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Особенности
- Огромный мир: более 1600 локаций, разделенных на 12 разных регионов, полных древних тайн и опасностей.
- Напряженные схватки с хищниками, которые испытают вашу реакцию. Постоянная нехватка ресурсов и угроза дождя не дадут вам расслабиться.
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- Сыграйте за Монаха и Охотника! 2 игровых персонажа для более простого и более агрессивного стилей игры.
- Многопользовательская арена для 4 игроков с соревновательным режимом и режимом свободной игры.
- Зверинец, полный опасных хищников и вкусных жертв.
More from Rain World
Об игре
Вы слизнекот. В мире полно опасностей, и вам придётся справляться с ними в одиночку. Страшное наводнение унесло вас от родных и близких, и теперь вам предстоит добывать пропитание и искать укрытие от ливневых потоков, грозящих смыть всё живое с лица земли. Пробирайтесь по руинам древней цивилизации, избегайте клыков злобных хищников и открывайте для себя загадочные уголки мира, полные диковинных созданий и неразгаданных тайн. Отыщите свою семью и постарайтесь не стать чужим обедом!
Этот платформер — симулятор выживания с лаконичной рисовкой в духе игр с 16-битной графикой потребует расчётливости в принятии решений, чтобы поймать добычу и не попасться в лапы голодным хищникам. Коварные, безжалостные и ненасытные враги всегда готовы вонзить острые зубы не только в вас, но и друг в друга. Маленькому, мягонькому слизнекоту в первую очередь придётся полагаться на скрытность, а не на силу. Изучайте окружающую среду и используйте её преимущества себе на пользу. Возможно, тогда вам удастся выжить... в Rain World!
Поддерживаемые языки: english, italian, spanish - spain, portuguese - brazil, french, german, japanese, korean, russian, simplified chinese
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС: Windows 10 64-bit
- Процессор: 4th Gen i3 / 1st Gen Ryzen
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Intel HD (Integrated), GeForce 6 Series / Radeon R7 Series
- Место на диске: 4 GB
- 64-разрядные процессор и операционная система
- ОС: Windows 10 64-bit
- Процессор: 6th Gen i5 / 2nd Gen Ryzen (or better)
- Оперативная память: 8 GB ОЗУ
- Видеокарта: GeForce 7 Series / Radeon RX400 Series (or better)
- Место на диске: 4 GB
Mac
- ОС: Mac OS X 10.7
- Процессор: Dual Core 2.4 Ghz
- Оперативная память: 2 GB ОЗУ
Linux
Отзывы пользователей
Its a great game with many beings in its ecosystem but it is hand to play
The game started out promising with the echo boss fight but everything after that was a slog of just leveling up your combat and mining level to fight leveled up versions of previously fought mobs. I will still give it a positive review because the fishing mini game has a really low skill floor but an INSANE skill ceiling and might even compete with Overwatch's or even Hello Neighbor's fishing mini games imo.
I completed both Rain world and Rain world downpour on my other account. I love this game so mouch i will do it again + will unlock every easter egg in the game. Idk how long it will take but i'm completely fed up with other games so all time i spend gaming it will be in this game.
Also no matter as funny as it sound, this game helped me go through my depression. It will always be in my heart for that reason alone.
Spent a long time attempting to play through the story line and had to stop just to maintain my sanity. The game handles about the same as QWOP to me, so since its a platformer I find myself dying most of the time just because I wasn't able to hit buttons just right. I figured there was a learning curve to this, but after many hours of trying recommended keyboard button layouts and controller layouts, nothing worked for me and my performance never really improved. Story line was cool while it lasted, but having to put up with the terrible gameplay was just not worth it all.
Additionally, the game punishes you for taking your time. You have a set time limit for getting from checkpoint to checkpoint before the world floods and you die, and to even utilize a checkpoint you need to successfully find and eat a certain amount of food all while avoiding predators with the most inconsistent AI. To add to that, the game will sometimes give you less time to reach a checkpoint, so the world floods sooner... and you die. Finally, if you keep dying, the game won't let you progress to new areas because of a "karma" system which requires you to survive multiple days to progress. This led to me getting stuck a lot, unable to progress. To me, this was actually all fine, but coupled with the inability to reliably control my character made it too much.
What I was hoping was a cool survival adventure game turned out to be a stressful platformer with unreasonable time constraints where you play as a slippery blob of sentient jello incapable of behaving consistently while you desperately attempt to control it. That being said, a lot of people seem to have no issues with the controls and actually have fun playing this game. Wish I was them.
Artificer: Rage Against the Ecosystem
Imagine playing Rain World but saying "what if I turned this entire ecosystem into a crater." That’s Artificer.
You're not a prey item anymore — you are the red, hissing middle finger to the food chain.
Explosions? Yes.
Collateral damage? Absolutely.
Regret? Surprisingly, still yes.
She is vengeance. She is fire. She is also permanently mad at gravity.
315 hours and I’ve exploded everything except my emotional baggage. Would disintegrate innocent lizards again.
Oh and screw challenge 70.
11/10 (❁´◡`❁)
This game is a one-of-a-kind. Mysterious, immersive, visually fantastic, etc. But it's not for everyone.
- It's brutal. It's unfair. The skill ceiling is very high, and even then, sometimes there is literally no way out. But you try again, and you get better, or you get further. Every new rest point you reach feels like a massive success. If it makes you feel any better, the game isn't just unfair to you, it's also unfair to its own creatures. Predators don't typically prioritise you over other food. The ecosystem is amazing.
- You are going to rage quit if you don't treat every death as a learning experience. You now know more about that thing that wanted you dead or how to not approach it. You should celebrate every time you've explored a new section of the map, even if you died doing so.
- There are many hidden mechanics. It's very rewarding to try and figure things out yourself, so experiment as much as possible, but you'll still get stuck at points. Here's a lesson that took me a long time to learn: almost everything in this game wants you dead, but not literally everything. There are neutral creatures that can help you.
- Areas are so distinct that it feels like relearning the game sometimes. Some places will you have turning up the contrast and gamma of your monitor to try and cheat (real ones know).
- You can never be fully prepared for anything. There's so many awesome creatures and objects, but you can only carry two things at a time. This is a massive limitation. Even so, you can hoard items and food at rest points, which I recommend doing if you're going to be stuck at one area for a while.
- The. world. is. massive. If you've been exploring for a while, opening the map and scrolling around is enough to leave you breathless. Sometimes you might get desperate and have to consult the wiki for a full map of a region, but the rest of the time, you will not know everything that an area has to offer. The world is so terrifying (at least on a first play-through) that you'll probably avoid going into every nook and cranny.
- You should avoid spoilers like the plague. It's much more rewarding if you experience things as intended.
I adore this game and recommend it for any gamer who's able to appreciate the journey and not just the destination. It's quite a lot of fun to play in small bursts because of how the gameplay is structured, which makes it convenient for casual or busy gamers such as myself. Sometimes I only play for 40 minutes at a time and that's enough to find it satisfying.
I like this game. Good game. It has amazing art, maps, and AI. Its very hard and made me want to smash my computer, 10/10.
The game is highly expansive and interesting, with it's enemy an environmental behavior being its strongest selling point. The fame IS infuriating and it IS difficult, but that is what makes it fun imo. Very high replayability and still enjoyable if you look over the lore. ver recommended
I honestly think Rainworld is really cool and lives up to some of the hype, but I don't think I would recommend it.
First, why might you like this game? Rain World's greatest virtue is the emergent gameplay created by its huge and varied ecosystem, of which you are only a small part. The many strange wild creatures you encounter in Rain World feel alive - they each have personalities you can familiarize yourself with, but they always have a degree of unpredictability and fluidity, like real animals. You never quite know how they're going to behave or interact with one another. Getting into this game rewards you with a feeling of almost constant surprise and wonder - it really feels like Rain World is a living, breathing realm that you can dip into, and that's really cool.
Ok, so what's my beef with this game? While I think Rain World is very special, perhaps even brilliant, I don't think I would end up recommending it to most people because it's really, really inaccessible and has some incredibly rough edges.
The basic mechanics, such as movement, karma, the nuances of hibernation, some of the level designs, etc. are extremely obscure, arbitrary, and/or generally player unfriendly. There are many points where I was stuck on something and after spending hours trying to figure it out, I eventually had to look online, where I would discover it was just an extremely simple, basic mechanic or solution that was poorly presented. To be clear, I'm not commenting on the game's difficulty - I quite enjoy difficult video games (Dark Souls is one of my favorite series). I'm talking about the frustration caused by a lack of QA playtesting, polish, and satisfactory onboarding.
I want to point out one especially severe issue which I think typifies the kinds of QA problems I see in Rain World (though only people familiar with the game will understand), which is that some shelters (checkpoints) are located right BEFORE karma gates, and not after them. This means that if you die once or twice in the new region you're exploring (which, as any familiar player will tell you, is almost guaranteed to happen) then the checkpoint actually acts as kind of an anti-checkpoint, forcing you to backtrack through a level you've already done to death so you can save up enough karma to explore the new region one more time. Added to this issue, you may end up dying while gathering food, losing you even more karma. The net result is that exploration of a new, high-level region can feel so mind-numbingly grindy that it may make you want to put the game down for good. This is a perfect example of an inexplicable design decision that is unfortunately a little too common in Rain World.
In short, do I like Rainworld? Yes, absolutely. Would I recommend it? To most people, I would not. I think 1% of people would absolutely fall in love with this game, but you probably already know if you're that type of person. If any of what I said is a turn-off for you, then I would probably avoid Rain World, cuz you're going to have to get past the rough edges to get to the good stuff.
one of my favorite games of all time... i will never run out of things to do in here (<--is trapped in the cycle)
I have to force myself to feel satisfaction when exploring the world. Despite this, I pushed through to reach Five Pebbles and lost what little motivation I had in the first place to continue playing. The game is well-made, but it lacks what’s needed to keep me invested in the world past a vague narrative. That being said, fuck karma gates.
Incredibly beautiful game, challenging in all the right ways and the slugcats are so so cute :D
Great game, its difficult to start off but once you learn the basics and some tricks the game becomes much more easier. I also recommend joining the Rain World discord server, they have one of the nicest communities i have ever met. You dont need great specs to run it at 60 FPS, the graphics are amazing. Hope you have fun playing!
If you're looking for a unique survival game than Rain World is for you! It is a little hard but no game is good with out a little challenge in it. As a person who always loved mythical creatures i adore this game with all my heart. The unique slugcats are amazing! All they prey and predators are unique and original! Idk how much words i can say to describe this game because it is one of my top favorites! Amazing game!
Rain world is brutally difficult platformer with unintuitive controls, but the art and atmosphere is stunning.
More than half of my deaths were due to a failed jump. Your input has to be near perfect to be consistent.
The game gives your very little guidance where to go and in what order, there are many dead ends and with unlucky spawns some deaths are unavoidable. It took me 10-20 hours to get hang of the game and to learn how to take down enemies rather than always run away from them.
I first bought Rain World 2018, I played Survivor for 20 hours until I realized I had been traversing The Wall backwards.
Now in 2025 I finally finished the game as Monk which is the "easy mode", but even that was one of my hardest playthroughs of any game.
That said, I can't praise the art enough, I'd say it's even my favorite video game art. Maybe it's partially due to my love to abandoned aesthetic.
Exploring the world left me breathless at times. The scenery shows a weathered world with so much history, which is now forgotten and only inhabited by critters that try to survive from a cycle to another.
The story is very simple but functions as the driving to finish the game. The world and art explain more of the lore than any of the dialogue or cut scenes.
After seeing the end, I'm just relieved that it's finally over. My fingers are still sore from trying to jump correctly.
Best game to ever grace the existence of our world. Truly a masterpiece at heart.
I'm too lazy to explain how much and why I love this game, go read another review and buy the game (with the downpour dlc). It adds way too much to not be something you dont play
A simple premise hiding a game with huge mechanical depth and a deep story / lore. It is for exploration lovers since it tells you absolutely nothing - nothing about where to go, or your goals, or even really how to play. You just gotta figure it out on your own...
I never thought I would understand the Souls-esque desire to run head first into a wall over and over and over again‒ Until I played Rain World.
To be absolutely clear, I hate platformers and this is a survival game built on the bones of a rogue lite platformer. Few things have tried my patience as much as traversing the regions of Rain World, and I just keep coming back. It baffles my own mind how enchanted I am with something that on paper I should hate. That in of itself tells me how special this game is.
Give it a try, or really more like ten to fifty because dying is inevitable, because love it or hate it nothing else is quite like Rain World. When it clicks you will be all the more grateful to run into that wall unspoiled.
This game brings me a sense of wonder whenever I play. It's large overwhelming landscapes with heaps of lore and persistent bouts of dread and loneliness is more than enough to satiate someone like me who enjoys delving into fictional worlds.
You are a Slugcat, in a world that does not welcome you. You'll spend a large chunk of this game just trying to figure out what the hell you're doing here - in a cycle of constant death and rebirth, with a foreboding timer in the corner of your screen. As you can prob ably tell, most of the magic in this game comes from its world, but if you ask me, its going toe-to-toe with the environment as a tiny little slugcat and coming out as the one on top. If you are thinking about purchasing, a word of advice - Don't go into this game feeling like you're 'doing it wrong,' as the only real progression is the knowledge you gain. I cannot talk about this game without mentioning the community, who was more than willing to help me when I was struggling. (Join the RW Discord!)
This game means a lot to me. Rain World found me at a very strange time in my life. That, and it's just a silly little game. I started playing just around when Downpour released. Exploring this absurd world, especially with friends (a pack of slugcats!), is one I definitely recommend.
Beware, it can get very chaotic, but wandering can feel a lot less aimless if you have friends to accompany you.
The only iffy part about Rain World is that, at times, it's a very grueling game to play. It can get difficult in certain regions, especially if you have no prior knowledge of what you're up against. For a new player, Rain World is very unforgiving. You're going to spend a lot of time forging a path as you go, and sometimes you're going to get stuck, or lost. And that's okay. A lot of player-base complain about the aimlessness, but I'd say, as long as you remember that no matter where you go, anywhere leads to somewhere: there is always a destination. If you manage to finish your first campaign, that sense of wonder and curiosity is more than rewarded.
Rain World is very hard to recommend because of how difficult it is. I'm almost apprehensive to recommend it to close friends because I wouldn't imagine them having a good time, even though I love this game dearly; but that doesn't mean it doesn't get incredibly frustrating to play at times. It's definitely not for everyone. But if you're up for a challenge, and enjoy fictional worlds (with a little bit of mild suffering), I can't recommend this game enough.
An excellent game! But the rain.
A game that pretends to be a silly slug game that is actually one of the hardest games you will ever play. Turns out to also have some of the best world building, story, and philosophy all rolled into one.
There will never be another game like it.
The kind of game that never ceases to find new ways to piss you off. You have to be really stubborn (or stupid, of which I am both) to continue playing this. Code-wise, this game is an absolute MARVEL of computer engineering that deserves to be in a hall of fame. I also want to beat up the developers.
You enjoy this game the same way one enjoys sticking their fingers into a tigers cage because they were bored. Sure, you lose a few fingers, but the thrill of making a daring getaway, oh baby THATS what its all about! If you liked getting your ass beat into next week in a game like Hollow Knight, you'll love this one. Get the Downpour DLC, it's more than worth the time.
Some people come for the story of a broken world with broken survivors. Some come for the difficulty. Some come for the cute slugcats. Others for the mechanics. In the end, we all have something deeply wrong with our brains, because we will always, at some point, face the horrors of the camera suddenly shifting to show you a Daddy Long Legs dropping right on top of your head. And because we're still playing it, that probably means we have to enjoy that misery at least a little bit. Masochists, rejoice, here be the game tailor-made just for you!
10/10 game
18.6 hour review
i am waiting longer and longer from each pause i take
i am really getting invested i very highly recommend getting the game
i haven't even begun on the dlc characters yet and i am very excited for them
5.5 hour review
okay so i am really getting into the game now it is really getting fun to explore and finding out which place next it takes time for new players but you just gotta keep trying don't refund this game well it can be bad for some people no matter how much they play
2.7 hour review
it takes time to get used to trust the process all of you with bad reviews i have had hard time so far but i am getting more and more into it
The hardest game that is not meant to be stupidly hard. Remember they bad guys are just living out there lives and your on the menu. The instructional hints when you die are great however just know their are so many combos for our loveable slug cat they should be in mortal kombat or mario brawls. It's also great for people with depression or anxiety because you learn how to deal with an uncaring world, without puttint yourself at risk. Dieing and even restarting a character is a given and just remember slug cat is essentially immortal...try everything. The days don't reset things but continue them. And passage can get you to a spot your having a hard time passing. Good luck.
fun at first but later it can get very boring and unfun to play.
Look, I really like a difficult game. I've beaten classic Contra without the extra lives code several times, I enjoy most FromSoft games, I've beaten the likes of Doom 2016 and Eternal on Nightmare.
Rain World is not a difficult game. It's an inconsistent, ambiguous game that hides a lot of RNG under the guise of being "realistic". Is it an enjoyable experience for some? I don't doubt it, I got this game on the recommendation of a very close friend of mine who absolutely adores this game, and I can definitely see why. The art, music and animation of this game is S-tier, nothing like it.
However, the gameplay is where it really, REALLY falls apart. You'll do a lot of waiting just hoping for enemies to clear out of your way so you can proceed. Other times, you'll die the moment you load into a new screen just because an enemy happened to be there with no way to predict or plan for it.
There are spots in the game that are apparently KNOWN for being massive "difficulty" walls in that you have to hope and pray for a lot of things to line up before you can proceed. And that's, again, at the risk of immediately losing it all to something in the very next area. Checkpoints are sparse and you'll spend a lot of time getting back to places to reattempt things.
At the end of the day, I really wanted to enjoy Rain World. I gave it a fair few tries hoping it would click for me, but it never did. But it does not respect my time as a player and it does not give any leeway for traditional game mechanics. It's a *beautiful* game, but it's a horrible *game*.
This game built a captivating world with an astounding narrative and lore behind it, yet the game play almost felt punishing: having been consumed too many times I turned to video walkthrough. To be honest I had a better experience with it, not having to master my skills for who knows how many more hours to continue to progress the game.
It is a game about cycles of life and death, about loneliness in this vast and brutal world trying to survive while serving a purpose. Whether you are a lowly slugcat, a near omnipotent iterator, or an echo overseeing the world, we are all struck by the absurdity of life yet captivated by the richness of it. A journey to the west may or may not help you ascend like a Buddist, and you could find other solutions of life. Hey, since we are all stuck in this world for a little while, why not make the best out of it?
Rain world is a beautiful and creative game marred by clunky controls, unclear mechanics and obtuse objectives.
I want to like this game, its not often you get something so willing to be weird and more of an experience than a usual game- but I'm constantly frustrated by the terrible controls that I can't rebind, the lack of feedback the game gives me on if I'm doing things right or wrong or progressing or stagnating, and at the end of the day I'm just not enjoying any of this.
Its difficult because it doesn't give you a clear idea of exactly whats going on, and gives you poor tools to manage it.
This game is one of the most unique experiences I've had. An interesting world with great environmental story telling. Difficult and challenging gameplay through the unique interactions with creatures, platforming, and other miscellaneous factors. Base game Rain world does a wonderful job of really making you feel like your character. Learning and overcoming the challenges feels great in this game and you are rewarded for it with subtle story telling that really makes an impact on you the deeper you go. The mechanics are fun and well thought-out such as the karma gates.
In terms of what I don't like about the game, I think Monk or the "easy mode" is really unnecessary since the game is kind of *supposed* to be a challenging game and that's part of the story. There is a lot of really cool movement tech that you will likely have to look up to figure out. Lastly some of the areas can feel really, really annoying. The game genuinely is unfair which can be intended. It may make the game less fun but it also further contributes to the cruel and uncaring nature of the world of the game.
Rain World can be a hard game to get into. It took me three play-throughs before I finally beat the game but the ending made it so much more satisfying. I can't blame you if you drop the game because it was really hard or if the unfair nature really turned you off from it, that's a valid reason to stop playing. In the end however, this game is something truly special to me and many others, and it is something I keep coming back to.
Pros: Diverse and unique enemies - Great basic mechanics that are "expanded" upon as you play more - Great visuals - fun gameplay - Brutally difficult - You are at the bottom of the food chain
Cons: Those Birds (And leeches) - not knowing what to do
slugcat is sulagtc is life
really good exploration game :) (corn is tasty and is something in real life)
wiki has tasty food texture for something in da game
If there was a yellow review, id give it. Enjoy playin this with friends, but playing by myself to unlock the rest of the cats is a chore. Die, respawn, check if the enemy spawns are finally good enough so you can run to the next shelter. Losing an hour of progress from having to constantly restart for better mob spawns is annoying. I like the game, its funny, has great design and story. But theres just parts of it that really drag down the experience alot. If it, and its dlc, are on sale, id say go for it. Its not really all too worth it at full price imo.
This is a BEAUTIFUL game! Not only is the scenery and background beautiful, but the fact that this game has an entire ecosystem is wonderful! Predators attack predators as much as they attack you, which allows for some extremely funny fights and bets on which lizard will finish the duel. The DLC is a bit tricky to figure out multiplayer though, but overall 10/10! :3
This game's atmospheric storytelling and soundtrack are unparalled except by very few others. be warned, this is a very hard and challenging game. The gameplay loop is very difficult, and there are a few huge chokepoints that can frustrate you. If you love hard games, dystopian asthetics, or both, then you will love this game. This game is VERY long. A casual run of the game can take upwards of 20 hours, and 100% is a monsterous task.
One small gripe is that it's sometimes hard to figure out which way you are supposed to go to move the story along, but other than that, but that could just be me being stupid. this game is incredible.
This game had me mesmerised even before i got to play it. The struggle of trying to survive in an environment where i'm basically at the bottom of the food chain is just the challenge i've been looking for!!!
Amazing game, would recomend to everyone. Story is amazing, Campaigns are cool, truly a masterpiece
The longer I play it, the more things I love about it. The way that everything is thought out and that there's a reason for everything. the story and art work is beautiful, and honestly I can't find words to describe how much i love Rain world. Everyone should experience this masterpiece.
It is very hard though - make sure to take breaks if you get frustrated :)
The most complex and intelligent ecosystem in any game. It's actually amazing.
This is probably the most beautiful pixel art game that is sadly super underrated. I love Rain World and slugcars :)
Rain world was an experience and a lesson of sorts. The lesson I learned while playing was the cycle that is life and death. It can be quick or overbearingly stretched out. I think this game also highlighted the importance of that cycle, when we encounter a being that is a perpetual (to an extent) it is given a task that it can not fulfill but it can not die. As a consequence it suffers through each cycle. However other animals involved in the cycle clearly do not suffer, they live in rhythm with it having a purpose. I think what we as the player should take away is that life is going to end and it is difficult but to live forever is not as glamorous as it seems. The struggle will make you enjoy finishing it as to struggle is to be human. Give it a try it is challenging but it is also a learning experience in more ways than just playing the game, have fun.
In many ways, you are the young slugcat; learning to control your body to traverse the harsh terrain, discovering just how many creatures want to eat you, how to overcome them, and how to take advantage of the tools you find. Rain World is an immersive, difficult, and exceedingly rewarding experience.
Unlike many other games, Rain World is designed with emergent gameplay in mind. Creatures are not spawned to patrol fixed locations on the map, and instead explore in much the same way as you. You might traverse through a tunnel without issue, but find a predator lurking within when making your way back. Your meal of bats and fruit might be interrupted by a hungry lizard barging in and chasing you down, hoping for a feast of its own. What this means is that learning to play isn't about memorising sequences of actions to avoid or defeat enemies; it is about understanding their behaviour and adapting to the circumstances. It also means you occasionally find yourself in situations where your odds of survival approach 0.
There are some situations where the difficulty is a bit too punishing. I think Karma Gates are a terrible mechanic. The idea seems good: Prove you have sufficiently mastered one area before progressing to the next. The problem is that areas are not linearly ordered, leading to sudden spikes and drops in difficulty depending on which path you happen to take. Worse still, if you stumble into a hard area and want to backtrack to the easier one, you often need to get good at surviving the hard area regardless. There are also cases where the game requires you to interact with new creatures you encounter, but this is something you will be trained not to do by the other 99% of your encounters involving a pair of jaws closing down on you.
Rain World is built to function as an open sandbox game, but there is a golden path you can take to progress through a semi-linear adventure. I think it's too easy to lose track of this golden path, to the point I would recommend finding a (spoiler-free) guide on where to go if you are most interested in following it rather than just exploring the world. In general, if things are getting difficult to the point of frustration then looking for tips or guidance online is a better option than dropping the game entirely!
In summary, this is a game that encourages you to put yourself in your slugcat's proverbial shoes and to overcome great challenges through careful adaptation. The difficulty can be frustrating at times, but also makes your achievements all the more rewarding. Persevering through the initial learning curve (and a couple of difficulty spikes) will be worthwhile, and can take you through one of the most unique and immersive experiences in gaming.
i really like the sound effect it makes when a green lizard falls all the way from the top of the screen to the bottom it reminds me of my own pet lizard jumping off of something stupidly tall and splatting on the floor (its ok shes a crested gecko she just does things like that) i like lizards a lot. rain world lizards. lizards. yes
It is very rare for me to leave negative reviews of a game, but I feel like I'm going crazy not seeing the appeal of something rated so high by so many people. Usually even if a game is not for me I can parse some redeeming qualities that might make someone else's experience very different and enjoyable, but for Rain World this is not been the case.
Starting off, i have the sneaking suspition that many of the players of this game are playing with a controller instead of mouse and keyboard, because I've found shockingly little complains on the inputs, especially the arrow keys. Most of my deaths in the first three hours of the game have been due to my inablity to control the slugcat as I expected entering screen transitions, pipes and tunnels. I feel like there is something off about the default movement assist that has thrown me off.
I'm ok with a game being punishing. I've taken my shot with Sekiro and understood that it required a far higher level of timing and input speed than mine in order to beat it, but I never had the impression it was unfair. Seeing how to avoid a fail state and being unable to execute the solution due to game controls feels far worse than a simple "skill issue".
I also found a severe lack of tutorialization baked in the game, and I don't mean the game should spell out everything to you: being free to engage in the game in the way it feels right to you is one of the things that made me enjoy Hollow Knight so much. I just think that it should not be expected for a player to have to figure out by himself how to do basic things as:
- Weapon swapping
- Item Storage
- Drop items
I'm fine with discovery when it comes to story, creature mechanics and exploration. Just don't force the player to go to external resources or make frustrating attempts for controls. Expand the tutorial after the leap section and include these.
Finally, I feel like the main way to progress in the form of losing and gaining karma in order to open gates is not helping people feel like they are getting better at the game. Since the quickest way to progress involves eating whatever is near and immediately go into hibernation, this is what the system is encouraging the player to do. Then, when the player stumbles into a quick source of food, they rapidly gain access to regions they have no business going to yet (because they have gamed the ecosystem instead of understanding it) and get greeted by an environment even more challenging.
This would be fine if it wasn't for the fact that to exit the new environment they have to get beaten into submission until the karma gods are kind enough to let them go back: minutes of frustration of seeing all the progress they made until then thrown away because the game misjudged their knowledge of the environment.
Testing something else to progress might have been better to judge player knowledge of the game(like I don't know, manage to kill an hostile creature?).
All in all, I feel like the game is far too frustrating to play and I'm surprised by how many players seemingly didn't have the same experience.
I absolutely adore this game, quite possibly will be my favorite for a long time, if not all time. The lore is fascinating, and the environments in just about every single room in the game look incredible. Plus, I think all the creatures are so silly and I think they are all awesome.
Rain world is very difficult and you will probably die repeatedly and suffer, but atleast for me that just makes succeeding feel so much better. They don't tell you a whole lot, just kind of the basics and then they give send you out into the very harsh world, but I love that they do it this way, it makes learning the do's and don't's a lot more fun, finding out all the different things you can do to survive encounters with each creature and what they are weak to and not weak to and so on.
I totally understand this game may not be for everyone due to difficulty and such but I love this game to death.
This game is a masterpiece, video game equivalent of high art.
This game will also make you want to smash a hole through your computer screen.
It is unfair, unforgiving, and largely indifferent to you as the player.
On your own, you will have little guidance, no direction, no idea what you're "supposed" to be doing, on top of a desperate fight for survival.
And that's part of it, it would be a far inferior game without it.
Rain World is a unique combination of grit and beauty, with nothing else like it. It is, in my opinion, one of the best examples of video games as art, utilizing everything it has at its disposal to engross you into the world and communicate its message.
It taps on those primitive thoughts and feelings for survival and from there reaches to the highest thoughts. It is without comparison or equal to any other game I've ever seen. At the bottom, it forces you into a desperate pursuit for survival, "what will I do about that lizard?", or "how will I make it through this next section?". further up it brings questions as to why the world is the way it is, and it's history, at the top is the meaning of it overall, and what you grasp from your journey through it, what it all means.
Each of these has answers, for those with the persistence and eyes to see them. it's beautiful.
This game is not for those who aren't wiling to solve puzzles and be the little guy in the beginning, but as you learn and make mistakes you become one of the most powerful beings of this universe.
Chances are, you will not enjoy playing Rainworld, this being due to the incredible difficulty and unpredictability.
However if you are truly resilient enough for the monumental task ahead, you will find yourself in an awe-inspiring and beautiful ecosystem, teeming with life (which is determined to destroy you as much as physically possible).
10/10, would die infuriatingly to an offscreen Lizard again.
10 vultures out of 10.
Jokes aside this game is really good but its really difficult to learn. The artstyle is amazing and the locations are varied. From oceans to thigh pipe network and zero gravity supercomputers
This game is very good,you just have to take time to learn the game and the controls and listen to the story.Dont listen to what IGN says IGN does NOT know how to play a difficult game and needs to get good.
It's amazing. It's hard, which makes it even more fun.
Дополнительная информация
Разработчик | Videocult |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 24.04.2025 |
Metacritic | 66 |
Отзывы пользователей | 95% положительных (23360) |