Разработчик: Anamik Majumdar
Описание
Fight for love is a 2D Platform Action game based on the story of the major of Simdar army, Ron, whose mission is to protect the Simdar city from external and internal conflicts.
Ron used to live in Simdar city and it was the place where he grew up. When he was fresh out of high school, he joined Simdar army as General and later promoted to Major post and had lots of responsibilities over the security affairs of Simdar city and beyond. He was sent to the city of Brande to solve the case of mysterious disappearance of women and to rescue them unharmed. Meanwhile, they got another chilling news besides what had been mentioned already. The news was that there was a plan of a huge blast in the city by detonating time bombs. Ron agreed to take the case in his hand. After going through a lot of fight with the enemies he met a girl from his past whom he used to like during the high school days. It came to him as a shock when he realized that she was also the one among the victims who got kidnapped by the terrorists of Brande city. He desperately wanted to save her and all of the hostages at all cost.
Will Ron be able to save her along with other civilians and will he be able to protect the city from destruction?
Key Features
- 12 Levels to play!
- Lots of Enemies and Deadly Traps!
- Two types of firing modes!
- 3 Boss Battles!
- Challenging Situations and Hard to Master!
- Story driven.
Note: I am a solo indie game developer and I have done all of the graphics, animation, character design, programming except for the music. I hope you will enjoy the game.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP, Vista, 7, 8/8.1, 10
- Processor: Dual Core 1 Ghz or higher
- Memory: 4 GB RAM
- Graphics: 128 MB of Video Memory, Capable of Shader Model 2.0+
- DirectX: Version 9.0c
- Storage: 40 MB available space
- Sound Card: Any Compatible Sound Card
- OS *: Windows 7, 8/8.1, 10
- Processor: Dual Core 2Ghz+
- Memory: 6 GB RAM
- Graphics: 256 MB of Video Memory, Capable of Shader Model 2.0+
- DirectX: Version 9.0c
- Storage: 40 MB available space
- Sound Card: Any Compatible Sound Card
Linux
- OS: Ubuntu 14.04 or Higher
- Processor: Dual Core 1 Ghz+
- Memory: 4 GB RAM
- Graphics: 128 MB of Video Memory
- Storage: 30 MB available space
- Sound Card: Any Compatible Sound Card
- OS: Ubuntu 16.04 or higher
- Processor: Dual Core 1 Ghz+
- Memory: 6 GB RAM
- Graphics: 256 MB of Video Memory
- Storage: 30 MB available space
- Sound Card: Any Compatible Sound Card
Отзывы пользователей
had fun, good game
The combat is very intense and most of the time you have to fight in long range or sometimes in short range.
There are many traps in the game and the sewer stage is hell. You will need to use W and up button or right button to do a long jump to jump over some traps but it is very hard.
The art used in the game was unique and very good. As for the plot it is not bad it is like an action film. The hero is actually rescuing hostages from criminals . Not everyone will like this game. If you like anime art and platformer combat you might like this game.
While we had fun this was a frustrating experience.
What I will give this game, is that it allowed me to step into the shoes of an actual incel and understand their life. This game is the reason that videogames are linked to school shootings, and that is an outright fact.
Overall, I found the gameplay to be meaninglessly difficult alongside unnatractive visuals, as well as a disgustingly written and developed plotline which personally made me fill up my personal vomit bag.
The movie SAW couldn't make me afraid of saws, but level 6 did - FUCK LEVEL 6.
2.75 spikes/10 spikes per saw (so many saws).
It's an action platformer and a basic one at that.
I'll list all the problems I have with the game below and then have a shorter summary at the end.
Underwhelming throughout
Fight For Love starts with a long-winded, cringeworthy nice-guy infatuation story (that, in retrospect thankfully, can be skipped). Honestly, it would've been better without, or at the very least shortened. Perhaps small parts of it could have been included between levels instead of the whole thing showed in the beginning: this would have applied some useful pacing to the plot.
Then you shoot through levels of mobs that run straight towards you shooting and continue the same way if you don't shoot them in the back. And if they're out of screen, you can often kill them before they appear by simply holding shoot, which is viable because there's abundant ammo lying around. It's boring.
Later on though, the enemies become tanky bullet sponges so it's either avoid them or shoot them little bit at the time while jumping to cover - also boring.
Boss fights: as long as you won't touch them, it'll be alright, you can just shoot them until they die and pick one of the abundant health packs every once in a while. What's the point if there's no challenge or otherwise no point in dodging their shots?
Some levels host traditional platformer instakill traps like sawblades and lava. They're relatively easy to avoid though: it's supposed to be an action game after all. So why we're they included at all?
You got two weapon types: primary (assault rifle) and "secondary" (some sort of plasma rifle). There's a separate key for switching to either one: i.e. on my gamepad (there's keyboard controls too) 'X' switches to primary and 'Y' to secondary. Since there's only two weapons, why not just use one key to switch between modes?
As far as game design goes, it's full of bad choices.
Conclusions
I like the original art style and the hilarious bosses. But.
- Enemies are boring bullet sponges with little damage potential.
- Platforming is (too?) easy.
- Story is lame.
- It was ~45 minutes long, achievements 100% for beating all 12 levels.
Being <$1 game or a solo dev is not an excuse for depthless execution. Unfortunately, I can't recommend Fight For Love, and that wouldn't change without some major changes.
Also, the other action platformers by the same dev all look incredibly similar in gameplay. While I've not played them so far, it looks like these are being released once per month: E.g. The Christmas Gifts (2018 Oct 5), Super Strawberry Man (2018 Nov 2), and the latest before Fight For Love: Zack Y (2018 Dec 7)). While it's possible that the looks deceive, it anyway looks like the base template has not been updated much between games. I'm sorry but I'd suggest for the dev going back to the design board and for you, the customer, to skip these games.
EDIT: a small change of wording, a point added to the note about story, plus a word on visuals that I liked.
~Twistorian Curator~
Дополнительная информация
Разработчик | Anamik Majumdar |
Платформы | Windows, Linux |
Ограничение возраста | Нет |
Дата релиза | 16.01.2025 |
Отзывы пользователей | 50% положительных (4) |