, but a random boar is suddenly a raid boss which 2 shots you. Very interesting.

Время в игре: 603 ч. Куплено в Steam
Не рекомендую 30.01.2025 23:35
10 1

ugh, i genuinely love this game, but holy SH*T WHY IS EVERYTHING GETTING NERFED, for Christ sake, i wanna enjoy this painful game, not hate every second trying to progress through the story or do quests because everything kills you within 10 moves because "uh oh, your outta mana" or "uh oh, 3 enemies are attacking you all at once, or "uh oh, your character is in immense pain!" or "uh oh the necromancer just raised all the enemies you LITERALLY JUST KILLED and are now surrounded", or "uh oh, your bleeding out but you cant bandage because it takes a turn and if you do bandage, you get FU*kED by the 2 dudes in front of you and the bow dude just crit you for 10 damage, ughhhh. your weapons don't do sh*t against most enemies, unless you have skills which you need mana for, and again, its only viable against 1-2 foes, after that you completely screwed because you can no longer funnel enemies into doorways or halls...thanks for the un-needed nerf again... ive played this game for YEARS, but i always give it a break for a couple months due to how unbalanced this game is. i really wanna enjoy this hardcore game, but seriously, STOP NERFING SH*T, let people have fun with your game, i love the rags to riches changes, but i hate getting murked after walking for 5 mins trying to get to point A to point B when a single moose appears/ really any predator animal, and die, losing all that boring progress i JUST made. i hate it more after clearing 98% of a dungeon and i get sh*t on by 3 dudes because one guy used one skill on me that renders my entire build useless. please for the love of god, make combat at least a little easier, stop making the game entirely luck based, make my weapons and spells or skills do damage again, please for the love of god make the game enjoyable again. wasted 9 hours of my life on this new update. till combat gets better, via better skills or buffs to characters/ new mechanisms or tools to help the player im steering clear from this game. ive played this game since 2018 and i havnt been this disappointed in quite some time

Edit: WHY ARE THERE SO MANY FU*KEN BANDITS!? ive ran into 7 groups within 7 map chunks, each with a minimum of 3 guys per group, WHYYYYYYYYYY IIM TRYING TO DO THIS TIME SENSITIVE MISSION and theres THUGS AROUND EVERY GODDAME CORNER. i dont have the food nor the time to deal with the guys, but i dont have a choice, because they litterally hunt you down, and WHAT DO YOU KNOW!? I RAN INTO ANOTHER GROUP OF THUGS IN THE CHUNK NEXT DOOR, FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU************KKKKKKKKKKKKKKK

Время в игре: 6682 ч. Куплено в Steam
Не рекомендую 30.01.2025 16:04
7 0

I've returned to the game post Rags to Riches and I think the engine and systems they've built are wonderful. That said, I do feel the juice is not worth the squeeze. The game is difficult and highly luck based.
I think I will avoid this game until the developers provide additional tools and mechanisms outside of skills that can help players change the tides of a battle.

Время в игре: 1660 ч. Куплено в Steam
Рекомендую 28.01.2025 18:32
4 0

It's not perfect, and may never be, but it sure is getting there. Each major update makes this more and more the type of game I want to play. It's like the original Baldur's Gate games had a baby with Skyrim, and then gave you real asset upgrades that facilitate the grind and make you feel like you are progressing. I've been conceptualizing a game like this in my mind for years, and they are making it. Keep it up, devs!

Время в игре: 5240 ч. Куплено в Steam
Не рекомендую 26.01.2025 20:06
14 0

Good idea but the game overall suffers from incredibly terrible developer studio, extremely slow updates, and community mismanagement.
Purchase at your own risk

Время в игре: 842 ч. Куплено в Steam
Рекомендую 26.01.2025 11:12
15 0

The game is hard, and I mean hard hard. The enemies do not hold back, the game does not hold your hand and every single mistake could mean your last.

Anybody that loves a hard RPG. This game is for you

Время в игре: 9567 ч. Куплено в Steam
Рекомендую 25.01.2025 16:32
9 1

The towns feel surprisingly lived in. The caravan system is very fun. I enjoy how gritty the survival aspects are.
There are some mechanics that are infuriating, such as the save system and some aspects of inventory management. (why can't I have a foraging backpack?)
The skill system is pretty shallow, but it is fun being able to use consumables and terrain to your advantage when facing higher level quests.
Game has been out 5 years but feels like it's still relatively early in EA, since the devs are in Ukraine the updates are slow.

Время в игре: 1066 ч. Куплено в Steam
Не рекомендую 25.01.2025 13:40
7 0

Stoneshard has potential, but its saving system ruins the experience for me. Saving requires either a costly, bulky item or paying for a tavern far away from the location I would like to save in, making it frustratingly inconvenient. Combine this with frequent deaths from RNG, and the game feels more like a waste of time than a rewarding challenge.

Время в игре: 745 ч. Куплено в Steam
Не рекомендую 23.01.2025 17:45
8 0

A frustrating experience to the saving system. The game forces you to literally calculate every move and replay the same thing over and over again, or watch literal walkthroughs. It does not reward exploration at all. It punishes you for it.

Время в игре: 1272 ч. Куплено в Steam
Не рекомендую 23.01.2025 11:38
11 1

Devs don't respect our time. So many people are complaining about the save system, yet they force us to play their way. That by itself would not be much of a problem if the game didn’t try to kill you every single moment. The game is creative enough to keep us busy and entertained, so you don't have to prolong that with tedious inventory management minigames and an awful save system. I've spent half the game time trying to determine which item is least worth to throw away, only to find more items half a minute later and have to do it all over again! Listen to people, devs! Look at which mods are popular—that should tell you how people feel about some aspects of your game.

Время в игре: 13445 ч. Куплено в Steam
Не рекомендую 21.01.2025 12:35
2 0

This is just sad, great premise but just wastes your time with pointless mechanics and terrible save system. I don't mind hard games but this is one for the min/maxers. Whereas I enjoy a more multifaceted approach to gaming. Avoid if you actually enjoy gaming not paying to waste your time. Ah well back to battle brothers I guess... whilst I await Menace.

Время в игре: 357 ч. Куплено в Steam
Не рекомендую 19.01.2025 19:06
3 0

almost 100 hrs in and the game honestly reminds me of battle brothers.: hard, open world and many mysteries awaits for exploration on the map. However, I would not recommend this game until the developers finish it and fix all the bugs. Just over the past month I have experienced several game-play changes due to their hot fixes. There are also several game breaking bugs that prevent you from save and exit, forcing you to reload from the previous save (if you happens to clear a difficult dungeon and heading back for reward. Congrats! you get to redo it all over again! 2hrs gone for no reason!) There is also no way to reset your character so if you later regret to put a skill point into certain skill tree, brother, good luck and 20hrs gone! The game is released in 2020, while I just start to play it last month, I still believe it is absurd to have a game in early access for almost 5 years. Given the price, I do not think it is acceptable for developers to not finish the game and keep updating the game, essentially forcing players to start a new save to experience new game features. So, if you are thinking of buying the game, I recommend you wishlist the game first and buy it when it is completed.

Время в игре: 5963 ч. Куплено в Steam
Рекомендую 18.01.2025 06:20
6 0

The "feel" of the game is impressively good. It's just pleasant to play as a dungeon crawler and RPG in general, though it's light on the actual roleplay aspect of it, at least for now, given the story isn't finished. As far as build making and playstyles go, I can't think of a dungeon crawler or any roguelike which does it better. You can focus on using items, terrain, being patient, rushing, fighting crowds, fighting duels, specializing against certain enemy types or factions, armor, blocking, dodging and countering for defense, knockback, disengagement, crippling opponents, killing them outright, drawing out fights, using secondary loadouts, keeping backup knives and axes for throwing, keeping an extensive medicine kit, using medical skills instead, keeping out of enemies' way and just going for the quest at hand, etc., etc.

There's even a passive skill which makes your main-hand weapon better and better, as long as your other hand isn't occupied, so you can play as a duelist using nothing but a single one-handed sword.

The point is, if you like a fairly straightforward, but still voluminous game as far as your playstyle is concerned, this will give it to you. And it just feels good to play. It's gorgeous, and has a pleasant tactile element to the combat especially. You really feel it when you get a crit. And combat against multiple opponents can get complicated and puzzle-like real fast, so that you really have to think.

The only complaints I have are there isn't a respec mechanic (yet), and that there are no apparent plans for having multiple characters to play as at once. A game like this with a small squad of player characters would be a hell of a lot of fun, given how much potential synergy there is with all the different skills and items, and how little room you really have for all of them. You really have to choose what you take with you carefully.

Also, the beginning of the difficulty curve can be pretty rough. I don't recommend playing on hardcore mode to begin with, but getting through the first main quest until Brynn. You'll probably get reliable enough at clearing the first few dungeons after a few tries with it. Fight enemies one at a time! And examine your surroundings in dungeons every time you enter a new room! Multiple times, if you haven't seen all of it!

Время в игре: 12492 ч. Куплено в Steam
Не рекомендую 17.01.2025 20:37
5 2

I don't recommend buying this game in it's current state, 85% of the gameplay is just walking and doing nothing or preparing consumables for a dungeon run which take around 50% of your inventory space, so you can only get out of it the best valuables (value per inventory square), it's not the only thing dropping there, but unidentified gear is pretty much always tier lower than the items merchants can sell you... and broken (which also lowers it's value, so no point in gambling since you don't know the value before identification). I'd understand it if you had to spend couple of game days in dungeons to finish them, rather than make a clear approximately in 15% of the time you spend on the travel to get there and back.

So when the first really great experience with this game fades away, you're left only with quite a boring chore rather than fun, the game have a lot of great mechanics but current implementation of gameplay just isn't fun to mess with.

Время в игре: 1851 ч. Куплено в Steam
Не рекомендую 17.01.2025 10:32
6 0

It is shaping up to be a great game, but until they include a manual save system and a way to respec it wont get a recomend from me.

God damn, the amount of time i have wasted by dying in this game.

Время в игре: 3267 ч. Куплено в Steam
Рекомендую 17.01.2025 03:22
2 0

Mixed review. 99% of the game feels great. I love the combat, skills, art and gameplay. Everything genuinely feels amazing.

However, the reason the 1% is leaving it mixed is because today I genuinely had so much frustration playing the game that I had a moment to reflect and say "I don't like what this is making me." I was frustrated and saying things I would never normally say and that is not okay for a video game to bring that reaction, and that is tied directly to the lack of save feature. I wasted 4 hours trying to do a quest. I ended up completing it on the 20 somethingth attempt only to realize I failed the time sensitive portion which failed the quest. I tried to reload the last save and realize when I rested after the attempt, it deleted my most recent save. Because of this if I wanted to start again, I would have to reload my save from 10 hours ago, a net loss of ~3 hours of progress. I've beaten all the souls games (Demons souls fav), so I'm not adverse to difficult content - I do enjoy it. However, I hate hardcore. I hate it so much. I'm in my 30s, I dont want to waste time. Some days I have several hours to play, other days I have 0 minutes. (time played is leaving the game running. I think in total I have ~12 hours played). I would like an autosave every X minutes as an opt in feature. I fully understand the game itself is best played as is so an opt in feature calling it "easy mode" or "carebear mode" would be perfectly fine, I just want to save time as an adult with an unpredictable schedule.

The next thing is a way to respec. Notably, early game (as I'm early) I want to be able to try different skills and weapons but I can't. I put some points in skills that I've learned now from playing are simply not that helpful, while other skills I thought were mediocre I really wish I had. The only way to do this currently is a save editor from a website which seems incredibly sketchy, though I'm sure all is well as people recommend it constantly. However, as a player, I should not need to resort to shady third party downloads to do something in your game that should be available via in game means. I'm not asking for a full respec, but just something to help try out different skills early on. Make it expensive and scale with your level. Just do something to allow new or inexperienced players to try out different skills when starting out. As a side mention, this could be another opt in feature. Maybe add a checkbox in gameplay to enable a vendor to do this and add a warning when enabling that says "Stone Shard was developed with the intention of trying multiple characters to experience different styles of gameplay. We added this feature by player request though for the most authentic Stone Shard experience, it is disabled by default." Something of that nature, I'm sure you can write a better message.

Great game aside from these two points. Pretty fun.

Время в игре: 2064 ч. Куплено в Steam
Рекомендую 16.01.2025 02:04
2 0

It's a nice game.

There's a group that says it's too hard, there's a group that says it's not hard enough.

The setting, background, graphics are really nice and enjoyable. The towns and cities feel lived in, with their own unique delights and flavours if you care to look.

There is a fairly steep learning curve at times, the game is quite ruthless when it wants to be.

I just got sick of having to eat all the time, being wet from the rain and being poor. A true medieval Europa simulator.

Время в игре: 1073 ч. Куплено в Steam
Рекомендую 15.01.2025 22:38
6 0

Amazing complex game but far from casual. I love the fact that saving the game is not easily abused

Время в игре: 6607 ч. Куплено в Steam
Не рекомендую 14.01.2025 03:36
8 0

Great game, except for one thing. Radical nerfs. One small Patch nerfed all the magic gear in the game across the board for every item mages can wear. Drastically reducing their effectiveness and making the already hard mage gameplay in the early game even harder.

It's as if the developers have some innate hate towards mage classes and keep pummeling them into the ground.
A game shouldn't nerf it's classes but instead introduce more powerful enemeis and challenges. Nerfing is always the lazy and easy way out where it ultimately takes away from the enjoyement of your playerbase.

Also buff mage gear T1-3 where it's usable, you keep pushing mages to use heavy/mediud armor and anything BUT actual mage gear... what's the point?!

Время в игре: 6170 ч. Куплено в Steam
Рекомендую 13.01.2025 01:45
3 0

It's hard but it's supposed to be. Satisfying once you reach a certain point with your character. Ranger is fun since you can kite hard enemies but still very scary if you make one slip up. Have sunk many hours in so far and do see some repetition but very few bugs and excited to see how this develops.

Время в игре: 2205 ч. Куплено в Steam
Не рекомендую 11.01.2025 09:05
15 2

I've played about 20 hours of Stoneshard prior to the new patch being released, and i thoroughly enjoyed the game because i found it to be a fairly good balance between challenging combat and prudent tactics. That premise has entirely gone out the window as of the recent rags to riches patch.

I say this, because it seems very clear to me that the developers rather than keeping the game challenging, have opted to increase the difficulty to the point where it is nothing short of sadistic. I chose the mage for my first rags to riches run, and it became abundantly clear to me right from the offset, that the character has lost probably 30% of its overall power, to the point where now no matter how tactically i play in order to fight a mob or clear a dungeon, it is almost entirely by chance that i will win or complete my mission. For example, if i run into a mob of melee fighters that all have movement abilities that can close distance, it is almost inevitable that because i cannot burst damage these enemies down quickly enough, they will close the distance on me before i can kill them. In probably 2/3 of encounters with level 9-10 mobs with movement skills, i end up getting killed right at the end by the final enemy after they close on me and i can't escape. This is especially true of wolves that you can NEVER ESCAPE from as a low level mage. The same situation happens with the dungeons. What this means is that in order to complete some quests, i might need to attempt them 6 or more times before luck is finally on my side. This is UTTERLY INFURIATING, and not at all the game experience that i paid for. Add to this the fact that mage XP gain has been nerfed enormously, and you have a recipe for an extremely angering experience.

The developers need to buff character XP and power to restore the balance. Not by a huge margin, but by at least 10-15% to undo the BS that they have created with their unbalanced power changes. At this time, until they fix the balancing, this game is not recommended by me.

Время в игре: 1992 ч. Куплено в Steam
Не рекомендую 08.01.2025 20:30
66 6

I would enjoy this game more if it did a better job at respecting my time. The terrible save system stops me from wanting to keep playing it.

This game wants to be a story driven, open world RPG. But it does everything in its power to prevent you from having that experience. I don’t enjoy having all game progress reverted back to a save from an hour or two ago because I died to RNG combat or I stepped on a trap and my only option was to bleed out. Then having to spend an hour or more getting back to the spot in the dungeon I died at, all while hoping I don’t get screwed by RNG and die again.

No, I don’t want to carry an item that takes up half of my inventory just to create a save spot outside of a dungeon to prevent this. That’s just a proper save system with more steps. I have no idea why this game is trying to prevent save scumming when there’s 0 mechanics that benefit from save scumming. It’s a story driven game where choices don’t matter. Why are we trying to be a 90s Roguelike?

If this game were setup like a souls game with constant save points around the map, then I would recommend it to anyone, because the combat and dungeon exploring are legitimately great.

Unfortunately, the amount of tedium you have to put up with is indefensible.

Время в игре: 523 ч. Куплено в Steam
Не рекомендую 08.01.2025 19:30
27 2

Would you please stop nerfing the hell out of everything for just once? Please? Oh, dodge is so good, nerf. Oh, light armor too effective, nerf. Well, at least heavy armor got buffed, right? No, just rebuke that thing back to where it was an energy hog. I know you want people to enjoy this game, so please, let me have my fancy heavy stuffs. I beg you.

Время в игре: 68083 ч. Куплено в Steam
Рекомендую 07.01.2025 01:46
2 0

A Delightfully Brutal Adventure That’ll Make You Laugh (and Maybe Cry)

Stoneshard is like that friend who drags you on wild adventures—it's a bit brutal, occasionally confusing, and you'll probably end up with some funny stories to tell later. This roguelike throws you into a beautifully pixelated world where death is just a part of the game (and let’s be honest, it’ll happen a lot).

Every encounter feels like a dramatic soap opera—one moment you're confidently slaying monsters, and the next, you're getting crushed by a particularly grumpy squirrel. But hey, that's where the fun lies! You'll find yourself laughing at your own misfortune while crafting a character that’s as unique as your wildest dreams—or nightmares.

The turn-based combat is like a chess match with a bloodthirsty twist, and the customization options are so deep you might need a map to navigate them. You’ll forge unforgettable memories, like the time you accidentally set your own armor on fire (thanks, fireball spell).

So grab your favorite snack, prepare for some epic fails, and dive into Stoneshard. It's a game that promises laughter, a touch of chaos, and stories you'll recount to strangers on Twitch for years to come!

Время в игре: 15058 ч. Куплено в Steam
Не рекомендую 06.01.2025 23:31
2 0

I don't current recommend yet. Tried the game and it was tough but in a fun way. I've been waiting to play again when you can create a new (non-pregen) character. Been waiting a few years now. I think this game will be worth the wait though.

Время в игре: 882 ч. Куплено в Steam
Не рекомендую 02.01.2025 09:21
12 1

Okay. I'm sorry. No. I'm so over this and fed up.

I've looked at the reviews during my own time of frustrations in this game and I have to agree, the entire experience is two middle fingers pointed at you.

Starting out is hard, the learning curve is very difficult, the only reason I'm even as far as I am now is from cheesing crossbow entering and exiting a dungeon because if I had honestly played the way that I was expected to I would have died far far FAAAR more often and it would have taken 30x longer to get to where I am.

Inventory management is terrible. Shops never sell anything worthwhile to upgrade to, even small upgrades. Everything is RNG.

I've been enjoying it. I have. And I'm still going to keep playing despite there being a LOT of things wrong with the game, but the nail in the coffin that forced my hand to write a negative review was finally clearing the northern catacombs for a quest, having prepped myself to bring in all the healing items and traps that I would need but not having all that much inventory space, I found a LOT of really good items down there but no room to bring them up. So I left to turn in the quest, sell what I had, and come back for what was probably going to be a good 2-3 loot runs. There was just that much good stuff in there.

I come back to the ruined chapel again, ready to go inside and grab the rest of it, and guess what?! THE DAMN STAIRS HAVE COLLAPSED IN AND YOU CAN'T GET BACK INSIDE.

Had it. Done. Over it. Dev, if you're reading this, you are not making the game fun whatsoever, you're making the game into a chore.

Beyond ridiculous. Honestly. AND FIX YOUR SAVE SYSTEM!

Время в игре: 565 ч. Куплено в Steam
Рекомендую 31.12.2024 05:22
3 0

To the devs: You have brought every fun element of an RPG into a fun, engaging world. Give me a difficulty slider. Elder Scrolls before Souls, bros!

Время в игре: 661 ч. Куплено в Steam
Рекомендую 29.12.2024 17:05
7 0

As information, I only play this game on Ironman (permadeath) mode.

I don't understand the negative reviews, the developers always release very polished updates in my opinion, and rags to riches is no different (although it does take awhile due to the small dev team). The content is extremely fun and engaging, and also... more to learn... meaning... taking risks and dying is going to happen a lot.

It's a brutal world, and you will die a lot (did I mention that?), the point is to learn from your mistakes. No range skills? It'll be tough... not impossible...but tough. Live long enough to underestimate a wandering rogue who landed seize the initiative and swapped you? Big mistake, that guy can take you down. Every encounter needs to be treated important, every turn matters so take it slow. Is it raining? Should I skip a day and go on my quest tomorrow? Or chance warming up by a fire losing your vigor & blessing?

There are plenty of guides to help learn early game and builds if you don't want to go in blind (although I found it really fun to learn).

Getting into the mid to late game on a permadeath run really gets your heart pumping, question engaging any battles or contracts for it could be your end. Just lost a level 14 Arna going into a crypt... not going to spoil... but... it took me unaware... but now I know better.... will prepare more and won't make that mistake again.

I've put a good number of hours in this game, and losing a really high level character stings, but the only way to learn is to take those risks and experiment with builds. It's been really fun and I look forward to future content of this one. Definitely one of my favorites of the genre.

Время в игре: 17559 ч. Куплено в Steam
Рекомендую 29.12.2024 06:30
3 0

The game is awesome. Loot feels good to get, each upgrade in gear you get feels good. The only issues is that builds aren't exactly viably varied at the moment, and the builds that are past beginner (meaning trying to do something other than just shoving points into your chosen weapon and armor trees), requires a much deeper understanding of the games mechanics and numbers that are not explaiend toyou.

For instance, you can inch one tile at a time in a dungeon until you see an enemy. Then you right click your character and SHOUT. You will attract that one enemy over, and then you hop one tile away at a time until you've lured them away from their buddies (unless they were within two to three tiles of an ally, then those guys will also investigate with them), then you fight them solo and pick them off one by one ifyou want.

Teh game doesn't explain to you any of that, that you can try to split up enemy groups, use traps to force smarter enemies to take a turn deactivating them or making them path around longer to avoid it so you can manuever better or attack their buddy better.

Gear isn't labeled as what Tier they are, so you could fuck up and buy a crappier weapon or a side grade because its numbers look better but you don't know what the numbers mean. Counter and Block on weapons aren't good (tho most come with this stat anyway, you'd focus on weapons that have the highest amounts of these stats if you're bulding for these stats), if you aren't building SPECIFICALLY for those combat mechanics.

More and more of things like this.

Here's a quick TLDR for new players.

THINGS THAT FUCK YOU UNTIL YOU'RE GEARED FROM BRYNN CITY GEAR:
Bear

Moose

Worgens (whatever those black lion/wolf things are)

Wolves (they're ALWAYS in packs and buff each other massively with howls)

Deathstinger Swarms (one is manageable depending on build early on. Two will kill you before Brynn City full gear unless you're full armor

IMPALER IN VAMPIRE/CULT DUNGEONS

BLEEDS IN GENERAL. CARRY BANDAGES. INSPECT ENEMIES AND SEE IF THEY HAVE BLEED.

Время в игре: 9016 ч. Куплено в Steam
Рекомендую 27.12.2024 19:57
1 0

It's already excellent. A very ambitious project, but you can tell that the devs have a great vision and a lot of heart is already put into it. It's more than playable, although it still lacks some content - but it's being very active in development, and excellently communicated. Last patch (Rags to Riches) was huge and made the game much more fleshed out and enjoyable. Can't wait to see more - thank you devs <3

Время в игре: 1876 ч. Куплено в Steam
Не рекомендую 27.12.2024 18:52
5 1

TL:DR: Until this has either rock solid error free play and no chance of ruining your game for stupid things, I can't recommend this. Or if they allow the ability to save when you want. They can take that away later, but it has to be there when the game is in it's current state.

Until they put in more quality of life elements I can't recommend this game, it has a lot of good elements but it's waaaaay too easy to accidentally commit a crime and have your game messed up. When it's being designed as 'punishing' for making mistakes that is just annoying. Right click to inspect someone and misclick on the tiny menu, attack them and are now a criminal! Misclick and pick up the wrong thing by accident, criminal.

Also, they don't feed you or give you water in jail and since you can only pass the time by resting, it saves. So you could well end up in a perma death situation even if you aren't playing in permadeath.

Also I ran into another issue which was strange, I tried to click on my spell and moved instead. You could say just use the keys, which is true, that does work around the problem but it IS still a problem. Again this comes back to it only allowing saves at certain points. If they just allow saving whenever for the moment with a note that it will be changed on full release I would recommend this game. I died because I walked into my own fire in a fight. I should have won without issue but for some reason it made me walk up and left when I clicked on my spell at the bottom of the screen.

Время в игре: 483 ч. Куплено в Steam
Не рекомендую 27.12.2024 15:49
5 0

5 years of early access and a lack of actual progress.

I love the core of this game I realy do. But we are aproaching 5 years of early access and the only two updates that where worth while on my opinion are the City of Gold all the way back on november 2021, and the Rags to Riches on december 2024. One introduced a big city and a semblance of a main quest and the other the caravan system. On my opinion the deves waste way to much time on "balance" they fiddle with the abylities, passives etc way to much 90% of the patchs are on this category. Please focus on finishing the game, put new locations, implement the factions I´m curious about the Council and the Grey Army and how we are gonna play our part on the conflict if at all. Leve the balance and new skills for later.

Время в игре: 2137 ч. Куплено в Steam
Рекомендую 27.12.2024 15:00
1 0

I have been watching this game since its release and played through available content at three different times. I have waited to give any review as I'm wary of games in Early Access being abandoned or not going well. I can now confidently say that this game is making good steady progress and is very worth watching. It is brutal. It is not for everyone. However, I think the devs are working toward something that will be really good and pretty unique for a particular niche. I have personally really enjoyed the game in its current state, and I think each major update moves the game toward something that captures a dark fantasy both narratively and mechanically quite well.

Feedback for devs - The game could still use more quest variety, enemy types, and POIs. There are a few glitches with the caravan upgrades, like duplicating items if you have them stored in a bag. The junk trader is difficult to use effectively with such little gold. Being able to build a secondary, less temporary camp in addition to the caravan would be nice even if limited in function - a more semi permanent. not one off sleeping bag would be nice (perhaps with a cost to use or something). Alternatively, being able to take over one of the POIs after clearing it and upgrading it similarly to the caravan as a base with expanded options might suit different play styles. The voice acting was nice in the prologue and more of that would be very welcome. The cooking could be expanded... maybe other types of crafting as well. A few more streamlined tutorial style dialogue elements might help new players learn how to manage their mental stats, morale, and such. More types of map markers might be useful. Being able to open the bags while having both inventory and a store panel, etc. would be immensely useful.
Anyway, as a whole, I'm really enjoying where this game is going, and I'm very excited to see where it goes in the future.

Время в игре: 8531 ч. Куплено в Steam
Рекомендую 27.12.2024 00:58
3 0

So first things first- expect to die a lot. Expect to get frustrated as well. The game is unforgiving and ruthless in many ways: scarcity of resources, lack of proper balance between enemy power and player power (which may get tuned or is intentional, not sure) and a lot of distance to travel somewhat uneventfully. The combat, while satisfying when it goes well, can feel unfair when you get mobbed out of nowhere and destroyed. Overall with its hits and misses, I would say if your a fan of the genre give it a try, but enter with the proper expectations of it having souls like elements.

Время в игре: 1021 ч. Куплено в Steam
Не рекомендую 26.12.2024 19:43
9 0

Game has some potential, but...

Sadly I do not think it will ever come to pass.

First things first: game is hard and doesn't have a lot of QoL, saves are VERY limited and you will loose a lot of progress. Especially as a newbie, frustration can get high. You need some masochism levels to enjoy this one.

Trailer kinda lies, there isn't a character creator for example so you do not have "total freedom" - you play as one of the few premade chartacters.

And the big elephant in the room. Developement is painfully slow. Probably at this point it is an after hours project / hobby project couse there is no way of explaining it otherwise. It has been 7 years and the game isn't even finished in 1/3. This one may or may not get to 1.0 in the next decade. Or two.

Developers of the game seem to have a lot of problems, a lot of exuses but little progres. At this point it can not be really recomended. Just wait for 1.0 maybe at some point.

Время в игре: 2059 ч. Куплено в Steam
Рекомендую 25.12.2024 22:38
10 1

This game's a masterpiece.
I was wary of charging into the unknown, and so i spent some time roaming the woods, close to town. I would collect herbs to sell, and wild lentils and leeks for my supper. i lived for about a week as a peasant. i was able to survive, and scrounge a few coins here and there. i hunted birds and hedgehogs for meat, and at one point I bagged a duck. ate well that night.

occasionally a bandit would emerge from the bushes, but a crossbow bolt to the gut and a 2 handed hammer blow to the head would show him the error of his ways. briefly, before he died.

finally i was ready. or so i thought. took out a contract with the shady mayor, to find out what causes the blue glow to emanate from the graveyard... i woke before dawn and set out. it was pouring rain, an inauspicious beginning, but i managed to seek shelter in the old crypt. i have never spoken of what came next to a living soul, but i emerged from the crypt with 0% morale and 0% sanity, in severe pain shock. clothes tattered. barely made it back to town alive.

with the reward money, i paid the herbalist to teach me how to harvest hemp and roll joints. spent the next week relaxing, thoughtfully smoking pot as my morale and sanity slowly edged back up.

learned my lessons, though. geared up. saved my coins. ran from some fights, won some others. at one point spent a day in jail for stealing eggs. my small debt to society paid, i emerged into the daylight, vowing to never again fail to eat the evidence.

what is next in store for ya boy? i have no idea, but i plan on surviving it. i traded my rags for a suit of mail, my hammer is ready, crossbow is loaded. RICHES AWAIT!!!

Время в игре: 2516 ч. Куплено в Steam
Рекомендую 25.12.2024 09:55
4 0

Incredibly hard game, it forces you to plan ahead and take your time exploring. Personally I like this approach since I already play a lot of hectic games. There are consequences when you die, which makes every decision more meaningful. The randomness, which sometimes can feel unfair, adds to this. I think it’s a game you love or hate. You either adapt to the games rules and accept some kind of randomness or you don’t and have a frustrating experience. Anyway, it’s made with so much attention for detail. Development might be regarded being slow by some, but updates are huge and meaningful.
The lack of Steamcloud is a bit frustrating though.

Время в игре: 2961 ч. Куплено в Steam
Не рекомендую 23.12.2024 18:56
97 2

Stoneshard is one of those games that mistakes difficulty for tedium. There is something good here, but it's buried under a lot of mechanics that deliberately waste your time.

One of the first things to understand is that this is not a roguelike, or at least it does not play like one. It has some elements, primarily that each instanced dungeon is procedural, but the over-map is mostly fixed with some small variations and it presents more like an open world but mostly linear 2d grid based RPG.

Movement is the biggest source of this tedium - getting from A -> B requires you manually move, on the grid, in real time, across larger map squares. This has eaten at least a third of my total playtime if not more. You do unlock a caravan which gives you a form of overland travel later - but A) It consumes a resource that requires either significant time or money (which requires time to obtain) each time you move it B) You can't take it to places you haven't already discovered either via maps/quests or by walking there yourself. This means a LOT of this game is wandering around, again, in large map squares grid by grid. Most rogue-likes deal with this either by taking place entirely within the dungeon you're exploring or give you overland travel as a freebie with an auto explore function that runs at high speed to deal with individual sectors - this game does not have that, the closest is a very slightly faster turn speed when moving via mouse click.

The save system requiring you use a bed compounds on this, because each time you die, you *will* be trekking back to where you last were. and death is frequent (Either this needs to change, or movement needs to be substantially sped up, automated, or just let us do overland travel on foot)

In part, this is because the deceptive simplicity of the combat system makes it very swingy and often one sided (in favour of the enemies). You'll often be facing groups of 3 or more opponents, who will always move to swarm you. If you move while adjacent to an enemy, they get an attack of opportunity against you and then follow you on their own turn, meaning running away from melee is impossible. The game seems to rely on you kiting and cheesing enemies as much as possible and has implemented a few features to actively punish or prevent you for doing this on occasion instead of simply making the combat more interesting and dynamic (accumulated pain causes confusion which means you move in a random direction preventing you from kiting/running, quite a few enemies have abilities that immobilise you, and the aforementioned opportunity attacks). There are skills you can unlock to allow you to sometimes escape melee with knockbacks or by stopping your opponent moving, but you will likely not have these in the early game.

Often taking a single bad hit or making one mistake means you simply die. The game stacks debuffs on you very quickly as you take damage or get hurt, and as there's no real way to disengage you'll often get most of the way through a dungeon, have a stroke of bad luck and have to start all over from your last save, including the trek to the dungeon. You'll often find that enemies you previously deal with very easily will two, three shot you with pure luck and it does not feel very consistent or predictable. Factor in that magic in the game accumulates a backfire chance and mages in particular have a terrible time with this, sometimes hitting themselves for large chunks of damage starting the loss spiral. Because the combat is so undynamic, enemies often act like damage sponges, presumably their stats inflated to compensate.

It feels like the combat in this game was designed for squad battles with multiple characters on each side, not for a single character fighting multiples. As far as I can tell you do not get additional companions or allies - you're always fighting alone.

There is some stuff to enjoy here, but it's spoiled a lot by the way the game leans into the 'unforgiving and hardcore' bit without really giving you the tools or complexity to actually *get better* at the game - you just learn to play incredibly cautiously and with a giant helping of cheese.




Время в игре: 1274 ч. Куплено в Steam
Не рекомендую 23.12.2024 03:22
8 2

Would you buy a 30,000 dollar car , drive it across the street and sell it for 5,000? If you said yes, this game is
for you. But that is just the economy. If you can deal with that, then get ready for an awesome( and time devouring) experience. Truly Epic. I have played over 1200 hours. The RTR update though seems to be a question of HOW FAR CAN WE MAKE YOU GRIND . I am still a fan and still playing. I'm hoping for future adjustments to the " Economy "

Время в игре: 75517 ч. Куплено в Steam
Не рекомендую 23.12.2024 01:06
5 1

Forever early acces, community feedback ignored (devs only care about their opinion in every aspect of the game), gatekeeping community (try to ask for manual save or quick save, you will get 500 words essay why you suck and shouldn't be playing this game). With every update game becomes more tedious, every change is directed to only hardcore players who like loosing 1h of progress because of the bad rng roll. Overall not worth it, it had potential but devs and small part of community decided to gatekeep every aspect of the game.

Время в игре: 8768 ч. Куплено в Steam
Рекомендую 22.12.2024 15:35
1 0

Today I saw a pixellated animation of a guy playing 5 finger fillet at the Rotten Willow Tavern. 9/10. In all seriousness, the game is great. I've definitely gotten my moneys worth from Early Access. it may indeed be incomplete as of this date, and things may have been slow to update, but even without the updates you get your moneys worth IMO. Be wary, this game can be punishing and does not make it easy to recover from mistakes.

Время в игре: 4223 ч. Куплено в Steam
Не рекомендую 22.12.2024 14:35
11 1

I've been playing this game since about the time it first released in early access in 2020. The gameplay in concept is tremendously fun, the idea of stacking different modifiers and build synergy is brilliant when set against a move-or-act type of turn-based combat that makes every step and sword slash you commit to feel like a real, flowing battle despite its turn-based nature. I'm fine with unforgiving combat that is somewhat up to RNG, and I won't even insult the save system, it's clearly going for a more Retro RPG type of save a la Dragonquest or Star Ocean and I won't fault it. The art style is great, as is the soundtrack, and I really appreciate the dev team's stubbornness in sticking to their guns, even though I agree with them on basically nothing regarding the changes made in recent years. But hey, it's their game. I respect that they don't budge on some things, because it makes it seem like they actually play this game when they're not developing it. The target audience seems to be the devs at the end of the day, which isn't necessarily bad.

My reasoning for not recommending the game is three-fold;

1: Player feedback is either completely ignored at best or downright derided by the devs in the worst of times.

I understand that some players are annoyingly toxic, and I don't fault the devs for fighting fire with fire in that regard, but the script has been flipped so many times with this game and so much time goes between updates that it shouldn't be a surprise that people that spend money on your product want to know when they will get the features you've promised on like 3 different dates the past 4 years. and that leads me to my next issue:

2: Devs have backtracked on, altered or completely abandoned the development roadmap on like three separate occasions.

War in Ukraine. I understand that. The problem that I have is with how people use that as a shield for the devs when said devs seemed to have spent their 4 years quite productively, they have recovered and continued production very impressively. Given how much time the devs DO spend developing this game, all of it seems to be either adding more tedium to wade through the same 15 effective levels of content, to nerf builds that work, or to rework the game entirely from the ground up every major update, all of this instead of adding the new features they promise. They need to show me something cool instead of remaking the entire game every 1.5 years if they want my confidence and support for it as a product. This segues into my last issue:

3: The game is slowly becoming more and more tedious with the ever-growing laundry list of status effects, meters to keep full, and factors completely outside your control that will kill you. Every major update makes the game feel more and more like i'm rubbing sandpaper against my forehead instead of playing a game.

It has lost the original "combat-focused gameplay with a healthy amount of food/immunity/survival concern" in favor of a new and untenable hunger system designed around keeping your Tomagotchi fed, watered, and napped after every handful of encounters (of which there seem to be at least 10-12 packs of mobs in every dungeon), with some combat in between that eventually becomes agonizing to slog through because it's honestly miserable watching the 15 turns of fumbles that your character blunders through because you only spent 75% of your starting money on food instead of 100% of it and you stopped regenerating health after the fourth pair of mobs in the dungeon.

This update should just be called "Rags" to be honest, because you blow ALL YOUR MONEY on food with barely enough left for medicine, and looting items off mobs in the starting area does NOTHING, pretty much nobody will buy any weapons or jewelry off you anymore as of the release several days ago, except for at best a pittance of 2 to 10 gold. You have to cross most of the distance of the map to find one guy who will buy your copper rings off you, Bert in Osbrook will no longer come in clutch to get you your money's worth.

On top of it all, other mercs will now take your contracts if you've, I don't know, been busy foraging and exploring like you're encouraged to, instead of taking every conceivable contract that you come across and completing it within the allotted time, and to add insult to injury, this invisible clown can FAIL the contract that he stole from you and screw you with debuffs as if YOU were the one that failed it! Kicking me in the Cojones over and over with the consequences of actions I have no control over has been the last straw personally. There is no agency left.
Rags to riches has done more than any rework so far to turn this game into something completely different to what it's been the past four-and-a-half years, and I personally don't think it's been for the better.

Время в игре: 9574 ч. Куплено в Steam
Рекомендую 22.12.2024 11:58
1 0

I see I have to review this game because of some salty people who cannot comprehend what rogue like is.
This game isn't hard if you: Prepare, examine if you have a chance in your current encounter, run if there is high chance of you dying.
The save system is fine at the current state and this argument about respecting players time I just cant understand, it is a sandbox game where are you rushing? Dying and rethinking approaches is the part of the game, brute forcing on luck wont work here.

Время в игре: 2580 ч. Куплено в Steam
Не рекомендую 22.12.2024 08:55
6 2

The save system is horrible. The creators seem to love ignoring feedback, believing their vision is superior, even though it would be incredibly easy to add a normal save option and simply call it "easy mode". Its a great game that is ruined by stubbornness.

Время в игре: 4577 ч. Куплено в Steam
Не рекомендую 22.12.2024 04:23
2 0

Really want to like the game, but they all but killed the modding scene by using YYC. Not really interested in losing hours of progress in seconds, and the only real way to mitigate that means slowing the game down to a crawl. Such a great concept of a game but marred by terrible decisions. Can't recommend until they add mod support or remove YYC.

Время в игре: 823 ч. Куплено в Steam
Рекомендую 21.12.2024 13:29
7 0

You walk into your own bear trap.
You learn...
You pass a bush, startle a snake, get bitten and die.
You learn...
A brigand looses an arrow at you, but instead hits and kills his buddy.
You smile...
You learn to harvest pelts; no rabbit is safe. Money starts flowing.
You're hooked!

I award this game 10/10 bogbeans.

Minimum system requirements: Humility.

Время в игре: 4865 ч. Куплено в Steam
Рекомендую 21.12.2024 12:29
4 0

I purchased this game in early 2020 and have put in over 1,500 hours in BEFORE the most recent Rags to Riches update.
This is the best turn-based rpg roguelike that I have ever played.
It has a large learning curve to start. It is punishing and unforgiving. The game does not baby you and expects you to think for yourself. It respects your intelligence. These are all good things that are far too uncommon in modern games.
It has a staggering amount of replayability, and gets better with every update.
The most recent update, Rags to Riches, has finally turned this early access title into a game that feels like a real game instead of a demo. The caravan is amazing and lets you travel the world much more freely than before. There is depth and ingenuity.
Many people have complained about the save system, that it is too restrictive, but now there are many options to save your game:
Save at your mobile caravan
Save at any inn
Save at enemy camps
Save bv exiting the game
It has never been less restrictive.

The largest valid complaint anyone could have is that development time is slow.
But its worth it considering how good the quality of the game is.

TL:DR 10/10 game, its unlike any other. If you like hard games buy it.

Время в игре: 93200 ч. Куплено в Steam
Не рекомендую 21.12.2024 10:40
8 0

Look, while there is plenty to love about this game, ultimately the super pretentious save system just ruins it. Your game only saves when you sleep, and it is a deliberately punishingly difficult game. Dying to what is essentially RNG at the end of a day, and having to do it all over again just isn't fun. The save system should be a setting that can be toggled.

Время в игре: 257 ч. Куплено в Steam

Дополнительная информация

Разработчик Ink Stains Games
Платформы Windows, Linux
Ограничение возраста Нет
Дата релиза 23.02.2025
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Отзывы пользователей

73%
6,965 положительных и 2,531 отрицательных отзывов
Обновлено: 09.02.2025 10:46

Жанры

Strategy RPG Indie Adventure Early Access

Особенности

Single-player Steam Achievements Captions available Remote Play on Phone Remote Play on Tablet Family Sharing