Apsulov: End of Gods

Apsulov: End of Gods

4.0
Очень положительные
710.00₽
Steam Store

Разработчик: Angry Demon Studio

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Описание


Люди решили отправиться в самую глубь земель, чтобы заслужить благосклонность богов. То, что они нашли, никогда не должно было ступить на земную поверхность. Ни в Мидгарде, ни в девяти удивительных мирах Иггдрасиля. Теперь их нежданная находка сеет хаос в мире, который когда-то принадлежал им, используя их технологии и оставляя за собой тлен и пустоту. После многочисленных приключений и сложнейших испытаний, они четко уяснили простое правило: некоторые вещи скрыты от наших глаз не просто так.

В мире уникальных технологий и мифологических артефактов хаос захватил бразды правления в королевстве людей. Именно в этом хаосе каждый сможет найти свою цель и предназначение.

В уникальном мире викингов этого футуристичного ужастика, полного приключений, вам предстоит очнуться в святилище из стали и бетона, которое было возведено во славу норвежских богов, погребенных в земле целую вечность назад.
Откройте тайны мифологии, найдите древние артефакты и откройте королевства Иггдрасиля в игре "Apsulov: End of Gods".



Погружайтесь в удивительный мир ужасающей игры про викингов, в котором вас ждет:

  • Море приключений и ужасов в игре от первого лица
  • Скандинавская мифология и уникальный мир научной фантастики
  • Захватывающие игровые локации с атмосферным звуковым и музыкальным сопровождением
  • Правильная механика, которую вы сможете использоваться для решения задач и борьбы с представителями одного из девяти миров
  • Возможность изменения уровня сложности игры поддержка своих настроек клавиатуры и геймпада, поддержка 4К, а также ряд других настроек для комфортной игры.



Внимание: в игре вас ждут вспышки, черный юмор, ругательства и другие ужасные вещи... Наслаждайтесь!

Поддерживаемые языки: english, italian, german, spanish - spain, polish, russian, french, simplified chinese, turkish, portuguese - brazil, swedish, korean

Системные требования

Windows

Минимальные:
  • 64-разрядные процессор и операционная система
  • ОС *: Windows 7, 8, 8.1, 10 64-bit
  • Процессор: Intel core i3 or equivalent AMD
  • Оперативная память: 4 GB ОЗУ
  • Видеокарта: GTX760
  • DirectX: версии 11
  • Место на диске: 8 GB
  • Звуковая карта: DirectX compatible
Рекомендованные:
  • 64-разрядные процессор и операционная система

Mac

Минимальные:
    Рекомендованные:

      Linux

      Минимальные:
        Рекомендованные:

          Отзывы пользователей

          Рекомендую 17.10.2024 19:24
          0 0

          Apsulov: End of Gods is a great short horror game probably 5 to 7 hours long. It has pull on the horror-adventure game concept which mixes science fiction and Nordic mythology which is an amazing really experience. Game play-wise it is a lot like SOMA : walking, listening to audio files. But the story is very captivating, so I hope they make a second game.

          Время в игре: 312 ч. Куплено в Steam
          Рекомендую 10.10.2024 20:53
          0 0

          ᛃᚷᚷᛞᚱᚨᛋᛁᛚᛚ



          Sometimes indie games are prone to surprising us with their stories and gameplay features. Not every good story relies on the unbridled and exuberant quality of the graphics. A game is notable because of its well-defined gameplay elements or the consistency of its plot. A complete and perfect game doesn't add anything more, nor does it have anything left over.

          We woke up. Scarcely focusing our eyes well, the first thing we gaze upon is a disconcerting device with many robotic tentacles above us. Each of them is a surgical tool. As if it were reconstructing us, it finishes, and we glance at our bodies decked out in a Nordic-style garb. Half-lucid, we peer at our hands to eventually get up from the rock table. We can't speak well, given that our vocal cords are atrophied. The device's voice contributes little to the conversation. But soon it begins to give us instructions on what to do and how to interact.

          We haven't figured out where we are yet. The giant stone heads are lined up on the wall, which conveys the impression that we're being scrutinised by mute witnesses. The fringes of this place are cloaked in darkness, and a soft light streams into the centre here. When we're done with the instructions (tutorial), the robotic arms violently grasp our hands and hold us firmly to operate our eyes. We hollered, and our vision was temporarily tinted red. Then we can peer into the dark and see the runes glowing on the walls. At this point, the session ends. We flee through an air duct until we find a recording of a certain Henrik Andersson, who beckons us to locate him by heeding the clues glinting in the darkness. This is how our adventure starts.

          ᚱᚨᚷᚾᚨᚱᛟᚲ



          Apsulov: End of Gods evokes for me a lot of how some kids' stories have their spooky and dark side. Almost every folktale depicts a harrowing scenario that, with the passing of generations, translates into a sympathetic and compassionate tale. This adventure hauntingly weaves Norse mythology with a futuristic setting, where researchers explore the nine worlds once the branches of the Yggdrasil tree connected to Midgard. This way, the story borrows motifs of horror, mythology, and sci-fi. The plot spirals to tragedy according to the protagonist's path, which culminates in a dilemma between gods and mortals. As a result, a story portrayed differently was created, where the sinister side of the myth is the substance of the narrative.

          Everything in Apsulov is structured around myth. Magic is intertwined with science. However, the script fails to flesh out in depth and detail each of the aspects of the myth in the fictive plot. It's true that Ragnarök is happening on the outside. We only get glimpses of it by partaking in the statements of the secondary characters. That conveys a fanciful and sci-fi tinge to the story as well as the ambience. The script comes off as bland, tasteless, and apathetic. It feels like a typical brochure for strolling through a museum. Where there seems to be warmth, it's drowned out by the subpar voice acting. Loki's deformity was a brilliant concept, but there's still a lack of further development in the characters, who, feeling a bit of empathy towards them, disappoint to capture the shock of what is to come.

          I liked that everything is locked in suspense, and that the world collapses without us being eyewitnesses. Being cooped up in the underground facility, the story sets out to reify the nine worlds as the destinations we can travel to. The nine worlds are simple, and some are defined by their own distinctive aspects. But others tend to be repetitive, drab, and monotonous (rock walls, tunnels, and darkness). However, Helheim and Jötunheim have excellent settings. They're atmospheric and unnerving. There was an endeavour to create the worlds as well as every creature dwelling in each place. Much of the artwork required refining and polishing. Nor is rendering it “realistic”, much less effortless. On the other hand, the soundtrack isn't captivating. It pivots too much on electronic music, despite being comprised of Viking folk rhythms. All of this stirs up more terror than heroism. Even, so it's still a draft that needs to fine-tune its colours, objects, and settings.

          ᛗᛁᛞᚷᚨᚱᛞᚱ



          Apsulov is a walking simulator with stealth features. The character's movements and actions are simple (uncomplicated), which tends to prioritise the continuity of the story. Stealth actions are simple and merely efficient when bypassing enemies. Hence, the character operates with two devices attached to her body. An eye that empowers us to temporarily glimpse into the dark. And an arm called Jarngreipr that, with power cells, we can tap into to unlock and hack doors as well as disintegrate enemies through a zap of power. Everything is basic, with an inventory in which we store power cells, documents, and keys, whose minimalist gameplay adapts to the different rhythms of the story.

          The design of each map resembles the nine worlds. They look huge in appearance. However, the route is always linear and sometimes seems to opt for the survival form of travel, that is, going and returning to the central or initial place to unlock each previously locked place, door, or pathway. Something new opens later. From afar, the maps may appear distinct, but with the eye resting on things nearby, the places feel the same. The tour ends up being a meander through corridors and air ducts. Everything is rehashed unrelentingly. What each world (map) contains, its narrative isn't taken advantage of. Everything is wasted on empty exploration through pipelines.

          Something I critiqued was the narrative incoherence between gameplay and the character's being. As the story evolves, we discover that the character is, in fact, a semi-goddess. The failure of coherence is a result of the weakness of the character's actions. A minor fall can injure or kill her. Without her devices, she is nothing. She possesses no powers (skills), although the story implies the existence of powers and magic. It's important to save the game on the pillars. Something can snuff out her destiny. Although the final fight with Loki is eye-catching, the character is unable to shape up at the gameplay level. It comes with two endings, but they're bland, regardless of how the plot was fleshed out. Intriguing story, but with no coherent development between narrative and character gameplay.

          ᚹᛁᚲᛁᛝᚱ



          The world is intriguing, but it craves an artistic refinement. It retells some Norse mythology in a mundane form, but enacts it with a tone of terror from the perspective of a sinister side. A story or myth may have a macabre underbelly. I was pleased with the way the story was portrayed and how it got to reveal itself with a sudden upsurge in tone. Everything is laid bare at the end. The waters become more clear-cut. The bad thing is traipsing on air ducts all the time. There are also discrepancies between narrative and gameplay. It was a thrill-seeking folktale, but I wouldn't go back to it since there's nothing else to see in the dark. It deserves the opportunity for an indie game.

          Recommendation: 6/10

          Время в игре: 758 ч. Куплено в Steam
          Не рекомендую 06.10.2024 16:46
          0 0

          The first hour or so is very interesting but unfortunately it becomes tedious after the first hour. No clear goals, just wandering around the same hallways pressing buttons and opening doors. Not enough variation.

          Время в игре: 72 ч. Куплено в Steam
          Рекомендую 06.10.2024 01:08
          0 0

          One of the greatest experiences in my life.
          I though that only the developers who made Prey (2006)
          were the only ones who came up with such a unique idea, but I was wrong.

          From defensive pace to more offensive pace...
          From pure scary horror experience to pure god like action.
          Even with it's very minor flaws, I just forgot about them,
          because these flaws do NOT break the experience.
          I can only recommend it.

          Thank You So MUCH, for making this game!
          I am about to post the stream I just did a few minutes ago.
          I hope you will like my reactions and the way I played it XD

          Время в игре: 571 ч. Куплено в Steam
          Рекомендую 01.10.2024 03:59
          0 0

          Would I recommend this? Yes, for a one time playthrough. The music was great and the story was interesting, but I feel like it fell off halfway through just a little. I got confused, and I HATED the combat. The enemies were sometimes way too fast, and I died for the most stupid reasons. I'm not going to play this again, but I enjoyed it for what it was.

          Время в игре: 757 ч. Куплено в Steam
          Рекомендую 28.09.2024 13:22
          0 0

          Apsulov is a great short horror game. I love Norse mythology, and horror - and they did well with the combo of the two. The story is captivating. I hope they make a second game!

          I was hesitant at picking this up at first bc there were a number of reviews complaining about the "vision" mechanic, but it's honestly a positive not a negative aspect of the game. Makes things a little more interesting. Not once did I find myself run out of "vision" bc it drains slowly and recharges quickly. I think it's mostly about using the vision wisely, rather than keeping it active 24/7, use it in short bursts, as there is enough light in this game to not need it on the entire time. There is only one part of the game where it's completely devoid of light, but if you use the vision burst system you will have no issue with that section.

          Время в игре: 321 ч. Куплено в Steam
          Не рекомендую 18.09.2024 07:17
          1 0

          it started out pretty okay, But it just turned into irritating tedium after a little bit.

          Everything is overwhelmingly dark.
          Which wouldn't be an issue if the "Vision" the "God" gifted you with didn't have a battery timer on it.
          You have to stop and let it charge every few minutes.
          You can't see ANYTHING without it.
          Thankfully they didn't make you have to find charges for the damned thing.

          The humanoid enemies can't die.
          Your supposed to overcharge your hand/pulse (..gun?) thing to basically knock them out.
          (this uses all of your battery charge btw)
          That wouldn't be an issue BUT, guess what?
          It also has charges AND you actually have to look for "ammo/batteries" for it, or pray the devs left a wall charger somewhere close to you.
          Also, the overcharge can fail, dealing no damage and basically kills you if the enemies are too close.
          oh, all that on top of it using the charges to open and power doors/hatches.
          Ammo/charges are NOT plentiful. At least they weren't for me.
          I spent half of my time playing with no battery charge, running and hiding from everything.

          Not to mention the god awful save at the end? (God i hope its the end).
          With a ten minute run back to a weird, slow, and janky boss fight. I gave up at this point.

          Sprinkled with a heap of Z-Fighting Graphics, badly aligned textures showing what-ever's behind them
          and healthy dose of random soft-locks if you explore too much, makes this a not great experience.

          Spend more time QA testing your games please.

          Время в игре: 257 ч. Куплено в Steam
          Не рекомендую 01.09.2024 07:04
          3 0

          Spent 90% of my time playing in darkness, vents, or both. They give you a cool sight thing, but it only lets you see a few feet in front of your face. I'm overly sick of every horror game thinking they need darkness to create tension. Which is disappointing because there seems like there could of been something cool here. Let me know if you all add a "brightly lit" edition and I'd love to give it another try.

          Время в игре: 26 ч. Куплено в Steam

          Дополнительная информация

          Разработчик Angry Demon Studio
          Платформы Windows
          Ограничение возраста Нет
          Дата релиза 16.01.2025
          Отзывы пользователей 85% положительных (568)

          Отзывы пользователей

          85%
          484 положительных и 84 отрицательных отзывов
          Обновлено: 04.01.2025 17:21

          Жанры

          Action Indie Adventure

          Особенности

          Single-player Steam Achievements Full controller support Steam Trading Cards Steam Cloud Family Sharing