Разработчик: Zen Studios
Описание
Play in VR for ultimate immersion.
Though not required, virtual reality immerses you in a way offered by very few turn-based RPGs. So go ahead – look around and enjoy the scenery…but do keep an eye open for the ruthless enemies awaiting the perfect moment to ambush as you marvel at your surroundings.
About the Game
Zen Studios’ modern homage to classic first-person dungeon-crawlers takes you to the land of Operencia, an unconventional fantasy world inspired by a faraway land referenced in countless Central European folktales. An old-school turn-based battle system combines with inspiration from unexplored mythology to offer an RPG experience that feels unique yet also familiar.
An unknown force has abducted the Sun King Napkiraly, leaving Operencia in a state of perpetual darkness – and eventual doom. From hidden royal tombs and cursed castles to an ascent up the World Tree to reach the Copper Forest of the Land of the Gods, explore diverse settings throughout the far reaches of the land…and beyond. Each location boasts its own unique atmosphere, visual style, level design and puzzles, and many take place entirely outdoors.
Operencia is home to an intriguing mix of unexplored mythology and fantastical versions of actual historical locations (e.g., Deva Fortress, Balvanyos) and characters (e.g., Attila, Seven Chieftains of the Magyars), all coming together to form one cohesive new gaming universe. Several of your own seven party members take influence from heroes of forgotten tales told hundreds of years ago, such as the brave knight Mezey and Sebastian the Dragon Slayer.
Along with a deeply strategic turn-based battle system full of spells and special skills to execute, tile-based movement encourages thorough exploration of each area. For added challenge, turn on Cartographer mode to plot out each of the 13 maps yourself. How many secrets will you find?
Breathtaking hand-drawn cutscenes and fabulous 2D character portraits bring the story to life in a style not easily compared to any other game. More than 30 colorful characters are fully voiced through top-tier performances authentic to the game’s Central European roots.
- Explore 13 diverse, puzzle-filled levels
- Defeat more than 50 enemy types
- Switch between 7 fully upgradable – and memorable – characters
- Robust difficulty settings allow you to select options such as limiting saves, implementing permadeath, and disabling auto-mapping to create your own
- Stunning visuals powered by Unreal Engine 4
- An epic orchestral score composed by Arthur Grosz
- Fully 3D environments, enemies and objects, plus high-fidelity advanced effects with dynamic shadows and lighting
- AAA Indie production quality and polish with top-tier voice acting, soundtrack, cutscenes and writing
Поддерживаемые языки: english, french, italian, german, spanish - spain, hungarian, japanese, polish, russian, turkish
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7/8.1/10 (64bit)
- Processor: Intel Core i5-2500K or AMD equivalent
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 760 (2048MB) or Radeon HD 7970 (3072MB)
- DirectX: Version 11
- Storage: 15 GB available space
- Sound Card: DirectX compatible sound card / integrated
- VR Support: SteamVR
- Requires a 64-bit processor and operating system
- OS *: Windows 7/8.1/10 (64bit)
- Processor: Intel Core i7-3770/AMD FX-8350 or better
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1060 / AMD Radeon RX 570
- DirectX: Version 11
- Storage: 15 GB available space
- Sound Card: DirectX compatible sound card / integrated
Mac
Linux
Отзывы пользователей
Fun, engaging DRPG. Pretty good voice acting and writing. Some creative special items that made it feel fresh.
Yikes. Echoing the sentiment from others about the weird directional grid based movement. This just doesn't translate at all in VR.....
It's pretty good I guess. Good character and equipment progressions. Puzzles were mostly good, though I admittedly used a guide for a quite a few of them as some solutions would have taken me much longer to complete than I wanted to spend on this game.
Tactical battles were of average-to-good quality in terms of maneuvers you can pull and enemy diversity. I played on normal setting and never died (though the last boss was close). Of course having used a guide, I never missed any secrets (i.e. I never missed any gear or experience), so played naturally, the game likely would have been tougher for me, but I don't think any more fun.
Major drawbacks includes lack of resource regeneration at the end of battle (forcing tiresome techniques) and a lot backtracking due to things you don't have yet (and for which you don't know that you don't have). One major issue to be aware of is the inability to fast travel early which could leave you under-leveled and trapped in a given area (basically soft-locked into a loss).
Story wasn't bad. I can give a soft recommend overall.
6.5/10
hell naw
Weird directional camera movements in first seconds of VR game? Quite obvious VR wasn't the focus.
Also, status effects messages are very easily lost (or sometimes don't appear at all?) so you have to check everyones statuses after spell casts.
Very competent blobber!
On the outside it has nice graphics, animations, modern look. On the inside, it's your typical old blobber with old mechanics and unbalanced combat. It's not a bad thing, but the modern look can deceive you.
One example - the game gives you free respec of your characters at any time. Modern games do that, so you can try out different builds without the need of restarting the game. The catch is that this respec is actually needed to progress, because different bosses require different approach and you need to find out their weaknesses and exploit them.
The game has puzzles, hidden treasures, decent story, although late game areas lack variety of enemies a bit and generally they could be polished more.
7/10
Between the so-so writing, the poor audio mixing, and way combat is handled... this really isn't what I'd hoped it would be.
Playing on the harder difficulty, it's clear to me that some of these fights are not balanced appropriately. I'm at a point in the game where I'm forced to fight a boss (Brekt I think his name is) but my party simply cannot win the fight without getting very lucky.
It's not like there's a great amount of strategic depth to the game, there's no strategy I 'haven't thought to try'. It's simply a numbers and dice situation where I'm going to lose 9 out of 10 times, through no fault of my own.
The game otherwise is okay, though I would set it to normal difficulty unless you want to end up in this same predicament.
For anyone that likes this grid-movement style of dungeon crawler, these are the ones (thus far) that I have found to be playable, mouse-friendly and actually fun (to varying degrees), in no particular order:
Eye of the Beholder series, Lands of Lore 1, Might & Magic 3-5 & 10, The Quest, Legends of Grimrock 1 & 2, Fall of the dungeon guardians, Stonekeep, Legends of Amberland, Bards Tale IV, Shin Megami Tensei: Strange Journey, Etryian Odyssey series.
I guess I should give Anvil of Dawn and Dungeon Hack mentions too, mixed feelings on them.
Played many, many others that I didn't enjoy, for which I won't bother brainstorming a list.
Average RPG dungeon crawler. Some interesting characters and story. Once I got to the "enemies get unlimited spawns" mechanic in Deva Fortress...I'm out. It's an annoying game "feature" that is simply a troll on the player. Don't waste your time or money like I did. Thankful I got it on sale.
This game is balanced well it feels like it has the right amount of battles, the puzzles are all unique, interesting and easy enough to figure out, thankfully you don't need do be a genius like some other games expect you to be to solve the puzzles.
As long as you explore everything and discover all secrets you can get max level. And you can get upgrades to eventually be able to have 4 healing potions, so reviews saying you are limited to one are not correct.
I like that you can respec easily as much as you want, so you can figure out what works best.
I played on normal difficulty without any hard settings and did not find any of the enemies or most bosses too difficult as a mage and with Kela you can beat them quite quickly however I found 3 of the bosses quite challenging to beat.
Gate to the underworld boss.
Optional secret boss, Bob
and the final boss.
The voice acting is mostly good, but some of it is terrible like they were having a bad day and couldn't be bothered.
The bad is that there are only 3 playable classes and I usually go ranger, hunter, rogue type in games but hated the hunter in this game. It feels pointless to play as anything but mage. As you don't get a mage in your party until halfway through the game and you get plenty of warrior and hunter party members and the hero mage gets the best most damaging abilities in the game that only you can get as the main character. The party mage doesn't get those really good skills and is more of a healer. I don't like it when games make 1 class more essential, overpowered and enjoyable than the others. All classes should feel necessary and essential.
What they say in combat is a bit too repetitive and cringeworthy.
I liked the story, but at the campfire it was kind of boring at times with the group waffling on to the point it was causing me to zone out and not hear anything they were saying.
Overall this is a good enjoyable game which I loved exploring each area.
7/10
Incredible classic dungeon crawler with modern graphics and controle - I am loving it!
I especially like that all characters are real characters and not just random foes. They all have something to say and are fully voiced.
Oh, did I mention that it's reeeeally beautiful? And easy-to-play? And has a great user interface?
Oh, and I have more praise for the game: The game has a incredibly smart but tiny detail for inventory management: If you click on the weapon of one characters in the inventory, you only see all the weapons available, not all items in the inventory. It makes the inventory so manageable - why does not every other game has this feature?
Oh and another thing: The minimap shows you the most important things you discovered. A piece of wood or a chest, it's all there. So awesome!
VR controls are an absolute ergonomic desaster. The game is unplayable in VR because of this. It seems there was no quality assurance and public testing of the VR feature. I would come back if this is fixed.
stupid game. the grid based movement is absolutely moronic.. the graphics are pathetic at best.. the story is uninspiring and then you find out you can only have ONE heal potion for the entire group.. its just a very badly designed game!
got stuck on the first 'major' boss who does way more damage than I can either heal or mitigate.. and constantly summons.. and there is no way to 'level up' before the fight.. party composition is the 'holy trinity'.. so unless RNG is screwing me over.. no idea how other ppl get past her...
and here is another dev that thinks a hack and slash is an RPG.. its NOT! just better to avoid the game altogether..
This is a decent game in its genre. If you like this genre, go for it. Especially if it is on sale.
Игры похожие на Operencia: The Stolen Sun
Дополнительная информация
Разработчик | Zen Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 16.01.2025 |
Metacritic | 76 |
Отзывы пользователей | 72% положительных (280) |