Разработчик: Stygian Software
Описание
The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.
The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught midst the conflicting factions of the Underrail as the violently struggle to survive in the harsh underground environment.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP SP3
- Processor: 1.6GHz
- Memory: 2 GB RAM
- Graphics: GPU that supports shader model 2.0
- DirectX: Version 9.0c
- Storage: 5 GB available space
Отзывы пользователей
Worth the money and more, expansions included.
Spent many a night scared out of my mind, in the dark in the game, and in the dark in real life.
Memorable FUN
:D
Game's fine, has lots of general QoL issues but is clearly made with love for the genre and ~vibe~. It's pretty good, though can be quite frustrating if you go in utterly blind and refuse to look up any builds, etc. There's a lot to consider. The DLC's also good, adds a lot.
The dev's weird. Feel free to look up Styg's nastier moments on social media if that sort of thing matters to you at all.
Thumbs down because I can't give a "Maybe" recommendation, and thus decided that I'd thumbs down since I'd recommend against Underrail more often than I'd recommend someone play it. It's not a bad game - just an acquired taste.
Ok, the graphics and the settings are very drab, the map is a joke, and the music whilst good does not change much...but, the game is still a very addictive isometric game. A little gem if you enjoy isometric, turn based games.
Proof positive that a high-end graphics, massive budgets and an army of programmers rarely can compete with the sense of place, unquestioned immersion and plain old fun of a game with vision, art direction and stellar writing made by an artist with a clear focused sense of purpose. Not for everyone 48 hrs in not even sure if I'm halfway done.
GET DOMINATED LIKE THE PIPEWORKER YOU ARE
PLEASE for the LOVE of GOD, RESEARCH how to BUILD, and DON'T go in BLIND!
Love it so much I'm restarting 27 hours of progress bc my build was bad and it got impossible to play.
this game straight claps (my cheeks when i don't look up a viable build)
Pretty unique RPG. Lack of any allies makes combat unforgiving, but satisfying. Lots of character building options. Awesome setting; my love of Metro 2033 may be influencing my opinion though.
Look up a build guide. Just do it. You can legitimately softlock yourself if you have an unoptimal build.
-RNG areas and dungeons.
-RNG quests. (you can miss quests without even knowing of their exsistence, they just didn't spawn for your save sorry)
-RNG damage.
-RNG hit chance. (capped at 95% for most things so it's always a dice roll)
-RNG NPC spawns. (wtf)
-Other miscellaneous things that include RNG: (throwing, stunning/CC/dots, loot, vendors, rocks, crits, enemy hits and damage, dodge and evasion)
A few things that I found "fun":
-No console. (the game is singleplayer only)
-No modding support.
-Unique items/bosses and such locked behind the hardest difficulty. (only on DOMINATING)
-No respec. (Oh you picked a bad talent at level 6 cus it sounded fun and now you see a better one 12 lvls later and you want to switch it? START A NEW SAVE BUDDY!)
-The tutorial is bad and doesn't teach you what you should actually know, only the very basics.
-Balance issues. (min/max or suffer. Just steal some1 elses' build it's way easier)
100 hours in. I thought it would grow on me but no. This game is just bad.
Good game, nice world building, mechanics and story etc. Very similar to some of my favourite games ever like the original Fallout games etc. however its just way too hard. I was playing on easy and I was dying at almost every skirmish. Yes, you can save spam all you want but that doesn't help so much when you're losing every battle anyway. Way too hard to be accessible for casual gamers. Cant bring myself to give it a thumbs down though!!
One of the best games I played in recent times. Although, I had to reload a few times.
Great game for fans of hardcore roleplaying.
It's mid. I'd argue Fallout 1 and 2 are better, and the whole Wasteland series.
Honestly, one of my favorites that I come back to every year.
This is obviously inspired by classic CRPG games and it captures the essence very well. It has a great story line and greatly written side quests. Character building is fun and it allows for a lot of combinations ( Not every combination works though ).
One of great things about this game is, it has high replayability. Lots of quests have different outcomes and there are multiple factions to join. Also would like to note that the game has awesome crafting mechanics. Usually in a lot of games, crafting is a gimmick that exists. Here it is vital if you want to have great weapons and armor, grenades, mines and etc.
Game is absolutely brutal though. Wrong build can make you reset the game to create a new character, or some encounters can seriously crush your balls. Good thing that the game plays like a puzzle, and there is always a solution. This game also lacks any handholding when it comes to navigation, you have to read the dialogue to learn the directions of where you have to go ( you can use guides, but where is the fun in that?)
Overall, I love this game. I still haven't beaten the final boss and I only completed the expansion once. Also, funny fact, developers are still adding content to this game to this day.
Like Fallout 1 and 2, but made by Europeans instead. Doesn't really feel like it's made by one man, but it is.
8/10 great game funny writing. the only things wrong would be some balancing issues
A solid Fallout 1 & 2 spiritual successor.
Very punishing though, especially on a first playthrough.
If you're into that;
8🚇/10🚇
if was fun for the 27 hours I put into it, then it became a grind and I had to look some stuff up in a walk through. I didn't feel like jumping through all the hoops for the "dead body" mission. Way cheaper than going out to eat or to the movies for 27 hours of entertainment!
Underrail does everything so well, its got it all.
Such a roller coaster of a story, its great
This game is hard and unforgiving. You either attempt many playthrough to understand how the mechanic worked or open a wiki/forum to understand the mechanic. This is for you if you are either a masochist or people who like to min-max. If you like to roleplay, this is not for you
TL;DR: Decent CRPG experience, but very stuck in the past. Lacking in the writing department or quality of life.
UnderRail is good, but it's unfortunately very stuck to the formula and lacks a lot of quality of life improvements from—what I assume to be—its inspiration, Fallout or Wasteland. I'll probably continue to play and replay it, but I can't really recommend it to new players due to the tedium present in both leveling and stat-crunching as well as the lack of modding support and respec. The lack of respec and the existence of the notorious beefgate Depot A will leave a lot of players in a situation where they may have to do their homework before setting off on a playthrough or they'll have to redo their build altogether.
While this isn't a criticism I'd have for older games with similar stat-crunching and lack of respec (you wouldn't ever see me saying this about Daggerfall or Fallout), UnderRail is a newer game and lacks the quality of life features to combat that issue of old. Emulating the past doesn't mean you also have to retain the same tedium of it.
Another unfortunate note is that the writing isn't very engaging. While I enjoy the combat and lurking around like a psionic psychopath who punches the lights out of anything in my path (pretty obvious what I played in System Shock), I can't say I particularly care what the NPCs say to me. The dialogue is very robotic and stiff. The world itself isn't really interesting to me since it feels like a hodgepodge of several other post-apocalypse settings.
I think number grades are pointless, but it's a solid 7/10 if I'm to give one.
Solid CRPG experience, especially from an Indie developer, but don't know if it's one I can recommend. Could be better.
This game is not worth playing without mods or cheat tables and the developer goes out of their way to sabotage any effort to have fun playing this game. Some of us don't want to spend the time pouring over the forum so that you can make a build you can actually finish the game with or micro manage every single item in your inventory.
this game practically requires a human encyclopedia accompanying you throughout your whole first playthrough in order to know what to do, what to build, what to get, etc.
with that being said
this game is incredible.
I bought this game after several sources toted it as a spiritual successor to Fallout 1 & 2 which I really enjoy. It really isn't. It honestly makes me sad because I really want to love this game, It's got major potential but also a lot of flaw in the game and out which I'll try to wrap up in a package.
-Many people seem to have the mindset that you need to make characters with stats consisting of 10s and 3s or you will get filtered (I have no experience if you will or not the community seems to assume you play the hardest difficulty)
-There seems to be a need to pick very few skills and pour points into them for them to be of any use, I felt like I didn't have coverage for skills
- I was drawn in with the idea of psionics, what they don't tell you is if you make a character focused on psi you will need to take a feat in game that removes 20% of all HP so it makes you so fragile, and this is after you make the character so if you put in points without knowing that's a pain or waste. This feels like you should be told this in creation
- This Honestly isn't about the game but new players coming in expecting a warm and helpful welcome from the community won't find it, 90% of the fans are toxic stagnant old heads with 10k+ hours that expect everyone plays hardest difficulty, Personally I started with the subreddit and didn't have much luck and not much welcome, went to the discord and got called the hard R after 30mins because I said I didn't enjoy all the minmax advice (nice people lol). A lot of sweats and "erm actually your build isn't optimized" attitude. That's not everyone but yeah the hard front you'll run into and I dare say the mods and devs don't care their community is toxic as a polluted swamp that hates on the newcomers
TL:DR DO YOUR RESEARCH!!! IT"S NOTHING LIKE CLASSIC FALLOUT!!! DON'T EXPECT A WELCOME!!! if I knew this before I would have refunded the game before it was too late
Look, its Fallout 2.1 if you beat Fallout 2. Give it a shot, it will not disappoint.
An excellent RPG with interesting mechanics, a difficulty level that keeps you on your toes, and a world that feels massive all the time. Crafting is complex without being overwhelming, every fight feels tense, and the story doesn't get in your way. How do they make a world of caves and rail lines feel large and open? No clue, but they do. This is a genuinely great game and you should buy it.
Exquisite and brutally difficult RPG game akin to Diablo 2 but with turn based combat. It is brutally difficult if you do not plan out what you are going to build.
kino cRPG for those who care about gameplay in their RPG instead of having to read line after line of character dialogue made for wine aunts and soyboys fantasizing about bears. I love the Morrowind-style exploration where you can't really rely on a map and have to pay attention to directions and landmarks that NPC's give you. It makes the world feel much more alive and connected.
Love letter to old-school isometric RPGs; I've seen other reviews disliking the game because of its difficulty/aesthetics, but really those are just hallmarks of the genre--expect a bit of a learning curve for the UI, Google what you need, and if the game's setting/genre sounds good to you, you'll have a good time! Running on the lower difficulty and using your saves will get you through just fine, too, if difficulty is a concern. I've enjoyed myself a lot.
One of the rare CRPGs that made me want to replay it immediately after finishing my first playthrough. A very hard start but once you get past a certain point in Junkyard, it's smooth sailing from there and you'll be hooked by everything. The world, the characters and THE combat especially.
400h in I obviously love this game!
However, it is not for everyone. If you are not familiar with this genre (think Fallout 1/2, Arcanum, Disco Elysium etc.) - you won't have fun and this game will not make it easy to learn how to play it.
If you are a fan of classical isometric RPG's, understand basic concept of building a viable character - this will be one of your most favourite games of all time.#
Great combat system, one of the best in my opinion among similar games, definitely decades ahead from Falllout.
Story is intriguing enough, while not being particularly special.
Immersive world, clever easter eggs, repleyability.
400h in, and I am not sure that i know even close to everything there is to this!
UnderRail is a very immersive CRPG, it reminds me of the good old days of playing Runescape on my dads work laptop. The worldbuilding and character build options are really well done, it honestly transports me to the world of UnderRail and makes me curious about its current world and its history. A heads up, the game does not hold your hand when it comes to combat, it is a bit tricky at times but that also gives it that little bit of needed spice.
TLDR; Great immersive CRPG, spicy combat, actions have consequences :)
a game for real men. unironically not a difficult game, you're just a drooling retard thats been coddled by big studio releases dumbing their mechanics down to surface level filler in the name of making their games "accessible".
does your 95% to hit attack miss 3 times in a row? good. and by god, you will continue to miss until you learn the crafting system and stat synergies.
the atmosphere, thoughtful design, plethora of choices, and sheer depth and length of this game still puts big budget studio releases to shame almost 10 years later. 10 outta 10
wow this game sucks. I'm shocked people actually defend this game. It's overall an intriguing game with the settings but the miss-hit chances are pure ridiculous. I've watched a review and I'm still mad at that reviewer didn't mentioned anything about the miss-hit chances ratio. The accuracy puts there that I have 95% chance to hit and yet i missed like all of them? how is that fair? This is annoyingly frustrated. What a stupid stupid game
Of all the RPG games I have ever played, this game is Darksoul-level difficult. If spamming Quick Save and searching for answers on wiki with a second monitor is what you called fun, then go for it. My TikTok brain can't handle being slap in the butt-cheek by a bunch of low-level rat.
Game is unfairly hard and actively prevents you from playing in a fun way.
Entertaining gameplay set within a well-written and often humorous setting and story. In my experience however, the majority of the difficulty the game has to offer is in build planning. I'd strongly recommend playing your first run on easy, and if you hit a wall where you feel you can't progress in any direction, only then look up a guide.
My hours betray the fact that I tend to leave games on overnight. I am I think level 8 and seemingly near the end of what is considered the "tutorial" (the junkyard) and have gotten bored. The game's world, depth of rpg systems and seeming difficulty are very interesting at first but it quickly becomes an entirely repetitive, simple rpg that impedes itself at every turn. The combat is, gameplay wise, very simple (think fallout 1) but weighted mathematically to be so "difficult"(it's very possible to miss 5 60% attacks in a row, kind of thing) that you will end up spending probably half of your time when you still think that using weapons is a good idea repeating some quest that you will eventually realize is meant to be something you come back and do in 4 hours. At some point, you will figure out that grenades are ridiculously op, which, combined with the relative ease of the economy to manipulate, means that almost every fight can be reduced to throwing grenades at enemies and baiting them into explosive things. Not even kidding, if you take a look at the reddit, this is 9/10 times the recommended strategy if you are stuck on a boss. Spam grenades. After this, combat becomes a mostly identical across enemies slog(helped by the fact that 80% of enemies or more have absolutely nothing of value on their bodies) that does nothing but impede you from the main good part of the game: The exploration. This kept me coming back for the around 15-20 hours I'd estimate I have on the character, there are dozens of handcrafted areas and levels full of interesting secrets. The oddity leveling system in particular makes good usage of this and makes exploration very entertaining, as well as stealth an interesting way to play the game. From what I saw. and it might be something that compels you so much you can ignore the easy-yet-hard combat to get through it. But I couldn't, and if you aren't interested in the type of game that involves either restarting each fight 40 times or cheesing every time, I wouldn't recommend it. Based on what I can observe of most of the positive reviews and people who enjoy this game, this is viewed as a particular strong point of the game, so I might come try it again at some point to see if it gets better and edit the review but as of now it is pretty boring.
The concept is good but the execution is terrible. I simply cannot recommend this game.
-Vendors only buy specific things from you in limited quantities, so you're always desperately short on money despite having mountains of things to sell to them.
-The part about vendors not buying your stuff is shoe horned into the game to force players to use the crafting system. Crafting systems are very rarely fun in any game.
-You won't get upgrades by finding them, and you don't have money to buy them. You must craft them. Did I mention that crafting systems suck in every game?
-Most things dropped by enemies are crafting components. Did I mention the crafting system?
-The game creators are probably the same jerks who tell young people to craft their own house. Why work for money and then use money to buy a house when you could craft it? I feel like a sucker for using my money to buy this game when I could have crafted it.
-Carry limits are stupid in every game they appear in. If you search the mods for Fallout 3, NV, and 4, you'll see the top mod is always one to remove carry limits. The whole point of an exploration game is to go exploring, not spend hours running back and forth to vendors or running back to storage. Did I mention the crafting system? Those materials are heavy af, so you need to run back to storage all the time. There's no fast travel; you actually need to run across the entire map to store things for crafting.
-The crafting system.
-Difficulty is wildly inconsistent. You'll have one area where you steamroll every rodent you come across, and then you'll encounter some frog thing that jumps out of the water and dodges 90% of your attacks. I have no idea how to get past that frog. I have max stealth and he sees right through it. I have max melee skill and it never hits. That frog does enough damage to k my character within 2 turns even on the easiest difficulty setting.
Zaayl's review does a much better job of explaining why the game seems so unbalanced and unfinished:
https://steamcommunity.com/id/Zaayl/recommended/250520/
I am a fan of Fallout 1,2 and Tactics and from what I read I thought this would be similar. Well, it is, and it does have some interesting niche characteristics, but in the end, I didn't enjoy the experience. The UI leaves a lot to be desired. The difficulty also requires you to min-max a lot. Overall if you are a hardcore fan you will like this. Just it wasn't for me. If I invested more time, it would grow on me, but I didn't feel like taking the risk and proceeded to refund anyway.
I really enjoy this game (480 hours worth) but the Gauntlet ruined the game for me - Since the Gauntlet was introduced i have avoided it after a few people posted it was broken - But on latest run i thought i would try it and it is broken and not fun - The four boxes puzzle should be easy but after every possible combination the fourth lantern would not work - So i go to wiki and that no help - Then i try forum and that the biggest joke, no help and just idiots saying "i did it in 5 mins" and "your dumb if you cannot do it" to people that have already mentioned the same issues i have - I then realised that it is not me but the puzzle is broken - If one of the mighty devs see this message please put a GET OUT GAUNTLET option so i can have a little cry then continue the main game.
Under-rail is quite the under-whelming experience. It's ugly. It has repetetive music and sounds that are ranging from unimpressive to momentarily grating. It has bland narrative. It lacks polish in many places.
It has positives - it's challenging, it has things to explore, and replay value - you can remake a character and approach combat differently, or try to improve your previous path.
For me, it's average. Feels a bit like playing with large bag of lego knockoffs - lots of pieces, but they don't exactly give that fine "click" and smell a bit like burnt rubber.
It's like Fallout 1 or Fallout 2, except Underrail is more polished, better written, and fully balanced.
In classic Fallout, there's one "correct" way to build your character (small guns, speech, and lockpicking), and any deviation from the ideal build is just shooting yourself in the foot. Also, most skills in classic Fallout are borderline useless (e.g. outdoorsman) and some skills are literally useless (e.g. stealing).
In Underrail, all skills are useful. And hence you can make radically different builds in Underrail that are equally viable. Though you may have to completely rethink your tactics to use any given build effectively.
Fair warning: Underrail is a difficult game, and for some people that might be a deal-breaker. For me, it's a plus. I appreciate that just as you're getting comfortable spamming some cheese strategy over and over, you run into a new enemy that is immune to whatever you're doing, or has some special attack that messes up your plans and forces you to rethink your whole approach. Combat is more chess than checkers, and winning difficult fights is the most satisfying part of this game.
tl;dr:
You will love this game if you love the idea of reloading five times in a row until you figure out how to overcome a very difficult fight.
You will hate this game if you hate the idea of reloading five times in a row until you figure out how to overcome a very difficult fight.
The Underrail community on Reddit is very friendly and helpful; reach out to them if you get stuck or need advice.
oh hey look it's another RNG dependant game with objectively only one correct way of playing it if you want to actually enjoy it, along with mandatory wiki reading, mandatory savescumming and 30 minutes of searching for a build that's even remotely viable, in a game with no character respec. fuck off.
I didn't complete this game yet but got to a "third major quest hub" location currently.
I found this while looking for more games like Fallout 1/2.
The isometric tile based art style is excellent. To point out a comparison where this matters, I didn't like Wasteland 3 in large part because everything felt like a collection of Unity assets.
The game does a good job of having you figure things out. I like that there's no popups explaining things, and the only tutorial is at the start which shows you how the combat mechanics work, though with so little context I think this needs to be reworked as I didn't realize shields didn't work until 60 hours after I got them and realized there was an activate button.
I could also see the stealth mechanic being confusing because there's shared (multi) faction stealth detection,
faction zones that can track damage to you, or different states of faction zones that can't.
There's also stealthed enemies with different level of stealth detection, teleporting enemies, stealth teleporting enemies.
Zoning out of / back into, or breaking stealth is also kind of confusing. The tutorial room I think is too small to begin explaining this and it's probably too much for a new player anyway (though I would be fine with starting a new game just to replay the tutorial if it continues to be right at the start and had a way to test these mechanics on a separate save).
Starting off, it's also not clear how to spend your points. I put points into multiple types of combat at the start only to realize these are basically literally wasted later because there's no benefit from cross combat skills, and the points in them are now so low that I would basically never be able to hit anything anyway so it's not even good as a backup option.
I don't mind this combat mechanic now that I know about it, but seeing as how the dev figured out how to make leveling up very creatively not rely on combat experience (in the default leveling up mode which you are allowed to change), I would like to see similar creative problem solving to this.
I might solve the problem by making more points let you equip more and more guns. Maybe the guns have licenses in lore that won't fire unless they detect a firearms license level chip on the user. This way enemies could have stronger guns that are worthless to you to otherwise use from a cheesed stealth kill.
Or a higher weapon stat could give you a (low) chance to occasionally take an extra combat action. Like 5 to 20% at max level. Enough to be nice but not a reliably critical game changer.
It feels a lot like fallout where you walk around, kill everything, loot everything, then sell it. There are other ways to play but I'd suspect this is the default. Your carry weight is fairly small so you''ll be full fast by doing this. It just causes a lot of time walking back to the store only to find out the vendor has no money left so more wasted time waiting.
Unless you look up the meta strats on how to make money, this is basically your only way to use vendors. Equipment is so expensive especially after the beginning area that you'll otherwise essentially have to skip the shopping aspect entirely and just use looted equipment because there's no way you'll be able to afford anything unless you're cheesing, or looting everything and spending a lot of time playing travelling merchant.
On one hand it'd be fun if the shopping aspect was expanded upon because that's where the majority of my time was spent. Flipping items. On the other hand, It seems like a major distraction from the game and it seems intentionally tedious.
Making dropped equipment sell for a lot less might help, and making stealing a lot harder / riskier would also probably help. Or other things to spend money on like survival food/water/heat and/or food buffs that last more than 30 minutes (which is a lot for combat, but it's almost nothing when I'm sitting in town organizing my inventory which causes me to just skip this mechanic entirely.)
Combat is fun but it feels too easy a lot of the time. Usually you ambush a group and take everyone out only to find they don't really respawn, or the respawn is slow and it's not very randomized. That's usually after walking around for 40 minutes with nothing really happening though, other than a random stealthed character literally 1 shots you in a single attack and they get 10 attacks in a row.
Because of the constant BS deaths like this, you're required to either have insight into the zones from a guide, OR save scum OR be as geared up and ready to fight a normal game's final boss fight at literally any second, possibly even in safe areas. So walk around in slow heavy armor with a minigun, max healing items, grenades, and less than 10 weight free for loot. Only to fight a couple rathounds and return to base.
I'd much rather create my own challenge by seeing it's a rathound quest so I dump my inventory to load more skins, wear my light clothing that lets me move faster, and waste some of my crossbow ammo on this quest with a knife for backup if I get rushed. Now I get to try out something fun and new, and I can actually lose if I rush too hard. However, I constantly run into either a random boss fight or random strong enemy during this who's literally immune to my crossbow / knife and 1 shots me. So I have to carry multiple heavy equipment options at literally all times unless I read a guide. Maybe if combat was always more difficult in general it wouldn't be so bad.
Just like random enemies being too easy with 1 random abnormally hard one unpredictably thrown in, the quests are kind of similar. They can be sparse and hard to find and usually involve a lot of walking and doing something annoying or difficult. Every stage of a quest often has you walking 20 minutes to tell someone you completed something only for them to send you back 20 minutes to tell the other person you told the first person you did it.
Quests are balanced to not soft lock players with the wrong skill, but they often feel too easy and obvious with the most straight forward solution being the easiest and fastest way to complete them.
Anyway the game is fun but seems like it's going in a lot of directions. This is nearly a one off exception where all the directions are good though. I'd just like to see pretty much all of them expanded upon.
Keep the graphics and the engine and whatever other hard parts of development you got here with and just expand on these things I think. I often see devs get to this point and scrape it to remake like a new engine build from scratch which always goes 10x over budget, but even still it loses everything that makes the original version fun.
This game is fun but is ultimately designed to ruin it for you.
You can have a build that works like a charm just to get into the last zone and be absolutely obliterated by the last boss with no way around it. It seems like it's designed to allow only some builds to beat the game like the melee ones. Go figure.
The ultimate crackhead simulator. Stab rats. Smoke purple gas. Rummage through dumpsters for weird glowing shit to level up. Go on quests (commit copper theft). Repeat.
if Tarkov, project zomboid and Divinity OS 2 had a kid this is what it would be, if you can just ignore the semi clunky movement and RS graphics this game is amazing, but unforgiving and one of if not the HARDEST game i have played especially in the CRPG / ARPG department nothing comes close to being this difficult next to tarkov and zomboid and honestly iv played a fuck load of both and this game is harder than both.
Been playing this game since Alpha and there's still fun and new way to play the game
Not bad, not a fallout-killer but very solid game, though feels a bit empty if you don't rush things, the world is kinda small and unrewarding.
Дополнительная информация
Разработчик | Stygian Software |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 25.11.2024 |
Metacritic | 72 |
Отзывы пользователей | 88% положительных (4312) |