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Особенности
- Огромный мир: более 1600 локаций, разделенных на 12 разных регионов, полных древних тайн и опасностей.
- Напряженные схватки с хищниками, которые испытают вашу реакцию. Постоянная нехватка ресурсов и угроза дождя не дадут вам расслабиться.
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- Сыграйте за Монаха и Охотника! 2 игровых персонажа для более простого и более агрессивного стилей игры.
- Многопользовательская арена для 4 игроков с соревновательным режимом и режимом свободной игры.
- Зверинец, полный опасных хищников и вкусных жертв.
More from Rain World
Об игре
Вы слизнекот. В мире полно опасностей, и вам придётся справляться с ними в одиночку. Страшное наводнение унесло вас от родных и близких, и теперь вам предстоит добывать пропитание и искать укрытие от ливневых потоков, грозящих смыть всё живое с лица земли. Пробирайтесь по руинам древней цивилизации, избегайте клыков злобных хищников и открывайте для себя загадочные уголки мира, полные диковинных созданий и неразгаданных тайн. Отыщите свою семью и постарайтесь не стать чужим обедом!
Этот платформер — симулятор выживания с лаконичной рисовкой в духе игр с 16-битной графикой потребует расчётливости в принятии решений, чтобы поймать добычу и не попасться в лапы голодным хищникам. Коварные, безжалостные и ненасытные враги всегда готовы вонзить острые зубы не только в вас, но и друг в друга. Маленькому, мягонькому слизнекоту в первую очередь придётся полагаться на скрытность, а не на силу. Изучайте окружающую среду и используйте её преимущества себе на пользу. Возможно, тогда вам удастся выжить... в Rain World!
Поддерживаемые языки: english, italian, spanish - spain, portuguese - brazil, french, german, japanese, korean, russian, simplified chinese
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС: Windows 10 64-bit
- Процессор: 4th Gen i3 / 1st Gen Ryzen
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Intel HD (Integrated), GeForce 6 Series / Radeon R7 Series
- Место на диске: 4 GB
- 64-разрядные процессор и операционная система
- ОС: Windows 10 64-bit
- Процессор: 6th Gen i5 / 2nd Gen Ryzen (or better)
- Оперативная память: 8 GB ОЗУ
- Видеокарта: GeForce 7 Series / Radeon RX400 Series (or better)
- Место на диске: 4 GB
Mac
- ОС: Mac OS X 10.7
- Процессор: Dual Core 2.4 Ghz
- Оперативная память: 2 GB ОЗУ
Linux
Отзывы пользователей
I stopped playing it multiple times and then came back each time enjoying the experience more. Once you get the cycles down and realize what's going on in the hidden story, it becomes one of your favorite comfort games
Very good. Many ways to die. My favorite is missing the spear throw and then getting impaled by a scavenger. Or maybe getting sniped by projectile spit and then being eaten by a living slingshot
This is one of my favorite games of all time. Im still working my way through all the slug cats, and I do admit to rage quitting a bunch when it gets me tight. But I still find myself coming back to this game for its atmosphere, music, and fun gameplay. Some moments really put my brain into survival mode, like other day i was in a pipe and had to navigate black lizards on both ends of the pipe and shit gets crazy but got out… idk its fun. Give this game a chance, its not easy but once you figure out the mechanics and how the world/ enemies work its really fun.
Rain world has one of the best ecosystems in the world of gaming. If youre interested in a survival pixel art game where you arent on top of the food chain and some good lore (Which you WONT figure out on your own so read the wiki), I reccomend this game to you! I personally enjoyed it very much
blues are very cool. they are so funny, cool, silly, cute, spinnerdoodle, and super super duper silly. BLUE LIZARD FOR PRESIDENT 2028!!!!!!
Rain World is a masterpiece. I am not using this word lightly, this game has undoubtedly been a huge influence on my life.
Anyway, onto the game itself.
In Rain World, you play as a small animal - a wet and pathetic little otter thing called a slugcat - surviving in the ruins of an alien world. This is a world of derelict structures and burgeoning ecosystems, a world that is dead and yet so very alive. The line between ruin and nature is blurred into insignificance, as new life grows from a heap of decay. Rain World's beautiful pre-rendered environments convey the experience of a small, nimble animal extremely well. Cities are shown not through living spaces but basements, alleyways and storm drains. Pipes and rusted rebar scaffolds are not background objects but core geometry features of level design. Rain World thus has a wonderfully fresh take on ruined environments.
The gameplay itself is wonderfully unorthodox. While it takes some of the bare bones of a metroidvania, its progression is almost incomparable. The slugcat does not gather upgrades, and has every ability from the start. Instead, Rain World's progression is based on exploration and knowledge alone.
Rain World's story is one of the best I have ever seen. I can't really elaborate, as it's best experienced yourself. I could say a lot about it, but nothing that does it justice.
So overall: pretty nice game. you should play it.
good game. they should add built-in online play so it's less fucky
I Have already beat this game, on console though. Its just good. you feel like a prey, running from predators. but you learn to be a predator. you fight for life. and you still run because your not the strongest.
you learn all the tricks, all the gimicks. and then five pebbles. you hit this new world you never knew was their, but it was.
cycle upon cycle, you travel.
until. void, freedom, sacrifice.
you win. and have learned the thriving, dying, desolate, jungle, Rain World.
and in downpore you get like 7 times the content!
great game!
This will start out as a frustrating game, there is a lot of fine tuning that you as a player will need to accomplish to perform well in this game. I got rather lost in this game for a long time and ended up dropping it after several hours because I didn't really understand it, didn't understand the goal, where to go, what to do, and why. However, I did get back into it a few year after with a different mindset.
I highly enjoy this game now, and I have also gotten the dlc though some of it was rather difficult and frustrating. Unnecessarily so in a lot of cases, and while I enjoy and highly recommend the base game, I also enjoyed the downpour DLC but probably wouldn't recommend it unless you are really either craving for new ways to experience toture, or want to experience more rain world-like lore.
The cats are not sluggish and the rain is not tame,
I think that this is a really good game.
A story powerful enough to make me cry, but coupled with gameplay frustrating enough to genuinely angry.
I'm not an angry person, I don't know what it takes to get me angry, but apparently it's this.
Thank the heavens for devtools 🙏
If you purchase this game, you will get whipped and nae naed on by lizards >100 times, no matter your skill level, that's just a part of the game. The world is not centered around the player, you are NOT the main character, beasts stronger and faster than yourself will always be out to get you, and the world will go on without you. Movement seems clunky and awkward at first, but once you play for a while you start to understand why this game has a 100+ page movement tech guide. Environmental storytelling at it's peak, with the base game usually making you find your own conclusions, and only giving you vague directions.
Don't let the cute graphics and pretty music deceive you, you will be fighting for your life the moment you start playing. 10/10 just as stressful as real life :3
this is a solid 8/.10 game if you never go to five pebbles. five pebbles is literally the WORST part of any game i have ever played in my entire fucking life. its that bad. do not play this game unless you plan to skip five pebbles or cheat thru it
this is not a game, its an experience, the worldbuilding, music, art and level designs bring this world to life in a way i have not experienced once in any other videogame, if you enjoy immersion and are not afraid of exploration id highly recommend this.
where to begin with slugworld
i truly lost my rainworld virginity during a two month long unemployment stint wherein I felt a strong and innermost desire to play little yellow slug attempting to survive in a hostile but endearing world filled with lizerd, big farting death vulture, evil kelp, fake pole, leech, and spear-y monkey homies who I pay shiny pearls to. Yellow one eyed overseer tells me where to go and eventually leads me to blue alien. Blue alien is POWERLESS and I need to give her more power. Also I miss my slug mommy. Et cetera. et cetera. That is my purpose.
The art style of this game is simply novel and immaculate, and the game brings immersion through its beautifully timed OST and little musical nuggets in times of distress or DEstress. Slug game teaches you how to be a little creature through the engagement of your survival senses--sight, touch, sound, and, technically, taste.
At first, I was clunky, deathy, no karma slugcat. However, I quickly became survivor, big karma, badass slugcat with my refined skills in survival and combat.
I usually hate nonlinear games because i am special but i fell in love with all of these many slugcats and all of their many paths. Death at first was frustrating but you quickly learn that although the objective is to survive, it is also to die. You don't play how you want to play, you play how the environment wants you to play. That is why I could spend hours upon hours as scugcat.
I love rainworld and I miss my slug mommy
:slug:
Rain World completely captured me in a way few games have.
This game drops you into a harsh world with minimal guidance, which is challenging but ultimately what makes it so special. It's not trying to be friendly—it's trying to be authentic, creating a living ecosystem where survival feels raw and meaningful.
What impressed me most is how the world feels genuinely alive. Creatures exist independently of you—lizards defend territories, scavengers flee from predatory birds, and different species interact in ways that feel unscripted and real.
The creature AI is genuinely impressive. Each species behaves distinctly, but there's even variation between individuals. Some lizards are more aggressive than others. The scavengers actually remember how you've treated them—if you've been hostile, they might hunt you down, but show respect and they might let you pass through their territory.
The pixel art conveys so much with simple visuals, and the soundtrack perfectly captures the haunting beauty of this abandoned world. If you enjoy uncovering story through exploration, there's rich lore hidden throughout the environments.
Yes, I died many times. The karma system can be frustrating, and the game rarely points you in the right direction. But that moment when things click and you start to understand how to survive? Incredibly rewarding.
If you enjoy challenging games with unique worlds and don't mind figuring things out on your own, Rain World offers an unforgettable experience. Just remember that like nature itself, it won't always be fair.
P.S. The Downpour DLC adds several new characters and regions that complement the original game beautifully—definitely worth picking up if you enjoy the main game.
This game is peak. So unique, endlessly entertaining, the community is amazing, mod support really can make this game feel like it has infinite value. There is SO MUCH rain world to dive into. I would suggest anyone to play this game, it can be super frustrating, but so rewarding once you understand. There is a reason there's such a cult following for this game!
One of the best game I've played, getting absolutely destroyed by an entire ecosystem is pretty fun actually
I think it should be said immediately that Rain World is a very unfair game coincided with frequent deaths and a lot of repetition. However, its difficulty feels completely appropriate given the hostile world the game is trying to convey. The environment is particularly realistic, beautiful, and pulsating with life; frankly, there is no game quite like it.
This game is amazing. As an indie lover who enjoys the challenge, this has been one of my favorite games of all time.
The early campaigns offer a good introduction to the game while setting up for the harder ones, which makes the progression fairly balanced.
Very few downsides for this base game.
Recommend this game to people who can actually understand how habitats and ecosystems work instead of leaving a bad review complaining about how the world isn't designed for everything to be accessible. You adapt to the world, the world doesn't adapt to you. If you're too short-tempered play with workshop mods like; No Crash Karma Loss and Logical Pits. The only down-vote review I'd listen to is one complaining about worm grass or the fear of getting felt up by a schizo lizard. I sincerely apologize if this offended you. I like this game. You don't have to. Just don't complain if it isn't your type of game.
This game has genuinely CHANGED MY LIFE. I ADORE RAIN WORLD WITH ALL MY HEART. This game is the best game I've ever played. I was expecting to get bored of it when I finished it, but that's never happened. I could play this game for the rest of my life and never get bored. Yes, it's frustrating, yes it's difficult, but it's SO fun.
The first thing people should know about rain world is that it's not a metroidvania. At first it feels like one, but as you keep playing you get no upgrades and not a hint of any real progression. It is a survival platformer and that's it. I did not enjoy my first playthrough, after eating a thing I shouldn't have and sheltering, I lost my guide. Because of that I did not know where to go and wandered my ass down to the last area of the game and getting stuck. After about 6 hours of killing creatures I got frustrated enough to look up a guide on what to do and completely spoiled myself. Realising my save was already done for, I started a new playthrough as survivor. This time going through the game as intended.
The combat and movement are really fun and that's why I have 160 hours played, but the navigation is so bad it can leave you in a position where it's faster to reload your save than backtrack. This game has basically no progression, so you don't lose anything. Games like this like pretending there is no right way do go through the game - that there is no "intended" route - but there absolutely is. If you want to play this game without spoilers, keep one thing in mind, the general direction you should go is right and up, preferably in that order. As long as you do that you'll likely be fine. The dlc's for this game are straight fire btw.
The AI of the enemies is genuinely incredible. One thing to note is that this game is VERY difficult when starting out and VERY VERY vague when it comes to your goals. It's very good though once you know what you have to do and how to fight things properly.
why cant we all be frens ;d
not u DLLs, fuck u, u suck
game gud, if u would like a platformer that took the anger juice to kill u in quite literally every possible way.
not for everyone, u WILL die, u WILL think u cant do anything about it, and u WILL come to like this game if u learn even the basics, trust.
dont listen to people when they say theres no luck, there IS luck, u can die instantly by lizor or some unholy creature on the other side of a pipe, its not going to be there each time its fine.
whoever says theres no luck, u mustve been gifted by the mighty gods or uve eaten too many of those glowing mushrooms.
High expectations, turned out to be a mess. The controls are genuinely awful, on both keyboard and controller it feels clunky as hell. And the game is too rng heavy, deciding weather you will meet a red lizard in the first room you go into or absolutely nothing.
This game is just straight up not fun.
Don't get me wrong, the game is very beautiful with its graphics and environment, but I absolutely dislike the gameplay. You're constantly being chased by enemies, and it's very hard to explore the map, which was the main reason I bought the game. I was more focused on getting away from enemies instead of figuring out where to go. Glad I got this on sale
If you like dying over and over again, then I guess this is the game for you. (P.S. worse than soulsborne)
This game feels like growing up. Everything sucks, everything sucks, things get worse, you kind of get used to it, and then things suck again. Best experience of my life, I'd go through it all again if I could.
Its a great game with many beings in its ecosystem but it is hand to play
The game started out promising with the echo boss fight but everything after that was a slog of just leveling up your combat and mining level to fight leveled up versions of previously fought mobs. I will still give it a positive review because the fishing mini game has a really low skill floor but an INSANE skill ceiling and might even compete with Overwatch's or even Hello Neighbor's fishing mini games imo.
This is one of my favorite games of all time, but man is it brutal. I've introduced this game to six people. Of those six, one of them has completed a single campaign, while most of the rest dropped the game in mere hours. It can feel really insurmountable and confusing at times, and the game moves like no other, but there's a lot of quality of life settings you can enable to make your life easier. And beyond that, there's nothing wrong with looking up maps online and walkthroughs. I extensively looked into the lore and maps of this game before playing it, and I think that was a big motivator for me. But try and be careful doing that. I somewhat regret taking from myself the incredible feeling you get discovering stuff for yourself in this game. The Watcher DLC that just came out gave me some of that though, and it was awesome.
But man, this game is ALWAYS a treat to look at. Beyond the base game and some of the incredible artistic masterpieces some creators have put on the workshop, even the most amateur designed mod-added rooms look lovely. I can say my aesthetic standards aren't the greatest though and I've definitely gotten well-deserved criticism on my own level design LOL. But also the way the game renders creatures gives them this very authentic organic feeling, and the way their personalities and environments can tweak their behaviors leaves me getting surprised by even the very first creatures I encountered in this game, hundreds of hours later. Between the authentic behavior and visual appeal, the game is constantly creating stories within its environment beyond your own designs and goals, and these stories can often, at times, hit you like a truck. Like a massive predator scaring a much smaller predator to the edge of a room, just when you enter it from that edge, where you then proceed to get ambushed. Or maybe the smaller predator is too anxious about their situation and hesitates, giving you a chance to fight or escape it. It's a funny, uncaring, and beautiful experience all at once.
The music is great as well. It really does feel like it's so perfect for the setting. Deliberate set pieces in specific locations are combined with dynamic music that grows in intensity while you're in danger. The game can invoke a wide range of emotion with its soundtrack, but some very common themes are - adrenaline, fear, serenity, longing, and loneliness. Also a lot of absolute bops that'll have you head bumping. Quite the range XD
If you've peered enough into the void of this game to think you'll like it, I'd recommend just getting the bundle with both DLCs. Your first playthrough should be vanilla with Survivor or Monk, but after that I'd enable Downpour and never look back. And once you're feeling a little attrition towards the sometimes similar environs of the Downpour slugcats, or have simply burned through their campaigns, that's the perfect time to play the Watcher.
i love this game 💛 i get to be part of an ecosystem as a slugcat. very immersive ✨✨ at the beginning you get to learn how the world works like a baby being thrown into the wild. you die lots of times and you understand immediately how the world is unfair and the only way to survive is to observe, be patient, and get good. very good replayability. i don't think i will get tired of playing it anytime soon.
def recommend to people who wants a challenging "show don't tell" (alternatively "fuck around and find out") type game
I completed both Rain world and Rain world downpour on my other account. I love this game so mouch i will do it again + will unlock every easter egg in the game. Idk how long it will take but i'm completely fed up with other games so all time i spend gaming it will be in this game.
Also no matter as funny as it sound, this game helped me go through my depression. It will always be in my heart for that reason alone.
Spent a long time attempting to play through the story line and had to stop just to maintain my sanity. The game handles about the same as QWOP to me, so since its a platformer I find myself dying most of the time just because I wasn't able to hit buttons just right. I figured there was a learning curve to this, but after many hours of trying recommended keyboard button layouts and controller layouts, nothing worked for me and my performance never really improved. Story line was cool while it lasted, but having to put up with the terrible gameplay was just not worth it all.
Additionally, the game punishes you for taking your time. You have a set time limit for getting from checkpoint to checkpoint before the world floods and you die, and to even utilize a checkpoint you need to successfully find and eat a certain amount of food all while avoiding predators with the most inconsistent AI. To add to that, the game will sometimes give you less time to reach a checkpoint, so the world floods sooner... and you die. Finally, if you keep dying, the game won't let you progress to new areas because of a "karma" system which requires you to survive multiple days to progress. This led to me getting stuck a lot, unable to progress. To me, this was actually all fine, but coupled with the inability to reliably control my character made it too much.
What I was hoping was a cool survival adventure game turned out to be a stressful platformer with unreasonable time constraints where you play as a slippery blob of sentient jello incapable of behaving consistently while you desperately attempt to control it. That being said, a lot of people seem to have no issues with the controls and actually have fun playing this game. Wish I was them.
The platforming is fun and the areas / music all look / sound great, but the area gates requiring you to grind food to proceed killed a lot of enjoyment for me.
Artificer: Rage Against the Ecosystem
Imagine playing Rain World but saying "what if I turned this entire ecosystem into a crater." That’s Artificer.
You're not a prey item anymore — you are the red, hissing middle finger to the food chain.
Explosions? Yes.
Collateral damage? Absolutely.
Regret? Surprisingly, still yes.
She is vengeance. She is fire. She is also permanently mad at gravity.
315 hours and I’ve exploded everything except my emotional baggage. Would disintegrate innocent lizards again.
Oh and screw challenge 70.
11/10 (❁´◡`❁)
This game is a one-of-a-kind. Mysterious, immersive, visually fantastic, etc. But it's not for everyone.
- It's brutal. It's unfair. The skill ceiling is very high, and even then, sometimes there is literally no way out. But you try again, and you get better, or you get further. Every new rest point you reach feels like a massive success. If it makes you feel any better, the game isn't just unfair to you, it's also unfair to its own creatures. Predators don't typically prioritise you over other food. The ecosystem is amazing.
- You are going to rage quit if you don't treat every death as a learning experience. You now know more about that thing that wanted you dead or how to not approach it. You should celebrate every time you've explored a new section of the map, even if you died doing so.
- There are many hidden mechanics. It's very rewarding to try and figure things out yourself, so experiment as much as possible, but you'll still get stuck at points. Here's a lesson that took me a long time to learn: almost everything in this game wants you dead, but not literally everything. There are neutral creatures that can help you.
- Areas are so distinct that it feels like relearning the game sometimes. Some places will you have turning up the contrast and gamma of your monitor to try and cheat (real ones know).
- You can never be fully prepared for anything. There's so many awesome creatures and objects, but you can only carry two things at a time. This is a massive limitation. Even so, you can hoard items and food at rest points, which I recommend doing if you're going to be stuck at one area for a while.
- The. world. is. massive. If you've been exploring for a while, opening the map and scrolling around is enough to leave you breathless. Sometimes you might get desperate and have to consult the wiki for a full map of a region, but the rest of the time, you will not know everything that an area has to offer. The world is so terrifying (at least on a first play-through) that you'll probably avoid going into every nook and cranny.
- You should avoid spoilers like the plague. It's much more rewarding if you experience things as intended.
I adore this game and recommend it for any gamer who's able to appreciate the journey and not just the destination. It's quite a lot of fun to play in small bursts because of how the gameplay is structured, which makes it convenient for casual or busy gamers such as myself. Sometimes I only play for 40 minutes at a time and that's enough to find it satisfying.
I like this game. Good game. It has amazing art, maps, and AI. Its very hard and made me want to smash my computer, 10/10.
The game is highly expansive and interesting, with it's enemy an environmental behavior being its strongest selling point. The fame IS infuriating and it IS difficult, but that is what makes it fun imo. Very high replayability and still enjoyable if you look over the lore. ver recommended
Just beat the Rainworld!
The game took me around 30 hours, and roughly 200 deaths. This game is phenomenal. The world-building is incredible and the game is brutal. I loved the game and if pick up this game you will too. Give it an hour, focus on the world as if it was alive, make friends and enemies with the world, and then decide if you want to keep the game. It is without a doubt one of the most interactive and profound games of this generation.
If you're the type of person who doesn't mind wandering around aimlessly without the game ever giving you a direction, then this might be for you. Not saying this as something necessarily negative but it just isn't my cup of tea.
I honestly think Rainworld is really cool and lives up to some of the hype, but I don't think I would recommend it.
First, why might you like this game? Rain World's greatest virtue is the emergent gameplay created by its huge and varied ecosystem, of which you are only a small part. The many strange wild creatures you encounter in Rain World feel alive - they each have personalities you can familiarize yourself with, but they always have a degree of unpredictability and fluidity, like real animals. You never quite know how they're going to behave or interact with one another. Getting into this game rewards you with a feeling of almost constant surprise and wonder - it really feels like Rain World is a living, breathing realm that you can dip into, and that's really cool.
Ok, so what's my beef with this game? While I think Rain World is very special, perhaps even brilliant, I don't think I would end up recommending it to most people because it's really, really inaccessible and has some incredibly rough edges.
The basic mechanics, such as movement, karma, the nuances of hibernation, some of the level designs, etc. are extremely obscure, arbitrary, and/or generally player unfriendly. There are many points where I was stuck on something and after spending hours trying to figure it out, I eventually had to look online, where I would discover it was just an extremely simple, basic mechanic or solution that was poorly presented. To be clear, I'm not commenting on the game's difficulty - I quite enjoy difficult video games (Dark Souls is one of my favorite series). I'm talking about the frustration caused by a lack of QA playtesting, polish, and satisfactory onboarding.
I want to point out one especially severe issue which I think typifies the kinds of QA problems I see in Rain World (though only people familiar with the game will understand), which is that some shelters (checkpoints) are located right BEFORE karma gates, and not after them. This means that if you die once or twice in the new region you're exploring (which, as any familiar player will tell you, is almost guaranteed to happen) then the checkpoint actually acts as kind of an anti-checkpoint, forcing you to backtrack through a level you've already done to death so you can save up enough karma to explore the new region one more time. Added to this issue, you may end up dying while gathering food, losing you even more karma. The net result is that exploration of a new, high-level region can feel so mind-numbingly grindy that it may make you want to put the game down for good. This is a perfect example of an inexplicable design decision that is unfortunately a little too common in Rain World.
In short, do I like Rainworld? Yes, absolutely. Would I recommend it? To most people, I would not. I think 1% of people would absolutely fall in love with this game, but you probably already know if you're that type of person. If any of what I said is a turn-off for you, then I would probably avoid Rain World, cuz you're going to have to get past the rough edges to get to the good stuff.
one of my favorite games of all time... i will never run out of things to do in here (<--is trapped in the cycle)
I have to force myself to feel satisfaction when exploring the world. Despite this, I pushed through to reach Five Pebbles and lost what little motivation I had in the first place to continue playing. The game is well-made, but it lacks what’s needed to keep me invested in the world past a vague narrative. That being said, fuck karma gates.
You may find this game VERY frustrating, but after you start to learn the game becomes very rewording. I do recommend watching a few spoiler free review to see if you can handle the heat!
Incredibly beautiful game, challenging in all the right ways and the slugcats are so so cute :D
Great game, its difficult to start off but once you learn the basics and some tricks the game becomes much more easier. I also recommend joining the Rain World discord server, they have one of the nicest communities i have ever met. You dont need great specs to run it at 60 FPS, the graphics are amazing. Hope you have fun playing!
If you're looking for a unique survival game than Rain World is for you! It is a little hard but no game is good with out a little challenge in it. As a person who always loved mythical creatures i adore this game with all my heart. The unique slugcats are amazing! All they prey and predators are unique and original! Idk how much words i can say to describe this game because it is one of my top favorites! Amazing game!
Rain world is brutally difficult platformer with unintuitive controls, but the art and atmosphere is stunning.
More than half of my deaths were due to a failed jump. Your input has to be near perfect to be consistent.
The game gives your very little guidance where to go and in what order, there are many dead ends and with unlucky spawns some deaths are unavoidable. It took me 10-20 hours to get hang of the game and to learn how to take down enemies rather than always run away from them.
I first bought Rain World 2018, I played Survivor for 20 hours until I realized I had been traversing The Wall backwards.
Now in 2025 I finally finished the game as Monk which is the "easy mode", but even that was one of my hardest playthroughs of any game.
That said, I can't praise the art enough, I'd say it's even my favorite video game art. Maybe it's partially due to my love to abandoned aesthetic.
Exploring the world left me breathless at times. The scenery shows a weathered world with so much history, which is now forgotten and only inhabited by critters that try to survive from a cycle to another.
The story is very simple but functions as the driving to finish the game. The world and art explain more of the lore than any of the dialogue or cut scenes.
After seeing the end, I'm just relieved that it's finally over. My fingers are still sore from trying to jump correctly.
Дополнительная информация
Разработчик | Videocult |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 05.06.2025 |
Metacritic | 66 |
Отзывы пользователей | 95% положительных (23914) |