Разработчик: Videocult
Описание
Обновления
- Попробуйте самые популярные модификации игры, созданные активным сообществом фанатов в Мастерской Steam.
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- Используйте настройки доступности, скорости прохождения и сложности для создания уникальной кампании, отвечающей вашим вкусам и стилю прохождения.
Особенности
- Огромный мир: более 1600 локаций, разделенных на 12 разных регионов, полных древних тайн и опасностей.
- Напряженные схватки с хищниками, которые испытают вашу реакцию. Постоянная нехватка ресурсов и угроза дождя не дадут вам расслабиться.
- Процедурная генерация уровней и индивидуалистический искусственный интеллект сделают каждое прохождение уникальным!
- Сыграйте за Монаха и Охотника! 2 игровых персонажа для более простого и более агрессивного стилей игры.
- Многопользовательская арена для 4 игроков с соревновательным режимом и режимом свободной игры.
- Зверинец, полный опасных хищников и вкусных жертв.
More from Rain World
Об игре
Вы слизнекот. В мире полно опасностей, и вам придётся справляться с ними в одиночку. Страшное наводнение унесло вас от родных и близких, и теперь вам предстоит добывать пропитание и искать укрытие от ливневых потоков, грозящих смыть всё живое с лица земли. Пробирайтесь по руинам древней цивилизации, избегайте клыков злобных хищников и открывайте для себя загадочные уголки мира, полные диковинных созданий и неразгаданных тайн. Отыщите свою семью и постарайтесь не стать чужим обедом!
Этот платформер — симулятор выживания с лаконичной рисовкой в духе игр с 16-битной графикой потребует расчётливости в принятии решений, чтобы поймать добычу и не попасться в лапы голодным хищникам. Коварные, безжалостные и ненасытные враги всегда готовы вонзить острые зубы не только в вас, но и друг в друга. Маленькому, мягонькому слизнекоту в первую очередь придётся полагаться на скрытность, а не на силу. Изучайте окружающую среду и используйте её преимущества себе на пользу. Возможно, тогда вам удастся выжить... в Rain World!
Поддерживаемые языки: english, italian, spanish - spain, portuguese - brazil, french, german, japanese, korean, russian, simplified chinese
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС: Windows 10 64-bit
- Процессор: 4th Gen i3 / 1st Gen Ryzen
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Intel HD (Integrated), GeForce 6 Series / Radeon R7 Series
- Место на диске: 4 GB
- 64-разрядные процессор и операционная система
- ОС: Windows 10 64-bit
- Процессор: 6th Gen i5 / 2nd Gen Ryzen (or better)
- Оперативная память: 8 GB ОЗУ
- Видеокарта: GeForce 7 Series / Radeon RX400 Series (or better)
- Место на диске: 4 GB
Mac
- ОС: Mac OS X 10.7
- Процессор: Dual Core 2.4 Ghz
- Оперативная память: 2 GB ОЗУ
Linux
Отзывы пользователей
Ignore what other people say when they say this is just an adventure game. This is a Horror game. I have heart attacks around every corner of this games Huge map, and when i think im safe? Pole Plant. Its so scary but genuinely so fun, i have this love-hate relationship with this game, and its amazing.
Out of every single great story in video games, like Hollow Knight, both Red Dead Redemption games, and maybe even Concord, I personally think that Rain World's story is by far the best written one. Its themes are beautiful, and the story is engaging in that it leaps across multiple time frames and allows the player to fill in the gaps of what happened. The character development is expansive and touching, and its parallels to the real world are far reaching and inspiring.
The only problem is that every hour I have put into playing this game has been encouraged by will alone. The gameplay loop is so much less engaging than every other game I mentioned. Eventually I broke and I looked up a video explaining every piece of lore because I was too weak to continue on the path of death and despair.
I would never be able to play this game blind, and I recommend any potential players to take any guides they need in order to help them achieve the full story that this game holds, as it is unmatched in its beauty.
All this said, I still want to have Joar Jakobsson's children. Thank you for reading.
everytime i feel good at this game god sends a new kind of lizard after me
Sorry, several gameplay and plot spoilers in here so don't read if you want to go in blind. I'm just talking about the base game, no expansions or mods.
Of course this game is quality, particularly the sound design, music and art. I'm not disputing that and you can read all the other reviews which talk about it in more detail.
But I made this review negative because I just think the store page isn't clear about what type of game this is.
In my opinion, it's a platformer - that's it. Simply a platformer. The tags like "survival" and "exploration" and especially "souls-like" are pretty misleading. That's not the dev's fault but I think the trailer misleads you as well.
I mean how is this like a souls game at all other than it being hard? Playing on "survivor" (the normal difficulty level), combat is optional and mainly consists of spear throwing and running away. You can't eat the bigger predators or get anything from them even if you do manage to kill them so why bother? And no leveling up, or collecting items, or boss fights.
Why bother exploring when the guide creature directs you where to go? I tried to kind of go my own way and ignore the guide, thinking it would have an effect on the story, or that it would change other parts of the map. But it doesn't, there's only one ending and NPC interactions are extremely limited. And is it really Metroidvania when there's hardly any reason to return to earlier areas? It's not like there will be anything that wasn't there before. You don't unlock any movement abilities or attacks, you just get an ability about half-way through the game that let's you find and read lore about the world and the game's plot. But it's frankly a pain in the arse to do so because you'd have to schlep thru the same rooms for the umpteenth time for the sake of a paragraph of lore. Story-wise, it's really just vibes and philosophy, I didn't understand what I was being shown until I read the wiki.
I do think the creature design is cool and sometimes you get funny unexpected interactions between you and one or more mobs, like in Spelunky. Unfortunately it's all a bit pointless because to progress in the game you just have to move on and leave that level behind you. That's why I call it just a platformer, because more or less all you do is move on, one screen to the next, one area to the next, until the game ends. If you're spending enough time in a room to get to observe the creature behaviour it's probably because you've already died there several times from missed jumps or getting unlucky with enemy spawns and you're therefore sick of it anyway.
I don't mind admitting I found the game pretty hard even on the normal difficulty. I think if I had spent some time on the wiki just learning the movement system properly it would have been much easier (the game barely explains anything to you). It also would have been easier if I had followed the indicated path and not wasted time exploring and getting lost when there was not really any payoff for it. But the main challenges are jumping, climbing, swimming and dodging... Dying sends you back to the last checkpoint and lowers your level by one but that's not much of a loss because the level demanded by the gates between areas is only ever 5 at the most. I dunno, I'm just not sure a survival game should revolve around basically moving forward all the time without any permanent equipment or base.
And one final complaint is that the trailer seems to show a dynamic camera scrolling across the level as you play. That doesn't exist in-game. It's all fixed camera, even in large rooms or open spaces where you would expect it to scroll with you. Sometimes means there's danger off-screen but you don't know exactly where or what it is so you either risk going to that screen or you awkwardly wait for it to cross to yours.
Overall cool game but overpriced. Probably buy, on sale, if you like games-as-art or doing speedruns / challenge runs of platformers.
Absolutely the best game I can't recommend to everyone.
The gameplay is difficult and *not player centric* which means the world does NOT revolve around you- but it is INCREDIBLY immersive. You do not gain abilities or upgrades so you, as the player, must learn to survive in this ecosystem. The only agency you have is your own game knowledge and mechanical skills which you develop over time.
The story is fantastic and dives into spirituality- expressed mostly nonverbally; there are many different slugcats to play (in downpour) and each slugcat represents a different point in time for both the world and certain creatures you will meet along the way.
If you want to reduce frustration with the game, it's always my philosophy that you should be having fun while playing any game, and if it's too difficult, there are some settings to tamper with difficulty- though half the fun is acclimating your skills to the harsh world. Navigation was probably my biggest problem throughout 110 hours, so after my first Survivor playthrough of the game, I occasionally looked at the community-made map (though I've basically memorized the map at this point).
Have you ever thought about how would it be to live as a small creature? Do you hate yourself? Do you want to meddle in affairs of passing Gods? No? Well this is the game for you! It is beautiful at times, and the difficulty only adds to the feel and sight of the game, Best game in my library
rage game but its kinda cute so ig it passes
and cats
A game hasn't given me such deep seated depression mixed with curiosity since Hollow Knight. Additionally I haven't had such knee jerk horrified reactions to monsters in most horror games.
And it's a skill issue. Survival of the fittest.
It's my autism and I chose the cat survival game
This game is, well, special. The AI is sort of predictable, however sometimes it makes decisions channeled directly by a pidgeon. I have no other words, just play it. Please.
Rain World
Rain World is the best game I can't recommend to others. It's maybe the most peculiar game I've ever played and albeit it started slowly, with me not really liking the movement much and not understanding what to do and my objective, things turned around after some hours and from there I luckily could enjoy the game, immensely.
I say luckily, but you actually also need some will of your own in order to stick to it. What kind of gamer are you? You want everything explained to you from the beginning, maybe guided by a step by step approach so you don't get overwhelmed, or do you want to understand the game by yourself without much help, granted it gives you the tools to do so?
While Rain World offers some advices here and there, especially on movement controls, after you successfully hibernate or miserably die, you mostly have to figure out things yourself. And what a joy is do so so in this game! You are given the chance to learn about its whole big post-apocalyptic world, its long forgotten story and what remains of it, its ecosystem, all is yours to discover.
The easy way to explain the game is probably depicting it as a survival. Your short term objective is to successfully hibernate in a shelter before something happens, with enough food in your belly. The more you learn about the ecosystem the more your chances of surviving will increase. You will die a lot through the process but I strongly recommend taking a patient approach towards this, as even the game itself encourages you to experiment and not fearing death. While there are some technical instances where death comes at you too fast to evade it, the game is actually extremely fair even though it has many deadly enemies which look nearly invincible for the first dozen of hours. The learning curve is very steep but you can take several different approaches to enemies as well, any style of play is encouraged here, really.
Speaking about learning curve, movement. At first your slugcat may feel very... pardon the unintended pun, sluggish, but in reality once you adapt to it you will most likely grow to appreciate the depths of it. The number of hidden techs is incredible, as well as the ways you can blend the movement with the environment and the items.
The other creatures you'll meet during your survival are maybe the most fascinating thing in the game. I don't want to spoil too much about the interactions because that is for you to discover, but rest assured nothing is casual in this game. Do not treat them lightly just because it's AI.
You will explore a big world. And when I say big I truly mean it. You'd think there are some superficially designed rooms thrown here and there but they're actually all very curated, offering different paths and solutions for your journey. The pixelated art is beautifully crafted.
The story. I'm not even sure I want to talk about the story at all. I don't want to set any expectations for a future player, saying my two bits about it will automatically set them forcibly. I will say this, the story is there, find it.
Music is mostly ambient, which rapidly changes to a faster electronic-beat type one when you engage in combat. I think it fits perfectly the post-apocalyptic, dangerous and esoteric scenario we find ourselves in.
While re-reading I realized this review starts like it seemingly wants to pave the way to describe the game in details and singing its praise, but then it actually ends in a completely different manner with very short paragraphs not wanting to say much at all instead, just vague remarks. What I wrote in the story bit is actually valid for every aspect of game. This is what makes it so difficult for me to find a convincing way to recommend it. I will just say that Rain World goes into my top 10 of all time and will probably stay there forever because of how unique and special it is to me.
this is a game where you really need to have pacience and determination to complete.
it's a game where you need to explore, survive, develop your own skills (the actual player skills) in order to make some progress.
I would absolutly recommend this game. However, if your a person who gets pissed off easily, this game might not be for you.
Great game.
There's not really any other game that is anything like this.
Try to not look up anything that might spoil anything. The best play-through is the first. Even if you die a lot. Especially because of this.
A fair warning, this game is hard. Very hard. Emphasis on this: The difficulty is part of what makes this game great.
Despite this, do not play the Monk's campaign first. The Survivor is the way to go.
Also, do note that it is not uncommon for most players to drop the game after a few hours. The first few hours can be harsh. But after this initial hurdle to overcome, the best part comes.
This game is hard. This game is unique. This game is one the best games I have played.
One of the best games that I've played ever, it has a mix of everything, cuteness, horror, stress, frustration, fascination and sorrow. Most unique environment and AI interactions representing how a real ecosystem would work, which no other game managed to achieve (yet)... It might be hard in the start, but if you keep trying you'll enjoy it in one way or another. The gameplay is based only on skill and map layout knowledge (which you can just use the wiki for the map to save some stress from exploring the map and getting lost).
10/10 without a doubt (in top 3 best games for me), I recommend buying the DLC for more content, since the base game is plain, but trust me - it's worth it's shekels.
Also recommending to use a few mods before starting playing it, for example "Controllable Deer", "SBCameraScroll", "Health Bars", "Aim Anywhere", "Watch Your Aim" etc (Oh, and don't forget "Push To Meow", best mod imo ❤️).
This game is absolutely a masterpiece. I feel as though I am actually apart of the ecosystem and I can get super immersed. the mechanics and ai are fantastic and I love to mess around and just scurry about sometimes. The story of this rain world is amazing and touching, and the art and music are as well. The base game is also full of a lot of content so even if you cannot afford Downpour, this is well worth it even at full price. I have yet to see another game like this that can capture my heart in the way Rainworld has.
Please be aware that this game is incredibly difficult and the controls can feel bad when you're first starting. If you plan to play on keyboard please rebind your controls, it gives me a better time with keyboard when I play. This game has no upgrades, just you in an ecosystem. You have to get better to conquer this world. It may take a few hours to a few days for someone to really get the hang of this game. I have sunk quite a bit of time into this game and have beaten 2 campaigns and I'm close to beating another, guess what? I still suck at this game! And that is ok!! You have to give it time, which might be a deal breaker to some.
10/10 would scug again
Lovely game about exploring a long abandoned world where you are in the middle of a complex food chain.
So good you play as little slug cat guy he jump around its like if you combine A slug and a cat I like both of those things
Rain World is a physics based platforming game with heavy emphasis on exploration and survival.
Rain World became my special interest for 2 months and I still want to come back and 100% it.
Such a gem and so wildly certain of what it wants to be for a studio's first game, in terms of mechanics, visuals, and themes.
Rain World also features very cute characters (and plushies) if you like that! Slugcats are adorable and Rain World's lizards are my favourite creatures in any game ever!
The devs were inspired by the experience of surviving as a rat in the NYC subway system, and this absolutely shines through in the gameplay.
Rain World is built on an ecosystem simulator. A variety of creatures dynamically hunt, fight, flee, and more depending on both internal factors and external ones (ex how aggressive this particular algorithmically generated creature is naturally, but also how much something it can eat is jumping around infront of it).
This system is ridiculously complex on the back end and it comes together to produce a highly emergent system that is not only a treat to see simulated infront of you, but to interact with as well.
Rain World also has a physics based procedural animation system which makes its creatures look delightfully grounded in the world, as well as producing some humorous visuals at times (ex seeing creatures fall by accident). They take full advantage with what this system is capable of animating especially later into the game.
As a slugcat, you are very close to the bottom of the food chain, and largely need to rely on map knowledge, movement mechanics, and use of scavenged tools to evade threats, secure food, and find shelter before the beyond-torrential crushing rain leaves the surface inhospitable (killing you).
You have a randomly allocated amount of time to survive each day before the rain starts again. This keeps the gameplay focused and meaningful. You will have to get good at managing your time between exploring and survival, and understanding how much time you have left before needing to seek shelter.
Rain World does not have traditional progression elements such as leveling up or unlocking skills. What the player can do is entirely dependent on how skilled and knowledgeable they are as well as what they've scavenged from nearby.
Rain World has a large and nonlinear map that is separated into many expansive sections, with a few connections from one section to another, and many sprawling routes and points of interest through each section.
Each section has a unique ecosystem that functions a little different from others, with pleasantly varying visuals, worldbuilding, and gameplay.
Each playthrough you will likely be taking different paths and spending more or less time in certain regions. Many playthroughs will end with entire regions unexplored.
Learning how to get from one place to another is critical, but you're also meant to get lost in the world and figure it out yourself.
There's very few instances of backtracking, and generally you can just keep going in any direction to areas you haven't explored yet and it will eventually lead you to where you need to go; which prevents Rain World's expansive world from being more of a hassle to navigate than it otherwise would.
The game features a lot of platforming in certain sections, these can be frustrating but many can get less so with time and skill.
Especially if you take the time to learn Rain World's surprisingly deep movement tech system (there is a 36 page google doc that concisely outlines all the movement tech, it's that deep).
The game features a mix of ambient music tracks that play sparsely as you explore, and dynamic threat themes unique to each section of the map that grow more intense as danger approaches. The soundtrack is interesting, eccentric, and adds so much to the themes of different areas.
Different campaigns take place on the same map but in different time periods, with some campaigns having exclusive access to specific regions. This seems like it could get repetitive on paper but Rain World uses this as a wonderful opportunity for worldbuilding (particularly in the DLC). Gameplay and story wise the world changes depending on the campaign, and I would suggest looking up a timeline after you've done a few campaigns so you can understand how everything fits together.
The game has 3 campaigns in the base game, and 5 in the Downpour DLC.
The DLC adds so much, definitely look at playing it with the basegame if you can (Downpour adds many gameplay twists, plenty of lore, music, and many new areas, with many additions to even the base campaigns as well). Although you can wait to get Downpour until you see how much you vibe with the base game.
That said, for me the original campaign (survivor) was the most emotionally impactful. I cried during the ending. The other campaigns can be more unfocused thematically but they add so much in gameplay (and worldbuilding) that they more than justify themselves.
Recommendations:
Play Survivor first, you can go to Monk if it's too hard (or don't, the game is hard), save Hunter for when you have more map knowledge after you do the DLC slugcats (if you bought them). Do the DLC slugcats however you want to, although some need to be unlocked by doing other campaigns.
If you click on Remix on the main menu, then Rain World Remix in your mod list you can customize many gameplay mechanics, this can help tweak the game to your liking. I recommend turning on "Pull spears from walls" but leaving everything else as default unless the game is too difficult.
Check out the workshop! Rain World has many amazing mods providing gameplay tweaks and changes.
Look at the Rain World Movement Guide google doc! It is so fun to get good at the movement in this game and most tech you can do on both controller and keyboard.
The game is displayed as a fixed camera that stays still until you exit each 2d screen, it uses this to its advantage aesthetically but can be strange for gameplay (not seeing a predator very close off to another screen); there is a mod for this (SBCameraScroll) if you want a more traditional 2d platformer scrolling view.
Co-op for Rain World is a lot of fun! There is also a mod for 2 player splitscreen co-op currently up to date on the workshop if you want to play with a friend and don't want to share the same screen.
Being lost is part of the experience but if you are really stuck and having a bad time don't feel bad about using a community map such as the "Rain World Interactive Map". Try not to if you can though.
The wiki for this game is awesome if you like wikis, and can be very helpful (though it is very easy to spoil yourself).
There's also a project that's converting the whole world into minecraft attempting to be as accurate as possible, including the creatures, gameplay, and the entire map; which might be cool if you end up loving this game as much as I do :)
Conclusion:
From the campaigns, co-op, arena mode, challenge mode, expedition mode (Downpour exclusive) and workshop support Rain World has a plethora of high quality content to engage with.
It is one of my favourite games for music, immersion, and worldbuilding. Rain World excels at weaving it's own themes into the gameplay, and even though the storytelling is so sparse it still manages to be philosophical and emotional.
If you like theorycrafting there's a LOT of unanswered questions in Rain World and a lot to dig into.
Every way it presents itself is a treat to take in, and I'm so delighted to be able to play it!
It is genuinely a one of a kind experience and one of the things that hurts about loving it so much is that there's no other game like it. I'm waiting for the day some insane dev(s) gets inspired by it enough to make something similar.
It can certainly be hard, obtuse, and inaccessible, but if you can make it through Rain World will reward you for your time.
Rain world is probably the best game I ever played. You play as a small, (not so) defenceless creature known as a slugcat. This is a great change of pace from other games that make you feel like a powerhouse, as well as just making this game feel unique. Rain world also has probably the the best enemy AI in any game ever. Creatures will never chase you of cliffs or near other predators that would eat them. They want to hunt you but their survival will always come first. The animation is incredibly fluid using procedural animation which makes the creatures look alive rather than just sprites on a screen. The enemy design is also fantastic. for example, the most common enemy type are the lizards. They come in many different colours, each with different abilities. For example there are green lizards which are strong and tanky, but also slow, stupid and they also can’t climb poles. Blues are small and weak, but can climb the background walls. Whites can camouflage and have a long tongue but are deaf. And the lizards are just the simplest most common enemy type. Another amazing thing about the creatures which really sells the ecosystem vibe is how certain creatures hunt each other. As well as that, all the creatures behaviours are happening off screen meaning that sometimes when you enter a new room a fight will already be happening there. Another thing I love about rainworld is the art. You can tell this game was made by an artist.
The rooms are absolutely gorgeous, with amazing lighting systems and shadows. My favourite background in the game is in a subregion known as ‘the wall’. The top of the walls background has huge metal structures in the distance, surrounded by a thick cloud layer. And if you look up you can sea the moon and the stars. And that’s just one of 1600+ rooms, all waiting to be explored. This game has 12 amazing regions, each with unique creatures and challenges. The ‘sky islands’ with its platforming challenges and flying creatures, the ‘drainage system’ and ‘shoreline’ with their underwater areas and aquatic life forms and the farm arrays with its wide fields of worm grass, with the only way across being a ride on one of the regions ‘raindeer’. Another thing this game does very well is the lore. Now I won’t spoil much, but in my opinion the lore of this game is as good, if not better than the FNAF lore, with the same amount of crypticness. Also, to anyone who has already played rainworld: 🪨🪨🪨🪨🪨. Have some flashbacks. One thing I will mention though: the game is quite unfair, and you will die a lot for reasons out of your control but hey, that’s part of the fun and if you don’t like it you can just play monk which makes creatures attack you less, among other things. And if you want to give yourself depression you can always play hunter, and be cool like me. Overall rainworld is an amazing experience, filled with amazing creatures, beautiful areas and a very good story. 11/10 Would go through unfortunate development again.
its a really good game because at the start its harder then most other games because it simulates something you are not used to playing, so you have to adapt to everything. that is what makes it a good game. (FYI figure out how to use grappling worm ahead of time)
This is one of the most nutty games of all time. I swear this game feels alive. It might not be for everyone but holy crap is the AI good.
a pretty joke. the controls are something you should lose your job over. the way actions are scripted are so bad that you struggle more trying to make your own damn legs work over surviving.
this game is jsut hot trash thats overhyped because its a pretty game. it looks amazing but holy fuck the gameplay. you have days marked by runes that make no sense. you have the worst input reading as it likes to decide randomly and constantly not to work. and even worse is they hide all the controls from you like back flips or the fact that you can only throw downwards by doing said flip. this is the shit that people do when they trick someone into playing monopoly for the first time and not explaining the game and make up excuses as to why its fun to "learn" how to do simple shit.
9/10, artistic masterpiece. give it a chance and try to live in it for a bit
- 1 for farming sections and screen edge jank
ScugLat, Ive been obbsessed with this game for the past few months...
its great!!!
this is a very entertaining game
it's got a complete living world, with creatures that live their own lives while you fight to keep yours. explore, experiment, learn and survive while also observing the very silly moments these creatures can have. this game is just silly
be warned: this game can be cruel, and figuring out how things work can be hard. this game does not hold your hand, but its not TOO cruel to the point of it being absolutely frustrating (at least for me) and it CAN be forgiving
wawaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa (this game is amazing it makes you feel like such a tiny and insignificant being in a food chain that has advanced ai for an entire ecosystem that will work if you are in it or not making you feel amazing and unstoppable when you slay a lizard as you continue to wander around a massive world with the only animal/living thing below you on the food chain being a bat that cant fight back)
This game is beautiful. I tend to not play 2D games but it being open world and no primary objective makes it so playable. I enjoy discovering things in this game more than most games I've played, not to mention the Incredible AI, it just makes it feel so real. The playable character being so small in comparison to every other thing makes this game challenging and then rewarding when you succeed.
In short experience the game for yourself, and take your time with it. Not everything has to be rushed. <3
WAWA REVIEW
This game can be extremely challenging to get into. However, when you get past its learning curve, it is easily one of the most unique experiences in gaming you can have. The game mechanics are very distinct in its ecosystem-like nature, incredibly versatile in its movement system, with beautiful art direction and game design on top of a wonderful soundtrack. This game is really one of my all time favorites, and I can't recommend it enough.
I love this game, along side it being a 2-D plat-former, its also an amazing orchestration of a beautiful world where you go running around as a primitive species of Slug-Cats. One of the best games in my library, props to Adult Swim & Turtle Rock for making a banger of a video game.
Rain World is a very unique game which Im glad I gave the chance. My first time playing I will be honest, I quit. I came back a few months later and wanted to try again, and Im so happy I did.
Survivior - Survivor should be the first one you try, if you see it as too difficult, try monk, however for the full game-play experience for your first time Survivor is the ideal choice. You are a lone slugcat, separated from your family and forced to survive alone in the harsh environment of "Rain World". This game however, is unique. There is a living ecosystem, and world off screen, creatures will interact, move, hunt and interfere with each other no matter where you are. There are no power ups or strengths that make you "stronger" . The only strength you have is the knowledge you accumulate the more and more you die, suffer, starve and drown. To me that is the beauty of rain world, you don't learn to win, you learn to survive. You will use the tools at your disposal to make it farther and farther, you will learn the weaknesses and strengths of the predators as you slowly explore the regions and lands that you will come across. Maybe you choose to be friendly, maybe you choose to kill, maybe you choose to run, you are given any of the options but they have their own causes and effects, but on what? What else are beyond those walls and regions that you should be afraid of. This game isn't for the light-hearted, but its not because its difficult, for me, I dont view rain world a hard game, its a unfair game, it takes in the elements of a harsh world, sometimes it wont matter how perfectly you played, you will die. It makes you paranoid about the next room, the next region and everything else to come, it keeps you on your toes as anything could come and ruin your leisurely stroll. But you learn from the harshness, from dying and from those unfair situations and if you truly enjoy this game, you'll start to enjoy it like I did. Because unlike other games, there isnt a set outcome, and to me thats the beauty of rain world. The game feels alive, in almost any other game I've played there is almost always a set value, a certain way to play to WIN the game, I have never felt like I won this game no matter how many times I beat it. to me, I simply survived. And who knows, maybe there is more to this world that meets the eye, what stories are hidden in these regions, and what can you uncover in this world.
Rain World is a survival-platformer where you play as a slugcat, separated from its family during a flood. Awakening in a strange and foreign environment, your journey begins with a simple objective: reunite with your lost kin, no matter what.
In the beginning it really is as simple as that, but it soon becomes clear that this will be much, much more complicated than you originally thought.
Beyond that brief synopsis, what can you expect when actually playing Rain World?
Well I don't believe in beating around the bush so I'm just gonna say it. You are going to die. A lot. I've seen more than a few people get into this game believing it to be a relaxing experience, something to play to unwind. This could not be further from the truth. The 'tutorial' essentially teaches you how to move around, eat things, and perform a basic leap to cross large gaps. That's it. If you have Downpour, there are loading screen tips that explain more complicated or otherwise unknowable information, but that's all you're going to get. On top of the lack of tutorial, the game itself is hard.
An important thing to keep in mind when discussing the difficulty of this game, is that all the creatures in it were created with each other in mind. What does this mean? It means that everything interacts with everything. Batflies do not exist to be solely eaten by you, the player. Rather, they exist to support creatures higher on the food chain. Squidcadas and Jetfish actively hunt them, and they, in turn, are actively hunted by other carnivorous creatures. You may be thinking, 'okay well that's pretty cool, but what does that have to do with the difficulty?', and I'll tell you.
The world does not care about you. You will live, or die, and little will change. You are not high on the food chain, and you are not special. It is highly likely that, at some point, you will be put into an unwinnable situation, with no chance of turning it around. Of course this doesn't happen very often, most deaths can be attributed to user error in some way, but sometimes precognition is the only way out.
So why is my review positive? Potentially unfair circumstances? That sucks! Well, it might at first. The trick is to keep trying, and to not give up, no matter the odds. If you can persevere and experience what the game has to offer you in the way of art, OST, and story, then you will likely fall in love with it like I did. The ecosystem combined with the unique regions and inspirations come together to make this game a true masterpiece, nothing else is quite like it.
Now to wrap things up, I will say that this game is absolutely not for everyone. Are you strapped for time? Do you want to play games to relax? Do you not really care about story or art direction? Then this game may not be your cup of tea. I do think that this game is worth picking up when on sale regardless of your circumstances, as you never really know for sure. Some people might be put off by the difficulty, and understandably so. It is without a doubt the hardest game I've ever played (and beaten). However, I've seen people far, FAR worse than myself play this game to completion. That is to say, every campaign, and a significant amount of side content. So don't let the difficulty alone influence whether you buy the game or not. I love this game, and I think many people that haven't played it will also love it if they just give it a chance.
TL;DR: Art is great, OST is great, story is great, hard as fuck, grab on sale if you're unsure.
I've got over 100 hours on Rain World now and I really do not regret buying it whatsoever. It's hard, and I like that.
Graphics wise, Rain World is absolutely breathtaking. Later game areas (NO SPOILERS!!) especially for the DLC Downpour have some of the most gorgeous pixel art I've ever seen in a video game. It's a bit rougher looking for me with my larger monitor, but that's nothing a sharpness mod can't fix. The animation is reactive and fluid, and the art for cutscenes and the loading scenes is just amazing I never get sick of them.
Controls? The basic movement is easy to understand, and I'm still learning proper advanced techniques. The basic movement is always enough to move out of touch situations if you know where you're going.
Gameplay wise? It's kind of hard to explain. Rain World is hard, and dying happens alot. Predators are unpredictable and even frustrating to deal with at times but that's part of the Rain World experiences. Even with 100+ hours on the game I still struggle with predators and parkour (fuck you cyan lizards in particular). The game punishes you for dying, but in a way I feel like that can provide you with a chance to improve.
The Karma system is annoying yes, but I also feel like it's good for keeping players who may not be ready for a certain region out of it. However, getting stuck in a difficult region is hard.
Story and world-building? I love it. There's so little dialogue but just from looking at the world you could build a sort of idea of what's going on. I love the metaphors and all that good stuff, a great game to write an essay about.
Rain World is great, it tosses you into a beautifully dangerous world with next to no help, it makes you FEEL like you're in an ecosystem. You aren't invincible.
I love Rain World
wawa
I really liked this game, the movement mechanics and art and especially the view from atop the wall and the design of the five pebbles area are super well made. I ended up getting softlocked and spawned in the mouth of a blue lizard in my shelter but before that this game was very enjoyable, if a little frustrating.
The game is difficult to start off, but it gets insanely fun once you understand the basics of the game and get used to dying. 9/10 game would recommend if you like to learn stuff on your own.
A good challenging game, but not suggested for Keyboard configuration. Would go for it when I get a controller
I see big Lizor
Lizor is not frend
Lizor eats me
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Incredible platforming, world building, soundtrack, atmosphere, there is simply nothing like this game. It shocks me that I've put over 100 hours into this game yet can't even begin articulate everything I want to say about this game. Truly one of a kind.
A must-play for those drawn to the cryptic and the challenging. Few will endure this journey, but those who do will carry its memories forever.
TL:DR, cool game, very frustrating to play. I recommend it but only on sale, or for soulsborne fans looking to relax
(played far more than those hours on PS5)
Well, I finally completed the game for the first time, and frankly I recommend only buying it on sale. almost 40 dollarydoos is just too much for what i experienced.
it's a great concept and I love exploring the world, and the amount of effort put into the game is obvious too, but at the end of the day it is simply lacking a lot of things that makes it a far less enjoyable experience than it would've been otherwise.
For one thing, the controls and physics of the player character leave something to be desired. I feel like a couple of the poles are designed specifically to piss you off when you try to climb them, and a lot of times you'll enter pipes and little cracks in the environment instead of the pipes and cracks you actually want to enter. It's very frustrating to play, and apparently there's a lot of different 'secret' techniques to moving around the world that is altogether too difficult to use, better yet even discovering on your own. I googled a control guide after a while and I still can't even do the majority of the things described with any consistency.
The other biggest negative to me is that there is basically zero goal or direction given to you, leaving you to stumble around on your own until you hit one of the only NPCs in the game that actually has dialogue. That dialogue and the very small tutorial messages are the only text in the game at all, which I'm usually fine with, except there is just not enough visual hints given to learn things on your own outside of that, such as the aforementioned movement techniques.
Personally, the only time I actually enjoyed playing the game was when i was trying to complete the 'passages', minor goals you can complete during your survival which don't even reward anything except a one-time teleportation to somewhere you've slept before in the same game. I was hoping maybe completing those would unlock more characters or gameplay challenges or anything else, but no. Even still, I enjoyed trying to complete them more than actually progressing the game.
I would've liked to try out playing with other cats, but there are only 2 types of characters with their own playstyles in the base game, and it seems like one of those is specifically a speedrunner-designed hard mode. The normal game was already frustrating enough, I don't even want to bother trying to complete something thats self-described as harder, even if it plays differently.
I would've also enjoyed learning more about the world, specifically about the different plant species seen in the background and more about the environment, but that knowledge is simply nonexistent. I could only find gameplay information and lore interpreted from the dialogue. The lack of an art book is a seriously big missed opportunity imo, its a shame too because i'm honestly really drawn into the world, there's just nothing concrete about it other then whats hinted at in-game. (Apparently the DLC is even considered an 'alternate universe' in terms of lore, which is completely baffling)
I don't think I'll bother playing the game again until the DLC on console goes on sale. it's just too repetitive and annoying for me to bother otherwise.
Actually, it does have workshop support on steam, so maybe I'll try out modding the hell out of it until its unrecognisable. I don't think I could handle playing the exact same game again. (I don't think you can play the DLC characters until you beat the base game, which i still haven't done on steam yet, how exciting)
Own a joke rifle for home defence, since that’s what the void worm intended. Four lizards try to break into my shelter. “Wawa” as I grab my slugpup and joke rifle expedition perk. Blow a pebble sized hole through the first lizard, it’s dead on the spot. Draw my rock on the second lizard, miss it entirely because I can’t aim upward for shit and nail the neighbour’s squidcada. I have to resort to the explosive spear mounted at the top of the pole stolen from scavs, “Wawa” the spear shreds two lizards in the blast, the sound and shrapnel set off moon’s rain alarms. Fix spear and charge the last terrified lizard. It bleeds out waiting on the rain to arrive since spear wounds are impossible to stich up. Just as the void worm intended.
Absolute 10/10 Game. Perhaps the best thing in my steam library. The story is a beautiful thing to behold, the gameplay is addictive and not nearly as hard as it is made out to be, and the visual and level design is some of the best I have ever seen in a game. That being said, the game really really needs Downpour to be as good as it is, as it almost tripled my playtime just by completing all the story campaigns.
was playing Rain World, got in an encounter with a vulture, got in a tube-like hallway, couldn't outrun it, had to fight. knock it's mask off, one of us will die. a few spear stabs and rock throws later, it stops moving. stab it three more times to make sure. I killed a vulture. fell off a cliff a few seconds later. I love Rain World.
This is really a one in a million game. Its beautiful, atmospheric, and immersive. You truely feel like you are part of the ecosystem. The creatures arnt out to get you, they just want to eat and stay alive. The enemy AI is complex, and many creantures even have distinct personalities. The backgrounds are stunning. The game is quite difficult however, but honestly I think it adds to the game. It pulls no punches. The real ecosystem isnt fair, and this game isnt either. 10/10.
this game is the most wonderful and beautiful thing ever. frustrates the fuck out of me, but i wouldn't have it any other way. i love the lore, i love my funny scugs, and i love modding the hell out of it to make it literally unplayable <3
Perfect game. Cute cat creature. Watch out for the birds (and the lizards..).
Very challenging for first time playing so does require some patients but once you get the hang of movement and learn to survive it becomes a very fun interesting exploring game! And that just the start of it :D after the base game there is the DLC that can play with more friends and then for even more silly fun is all kinds of mods (there are a lot of created mods) so there can be almost endless content or at least over 100 hours of game-play to get through just the campaigns!
Absolutely awesome game! Worth every penny. It is a hard game, but it is incredibly fun, the environment is so amazingly detailed you dont know where to look, the AI in this game is incredibly complex and complicated, I would recommend this game to anyone, I love it a lot! Buy it now :D
the game is so easy it has great movement and cool animals but its sooooo easy
Good game, don't let the 'hard game' tag discourage you from playing this game, you're so invested that in no time (or what feels like no time for you), you'll had mastered the game mechanics. Now prepare to repeat that feeling 8 different times while playing through each slugcat's campaign.
Great game 10/10 made my ponder if I should've done more with my life
This game is just amazing. If it's a style that fits you, go for it. But I've got to say, it's not a kind game. You don't play as the main character, you play as a slugcat, a small feline thingy trying to survive in an ecosystem where it's DEFINITELY NOT at the top of the food chain. Everything can and will kill you at some point, even things you thought were harmless. The parkour is unforgiving, and you WILL wonder how many bottomless pits this game has seemingly conjured out of thin air. You'll have to manage food, shelter, rainfalls that could carve tungsten, and a labyrinthic world with a rather cryptic map that you'll also have to learn how to use. You'll probably spend your first few hours in the game roaming around trying to find your footing, and I can assure you we all had to. And once you've cleared all of the gameplay challenges, you'll be faced with Rainworld's Lore. And I can tell you, this game is the first to make me cry, that's all I'll say...
Oh and you can mod the heck out of the game with an integrated modloader, as if it wasn't enough.
11/10, broke me in ways I didn't know were possible, will keep playing forever
one of the best indie games out there. A masterpiece. Its difficult and unforgiving with cute little slug-cats. Looks to the Moon best girl.
Дополнительная информация
Разработчик | Videocult |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 18.12.2024 |
Metacritic | 66 |
Отзывы пользователей | 95% положительных (20632) |