Разработчик: Red Hook Studios
Описание
Поддерживаемые языки
(На данный момент игрой поддерживаются только следующие языки: английский, немецкий, французский, русский, польский, чешский, испанский, итальянский и бразильский вариант португальского.)
Об игре
Darkest Dungeon — сложная пошаговая ролевая roguelike-игра с готической атмосферой, в которой приключения персонажей сказываются на их душевном здоровье.Вам предстоит собрать, обучить и возглавить команду героев, у каждого из которых есть свои недостатки. Команду нужно будет провести по жутким лесам, опустевшим заповедникам, обрушенным склепам и другим опасным местам. Сражаться придётся не только с немыслимыми врагами, но и со стрессом, голодом, болезнями и непроглядной тьмой. Раскрывайте странные тайны и отправляйте героев в бой со страшными монстрами при помощи новой стратегической пошаговой системы боя.
- 3 режима игры и более 80 часов геймплея
- Поддержка пользовательских модификаций в Steam Workshop
- Система психозов — сражаться предстоит не только с монстрами, но и со стрессом! Герои подвержены паранойе, мазохизму, нелогичному поведению и многим другим состояниям, влияющим на игру.
- Стильная графика, будто нарисованная пером от руки.
- Новая пошаговая система боя столкнёт героев с многочисленными порождениями зла.
- 16 (и будут новые!) игровых классов: чумной доктор, дикарка и даже прокажённый.
- Лагерь, где можно залечить раны или выступить с воодушевляющей речью.
- Город с трактиром и монастырём, где измученные герои могут отдохнуть и снять накопившийся стресс.
- Классические черты компьютерных RPG: необратимая смерть героев, опасные подземелья и возможность проходить игру несколько раз.
Сумеете ли вы дать отпор потусторонним ужасам, захватившим ваше родовое поместье?
Действуйте на свой страх и риск!
Награды и номинации
- PG Gamer: Best RPG of 2016
- Game Informer - Best RPGs of 2016: 3 Awards
- IGN - Best of 2016: 2 Nominations
- IGF 2016 - 3 Nominations
- Rock Paper Shotgun - 50 Best RPGs of All Time
- PAX 10 - 2015
- Game Debate Best Indie Game 2016
- SXSW Gamer's Choice Nominee 2015
- MMORPG - Best Indie RPG (Pax East 2014), Best RPG Nomination PAX Prime 2014
- Indie Megabooth Selection - PAX East 2014, PAX Prime 2015
Поддерживаемые языки: english, french, german, spanish - spain, czech, polish, portuguese - brazil, russian, italian, simplified chinese, korean, japanese
Системные требования
Windows
- ОС *: Windows XP
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Open GL 3.2+ Compliant
- Место на диске: 2 GB
- Дополнительно: 1080p, 16:9 recommended
- ОС *: Windows 7+
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Open GL 3.2+ Compliant
- Место на диске: 2 GB
- Дополнительно: 1080p, 16:9 recommended
Mac
- ОС: OSX 10.9+
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Open GL 3.2+ Compliant
- Место на диске: 2 GB
- ОС: OSX 10.9+
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Open GL 3.2+ Compliant
- Место на диске: 2 GB
- Дополнительно: 1080p, 16:9 recommended
Linux
- ОС: Ubuntu 18.04
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Open GL 3.2+ Compliant
- Место на диске: 2 GB
- Дополнительно: 1080p, 16:9 recommended
- ОС: Ubuntu 18.04
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Open GL 3.2+ Compliant
- Место на диске: 2 GB
- Дополнительно: 1080p, 16:9 recommended
Отзывы пользователей
Definitely one of the best Turn-Based Roguelike RPGs I have ever played.
The addition and support of Steam Workshop make me brain rot in this game. The only thing that is minus about the mods is how limited the number of mods you can apply to save files is. I found myself unable to locate the problem of what mods caused what issues and what mods were crashing the game due to the wrong priorities in the mod list. The game doesn't tell me when it happens to crash.
Other than that, this game is still phenomenal and very fun to this day. Brutal, unforgiving, very BS RNGs', team wipeouts and deaths, Kleptomaniacs, and many more. Also, Ancestor's voice lines are a ++++++
It is a stressful but great game, visuals might be a little outdated for today's time but if you like gameplay over graphics then this game is really good.
Good side scroller for an dungeon adventure game, only downside is loosing the favorite adventures waaay too soon.
This game makes you feel and say things you did not know you could feel or say. It's a must play.
Great game, lots of interesting decisions to make! I really like how my heroes look like, the narrator voice and comments. Also the game has some novel ideas that I haven't seen before. Highly recommended!
try the game out its not bad. worth a shot IMO if you like chance based games like this.
I really want to like this game but I need a punching bag to play it because every time I buff my guys and debuff the bad guys, half of my "trained mercs" still miss... and then I want to put my pc through a fucking wall.
no matter how good I play I always feel like I'm barely hanging on by the end of the mission. And then there's the after care for the mercs that reduces all of my saving from the last mission to ash. meaning that the margin for error is very low and one bad mission can fuck you up.
I hate the stress system. I'm ok with the game punishing me for being bad but like come on. stress giving bad dudes should be more rare seeing as there are plenty of other ways to get stressed in the game and how if one of your dudes snaps he then sets off a chain reaction of people breaking. AND THEY CAN DIE FROM STRESS- this is really sandpaper-esque game design. not fun. not interesting. just very punishing, and a giant expense at the end of every mission.
I play DS so I know punishing can be fun, but here its not "WHOOPS I messed up I'll try not to do that again!" its " GOD DAMN IT KNIGHT JUST FUCKING HIT THE FISH GUY. WHAT DO YOU MEAN YOU MISSED?!"
Un juego dificil, no se recomienda apegarse a los heroes, se mueren facil. Las misiones largas son complejas de sobrevivir. Pero siempre puedes volver al town, contratar mas heroes, subir de nivel e intentar de nuevo. El oro tambien es escaso, las mejoras de los edificios no son faciles y cada vez mas aflicciones, enfermedades y locuras afectan a los heroes.
Para los que no esperan el tipico juego RPG donde tu party es super OP y matas todo lo que se te atraviesa facilito, recomendado.
Si eres de los que buscas ser super OP y nunca perder, ni que te maten un heroe... este juego te va a causar un poco de dolor
I crit with a Leper for 50 damage and killed a skeleton five times over this game rocks
Fun game that is very difficult at first, but gets easier over time.
All of the characters in the game are so unique that I wish I could have all of them in my party whenever I go into the dungeons. The games random events, both inside and outside the dungeons keep the game engaging and fun, and I must say this game is as enjoyable as when I first got it.
Resumo
Darkest Dungeon provavelmente foi o jogo que mais atendeu às minhas expectativas e foi além. O combate por turnos é bem tático e permite experimentação com diversas classes disponíveis (e classes de mods da comunidade para expandir ainda mais). As dungeons são SEMPRE desafiadoras, a arte do jogo transmite o macabro e o desolado de forma muito convincente, com um estilo único que eu particularmente adoro. A música é incrível, os efeitos do ambiente são fantásticos e os bosses transmitem uma sensação de unicidade.
O jogo trabalha na premissa de que, tal qual a vida, as coisas podem e vão dar errado. Ele deixa isso muito claro desde o início, e você precisa aprender a lidar com isso. Em muitos momentos, você vai se frustrar e precisará parar para repensar a estratégia, abandonar uma dungeon, um boss e até mesmo uma party inteira de heróis.
Nota
100/100
Combate e Party Composition
O jogo possui um combate tático por turnos, que recompensa o preparo e a experiência. Quanto mais você explora as diferentes regiões presentes no jogo, mais entende os tipos de inimigos e desafios que pode enfrentar lá, fazendo com que sua party seja sempre diferente, dependendo da região, se há um boss ou não e qual estratégia adotar. Sua party é composta por 4 heróis, que estão divididos nas posições 4-1. O posicionamento é tão importante quanto os status de dodge, proteção, dano e resistências. Dependendo da posição, algum herói pode se comportar de maneira diferente do esperado, e algumas habilidades podem ficar indisponíveis. Outro elemento muito importante são buffs e debuffs. Vários heróis e inimigos contam com ambas as opções, e saber se preparar para isso ou lidar com essas mecânicas durante o combate é crucial.
O jogo tem algumas parties pré-definidas, mas ele não te diz isso, deixando você explorar e descobrir por si só. É possível testar e fazer diversas combinações com as mais de 16 classes disponíveis. Cada classe, por sua vez, é muito diversa e pode cumprir mais de uma função, permitindo ainda mais escolhas e alternâncias. Algumas combinações são: party de Blight, que consiste em aplicar DoTs de ácido e veneno nos inimigos para vencer lutas longas e contra inimigos com muita proteção; party de Bleed, que se assemelha a Blight, mas funciona muito bem contra inimigos humanoides e bestas, diferente da de Blight, que funciona melhor para undead e criaturas marinhas; party de Mark, com alta precisão e críticos; ou você pode montar uma party focada em DODGE e nunca ser atingido pelos inimigos.
As escolhas são muitas, e o combate se torna extremamente dinâmico e satisfatório por conta disso.
História
A história do jogo é bem misteriosa no início, e, à medida que você vai atravessando as regiões e enfrentando os bosses, vai descobrindo o que aconteceu e como o Hamlet chegou no estado em que está, além de entender de onde vêm as diversas criaturas. O narrador do jogo também contribui muito para esse sentimento de mistério e descoberta, comentando sobre os achados e eventos que vão se passando durante a duração de uma campanha.
Inimigos
O jogo contempla uma gama bem variada de inimigos, e, à medida que o nível de dificuldade das dungeons sobe, é mais provável que você encontre inimigos mais fortes ou inimigos novos que complementam o arsenal de desafios daquela região. Cada inimigo, mob ou boss, assim como os heróis, possui status bem diferentes e ataques distintos. Alguns vão focar em movimentar os membros da sua party de lugar, outros vão aplicar DoTs, alguns vão focar em estressar sua party, e assim por diante. Nenhum encontro é garantido de ser fácil, e, por muitas vezes, as coisas VÃO DAR ERRADO. Algum inimigo pode acertar um crítico no seu healer no final de uma luta, fazendo com que você precise repensar os próximos passos ou até mesmo abandonar a dungeon após essa luta. Os inimigos possuem tipos, o que ajuda a entender seus move sets e quais heróis são mais propensos a encarar aquele tipo de inimigo: Unholy, beast, human, stonework, bloodsucker, husk, eldritch e afins, o que torna o jogo ainda mais dinâmico.
Bosses
Cada boss faz parte da história do jogo e reflete muito bem sua região e os inimigos nela presentes, além de ter mecânicas únicas e arte exclusiva. É normal e esperado que seus encontros com bosses terminem de forma desastrosa (haha), o jogo realmente é difícil e você será punido por erros. Os bosses têm mecânicas desafiadoras, e é necessário entender essas mecânicas para poder superá-los. Às vezes pode ser necessário repetir a luta mais de uma vez para entender, mas, uma vez que você compreende, é extremamente gratificante vencer. Como os bosses se apresentam em 3 níveis, o nível 1 dos bosses é uma ótima oportunidade para esse momento de aprendizado.
Stress e Dificuldade
Stress é uma mecânica muito presente no jogo, tanto no sentido de o jogador ter que lidar com a dificuldade acima da média que o jogo apresenta, quanto como uma mecânica dentro da luta que pode afetar os seus heróis.
O stress dos seus heróis é como uma segunda barra de vida, e muitos inimigos vão tentar levar seus heróis à loucura. Ao atingir 100 de stress, a determinação do herói é testada, e, caso falhe, ele se torna aflito. Existem diversas aflições que podem trazer malefícios durante o combate, incluindo seu herói agir de forma irracional e fora do seu controle, atacando sozinho, passando turno e até mesmo atacando outros membros da party. Caso a determinação dele não falhe, ele se torna inabalável, fica mais forte e ajuda os outros membros a aliviar o stress, funcionando como um farol de esperança dentro da dungeon.
A dificuldade do jogo é punitiva e faz parte da experiência esperada. O jogo é desafiador e te chama a tentar superar os desafios e lidar com as consequências de quando as coisas dão errado. Os inimigos são fortes, às vezes as situações não vão sair como o esperado e você precisa lidar com isso ou, às vezes, abandonar alguma quest.
Atmosfera, Arte, Música e Afins
O jogo traz uma atmosfera lovecraftiana que transita entre o terror cósmico e o fantasioso, com elementos de ambos muito bem definidos. O desenho reflete essa atmosfera e transmite o carinho dos criadores pela sua criação. Cada detalhe é bem pensado na arte, tanto das dungeons quanto dos bosses e dos heróis.
O jogo conta com uma narração espetacular que, alinhada com a música ambiente, ajuda a manter um clima de tensão nos momentos certos e um clima de vitória quando obstáculos são superados. Eu recomendo a quem for jogar que faça uma dungeon sem tocha para poder ouvir ao máximo o que os desenvolvedores planejaram para a atmosfera de terror do jogo.
É, sem sombra de dúvida, um dos jogos mais bem trabalhados artisticamente que eu já vi.
DLCs
As DLCs valem a pena serem adicionadas ao jogo, já que adicionam muitas mecânicas e bosses diferentes, mas vale ressaltar que elas também aumentam EXPONENCIALMENTE a dificuldade do jogo. Muitas mecânicas novas podem tanto ajudar quanto atrapalhar durante quests, além de trazerem ótimas novas histórias.
Um dos melhores jogos que já joguei, se não o melhor jogo que já joguei. Recomendo a todos.
This game has been out for a fair bit, and has been pretty popular in that time, so if you're reading this you probably already know or at least have an idea of what this game is like, but I'll leave a review anyway.
In Darkest Dungeon, you play as the inheritor of a once rich and glorious estate before an exceptionally bored and indulgent ancestor of yours ruined everything with every kind of evil magic from D&D and horror movies, so now you have to pick up the pieces. To do this, you manage a hamlet of run-down buildings and enlist mercenaries of various classes to go into the various dungeons making up the estate. These dungeon delves make up the majority of the game, and a lot of thought and attention has been put into it.
At its core, Darkest Dungeon is about endurance. Delving into the dungeons involves moving from room to room in randomly-generated maps, with anything from enemy encounters, traps, and objects that are equally capable of hurting you as giving you boons and loot. Battle are turn-based and largely as randomly generated as the dungeons you fight in. They're simple in concept but packed with details that you need to learn to exploit, or be dominated by. Everything is designed to make you make difficult choices and plan ahead properly, and will punish you hard if you mess up. Even when you're not adventuring, the game's demands of you to succeed and progress are high, as much of your progression requires gold, forcing you to decide what's most important to devote your resources to at any point.
If you are up for a challenging game that rewards you for properly utilizing its tools, this is one of the best options you might ever have. Everything about it, from the difficulty, art style, and theme blend perfectly into each other and result in a phenomenal game. It will never be for everyone, but the best game/books/movies/anything never are.
I'm part of a dying breed that enjoys calculated decisions that require critical thinking and this is a turned based game that scratches that itch well. I've enjoyed playing this game over and over, always a good one to revisit.
Love this game, great turn based combat, style, atmosphere, and narration. VERY challenging, the dark souls of RPGs, it can be very frustrating at times and be prepared to lose heroes left and right at the start.
Great game, at this point the balance feels truly polished. However, I do not appreciate what I can only describe as an actively hostile user interface that will secretly alter your selections and will make you f*** up if you're not double checking every click
(selected mission changes if you move from/to the Embark screen, active character changes when they act due to quirks and will make you click traps/curios with the wrong person), item/map tab also switches on its own.
Loving it so far! I'm having a great time and loving the difficulties it provides and the lore and art is amazing. A great turn based dungeon type game. A MUST HAVE GAME. 11/10, extra point for art style.
really hard and really addicting, you can come up with really creative setups. There are no bad characters, they can all excel and be good (except antiquarian but thats because they're supposed to be there to buff your loot in exchange for having to put up with their weakness)
Such a good rouge-like game with a dark twist. Love the re-playability and the diversity of play styles allowed. Always a good challenge.
Tough with a high initial learning curve DD is very fun and rewarding, i would also highly recommend getting the DLCs as they are all high quality and add so much content to the game.
I modded this so every character was a woman, fat, and almost naked. Awesome game with a great art style 10/10.
If you like challenging turn based combat with rogue like elements, this game is for you.
This game makes me really angry but its also a really good game so ill continue to get angry
Game is good.
Require thunk to beat.
Me no beat.
Me caveman.
Me keep play anyway.
Darkest Dungeon is a 2D RPG game in which you and your group of brave adventurers go on quests to the titular darkest dungeon and its surroundings.
Gold, diamonds and lots of juicy gear await in this randomly generated environment. Doesn't sound too dark does it? But just add monstrous and deadly monsters that seem to have crawled out of a poorly closed book by H.P. Lovecraft, and suddenly you have a game as black as night.
You must face these monsters in battle, and if you fail, your hapless heroes will die a gruesome death - and as is often the case in life, they will never recover from it. All they will be left with is a grave in a cemetery, an empty place in your heart, and the need to recruit fresh meat for slaughter.
The combat system is great, fun, difficult, and in some ways unconventional. The most characteristic element of the entire system is the emphasis on the positional arrangement of your party and the enemy. Some abilities will only work when the hero is standing at the very back or front, while others can only target enemies in a specific row.
Manipulation of the enemy's position as well as one's own position thus becomes an absolutely key skill. When your bounty hunter pulls an enemy wizard with a handful of grapples into the front line with his chain hook, you'll knock him down faster than he can start cursing you. And since this moves enemy melee units further away from you, it's a double win for you. Worse, of course, is that the enemies will try to do the exact same thing to you, and often do better.
Even after many hours in the game, there is still something to discover. New bosses, new environments, new types of tasks, new equipment and indeed new disabilities for your unfortunate heroes, all this contributes to the desire to have one more quest before bed, this time actually the last one. And five quests later it's three in the morning and you don't mind even getting up in the morning because it's just a great and fun game. Add to that a wonderfully atmospheric visual concept and an appropriately dark narrator, and you have Darkest Dungeon in front of you. 60%
The roleplaying game where you play the victim, 10/10 would recommend.
Darkest Dungeon is an atmospherically intense and strategically challenging game that immerses players in a dark, medieval world filled with nightmares and psychological tension. Developed by Red Hook Studios, this turn-based RPG masterfully combines horror and strategy, creating a deeply engaging experience where players face the effects of stress, fear, and mortality.
The gameplay focuses on leading a group of flawed heroes through increasingly treacherous dungeons filled with deadly enemies, traps, and harrowing surprises. Unlike many RPGs, Darkest Dungeon puts significant emphasis on the psychological impact of adventuring, introducing a stress system that adds a unique layer of depth and difficulty. Each character can develop quirks or afflictions that impact their behavior and performance, requiring the player to manage not only health but also the mental well-being of their team.
The art style, inspired by gothic horror, is hauntingly beautiful, with dark, hand-drawn visuals and atmospheric sound design that build a foreboding mood throughout. The narration by Wayne June is particularly notable, adding gravitas and immersing players further into the game’s brooding ambiance.
Darkest Dungeon is a game that rewards careful planning, adaptability, and patience, and it does not shy away from punishing mistakes. For players who appreciate a challenge and a dark, thought-provoking experience, this game offers a memorable journey through despair and endurance. It’s a rare gem that stands out in the RPG genre by focusing not only on physical battles but also on the psychological toll of a world that relentlessly wears down even the strongest heroes.
Fantastic game and one of a kind,might seem brutal at first but slowly you get used to your favourite champions dying and you learn little by little how to deal with every enemy you come across
I RECOMMEND THIS GAME ONLY FOR HARDCORE GAMERS who like extra challenges for the sake of challenges. most of the challenges will be pretty standard and repetitive.
i dont mind a game that buffs the enemies, but one that continues to nerf the player just to nerf them? is boring.
I LOVE punishing games but this game just adds features to fuck you lol its punishing just for the sake of punishing sometimes. I came to this game expecting really sick strategy and what strategy it does have is completely based on RNG and an idea of "how can we nerf the character in really boring, annoying ways" like making you have turns where you cant do anything because your guy got moved two rows back, or stress mechanics pounding in your ear every 3 seconds ticking down a billion stress because your guy stubbed their toe while walking...
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for example the movement is completely annoying and gets in the way of \
fun. having your guys moved around just f's your party completely, screws up any strategy you had unless you literally have specific moves to counter it. this is not a fun mechanic
EARLY GAME bosses get like 3 hits to your one. THE SIREN BOSS uses her player stealing move literally back to back, and its the stupidest thing. like to have enemy bosses spamming their best move? its dumb, annoying and ruins the immersion completely. like i get it a boss that steals your character, cool gimmick, now lets make it guarded so your already crippled 3 3 party members cant even hit it and also, THE MOVE NEVER RUNS OUT BY THE WAY SO YOU get a lame boss fight where you bring in an entire team just to not use one of them during the boss fight.. if there was some skill based way to counter it, but when she does 3 moves back to back and all of them are that one how are you supposed to rely on stun? or dodge?
i hope the sequel made the movement less boring i mean, your team gets randomly ambushed and your healers are in the back due to rng. oh well your run is over because your front liners dont have movement moves...
the game should not nerf you that hard for not specifically having movement attacks. what if you just dont like them? too bad use them anyway's because its the meta? thats not how good games are designed.
like choosing different layouts should be balanced... there are classes i barely use because they are just awful, and classes i literally need to have every time or its gg. like this game REQUIRES you to have one or two healers in your party at all times, theres literally no way around not having a healing character unless youre over levelled, and i believe thats a weakness of the game, its not like provisions even do enough to be a viable source of healing besides heart attacks in the walk menu's.
stress is an overbearing mechanic. every 2 seconds in a fight im getting a stress debuff and its always for double what i could conveivable consider keeping up with healing. i target stress casters
overall 7/10, because this is one of the only times ive ever genuinely felt like a game was designed to be unfair, not just hard, but actually annoying and dissappointing to play, had been excited for a few years to play it only to realize, its broken systems are
"le hard because le gamer" in ways that are just punishing to be punishing, not because they are interesting or fun mechanics that add complexity and fun.
games like this should allow for a variety of playstyles and darkest dungeon ends up just being very samey. maybe you have some buff/debuff/marked combos, or you do a plague or bleed team, or you do a buff max team, and then, you realize thats it... certain playstyles are actually just too nerfed to actually be good
i like this game, but again for anyone considering buying it just know its really infuriating and was designed to just be unfair sometimes in the name of a challenge.
you will be getting a challenge, but again, it comes with a really frustrating annoying gaming experience, where you constantly are thinking to yourself "no way it was actually designed to be like this, to be fun? this is so stupid"
going to continue to grind this game to see if i still feel the same way soon
it's a deep RPG. The stress mechanic is pretty stressful. but i can see how it add to the atmosphere of the game. It's tough when your favorite characters die permanently. Just learn to cut and run when needed. Live to fight another day.
Is good game. You have almost assuredly heard of it before, it is as advertised, a good game.
I love this game - one of my all time favourite experiences. I would definitely recommend if you enjoy difficult games!
honestly, very addictive and great to play. love the game mechanics and how the game teaches you on how hard it can be. definitely one of the best game i ever played
It's the Darkest Dungeon, the only game that makes me feel frustrated, enraged, and in love all at once. 10/10—I'd alt+F4 before my expedition fell to back-to-back crits. 10/10 game. I would stress over it again and again.
This game has a really steep learning curve. It's pretty much guaranteed that some of your characters will die eventually, regardless of how prepared you are. But it's really rewarding when you finally start getting the mechanics. I'd recommend starting on the easier mode until you adjust to it and then switching to harder difficulties.
There’s a lot to like about Darkest Dungeon. The game consists of a unique IP that nails the theme of Lovecraftian horror. The voice acting from the ancestor in particular is simply magnificent. There’s also a ton of variety to the teams of champions you can put together and each region has its own unique look and feel.
So why the negative review?
Because Darkest Dungeon mistakes unfairness and frustration for challenge and doesn't respect the player’s time. This really becomes apparent towards the end of the game when you take on the Darkest Dungeon itself. The Darkest Dungeon is full of powerful enemies and can only be attempted by the most experienced and well-equipped heroes. Even a strong, balanced party is no guarantee of success as the RNG mechanics in the game can mean a party wipe even when you’re well-prepared and do everything right.
In and of itself, this isn’t a problem. Many people, myself included, enjoy an element of difficulty and even RNG in their games. The issue is that recovering from a party wipe is extremely time consuming, with you needing to train up a new team and invest in equipping them with items and abilities. Frankly, that part just sucks. It’s one thing for me to lose my party due to RNG. But don’t then not give me a chance to try again unless I invest hours grinding dungeons I’ve already cleared.
If that doesn’t bother you, by all means pick up this game. But if that sounds like something you might not be into, I suggest playing a different game instead.
The game offers a pretty good exploration and survival experience, very harsh and realistic.
Ah, what a game. The aesthetic is excellent both in the story and the artwork. Sound design is thoroughly enjoyable ("Back to the pit" gets me every time I hear it). Gameplay seems quite punishing at first but once you start understanding the relationships between classes and can assemble effective parties with a few successful quests under their belts I found my successes became significantly more consistent. That being said, you always have to have your wits about you.
The difficulty progression in the game is best defined as sharp steps rather than a more continuous increase. I find this really fun because it brought me into a loop where I was finally doing really well on the first tier of missions and when I tried my hand on the second tier with a strong party, I got beat down. It was humbling and required me to rethink my strategies and understand where I was failing. I found it very rewarding and there are multiple instances where you encounter these difficulty steps.
It's a rogue-like so it's repetitive by nature but I find that the repetition of the game fits the story well enough that it doesn't feel forced to continue to revisit the same places. There is an overworld/hub type location where you choose your party and which quest they will attempt. The resources you gather from quests are used in the hub to upgrade various mechanics to help improve your party either by buffing them or simply soothing the physical and psychological wounds they accumulate during their delving.
The game is violent and intense so if you've somehow gotten to this point thinking it will be a pleasant and upbeat game, please know it is not. Horror, death, gore and insanity await you in the Darkest Dungeon.
This is a great game. I enjoyed the atmosphere, music, art ... and sounds. Oh, those sounds when you get hit by tree branch or clawed with chela. I actually liked this game more than I thought I would. I'm usually not a big fan of stressful games, but here all is turn-based and sort of manageable.
For me this game also feels like tribute to the mythos created by H.P. Lovecraft - which I'm also a fan of. It also reminds me of a poem "Do not go gentle into that good night" by Dylan Thomas.
If you're hesitating with this game, give it a shot. You might be surprised.
After 2k hours of gameplay I can say that this game has a grip on me. Even going through all of the randomness, merciless and brutal darkness of its levels. Ironically it has become a sort of "comfort game" for me. I sometimes install it for a few months, and when I think I don't have anything else to play, go back to it. I guess it is right that the darkest dungeon is not only just a place.
One of the greatest rpg/rougelites Ive played. My hours are actually much hire as Ive played this on ps4 a shit ton. Very satisfying game loop and you get attached to your heroes so when they level up and die it means something. Couldnt recomend this enough!
i might actually be obsessed with this game. the aesthetics are top tier and the overall design is amazing. while there can be moments of genuine frustration, building up your characters and the hamlet feels worth it.
i highly recommend getting the dlc also, they’re quite enjoyable.
>be me
>buy the game on the "turn-based rpg games" sale
>Enjoy the dungeon crawling and team assemblement mechanics
>Lose your mind because your team either gets afflictions or just dies out of random heart attack
>Later on just accept that you'll lose stuff, learning a life lesson on the way that "nothing lasts forever"
10/10 for it's years the graphics are very well made, and the gameplay just doesn't feel boring, especially that you are able to mod the game any time or hop on the free DLC you get with the purchase. That's all from me tho, If you're looking for a good turn based rpg game, then this is it.
10/10. This game will be incredibly stressful, but work will be a lot less stressful after playing it. We all know to keep win conditions in mind in life and make decisions based on what'll accomplish the win condition best with minimal cost, and not to stress the stuff that exists outside of that (like if you're at work, things are getting overloaded, but you're not the one responsible for that. your win condition is getting paid and maintaining your standing and opportunities, you just have to worry about doing well enough to accomplish that, not where that leaves the company), but knowing that and actually internalizing it are two very different things. Well, fear not! Darkest Dungeon will hammer that lesson into the depths of your soul! Sure, the process is painful, but you can't make an omelette without cracking a few skulls
Madness is the name of the game. The stress management mechanic is incredible. Steep learning curve but the mystery and puzzle aspect keeps me coming back.
Really fun if you define fun as challenging and sometimes frustratingly annoying.
Just be in for a grind. Especially if your going in blind or you make bad decisions.
This game fucks. The better you get and the more you learn about its mechanics the more you love it. You want a tough turn based Strategy game that has unique mechanics? This is one of the best ones. Im 66 hrs in, in two weeks, havent even done ANY of the hard shit lmao. Check it out boys
This game is not very easily accessible to players who have ever even considered making a mistake during combat. I have made very little progress in my 76.4 hours. I'm rating it up because it is a good game, but I'm playing on the easiest of easiest and I just can't make progress.
Honestly, I like turn based combat and rigue-like elements. But this game is insanly repetative and it relays way too hard on online guides. I understand the element of getting screwed by RND and being on the edge, but what's the point if nothing else is interesting about it? It's too simple where it matters, like skill variety and character building, and way too over complicated on the boring aspects of turn based combat. Like reading many pages online on what exactly should you pair against every type of enemy. The story is kinda trash? I don't know maybe it was also hidden in some wiki... I honestly can not recommend this.
3/10
You have to really like the grind in this game to push it all the way to the end. Otherwise you'll feel like me, spending dozens of hours on this game only to feel like you have made no progress at all. If you're kind of hesitant of the games difficulty then I would say either try this at a discount or give it a pass. DD has a great style and a top notch atmosphere but everything else gameplay wise really weighs it down.
5/10 probably?
I played this game for over 80 hours so you would think I would at least mildly recommend it but ultimately I gave up. It's just not worth it. The art is beautiful, the character types are all interesting, and I do like exploring the dungeons, but this is a case where you really aren't rewarded or incentivized enough to keep going. For me, its not about difficulty so much as a reason to care. I've played plenty of punishing games that at least have a sense of progression. But I got to the final series of dungeons here and reached a place where I was essentially being forced to restart after losing my party over and over again: yes, you can start with higher level party members, but that doesn't really give you the boost you need, and you can grind your way all the way back to maximum and still die and be put back at square one.
I love Hades even though it also involved playing through the same levels over and over because every single time you died you still gained something you could use toward your next run. I just don't think this game was compelling enough to stay with. Maybe I'll try the sequel?
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Дополнительная информация
Разработчик | Red Hook Studios |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 17.11.2024 |
Metacritic | 84 |
Отзывы пользователей | 91% положительных (51477) |