
Разработчик: Red Hook Studios
Описание
Поддерживаемые языки
(На данный момент игрой поддерживаются только следующие языки: английский, немецкий, французский, русский, польский, чешский, испанский, итальянский и бразильский вариант португальского.)
Об игре
Darkest Dungeon — сложная пошаговая ролевая roguelike-игра с готической атмосферой, в которой приключения персонажей сказываются на их душевном здоровье.Вам предстоит собрать, обучить и возглавить команду героев, у каждого из которых есть свои недостатки. Команду нужно будет провести по жутким лесам, опустевшим заповедникам, обрушенным склепам и другим опасным местам. Сражаться придётся не только с немыслимыми врагами, но и со стрессом, голодом, болезнями и непроглядной тьмой. Раскрывайте странные тайны и отправляйте героев в бой со страшными монстрами при помощи новой стратегической пошаговой системы боя.
- 3 режима игры и более 80 часов геймплея
- Поддержка пользовательских модификаций в Steam Workshop
- Система психозов — сражаться предстоит не только с монстрами, но и со стрессом! Герои подвержены паранойе, мазохизму, нелогичному поведению и многим другим состояниям, влияющим на игру.
- Стильная графика, будто нарисованная пером от руки.
- Новая пошаговая система боя столкнёт героев с многочисленными порождениями зла.
- 16 (и будут новые!) игровых классов: чумной доктор, дикарка и даже прокажённый.
- Лагерь, где можно залечить раны или выступить с воодушевляющей речью.
- Город с трактиром и монастырём, где измученные герои могут отдохнуть и снять накопившийся стресс.
- Классические черты компьютерных RPG: необратимая смерть героев, опасные подземелья и возможность проходить игру несколько раз.
Сумеете ли вы дать отпор потусторонним ужасам, захватившим ваше родовое поместье?
Действуйте на свой страх и риск!
Награды и номинации
- PG Gamer: Best RPG of 2016
- Game Informer - Best RPGs of 2016: 3 Awards
- IGN - Best of 2016: 2 Nominations
- IGF 2016 - 3 Nominations
- Rock Paper Shotgun - 50 Best RPGs of All Time
- PAX 10 - 2015
- Game Debate Best Indie Game 2016
- SXSW Gamer's Choice Nominee 2015
- MMORPG - Best Indie RPG (Pax East 2014), Best RPG Nomination PAX Prime 2014
- Indie Megabooth Selection - PAX East 2014, PAX Prime 2015
Поддерживаемые языки: english, french, german, spanish - spain, czech, polish, portuguese - brazil, russian, italian, simplified chinese, korean, japanese
Системные требования
Windows
- ОС *: Windows XP
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Open GL 3.2+ Compliant
- Место на диске: 2 GB
- Дополнительно: 1080p, 16:9 recommended
- ОС *: Windows 7+
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Open GL 3.2+ Compliant
- Место на диске: 2 GB
- Дополнительно: 1080p, 16:9 recommended
Mac
- ОС: OSX 10.9+
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Open GL 3.2+ Compliant
- Место на диске: 2 GB
- ОС: OSX 10.9+
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Open GL 3.2+ Compliant
- Место на диске: 2 GB
- Дополнительно: 1080p, 16:9 recommended
Linux
- ОС: Ubuntu 18.04
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Open GL 3.2+ Compliant
- Место на диске: 2 GB
- Дополнительно: 1080p, 16:9 recommended
- ОС: Ubuntu 18.04
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Open GL 3.2+ Compliant
- Место на диске: 2 GB
- Дополнительно: 1080p, 16:9 recommended
Отзывы пользователей
I'm usually not someone who complains about RNG, but there are just so many variables to manage in this game that I find it hard to really plan for anything. Even on easy mode, the grind is insane. The art is very nice, but dungeons are also made with just a handful of assets. The zones feel different from each other, but each run feels exactly the same. There isn't really a story to hook you either. I feel like there are much better tough as nails, emergent storytelling, RPGs out there.
"madness consumes the mind!"
plunge yourself into the dark horror that is darkest dungeon. feel the anger! feel the fear! feel the madness! buy it for 25 bucks! hate it! love it! give it your all in the depths that is the darkest dungeon!
Finally tried this game after coming on sale for cheap. It's definitely tough and i recommend not looking at guides until you beat the game at least once.
Fun, unforgiving, brutal, gritty, good game overall I like. A lot to learn and a lot of things outside your control that can really fuck things up. Not for everyone and you might not want to replay after the first playthrough like I did
After 35 hours of quality fun it get way too repetitive and boringly easy. At around the first 10 hours my heroes died because I wasn't prepared. Now after another 20 hours I have the whole roster fully upgraded (weapons, armors, skills) and i don't see the light at the end of the tunnel. I have no inspiration to move forward. Most of the buildings in town don't worth upgrading anymore because i don't need them at all. Nothing new is coming up. If this 30-40 hours of fun worth the price tag for you then go ahead and have quality fun with it. But there are other games that i could sink 1000+ hours into without getting bored for almost the same price tag.
One of the best grinding games I've played. I played it a lot on the iPad and missed it recently so purchased on Steam and started playing it again. There's new content and I'm excited about trying out the new expansions :)
very fun lovely combat system that is fair and unforgiveing would recomend
Darkest Dungeon: The Game That Gave My Anxiety Anxiety
⭐️⭐️⭐️⭐️⭐️ (5/5 — would get emotionally wrecked again)
Let me start by saying Darkest Dungeon isn’t a game — it’s a full-blown mental health simulator wrapped in a love letter to H.P. Lovecraft and sealed with a blood-soaked wax stamp. Imagine if Edgar Allan Poe, your middle school emo phase, and a sea of tentacles had a baby. That’s Darkest Dungeon.
You start with a happy little group of adventurers, all bright-eyed and bushy-tailed. Fast forward five minutes: one’s paranoid, one’s abusive, one has a gambling addiction, and the last one is hugging the corner whispering “the abyss gazes back.” Classic team-building!
Tentacles? Oh, you bet.
If you don’t like tentacles, first of all: how dare you. Second: this game isn’t for you. There are more slimy appendages here than in a late-night anime forum. By week three in-game, you’ll start questioning if your real-life soup is trying to mind-control you.
Inspired by Lovecraft?
Absolutely. If you’ve read Lovecraft, you’ll recognize the vibes: unexplainable horrors, relentless dread, and vocabulary that makes you say “do I even speak English?” The narrator (voiced by Wayne June — a man whose voice could narrate my grocery list and still make me cry) basically reads excerpts from the Necronomicon while you watch your Crusader have a nervous breakdown because someone looked at him funny.
Mechanics?
Your characters stress out over everything. They’re like Tamagotchis with PTSD. Step on a weird tile? Stress. Teammate coughs? Stress. Something squelches in the dark? Double stress. I’ve seen less drama in reality TV.
And when they die — because they will die — the game just shrugs and tells you to “recruit more meat shields.” Heartwarming.
Final thoughts?
Darkest Dungeon is a beautifully cruel game that teaches you life lessons like:
Never open an ancient tome.
Tentacles are never friendly.
Trust no one. Especially yourself.
And for the love of sanity, bring a jester. You’ll need him more than therapy.
If you’re into atmospheric horror, tactical punishment, and existential dread with a side of calamari, you’ll love this game. Just... don’t get too attached to your party. Or your sanity. Or hope.
This game is really good... It is just so cool with voice and all other things... It brings adventure and dungeon crawling feeling like rare other games... It is also simple and not so easy for advancing in levels... It brings the feeling of 1e Ad&d... there are lots of adventurers to recruit but to level them up and finish adventures is not easy... also there are disadvantages and other quirks developing trough time... Monsters are done very col and comabat, and all is visualy done superb.
Highly recommended for shorter or longer playing... There is also free expansion Black Reliquary which is redone version of this game for free... beside other DLC that brings a lot of new things...
The game is not forgiving. In the beginning, it will be easy to kill enemies on low levels, but you will quickly have to adapt the party composition, sinergy and start to collect gold and trinkets to fix the bad quirks and stress of the characters. On the final levels that are somehow easier than the main campaign (darkest dungeon), the enemies can start focusing on a single hero or a healer which can get annoying.
In a dungeon run, you have limited space so you have to manage the ressources that you bring and the treasure that you collect. You have to watch your health, stress levels, etc.
My main negative point is the difficulty of getting information. Basically, how am I suppose to know that Shrieker returns my lost trinkets (good mecanic). It would be cool, if I could read about the enemy abilities what they can target, etc. At some point I learned that ambushes are a thing. Like there are way too many surprises and gotcha moments without explanation in game. Game gets kinda tedious over time and repetitive. (some elements kinda force you to do multiple money runs or xp grind)
The story is fine, but I wish the ending wasnt that open.
The game mecanics are interesting : there is a decent amount of variations, skills, team compositions. You have to think what you bring to each region. You can change your skills, add trinkets that give buffs and do a bunch of managment like - do I remove the stress from this hero and then I cure his disease during a camping period.
Overall 8/10
Simultaneously one of the most satisfying and soul crushing games there is. Most of the presented difficulty comes from learning - if you aren't willing to adapt to the unique playstyle required then you won't get far, or at least won't be willing to continue past your first major loss. The end game is absolutely nasty and very difficult to prepare for.
+Atmospheric visuals and sound design
+Lots of content and strong DLC
+Old enough and popular enough to have a pretty big mod scene
+The wins feel soooooooo good
+/-Does not play by most modern game rules
+/-Very much a 'mood' dependent game. I've given up multiple times
+/-Little (explicit) explanation for most stats/buffs/debuffs, but there are tooltips for just about everything
-Fun starts to wane during the end game slog, where the losses are legitimately punishing and much harder to recover from
-Having a run destroyed in 1 bad turn never gets easier to stomach
-Don't even bother playing with a controller; if you want to play on the steam deck consider getting a bluetooth mouse
The game goes on massive sales all the time, especially now with the sequel out. Both games play pretty differently and thankfully the release of 2 doesn't automatically make this one outdated. If you don't mind a decidedly brutal difficulty and enjoy discovering all the nuance between various classes and enemies there's no reason to not drop a few bucks for this.
It actually took me several attempts to complete this game, but ya, I enjoyed the stress inducing systems, the risk vs reward systems. I would say the dlcs offer a little diversion from the "main" quest line, offering a few bits of new loot, characters and enemies to face. What I would say though is that the dlcs always seemed a lil expensive for what they were, though they go on sale fairly frequently. I prolly should warn you that this game was no cakewalk for me, I played on the difficulty below "darkest" or hardest and found the game challenging and stressful at times (as it should be.)
Strangely, though I didn't watch any walk-throughs for this game I found that most of the bosses reasonably fair. What you need to be aware of is that there are times where the RNG feels to be actively fighting against you, certain runs will just fail regardless of the tactics you use or employ. Maybe the RNG got better over the updates but there are times when you aren't getting more than a few fights into a dungeon before it goes horribly horribly wrong. I confess I pushed myself to complete this coz I purchased the Black Relinquary. I hear that Darkest Dungeon 2 doesn't have the same love as the first one, but the first game was good as far as I was concerned. You never know, in 5 or so years I might get the second one.
After all those years since the game has been released, it still lacks a propper introduction and the UI on the deck is poorly made in my opinion.
The learning curve was just too high for me, the rewards in the beginning of the game not satisfying enough to stick to it.
Great game overall. Outstanding modding community. Every new mod collection feels like a completely different experience. If you plan on playing this game, do yourself a favor and get some overhall mods after your first run.
long story short it is true what they say about over confidence
R.i.p level 5 Reynold
Darkest Dungeon with all the additions is a much less repetitive game than its basic version, at least if the player looks forward to only complete the major objectives of the game. The minor objectives, like building the Mill or the Red Hook, can drag the game way, way too long than it is enjoyable to play it for, and it does ruin the experience of a normally very unique, constantly thrilling and challenging experience. As someone who grew up with turn-based RPGs, Darkest Dungeon showed me the potential that the combat system still has, for a designer who is willing to risk and do some experiments.
Great game the strategy and planning required might be a turn off for some players but in my opinion a great game if you love strategy, dark horror and medieval theme
>occultist's heal can heal from 0-15
>use it 20-30 times, never 0, always at least 1
>1 still disappointing but eh
>get to boss fight
>occultist on death's door
>literally just need 1 hp
>heal for 0
>die immediately after
Beautiful, dark gothic artwork, really satisfying gameplay and learning curve, and certainly a pretty strong lesson in patience. Totally recommended.
Also the Ancestor is literally the least dramatic dude during consecutive night shifts.
I think ive been putting this review off because I like this game so much and have been unsure that i could do it justice. If you want a game that will coddle you and hold your hand and tell you everything is going to be ok this isnt the game for you. If you think you can perfectly plan and strategize a game and have it go perfectly and anything else is akin to being robbed this game isnt for you.
if you want the thrill of not knowing what exactly is around the next corner and if you are prepared to face it this may be the game for you. If you are ok with not knowing everything and learning by trial and error and even then being vulnerable to failure this game may be for you. If you can roll with the punches and are willing to learn when to hold and when to fold this game may be for you.
This game is a REAL challenge. People may like to cry "RNG! RNG!" at the game when they lose and write a crappy review over it but truly believe it is a good game. A great game even. Because it captures what so many other games are missing. i cant put my finger on it but you can put hundreds of hours into this game and still walk into a dungeon feeling unsure. You can be doing fantastic and the game throws a curveball and half your party is dead. RNG doesn't make this game "unfair". Its gambling. The anticipation of not knowing is a high all on it's own and it feels crappy when you lose but when you win you feel relieved and a wave of dopamine washes over you.
If you TRULY love RNG in all her ways i highly recommend
Where do i begin?
Steep learning curve.
Punishing mechanics.
Curios that screw you over until you learn what should be touched and what shouldn't. (I know there's a wiki but I highly recommend staying off it.)
RNG that swings from heavily in your favour to fuck you in the same fight.
And my personal favourite, Bone Courtiers.
10/10 would indulge in this level of masochism again.
Started the game, everyone died after thet tutorial, then this happened again and again
10/10
If you enjoy logistics based games, dramatic narration, and difficult RPG combat, you'll enjoy Darkest Dungeon.
Phenomenal value for the price of this game! As someone who works long hours, it can be difficult to find time to dedicate to long play sessions. This does a great job of 'scratching that itch' while also giving me an experience I can enjoy for many hours on a weekend binge :)
Challenging, yet fun, game play with a unique design and art style. Game play loop starts to get boring after you've tried different comps, on top of not enough loot variation to justify the need to continually grind dungeons. If it's on sale its definitely worth picking up to kill some time, but other than that its take it or leave it.
Honestly, it's a good game overall.
However, the grind is really bad. It's not an enjoyable grind either. Thumbs down.
Firstly, game is so slow. Not the gameplay or story progression but the animations are slow. If you want to really enjoy it you need faster darkest dungon mod, my fav is the one in nexus.
It saves hours in a campaign.
Then the tutorial is slow, it becomes a chore every game.
Then you need to complete 5-10 quests so you can unlock all the buildings and see heroes you want to use.
Even then it's grind mostly. Need busts to upgrade buildings so you grind busts. Heroes need exp but missions suck so you grind them on same missions.
Tip: Instead of choosing a party from ground up for every mission you can implement a corps like system with solid teams.
It's easier to manage who gets to rest and who goes out with dedicated teams. It would be cool addition to have two parties out at the same time so they train outside your control or a way to train heroes without grinding.
And game doesn't even respects when you do all that and raise a good hero.
Your crusader who is sole survivor of a boss fight, trained and equipped well. Gets random crit, blighted in one round and then dies next round without ever getting a chance to be healed.
It would be reasonable if enemies were faster and it makes sense a legend can die to a bastard arrow but game calculating who takes turns is stupid.
Instead of hero with 9+ speed the skeleton guy with 1 can take priority sometimes. There should be safeguards like if hero has more than double speed or 20 dodge and enemy's accuracy is debuffed, it should be certain they will miss or certain hero will get to strike first.
And crits make no sense, enemy does a critical attack but it only hurts a little,but your heroes still get stressed out.
You can lose heroes in stupid ways like they refuse to eat a meal then they starve+death's door+ stressed from death's door+heart attack. And you can't do anything while it's happening. It's dumb.
I think best feature is having quirks and trinkets to personalize your heroes, making them feel special.
But majority of quirks and trinkets are simply useless and clutter the game instead. Or have stupid debuffs that ruin them. Or simply too weak you don't even bother equipping one.
Heroes getting quirks in town events-activities is a nice touch.
Getting random quirks after quests however makes no sense. Virtous melee hero who survives deathly encounter earns a ranged trait for no reason.
Quirk earning is a wasted potential.
It would be more enjoyable and it would feel more personal if traits were given by specific actions. Ex:
-Guy who disarms traps more gets better at it.
-Heroes that get afflicted constantly breaksdown completely needing proper treatment or goes
full psychotic.-And make it double edged sword, instead of simply stress debuff add +%25
damage so he is unstable but stong making it a decision to treat that hero or not-
-Guy who goes to warrens a lot should be warrens explorer. -This enables you to make region specific teams.-
-Guy who lost a close friend to beast should be beast hater.
Heroes that proved their worth or sole survivors of bossfights got things like "Veteran's guilt" or "Local Legend" that also effects other teammates making them calmer since they are adventuring with a guy that 1v1 an alligator. Or the guy who got afflicted and killed his own teammate making his future teammates stressed and more likely to turn paranoid.
It would feel more personal when you lose those heroes.
Quirks and stress is what makes this game unique.
There should be a lot more quirks and diseases but important ones that make you care not -%5 melee damage. Imagine diseases spreading in barracks, or progressing worse and heroes getting more and more tired and needing treatment after you non stop used them for a month.
"Irrepressible" should not be simply +%5 virtue chance. That makes it useless clutter, give him a good buff so we can rely on that hero not letting us down.
You don't feel anything when guy with no reaction to his own actions and randomly gained quirks die to a random reason you couldn't avoid.
Most trinkets are mediocre while good ones have stupid debuffs that ruin them for no reason, earning that trinket is really challenging at first why not simply let player enjoy it?
Grinding could be fun too but all the missions are essentially same:
-Walk around the dungeon until you see enough rooms.
-Activate 3 items (or gather 3 items from rooms) So walk around dungeon until you see enough rooms.
-Skirmish/Cleanse Walk around dungeon and find room battles. Only difference is you can avoid wandering uselessly but that's only if you get to scout before, but scouting is chance based too. So same.
-Scouting quest is literally walking around dungeon
-Boss missions are slightly different since you avoid other rooms to hold on to your strength until boss.
Also why does bosses punish you for trying new tactics? Break the guy's stuff and they all get angrier and stronger. Or the game doesn't even let you break it. It's opposite of Fear&Hunger instead of outsmarting the fight you get punished for not grinding until boss HP runs out.
And all the dungeons feel the same, even though warrens are square shaped and weald is straightforward because of how missions are structured, you end up walking in a single line.
They could have added more variation, making dispersed paths that doesn't connect later on, with different rewards and risks so you can choose where to go or add VIP escort missions or survival ones where you fend off waves-Like farmstead-. Or ability to send another party to a lower level mission so they can grind themselves while acknowledging threat of losing them out of your control.
Like add option to split party in half in scouting mission, so they scout faster but they need to be more self sustaining, and why not make speed more useful.
Or make the layout more complex and give us ability to flank enemies in cleansing missions with a %100 chance to surprise them.
Or attend to hamlet's needs to upgrade it instead of grinding busts.
Things like buying campfires in short quests, using laudanum for stress healing, scouting for the room right next to you so you can plan ahead, arbalest/musketeer healing bleed, plague doctor having stronger battlefield medicine so she can be a weak healer, occultist having min 1 heal so he doesn't kill people randomly with bleed, campfire scouting skills being passive so you get the buff but don't spend time on it, meeting allies or another party you sent before etc. would make the game a lot more enjoyable.
Camping skills take too much time and half of them are useless. Scouting should be given free at least for the room right next to you and all the skills related to scouting are so useless they are not worth the time and instead should be passive skill for equipping that hero. Having +%25 damage is better than idk a chance to scout ahead the corridor you will walk anyways because there is no other way.
Only differences are farmstead dlc and player's choice antiquarian rushes for money those feel nice but still you have to grind for the good missions and resources.
It's really, mostly grinding for a while so you can train your heroes faster and then they will reject your orders or die for some nonsense. It's a common thing for the game to unnecessarily restrict stuff so you grind more. Mods can help with that.
This game needs a remake with all of it's mods. Promise is good but you can't connect with heroes and their loses because heroes themselves don't care, they don't care if they accidently kill some of their own, or they don't care if they survive hell, they simply go to tavern have some drinks and get a random quirk.
Also Ancestor is cool but he talks too much for my taste.
Also even though nobody cares about it, I think it would be a nice touch if the same effect was seen at the same time. Like two heroes get blighted, instead of the horror+blight it would be comfier showing the blight once on two heroes and then the horror.
Very fun and engaging, somewhat punishing
Playing this game allowed to remind myself that overconfidence is a slow and insidious killer
9/10 "Amazing atmosphere, graphics and Lovecroftian horror"
The voiceover, music, graphics and the Locecroftian gameplay is simply amazing.
Wish the DD2 had kept the gameplay alive, the comming back to town for more MEANINGFUL upgrades, to spend on your heros in your little hub, to go back into a new dungeon rutine was cool!
Very much recommend it!
darkest dungeon is hell. i went into a dungeon with 4 crusaders for funny then ended up having 1 of them be the cause of 2 deaths and other in-game conditions that effectively removes the other 2 from more journeys.
so thats a solid 8/10
Darkest Dungeon feels like a fist fight in your dreams. You know what you want to do and how to do it but your arms, your legs, your reflexes are too weak and slow and you just end up getting your ass kicked. But as you keep playing the feeling of masochism keeps growing, you get addicted to the pain and before you even know it you've developed stockholm syndrome for this game. Horrible experience that you can't get enough of. 10/10 would recommend to give it a try and go in blind it just adds so much to the experience. The game is amazing and fun, the learning curve is kinda steep but after the first 5-10 dungeon runs you pretty much know what the gameplay loop is... until you don't... then you're 30 hours in and you pretty much know what you're doing... except you don't, because your whole team just got critted 7 times in a row by an enemy that has 3 moves per turn...... I love this game
great game. One of the hardest Turnbased combat games ive ever played. wish it had coop or multiplayer besides pvp.
The game makes you want to scream in agony, but offers satisfaction at the same time. 10/10 would put myself through this horror again.
Great game, just when I think I got the hang of it my houndmaster gets critted on 3 consecutive times and dies ruining my party composition, so they also die shortly after and i rage quit swearing to never return again. 3 days later my friend gets messaged with my agonizing screams about my return faster that sees the steam notification that I`m playing darkest dungeon.
It's a very good game, I would love to have it for mobile too.
The only thing that seems out of place to me is that my heroes don't leave “obstacles” behind when they leave. It's a bit shocking because the enemy is lucky enough to put obstacles without any problem.
2
the voice over of the narrator is top notch, the game reminds me of playing old school D&D where you had to actually grind to level up
This is one of my favorite games of all time. Perfect blend of traditional dungeon crawling and base building/HR management. For the people struggling with the game, I advise thinking of it as a marathon, not a spring; learn to minimize risk and cut your losses. Always be investing in the Hamlet, that's what remains even when you lose.
You've read the wiki and guides. You've prepared the party. Things are going good. You lose it all in one fight just because the RNG decided so. Not because you haven't prepared, but because the chance decided to bend you in half.
Does it feel good? One can suck it up and move forward, but do you play the games to lose even when you play perfectly? Darkest Dungeon reflects the real life where you lose just because of chance, but I have enough of real life in, well, real life.
Nevertheless, the game is a top-notch gambling simulator that is skewed to negatives for the most of your playtime.
600 hours later and the memories and stress of playing this game gives it a feeling that no other game can replicate, when your torch is down to 0, when your plague doctor is 1 point of stress away from a heart attack after telling your crusader to kill himself, which stresses him out to get an affliction which leads him to doing stupid crap in the middle of a fight, ah its so good.
Very conflicted about this game, everything about this game is good but the grinding is absolutely the worst part of it
You have to grind a lot to finish the game, and it's not an enjoyable process, once you repeat the same dungeon 4 times it gets way too repetitive
Adding to that, doing the final dungeon 4 times where if you used some heroes you can't use them again is an extra step where you HAVE to have a lot of high level heroes with good stats and traits to do it is the final nail in the coffin.
On the bright side the story and the ancestor's voice acting is top notch, definitely the highlight of this game.
Only recommended for people who enjoy grinding the same thing for hours
Really cool game for you if you want to chill!
Stress? Don't worry! Spend some time in a brothel, gamble, or pray if you want.
Working overtime? Don't worry! You only have to work once a week.
Social anxiety? Don't worry! Meet new friends every week.
Let's play this game to relieve your stress!
The wonderful art style and an interesting turn based RPG combat system that has a heavy focus on building a team, preparation and planning results in a very appealing game. It has a lot of charm and great ideas. The gameplay and game design leads to a lot customization that really makes the game enjoyable and the experience tailored for each player.
My big gripe with the game is that I think the overall design and concept goes very badly with the difficulty. It's sort of designed as a rouge like where characters are disposable and the dungeons change in design randomly. However, it takes hours of gameplay and a lot of resource investment to build up a character. Their deaths also don't really offer any sort of progression, it is just a straight downside.
Bad RNG can lead to a countless lost hours and certain fights you cannot flee from, resulting in a potential wipe of hours and hours of gameplay. I personally think it's just not enjoyable to play this way. Because of how time wasting mistakes are, it's a pretty bad idea to go into things like boss fights blind. Which really kills a lot of the magic of the game for me, it's not super reasonable to actually explore and be surprised by playing blind. You can, I have gone into fights, lost people or had to retreat and then take it on later. But especially in the later levels it's just extremely time wasting.
There is charm to challenge and the risk of losing big, but it's too time wasting for my tastes.
Sucked me in immediately. The feeling of losing someone to the horrors I've subjected them to, only to replace them for seemingly free the next day. Realizing only when I next entered the dungeon that the cost was not gold, but even more lives causing a cascade of death.
Infuriating RNG but addictive gameplay, rosters of very interesting characters and synergies and lots of strategic decision making during matches and during downtime
It is not a bad game per se, but once you have figured out how the game works, it is just a long grind (the solution is basically to know the right combination of characters and the right way of conducting battles - it's not obvious from the start, but after around ten adventures I had figured it out).
The only real challenge are the boss monsters when encountered the first time and the final dungeons. And the latter ones are what makes this game such a boring grind: You need a large number of experienced heroes for the final dungeons since even if successful they won't enter again. And whilst it is not very challenging to get heroes to a high level, it does take a long time.
I think this game is only fun if you are not the kind of person that figures out game mechanics. In that case you will actually regularly loose your favourite heroes before they can get to the mansion.
I recommend this one, but with some caveats
The positive aspects of this game are widely praised, and for good reason. That being said, I do have some gripes with the game. To give some context, I’m a player with limited time due to life commitments, so this game works well for me. It's nice to just have it running, pause, and come back to it when I can.
What I can't quite wrap my head around (and honestly, find frustrating) is how RNG-heavy the game is, especially when you're thrown into events and late-game dungeons with no guidance and no way to escape without losing a character. Given the time it takes to level up your toons, gather trinkets, and figure out team synergies, this feels poorly thought out. It basically forces players to keep multiple backups of the same class just to be safe. While it's a time sink that's usually fun, it gradually turns into a chore, especially in the endgame. I also have to add that a complete run of the game takes very long !
I don't think this gets criticized enough, so I wanted to leave my thoughts here.
oh Man! This game is addictive. If you like roguelikes and rpgs, you will love Darkest Dungeon. It has a methodically team crafting (create a team of 4 with 17 pre made heroes), tons of trinkets to collect to empower your heroes, difficult bosses to beat and amazing side content to indulge in. Darkest Dungeon will consume your time if you aren't careful, also don't get attached to any of your heroes!
this is not a game to play after work to relieve some stress, but the dopamine hit after a victory is good, better than my wife asking me what do you want to eat. As the man with the voice of God says "There is a sickness in the ancient, pitted cobbles of the Old Road, and on its writhing path, you will face viciousness, violence, and, perhaps, other damnably transcendent terrors." Couldn't have said it better myself, so, steel yourself, and remember, there can be no bravery without madness. Because the Old Road will take you to Hell, but in that gaping abyss, we will find our redemption.
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Дополнительная информация
Разработчик | Red Hook Studios |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 24.04.2025 |
Metacritic | 84 |
Отзывы пользователей | 91% положительных (53082) |