Разработчик: Red Hook Studios
Описание
Поддерживаемые языки
(На данный момент игрой поддерживаются только следующие языки: английский, немецкий, французский, русский, польский, чешский, испанский, итальянский и бразильский вариант португальского.)
Об игре
Darkest Dungeon — сложная пошаговая ролевая roguelike-игра с готической атмосферой, в которой приключения персонажей сказываются на их душевном здоровье.Вам предстоит собрать, обучить и возглавить команду героев, у каждого из которых есть свои недостатки. Команду нужно будет провести по жутким лесам, опустевшим заповедникам, обрушенным склепам и другим опасным местам. Сражаться придётся не только с немыслимыми врагами, но и со стрессом, голодом, болезнями и непроглядной тьмой. Раскрывайте странные тайны и отправляйте героев в бой со страшными монстрами при помощи новой стратегической пошаговой системы боя.
- 3 режима игры и более 80 часов геймплея
- Поддержка пользовательских модификаций в Steam Workshop
- Система психозов — сражаться предстоит не только с монстрами, но и со стрессом! Герои подвержены паранойе, мазохизму, нелогичному поведению и многим другим состояниям, влияющим на игру.
- Стильная графика, будто нарисованная пером от руки.
- Новая пошаговая система боя столкнёт героев с многочисленными порождениями зла.
- 16 (и будут новые!) игровых классов: чумной доктор, дикарка и даже прокажённый.
- Лагерь, где можно залечить раны или выступить с воодушевляющей речью.
- Город с трактиром и монастырём, где измученные герои могут отдохнуть и снять накопившийся стресс.
- Классические черты компьютерных RPG: необратимая смерть героев, опасные подземелья и возможность проходить игру несколько раз.
Сумеете ли вы дать отпор потусторонним ужасам, захватившим ваше родовое поместье?
Действуйте на свой страх и риск!
Награды и номинации
- PG Gamer: Best RPG of 2016
- Game Informer - Best RPGs of 2016: 3 Awards
- IGN - Best of 2016: 2 Nominations
- IGF 2016 - 3 Nominations
- Rock Paper Shotgun - 50 Best RPGs of All Time
- PAX 10 - 2015
- Game Debate Best Indie Game 2016
- SXSW Gamer's Choice Nominee 2015
- MMORPG - Best Indie RPG (Pax East 2014), Best RPG Nomination PAX Prime 2014
- Indie Megabooth Selection - PAX East 2014, PAX Prime 2015
Поддерживаемые языки: english, french, german, spanish - spain, czech, polish, portuguese - brazil, russian, italian, simplified chinese, korean, japanese
Системные требования
Windows
- ОС *: Windows XP
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Open GL 3.2+ Compliant
- Место на диске: 2 GB
- Дополнительно: 1080p, 16:9 recommended
- ОС *: Windows 7+
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Open GL 3.2+ Compliant
- Место на диске: 2 GB
- Дополнительно: 1080p, 16:9 recommended
Mac
- ОС: OSX 10.9+
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Open GL 3.2+ Compliant
- Место на диске: 2 GB
- ОС: OSX 10.9+
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Open GL 3.2+ Compliant
- Место на диске: 2 GB
- Дополнительно: 1080p, 16:9 recommended
Linux
- ОС: Ubuntu 18.04
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Open GL 3.2+ Compliant
- Место на диске: 2 GB
- Дополнительно: 1080p, 16:9 recommended
- ОС: Ubuntu 18.04
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Open GL 3.2+ Compliant
- Место на диске: 2 GB
- Дополнительно: 1080p, 16:9 recommended
Отзывы пользователей
Is good game. You have almost assuredly heard of it before, it is as advertised, a good game.
I love this game - one of my all time favourite experiences. I would definitely recommend if you enjoy difficult games!
honestly, very addictive and great to play. love the game mechanics and how the game teaches you on how hard it can be. definitely one of the best game i ever played
It's the Darkest Dungeon, the only game that makes me feel frustrated, enraged, and in love all at once. 10/10—I'd alt+F4 before my expedition fell to back-to-back crits. 10/10 game. I would stress over it again and again.
This game has a really steep learning curve. It's pretty much guaranteed that some of your characters will die eventually, regardless of how prepared you are. But it's really rewarding when you finally start getting the mechanics. I'd recommend starting on the easier mode until you adjust to it and then switching to harder difficulties.
The game offers a pretty good exploration and survival experience, very harsh and realistic.
Ah, what a game. The aesthetic is excellent both in the story and the artwork. Sound design is thoroughly enjoyable ("Back to the pit" gets me every time I hear it). Gameplay seems quite punishing at first but once you start understanding the relationships between classes and can assemble effective parties with a few successful quests under their belts I found my successes became significantly more consistent. That being said, you always have to have your wits about you.
The difficulty progression in the game is best defined as sharp steps rather than a more continuous increase. I find this really fun because it brought me into a loop where I was finally doing really well on the first tier of missions and when I tried my hand on the second tier with a strong party, I got beat down. It was humbling and required me to rethink my strategies and understand where I was failing. I found it very rewarding and there are multiple instances where you encounter these difficulty steps.
It's a rogue-like so it's repetitive by nature but I find that the repetition of the game fits the story well enough that it doesn't feel forced to continue to revisit the same places. There is an overworld/hub type location where you choose your party and which quest they will attempt. The resources you gather from quests are used in the hub to upgrade various mechanics to help improve your party either by buffing them or simply soothing the physical and psychological wounds they accumulate during their delving.
The game is violent and intense so if you've somehow gotten to this point thinking it will be a pleasant and upbeat game, please know it is not. Horror, death, gore and insanity await you in the Darkest Dungeon.
This is a great game. I enjoyed the atmosphere, music, art ... and sounds. Oh, those sounds when you get hit by tree branch or clawed with chela. I actually liked this game more than I thought I would. I'm usually not a big fan of stressful games, but here all is turn-based and sort of manageable.
For me this game also feels like tribute to the mythos created by H.P. Lovecraft - which I'm also a fan of. It also reminds me of a poem "Do not go gentle into that good night" by Dylan Thomas.
If you're hesitating with this game, give it a shot. You might be surprised.
After 2k hours of gameplay I can say that this game has a grip on me. Even going through all of the randomness, merciless and brutal darkness of its levels. Ironically it has become a sort of "comfort game" for me. I sometimes install it for a few months, and when I think I don't have anything else to play, go back to it. I guess it is right that the darkest dungeon is not only just a place.
One of the greatest rpg/rougelites Ive played. My hours are actually much hire as Ive played this on ps4 a shit ton. Very satisfying game loop and you get attached to your heroes so when they level up and die it means something. Couldnt recomend this enough!
i might actually be obsessed with this game. the aesthetics are top tier and the overall design is amazing. while there can be moments of genuine frustration, building up your characters and the hamlet feels worth it.
i highly recommend getting the dlc also, they’re quite enjoyable.
>be me
>buy the game on the "turn-based rpg games" sale
>Enjoy the dungeon crawling and team assemblement mechanics
>Lose your mind because your team either gets afflictions or just dies out of random heart attack
>Later on just accept that you'll lose stuff, learning a life lesson on the way that "nothing lasts forever"
10/10 for it's years the graphics are very well made, and the gameplay just doesn't feel boring, especially that you are able to mod the game any time or hop on the free DLC you get with the purchase. That's all from me tho, If you're looking for a good turn based rpg game, then this is it.
10/10. This game will be incredibly stressful, but work will be a lot less stressful after playing it. We all know to keep win conditions in mind in life and make decisions based on what'll accomplish the win condition best with minimal cost, and not to stress the stuff that exists outside of that (like if you're at work, things are getting overloaded, but you're not the one responsible for that. your win condition is getting paid and maintaining your standing and opportunities, you just have to worry about doing well enough to accomplish that, not where that leaves the company), but knowing that and actually internalizing it are two very different things. Well, fear not! Darkest Dungeon will hammer that lesson into the depths of your soul! Sure, the process is painful, but you can't make an omelette without cracking a few skulls
Madness is the name of the game. The stress management mechanic is incredible. Steep learning curve but the mystery and puzzle aspect keeps me coming back.
Really fun if you define fun as challenging and sometimes frustratingly annoying.
Just be in for a grind. Especially if your going in blind or you make bad decisions.
This game fucks. The better you get and the more you learn about its mechanics the more you love it. You want a tough turn based Strategy game that has unique mechanics? This is one of the best ones. Im 66 hrs in, in two weeks, havent even done ANY of the hard shit lmao. Check it out boys
This game is not very easily accessible to players who have ever even considered making a mistake during combat. I have made very little progress in my 76.4 hours. I'm rating it up because it is a good game, but I'm playing on the easiest of easiest and I just can't make progress.
Honestly, I like turn based combat and rigue-like elements. But this game is insanly repetative and it relays way too hard on online guides. I understand the element of getting screwed by RND and being on the edge, but what's the point if nothing else is interesting about it? It's too simple where it matters, like skill variety and character building, and way too over complicated on the boring aspects of turn based combat. Like reading many pages online on what exactly should you pair against every type of enemy. The story is kinda trash? I don't know maybe it was also hidden in some wiki... I honestly can not recommend this.
3/10
You have to really like the grind in this game to push it all the way to the end. Otherwise you'll feel like me, spending dozens of hours on this game only to feel like you have made no progress at all. If you're kind of hesitant of the games difficulty then I would say either try this at a discount or give it a pass. DD has a great style and a top notch atmosphere but everything else gameplay wise really weighs it down.
5/10 probably?
I played this game for over 80 hours so you would think I would at least mildly recommend it but ultimately I gave up. It's just not worth it. The art is beautiful, the character types are all interesting, and I do like exploring the dungeons, but this is a case where you really aren't rewarded or incentivized enough to keep going. For me, its not about difficulty so much as a reason to care. I've played plenty of punishing games that at least have a sense of progression. But I got to the final series of dungeons here and reached a place where I was essentially being forced to restart after losing my party over and over again: yes, you can start with higher level party members, but that doesn't really give you the boost you need, and you can grind your way all the way back to maximum and still die and be put back at square one.
I love Hades even though it also involved playing through the same levels over and over because every single time you died you still gained something you could use toward your next run. I just don't think this game was compelling enough to stay with. Maybe I'll try the sequel?
Darkest Dungeon is a game I didn't expect at all to enjoy. A few years back, if you asked me what kind of games I disliked the most, turn based games in general would definetly be in the top 5. I just couldn't fathom that a game that didn't require quick reflexes all the time and was less focused on mechanical skill could be fun. To me, slow = bad 99% of the time.
But then I actually gave this thing a shot and now, I'M HOOKED. DD is one of those games that fucking bombards you with shit and just says: "here's the good stuff, figure it out"
There is a lot of information to take in. Every character has individual skills, stats, and quirks which can and will change, constantly. Those quirks can impact how a character plays in both positive and negative ways, giving them slight buffs like more accuracy or health or straight up not allowing them to visit certain buildings at your base or making them more vulnerable to disease. And all of that information can feel pretty overwhelming, but when you actually take the time to learn how everything works and what you can do with each character (and eventually filtering out the less useful stuff), things start getting more simple and it is, surprisingly, pretty exciting.
But what is, really, Darkest Dungeon? Unlike what many would lead you to believe, it actually isn't a roguelike. Darkest Dungeon is like if you were playing a tabletop RPG with your friends where everyone has a character with skills and stats and quirks, but instead of having everyone control a specific character, you control everyone. That and you can also have a much bigger party than usual, but can only take so many of your characters for a mission. The game consits of many missions that are given to you where each has a different objective, will give specific rewards and has more or less leveled enemies depending on the difficulty. Your goal is to keep playing those missions and slaying each of the areas' main bosses until you can reach the darkest depths of the land and conquer whatever lies down there.
Of course, like an RPG, if a character dies, they're gone, no bringing them back. That's the game's biggest trait and honestly one of the best things about it.
To play, you'll need to put the ol' brain to work. Every fight consist of your guys against the enemies, and every mission consists of a big area where you'll have many different fights. Sometimes the objective is to kill everything, sometimes it's to explore most of the area, what matters is, to win, you gotta think. Assess what you have and how it can react with what the enemies have and make the best decision. Do it enough times and you take those fuckers down. Every character has different skills and specialize in different things. The Vestal is a support that uses light to heal and expose enemies, the Leper is a big all-or-nothing damage dealer with high damage but low accuracy, the Arbalest is a hybrid class with range attacks and healing skills that works best when positioned at the back lines. The trick is to make all of those capabilities work together, and when they do, DAMN does it feel good.
One thing I love about the game is how much care and customization you can have with each of your characters. They might be just PNGs on screen, but play this for a few hours and you'll get ATTACHED to these little fellas. The game knows how much you can love your characters, and it expects you to. Each character will require special care if you want them to persevere, and that's just the consequences of constant battle. As you play the game, your characters will grow. They'll learn new things and get better at what they do, but they might also get bad habits whether it be because of the barely survivable living conditions of the era or because of the demonic beasts living at their doorstep, and those bad habits will hurt in the long run. So the game gives you the opportunity to treat them. Are they showing bad behaviour that will affect their combat? Treat whatever problem they have and make them normal again! Did some random eldritch horror spit toxic shit at them? Cure whatever disease it is they got from that thing! Are they under too much stress? Send them off to drink, gamble, or simply meditate at the local church. Otherwise, get ready to deal with a very unstable and inefficient lil' guy. You can also upgrade their armor and weaponry, teach them new skills or enhance the ones they already have. Give them new things to do while they rest inbetween battles during a long mission so they can more easily dispell the ever-looming discomfort that is just having to exist in this fucking place. Your characters are your champions, your heroes, your people. Help them and they will help you do whatever you want. That's Darkest Dungeon.
It's also worth mentioning how fucking charismatic this game feels. The artstyle is absolutely fantastic, with everything here feeling brutal and dark even while the light shines brightest. Sound design is also very important for any game, and it is all so well done here. Every skill used, every blow struck, every enemy's death noises are perfect. You can feel the ground shaking when the Leper puts his giant sword down, you can feel everyone being more at ease when your Vestal heals your entire team, all of those things are accomplished with amazing work from the sound design team. And finally, the voice acting is the icing on the cake. The narrator is supposed to be the guy that started all this, a rich monarch that gave it all away for a peek at the dark and mysterious, and his mistakes are the sole reason why we're even here. And the actor does an amazing job, the delivery of his lines while you're in combat just adds more weight to everything. Got a critical hit? Excitment fills the air! The enemy got a crit instead? Fear, stress, and a sense of urgency is instantly stabbed into your brain (and your characters', literally). Everything falls into place for an experience that is like no other.
Darkest Dungeon is a game where you'll need to think. Make new strategies, consider your enemies and their weaknesses, your allies and their strengths. Yes, you will get fucked by random shit. Yes, you might feel like your world is ending when a boss takes half of your team's health in a single swing, and you can BET you'll be thinking about that fight for DAYS, but not that many games will make you feel this attached to a bunch of mute pixels on a screen. That's how great this thing is.
This is a game where every choice matters. When you start a battle, there are infinite possibilities to what might happen and it's your job to find the best one, even if the game throws the worst shit possible at you, with smart enough thinking and creative strategies you can get to the end. And that's the fun of the game: seeing your ideas work, the puzzle pieces falling into place like your enemies fall to your sword.
It's also worth noting how great the modding scene is for the game, the workshop is fully functional and you can find a lot of amazing mods there. From simple gameplay tweaks to straight up new classes with new skills, sprites and animations, you can download these with just a few clicks and enjoy new batches of content for free!
If you're worried about the games RNG factor, don't be. If you're like me and you're just looking for fun, the randomness will be your new dopamine fountain. From critical hits decimating enemies out of nowhere to getting impossible status checks, this shit feels awesome. This is a game that I'll be playing for a while and I urge anyone that finds it even slightly attractive to just give it a try. Darkest Dungeon is fun, it makes you think and rewards you for being creative and making smart decisions. It's filled with possibility, encourages creative play and with modded content coming out even to this day, it's bound to give you plenty of hours of fun.
Phenomenal game, unlike anything I've ever seen. Love the turn based combat paired with the unique features of quirks/stress along with the town upgrade. The theme, writing, narrator, and art work are quite the thing to behold. You won't regret playing this game
great game but i dun have time for grind over n over again just to upgrade building, coins n level,
also when your hero died, u lose all your progression, so now have to start grinding your new hero.
recommended for someone who suffered from depression
Darkest Dungeon is a brutal, turn-based RPG that challenges you to lead a team of flawed heroes through nightmarish dungeons filled with monsters and madness. With its gothic art style and stress-based gameplay, every decision you make weighs heavily on both survival and your party's sanity. The difficulty is unforgiving, with death being a constant threat, but the thrill of tactical combat and managing the psychological toll on your team makes every victory feel earned. It’s not just about battling monsters—you're fighting the darkness within.
Incredibly fun, brutally difficult. Darkest Dungeon pulls no punches and will punish you for absolutely anything it feels like, even if you didn't do anything wrong. This game is frustrating and unfair in all the best ways. If you like dungeon crawling, team building, or resource management, this game is definitely worth a shot.
i promise you will get stressed irl. and holy molly you will hate yourself alot
and you wish you were in the game to strangle the characters who always miss a strike or torture the enemies who keep dodging your attacks (fuck you pig spawns)
but still. LEPER IS THE GOAT!!!!!!!!!!
Kinda depressing but awesome game. Once I get past the initial "what do all these numbers mean" phase, I found a really neat time. I love the grave robber's dart attack, so fun.
Fantastic game!
Great atmosphere.
Interesting mechanics.
Lots of replay value.
Only downside is not all DLC are great; pick and choose what you like. Often on sale for low prices, so imo worthwile.
I love this game. Favorite game of all time. Veryy hard. Love hard games. Art style amazing. Take it from a lesbian.
Genuinely good game. Super stressful but super fun.
Really cool concept for a game, the atmosphere is great and it has some amazing artwork. Unfortunately, I did not enjoy my short time with it. Battles take a really long time and the game is incredibly hard, even at the easiest difficulty. Not for me at all, and I wouldn't really recommend it either.
Game is difficult in general but also has a learning curve, and is satisfying when you start figuring it out.
- Highly addictive
- Requires meticulous calculation
- You'll learn proper resource management
- The difficulty and the overall setting makes the gameplay extremely engaging
- The upgrade and reward system is one of the best in video game history.
This game is a genre itself, it holds an entire timeline in itself, truly a masterpiece.
Very fun and challenging game with a lot of variety for the person who likes theory crafting.
From the 8 hours i played the game seems awesome. After a few days the game wouldn't start, it would just tell me that Darker.exe tried to make unallowed changes (or something similar, my windows isn't set to english)
Anyone else had this issue, or knows a fix?
After playing a few hours today in the morning I closed the game. Opened it this night to play a little before going to sleep. My ~30 hours savegame is missing, so I mostly lost all the progress I made since I bought the game.
Apparently this is an issue that the game is having since release and it is not fixed yet.
I really loved the game, but right now I wish I could get a refound.
Edit: feeling defeated, I was preparing myself installing mods (for the first time) to play a new "refreshing" run, but my save game just came back from the dead (to haunt me, to untrouble me?). Why or how will remain a mistery for the end of times I guess.
I can only summarise the gameplay loop as clawing into a bad situation and pulling out a victory.
Going into this effectively blind has created utterly horrible scenarios, and I have been at the precipice of failure more than once. But every victory you rip out of the game's clutches feels earned.
That said, it can also be very crushing. It's very nature is to be unforgiving, and if you're not mentally prepared to go through that it's probably not the game for you. I am kind of masochistic in my gaming endeavours so despite being actual garbage at turn based games, this has been enjoyable.
Rest in peace, Spice the Plague Doctor. My arrogance led to your untimely demise.
Excellent. Graphics don't make a game, game play makes a game. Excellent loop: Dungeon, kill, loot, recover and repeat. Based devs 4sur.
I bought it on sale for a couple dollars. Even then, I feel like I wasted my money. The game is slow paced and too spread out. It introduces things quickly but makes it clear that you will have to grind quite a bit to utilize them. I've played for 6 hours, done a couple different dungeon runs, and have just gotten bored. The animation makes the pacing so slow and there doesn't appear to be a way to turn them off. The dungeon crawl is needlessly slow, not because it is hard, but because the damage you do is limited to low amounts while the enemy hits high. Having a healer is almost always necessary, which just means every turn you will be using that character just to heal. So you get 3 actions plus a heal every turn. All 3 actions together consistently cannot defeat a single low level enemy.
I have more fun playing FTL than this game.
Game Good. If you like good game, you like game good also is cause good is game.
But no for real, its a good rpg with a punishing mechanics.
If you are masochist shit like me, you would enjoy this game.
Now, ancestor voice begins to haunt my dreams
Game is very good and the Steam workshop mods bring it from a 8/10 game to a 9/10 game.
really fun game with really fun mods
Fun game, great sound track, great voice overs. Its like taking a bite of chocolate but its full of lemon salt glass and opium.
I never played games like this before, cool gameplay, narrator is top notch(this is really cool part), music is ok.
Game is kinda hard(at least until you get it). I think you need like few hours to understand how game works. It seems like you need a healer in your party, game is fun to play.
Very fun game, love the workshop community...Except for the gooners. You know who you are, you know what you've done. But to those who make those really cool characters that make sense, play good, and feel good in the game...I love you, fr, W mod makers, wonderful devs for making this game. This game is awesome.
One of the best indie turned based RPGs of all time. Masterfully balances a punishing difficulty so as to never feel overwhelming, a brilliantly realized world with a rich and setting and excellent art direction, and I can't help but shout out Wayne June's extraordinary voice work as the ancestor. Writing the review because the game is 85% off right now for $3.74 and it's a must buy for anyone with even a passing interest.
On a technical level this game is a masterpiece. The gameplay flows well, the artwork is amazing and the voice acting and story are immersive and interesting. I also have never had a problem with crashes that I can remember, even when playing with mods.
However I cannot recommend this game simply because it is not fun. This will invite controversy and probably insulting comments but I do not think this game makes for a good rogue-like or even a good challenge.
In a rogue-like you are supposed to get stronger with each death. To evolve and strengthen your characters until eventually you are able to overcome the difficulties, scale that wall and triumph over the antagonists. On the surface this seems to apply to Darkest Dungeon as well. However this gets marred by the presence of artificial difficulty. I hesitate to even call it RNG because I am pretty sure this is purposeful and intended: you are not supposed to win. You are not supposed to get better. You are supposed to die, in futile and frustrating ways because that is what the Dungeon Master (the developers) have decided is your fate.
This does not, to me, make a fun game to play.
Ultimately the enjoyment I take from this game gets nullified by the knowledge that even if I win, it will have very little to do with my understanding of the game or my skills as a player, and more to do with the fact that the game just decided to not screw me over just because, on that particular run.
I have noticed this kind of gameplay is getting more and more spread out in rogue-likes and I am not sure it is for the benefit of the genre.
Ultimately this game is not for me. If you like to throw yourself at a wall that, by definition, is designed to be unscalable unless you invest prohibitively long times and effort into it, then by all means, you will enjoy this game. Like I said, it is very well made. But I don't enjoy this kind of "challenge" and as such I cannot recommend it.
This game has so much potential but the lack of provided information just makes this not something I want to play. I don't feel like throwing myself at a brick wall thousands of times just to figure out what an item does.
I never though I would enjoy a game that would treat me so badly. Once I'm done with my current playthrough I'll do another one but modded, hell, I might give Black Reliquary a go.
If you're down for getting treated like garbage or unfair games this is right down your alley.
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Дополнительная информация
Разработчик | Red Hook Studios |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 03.11.2024 |
Metacritic | 84 |
Отзывы пользователей | 91% положительных (51385) |