Разработчик: Red Hook Studios
Описание
Поддерживаемые языки
(На данный момент игрой поддерживаются только следующие языки: английский, немецкий, французский, русский, польский, чешский, испанский, итальянский и бразильский вариант португальского.)
Об игре
Darkest Dungeon — сложная пошаговая ролевая roguelike-игра с готической атмосферой, в которой приключения персонажей сказываются на их душевном здоровье.Вам предстоит собрать, обучить и возглавить команду героев, у каждого из которых есть свои недостатки. Команду нужно будет провести по жутким лесам, опустевшим заповедникам, обрушенным склепам и другим опасным местам. Сражаться придётся не только с немыслимыми врагами, но и со стрессом, голодом, болезнями и непроглядной тьмой. Раскрывайте странные тайны и отправляйте героев в бой со страшными монстрами при помощи новой стратегической пошаговой системы боя.
- 3 режима игры и более 80 часов геймплея
- Поддержка пользовательских модификаций в Steam Workshop
- Система психозов — сражаться предстоит не только с монстрами, но и со стрессом! Герои подвержены паранойе, мазохизму, нелогичному поведению и многим другим состояниям, влияющим на игру.
- Стильная графика, будто нарисованная пером от руки.
- Новая пошаговая система боя столкнёт героев с многочисленными порождениями зла.
- 16 (и будут новые!) игровых классов: чумной доктор, дикарка и даже прокажённый.
- Лагерь, где можно залечить раны или выступить с воодушевляющей речью.
- Город с трактиром и монастырём, где измученные герои могут отдохнуть и снять накопившийся стресс.
- Классические черты компьютерных RPG: необратимая смерть героев, опасные подземелья и возможность проходить игру несколько раз.
Сумеете ли вы дать отпор потусторонним ужасам, захватившим ваше родовое поместье?
Действуйте на свой страх и риск!
Награды и номинации
- PG Gamer: Best RPG of 2016
- Game Informer - Best RPGs of 2016: 3 Awards
- IGN - Best of 2016: 2 Nominations
- IGF 2016 - 3 Nominations
- Rock Paper Shotgun - 50 Best RPGs of All Time
- PAX 10 - 2015
- Game Debate Best Indie Game 2016
- SXSW Gamer's Choice Nominee 2015
- MMORPG - Best Indie RPG (Pax East 2014), Best RPG Nomination PAX Prime 2014
- Indie Megabooth Selection - PAX East 2014, PAX Prime 2015
Поддерживаемые языки: english, french, german, spanish - spain, czech, polish, portuguese - brazil, russian, italian, simplified chinese, korean, japanese
Системные требования
Windows
- ОС *: Windows XP
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Open GL 3.2+ Compliant
- Место на диске: 2 GB
- Дополнительно: 1080p, 16:9 recommended
- ОС *: Windows 7+
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Open GL 3.2+ Compliant
- Место на диске: 2 GB
- Дополнительно: 1080p, 16:9 recommended
Mac
- ОС: OSX 10.9+
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Open GL 3.2+ Compliant
- Место на диске: 2 GB
- ОС: OSX 10.9+
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Open GL 3.2+ Compliant
- Место на диске: 2 GB
- Дополнительно: 1080p, 16:9 recommended
Linux
- ОС: Ubuntu 18.04
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Open GL 3.2+ Compliant
- Место на диске: 2 GB
- Дополнительно: 1080p, 16:9 recommended
- ОС: Ubuntu 18.04
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Open GL 3.2+ Compliant
- Место на диске: 2 GB
- Дополнительно: 1080p, 16:9 recommended
Отзывы пользователей
Wow. About 8 years ago I recommended the game when it first released but now its been a while and there are just a ton of mods to play the game you want.
So if you felt the game was unfair to you, or you don't like the restrictions... you can change it and play the way you want.
Game is really punishing at points, but overall its a fun experience to have random people come to your estate, taking them to battle and see what works well. You are making the best of honestly brutal and unimaginable horror that can be the end of your heroes around any corner which makes it compelling experience.
Losing is fun... but only when you are not totally attached to those characters.
Try not to get too attached, and simply use them as pawns until you defeat.... the darkest dungeon.
I really liked this game when I played it for the first 12 hours. Learning new mechanics and such each time I die and redo. However, for having spent 20 hours playing it already, I've decided to put this game to the side, cuz for 20 hours of my life, I didn't make any significant progress in the game. In fact, this game is so punishing, you'll spend more than half your game time just building your team back after a scathing venture.
Good game, just abysmal grinding
Darkest Dungeon offers you nothing but stress, anxiety, and despair. In this game, you will inevitably confront a ton of unpredictable situations with various conditions and limited resources on your hands. It's all about making the best out of the worst, and you need to remember that, sometimes, "doing your best" does not lead you to any good endings (there are no such good endings here); doing your best, in this game, simply means mitigating the bad effects that occurred as a consequence of your decisions as this game leaves no room for experimentation, meaning that you will have to carefully form a team and venture into dungeons, and if things go wrong, you’re allowed to retreat—but only to find your resources steadily depleting.
The game is fun, though. If you play it with caution and put thought into every move, you may find yourself sinking into it for many hours. However, if you just want to chill out after a long day of work by playing some turn-based games, STAY AWAY!
Too difficult to be this luck based. Game never feels like you're far ahead and have conquered the difficulty because they nerfed everything that allowed you to into the ground.
ive never been interested with turn action games and i thought this game was a different one but i was joyfully surprised by giving this game a chance i like it its great its not my favorite but im having way too much fun please try this game its great
(i got this game on steam and thought it was dark and darker but i like this more than the idea of that one
i also got it on sale for 2 bucks (: )
I bought this game for my Steam Deck because I read a negative review that says "the emotional equivalent of stepping on a LEGO every 5 minutes" and i was like COOL! I'M IN!
But the equivalent of stepping on the LEGO isn't because of game play... It's the controls for the Steam Deck.
The store page indicates that it is Steam Deck verified... It might run, but it is completely unplayable out of box. The controls are terrible and unintuitive. I'm still trying to figure out how to do the most simple things like actually read what the items are. There does not appear to be any context menu for the items in the Steam Deck.
The only reason I haven't refunded yet is I want to play this game. Maybe on PC? Maybe I'll get around to figuring out how to make the game work on Steam Deck?
Maybe I'll change this review if I can figure out how.
Great Game
It's certainly not for everyone
The game is inherently unfair and the game itself is fully aware of that
It's not a game to play when you had a stress day, it's a game where you win over the triumph of the world and come out on top despite the odds knowing full well you can lost it all by getting critted twice
As they say, overconfidence is a slow and insidious killer
Imagine. you get home after being at work or school the whole day, you're tired as shit, you change into comfortable clothes, boot up your pc, and launch a game to have some fun and relieve stress, that game, is NOT DARKEST DUNGEON.
This game does not relieve your stress, First game, I play radiant difficulty to learn to play the game which is supposedly easier and made for new players to learn. I lose 7, freaking 7 resolve tests in a row, I have not won a single resolve test, feels like absolute shit when you cannot progress due to your heroes always needing to be treated of their mental illnesses or always dying cause failing resolve tests chain into other heroes needing resolve tests, some even making your units kill each other or themselves and ruin your formation, causing you to ALWAYS need a new team. I loved the concept of resolve tests, the stress system, the combat system and needing more than one team. Cause realistically it's quite grounded in the real world that a territory will never have only one group of adventurers.
However, overall, I can confidently say that this game is extremely good at making you as stressed as your adventurers in game
I do not like turn based games however I gave Darkest Dungeon a shot and really enjoyed my time and has open my mind to the genre. However RNG absolutely ruins the immersion especially with how it makes the game difficult. I can't complete a single quest because eventually every character ends up getting a heart attack and dying, regardless of how well I'm doing. It's honestly such a lame and lazy game design.
> Retreat after 5 failed attempts
> Manage to get 1/4 party members out of a retarded fight
"Thank God its over"
> It dies from heart attack
mfw game flips me off for managing to survive
10/10 very replayable
Darkest Dungeon
Thrilling and Merciless!
Amazing Roguelike RPG but not meant for everyone
Darkest Dungeon is a challenging roguelike turn-based role-playing set in a Lovecraftian inspired world. The game’s lore is very engaging and the combat mechanics are unique and fun. However the gameplay is somewhat slow due to the pace of exploring dungeons and the slowness of the combat animations from friendly characters and enemies. Fortunately you can easily solve this by using mods that speed up the walking and combat animations from the steam workshop.
Gameplay: Engaging dungeon exploring experience and challenging combats.
Art: Astounding gothic hand-drawn art style with excellent character design. Amazing variety of dark and oppressive environments.
Music and Sound effects: Thrilling ambience music and excellent sound design for characters abilities, monsters, weapons, etc.
Achievements: Lots of achievements that will require many hours to complete and many of them are very hard to get.
Gameplay
Darkest Dungeon gameplay has interesting elements of strategy, resource management, challenging combat mechanics and a deep cosmic horror lore that create a unique gaming experience in the RPG genre. At the beginning the gameplay works in a trial and error way that encourages the player to improve its planning skills, strategies, heroe management, etc. This same system also punishes the player for its bad planning decisions and poor combat choices. Which means that from time to time you’ll lose your heroes permanently and fail exploration missions on your way to learning how to play Darkest Dungeon. This game also has a stress system that heavily influences the performance of your characters, your heroes can become virtuous or afflicted, affecting positively or negatively respectively the outcomes of combat.
Art and World Design
The Darkest Dungeon aesthetic is so impressive and it has a great level of detail for natural lights and shadows clearly inspired by the gothic art of Mike Mignola. In Darkest Dungeon the player assembles a party of heroes each with their own lore, abilities, quirks, etc. The heroes' designs are great and they have an astonishing grim aesthetic. About world design, the dungeons are randomly generated every time we decide to explore them. The dungeon's backgrounds are carefully crafted and there is a great variety of interesting and dangerous locations to explore, places such as crypts, coves, dark forests, ruins, etc.
Workshop
Darkest Dungeon’s steam workshop is amazing and it greatly improves the replayability of the whole game. I really appreciate the effort the community puts into creating new game content and sharing it with other players. The workshop offers a wide range of mods, from new hero classes, skins, monsters, new game mechanics and dungeons, etc. It also contains many useful mods that improve the gameplay and some of them even significantly reduce the difficulty of the game like the inventory expansion, more trinkets spaces, more loot, etc. These mods especially help beginners players to adapt more easily to the game mechanics and they ensure them a more comfortable experience.
Multiplayer
Yes, Darkest Dungeon has a multiplayer gamemode. It’s called Butcher’s Circus and it’s pretty funny when you know how to play it. However the multiplayer matchmaking is poorly designed and the game always matches you with anyone who is online regardless of the rank or experience of the other player. The first matches will be very hard for beginners for this sole reason. The abilities and resistances are changed from the ones in the campaign and now you also have to learn how to play with these new mechanics.
Everything takes too long and there is far too much RNG for such hefty penalties. Maybe some people can be so obessed with one game that they will play day in and day out but I ain't got time time waste because of poor RNG.
Iconic.
The world, the narration, the verbiage, the music, the intensity, the depth of mechanics, the constant weight always bearing down on the player... All executed in brilliant fashion. As you play the game, the Narrator makes remarks on your decisions. The remarks sometimes bolster your resolve; the remarks crush your spirit; the remarks teach you mindsets to use in the game, and they teach you a way of life.
If you love campaign strategy and have a taste for eldritch horrors, this game is a must-have. I cannot overstate the impact this game had on myself, and I still hear the Narrator guiding me to this day during my own hardships - "You will endure this loss. You will learn from it"
I want to like this game, I really do, but I find it more and more difficult to enjoy as I get further. I very much enjoy difficult games, but the main appeal of a difficult game is "getting good" and overcoming the difficulty with skill, strategy, or experience. This applies to basically any genre of game, being action, turn based, or what have you. You simply cannot 'get good' in Darkest Dungeon. Naturally, there will be optimal builds/team compositions to use and 'correct' decisions to make at any given time, however every single action you take is dictated by some sort of RNG. This isn't necessarily a bad thing, as some RNG prevents the same strategy from always working, but these RNG elements don't encourage me to even devise a strategy to begin with. What's worse is that a lot of these RNG elements aren't even visible to the player, so you cannot make plays around them and simply have to guess or get lucky.
The game has an incredible atmosphere, wonderful artstyle, and genuinely interesting mechanics, but it is unfortunately plagued with questionable decisions that make it a not very enjoyable experience. Though, the game does see frequent sales for as low as $2 USD, so I think it'd be a worthwhile try if you're not discouraged.
I will continue to play for the time being to see if I can enjoy this game. Maybe my overconfidence wasn't as slow and insidious as it was made out to be and I just need to keep trying.
This is a great game for me, the atmosphere the art, the OST, and the narrator as well as the actual lore for the game makes it all feel set in place, I was never really a big fan of turn-based combat till I played darkest dungeon I do love everything about this game as well as the stakes it brings makes it feel real ya kno? Highly recommend this game.
A very thrilling game. Each moment in the dungeon keeps you at edge wondering if the next fight will "It's time to perform beyond one's expectation" or "Blurred vision, ringing ear, the end is near". The game is hard, but through that hardship is where the fun begins. Plus, if you really think it is too hard, you can always go through workshop. My suggestion though, is to finish a campaign without mods first, to get that first unforgettable impression.
very good. I don't usually like turn based combat but this game makes it very fun.
There has never been a turn based game that I like but this one I cant put down. I don't really understand why, but it's a ton of fun. If you're looking to get into a turn based game this is the one.
This is one of the most stressful games I've ever played, it's tough but gives you that rewarding feeling sometimes. This game has given me nightmares. I only paid 2$ for it and that's most I would spend on it. I don't think this game is 'fun' per say but I'm probably going to end up playing it a lot. The developers should be commended for making something so terrible that is so fun to play
Addictive little dungeon explorer that had me tweaking the hell out with how abusive it was in the beginning hours.
Great modding scene, very fun gameplay once you get the hang of it and the DLC is neat too; although it can be argued that the DLC classes are very overpowered compared to some of the base games variety.
Completely unique game. Difficult to learn but very rewarding. My advice: don't trade heirlooms because that affects very negatively the speed of progression.
Darkest Dungeon is basically a nightmare dressed as a 2D dungeon crawler. You lead a party of “heroes” who are as fragile mentally as they are physically. Every step you take is a coin toss between treasure and trauma, and you’ll be managing their stress as much as their health—yes, in this game, even your healer might have a panic attack mid-battle.
Combat is brutal and unforgiving. Your party will get hit with bleeding, blight, and some serious emotional baggage. You’ll lose people. You’ll rage-quit. You’ll go right back in anyway. If you’re up for punishing difficulty and grim humor, Darkest Dungeon is a tough-love kind of game that’s almost as rewarding as it is sadistic.
The art direction for this game is amazing. everything down to the animations to the music is peak. The combat is fun and intuitive. But there are times when it feels RNJesus just decides to slap you in the face. like i lost a pretty decent character because he literally refused to be healed. But that's something about the game I respect. It knows that its meant to be a difficult game and it doesn't hold back. Also winning in this game is like the best feeling ever.
Glad I got it on sale. It's an okay game. Very grindy, very repetitive. It is "hard" in that there is a lot of tedium. If you are looking for something to sink hrs of time into then this may be for you. If your looking for a dungeon crawler that you can just sit back and enjoy, I wouldn't recommend it.
It was alright, turn based combat is pretty hit or miss for me, but the enemy designs and gameplay was pretty fun. One thing I would like to draw attention to is the EULA, which has some rather worrying clauses about how the developers can just take your right to the product away without warning, and that you aren't allowed to make any content relating to the game without express written permission from the publishers. TLDR, OK game, sketchy eula
The more you play this game, you come to realize this is just a grinding simulator while praying to the RNG gods. Repetitive over time as well. In this game your skill doesn't necessarily matter at all. You can have the perfect relic setup on each character and still get shafted by the long schlong of the dice roll.
Lets say you do everything correct
Max stats, Upgrades and levels on your characters.
Excellent Relic setup on all of them
Solidified Positive traits and the least detrimental negative traits.
You enter the battle and immediately get shafted on all attack rolls because of the RNG rolls. You tell yourself, "It's okay, surely my defensive rolls will be good" *Spoilers* they are not. Now all of your characters are dying. You cast heals *bad roll so you heal for least possible ammount. OH now i'm REALLY in trouble. *Enemy lands a CRITICAL on attack roll* "Wow two of my dudes are dead now." . I'll try to escape fight *fails because of dice roll* Your entire party is dead. Now you must rebuild an entire party by doing the same dungeons you have already done many times before to rebuild a party to do the same crap all over again.
This is not a game of skill, it is a battle of attrition. I have many more games to play and this will not be one of them.
Only play this game if you are addicted to gambling.
Really wanted to enjoy this but the barrier to entry is just too much. Core Game-play is great and you will probably enjoy a few fights then get royally F* over by RNG. I dont want to play a game if my enjoyment is determined by a dice role.
Hard but fun, can be picked up and dropped down fairly easily. Great game, get the Dark Souls/Bloodborne skins.
This game perfectly portrays what's it like to be in an abusive relationship,
you hate it, but you keep coming back
This is the second time I've installed DD, but I've come around to the idea that it just isn't for me. It has atmosphere, and the artwork is good, but I find the Stress characteristic overly complicates the gameplay. The atmosphere becomes too negative in the end, while I guess this is the idea I find gameplay rarely leaves any positive feelings for me. It all just becomes too negative and I would go as far as saying depressing. It creates a powerful atmosphere no doubt, but somehow it is too powerful and too negative. Shame, I think it could be a good game, and I'm sure others enjoy it. but unfortunately I think it's not for me.
I've tried over the last few years to play it but it's not a game for me. It's a very good game, makes you think especially since you are usually at some disadvantage some how and in some way but really the stats are too basic and the RNG is a bitch. If you like "rogue lites" that are dungeon games this is for you cause you will lose heros, lose parties and have to start over to build up anther team. Yes, death is part of this game but when you are well built up and only to lose to RNG, I feel this is unfair but some people are masochists, I'm not.
Art, sound, narrator and etc is all excellent but this game isn't for me.
The crusader who used to recite the Bible and kill enemies came back with a s@x addiction and anger management disorder.
and now, i also become anger management disorder.
darkest dungeon is a roguelike 2D rpg developed & published by red hook studios. it first released in january 2016 for PC and later that year on playstation, as well as nintendo switch & xbox one ports being released in 2018. the biggest quality the game possesses is the fact that it's entirely predicated on being challenging. you will die, lose party members, etc. but you need to realize that it is all part of the experience. it's SUPPOSED to be insanely merciless & tactical while there is a tension coming from the unpredictability of what you are about to encounter at nearly any given time.
when characters die, there is no way to resurrect them, and every fight is tough. the game as a whole is really well-made, but it can definitely get frustrating at times for one reason or another, usually partly due to things like difficulty feeling a little too unforgiving. despite the fact that it can be a bit grindy at times and extremely punishing, the lovecraftian, eldritch, gothic horror shines though in the art direction and the game overall is one-hundred percent worth your time.
Darkest Dungeons has gothic / grim fantasy vibes, its like if you played a a game of D&D w a focus on eldritch horrors and corruption and a focus on the more negative things that can impact your party ( like diseases and quirks / behaviours or they have a stress meter that you need to take care of or your party members will leave your crew ). You have to keep track of supplies and rations per journey you embark on. You will struggle at times on journeys and party members will die, get sick or go insane. 10/10 great turn based strategy game
First roguelike ever played, and the best roguelike i had played so far. I really enjoyed the dark atmosphere, and punishing system the game has to offer. Making you spend time on characters to make you care more about them, and making you lose them.
Highly addicting , once you start playing , you just simply cannot stop until you finish it , one of the greatest turn based dungeon crawler I ever played.
To my surprise Darkest Dungeon turned out to be very similar to XCOM in its management of your units and the larger campaign. Battles are similarly defined by randomness and tactical choices.
Much less jank than XCOM.
Anaertailin makes great horny skins.
High production value, but boring
Recently I've been pushing myself to play different games that i wouldn't normally try, which has helped me find some really great gems, however this wasn't one of them.
I'm happy to put the time in to learn new systems/mechanics but when the core gameplay isn't fun for me then the learning curve becomes too painful. This is one of those times.
The game is highly polished, visually stunning and has some of them best voice acting.
But its just not for me,
Darkest Dungeon®
First Impressions
After over 10 hours of gameplay, I can confidently say that *Darkest Dungeon* got me. Despite the difficulty. it has somehow become my relax game before bed.
Pros
- Deep, strategic gameplay: Every mission and battle forces you to think critically, balancing your team’s strengths and weaknesses against the horrors ahead.
- Incredible character customization: Manage quirks, skills, and stress levels. You’ll get attached to your little champions, and the game knows it.
- Brutal but rewarding difficulty: RNG might feel cruel, but the satisfaction of overcoming impossible odds is unmatched.
- Stunning art and sound design: The dark, gothic visuals and immersive audio, from the clashing of swords to the haunting narrator, add a rich layer of atmosphere.
- Modding scene: Tons of amazing mods on the Workshop, from gameplay tweaks to entirely new classes, keep the experience fresh.
Grain of Salt
- Learning curve can be steep: The game bombards you with mechanics, quirks, and stats. It’s overwhelming at first, but once you master it, the complexity becomes its charm.
[*]RNG-driven chaos: Expect the unexpected—sometimes, you’ll love the randomness, and other times, you’ll rage quit.
The Verdict: 10/10
*Darkest Dungeon®* is an unforgettable journey into darkness, despair, and triumph. It’s a game where every decision matters, every fight is intense, and every victory feels earned. With its rewarding gameplay, stellar presentation, and robust modding community, it’s a must-play for fans of strategy, roguelikes, or anyone who enjoys being mentally tortured in the best way possible. Highly recommended!
This game is more tedious than difficult and easily outstays its welcome. There's little new to experience during the majority of what's an excessively grindy and drawn out gameplay experience.
The combat is outstanding, offering a unique system and art style that make it highly enjoyable. I definitely recommend giving it a try. A standout feature is its emphasis on managing stress rather than just focusing on its negative effects. Understanding how stress impacts gameplay can lead to meaningful progress if approached skillfully. Interestingly, becoming mentally unstable in the game can sometimes work to your advantage, provided you know what you're doing.
Careful preparation is crucial when selecting items for your journey, as planning ahead can greatly influence your success. However, it’s important to balance finances and stress management since not all remedies address issues entirely and may only provide partial relief.
There’s plenty to explore. Trinkets play a key role, offering powerful buffs but often with trade-offs that require thoughtful decision-making. The bosses are unique and challenging, requiring strategic management of light levels and weighing the pros and cons of every action.
The characters you control are far from ordinary, offering diverse abilities beyond just attacking and healing. Camping adds another layer of strategy, allowing you to heal, reduce stress, gain buffs, debuff enemies, or launch ambushes. Each action comes with its own benefits and costs, including sacrificing light for potential advantages.
Curios introduce risk and reward dynamics, providing opportunities for loot, buffs, and stress relief—or triggering stress, debuffs, or even boss battles. Every decision feels impactful, making the gameplay rich and rewarding.
I am gonna be real, going the game just vanilla. It is a hard and rewarding game. Kinda grindy, but a good game. The real treasure is the wealth of mods, with dozens still coming out each week. At this point the game can be greatly expanded in size due to the mods. So yes, I recommend this game.
Definitely one of the best Turn-Based Roguelike RPGs I have ever played.
The addition and support of Steam Workshop make me brain rot in this game. The only thing that is minus about the mods is how limited the number of mods you can apply to save files is. I found myself unable to locate the problem of what mods caused what issues and what mods were crashing the game due to the wrong priorities in the mod list. The game doesn't tell me when it happens to crash.
Other than that, this game is still phenomenal and very fun to this day. Brutal, unforgiving, very BS RNGs', team wipeouts and deaths, Kleptomaniacs, and many more. Also, Ancestor's voice lines are a ++++++
It is a stressful but great game, visuals might be a little outdated for today's time but if you like gameplay over graphics then this game is really good.
Good side scroller for an dungeon adventure game, only downside is loosing the favorite adventures waaay too soon.
This game makes you feel and say things you did not know you could feel or say. It's a must play.
Great game, lots of interesting decisions to make! I really like how my heroes look like, the narrator voice and comments. Also the game has some novel ideas that I haven't seen before. Highly recommended!
try the game out its not bad. worth a shot IMO if you like chance based games like this.
I really want to like this game but I need a punching bag to play it because every time I buff my guys and debuff the bad guys, half of my "trained mercs" still miss... and then I want to put my pc through a fucking wall.
no matter how good I play I always feel like I'm barely hanging on by the end of the mission. And then there's the after care for the mercs that reduces all of my saving from the last mission to ash. meaning that the margin for error is very low and one bad mission can fuck you up.
I hate the stress system. I'm ok with the game punishing me for being bad but like come on. stress giving bad dudes should be more rare seeing as there are plenty of other ways to get stressed in the game and how if one of your dudes snaps he then sets off a chain reaction of people breaking. AND THEY CAN DIE FROM STRESS- this is really sandpaper-esque game design. not fun. not interesting. just very punishing, and a giant expense at the end of every mission.
I play DS so I know punishing can be fun, but here its not "WHOOPS I messed up I'll try not to do that again!" its " GOD DAMN IT KNIGHT JUST FUCKING HIT THE FISH GUY. WHAT DO YOU MEAN YOU MISSED?!"
Un juego dificil, no se recomienda apegarse a los heroes, se mueren facil. Las misiones largas son complejas de sobrevivir. Pero siempre puedes volver al town, contratar mas heroes, subir de nivel e intentar de nuevo. El oro tambien es escaso, las mejoras de los edificios no son faciles y cada vez mas aflicciones, enfermedades y locuras afectan a los heroes.
Para los que no esperan el tipico juego RPG donde tu party es super OP y matas todo lo que se te atraviesa facilito, recomendado.
Si eres de los que buscas ser super OP y nunca perder, ni que te maten un heroe... este juego te va a causar un poco de dolor
I crit with a Leper for 50 damage and killed a skeleton five times over this game rocks
Игры похожие на Darkest Dungeon®
Дополнительная информация
Разработчик | Red Hook Studios |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 18.12.2024 |
Metacritic | 84 |
Отзывы пользователей | 91% положительных (51918) |