Разработчик: Behaviour Interactive Inc.
Описание
Dead by Daylight: Silent Hill Edition
The Silent Hill Edition of Dead by Daylight includes the base game, The Maddening Darkness Pack (Of Flesh and Mud, Spark of Madness, Curtain Call, Shattered Bloodline Chapters, 8 additional outfits and the chapter exclusives), the Silent Hill Chapter, the Alessa Gillespie outfit for Cheryl Mason and the The Corrupted outfit for The Executioner
Dead by Daylight: Gold Edition
Embrace terror with Dead by Daylight’s Gold Edition, which includes the base game and 12 Chapters for a total of 16 Killers and 19 Survivors.
Whether you’re starting your journey in The Fog or looking to take things to the next level, there’s no better starting point than the Gold Edition. Experience a sprawling roster of horror characters in the quintessential Dead by Daylight experience.
In addition to the base game characters, the Gold Edition includes:
- The Hag and Ace Visconti
- The Doctor and Feng Min
- The Clown and Kate Denson
- The Spirit and Adam Francis
- The Legion and Jeff Johansen
- The Plague and Jane Romero
- The Oni and Yui Kimura
- The Deathslinger and Zarina Kassir
- The Blight & Felix Richter
- The Twins and Élodie Rakoto
- The Trickster and Yun-Jin Lee
- Mikaela Reid
- Additional Outfits & DLC Exclusive Items
Dead by Daylight: Dungeons & Dragons Edition
New to The Fog? Check out Dead by Daylight: Dungeons & Dragons Edition, which includes the base game, the Dungeons and Dragons Chapter, and 2 Dungeons & Dragons Outfits: Baermar’s Roadside Ambush and Vecna’s Whispered One.
OVERVIEW
About the Game
Death Is Not an Escape.
Dead by Daylight is a multiplayer (4vs1) horror game where one player takes on the role of the savage Killer, and the other four players play as Survivors, trying to escape the Killer and avoid being caught, tortured and killed.
Survivors play in third-person and have the advantage of better situational awareness. The Killer plays in first-person and is more focused on their prey.
The Survivors' goal in each encounter is to escape the Killing Ground without getting caught by the Killer - something that sounds easier than it is, especially when the environment changes every time you play.
Key Features
• Survive Together… Or Not - Survivors can either cooperate with the others or be selfish. Your chance of survival will vary depending on whether you work together as a team or if you go at it alone. Will you be able to outwit the Killer and escape their Killing Ground?• Where Am I? - Each level is procedurally generated, so you’ll never know what to expect. Random spawn points mean you will never feel safe as the world and its danger change every time you play.
• A Feast for Killers - Dead by Daylight draws from all corners of the horror world. As a Killer you can play as anything from a powerful Slasher to terrifying paranormal entities. Familiarize yourself with your Killing Grounds and master each Killer’s unique power to be able to hunt, catch and sacrifice your victims.
• Deeper and Deeper - Each Killer and Survivor has their own deep progression system and plenty of unlockables that can be customized to fit your own personal strategy. Experience, skills and understanding of the environment are key to being able to hunt or outwit the Killer.
• Real People, Real Fear - The procedural levels and real human reactions to pure horror makes each game session an unexpected scenario. You will never be able to tell how it’s going to turn out. Ambience, music, and chilling environments combine into a terrifying experience. With enough time, you might even discover what’s hiding in the fog.
WARNING: PHOTOSENSITIVITY/EPILEPSY SEIZURES - READ THIS NOTICE BEFORE PLAYING
A very small percentage of people may experience epileptic seizures or blackouts when exposed to certain kinds of flashing lights or light patterns. These persons, or even people who have no history of seizures or epilepsy, may experience epileptic symptoms or seizures while playing video games. If you or any of your relatives has an epileptic condition or has had seizures of any kind, consult your physician before playing any video game.
IMMEDIATELY DISCONTINUE use and consult a physician if you or your child experience any of the following symptoms: dizziness, altered vision, eye or muscle twitching, involuntary movements, loss of awareness, disorientation, or convulsions. Parents should watch for or ask their children about the above symptoms.
You may reduce risk of photosensitive epileptic seizures by taking the following precautions: sit farther from the screen, use a smaller screen, play in a well-lit room, do not play when you are drowsy or fatigued.
Поддерживаемые языки: english, french, italian, german, spanish - spain, russian, simplified chinese, portuguese - brazil, thai, traditional chinese, japanese, korean, polish, spanish - latin america, turkish
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit Operating System
- Processor: Intel Core i3-4170 or AMD FX-8120
- Memory: 8 GB RAM
- Graphics: DX11 Compatible GeForce GTX 460 1GB or AMD HD 6850 1GB
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 50 GB available space
- Sound Card: DX11 compatible
- Additional Notes: With these requirements, it is recommended that the game is played on Low quality settings.
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit Operating System
- Processor: Intel Core i3-4170 or AMD FX-8300 or higher
- Memory: 8 GB RAM
- Graphics: DX11 Compatible GeForce 760 or AMD HD 8800 or higher with 4GB of RAM
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 50 GB available space
- Sound Card: DX11 compatible
Mac
Linux
Отзывы пользователей
fun game minus the fact the community is very toxic. killers often will slug (downing a player and leaving them on the floor while hunting others), tunnel (choosing one person to chase and take out of the game completely), and face camp (stand infront or very close where a survivor is hooked) i try to have fun but its hard when you get killers who do these things.
Watched the cool trailers and funny reviews, bought the game.
Start the game, pass the tutorial, have fun killing bots.
Wait 10 mins in queue as killer, get bullied and trolled by survivors.
Quit the game, uninstall and refund.
Thank Jesus for not letting my life be ruined.
Enjoyable w/ friends yet so frustrating as a solo. As a personal opinion, survivor side is easier to handle than killer. If you are hanged 3 times thats it, you are out and in queue for the next game. On the other hand playing killer was a roller coaster. (hands sweating, constant stress to keep up the pressure and maintain control, being bullied by better players. etc) Still it is refreshing to play from time to time as long as you keep it casual.
theyre just gonna add new killers or perks to make the old stuff less worth it so you spend money on getting more stuff, it costs like hundreds just to get all the actual characters, and every character has their specific perks locked behind them so you either suffer or just pay loads of money. this game is just trash even the 2v8 mode they ruined. just disgustingly infuriating to play
You could get slugged for the whole entire game and waste 3 minutes of your life just watching your character die and being able to do nothing about it. The second you think about leaving so you can just get on with the next match you are punished with a matchmakiing ban. Anti-camp doesnt work and killers suffer no consequence from tunnelling . This game is so ASS.
Don't get into this game, it unfortunately is one of the only live service Asymmetrical game that gets constant updates and provides an unique experience that you can't get anywhere, being able to play as Iconic horror film characters in a cat and mouse chase simulator is and can be very fun, the original killers they have are also unique and they all provide unique gameplay, you WILL find a killer you like and fall in love with their gameplay loop.
Playing survivor is also fun when you learn how to loop and how to use several items and perks, the killer provides different gameplay styles and there is much to learn.
Whats the problem then? First off, the horrid perk system that makes you have to spend a ton of money getting DLCs to have a semi viable build, some perks that provide counters to certain playstyles are not avaible for either side at base. Some of the strongest perks in the game are locked behind a pay or grind wall that will have you spend 5 to 8 hours grinding to first get the perk if you can even get it for free, or leveling up the character you got it on so you can share it to other characters, meaning that a good portion of your early gameplay will be with improvised builds that you don't like or are not even that good.
Second, SBMMR is divided into 4 brackets to separate players in their "proper" skill bracket, the last one is so wide it basically covers anyone with a few hundred hours that learned the game quickly and/or are just good to players that have 10k+ hours and play every single day for 10 hours. This bracket isn't too hard to reach and the worst part is you don't even know what MMR you are at, it's hidden. Meaning that after you start consistently winning as either side you will start getting harder and harder matches and if you've ever played multiplayer PVP games you know what that means:
- Less build variety as you have to rely on more "meta" perks.
- Less killer variety as only the stronger killers can compete with a gen efficient team.
- Less strategy variety as Survivors focus more and more solely on getting gens done quickly and Killers focus on getting one person out as quickly as possible.
This game at an above average level is basically exploiting bad game design choices and those become apparent QUICK when everyone on the match has an idea of what they are doing. Let it be some Survivor perks, Killer strategies, Items or whatever.
The balancing is also a mixed bag of "They cooked so hard with this" and "What the hell are they doing".
Do yourself a favor, don't get into this game, if you do you will have fun at the start, play more, start getting harder matches and hate yourself, but you will keep coming back because there is NOTHING else that can scratch the itch like this game does.
Dead By Daylight will keep you coming back because it's an inherently fun concept, and particularly fun with Kill Your Friends custom matches. However, it feels like it's managed by a developer that's shockingly ignorant about the state of their game, and will try to squeeze every cent out of you. Let's talk about:
(1) Maps. The disparity in maps is absolutely insane, and the community has been begging BHVR to fix them for almost a decade. Some maps are massive and incredibly survivor-sided. Other maps are incredibly small, and make the killer extremely oppressive. Some maps have a ton of verticality, which makes some perks and killers incredibly strong. Other maps have almost none, which renders some perks useless. Some maps have the most useless pallets that give the survivors a huge advantage. Other maps have incredibly strong pallets in such large quantities that the killer struggles to get anything done. To exacerbate this, map offerings exist, where a killer or a survivor can make it overwhelmingly likely that they'll be sent to a map that's perfect for them. It's such a meme at this point, that it's known within the community that players who use map offerings very commonly ragequit if they don't get the map they want, or if the match doesn't go exactly how they want.
(2) Killer disparity. There's an incredibly large difference in the base strength of the game's 37 killers. Some have very few tools, are almost never updated, and have become a joke. Newer killers seem to have an overwhelming variety of tools. Some designs are incredibly outdated at this point, and haven't really gotten any love from the devs. Additionally, the devs adding 3 new perks for every killer and survivor has introduced a massive amount of bloat into the game, and you're continually incentivized to buy more chapters/killers to just have a viable build.
(3) Add-ons. There are a stupid number of killer add-ons that add random exposed statuses, or have disgustingly overpowered effects. Survivor add-ons can also be incredibly powerful, when you talk about Styptics, Syringes, Brand New Parts, etc. BHVR attempted to balance these by making the best add-ons rarer, but this has a major problem: the game has been out for almost 9 years. At this point, some players have an almost unlimited quantity of powerful add-ons, and it puts newer players at an extreme disadvantage. The entire system needs to be reworked because add-ons can annihilate the game quality on both sides extremely easily.
(4) The meta. The game does a terrible job to try and get you to play it in the way the devs intend. The most fun games are close, and tend to be a little bit lengthy because of it. The devs want you (and encourage you through their scoring system) to spread hooks, get in a lot of chases, and generally have both sides interact with each other consistently throughout the game. However, the best way to actually win is to completely circumvent this. Survivors who are playing to win are incentivized to gen-rush and finish the game as quickly as possible. Killers can almost guarantee 3 kills per match if they camp and tunnel a survivor until they're dead, and then slug from there. This creates an environment where both sides are encouraged to play in a way that's actively un-fun for the other. Killers who don't play "mean" simply don't get to play the game when a 4-man Survive With Friends stack can end the match in less than 5 minutes. Survivors end up in games where they either get tunneled out immediately, or end up slugged for minutes at a time. In either scenario, they're literally not allowed to play the game. It's a frustrating scenario where doing silly shenanigans is incredibly fun, but you'll never get a chance if the other side is playing "optimally."
(5) Non-interactive mechanics. The devs continually add things into the game that are practically un-counterable. Are you bringing a build entirely based around flashlight saves? Well, the killer brought Lightborn, so your flashlights have literally no effect. You can get in situations where a survivor places a chemical trap on a god pallet. If they play with any intelligence, that's just "chase over" immediately. Are you in a situation where you need to kick a generator quickly? Better hope there isn't a blast mine on it, since the killer literally cannot see them (even though survivors can). Maybe you're in a situation where there's only one pathway to a generator you need to do, and Trapper has put a trap blocking it. Well, better hope he doesn't have Bloody Coil, which will injure you even if you disarm it successfully. Long story short, there are a bunch of mechanics that either cancel another mechanic/build entirely, or have very little outplay potential.
(6) The matchmaking. DBD relies on skill-based matchmaking that doesn't even function half the time. A friend playing on a brand new account was matched against a killer with over 4,000 hours. Sometimes, as a killer, I've been matched against a team of survivors that clearly has no idea what they're doing, and the match quality suffers for it. At the same time, the better you play, the more likely you are to start being matched against Survive With Friends bully squads who will make the match hell for you. Essentially, the better you play, the higher the likelihood that your match quality will drastically decrease. At the same time, you're going to encounter some games where you're matched against people who are clearly way outside of your skill range in either direction. You can usually count on the fact that about 50% of your games will be extremely un-fun, for one reason or another.
TLDR: The format of the game is compelling, and it can be incredibly fun when everyone is doing some silly/cool/fun shenanigans. However, the meta and environment created by the devs is so incredibly poor that DBD will have you pulling your hair out more often than not.
P.S. Buff Piggy
katilden kaç katil mal yanındakiler mal 4 kişi oyna arkadaşlarınla kancadan kurtar arkadaşını iyileştir katil geldi katilden kaç katilin üstüne palet düşür katili loopa sok katilden kaç heal al jeneratör yap katilden kaç katilden kaçıp jeneratör yap jeneratör yapınca kapıyı aç katilden kaç mapten çık katil ol jeneratöre tekme at fenera bakma palet kır kurbanları kovala fener almışlarsa lightborn gir kurbanları kovala kargaları takip et kancaya kurban as kurbanı cample kurbanları kovala
this game sucks for survivors. i cant even stomach another match. fix your game, i don't care that its asymmetrical, every match is ridiculous and excruciating to get through.
This game almost never runs well. I am far above the recommended specs but this game always runs at an average of 20 fps.
(the settings don't matter, it runs poorly regardless of settings, but yes the absolute lowest settings don't make a single difference)
The game itself is really fun and great, but it becomes really hard to enjoy when you're basically watching a powerpoint presentation each time you play.
You can say it's general, but Ghostfaces and Myers will always have a soft spot in my heart :') Also, love the thrill of getting chased. Perfect game for that. But if you wanna seek for revenge go and be a killer. It's more than just hide and seek game. As teamwork is very important. So does the skill to avoid getting hit, or think when to do what particular actions. One day I'll learn. So far I love playing as Jill or Ada <3 (where are my Leon mains at?) One sad part is I haven't played this game earlier, while it sat in my library :') Because I was hooked (get it) - immediatelly. <3
Personally - I love this game. I'm a fan of third person point-of-view, horror aesthetics, and shorter games. Each match is (typically) 20 minutes or less. I didn't want to make a super long review, so i just listed pros and cons below, then note for new survivors. .
Pros:
+Accessibility options for the deaf/hard-of-hearing and color blindness
+Multiplayer across platforms
+Consistent on events and new characters - which keeps bringing me back!
Cons:
-High rates of toxicity from players
-Each update feels like it leans to either killer side or survivor side. It feels like every killer main thinks its survivor sided, but then every survivor main thinks its killer sided.
-Random disconnects are bound to happen.
-Some updates create for more toxic behaviors... right now it's mori the last survivor.. ruins end game play.
MAJOR NOTE TO NEW PLAYERS:
+This isn't a game for people who expect to "win". The goal for each side is clear: kill survivors or escape. However, this doesn't mean you "win" if you escape or got a 4k (all survivors). What matters most is how you play the game. The more points gathered from chases, gens, hooks, etc. the more likely you'll rank/level up. Survivor deaths are called "sacrifices" for a reason.
+Most streamers say this, and I agree - HOURS MATTER. I've played about 2k hours and hit Rank 1 every season. But I am still a "noob". This game has a lot more strategy and patience than I initially gave it credit for.
I play this game because I hate myself and the memers of the community keep this game alive for me personally. Play this game if you hate yourself in a good way. I used to mainly play killer till they nerfed 2 of my favorite killers, now I mostly main survivor till the next killer reworks :)
There was a point where Dead by Daylight was fun to play on both killer & survivor. However, the developers changes to the matchmaking system, perk balance & business practices really kills the game for me.
The matchmaking is a mixed bag & generally takes too long to find a lobby, especially if you're in a full group. Waiting 5+ minutes to find a match will often last longer than the match themselves. The skill gap between solo queue & group queue can be quite big.
When the developers decided to nerf Iron Will a few years back, that's when you know they got no idea on perk balance. I'm not 100% sure on the reason, but usage shouldn't be the only factor. Don't worry, Iron Will was eventually revert to it's nearly good state & now is only held back by it's exhaustion restriction.
They've removed non-licensed DLC such as Tools of Torment & Forged in Fog, then bundled them into the Endless Hunt Pack. However, this bundle doesn't apply a discount for any owned DLC meaning that if you're only missing 1 DLC, then you'll have to pay more than the original price. While this Endless Hunt Pack includes the DLC exclusive items, good luck trying to get them in the Terror Expansion Pack or Escape Expansion Pack.
Abysmal compensation in general, such as Leatherface hidden masks getting removed to side step an issue affecting a minority of the player base while still not fully addressing it. The amount was 600 Iridescent Shards & honestly should've been Auric Cells due to the fact this DLC has to be brought with real money.
As of right now, I wouldn't recommend buying this game unless you're already invested in the licensed characters of media present within it. The game is currently at a state where it feels miserable, truthfully. Playing the game the intended way- i.e. Not Ragequitting, using a variety of perks and playstyles, or even trying to win will punish you. Solo queueing as survivor will result in your teammates leaving the game, or trying to get you killed on purpose. Bringing other perks as Killer or Survivor, or even trying non "meta" playstyles as either side will often get you a loss at higher MMR, which is perplexing. The game does not reward you for playing as intended. You would have a much better use of your time if you DC'd, and got off the game completely. Or even- playing meta, or just ragequitting. However, if you somehow manage to get a victory- you will be rewarded with even harder matches, where once again, the meta play- or just leaving the game, are rewarded. As sticking out the match will result in you being left in a game full of bots.
TLDR; the game punishes you for playing it as intended. Respect for other players is not rewarded as it should be, and refusing to play the game, and toxicity as whole- are not discouraged. I have no idea how things have quite amounted to this point, because if anything, I wish they hadn't.
Despite popular belief I like the game. More fun as a casual experience than to take it wayyyy too seriously. Killer cue should prooooobably be skipped on a bad day, but can be oddly relaxing for me personally. Not balanced, but a game doesn't have to be to be enjoyable.
This game is literally what Stockholm Syndrome feels like. It grabs you and keeps you help captive until it's all you can think about, all you can dream about and all you can see when you close your eyes.
I HATE IT HERE! BUT I WANNA STAY!
I repair generators in my dreams, I hear the huntress's lullaby like a constant tinnitus ring in my ears.
I wanna be happy again.
I wanna be who I was before I played this game.
But I know that cannot be since the further away I get the more the sirens sing to lure me back...
I am forever trapped in an endless cycle.
I've truly been captured by the entity and there is no escape.
Solid game you should try it, 8/10.
Wow, where to even start? Playing this game feels like getting dragged back to kindergarten, where everyone is more focused on flexing their egos than on actual gameplay. It's almost like the developers built this for people desperate to compensate for... other shortcomings. The mechanics are a joke, designed to reward the loudest, most obnoxious players rather than those actually trying to play. Save yourself the frustration – unless you're here for ego trips and mind-numbing grind, you'd get more satisfaction playing with building blocks.
game is now full of tunnelers and pos killers,lost its fun since a bit now.
Play killer and every gen is done 2 minutes into the game and play survivor and you cant get one done
This game fucking sucks but one more match couldn't hurt
This game is highly addictive and the events this game has have been fun. Yeah you are going to have toxic people, but what game doesn't. My only complaint is that the devs don't listen to their community very well and implement things that aren't what the game needs. Overall, I would say give this game a go if you have some friends to play as survivor or go in solo as a killer.
This game is honestly trash, and Killer sided 100%. The Devs always and will always make adjustments to the game based on any complains from killers, Ignoring or ruining any perks or plays survivors can try to make to just survive. The one thing this game has going for it, is that it is still alive. All other horror games keep dying due to devs not updating and not releasing new things. I have had this game on PS4,PS5,Steam for Years, playing with friends. I don't recommend this game to anyone, as the Dev do not care to make the game fair for everyone, they get some killer having trouble and complaining and jump though.
Is this game worth the money?
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Gameplay? Yes
Replay value? Yes
Community? Hell no.
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This game has a massive playerbase problem on both sides of the spectrum, in 1 corner you've a group of 4 individuals constantly complaining about perks, add-ons, offering brought, hell in most cases even the killer the enemy chooses.
And on the other spectrum is a god-complex having maniac trying their damn hardest to be playing the game in many ways it's not meant to be and calling it a ''strategy'' & Countering said playstyle by mentioning ''Should've brought ........ perk'' Like it's clear from the start the way someones gonna be playing.
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Entitlement runs in the blood of DBD players and it impacts the game in a negative manner, players be targeting people for the charms, the character they play. ''I tunnel sable mains out because _____ reason''
And on the other spectrum theres
''I DC because screw ______ killer''
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This is burned into about 90% of the player base, you've people actively going out their way to ensure someone doesn't get an achievement, people blocking exists, generators, doors, pallets.
killers holding games hostage, slugging people till everybody bleeds out regardless the playstyle of the survivors, making it their gods given goal to remove someone out the game.
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This is 90% of ur games, the other 10%?? Are the absolute best moments you'll have with friends, drunk by daylight, perk roulette, just any challenge to spice up the game. Funny quirky builds, you name it.
Are what makes the 90% acceptable. But it's not the standard for a game this old.
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Do not even get me started on the optimisation of this game, a decade old bloodweb mechanic that is severly lacking, no adjustable sound options, minimal accessibility options, constant frame stutters, spikes, glitches & game breaking bugs.
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That's DBD for you. From someone with a combined playtime of 3k hours.
The developers of this game really seem to be dropping the ball. There's a noticeable laziness in fixing bugs and delivering new content that doesn’t feel like a copy-and-paste job. Since the Drac update, I’ve been plagued with constant server disconnections, and it’s clear I’m not the only one. The servers are unreliable, and the recent perk updates are frankly disappointing. It’s frustrating to see such a lack of care put into this game!
Dedicated server is not responding; disconnecting...
(https://forums.bhvr.com/dead-by-daylight/search?domain=all_content&query=Dedicated%20server%20is%20not%20responding;%20disconnecting...&scope=site&source=community)
I had fun with this game. But I don't get the massive appeal for it.
The community is not great. People are mean and quite toxic for zero reason, that made my experience quite frustrating (I'm talking t-bags, stuff like this).
And most importantly, I started to get bored around 7 hours in. The generators mechanic starts being very boring very quickly since it's all about pressing a key and then the spacebar every 5/10 seconds. They should add more variety to that, other minigames.
Like it's okay for a lil, but past some time it's just always the same thing.
I don't think DBD is worth 20 euros. Get it on sale!!
Love/Hate relationship with this guy. Probably a slight addiction to it. Developers don't address the in game play issues and continue to allow the behavior that is off putting to continue. Tunneling, Slugging and Bad Manners run rampant.
Biggest time lost you can find, do you want a balanced game, good graphics, good community, changes that were put thought into? if so, this isn't it.
There's about 36 killers right now, and you will only see about 6 of them. You will quite frequently see survivors quit or surrender, bcs there's nothing to do on some matchups.
This is genuinely the only game i've ever played that i think the devs are trying to make it more and more unfun.
Dead by daylight is one of the best horror games you can play today, a gradual increase in tension resulting from the unshakable sense of impending doom that it manages to do this in an asymmetrical competitive action game is what truly impressive about it. It is without peer in the asymmetrical competitive multiplayer arena, and has grown into one of the most robust horror experiences around. Playing with friends is mandatory, as it greatly enhances the overall experience.
Killers and SWFs will optimize the fun out of the game for both sides.
If you don't play in a SWF, you're better off playing killer so that way you have complete control over your win conditions. And even if you're not winning as killer, you still get to play the game...
Unlike losing as a solo survivor where you're prone to everything awful about this game, which is:
Getting knockout/third seal slugged for 4 minutes straight.
Getting hard tunneled out.
Getting proxy camped on hook.
Getting left to struggle or die on first hook(without or more depressingly with Kindred).
Teammates making bad decisions and not playing optimally when it's painfully obvious how to do so.
Teammates unknowingly trolling you in a variety of ways.
Teammates knowingly trolling you in a variety of ways.
All the while, the community plays Devil's Advocate and blames you for not playing a very certain way to prevent all of these things, which I've come to discover that everyone should be using at least 2 of these perks every game:
Unbreakable - To punish the killer for slugging you, but sometimes your teammates will still go on a suicide mission to pick you up and typically any pressure you would have alleviated is wasted. You could also use No Mither, but this is just going to force the killer to hook you because they know you have permanent Unbreakable from the very beginning of the match.
Also, you really only ever get use out of this when the killer does decide to slug you, otherwise the presence of this perk will not be felt most of the time. Still, the more popular this perk is, the better for survivors because it will make killers think twice about slugging you, which is extremely boring.
Anti-Tunneling Perks Decisive Strike, and/or Off the Record - To punish the killer for attempting to hard tunnel you out of the match. These actually work quite nicely when the killers do decide to tunnel you. Otherwise, DS and the Endurance from OTR is basically a wasted perk slot. But just like Unbreakable prevents killers from predominantly slugging, the presence and popularity of these perks act as a floodgate for preventing the prevalence of tunneling.
That's about all you can do really, aside from generally being good at looping, but the killer can and will always eventually get the better of you.
It sucks that you're pretty much forced to use 2-3 perk slots to stop the killer from just playing efficiently, but that's how the developers made it work.
It's definitely one of those games that makes you so mad sometimes, but you absolutely love it. Would definitely recommend!
Game overall has a great concept and love the mechanics in the game, but is seriously unbalanced. New players do not have a chance to learn the game properly without getting chain killed because the killer has some unbalanced perks. They know where you are, can't be blinded by flashlights 90% of the time, always run faster than survivors and their hitreg is out of this world. They are able to kill you when you are around corners, through objects and from 3 miles away. Until they seriously balance this game properly, I won't ever have fun in here.
KILLERS ARE OP AS FUCK. If you have no friends I could see this game being fun, but if youre trying to play with friends its just not fun survivors is horrible they nerfed all the good perks. So basically buff the survivors cause this game went to shit.
*redownloads game after not playing for months* OKay im so excited to play killer in my favorite fun game *loads into corn fields* ,,,,, *DC and uninstall* ahhh so thats why i stopped playing this shit, thanks for reminding me
The, mori the last survivor being base kit now makes every match with the final 2 survivors a slug match. Until this is patched or fixed to even out of the game play, I can't see myself playing this for a while, which sucks since I was getting back into the game.
Do you enjoy a game that is well balanced? Do you like mechanics to make sense? Do you like developers that listens to the community effectively? If you answer yes to any of those questions, then this game isn't for you.
You will get tunnelled, and slugged. Those are effective methods for kills. And as a survivor you just gotta sit there and wait. It's not fun. It's not scary fun. It's tedious.
The devs like to over-correct, i.e. over-buff or over-nerf perks. Implemented ineffective ways to stop survivors being camped. Unable to deal with rampant bots. Overall, you'll get a very frustrating game.
Geniunely, I used to think Gaijin Entertainment and Wargaming were bad, but Behaviour put those two to shame at being poopy.
Why do I have such high play time? My gf plays it and it's one of the few games we can play together.
High skill cap, fun gameplay and overall a exciting game, it is a bit hard for newer players tho, but once u understant things its a lot of fun.
Dead by Daylight is a mixed bag for me. It’s the best in the survivor vs. killer genre, but it’s held back by several issues. First, it’s very new-player unfriendly. Bringing in new players is tough, especially during events where matchmaking pairs them with veterans focused solely on farming blood shards or event quests, leaving newcomers confused by strange behaviors like survivors teaming up with the killer. This short-term grind hurts the long-term enjoyment and longevity of the game. If you’re playing this way, you might be more hooked on the dopamine of shiny rewards than the game itself.
I think a 'new player mode,' similar to R6 Siege, would help ease the learning curve, but I also understand fragmenting an already small player base is tricky. On top of that, the game’s engine limitations (like the 60 FPS cap) and the inevitable bugs and breakages with every DLC update shouldn't be something to be expected in 2024. Despite these flaws, the guest killers from other franchises are well-made, and it’s fun having a 'horror super smash' crossover experience in a game.
Barra de campeo no funciona con la mayoria de los killer el tuneleo y el slugeo esta fuera de contro!
My life improved significantly when I stopped playing this game regularly
Whenever I do come back to the game and have that standard dbd bad experience- I get happy knowing that I just don't care as much as I once did.
If you are constantly getting frustrated with a game and always leave it feeling angry, no one is forcing you to play it and don't try to chase that dopamine rush of doing some crazy play.
You will get to a point where playing as a survivor is "damn it's this killer". You don't realize it, but you slowly start saying that about every single killer in the game. DbD becomes a literal chore to play after a point, since you are either repairing gens or actually running from the killer which is the real gameplay loop of the game.
Playing killer is just stressful. I had times where I could play killer all day, but as the game gets more and more complicated with perks and mechanics, it feels like you are constantly asking yourself "Are they cheating? Are they running this perk? How did they even do that? Do i hit them, or do I wait because they COULD have this perk? ect ect." I loved playing killer, but everytime I play it now I need to take a break after a few games because it seriously is stressful. Couple that with the annoying ass survivors teabagging everytime you miss or when they drop a pallet, and it legit gets hard to play. Don't even get me started on the post game chats.
The game alone is good its the player is complete **** . It's rare not to get a toxic match . If your a survivor you have to worry about your own team mates f*cking you over along with the killer. As a killer you have bully squads . Plus there are hackers running a muck
it's just not worth it, some times it's fun, but most of the time it simply not worth and this comes from a person who likes this game and will come back to play it.
Don't play this game. It's complete fucking dogshit, don't waste your time
EDIT: this game still sucks stay away, or you'll become racist
i have over 1000 hours on psn, let me say the game is not fun anymore. the community is terrible and extremely toxic (its not as bad as it was) killer is a second class citizen and their fun doesn't matter and constant swf at high skill levels is frustrating. on the flip side survivor is just boring and extremely repetitive, if you do good or your team expect to get face camped. i have never received so much hate mail, threats, overall bad interactions in game and out, from a game. 2/10
Save your time and your money. Pursue generally anything else. Not worth the time and investment.
Devs don't know what they're doing, and lucked out with famous license killers early on in the game's lifespan. It has a chokehold on asymmetrical games, becoming a titan despite how bad the state of the game might be.
Expect to spend at least three times the price of the base game just to unlock perks to be viable in gameplay. You can theoretically grind in-game to get currency to unlock one character at a time BUT this is unable to be done with licenses; aka myers, freddy, sadako, etc. It means that you're still going to be paying at least 3 times the price of the base game to get all the perks and have more options in terms of perk variety.
Gameplay is EXTREMELY frustrating and has forgotten the core loop/foundation of dbd. Killers can choose to prevent people in particular from playing the game, and there is nothing you can do to stop it. There's nothing in the game to stop the Killer from focusing you right after being hooked, which means if they're petty or just want to eliminate one survivor for the sake of slimy gameplay, then you cannot stop them. You can't stop them because devs have nerfed survivor power into being nonexistant. This core problem of the game is what has me quitting the game over and over again. Imagine coming home from a 9 to 5 job, signing up to play a game that you're realistically only going to play for 2 minutes because the devs give the power for them to tunnel you without consequences.
Killer designs have become so bloated and the consistency makes zero sense. For instance, pseudo-ranged killers have to hold m2 to charge up their power, meaning they're unable to attack you with a basic attack. The Xenomorph automatically gets a pseudo-ranged attack passively, and can m1 you at any time without losing this attack. Meanwhile Demogorgon, Executioner, Nemesis, and a couple more, have to commit by holding m2 and can't basic attack within this window. Chucky, is a killer that plays exclusively in 3rd person during chases, in a game that is fundamentally built on killers playing in 1st and survivors in 3rd. This creates a very big problem in-game because it basically "breaks the rules" of the game, while being a license killer so you can't access without swiping. Viktor, part of The Twins, plays the game in 1st person despite being pretty much the exact same height as Chucky. It's evident here that licenses are getting a bit of favoritism in mechanics design, and it makes the game unhealthy.
A lack of gameplay clarity also makes the game experience poor. I'll give you a scenario; you're on a generator and a survivor just got hooked and the killer is running to your location immediately afterwards. Are you ready to play "What the fuck is happening to my generator?" Did it blow up because the survivor got downed from Jolt? Did it blow up because Scourge Hook: Pain Resonance? Did it get blocked from Grim Embrace? Did it get blocked from I'm All Ears? Did it get blocked by Dead Man's Switch?
Iterating on the last paraphaph, the devs are running out of ideas with perks. They pretty much just make the same effect, but with different trigger conditions. This makes the game a jumbled mess and not really understanding what's going on unless you do college thesis level research. Did the killer get Aura Reading capabilities from; seeing survivor's heal with Nurse's Calling? Hooking a survivor with BBQ & Chili? Carrying a survivor with Awakened Awareness? Opening a locker with Darkness Revealed? Did the game just start with Lethal Pursuer? Survivor standing next to a downed pallet with Zanshin Tactics? Did the survivor escape chase with Predator?
This concept of re-using the same mechanic but with different triggers is widespread all across the game, and has become incredibly stale. All of the Aura Reading ruined stealth gameplay for survivors, while simultaneously making most loops extremely short and unable to be used without trading hits or worse. On top of this, factor in newer killers having some form of anti-loop. Keep in mind that you probably won't be able ot access these unless you card swipe for more at least three times the base game's cost.
Every person who plays or has played this game will tell you they have a love-hate relationship for it. Mostly because it's miserable and they still play because of the Sunken Cost Fallacy. Don't fall victim to BHVR's false hope. The game will never get better because it's already been muddied with poor designs that are unfixable; such as Xeno, Skull Merchant, Knight, etc.
Did you know that Dracula is 3 killers combined into one? Flame pillars = Executioner's line attack. Wolf form = Mastermind Dash. Bat form = Spirit Phasing (Loosely. You can hear people the same way; louder footsteps, scratches, and grunts of pain)
In good faith, I can't recommend this game to anyone. Instead, it's something I would probably recommend to my worst enemy.
I loved this game, but the current state of the game is unplayable as a survivor. Between the OP new killers they introduced and the lack of respect killers have via tunnelling, re-hooking, camping hooks - it is out of control. Even when we 'win' as survivor, it is not enjoyable as killers refuse to play the game as intended to seek out a full clear by abusing a lot of the game mechanics.
I won't be playing or recommending this to anyone anytime soon until I see an improvement.
I think this is substantiated by the fact that the survivor queue always has at least a 50% bloodpoint incentive for playing it because no one wants to.
The game used to be a lot of fun, there were a lot of cool streamears making content on it. You way of balancing things has always been annoying, but the reason I'm leaving a bad review is literally the BUGS.
I've got 500+ hours so yeah, I've played it.
Lobbies keep disbanding, people get kicked of games for no reason, your implementation of EAC is disgusting, throwing errors with it all the time. Before releasing more ugly cosmetics make a game people can actually get a match in and enjoy.
playerbase is one of the most awful and toxic cesspools of pathetic excuses for human beings you could ever imagine, and the devs are just as incompetent.
Worst game on steam but I love to playing it again.
As I played for over 500 + hours
I have faced so many of Chinese people, they may be good or terrible person but there's on thing that I'm so disappointed about this game it many rounds, 7/10 of games are bad I've got tunneled and camped by some bad shit killer, But new game modes but this game desperately needs more incentives to stay in the game. If you have a group of 4 players, playing Survivor wont be a hassle. Solo queue survivor will test your patience if you get angry easy or maybe depressed and The community can be toxic as hell never played on my solo queue again.
But
There's a good thing that I like dbd is DLC characters can be unlocked through gameplay I don't know that it is a good thing because I always paid my money on skins and that's it.
Thanks for reading<3.
Great game that I have been playing for years and recently started streaming. I like that it has a lot of achievements and challenges.
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Дополнительная информация
Разработчик | Behaviour Interactive Inc. |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 17.11.2024 |
Отзывы пользователей | 81% положительных (208323) |