Разработчик: TristanDeanGames
Описание
Chromatic Aberration
A single-player, action orientated, Pixel-Art shooter. With fast combat, bullet-hell enemies and satisfying weapons! With a mix of 2D and 3D, Chromatic Aberration is inspired by Doom, Duke3D and Megaman. Influenced by an age where there was no "First Person Shooter", there were the "Doom clones".
Enter a dark, violent struggle between resistance forces and the AI governor ruling the city! Face off against cyborgs, machines, mutants and worse! From the neon-lit Malice City, to the barren wastelands, to the arctic labs. Fight across multiple locales, against numerous aggressive enemies.
I hope you enjoy!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7,8,8.1 or 10
- Processor: Intel Celeron or AMD Equivilant
- Memory: 2 GB RAM
- Graphics: Integrated graphics
- DirectX: Version 11
- Storage: 1 GB available space
- OS *: Windows 7,8,8.1 or 10
- Processor: Intel i3 or AMD Equivilant
- Graphics: Discrete graphics card from AMD or nVidia
- DirectX: Version 11
- Storage: 1 GB available space
- Additional Notes: Game runs better if you have lots of RGB LEDs inside and outside of your PC.
Отзывы пользователей
loved bitsturbed, but this just feels off compared to it.
it doesnt really convey the same feeling that bitsturbed had.
5/10
Bought it on Steam Sale, but would recommend at full price.
Good audio; Stage Music and Shooting Sound Effects
Controls well including option to play as a Hybrid Controller/Mouse Mutant which made it extra easier to aim
Short game but still got more than my money's worth.
Funny writing but might not be everyone's cup of tea
EDIT: I don't want to change my review to negative, as I did genuinely enjoy the game. Up to a point it was progressing nicely. I did get stuck at one point and was unable to progress. I think it may have been the final boss, perhaps but I am not sure. Basically, at a certain level, there were just too many enemies to fight, and I ran out of ammunition. So, not a great ending, but fun while it lasted...
ORIGINAL REVIEW:
For the price this is a fun little game! If you enjoy corridor type shooter games, then this one will suit you. There is even a little story about resistance to some kind of cyber A.I. mastermind. I'm enjoying this thoroughly.
Solid low-fi old-school FPS. Plenty of chaotic action, a story that gives off strong 80s B-movie vibes, and a really great grimy-yet-colorful 3D pixel-art aesthetic.
To read the full review, find it over at Save or Quit!
Chromatic Aberration is a Pixel-Art Action Shooter that tries to be a “Doom Clone” but just falls short of standing out.
Chromatic Aberration touts itself as a single-player action orientated Pixel-Art shooter with fast combat, bullet-hell enemies, and satisfying weapons. It uses a mix of 2D sprites in a 3D environment and says it is inspired by great games such as Doom, Duke3D, Megaman and influenced by an age where there was no “First Person Shooter” but games instead called “Doom clones”. Does Chromatic Aberration have what it takes to be worthy of a classic FPS? Let’s find out!
What first drew me to Chromatic Aberration, other than saying it’s a classic FPS, was the graphical choice. I thought it looked pretty interesting from the screenshots and even after I started playing, I enjoyed the graphic style immensely. The game does have some different “styles” that you can choose from the options, but you can’t do it while in game. You have to go to the main menu each time you want to change it, jump in the game, and quit back to the menu to change it. It is kind of annoying when I wanted to see what each thing did and how it changed it, but I just ended up turning it all off for how annoying that was. Once you are in the game though, some levels look very well built and interesting, then some just feel boring and slapped together. I found it to be a mixture of some great areas, then the next would be an ugly and boring cave. The city areas do look nice, and have lots of neon-like esthetics. At one point there is even a lovely forest area with autumn colors, though it’s ruined with the city skybox. The worst areas, though, are the caves as they just feel like they were strung together. These are definitely the most boring levels in the game, as they feel the least creative, and all the same.
The biggest mistake that Chromatic Aberration makes when trying to be a retro FPS is in its level design and secret areas. This game does not have ANY secrets hiding in the game, at least that I’ve been able to find. If a game claims to be a retro FPS, you have to have what made retro FPS games great, fantastic level design that allows for exploration and cool secrets to find. Chromatic Aberration sadly doesn’t provide that satisfaction.
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The music selection is OK, though nothing really stands out as being memorable. There is no set music for each level, it’s on a track list that rotates as you enter a new map or reload a save. The levels don’t have sounds to them, at least for anything that you can notice. The weapon sounds are decent and are passable. The enemies don’t have very many sound effects though, as all the cyborg enemies sound the same. The others have some different audio, but it does not vary all that much. The enemies don’t have any sound effects when they are moving other than the cyborgs where they have what is sort of a “jumping” sound.
he weapons you will be using in your adventure range from a pistol, SMG, shotgun, mini-gun, flamethrower, and possibly a few other weapons, though I wouldn’t know as I never finished the game (which I’ll explain later.) The issue is that once you pick up a new weapon, you don’t really want to use the last weapon as they just feel underpowered and useless, especially against the tougher enemies further into the game. The pistol starts to take more shots to kill, as with the SMG, and so on. Some weapons, on the other hand, tend to be helpful for certain enemies. For example, the shotgun tends to be very helpful when dealing with the tanks. Compare this to the flamethrower which doesn’t seem to work very well against the tanks, but will melt through every other enemy with no problem. When you kill a cyborg, they explode in nice pixelated gibs… even with just a simple pistol. It’s funny at first, but after a while it loses its charm.
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The health, however, is a completely different story! As you play through the game you can pick up health packs, which don’t add a whole lot of health, but that’s fine as the game is supposed to play like a bullet hell. The problem is that not every map has health packs! Yes, I’m dead serious! You don’t even have to wait long to find out, as the second level puts you through this! There are levels that just won’t have a single health pack, so you have to save scum the entire level because you can’t afford to take damage through it. There were a few levels that I scraped by with just a sliver of health left. Once you get to the next area you get full health again, but then it usually mocks you and spawns a few health packs in the next level right at the start. This lack of health packs has happened three times for me and once I reached that third time, I just dropped the game.
Most of the enemies have a bullet projectile and are pretty easy to dodge. The cyborg enemies are fairly easy to kill depending on what kind of weapon they have. They will have a single shot, 3-shot, or shoot multiple shots. As you progress you will fight against drones and even spider-like creatures. There are also bosses in this game, with one boss being a big tank in a large arena room with lots of cover and ammo. The other boss fight was against another big tank and an APC that spawns drone enemies, though it’s in an open room with no cover at all but does provide a fun bullet hell style boss fight.
The worst enemies, however, are the Purple Tanks. Not only do they shoot missiles that explode, but they also have a hitscan shot that you can NOT dodge! You also don’t get a warning about the shot either. On top of that, the Tank deals a lot of damage. It took me a while to figure out why I was being damaged when there were no bullets flying, till I saw the tank shoot me. What’s even more annoying are that the explosions in this game are not consistent in splash damage. Sometimes I can be right beside the explosion and not take damage, then the next time I could be around a corner and take full damage. The tanks also explode when they die, and this sucks as these tanks become a common enemy and are even placed in small places. Combine this with the lack of health in some maps, and it makes things extremely difficult to the point where you have to save scum if you take too much damage. There is one problem though.
The game give you three save slots… or in other words, three different playthroughs that you can have at one time. The problem is that each save slot is only one single save. What do you mean? Well, the game has autosaves, a quick save/load option, and a manual save/load option. The problem is these ALL share the same save slot!! As I mentioned earlier, quite a few maps have no health packs so you will be save scumming to avoid most damage to make it through the game. The issue is, if you happen to save in a bad spot then that’s that, your game is toast! There isn’t an option to restart the level either, your entire game is stuck to the one save file.
To read the full review, find it over at Save or Quit!
So with all that, the lack of health, cheap attacks the Tanks use, and ruining a save yet again, this is where my third attempt ended. Only now I have no plans on going through it all again. In the end, I felt bored and didn’t feel like finishing it, which is a real shame. I was looking forward to it, but with how the game is structured to be both extremely repetitive and linear, it just didn’t make it fun for very long. The game is painfully average. If you truly want to try out the game, then I’d say wait for a sale.
Having played the demo for this game, I've now got my hands on the full release. I've just started a Let's Play over on my Youtube channel, so if anyone's interested, here's the link to the first episode if they'd like to take a look at the product before making a decision on whether to buy or not: https://www.youtube.com/watch?v=VunllU4LyG8
My thoughts so far: the dev certainly appears to have improved on a couple of mechanics (particularly low mouse sensitivity) that I mentioned when I played the demo, and so far I'm enjoying the game. Sure, there's not a lot to it - but that's what I like. It's simple and straightforward. You run and gun, taking down lots of enemies with a variety of weapons whilst avoiding their return fire. You pick up ammo and health from the surrounding environment, and there are various 2D objects that can be affected by gunfire (EG explosive barrels, dustbins that can be busted open for more ammo, lights that can be shot out, etc). There are friendly and enemy NPCs (some of the former can be interacted with). The storyline, from what I've seen so far, is straightforward enough. The graphics have an old-school, colourful, pixellated charm to them, in my opinion.
A run and gun gore shooter at its core with some storytelling elements.
You pick up new guns which are better than the previous gun you had and move forward and kill.
It's a tried and true model of FPS game and it has its own minecraft-esque graphics which aren't awful.
The multiple layers of configuration options while simultaneously having a limited set of things actually configurable are maddening.
The camera lean on strafe cannot be disabled and all 3 layers of configuration must be in perfect harmony or the game becomes unplayable.
Checking the forums this game has been abandoned by the dev as well so do not expect it to be updated to remedy these issues.
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Дополнительная информация
Разработчик | TristanDeanGames |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 17.01.2025 |
Отзывы пользователей | 57% положительных (7) |