Necrolepsy

Necrolepsy

3.5
Положительные
133.00₽
Steam Store

Разработчик: Mighty Obstacle Studios

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Описание

Necrolepsy is an action platformer featuring many unique elements wrapped up in a sprawling metroidvania/item search series of levels. But, make sure you watch the timer!

Race Against The Time!

Necrolepsy's main mechanic is the timer that slowly counts down to zero. Once there, the game goes into a nightmare mode! All the enemies and bosses get much harder!

Explore Giant, Sprawling Levels!

Traverse large levels featuring tons of platforming and combat. Fight your way through four large levels, each with unique theming and challenges! They also have unique textures when in a nightmare too!

Play with Your Food!

Featuring momentum and weight in combat, Lira can launch, push and juggle enemies, with a flexible combo system to boot, rewarding you extra money for using unique moves!

Tons of Replayability!

You thought this was it? You can replay the game with a variety of different filters. You can make nightmares permanent, always make it a nightmare, play the game like a classic arcade game with lives, and lead to extras like a boss rush mode and beach volleyball mode!

Поддерживаемые языки: english, turkish

Системные требования

Windows

Minimum:
  • OS *: Windows 7
  • Memory: 400 MB RAM
  • Graphics: Intel HD Graphics 3000
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Additional Notes: Tested using 1920x1080 resolution, 60 fps gameplay

Отзывы пользователей

Рекомендую 31.10.2023 16:06
0 0

"Necrolepsy" is a somewhat quirky and goofy short 2D hack and slash / platforming metroidvania that feels a little unpolished at first glance, but has some nice ideas and fast gameplay. Yoou play the unhinged bounty huntress Lira to find a cure for a curse that makes her time quite literally limited.
The premise and the presentation is cartoony and lax and while the levesl may feel a little empty it makes up for fast traversal. Also the spritework is quite good and progression feels intuitive.
All in all a solid game for the asked price and a lot of additional content and challenges wait for all those who dig the movement and the juggle-combat mechanic.

Время в игре: 192 ч. Куплено в Steam
Рекомендую 03.03.2023 09:34
0 0

A short sweet action adventure game that’s great to pick up and speed your way through in an evening.

Necrolepsy, besides being the games name, is a curse that makes the victim constantly fall asleep, have nightmares and have those nightmares come to life. Our main protagonist, Lira a bounty hunter who suffers from said curse, is on a mission to rid herself of it. She must traverse 4 different areas and defeat the Necromancers who placed the curse on her in order to free herself. Armed with just her ax and crossbow she sets out to find the cure and cash in some bounties on the way.

The game play is very similar to Castlevania: Symphony of the Night. You traverse a multiple corridors fighting tough enemies and finding items to help you advance through the areas. There are a good number of items you can find that expand Lira’s move set. Items such as a clay-more for high attacks, Double Jump Stockings that allow her to jump twice, and even a spear she can throw and ride to reach far out of reach areas. Hidden is these different areas are secret upgrades for health, attack and the sleep timer. The main mechanic that sets the game apart from others like it is the games namesake Necrolepsy. A timer is counting down at all times during your adventure and once it hits zero the world changes to a darker version of itself with a more evil look and tougher enemies. This nightmare state can only be removed by praying at an angel statue where you can save and refill your HP. The timer can also be reset by sleeping in beds hidden in the game’s areas. The game has 4 areas each with a few bosses to overcome. Most of the games challenge comes from the bosses. They each have their own way of attacking as well as a way to intercept that attack to leave them open longer and deal more damage. A main goal in the boss fights if to complete them before your timer runs out, making them stronger and harder to deal with. The overall controls of the game feel fine but can be tightened up as the feel a bit too floaty and slippery. The hit boxes on some of the enemies can be very off at times making them more annoying to deal with. A small but annoying bug that I encountered was having enemy projectiles carry over from one area to another and hitting you once you think you escaped. The game also has instances of bad enemy placements, though not fatal on normal difficulty I can see it being a bigger problem on the more unforgiving ones. Some of the later games areas require more precise movements which I think the game lacks in. The parry mechanic as fun as it is to use, can be taken advantage of allowing to negate a lot of incoming enemy damage making boss fights way easier as all you have to do is cheese them with your parry.

The game’s art style looks like something you’d see out of a flash game but it lends to the game’s charm. It really takes me back to the early newgrounds days of flash animation. The game also has some great midi tracks right out of the newgrounds era with a few of the giving me Castlevania and Donkey Kong Country vibes. Lira’s limited and stiff animations fit this whole flash game aesthetic well. The cut scenes that play between areas and before boss fights are done with this style too. Though the dialogue is a bit on the bad side, the expressive character portraits are great to look at and yet again remind me of the flash animated styles of the past. Backgrounds from each of the areas are very well done and give you a good feeling of the land. All of theses areas have an evil variant when you enter nightmare mode, like turing the painting of people in a mansion to demons or rivers of water into rivers of blood.

The game is not over once your main journey is finished. The game has a few modes and extras available for you once you finish the main quest. If you felt the game was too easy your first go, try hard mode or if you want a more unforgiving time you can try Can’t Wake Up mode where you are constantly in a nightmare state with harder enemies and increased damage. To further your suffering you can play in Arcade mode where you are given lives and no chance to save and heal at angel statues. If you had a fun time with the bosses, you can face them all again in a boss rush mode.Tired of all that struggle, try to go for a high score in the beach ball mini game and go for the highest hit combos.

Having most of the game made by one person is a very impressive feat. Though the game might look rough around the edges just know it’s a passion project that is still very entertaining and fun to play.

Время в игре: 63 ч. Куплено в Steam
Рекомендую 07.05.2022 14:54
1 0

A short but sweet game, with a satisfying parry and juggling system and a good sense of humor.

Время в игре: 208 ч. Куплено в Steam
Рекомендую 08.11.2021 02:07
2 0

Tim's thoughts often drift toward changing the past, which ties in nicely with the time-shifting mechanics you'll be employing throughout the entire adventure. Your standard ability allows you to rewind time with the push of a button. The most basic use of this is simply pushing back time to avoid being killed by an enemy or reattempting a mistimed jump, but it goes much deeper than replaying failed opportunities. However, there are green objects and enemies in the world that are unaffected by your time changing powers. So if you unlock a green door and rewind time, it will remain open. Your ability to control time is used in many unexpected and often brilliant ways, making you use parts of your brain that are rarely tapped during most puzzle games.

Later levels retain this basic mechanic but add unique twists that ensure every world feels completely different. Which time manipulation tool you are given depends on what world you're currently exploring. In the fourth world, you control time simply by walking. Every step forward pushes objects and enemies forward in time, while moving backward takes them into the past with you. Because these levels have enemies and items that move in direct relation to you, they have been meticulously constructed to make navigation possible. In another world, you make a copy of yourself every time you rewind time. Your shadow can jump on enemy heads, pull switches, and unlock doors; you just have to perform the action yourself first. The different solutions built around these powers vary widely, so you have to figure out the extent of your powers before you happen upon the always logical solution. Though the puzzles are formidable, Braid never frustrates.

Each of the first five worlds in Braid has 12 different puzzle pieces to collect. The levels are actually extremely short, so if you wanted, you could run through most of the game in little more than 15 minutes, but you'll have to collect all 60 of the deviously placed pieces if you want to see the poignant conclusion. The entire game should take more than six hours to finish, depending on your puzzle-solving acumen. It may seem unfair to ask you to collect every little piece to see the thrilling ending, but by encouraging you to tackle the most challenging puzzles, the game is ultimately much more rewarding than it would have been otherwise. Though the game only forces you to backtrack during one very early puzzle, it's unlikely that you'll be able to nab every piece the first time you play through the worlds. It is only after mastering your abilities and learning your limitations that you'll be able to conquer the puzzles that seemed impossible your first time through.

Most of the puzzles in Braid emphasize clever thinking over quick reflexes. The actions you're required to pull off should be second nature if you've ever jumped on goomba heads in the past. Braid certainly realizes that its running and jumping encounters feel an awful lot like Super Mario Bros.--there are clever references to the venerable plumber throughout the game. From the dangerous plants coming out of pipes to the flag pole that greets you at the end of every world, there are constant reminders of Braid's progenitor. Like the musings from Tim's books before each level, these homages tie into the overarching story of the wounded hero's subconscious longings.

The subtle visuals are eye-catching but never distracting. The world looks like it was composed with pastel watercolors, swirling blends that create a very distinct look. The characters themselves--Tim, his enemies, and the princess--stand out prominently against the serene, multilayered backdrop. They're like flat, cardboard cutouts colored by markers. The score is elegant and mild--quiet songs that mirror the deliberate pacing. The music bends with the time, racing forward and backward along with your actions. Braid's presentation is uniformly impressive, and serves to complement the gameplay rather than draw focus away it.

It is impossible to ignore Braid's price point. At 1,200 Microsoft points ($15), it is one of the most expensive games for the Xbox Live Arcade service. But do not let a few extra dollars deter you from an exemplary experience that can rival many full-price, retail games. Braid is worth every penny. The captivating ending sequence, which makes use of your rewind ability in a jaw-dropping new way, provides the exclamation point on this remarkable game, but the adventure is consistently engaging throughout the entire ride. The clever puzzles alone are enough to make this an adventure worth taking. Braid's deep and mesmerizing tale is evergreen: it is outside of and beyond time. It will never get old.

Время в игре: 22 ч. Куплено в Steam
Рекомендую 17.11.2020 01:12
0 0

This game is pretty damn good, good story, charming characters, really challenging game play, an ost that I don't even know how they made with like three people because it's just GREAT, and naturally good pixel art. Only complaint I have is that there is some bugs that need to be worked out, nothing game breaking but like for example I can open the map on the game over screen. Glad I checked this game out of which I found from Stolken's review Youtube channel which is also p good.

Время в игре: 411 ч. Куплено в Steam
Рекомендую 04.07.2020 03:13
1 0

(Disclosure: I am friends with the developer)

Necrolepsy is a fun throwback to '90s action-platformers. The plot is straightforward: bounty hunter Lira must find and defeat a trio of necromancers to end a curse that makes her constantly suffer from nightmares that then come to life. In-game, this curse is represented by a timer which, upon reaching zero, makes all the enemies' attacks stronger while your attacks become weaker. Only by finding a place to stop and rest can you reset the timer and/or end the nightmare.

While the characters and their interactions are hilarious, and even the tutorial messages are filled with self-referential humor, the best part of Necrolepsy is easily the combat. Momentum factors into your attacks, meaning you can knock enemies clear across the room, bunch them all together, and juggle them with your sword as you hack them to pieces. Combo attacks will make enemies drop more money and even restore a bit of health if you have a special amulet, which is crucial for surviving in the later stages. Initially, fights are a bit dull, but as you defeat more bosses and acquire more weapons, you soon become an unstoppable badass who can steamroll through an entire room of monsters in seconds.

The campaign is only about 4 hours long and isn't too difficult, but if you're up for a challenge, there are options to alter certain game mechanics to keep things interesting. In addition, there are three extra game modes to test your combat prowess: a minigame where you try to get the longest combo possible, a boss rush that encourages speedrunning, and a gauntlet where you have to slog through 100 rooms of enemies in one go.

On the other hand, the UI is pretty basic and the graphics are somewhat repetitive. A few minor glitches crop up here and there, though there are frequent patches to iron these out. Also, I feel like the nightmare mode could've been made more dangerous, perhaps by altering the terrain or changing enemy attack patterns. But considering this is the developer's first published game and almost entirely a solo project, I'm not too bothered by these issues, as it seems clear to me that entertaining gameplay was the primary goal here. And I've certainly enjoyed every minute of this game.

Время в игре: 1268 ч. Куплено в Steam
Рекомендую 27.06.2020 09:07
0 0

Immaculate free flowing movement and combat mechanics that lie underneath a simplistic but enjoyable metroidvania

Время в игре: 129 ч. Куплено в Steam
Рекомендую 28.04.2020 16:39
4 0

Target Audience: More Mid-Level Platforming/Metroidvanias who want a down to earth project

Summary:

A one man project is always a hard hill to climb, especially in the current indie game landscape. With so many games out there, it's hard to stand out even when a game , while having flaws, pales compared to even other indie game projects out there. Necrolepsy however does enough to be worth its 10 dollar price tag, with the idea of where the project has come from. There's some good core elements with the psuedo combo system here, and there's a good understand of the basics of platforming action. It is rough around the edges, as certain enemies can easily be cheesed and there are some effects that can cause some motion sickness (however as I write this its being changed in an upcoming patch). There's some ideas that don't entirely work mind you: the nightmare mode doesn't feel like its really taking advantage of the idea, and sometimes the game can be a little bit easy.

With that said, the game has this sorta newgrounds+flash charm that you can't help but start to smile at. Certain enemies are straight forward, but it also feels like they were built from the ground up, influenced by games like Mega Man and Castlevania, but built by the creators two hands. Lira is a goofy protagonist and there are goofy villians, and yet you sit there cracking smiles left and right. The fact that updates for problems have come at a steady rate shows a developer that's definitely listening to feedback, and is wanting to make a game that people enjoy. It's not going to blow you out of the water, but it's also going to make you appreciate the work put in. It's solid control wise and the mechanics all work and do provide for some higher level skill play, especially with the idea of combos toward the mid segments of the game.

It's a game that you should try the demo out for, and if you enjoy it, definitely give the game a try.


Video Review: https://www.youtube.com/watch?v=RCOGxK9Ccm0

Lists:
Positives:


  • A charming style and quirky writing style leads to a game that you want to succeed, even if its rough around the edges.
  • Good basic enemy design and style while keeping low key in terms of the design itself (not overly flashy)
  • You can tell that a dedication was put into certain animations, and the game can be really cool when showing off these.
  • Core world design and mechanics do the job and the game is appropriately priced.
  • Controls do well for the world created here.
  • Do like a boss battle or two even if they may be considered on the easy side.
  • Like our main character and the idea of necrolepsy is an interesting one that drives the plot home.
  • Like the secondary weapons and their basic uses.


Negatives:

  • There's an overall lack of oompf at times, the game does show its roots as a first game by a solo developer.
  • Rough around the edges with little glitches here and there, that the dev is addressing, but it's something that you keep on running into.
  • The necrolepsy timer needs more oompf to it in the normal mode to make it feel like an actual threat.
  • I admit I completely forgot that I had a stun weapon until the dev literally told me about it. Stunning feels overpowered at times.
  • You're not exactly sure what items do without going to the in-game store, and overall there's more description that can be used in general.
  • [*] The in-game map not showing doors can be really confusing especially when exploration doesn't seem to be one of the games themes with the timer element.


If you want more reviews/information regarding games I've reviewed, visit my curator. Dragnix Curator

Время в игре: 125 ч. Куплено в Steam
Рекомендую 29.03.2020 14:10
4 0

Necrolepsy is a short fun Action-Metroidvania heavily inspired by games such as the Mega Man Zero series and Castlevania Order Of Ecclesia with some Devil May Cry mixed in. While not a perfect game by a long shot it is still incredibly fun and worth your money. There´s more content on the way so I highly reccomend at least trying it. If you´re still not convinced, there´s a demo so you can try it before you buy it. 8/10

Время в игре: 267 ч. Куплено в Steam
Рекомендую 27.01.2020 22:34
0 0

an action platformer that has lets you do cool combos that flow nicely. i quite like it!

Время в игре: 113 ч. Куплено в Steam
Рекомендую 10.01.2020 02:42
0 0

(This review is for a previous version of the game.)

- I have a steam controller which works great with this game.
- The game is hilarious. There are a few hundred lines of dialogue in game, and half of them have a unique character portrait. Even things like tutorials will be entertaining, like the one for textboxes cracked me up. When you parry or damage enemies, they all react in unique ways. Giant werewolves whimper, skeletons stand dumbfounded contemplating their (after)life choices... it's fun to see everyone cower from you as you blast through the level.
- The game is fun at its core, if a little unpolished. I don't know if this is intentional, but in a single jump you can toggle between the neutral-air and up-air attacks to dish out attacks as rapidly as your fingers can execute, which juggles an enemy very effectively. This makes many bosses (except for that damn Lamia) trivial. Combined with the run button, you can clear out entire hallways of enemies without slowing down. It's extremely satisfying when you can pull it off, but I feel bad not using lesser attacks like the buzzsaw or the dash-attack. Finally, the main gimmick of the game is the necrolepsy, where a timer counts down and once it hits 0 your nightmares become reality. The game is named after it, but it doesn't happen all that often or change the gameplay too much (maybe I'll eat my words after playing always nightmare mode).
- The feel is like a Sega CD game. For example, the map screen has some palette-cycle animation on the water that, combined with the music, feels like it has some of that inspiration-- actually throughout the game I kept feeling like I was playing a modern Popful Mail.
- The music is strong and memorable, though this is definitely an indie game soundtrack. Like all the soundbanks were straight from a Roland MIDI synth. Intentional or not, it makes it seem like a retro game that has "CD-quality audio!" proudly advertised on the jewel case. That's a good thing in my eyes, it's charming. My favorite track is Ctarl Caves. I wish the title screen theme was more memorable.
- The UI could use work. I found myself wanting to use B to go back in menus but having to scroll to the "back" item. There's also some strange layouts, like on the load file screen, I can't tell what I'm reading. The ingame map screen looks like SotN, but I really wish it marked entrances and exits to help with the hunt for collectibles.
- There are some visual errors which might be because I was playing at such a high screen resolution. Single-pixel white gaps between textures, that sort of thing. There were also some cases where I or an enemy got stuck or had a glitched attack pattern.
- The character design is great. The art for actors/living things is stylized, cartoonish, 90s animeish, could definitely use improvement but still a joy to look at the body and facial expressions. The art for the level and inanimate objects is not good. For example, in most indoor areas, a platform is a single floating texture with hard edges and no outline, and the background is just a darker recolor of that. The pixel art for different things onscreen have variable pixel sizes, which I should admit is a pet peeve of mine.
- The main game is replayable due to different gamemodes and achievements, and the extras like the boss rush or the beach (where you juggle a beach ball using your arsenal of attacks) help give some postgame content. My record is 32 attacks.
- I already said the game's script is funny, but it really does need some more proofreading. There are typos like "Guarenteed", "Slliding", "Sitch", etc. But that's just nitpicking

The sense of humor and combat system are the strongest parts, and are what drove me to complete the story. Bottom line: if you are already on this store page, you will likely enjoy this game, but you'll need to look past the rough edges.

Время в игре: 310 ч. Куплено в Steam
Рекомендую 12.11.2019 03:50
2 0

Full disclosure: I am a friend of the developer, but I wasn't involved in the development of the game in any way. As per usual:

TL;DR at the bottom



Starting out with the positives, right off the bat the first thing I notice and like is the soundtrack. It definitely gives me an early Playstation/Saturn kind of vibe, especially in combination with the sprite based graphics. And I find that the soundtrack only gets better the further along in the game you get, which is definitely a plus considering I thought it was already at a strong start with the May Mansion tracks.

The characters are well designed and charming. Lira's cute and Bart's an absolute lad. Can't forget the adorable little chicken. It also helps that they are very expressive, even with the hooded, no-faced Necromancers can express emotions, which is good! Leading on to the art style, I thought that for the most part it was pretty alright. At worst, it's just meh with some sprite tiling looking wonky or perhaps certain backgrounds and stiff enemies, but like the music I think it all irons itself out and gets better by the end. Plus, lots of parallax scrolling which not many indie games of this artstyle do, so kudos for that!

By far though the best part about this game is its gameplay. Combat is incredibly fun, fast, and fluid, it almost feels like what Devil May Cry would be like if it was done in a 2D space rather than 3D. And you get rewarded with new ways to attack or move through the levels with each boss, so it never gets boring and always provides interesting new challenges with those abilities. And the progression allows for a nice, slow, ease into more complex mechanics. The main mechanic of the timer and Nightmare Mode is really unique and interesting, especially for a Metroidvania. It sort of pushes you to keep moving quickly while also exploring otherwise things get harder when in a Nightmare. In fact, the overall pace of the game, as well as some of the items and abilities you get, feels like it was specifically geared for speedrunning, which is cool! There's also a good amount of extra post-game content in the form of a "beach volleyball" mini-game where you test your weapons and try to get a high combo, or a sort of boss rush that actually times you.

Also you can skip cutscenes at any time, regardless of whether you saw it once or not, so yay for that! Makes it extremely replay friendly.

But on to my negatives and nitpicks. I had more nitpicks than I did actual negatives, so I'll get those out of the way first.

Despite the overall decent quality of the art, I definitely felt the UI and HUD designs could've been just a teensy bit better, with particular regards to the map screen. It's not super vague on where you need to go, but I feel like little gaps in the boxes to show where doorways to other areas are would've definitely gone a long way. On my first playthrough starting out, it's embarrassing, but I did get a little bit lost, and that tiny fix would've done wonders, especially since in some cases it's unclear where certain rooms are connected. And the HUD, while it does get the job done of conveying necessary information, could use a little cleanup and bit more design work to have it look nicer.

Another nitpick I have is actually with the controls. Despite it's full support for gamepad play, this definitely feels like the intended way of controlling the game was with a keyboard, which is a little disheartening because I tend to play 2D platformers with a controller. It especially got frustrating for me when I was playing the boss rush and trying to use all the abilities at my disposal, where it felt like controller usage actually might've hindered me in that case, and even hurt my hands a little!

Lastly, my weakest nitpick is that for a metroidvania title, it is a bit more linear than expected. It's not like it's entirely without exploration and backtracking, hidden goodies, etc.

Now, onto the negatives.

Dialogue in the later half of the game is nowhere near as good as it was in the first half, with some instances somewhat reaching into "cringey" territory. It's nothing too unbearable, not at all. Nowhere near the level of Jello's VN game, but still. Overall I feel the dialogue kinda needed some work, especially in the second half, but it's fine.

Some parts of the level design I thought were weird and nonsensical. There would be platforms in areas that you could jump on but they ultimately led to nowhere. A particular example I think of is in the first level, May Mansion, where there's a tall part underneath a hole in the floor. The platform there led me to believe something was hidden there, but there wasn't. Now, it could be I was playing on Normal and maybe something's only there on Hard, but I don't think there is. It's only really a problem in the first two levels, the later ones are just fine and don't have that.

Some of the enemy placement in key areas is a bit dickish. There was one particular spot in May Mansion where a pot just appears and hits you and you have very little time to react, and I did not like that at all.

Last but not least: I just did not like the final boss. If there was some tactic I'm not aware or I just suck, then poo poo on me but it was just not a fun boss fight. I found myself waiting a lot and not landing many hits on it, and in a way it sorta overstays its welcome a tad too much just by how long it takes. Especially when you compare it to the length of the other bosses.

TL;DR



Overall, it's as very fun game and I had a great time with it. For any faults the art has, I definitely think the gameplay more than makes up for it just by sheer fun factor and creativeness alone. Also, Lira mad cute and I want her to be my waifu. Will commission for a daiki no lie. I definitely think I'll replay it sometime and see if those negatives still hold true. Very good job and very much worth the price of purchase.

Время в игре: 281 ч. Куплено в Steam
Рекомендую 04.11.2019 03:37
3 0

It's a short and sweet game but it gets more and more fun the farther you get into it! Easy recommendation to any fan of platformers!

Время в игре: 461 ч. Куплено в Steam
Рекомендую 04.11.2019 01:29
1 0

Necrolepsy is a short, but very fun and replayable metroidvania. You play as a woman named Lira who's cursed with a curse called Necrolepsy. it causes the person who has it to fall asleep, have nightmares, and for those nightmares to become a reality. Lira sets out to stop the curse so she can live a peaceful life. Obviously since this is a metroidvania, story isn't super complex. But you don't need a deep, complex story to make a good metroidvania. Besides the writing is enjoyable enough for it to not get stale. If you do have an issue with the story, you can just skip the cutscenes. The visuals may not be as complex as other indie games, but they get the job done and make the cutscenes have a certain charm to them if that makes sense. As far as gameplay concerned, each area is split up into different stages. If you played dust an elysian tail or castlevania order of ecclesia, it is kind of like that. Like every other metroidvania you get power ups and moves that let you progress through different parts of the area. What makes it stand out from the rest is the time limit element and its combat. Throughout the game you have a time limit that constantly ticks down and if it hits zero than enemy's get more difficult. In order to return the time limit to normal you must find a bed or save point. You might hate the idea of a time limit, but trust me it makes the game fun and it doesn't hamper the experience. The combat is all about using different moves and getting combos. Not only is using different moves fun and rewarding, but it also gets you more cash. You can use the cash to buy upgrades at the store. As far as music and sound is concerned it's good. I'm not one to remember music well, but it never got stale and it was a delight to listen to. My only huge concern is at times the map didn't feel helpful enough to understand where to go next. Like I said earlier it is not long, but the plentiful amount of difficulties and modes to pick from gives the game heavy replay value. Overall if you're itching for some metroidvania goodness or a neat time sink, this is the game for you!

Время в игре: 247 ч. Куплено в Steam
Рекомендую 04.11.2019 01:22
2 0

Short game, but pretty neat.

Pros:
- Your arsenal starts out fairly limited, but as you progress you get some neat stuff.
- Once you get more of said arsenal, especially the slide, juggling enemies around is pretty fun.
- Neat OST
- Main character has a decent amount of personality and attitude. I imagine it could really shine with voice-acting.
- The "nightmare" mechanic, at least on the normal difficulty, isn't obnoxious and can easily be worked around. I haven't messed around with the higher difficulties yet, though...
- Speaking of difficulties, there's multiple difficulties and modifiers after you beat the game, so that's cool

Neutral:
- The game is pretty short. Depending on how you like playing games, this can be either a benefit or detriment.
- How you view the art-style of the characters might depend on your preferences.
- Aside from the necromancers, the bosses don't really have dialogue. If you don't really care for story or characters, this shouldn't be an issue.

Cons:
- Some of level textures feel... weird? I dunno how to describe it.
- Some of the bosses feel a bit hit or miss.
- The major bosses all being necromancers kinda feels a bit samey. They all have different attack patterns and personalities, but their designs all being mostly the same design with different colors makes them feel less distinct.

For this dev's first game, it's pretty neat. I feel like they have some potential.

Время в игре: 216 ч. Куплено в Steam
Рекомендую 14.10.2019 08:58
0 0

After some thinking and replaying, I realize that I just had to git gud.

Game is fun. The dev's twitter is a fuckin riot. Cool dude.

Время в игре: 153 ч. Куплено в Steam
Рекомендую 12.10.2019 00:11
1 0

Fun game with great music, nice writing and satisfying combat, especially when you manage to pull of a decent combo.

Controls are a little floaty, but I got used to it pretty quickly, and I think almost every platformer has floaty controls so maybe its just me.

Время в игре: 61 ч. Куплено в Steam
Рекомендую 11.10.2019 22:14
12 1

Disclosure: Dev is a friend of mine and I was a beta tester, but I'd like to think I can judge fairly despite these biases.

Game has it's roughness but overall very enjoyable and definitely worth the price.
Your capabilities start of rather limited, but sticking with the game makes it all the more worth it when you get some of the upgrades and become an absolute speed demon of destruction.
Also music's pretty banging.

Level design is also interesting. It's like a mix of a Metroidvania and a more standard platformer. The levels act similar to metroidvanias in their design philosophies but they're still multiple levels rather than 1 big one.

TL;DR: it's good brent

Время в игре: 359 ч. Куплено в Steam
Рекомендую 11.10.2019 19:40
1 1

Hour into the game so far. Good game, fitting that I write this while really tired, Will write more when I beat the game.

Время в игре: 65 ч. Куплено в Steam
Рекомендую 11.10.2019 18:33
4 3

The game's short but it has a lot to offer in terms of mechanics.

You can parry everything, you can turn into a giant meat grinder by the end of the game with some of the combos you can pull off.

Get it.

Время в игре: 49 ч. Куплено в Steam

Дополнительная информация

Разработчик Mighty Obstacle Studios
Платформы Windows
Ограничение возраста Нет
Дата релиза 16.01.2025
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Обновлено: 04.01.2025 16:00

Жанры

Action Indie

Особенности

Single-player Steam Achievements Partial Controller Support Steam Cloud Family Sharing