Разработчик: Obsidian Entertainment
Описание
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Play as Any One of Six Races
Human, Aumaua, Dwarf, Elf, Godlike and Orlan.Utilize Five Core Skills to Overcome Any Situation
Stealth, Athletics, Lore, Mechanics and Survival.Deep Character Customization
Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.Sculpt Your Own Story
Side with various factions using a reputation system, where your actions and choices have far-reaching consequences.Explore a Rich and Diverse World
Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.Поддерживаемые языки: english, french, italian, german, spanish - spain, russian, polish
Системные требования
Windows
- OS *: Windows Vista 64-bit or newer
- Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT
- Storage: 14 GB available space
- Sound Card: DirectX Compatible Sound Card
- OS *: Windows Vista 64-bit or newer
- Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
- Memory: 8 GB RAM
- Graphics: Radeon HD 7700 or NVIDIA GeForce GTX 570
- Storage: 14 GB available space
- Sound Card: DirectX Compatible Sound Card
Mac
- OS: OS X 10.6.3 Leopard 64-bit or newer
- Processor: Intel Core i5-540M @ 2.53 GHz
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 6750M or NVIDIA GeForce GT 330M
- Storage: 14 GB available space
- OS: OS X 10.9 Mavericks 64-bit or newer
- Processor: Intel Core i5-540M @ 3.40 GHz
- Memory: 8 GB RAM
- Graphics: Radeon R9 M290X or Nvidia GeForce GTX 775M 2GB
- Storage: 14 GB available space
Linux
- OS: Ubuntu 14.04 LTS 64-bit or newer
- Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT
- Storage: 14 GB available space
- OS: Ubuntu 14.04 LTS 64-bit or newer
- Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
- Memory: 8 GB RAM
- Graphics: Radeon HD 7700 or NVIDIA GeForce GTX 570
- Storage: 14 GB available space
Отзывы пользователей
I tried Pillars of Eternity a few different times over the years, and it never quite resonated with me. Not sure what happened this time around, but everything finally clicked into place, and I wound up really enjoying it. The writing and storytelling is superb -- especially after you get through the general slog of Act I -- and I appreciate the variety of ways in which objectives can be accomplished. Voice acting is rather inconsistent, but not bad enough to be a dealbreaker. Definitely worth the time for a playthrough.
Great game. If you liked Baldurs Gate 1 or 2 then this game will sit right in with you. Highly recommended
I don't really care for Rtwp gameplay and yet I have played this game three times and it is huge and full of combat. Heck I even played it on console with a controller.
The world and the writing is really just that good, in my opinion. This feels like a game written by adults for adults.
Easy CRPG to get into.
The lore is very intuitive and easy to pick up and understand, and the gameplay is good too.
There is room for improvement of course, but this is a solid first entry in a new franchise.
The game has an issue at this current stage, It does not launch unless you tweak windows region settings. This primarily affects Turkish users as i understand. Basically you have to set your windows language settings to UK or something. This issue was not present before. If you are a buyer from Turkey consider this issue.
I hope the dev's will fix this problem soon.
That technical issue aside. Pillars of Eternity is an amazing old school RPG. It might feel a bit dated in graphics department but the isometric format of the game with the visual style makes this a non-issue in my opinion. The writing is solid, the music is beautiful and encounters are engaging. Companions however are a mixed bag, some are interesting to have around, but some are straight up boring. Luckily you also have the option to make your own mercenaries to make up your own story.
In any case if you are an RPG fan and havent played this game, you are missing out.
Amazing game. Great story, wonderful characters and voice acting, engaging combat. One of my favorite games.
BG1, BG2, Arcanum, Fallout fan here. This game takes some time for the game to grow on you, but the underlying magic is there. I highly recommend this.
An absolutely stunning game, placed in one of the most fascinating fantasy worlds I've experienced, be it in books, games, manga, or film.
The companions are amazingly fun and varied. There is no clear good-vs-evil crap, mostly it's just a lot of shades of grey, choosing which choice is the least shittiest of all, according to your Watcher's character. And your decisions do matter, they impact the world, the companions and ultimately the second game. You have the scope to RP however you want, the disposition system deepening the reactivity of the world to your Watcher's personality and choices. I'm a little older and completely love the graphics of the game, the backgrounds are absolutely gorgeous. The music can be a little jittery at times, but it's not much of an issue honestly. The voice acting is simply amazing, on par with Rogue Trader or BG3 (though, it is not fully voiced, you'll have initial lines voiced and then peppered in here and there throughout the game). I have rather poor eyesight, but making the font larger was not an issue and was able to read everything (dialogue, UI or anything else) without any problems. Finally, the game is not too long, either. I am a *very* slow player and was able to finish it in about 150 hours. In comparison, I have already over twice that in Rogue Trader and still am in the final chapter. People who read faster, aren't bothered about flipping each and every stone on the maps and resolving every single side quest, agonising over every choice they have to make, will probably spend much less on a single playthrough than I.
And if you're here deciding whether you need to play it before you tangle with POE II Deadfire - know I was there, too, and yeah play this first, you will not regret it. It's not just because of the raw knowledge about the world, the gods, companions and all of the stuff you can learn by reading a wiki page, no. It's because the second game is more like a second part of the first in a way - the characters, the plot, the world, *everything* directly builds upon your experiences from the first game (literally, as you will import your end-game save from the first one that influences the world state of the second, Dragon Age style). Sure, it's crafted in such a way you will still have fun without it, but would you really want to watch The Two Towers without having seen The Fellowship of the Ring first?
Not as good as Baldur's Gate in terms of choices and overall presentation. The story is a slow burn, but in the end it was totally worth it. Possibly the best writing in a CRPG imo. I'd totally read it if they turn this game into a book!
Building characters in this game is so fun and Obsidian's writing makes playing that character really fun too. I wish the game was shorter so I could build more characters! That's not a real criticism though. It really feels like the old Infinity Engine games, giving me nostalgia for an era I wasn't a part of.
If you're someone who is put off by no voice acting-this game is probably double not for you because it also requires a lot of mental investment to learn its systems. Pillars 2 is mechanically easier to understand, has much better UI, and is fully voice acted. Don't feel like you need to play this one. But! It's good to read. You should build a typographic mind!
Absolutely awesome re-imagining of BG1/BG2. The custom rules are a mash of 4E D&D and a percentile base system. While very crunchy I find that the system has grown on me more than the 3.5E clone that is provided in Pathfinder based games by Owl Cat.
Nice graphics, good writing, basic gameplay.
If you like the original Baldur's Gate games, you'll love this.
Having a great time with it so far.
ACTUAL REVIEW
After the first 10 hours, it actually gets good. I was only skimming the text, and still was impressed by the quality of the main quest. Although the Stalwart Part 2 expansion has a contradicting message compared to the base game. I'd say the main quest is better than in the sequel because of THE, AND I MEAN THE GOAT, Thaos Ix Arkannon. He actually leaves an impression, makes the plot good, and has pacing. I played as a Rizzard (Wizard with high Resolve and Intelligence, philosopher, Ixamitli Plains) and actually won an argument with Ondra, just because of the philosopher and intelligence traits. The game gets better the more you WANT to get invested, and when you get invested, YOU ACTUALLY DO, and don't wish to stop playing. I'd say it’s an 8.5/10 because of the slow beginnings.
ADVICE
Check the wiki because some information is not provided in the game. For example, why is the philosopher locked to Ixamitli? It's like saying Germany is the place of the philosophers, disregarding other philosopher nationalities. AND KNOW THIS, STAT BONUSES DO NOT STACK, ONLY STUFF LIKE REFLEX AND NOT THE MAIN STATS
Could just be me but I genuinely don't see the appeal of real time with pause combat. It's atrocious, pausing takes out all the action and the system makes the game's combat feel generally bland and tedious. Would have been a billion times better to just make it turn-based.
If you're like me and you really like turn-based games and really enjoyed Baldur's Gate 3, this game isn't for you. The movement, the combat, the lack of narration.. It all feels a bit icky and makes me stop playing by the time I'm an hour into the game.
Obsidian's god tier dialogue and questing make this one of the greatest gaming experiences. Worth the money 10/10.
Pillars of Eternity est un bon jeu mais qui a le travers habituel des jeux de fantasy : l'écriture est pompeuse et on te balance des tonnes de noms, d'histoires et d'anecdotes comme si c'étaient des choses qu'on était déjà censé connaître. Résultat : on ignore les bouquins et on lit parfois les dialogues en diagonale.
Il y a aussi trop d'options, de personnalisation et de compétences : paradoxalement, ça donne presque envie de choisir au hasard pour éviter d'avoir à se coltiner une réflexion de 10 minutes sur comment tel truc va se combiner avec ce que mes persos ont déjà.
Bref un bon jeu trop complexe pour son propre bien.
Starts off really strong in the first 2 acts, but falters a bit after. Still a good game well worth experiencing
Good with flaws. it's writing is the weakest part, not good at retaining attention. The kickstarter bs characters only make it worse by flooding the game with more nonsense text boxes. Then every other interaction being a lore dump is simply not great writing. But its a good game still. I like the potential it has for challange runs.
One achivment is kickstarter locked.
---{ Graphics }---
☐ You forget what reality is
☐ Beautiful
☐ Good
☑ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☐ Very good
☑ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☐ Very good
☐ Good
☑ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable
☐ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☑ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☑ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☑ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☑ 7
☐ 8
☐ 9
☐ 10
---{ Author }---
☑ https://vojtastruhar.github.io/steam-review-template
Very good game.
I work a lot, don't have much time for this kinda thing, and still it fits in small bursts of gameplay from time to time.
The story is compelling (nothing outstanding, but good entertainement).
Game mechanics are not complex and it doesn't take much time learning it.
I am unsure how many people actually read all the countless dialogues and details hidden in the game. I absolutely loved POF. The plot, lore, and characters are memorable, interesting, really deep and somewhat relatable. The voice delivery is top notch (even if not many lines are voiced), the pace is great and never overwhelming.
The optional dungeon feels appropriate, challenging and rewarding.
If you like CPRG like Baldurs Gate, this is probably the closest you can get in immersing yourself in a deep, rewarding system in a world filled with backstories and interesting prospectives.
Absolutely adored.
Enjoyable game. Deep story (a little too wordy at times but I knew that going in).
I like the modernized CRPG combat. Many games are held back by the fact they're based off tabletop rules. But this game was built as a CRPG, and takes inspiration from the best elements of the genre. Great game!
Growing up in a cult and what this game means to me
I grew up a Jehovah's Witness, after dedicating my life to this faith I was subjected to just about every type of religious abuse you can imagine save being molested or raped. That is usually relegated to the female witnesses in the cult who are second class citizens. I know many victims of this cult who suffered personally. This does not even go into doctrine in which witnesses are just wrong, or into their shunning policy that destroys families or the nonsensical blood doctrine that has killed children that they proudly display on the covers of magazines which is disgusting. There is an ocean of abuse that has been perpetrated by this cult for about 100 years now, I can go at length about this but there are a ton of resources I will link below for those curious.
I need you to understand this about the cult that I used to be a part of so you can also understand how the story of this game, which is very much about religion and cults, affected me on a deep personal level which I will get into at the bottom of this review.
Now onto the game itself, I didn't actually know what the game was about, I just knew it was made by one of my favorite developers. I finally decided to complete this game and wow, it was just the game I needed to play right now. I will summarize the good/bad/neutral points of the game below:
Positive
- Fantastic story and characters
- Fantastic player agency, lots of great quests. Many solutions to quests that trust the player's intelligence and don't hand hold too much which was awesome
- Lots of dialogue skill checks and role play opportunities
- Satisfying almost Diablo-like combat (although very chaotic)
- Great music, a lot of tracks stick in my head, the battle track can get really annoying though
- Creating builds for different classes and gearing them out is very fun, you can retrain your character pretty much whenever you want for relatively cheap
- Upgrading the stronghold is just simple enough to be addicting
- You can choose how active you want to be in combat, the AI is pretty decent and I did use that through most of the game switching parameters for different fights but you can be as meticulous as you want which is great
- The gibs are so fucking satisfying, I cannot describe the quality of dopamine rush you get from literally punching an enemy so hard they fucking explode into bloody chunks
Neutral
- Combat was chaotic which was very entertaining but very frustrating as well. Never enough to get genuinely angry but 90% of the fights came down to positioning. The games health mechanics and cheap camping supplies balance this out so while it is messy it is still satisfying
- Woedica is a really funny name to say if you say it super loud like a producer tag, I stimmed hard on yelling that name in my apartment over and over again and I laughed my ass off every fucking time
- The game didn't really need any crafting or alchemy, I managed just fine barely touching these mechanics at all, but they are there for those that want to partake
- Exploration is just fine
Negative
- Pathfinding and positioning can be a struggle, there were many times when a character would circle the battlefield doing nothing or get stuck behind a teammate. Sometimes I would have to reposition by literally randomly clicking around until all the characters could reach an enemy
- I would have appreciated easier access to unique loot or just more of it, this seemed sparse in my playthrough. The prices for unique items are prohibitively expensive for early-mid game, especially if you have a full roster. It becomes very easy to amass money as you progress but by the time you have enough money to splurge on these items a lot of them are useless.
- I ran into some bugs in the late game, nothing game breaking but annoying nonetheless. At one point I was able to walk through a wall and trigger a story event and I had to reload my save but that was as intrusive as it got
- There were so many spells and damage types that didn't seem necessary for the length of the game and depth of battle BUT this might be something that flourishes under harder difficulties, I just played the game on normal
- Though I ended up absolutely loving the story, it is a slow start, I had a hard time caring about what was going on until a few hours in.
- Traversing the world can be a gigantic pain in the ass, you can only fast travel out of an area when you reach the edge of the map so there is a lot of pointless walking around. This is fine for the first trip to a location but when you're jumping between places rapidly for quest reasons, etc. it gets infuriating having to drag the map to the edge and clicking on the compass to fast travel and then just waiting for an entire two minutes for the characters to make their way there every single time. There isn't enough content density in the world to justify the amount of walking around.
[*] There needs to be a way to turn off the Kickstarter pledge content as I would sometimes forget and running into it would frequently ruin the immersion. The Kickstarter pledge NPCs were fun for flavor but it got extremely annoying to run into them at almost every corner of every populated area when I was just looking for quests.
If I had to come up with a score without involving personal bias about the themes of the story that really connected with me, I'd say it's like a B- at its best and a C- at its worst.
Why this game matters to me personally and the very positive effect this game has had on my life as a victim of religious abuse
Like I mentioned before I could probably go for hours about how this game parallels the things I am currently going through as I recover from the hell that was being a Jehovah's Witness. This game's narrative delves into these topics, the nature of consciousness, the fate of the dead, the moral limits of religion and science. It made me think about how I want to progress in my life and who I am capable of forgiving, and ultimately what to do with this grief and rage. It reached a deep part of me and has helped me understand the depth of trauma I faced. It also provided something of an outlet for that rage. I cannot say that about every game I have played, this one really reached deep. I won't go into specifics as, this review is long enough, but if you have faced the same trails in life and love CRPGs and want to unpack those questions then this game will surely help you process those feelings. Thank you Obsidian from the bottom of my heart for making this wonderful video game. If you are curious about the controversies surrounding this cult, I recommend the following links for research.
https://en.wikipedia.org/wiki/Unfulfilled_Watch_Tower_Society_predictions
https://en.wikipedia.org/wiki/Jehovah%27s_Witnesses_congregational_discipline
https://en.wikipedia.org/wiki/Criticism_of_Jehovah%27s_Witnesses
https://en.wikipedia.org/wiki/Religious_abuse
https://en.wikipedia.org/wiki/Jehovah%27s_Witnesses%27_handling_of_child_sexual_abuse
https://jwfacts.com/
https://watchtowerdocuments.org/
https://jwwatch.org/
https://www.youtube.com/watch?v=iiDYzrIdlw0&ab_channel=NavSangha
https://www.youtube.com/watch?v=5k0g7jL7Ums&ab_channel=InfoHub
https://www.youtube.com/watch?v=gDwHdj7plWo&t=1s&ab_channel=ABCNewsIn-depth
You can find many victims/activists on youtube telling their stories, I recommend delving into them. Any religion that covers up the rape and abuse of innocent people is no religion at all, it is a cult.
The characters are some of the best written characters I have ever seen in a game. A bit of a learning curve, but once you get the game down it is a blast!
Some of the best writing in cRPGs, maybe in games in general. Took me a couple tries to commit to it, thinking I wouldn't like RTwP. It's still not my favorite combat system, but the characters, lore, beautifully drawn maps, and music keep me coming back. Only in act 2 but so excited to experience the full story. Only kicking myself that I hadn't played it sooner.
Really fun game for someone who enjoys a well written isometric party based RPG. Great lore, story, combat mechanics and a Interesting and captivating adventure awaits you.
The apex of the CRPG genre in my opinion. This game iterates on everything it's spiritual successors Fallout, Baulder's Gate, Planetscape, Icewind Dale, Neverwinter Nights, and Knights of the Old Republic did right and combined it with a masterclass in world building and video game narratives.
Newer CRPGs like the Pathfinder games and BG3 are excellent games in their own right, but they just don't have the gravitas and reverence/pedigree to the genre's roots as Pillars has.
I missed this one when it came out so bought the bundle of 1 and 2 with the DLC during the Steam Sale. I like the story and quests but some of the game mechanics are very strange and annoying like going to the map edge to travel. Hope this is fixed in 2 and the upcoming new game from the company.
A familiar style in a new area with a fun take on real time combat with pause. The creative character stats and unique classes are familiar enough to allow for a lower barrier to entry but create enough of a new feel to challenge the casual player and demand the attention of a min-max gamer. Like some of their other masterpieces, this game delivers a great story with engaging combat worthy of the Obsidian studio name. If you're a fan of old school CRPGs, fantastic story line and creative combat scenarios then you cannot go wrong in giving Pillars of Eternity a try!
I already own this game in another launcher; I bought it again to have it on Steam as well. This is one of my most beloved games ever. It's peak dark fantasy with well-written characters and lovely worldbuilding. It's a story that brought me to tears and made me think and reflect on many things in life. The music is stunning, and I adore the voice acting. If you like isometric cRPGs and/or dark fantasy, I urge you to go for it!
RTWP (Real-Time-With-Pause) can basically be turn based if you time it decently. It makes auto-attack companions very viable and speed up the overall pace of combat. Very engaging story too.
No longwinded, self indulgent and overly verbose verbiage in this particular instance. Just a quick little itty bitty thumbs up because this is one of my favorite games of all time (of all time) and I just realized I never upvoted it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2570396048
https://steamcommunity.com/sharedfiles/filedetails/?id=2553090645
https://steamcommunity.com/sharedfiles/filedetails/?id=2555095305
Strap in for a hot-take, and hold onto something before reading on: I prefer realtime with pause over turnbased, possibly due to my early and torrid love affair with Dragon Age Origins. And there's just something about Pillars' take on it specifically that I really enjoyed. I will be forever thankful for what this game did for the genre as a whole.
The worldbuilding, aesthetics, that satisfying click the UI makes.... Dear god, let Avowed not be a total pos plz plz plz kthx
Pillars of Eternity: A Missed Opportunity
I want to start by reminding everyone that Pillars of Eternity is not some relic of the 90s CRPG era; this game was released in 2015. Despite being relatively recent, I find it ultimately boring and unappealing. Here's why:
[h2 ]The Stat System: Too Much of Everything, Not Enough Impact [/h2]
The stat system in Pillars of Eternity could have been great, but it misses the mark in several ways. While they offer a solid base of stats for character customization, the implementation feels counterintuitive.
Stats have a linear progression: increasing a stat like Might by one point gives you a flat 3% boost in damage and healing. This linear progression feels lackluster, as it doesn’t feel like you're making meaningful improvements. In other RPG systems, stat increases are more impactful because they're tied to your character's abilities, allowing for specialization, to the point that you are excited about your next level up to see what you would get and what possibilities it would open.
The result of this system? You feel like you're spreading your points thin, with no clear sense of progress.
You cannot avoid spreading the point because every character needs to invest in every stat more or less, even if it doesn’t match their class. For example, mages might need to invest points into Dexterity to increase attack speed. This creates a jack of all trades approach, making each character feel less unique and forcing you to manage a system that feels inefficient and disconnected from role-playing. It also leads to confusion, as each small stat increase results in marginal gains, making level-ups less rewarding.
Moreover, as the official wiki points out, stats are tied to multiple aspects of the game, from passive stats to action stats to combat defenses (yes, plural for all of them). This adds unnecessary complexity and makes the system feel bloated rather than streamlined. The idea behind making all builds "viable" falls flat when you’re bogged down by so many interwoven systems that the fun of creating a unique character is lost.
This seems like a system that someone put a lot of tough into and works fine on paper but when implemented it's a mess, because the goal was clearly to make things balanced and clearer than other systems (and I praise Obsidian for trying) but having so many things to juggle obtains the opposite effect.
Combat: A Real-Time Mess
I'll be rough on this one: Real-Time Combat (RTC) in Pillars of Eternity really sucks. I've played my fair share of CRPGs like Baldur’s Gate and Icewind Dale, so I’m no stranger to real-time battles. However, the combat in this game feels really clunky.
Most of the time, you’re watching your characters auto-battle. It’s hard to see what's even happening, and fights with multiple opponents quickly become tedious. The combat space is often small, so it feels like you’re just watching characters battling; the only saving grace is the UI over characters' heads and sounds during battles.
If you want to be tactical and use skills, you’ll find yourself pausing the game constantly to issue commands. This turns combat into a chore, as you manually control each character’s actions, basically like you're playing a turn-based game that happens to be in real-time. While the ability to pause with the space bar is welcome, it only highlights how much better the game would be if it were truly turn-based, which would allow for more thoughtful, tactical play.
Sure, you can tweak AI scripts to improve character logic in battle, but this just feels like the game is playing itself. If I wanted to watch a game play out on its own, I could just as easily watch a Let's Play and save myself the money (because this game still costs 28 euros, almost TEN years from the initial release).
The story
The story is probably the biggest focus here. It's nothing unheard of, but the real problem is that is really slow, so you have to be patient.
To add to the slowness, there are DLCs (that are good) but have to be played mid main campaign, further contributing to diluting the story. Also, especially in some areas, the sheer number of sidequests can be overwhelming.
Moreover (personal gripe this one) in dialogues not all lines are voiced, and that is strange; I always wondered why. If you want to save money, just don't voice the ones not story-related.
Conclusion
In conclusion, I think this game missed its potential.
I finished it on PS and bought it again on Steam to give it a second chance on PC, hoping that the better controls would improve the experience, but it only confirmed my opinion on the game.
It tries, has cool ideas and has mature themes, but ultimately falls short in most areas except the story and in my opinion, it's because it tries to be an old-school RPG but in a modern way.
Incredible game that I slept on for too long. A true successor to Baldur's Gate.
Great game once you get used to its version of real time with pause combat
A modern classic CRPG, not much more to be said. Horribly underrated and underappreciated
Great CRPG with an awesome story and awesome combat mechanics. Obsidian never disappoints.
This game is absolutely stunning. Love the challenge aspect of controlling all characters in battle. The dialogue is great and interactions with characters is immersive. Of course I need to mention that the soundtrack is beautiful.
Great game the only big flaws are the voice acting, which comes out of nowhere and disappears just as suddenly, and the pacing if you decide to read everything you come across making you spend entire gaming sessions doing nothing but reading.
Mad respect for the pillars/dev team and lore! Game is so good and one of those true blue crpgs out there! Started with pillars of eternity 2 and then on to pillars of eternity! Story, gameplay, music and character customization just draws you in! Play with your headphones or earphones on! One of those games, i'd give the perfect score to! Now, if only avowed was this good...
GO PLAY!
Cheers!
Absolutely love the characters, world building and atmosphere. a bit jacky but the combat is fine. party ai can be a bit dumb at times. agreat starter for those who wanna get avowed as it's set in the same world.
I've owned the game since its release. Every couple of years, I'd give it another shot, only to drop it shortly after reaching the first village. This year, I felt like trying again, fully expecting the same outcome. However, this time, I pushed through. I managed to get past the initial challenging dungeon and its oppressive, grim atmosphere… and then something clicked. The story started to unfold, the world's lore became increasingly vivid, and the dialogues and characters grew ever more engaging.
Let me put it this way – I adore Baldur's Gate 3 by Larian Studios and consider it one of the finest RPGs I've ever played. That said, when it comes to atmospheric density, the originality of the narrative, and the depth of the world's lore, Obsidian’s Pillars of Eternity takes a significant lead.
P.S.
The music is an absolute masterpiece.
I love how the game draws me in and the slow advance and power curve. Feels like playing old Baldurs gate but better done and less clunky where it matters.
The writing in this game is simply incredible. Most of your companions have a great story attached to them and the main story explores philosophical and theological themes. It's definitely exposition and text heavy at the start which is an understandable turn-off but if you power through all the text you'll find one of the best stories and settings in the genre.
They also did a great job with the system, you can build your characters in so many ways due to the way attributes work and almost all classes are really well designed. Most of the attributes and classes are similar to what you'd find in say Baldur's Gate 3 but with some differences that are honestly way superior to what you would find in that game. I was enjoying this part of the game so much that I was planning my build on the 2nd playthrough before finishing act 1 on my first playthrough.
The game isn't perfect though and lacks polish in a lot of areas. The combination of not being able to change your class or attributes after character creation and not showing what every class unlocks makes for a frustrating experience that lead to lots of googling which is never good. Also of note is that once you learn enough about the system and how to optimise your party composition the game becomes extremely easy even on the hardest difficulty.
Overall though Pillars of Eternity and it's sequel are some of the best games in this genre and they deserve way more attention than they get.
Loooved the game, the story, mechanics, graphics, music, highly recommend it.
I did enjoy this one quite a bit. My biggest issue with it is the wildly swinging difficulty levels where some areas are super easy and then the next mob you find just ganks you completely. It also does a lot of loading even when put on an NVME SSD.
If you're after an older school style of CRPG this will fit the bill. Just be prepared for the foibles.
Great story, meaningful decisions, deep conversations. The created world is rich rounded out with history and characters.
Damn good. Veilguard blows VS this game. The first ten minutes had more dialog and depth to it then 10 hours in VeilGuard
Дополнительная информация
Разработчик | Obsidian Entertainment |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 18.01.2025 |
Metacritic | 89 |
Отзывы пользователей | 87% положительных (9833) |