
Разработчик: Red Hook Studios
Описание
Поддерживаемые языки
(На данный момент игрой поддерживаются только следующие языки: английский, немецкий, французский, русский, польский, чешский, испанский, итальянский и бразильский вариант португальского.)
Об игре
Darkest Dungeon — сложная пошаговая ролевая roguelike-игра с готической атмосферой, в которой приключения персонажей сказываются на их душевном здоровье.Вам предстоит собрать, обучить и возглавить команду героев, у каждого из которых есть свои недостатки. Команду нужно будет провести по жутким лесам, опустевшим заповедникам, обрушенным склепам и другим опасным местам. Сражаться придётся не только с немыслимыми врагами, но и со стрессом, голодом, болезнями и непроглядной тьмой. Раскрывайте странные тайны и отправляйте героев в бой со страшными монстрами при помощи новой стратегической пошаговой системы боя.
- 3 режима игры и более 80 часов геймплея
- Поддержка пользовательских модификаций в Steam Workshop
- Система психозов — сражаться предстоит не только с монстрами, но и со стрессом! Герои подвержены паранойе, мазохизму, нелогичному поведению и многим другим состояниям, влияющим на игру.
- Стильная графика, будто нарисованная пером от руки.
- Новая пошаговая система боя столкнёт героев с многочисленными порождениями зла.
- 16 (и будут новые!) игровых классов: чумной доктор, дикарка и даже прокажённый.
- Лагерь, где можно залечить раны или выступить с воодушевляющей речью.
- Город с трактиром и монастырём, где измученные герои могут отдохнуть и снять накопившийся стресс.
- Классические черты компьютерных RPG: необратимая смерть героев, опасные подземелья и возможность проходить игру несколько раз.
Сумеете ли вы дать отпор потусторонним ужасам, захватившим ваше родовое поместье?
Действуйте на свой страх и риск!
Награды и номинации
- PG Gamer: Best RPG of 2016
- Game Informer - Best RPGs of 2016: 3 Awards
- IGN - Best of 2016: 2 Nominations
- IGF 2016 - 3 Nominations
- Rock Paper Shotgun - 50 Best RPGs of All Time
- PAX 10 - 2015
- Game Debate Best Indie Game 2016
- SXSW Gamer's Choice Nominee 2015
- MMORPG - Best Indie RPG (Pax East 2014), Best RPG Nomination PAX Prime 2014
- Indie Megabooth Selection - PAX East 2014, PAX Prime 2015
Поддерживаемые языки: english, french, german, spanish - spain, czech, polish, portuguese - brazil, russian, italian, simplified chinese, korean, japanese
Системные требования
Windows
- ОС *: Windows XP
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Open GL 3.2+ Compliant
- Место на диске: 2 GB
- Дополнительно: 1080p, 16:9 recommended
- ОС *: Windows 7+
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Open GL 3.2+ Compliant
- Место на диске: 2 GB
- Дополнительно: 1080p, 16:9 recommended
Mac
- ОС: OSX 10.9+
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Open GL 3.2+ Compliant
- Место на диске: 2 GB
- ОС: OSX 10.9+
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Open GL 3.2+ Compliant
- Место на диске: 2 GB
- Дополнительно: 1080p, 16:9 recommended
Linux
- ОС: Ubuntu 18.04
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Open GL 3.2+ Compliant
- Место на диске: 2 GB
- Дополнительно: 1080p, 16:9 recommended
- ОС: Ubuntu 18.04
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Open GL 3.2+ Compliant
- Место на диске: 2 GB
- Дополнительно: 1080p, 16:9 recommended
Отзывы пользователей
Art style is phenomenal. Narrator is amazing. Gameplay is just randomized dungeons with random encounters, which can be kind of annoying, but decisions in combat matter a lot and the randomly generated missions mean you never truly know what's coming next. Great game, I suck at it.
If you don't find grinding out hours to learn strategy and preparing for all scenarios(and still failing due to RNG) fun then consider this recommend poisonous, stay away from the game. It's meant to frustrate you and challenge you to do better. Lots of people don't find joy in that sort of challenge for a video game.
Your characters arrive, grind, expire or are in dire need of therapy. The story is a nice setup but quickly gets lost in the grind. My god, are you going to grind in this game. Even updating your Stage Coach to bring in more characters at higher levels will do little to stop the never ending need to grind up characters because of the games systems. Whether it by dying to stress or bad rolls. The non-character mechanics(ex. Town Events, torch light, spawning of mini-bosses) in the game are nice and not only match the themes of dire times but also keep the player constantly managing more than just character gear. Leveling up things in your town home base was wildly helpful, but nothing screamed over powered. There's a variety of characters and each has their own move set(with the exception of Arbelast and Musketeer, they're identical. Musketeer is a reskin and DLC that as of right now is free), gear, and 'trinkets'(items that go into one of two slots per character that can influence them. generic or class-specific). The quirks your characters can get from the dungeon add even more to consider, or to cure, anytime they delve and get stressed out. The narration is nice even if it starts to sound mocking after a certain amount of time with the same advise, and the designs overall are very cool.
This game isn't perfectly balanced, but it has so much going for it. I highly recommend it for players like me who enjoy being constantly challenged and beating the odds. If that's not your preference the game goes on sale often for under $5 USD, and even then I would recommend it for it's interesting mechanics for a short while. The DLC aren't anything I would rave about enough to mention in the base game review.
Generic tips and tricks for the interested;
-Upgrade your Stage Coach early! It brings in new characters to use, the more slots it can show the better the odds of showing a class you want to use. Even better, there may be above level one so you don't invest as much time into a fresh prospect for the dungeons
-Watch out for your Stress. It can drag a team down and be deadly, as you'll soon find out. How do you manage Stress besides the obvious of 'keep light nearby'? Kill enemies that begin in positions 3, and 4. They tend to have more Stress-based abilities
-Stun is you most powerful friend, if you can get an enemy to have that condition
-Trinkets are always underrated
-The Cove is a deadly area on Stygian, just flat out avoid it
The most stressful, yet rewarding boss fights since playing any of the dark souls for the first time
Good game. Also fuck the collector. Garbage boss fight with dumb mechanics
I've been playing for almost 100 hours and still haven't beaten the game.
My team is all at level 6 with full red trinkets, but we get destroyed by a huge, stupid chunk of pig because it crits two of my team members. I retreat the expedition, and the remaining members become stressed. One dies from a heart attack, and now I'm left with just one.
I rebuild my team, only to end up in a similar situation again.
Very recommend for those who want to find the limit of your mentality.
Now I'm stopping playing to seek help from a therapist.
Addictive gameplay with dense, turn based combat and grim vibes.
What to say about Darkest Dungeon? I love the art style, the narrator is possibly one of the best voices I've heard for the spot in a long time, and though the story is somewhat miniscule, it's really not that important.
Combat at a glance is a simple turn-based affair, but with a metric ton of deeper nuance that can be overlooked if you're not paying attention. This game absolutely does not hold your hand, and aims to cut it off if given the chance. Don't get too attached to your characters because this game can and will be a meat grinder. Pay attention. Look at enemy details. Experiment with item interactions, and learn what not to touch at all. An absolute masterpiece to get lost in.
This game is an acquired taste.
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I remember trying this game back in 2016 and having an adverse reaction to it. Without the correct mindset you can't enjoy this game. This is not a game about defeating the horrors of the beyond one turn at a time. It's a game about all the bad, mental and physical, scars you get for adventuring. And to quote the narrator "Scars can be healed; But never hidden"
Last year i saw a huge discount on the game and was in the mood to torture myself, i thought. Oh, boy was that pain enjoyable. In this game you don't get attached to the heroes, you don't care if they go insane. Death is inevitable. All your hard work can be gone in a flash. But there are mountains of bodies to throw at the problem.
Besides the awesome aesthetics, what kept me hooked on the game were the mechanics. The way that stats interact with buffs and debuffs. The way that every single quirk of a character counts. The way they are humanized, with all their flaws, yet so distant that they don't have to linger on your mind. How stress plays such an important role in the game. How you have to care for your heroes not only physical, but also mental.
I strongly believe that this game managed to strike the perfect balance between making you care about the people under your command and detaching yourself from them, by making sure this is not a hopeful setting to be in.
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[h1]UPDATE: After finishing the game[h1] (no spoilers)
OH MY FUCKING GOD, IT WAS SUCH A CATHARTIC ENDING!!! So good! Some would say it's the best... one of the best!
Great game, wonderful balance of story, narration, and difficulty. Carves out a niche that is difficult for another game to fill. Has upgrade permanence while never allowing you to get so strong that you're always safe. I can't recommend this game enough, definitely worth full price, a must buy if it's on sale.
I don´t have over 500 hours in this game because I like completing it over and over. I actually haven´t entered the final Darkest Dungeon once. What I do is that I download around 100 mods, mostly new characters, and I just spend a hundred hours leveling and gearing them up. It does take so long and it is that fun.
I repeat this every once in a while when a dozen or so new character mods have been released and that is how I ended up with this playtime. Be careful that you don´t overdo it with the mods though, I have lost a 200+ hours "campaign" to corrupted save before. Just don´t spam too many mods that alter the game too much and you will be fine. Don´t be inside a dungeon when you install new mods!
It helps when you can edit character stats in notepad. You can really make the game as easy or hard as you want to. The gameplay never gets old, neither do the legendary narrator lines. Rest in peace Wayne June.
Really fun game.very challenging, great replay value. Not a game you can just breeze through without thinking-otherwise you WILL lose your heros.. I highly recommend.
One of the best RPGs I've ever played. The campaign is long but so rewarding. It forces you to plan ahead, and really take the overall well-being of your heroes into consideration. Losing a high level hero is a crushing blow, so every action counts. It's brutally hard, and I love it.
I love this game. It's dark, it's gritty, just the right level of difficulty. This game has given me so many hours of fun and the workshop/modding support from the developers only increased that level of fun. 20/10. Buy it.
One of the BEST RPG's ever made. Absolutely not for the faint of heart. If you are a fan of any of the following: Turn-based combat, Horror, A Challenge, Town Development, Character/Inventory Management, or Tense Dungeon Crawling, then this game is worth a look. If you're a fan of any combination of these, this game is almost a must-buy. One of the in-game mechanics is "Stress", and after a long play session, you'll be seeing the Stress Gauge above YOUR head.
It is a hard game, espcially the final dungeon. Still very fulfilling.
Fantastic art, storytelling, and overall atmosphere with one of the best turn-based combat systems in recent memory.
This is not only a great tactical game with a beautifully presented grimdark style, embodied visually, with original game mechanics and exciting music, but also, as it turned out during the game, one of the best infusions of Lovecraftian ideas into the game world!
Never really liked or understood "Lovecraftian" in games, probably due to poor implementation and often poor balanced mixing with other styles. In this case, I saw, in my opinion, a perfectly smooth and moderate injection into the medieval dark fantasy world! Things are not revealed much, which makes you look for answers, many of which will remain open for your imagination!
Thank you for this experience! I'm your fan now!
Tough, Punishing but unique and really fun once you explore different team comps. Just dont be too brave..
The closest I can get to play something similar to Manhwa Pick Me Up. Also, kudos all to the developers and the modders. They did a great job. The developers decision to make mods accessible is great. And the Modders effort making the mods are amazing to the point some of them even write their own lore, comics, etc to make it more relate to the game.
this one is the better of the 2 darkest dungeon. I understand what they tried to do with darkest dungeon 2 but really i enjoy the number one version better. darkest dungeon one is the better of the 2 games in the franchise.
Best turn-based game I've ever played. The art style, music, and narration really make it stand out from all the other turn-based rpgs out there. RNJesus hates me though.
A challenging and maddeningly infuriating game, its easy to pick up but hard to master as it constantly puts you on the edge of your seat as encounters quickly sway in and out of your favour. That said, permadeath mechanics combined with heavy rng elements in the form of crits and dodge mechanics make for some unfair and almost unpredictable losses. Overall would recommend if you're fine with such infuriating setbacks, otherwise you'll find yourself dropping the game for a few weeks at a time like me after raging.
You know when you start that you have little chance to succeed. It's maddening, annoying, unreasonably difficult, borders on a waste of the player's time and is one of the best games I've ever played. It's all worth it.
This is a good and challenging game. I do not understand why this is very positive (I thought this game is overwhelmingly positive)
I guess the reason would be some randomness. If you are unlucky and lose all hero, then you may feel bad on this game. However, I believe the game design does not strongly depend on the luck. Everything can be overcame by preparation.
(Time played not representative of total time; also played on Epic)
The art direction of this game is so unique, I don't quite have the words to describe it. The entire game has a dark feel to it, executed in the best way possible. The narrator has a perfect voice that carries throughout the game.
The gameplay itself is also really fun. Never quite are you safe, and something can always go wrong. I personally loved the scaling and the pace at which heroes get stronger, along with the enemy.
The combat is just turn-based fun - I find the position system unique as it forces you to consider implications of abilities that move heroes from one to another.
Very highly recommend, one of my favourite games of all time.
Darkest Dungeon is challenging and atmospheric and pushes players to their limits with its punishing difficulty and dark, gothic feel. While the game's steep learning curve and reliance on rng can be frustrating, it also offers a deeply rewarding experience for those who persevere. The unique stress and sanity mechanics add a layer of psychological horror, making each playthrough tense and unpredictable.
This game is made for masochist.
Leveling a crew is super tedious combined with hours of grind just to progress a little or get wiped and then hours of grind again building up a new team for the next part, yawn.
If you're unemployed and have all the free time in the world, this game is for you.
The saving grace of this game is its presentation, it's cool.
It was a long time I bought this gem and never finished it. I little bit too hard for me, but time to time I come back and start the fight against the horrors. I've felt in love the first time seen the art style, and heard the iconic voice of Wayne June. For me always felt like this game is some kind of analogy to life itself, or human existence. No matter how hard and painful, but you need to move forward no matter the cost! Just need a clear goal, a purpose to fight for.
"The way is lit. The path is clear. We require only the strength to follow it."
I never forget some lines from the game. They are so well written, and the narration is more then perfect. Mr. Wayne June you'll will be deeply missed.
"Ruin has come to our family."
Rest in Paradise Wayne June, this game wouldn't be nearly as phenomenal as it is without you. Thank you to Red Hook for making an absolute masterpiece with such a strong premise and message tied in with the unforgettable environments and story. Thank you.
Barely made it past the tutorial and got wiped on first run. Insanely difficult and unforgiving, had no idea what I was doing
The game ambience is unmatched and the narrator is the cherry on top. I was on the verge of losing it many times since I get attached to the characters really fast. Even if the nature of the game is dark and gruesome, the feeling of beating a dungeon and daring to take on a more challenging one is really rewarding. It really encapsulates the grimdark fantasy through a clever yet simple turn based combat.
I can't comment much on the gameplay because I’m not great at the game. However, the story and atmosphere are on a whole different level!
Despite being an incredibly challenging and brutal turn-based game, its atmosphere is truly captivating. The Gothic art style, combined with the deep, gravelly narration, perfectly enhances the oppressive and dreary tone. If you’re a fan of cosmic horror stories (like the Cthulhu Mythos) and don’t mind the difficulty, this game is definitely worth giving a try.
It's like running a D&D campaign but the party tries to actively kill themselves by purposely whiffing their rolls. 10/10 definitely playing again
Darkest Dungeon is one of the greatest games I have ever played.
TLDR:
Story: 8/10
Gameplay: 10/10
Sound Design: 10/10
Art Direction: 10/10
Difficulty: 9/10
Replayability: 10/10
Mod-Support: 12/10
Critical Score: 9/10
Personal Score: 10/10
Darkest Dungeon is a perfect blend of gothic horror, striking 2D art, and a stressful atmosphere that immerses you in its world of hopeless dread. The game punishes and teaches in equal measure, with victory only coming through trial and error.
Story: You inherit a cursed estate filled with horrors like cultists, undead, and eldritch abominations. Tasked with reclaiming it, you hire mercenaries to delve into its depths, facing inevitable losses. The open-ended story is enhanced by Wayne June's phenomenal narration, adding depth and immersion.
Gameplay: The game revolves around two main phases: management and dungeon exploration. You recruit and equip mercenaries, sending them into procedurally generated dungeons filled with tough choices and brutal combat. Positioning is crucial, with characters excelling in specific roles within a four-slot party. Combat is deep, strategic, and unforgiving, offering immense satisfaction for turn-based strategy fans.
Sound Design: The soundtrack is captivating and adapts dynamically to gameplay, enhancing tension and triumph. Ambient sounds and monster effects are immersive, and Wayne June's narration adds an unforgettable layer to the experience.
Art Direction:The stylized gothic horror artstyle perfectly captures the game's tone. Monster designs are grotesque, and each dungeon feels unique and haunting. The mercenary designs are diverse and visually compelling.
Difficulty: The game is punishing and relies on strategy rather than reflexes. RNG elements can feel unfair, but overcoming the challenges is incredibly rewarding. Fans of tough strategy games will appreciate its brutal but fair design.
Replayability: With over 400 hours played, I can confidently say the gameplay loop of "fight, learn, die, repeat" remains engaging. The variety of mercenaries and dungeons ensures a fresh experience with every run.
Mod-Support:The modding community is phenomenal, offering new characters, zones, and even entire game overhauls. While the base game is excellent, mods elevate the experience to new heights. I recommend playing vanilla first before exploring mods.
In conclusion, Darkest Dungeon is an underground masterpiece. Red Hook Studios captured lightning in a bottle with this game, delivering an experience that embodies struggle and triumph. If you're on the fence, give it a shot; it's a journey worth taking. Now, if you'll excuse me, I'm starting another run.
I know this is a popular title, I love strategy and management of resource style of games and I am normally really good at them, but this one is not doing justice for me personally at the moment. I actually had checked "not recommend" initially when I began writing, then changed my mind solely because I picked this up for $1.99 on a 90% off sale and I played it for 15 hours having an enjoyable time until it I felt it necessary to write this. These rouge likes or lites, whatever, keep letting me down, but they are not my normal genre so maybe they just aren't my cup of tea even though the concept sounds fun. So for those two reasons I changed to a "recommend". Not bashing the title or developers or anything, but we are supposed to give an honest opinion with these. My experience and was as follows. I put a decent amount of time into this so far. At first, did not enjoy it what so ever at first. Cumbersome UI (too much clutter at once and I still feel this way), and very vague information tutorial wise about what you are looking at. Felt like I was playing a mobile game on an emulator or something. Once I looked past that got the hang of it, I was enjoying it and was really addicted to it. Loved it actually. Then the proverbial crap hit the fan. I'm playing on the easiest difficulty option mind you. I could barely maintain resources to have any kind of healthy squad to take out be on par with what I was facing delves. To get more resources you need to hit harder dungeons. Had to step up to medium difficulty missions. I had a full balanced team with "ok" mental states (somehow by sheer luck really) with matching lvl suggestion to head to my first "short" medium dungeon. The very fist enemy in the first hallway was like the equivalent of a roaming boss (with the same amount of health as the full on boss I had just taken out two adventures prior) and nearly wiped the best team I had after 14 plus hours of play time. I shook it off, pushed on battling two reasonable battles for the current dungeon difficulty, as the enemies were just slightly tougher than what I had seen so far. Then less than halfway though this short length crawl, I got hit with another mini boss or what have you, who proceeded to one shot my healer. My best healer mind you. I retreated the battle and the mission to cut losses. However, time moves on even if you fail, so things continuously increase in difficulty. Even though I hadn't really suffered any major losses previously in my campaign, this one failure seems to have ruined my game. There is no manual save to fall back on as the rouge lite aspect means every choice and RNG BS loss is permanent with a single auto save file. So if I want to continue enjoying this game I am going to have to delete my file and restart. The easiest difficulty in a game such as this with multiple options for it shouldn't be so unforgiving you can have one failure and it end the journey. I DO like that level of difficulty available in games, but not for the easiest one when you are trying to learn the game on a first play through. That should be the experience for a seasoned player who has finished the game already. I will probably try this again, and hope for a better RNG I guess so I can make it further than just beating the second of a long list of bosses, because the game is fun at its core, just poorly executed in areas.
This game was made for masochists, of which I am not. It made me want to single-handedly put my unmentionables in a meatgrinder, and i'm not even sure that's physically possible. I had to download a mod to make this game even playable for me. If you desire to put your most sensitive external organs in a slow-churning meat grinder, I recommend this game.
game is brutally hard and frustrating at times but overall is pretty fun, fuck the warrens tho my heroes contract 39 million diseases every single time i go there
A dungeon simulator for masochists who enjoy painstakingly hard RNG and obscure mission briefings who will have you f***ed before you know it's too late. 100\100 whip lashes to the devs
Bought this to play on my steam deck and despite the game itself being great/beautiful etc, the gamepad control layout is a nightmare, far more challenging than the game itself it ends up ruining the experience on the go, ill just play it in my laptop instead
This is a game I played on an off for years, and both loved it and grew frustrated by it as I played. This last year I decided it was time to beat the game finally, so I dedicated a bit more of my gaming time to it, and feel I can give some fairly informed thoughts on the game.
Darkest Dungeon has a fun party management system that is well designed and the heart and soul of the game. Do you select your ranged skills for your Highwayman so he can be in position 3? Or do you take his pos 1/2 skills and play more of a high risk high reward style of play up front? Do you put your jester in the back making him a buffing character? Or do you put him further forward so you can apply bleed and be more of a DPS character? It allows you to make a lot of different parties in different ways, and as you play you learn what combo's works best for each situation, and which ones you prefer to play.
The enemies also have positions that work differently for each enemy type, and some of your characters will let you manipulate the positions of your enemies to mess them up or put them in a position for one of your other characters to pummel them into the dirt. So overall the game play is EXCELLENT.
Where I had my struggles with the game was losing characters. When I first started playing the game it really hurt to lose that Leper that I had been using effectively for so many dives into the dungeon. I eventually learned that dying is an important aspect of the game, and if you upgrade your stagecoach you will be just fine. The death of the characters also adds weight to your decisions in the game. If you decide to get too crazy with a party/skill composition there is a very real chance you are going to lose some of your characters. So if you decide to play Darkest dungeon just accept right off the bat that death is part of the grim dark theme of the game.
The other aspect of the game that people may not like is the tone and atmosphere of the game. It is a grim dark themed horror game. Horror is not really my jam to be honest, but the game play and how the theme is executed, and the great narration of the game drew me in despite my lack of interest in the horror genre.
Overall the game play is excellent, and the setting, style and art of the game is unique and intriguing. I would highly recommend this to people looking for a great rogue like dungeon crawler that stands out in an over crowded market.
Fun, flavorful, challenging, replayable. Good game.
bought this game during a sale and was not disappointed. its a fun but hard dungeon crawler. i like the art style and game design, gave me the dark fantasy vibes
I want to love it but....
on MacOS, it ignores about 1 in 3 clicks. This is a bug that hasn't been fixed in 8 years.
DEVELOPERS: Hint: It's a mouse down/mouse up timing thing. Holding down the mouse button for a little longer guarantees a click. Right click also works fine.
Game is great unmodded, along with (most) of the mods being well-built, and balanced in game
Note: DO NOT get attached to characters, and expect the worst
Born from one of the many great indie studio's. Darkest Dungeon offers a great turn-based experience with a unique twist of hero management.
Diverging from others with the addition of a stress mechanic. (It will give you stress irl)
I've completed many hard games over the last 30 years, some including Cup Head on the hardest difficulty, multiple dark Souls games, Elden Ring, all Bio-shock games on normal difficulty without dying once..
Difficult games, but fair to an extent.... But this game takes the absolute piss. Your "Heroes" get weaker the more they level up. A level 5 Hero will only tackle Dungeons >= Dungeon Level 5. Dungeon level 5 is impossible, even for a full team of level 4-5's. This is the same team that stomped through level 1-3 dungeons. Once you hit level 5 it goes from challenging to just outright impossible.
Initial bosses can be beat with just a reasonable team and decent play, but the second round of bosses just outright jumps to impossible difficulty. Its a rock-paper-scissors style battle where you have to counter the boss specifically and has no room for anything else. Otherwise your team is just wiped out..
With the DLC it just makes the game even less fun (the DLC makes the game about 3x harder, not more fun)
Not to even mention the tedious mechanics of constantly healing stress and removing negative perks through the sanitarium.
You seem to hit a complete brick wall in this game after you start getting your teams to level 4 and beyond, enemies have mega health, your team members miss a lot, bosses are impossible, everyone gets blood plague.. it's just absolute garbage..
There's SO many mechanics I just HATE, which doesn't necessarily make the game challenging, it's just actually completely unfair. It's like trying to play chess against Stockfish on maximum level, the only way you can win would be to go online and get the answers given to you.. F*** this game I think it's the most hated game I've ever come across in the last 30 years and I've played a lot of games since back from the Amiga days.
the early game pulls you in and it's a rather addicting game that's fairly well made, but as you progress further you will inevitably get incredibly frustrated with the overwhelming rng of the game.
TLDR: you'll like the game if you're a masochist!
From the beautiful, dark art style and brutal but fun game mechanics, this entire game is a treat. You will have party members die, you will have the highest of highs and the lowest of lows, you will lose your sanity. But the game makes it so much fun, please buy and please try. Remember, overconfidence is a slow and insidious killer.
My rating: 7.5/10
A classic of roguelike games. Nice graphics and atmospheric soundtrack. A narrator with a great voice and a lot of choice in our style of creating a team for trips. However, you must take into account that in this game a lot depends on RNG and often it will probably not be on our side. Personally, the heavy grind bothers me, which is why I wasn't able to finish the game, even though I was quite close, but I simply got bored with it over time.
I had so much fun, missing most of my attacks, enemy's dodging my attacks, and my attacks hitting someone else!
I love the concept, I love the stats and features, but holy sh!t i'm gonna lose it.
It's a love hate relationship, online fighting is p2w, nothing will ever go right for you in any dungeon EVER, but damn it's fun when your blood pressure isnt about to explode
The aesthetics and the way it looks are great but the gameloop isn't good unless you are afflicted with Masochistic irl or a wiki digger.
Things look cool at first but at the end of the day its just a very well veiled frustrating waste of time for those who value any feel of progress which you will lose unless you're very well aknowledged thanks to guides. Attempts to experiment and figure out stuff on your own isn't rewarded and instead will result in more grind for the sake of grind. Animation of attacks and turns are also making things to drag for no good reason and get annoying to watch. RNG aspects feels bad all around including positive ones.
Not a game to recommend.
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Дополнительная информация
Разработчик | Red Hook Studios |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 23.02.2025 |
Metacritic | 84 |
Отзывы пользователей | 91% положительных (52552) |