
Разработчик: Feral Interactive (Mac)
Описание
Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien™, Ellen Ripley’s daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance.
As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien.
Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.
Overcome an ever-present deadly threat – Experience persistent fear as a truly dynamic and reactive Alien uses its senses to hunt you down and respond to your every move.
Improvise to survive – Hack systems, scavenge for vital resources and craft items to deal with each situation. Will you evade your enemies, distract them or face them head on?
Explore a world of mystery and betrayal – Immerse yourself in the detailed setting of Sevastopol, a decommissioned trading station on the fringes of space. Encounter a rich cast of inhabitants in a world scarred by fear and mistrust.
When she left Earth, Ellen Ripley promised her daughter Amanda she would return home for her 11th birthday. Amanda never saw her again.
Fifteen years later, Amanda, now a Weyland-Yutani employee, hears that the flight recorder of her mother’s ship, the Nostromo, has been recovered at the remote trading station Sevastopol. The temptation for her to finally understand what happened is too much to resist. When the crew arrive at Sevastopol, they find something is desperately wrong. It all seems to be connected to an unknown menace, stalking and killing deep in the shadows.
In order to uncover the truth about her mother, Amanda is forced to confront the same terrifying thing that separated them.
Created using the CATHODE™ engine.
Поддерживаемые языки: english, french, italian, german, spanish - spain, czech, polish, russian, portuguese - brazil
Системные требования
Windows
- OS *: Windows 7 (32bit)
- Processor: 3.16Ghz Intel Core 2 Duo E8500
- Memory: 4 GB RAM
- Graphics: 1GB (AMD Radeon HD 5550 or Nvidia GeForce GT 430)
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 35 GB available space
- OS *: Windows 7 (64bit)
- Processor: AMD: Phenom II X4 955 - 4 Core, 3.2 GHz or Intel: Core 2 Quad Q9650 - 4 Core, 3.0 GHz
- Memory: 8 GB RAM
- Graphics: 2GB (AMD GPU: AMD Radeon R9 200 Series or Nvidia GPU: Nvidia GeForce GTX660)
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 35 GB available space
Mac
- OS: macOS 10.10.4
- Processor: 2GHz Intel Core i5 or greater
- Memory: 4 GB RAM
- Graphics: 1GB AMD 5750, 1GB Nvidia 650M, 1.5 GB Intel Iris Pro 5200 (See Notes for more details)
- Storage: 35 GB available space
- Additional Notes: The game is supported on the following Macs. To check your Mac model and when it was released, select About This Mac from the Apple menu on your menu bar.
- * All 13” MacBook Pros released since 2016
- * All 15” MacBook Pros released since Mid 2012 with a 1GB graphics card or better
- * All 21.5” iMacs released since Late 2013 (Models with an Intel HD5000 graphics card are not supported.)
- * All 27” iMacs released since Mid 2010 with a 1GB graphics card or better
- * All Mac Pros released since Late 2009
- Please note for your computer to meet the minimum requirements it must match or better all elements of the listed spec. For more detailed specifications check the Feral website.
Linux
- OS: Ubuntu 14.04 64-bit, SteamOS
- Processor: 2.6GHz Intel i3 or equivalent
- Memory: 4 GB RAM
- Graphics: Nvidia 6xx series (driver version: 355.11)
- Storage: 35 GB available space
- Additional Notes: NOTE: AMD and Intel graphics cards are not currently supported by Alien: Isolation. Game requires at least OpenGL 4.3
- OS: Ubuntu 14.04 64-bit, SteamOS
- Processor: 3.2GHz+ Intel i7 Quad Core
- Memory: 8 GB RAM
- Graphics: Nvidia 970 (driver version: 355.11)
- Storage: 35 GB available space
- Additional Notes: NOTE: AMD and Intel graphics cards are not currently supported by Alien: Isolation.
Отзывы пользователей
Played with the MotheVR mod and it's better than most full VR games. Only downside is some hacking games are broken. Use an xbox controller because my god the Oculus controls are wonky.
Spent most of my time under the tables, or in the cupboards while my heart rate shot to 124BPM
10/10 Would absolutely play again
Great game! Highly recommended for any fan of survival or the Alien movie. It's quite a roller coaster where every time you get close to survival, something else happens without it feeling like a plot contrivance. Only nitpick is that the sometimes the AI behaved quirky and broke immersion.
Boring after a short while. You run away from the alien that has god mode enabled and you can't even scare him off, let alone hurt him. Also the difficulty is insane, even for easy mode.
I have had this game in my library since release and have started and stopped it many times since because I couldn't handle how scary the alien was but I managed to make it through finally and I am in love with it. This game has such an amazing atmosphere and aesthetic. I really appreciate how the Alien movies and game do an amazing job of making things feel futuristic but retro at the same time. The computer and terminal systems, the elctronics and gadgets, the space ship and the keycards. I can't believe there isn't more physical merchandise. I enjoyed it so much that I ordered a physical keycard on Etsy as well as tshirts and other memorabilia on Amazon. I wish there was more official game merch, I really can't get enough of it.
this game is absolutely terrifying. i've played a lot of survival horror games and this experience if very unique. the concept of mr.X on steroids is so terrifying. you can't kill it, you can't outrun it. it can follow you anywhere there are no 'saferooms' and it adapts to your playstyle. it's very stressful that i had to take breaks in between missions because i'm always on high alert evading the alien.
i'd recommend watching the 1st two alien movies before playing this, it's not necessary but it will improve your experience and understanding of the lore
I recommend it but, it stopped being fun around 30 hours. With the end of the game making me traverse the ship back and forth. I'll be reducing the difficulty to easy just to finish it. It's a game that just seems to not end.
For a game that is already several years old, Alien: Isolation offers impressive graphical quality. The detailed visual representation creates an immersive atmosphere that deeply draws the player into the Alien universe. The soundtrack is flawless. The excellent sound effects and the atmospheric music significantly contribute to the game's dense and tense atmosphere. Anyone looking for a new kind of horror experience or open to innovative approaches should definitely give Alien: Isolation a chance.
Alien Isolation was one of the first survival horror games I've played and upon completing it I can say that's definitely worth it. It was interesting to follow a story set some time after the original Ridley Scott's movie. The stealth aspect of the game is implemented quite good - there are more than enough objects throughout the game where you can hide and sneak undetected. I also appreciated the crafting system - by collecting different materials and finding certain schematics Ripley crafts noisemakers (very useful by the way), molotovs (to kill androids and scary Xenomorphs off), EMP mines (to stun androids) etc. Playing the game on the hardest difficulty setting is quite an experience (but still, if you have enough patience, you'll even have enough crafting materials and can beat it without dying once). I've played on Hard and the Alien was hard to predict, thus I reloaded my previous saves quite frequently.
As I've already written in the beginning, the game is definitely worth the time. I'd recommend to wait for a discount and buy it on sale, which would be much cheaper.
A very cool and atmospheric horror game that puts emphasis on constant tension rather than jump scares. For most of the game you are being hunted by a xenomorph and have to be quiet and patient, even when you don't actively see it in the vicinity.
Visually it's incredible, apart from a few minor bugs it has aged incredibly well, this doesn't feel like a 2014 release at all!
It can get kinda slow at times, but overall I enjoyed it a lot!
8/10
Stealth games almost always boil down to 3 things
1. Standing still and waiting (WOW SO FUN)
2. Trial-and-error, going the same route over and over again hoping it works this time around.
3. Random chance, literally luck based on enemy placement and behavior when you spawn.
There is no skill to stealth. It isn’t fun, it isn’t tense, it’s just tedious.
Some will argue that the stealth amplifies the horror because you can’t kill the alien so all you can do is hide from it. Yeah, after reloading a save point and replaying the same hiding section multiple times, the horror becomes replaced by frustration and boredom real fast.
Almost ALL of the weapons are useless outside of the flamethrower, bolt gun, and Molotov. There is no sense of progression outside of finding new ways to open doors.
It also has sections where all you do is hold the joystick forward and move at a literal snail’s pace until you get to a location and press the A button. Textbook definition of a walking simulator. It also doesn’t help that the game is full of quick-time events like pulling levers.
Is it scary at least? No. The alien only has a handful of kill animations that go on for way longer than they need to, quickly making them boring to sit through. And no, good graphics don’t translate to horror. I’ve played pixellated games scarier than this.
The story: Ripley’s daughter goes looking for her and finds a voicemail. You’re welcome. I saved you 14 hours.
If I had to find something positive to say, the game is well optimized. I never had any performance issues, and that’s more than I can say for a lot of Steam Deck verified games. So it definitely earns that check mark.
very fun horror with great jumpscares and dramatic moments. definitely worth the money. my advice is to wait until it goes on sale (which it does very often) to save the most money though.
Imagine this as a tom & jerry horror experience! it's 10/10 on that part but at times the cartoon has more story to it.
Alien: Isolation is a genuinely intense and immersive survival horror experience, that does an excellent job of capturing claustrophobic tension and atmosphere. That is it.
Amazing mechanics, amazing story, amazing game. Not much else to say.
This is the alien game for alien fans the mechanics and the AI for the alien are the best in the business 10/10 this is the best horror game second to none.
It captures the atmosphere of the movies and does stealth very well. Having saves be somewhat far and few between could be seen as a negative, and I normally would say the game doesn't respect your time for not allowing saves anytime, but here it works to increase the anxiety of being stalked by the xenomorph. If you die and lose 20-30 minutes that really sucks, but that makes the stakes more "real" than if you could simply save scum your way past anything. The inventory system is annoying; should have more capacity but remove the semi-built by assigning components that functionally expands your inventory at the expense of you having to micromanage it. In the end I think it overstays its welcome a little, but overall is a must-play for fans of the movies or survival horror games. 8.5/10
Excellent craftsmanship. Loved the atmosphere and tension, one of the scariest games I've played. Though I didn't mind the length, I did find the last section way too linear. Otherwise, great game
In retrospect I should NOT have played on hard mode. I beat the game, but god it got frustrating to wait around for 5 minutes straight waiting for the alien to go somewhere other than just outside of my hiding spot.
I also felt like some of the buildable items, like the flashbang and smoke bomb, weren't really worth using at all. I mostly used the stun baton, big wrench, and flamethrower. Maybe its because I was on hard mode, but distractions never really seemed worth it, because as far as I could throw a noisemaker, it always still had to be within line of sight of me. And god knows I'm not hitting a wall with my big wrench to draw attention.. because its straight towards me!
It did get a bit annoying how the alien always knew the general area of where I was as the game dragged on, but looking back it wasn't really that bad.
Definitely a classic worth getting
This is the most thrilling and exciting game i've ever played ,The graphics the gameplay the plot and story makes it the by far superior to other games on the market , but i do have a somewhat biased opinion towards the franchise but as a whole and non biased opinion i would definetly recommend to people new to horror games as it has a sense of challenge but you very rarely are lost as the map and general game can roughly tell you whats next. Also the AI for the Xenomorph is fantastic the game developers did a great job a 9/10 from me.
(ENGLISH + SPANISH)
What else can be said about this survival horror masterpiece? It’s simply spectacular. One of those rare games that, whether you like horror games or not, will hook you anyway. It doesn’t matter if you’re brave or if fear isn’t really your thing, you’re still going to s h i t yourself at some point. It’s an amazing game, a must-play for the genre, one of those that leave a mark and that any horror fan should experience at least once in their life.
However, I have to be honest: replaying it to complete all the collectibles and get 100% is a real pain in the ass. The first playthrough is an incredible experience, but when you go into completionist mode, it’s a whole different story. I did it on Xbox 360, and honestly, it was a nightmare. A total grind that I wouldn’t go through again even if you paid me. So if you're thinking about platinum it, be warned, you might end up getting sick of the game, and that’s not the point.
That being said, it’s still an amazing game worth every minute. So if you haven’t played it yet, do yourself a favor and start now.
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¿Qué más se puede decir de esta obra maestra del survival horror? Es simplemente espectacular. Uno de esos pocos juegos que, más allá de si te gustan o no los juegos de terror, te va a atrapar igual. No importa si sos valiente o si el miedo no es lo tuyo, porque igual te vas a llenar los pantalones de cacona, en más de una ocasión. Es un juegazo, un must-play del género, de esos que dejan huella y que cualquier fan del terror debería probar al menos una vez en la vida.
Sin embargo, hay algo que tengo que admitir: rejugarlo para completar todos los coleccionables y conseguir el 100% es un verdadero dolor de pelotas. La primera vez es una experiencia increíble, pero cuando te ponés en modo completador, la cosa cambia. Yo lo hice en Xbox 360, y la verdad que fue un parto. Un desgaste total que no volvería a repetir ni aunque me paguen. Así que si están pensando en platinarlo, vayan mentalizados, porque se pueden llegar a hartar del juego, y la idea es disfrutarlo, no sufrirlo.
Dicho esto, sigue siendo un juegazo que vale cada minuto. Así que si aún no lo jugaste, hacete un favor y ponete a hacerlo ya.
Very nice and a scary game. The atmosphere is intense and suspenseful and make you shat your bed. 10/10 would do it again, except shatting my bed part.
LOVED this game! its literally terrifying and can definitely be challenging! the story is so good and i 100% recommend! one of my all time favorite scary games :)
A unique game. I really like the aesthetic; the game is very faithful to the movies when it comes to the retro-futuristic 80s sci-fi look, which was an excellent choice. Speaking of looks, the game is still top-notch graphically and aged gracefully, yet was and still is well-optimized and will run on almost anything. The Alien is a clever bastard that adapts to your ways, and the AI is revolutionary. However:
Backtracking simulator – you visit almost every location visit 2, 3 or even 5 times. Sometimes, with new items, you unlock new rooms and can collect loot, but most often, the difference is frustratingly simple: "before, the Alien wasn’t chasing you, now it is.". These backtracks are sometimes far apart, but one example from the game I can think of is the San Cristobal hospital:
You enter a room. Need to go to the other corner to find a door. You find it's locked. The game sends you across the corridor to initiate an evacuation procedure. You get a shortcut that locks after you initiate the evacuation procedure. So, for the third time, you have to cross this area. All while the alien is on you and you don't really have a way to scare it off yet. And you then get to this area two more timed. That's this area being traversed fives times. It's a well designed area, richly decorated as all areas in this game are, but still.
It feels like artificial padding to extend the playtime, which, by the way, is already sufficiently long. I finished the game in twenty hours.
Also frustrating is the poor and inconsistent placement of save points. Combined with the fact that the enemy AI’s purpose is to not be too fair, this creates a frustrating combination, where sometimes the Alien spots you in illogical situations. It makes the Alien more scary, which is good. But it also means you have to repeat 20-30 minutes of progress, which in a 20 hour game where the alien chases you for like half the game, can get quite tiring.
And my biggest issue with this game: The ending.
Anyone who comes into contact with Ripley dies. Ripley ends up in the vacuum. Almost everything you do in the game ultimately doesn’t matter, which really takes away from the endgame enjoyment compared to, say, an all time favorite of mine - SOMA.
Still, I would recommend the game as a great experience for Alien fans and horror lovers who are tired of constantly hiding from dumb monsters they can’t fight back against. To this day, I don't think there is a game that quite beats the feeling of having the alien climb all above you in vents, knowing that he can climb out and if he spots you, there's very little you can do. The gameplay is great, the graphics, audio, and level design are also exemplary. The game might frustrate you, but it’s the first horror game I’ve played more than twice.
There is also a decently sized modding community and many mods that make use of the complex AI to make the alien even more dangerous and hard to avoid.
Main menus in games are basically opening sequences of movies. Its there to set the mood, to prepare you for what you are about to play and dive into. Most game don't hit the nail here but some do and Alien Isolation is one of them. A lone space station is seen as a speck in distant orbit of a massive Jupiter like planet. The string quartet begins followed by drowning giving you a sense of something unknown. That to me is the hallmark of game presentation and the main menu of this game achieves everything it needs to for a horror experience. Putting you into a state of unease. Letting the player know that they are going to be isolated and far from help.
Almost all of the player base knows of the infamous IGN review done by Ryan McCaffrey who is now Executive Editor. Ryan gave Alien Isolation a score of 5.9 out of 10, remarking the good consisting of the level design and the immersive environment. Ryan is correct on this matter, due to the team at Creative Assembly gaining access to endless production material for the 1979 feature film. The materials would have included tons of H. R. Giger sketches and also Harry Lange's futuristic space designs and interiors. With this amount of resources, the team was able to craft a space station set in the retro future of the 80s. The level designers understood lighting and how to use areas to make you feel on edge, such as implicating sharp edges to almost look like predator teeth and smooth objects that can almost be mistaken for the aliens creature. The remix of Jerry Goldsmiths score weaves itself through the ship, music tenses or sometimes just stops as though the game to you is indicating danger. However, Ryan then began to list the negatives of the game and one of the major ones he lists was the monster itself. The alien.
One of the most talked about aspect of the game is its main antagonist, Mister Alien. Personally, one of the most terrifying creatures to grace the silver screen and my gaming monitor. Spending many hours in the game you would think that one would eventually get use to the creature. To tell the truth, when I hear that thing enter my domain I am instantly filled with dread. Kudos to the team for making this stress inducing creation and this is where Ryan had his problem, the AI. During a round table discussion where Ryan gathered his review friends to help defend his final score for the game, most of them had indicated the frustration with the AI behavior, its unpredictability. Brian Altano during the discussion started referring to Splinter Cell, indicating set patterns of enemies and knowing where things are. Brian then states the unhinged AI and not knowing its patterns, always being a roadblock. I think all of you know what I am trying to state here. This is the most defining feature of this game. Ask any player who had finished this game and they would always have some nightmare story of their encounter. Its always different. The AI is designed in such a way to adapt to your behavior. The game is survival horror. You have to survive by adapting to an adapting enemy. I guess for video game journalists, they just want a horror house experience. Get locked in a tramp ride where things just jump at you to finally reach the end and just leave. You can have your little Outlast fat men chase you down hallways all you want, but nothing will equal to when the Alien enters the room you are in and starts tip toeing around after goose stepping over to your location. There nothing more terrifying when the bastard stops moving and becomes silent as a mouse to hear more clearly and awaiting for your move. That to me, is horror.
Ryan lastly stated pacing issues. Pacing he is half right on, but I would disagree considering there are points of the game where it does slow down, but even during those moments you are on edge. I think the game does have an issue with some padding. The biggest issue the game has is its story and characters being sidelined. Even then the other two aspects of the game are such a strong foundation that you kind of accept the lack of character or better narrative because so much time was spend on other factors. I could touch on the crafting mechanics of the game and the tools you use for your survival but they also feel sidelined by other elements. The most important things are you, the alien and the ship. Everything else is secondary and that's fine.
Now there are other problems the game faces that players dislike, not everyone is going to enjoy the stealth. The game is also a slow burner which players would also have an issue with. There is a good reason the game developers recommended the hard difficulty, you get the full horror experience. To me, with all its flaws, Alien Isolation will remain peak horror. I will never forget the one moment that made my sanctuary vent adventures turn into a vent nightmare. No other game has never made me feel so unsafe and terrified in my life. Now whenever I go into vents, I am on edge. This is what a true horror game is. Its when I have no safe space and I must scream.
This was the first game that actually scared me, but it kept crashing. I would suggest getting the console version instead, I remember it running smoother.
The game has good atmosphere and tension, but getting stuck at chapter 5 was more frustrating than scary. I don't know if it's because of a bug or what, but the alien just keeps running in circles around the area I'm in and would beeline towards me. It doesn't matter if I throw distractions, use the rewire for smoke or noise, or use all sorts of hiding spots, it just finds me no matter what. I guess it's lore accurate that the xenomorph is overpowered, but it's just not fun.
A game I have always seen on sale and meant to play but never got around to it. After finally playing it and completing the campaign i can say it is definitely one of my favourite horror games. The whole idea of dying over and over to find different ways to navigate your way around to not get caught by the Alien and having the Alien adapt to you and your movements just made this much more enjoyable then i thought it would be. The variety of cool weapons and tools built in there own unique way was amazing and the whole atmosphere of the Sevastapol just felt so spooky and always kept you cautious and on your toes as you never know what vent could contain the Alien or what corner he could be lurking around. The only problem I had is that I felt the story should've had a bit more effort put in at the last mission but apart from that the rest of the story and whole game was absolutely amazing. Id definitely recommend picking this up whenever you see it on sale. A tenner for this was a steal! If you do play it then it should be played on hard for the best experience!
Very immersive, scary and also satisfying stealth and survival gameplay. The station is very well detailed. The Alien feels genuinely threatening and I s*** myself every time it shrieks and starts running towards me. It's behavior is quite unpredictable, which makes it scarier. Great use of audio. The story isn't all that special. Some sections feel unnecessary and feature needless busywork, some game mechanics can feel unintuitive and poorly (if at all) explained at first and certain scripted sequences are annoying, but other than those problems it's a really good survival horror game.
Great game with hundreds of hours of gameplay over the different difficulty levels and DLCs. Brilliant
I'll give the game a middle thumb instead.
VERDICT:
Over 10 year old game that still looks this good and is holding up so well in today's standards! Gameplay controls and mechanics are pretty great too. But slow paced, insta-fail stealth missions just don't click for me. Scare-factor is pretty good but after a while, I just got sick of the alien and having to hide or avoiding it.
THE GOOD:
Graphics, sound design (most of the time), can be modded for even nicer graphics, controls, the world design. Yeah, basically if you liked the 1979 Alien or the new Alien: Romulus films, you'll love this.
THE BAD:
Insta-fail missions are too many and too often. The early game issue is that hiding is unfair. The AI is so good that it can spot you easily even if you're sitting under a table and then you can't make any diversions until you gather some tools. I know the AI shouldn't be blind as bats like these days they are but c'mon, I almost quit at the start and this goes for quite long. What annoyed me was that save points don't always let you save after doing a certain action and once you fail, you'll have repeat the long actions through again. Jesus.... The game is too long for what it is. Not enough gameplay variation either, hence it got boring around midway of the game. Oh and where's the effin' Pulse Rifle?? The alien doesn't scream like in the movies when you hit them with a gun? Dang... I know it's not a shooter but there are multiple guns available.
Personal comment: I don't know, I just didn't like it. It was too long and the story just fell on its as* as soon as it got interesting. Characters are so forgettable too. Had high hopes for this and it indeed has aged like fine wine though.
Alien Isolation takes place after the events of the first Alien movie, playing as Ripley's daughter Amanda trying to find out what happened to her mother, ending up in the same predicament as her mother, trying to survive on the space station and escape the Alien threat.
the atmosphere, the music, the sound design all capture the feel of the original movie perfectly with great detail and care given to the Sevastopol space station where the game takes place as well as the Alien itself. its design and sounds it makes depending on what it's doing or where it's going make the player really focus on what they're doing themselves because not paying attention to its stomping movements or close-encounter hissing is a sure way to get spotted and die.
there are plenty of weapon blueprints to find and tools to craft to make getting around the Alien easier, but depending on the difficulty the amount of each will vary greatly.
there are 5 difficulties to choose from, but for the real experience without feeling punishingly brutal Hard is a way to go. for those seeking even more of a challenge Nightmare is sure to give them even more adrenaline with extremely scarce number of supplies and Alien AI that sticks much closer to the player and stalks for significantly longer, not to mention behaving much differently than in lower difficulties that is sure to surprise anyone that never played Nightmare before.
the two DLCs have you playing out the two events of the original movie with slight alteration to the story letting you play out one particular scene as Ripley herself instead. the difference from the main game however is the sheer claustrophobic feel you get sneaking through the corridors of the Nostromo while trying to evade the Alien stalking you. it's a great tie-in to the game that lets us relive the Alien movie for however short.
to any Alien fan out there and any gamers that enjoy horror games as well this game is a must-play to experience the sheer horror of the perfect organism. if you're able to play it in VR i absolutely recommend it instead because it's a whole different experience. and after 10 years of scaring players i have high hopes for the sequel in the works to scare us all over again.
Terrifying game, one of the best horror games I've ever played. If you love classic horror films, this game is a MUST play.
This game is complete bs, Taking it slow and immersing yourself in the environment and atmosphere is severely punished when you get one-shot by the alien that loves spawning on top of you. There goes the past 20 mins of your life! All because you wanted to explore and read text logs. It rewards walking directly to your objective and nothing else. Speaking of the alien, the marketing for this game is genius, because they've convinced everybody that an unpredictable asshole that's constantly harassing you and one-shots you whenever it feels like it is the peak of enemy design.
Then there's the problem that the game is waaaay too damn long. It stops being scary and starts being frustrating a few hours in, and then you find out you're not even halfway through the game. Finally, I would be remiss if I didn't mention the "cinematic" sequences of the game, where you mostly just hold forward and interact with scripted objects for 10-15 mins at a time. These sequences are actually quite impressive audio-visually, but they overstay their welcome by about 75% of their runtime.
All in all, not scary, just annoying. Play if you like being bored and frustrated.
Loved playing this game! Also runs on macbook M1 Pro flawlessly should try it out since the mini led makes it so releasitic.. would reccomend playing!!
It's an unforgiving game.
I got this when it came out for PC and was on sale for $2.00 and loved it for about 2 seconds and then never played it again. I thought it was unfair and lame but cool but unfair and wasn't having fun ....
I recently (after like 4 years) thought i'd try it again. I was so upset playing it I went to uninstall again but stopped myself and did some reading on the game. I came up with the idea that i would try one of these mods you can get from Nexus and i'm glad i did. I got a mod that changes how the alien hunts you, it's way way better and i'm having fun and at this rate i will actually get to play the whole game.
I suggest this game but if you feel like I did at first, go ahead and try it with mods and see if it changes your mind.
The developers made mistakes in the final tweaks of the game that really ruin it for some people. It's unfair to judge the game based on that. Some people have the ability to play crazy hard unforgiving games like this, but for the rest of us we might need a mod or two to make it more "fair" for us lol
This game had no business being as good as it was.
Intense and well designed. Definitely recommend to fans of the Survival Horror genre.
This is one of my favorite horror games ever period. I played it first on Xbox 360 and absolutely loved it, to the point where i finished it twice on there. Then I decided to buy it and play it on PC for Halloween 2024 and beat it again (and still loved it). It took longer to beat since I no longer have the time to sit down and just beat a game like I did before. One thing I wish this version had was the mic support that the original game had (though its not for everyone so it makes sense why it was sacked).
This is a game that is actually scary, tense, and overall very frightening. The fact that this game was originally released back in 2014 and still looks and feels good is amazing, and really shows how developers actually gave a shit about video games back then. If your a fan of horror and the Alien franchise in general, this is a must play.
A tip for new players: When hiding or running, try not to stay in the same area each time or hide in the same spots. The Alien's AI will learn and adapt to your behaviors. From the very moment you board Sevastapol station, the game begins, and the Alien will kill you if you make too much noise (even before you are introduced to it).
Alien: Isolation is the definitive experience for fans of Ridley Scott’s Alien (1979) film and a landmark achievement in survival horror gaming. Developed by Creative Assembly, this game captures the heart-pounding dread of the original film, placing players in a desperate fight for survival aboard the Sevastopol station. With incredible visuals, masterful sound design, and a relentless AI-controlled Xenomorph, this is a must-play for horror enthusiasts and science fiction fans alike.
Story: A Fight for Survival in the Depths of Space
Set 15 years after the events of Alien (1979), Alien: Isolation follows Amanda Ripley, daughter of Ellen Ripley, as she searches for answers about her mother’s disappearance. Amanda’s journey takes her to Sevastopol, a decrepit space station housing a deadly Xenomorph. The narrative masterfully ties into the franchise’s lore, creating a compelling story filled with tension, dread, and human desperation.
The plot unfolds at a slow-burn pace, gradually immersing players in the terror of being hunted by an unstoppable alien predator. Combined with memorable characters and a genuine respect for the source material, the story is a worthy addition to the Alien franchise.
Atmosphere: Immersive Sci-Fi Horror
The atmosphere in Alien: Isolation is unmatched. Sevastopol feels like a living, breathing space station, brought to life with stunning visuals and meticulous attention to detail. Every corridor, console, and piece of machinery is lovingly recreated to match the retro-futuristic aesthetic of the original film. The flickering lights, hissing vents, and echoes of distant machinery create a foreboding environment that will keep you on edge.
The sound design is equally brilliant. The creaks of the station, the screeches of the Xenomorph, and the eerie silence of space combine to create a constant feeling of dread. Playing with headphones is a must for the full effect.
Gameplay: Survival at Its Most Intense
Alien: Isolation is a survival horror game in its purest form. Unlike traditional action games, this is not a power fantasy, Amanda is vulnerable and must rely on stealth, resource management, and quick thinking to survive. The Xenomorph is a relentless predator, guided by some of the best AI in gaming. It learns from your actions, adapting its behavior to keep you constantly guessing.
In addition to the Xenomorph, players must contend with hostile androids, panicked humans, and the environment itself. Crafting tools and using distractions are key to surviving, but resources are scarce, and every decision matters. The gameplay brilliantly balances tension and strategy, ensuring every moment feels significant.
Visuals and Sound: A Love Letter to the Original Film
Visually, Alien: Isolation is stunning. From the retro-futuristic design of Sevastopol to the intricate animations of the Xenomorph, the game is a visual treat. Lighting plays a crucial role, with shadows and flickering lights creating a sense of unease around every corner.
The sound design deserves special praise. The game’s audio perfectly captures the essence of Alien, from the ominous hum of the station to the terrifying roar of the Xenomorph. The dynamic soundtrack intensifies encounters, adapting to the danger level and keeping you on edge throughout.
Pros:
- Incredible atmosphere: Faithfully recreates the look and feel of the original Alien movie.
- Relentless AI Xenomorph: The unpredictable and adaptive AI creates genuine tension.
- Immersive sound design: Eerie and terrifying, adding to the sense of dread.
- Challenging gameplay: Encourages careful planning, resource management, and stealth.
- Respect for the source material: A must-play for fans of the Alien franchise.
- Varied threats: Beyond the Xenomorph, the hostile androids and humans provide variety.
- Visually stunning: Beautifully detailed environments and animations.
Cons:
- Steep difficulty: The game can be unforgiving, which may frustrate some players.
- Pacing issues: Some sections feel overly drawn out or repetitive.
- No action-oriented options: Fans of more combat-heavy gameplay may feel constrained.
- Scarce resources: While intentional, resource scarcity can make certain sections feel overly punishing.
[*]Intense for some players: The constant sense of vulnerability and dread isn’t for everyone.
Conclusion:
Alien: Isolation is the closest gaming has ever come to recreating the nerve-shredding tension of Ridley Scott’s Alien. It’s a game that rewards patience, strategy, and nerves of steel. The meticulous attention to detail, coupled with the dynamic AI and immersive sound design, makes every encounter unforgettable.
While the steep difficulty and intense atmosphere may not appeal to everyone, fans of survival horror and the Alien franchise will find Alien: Isolation to be an unparalleled experience. Whether you're creeping through Sevastopol's dark corridors or holding your breath as the Xenomorph prowls overhead, this is a game that will stay with you long after the credits roll.
Alien: Isolation is a game for people that enjoy the ambiance and feel of the original Alien movie. It feels like it is directed by Ridley Scott and it is scary and tense, just like the movie. This is not a brute force, take the chaingun and marines onto the space ship type of game like Aliens, the Alien sequel, but all about stealth, hiding, using a motion detector, and above all else, avoiding the zenomorph.
You play as Ripley's daughter, searching for her mother after she has been missing on the Nostromo for 15 years. The story is excellent and ties right into the movie. All the NPC's just call you Ripley the entire time, even though you arent actually Sigourney Weaver's character. This is an awesome premise for a survival horror video game and is executed extremely well. I am playing it on hard for my first playthrough as this is the recommended way to experience the game but I have much experience in survival crafting games so I am persistent and steadily making my way through the missions. Save points are few and far between and it takes time to learn the levels and many deaths as you make your way through. I think the goal is to learn from every one of those deaths to learn what not to do to survive the present task.
There is a suvival mode that I have yet to try as I am making my way through the campaign first, but am eager and excited to try the other game mode along with all the DLC that is available. After I finish the campaign on hard there is a harder difficulty to try and many different achievements that require stealth and no deaths.
There is much nostalgia in this installment to the franchise and I believe a video game is a great platform for said installment. It is a game for fans of the original movie, as it shares a very similar aesthetic that was never seen again in the franchise. It is scary and fun as hell, all at the same time. Im a huge fan of survival crafting games and this one hits the nail right on the head. 5 stars
From the music to the gameplay, hands down one of my favorite games I have ever gotten into. I only wish there was more content.
This is a fantastic game, but I’ve experienced some glitches. For instance, my maintenance jack was stuck floating mid-air at one point. Also, I’m surprised no one mentions how hard it is to find objectives—a few times, I had to turn to YouTube to figure out something that should have been straightforward because it wasn’t obvious enough. Additionally, a dodge feature would have been an AWESOME addition; instead of getting ur sh!t beat by androids, it would be way better if I could dodge the punches so I wouldn't have to lose health unnecessarily. I managed to dodge a couple of times, but I have no idea how I did it, and I couldn’t replicate it afterwards. That said, the game is amazing overall. One of my wtf moments was randomly seeing an android dance for a few seconds like lmaooo🧍🏾♀️I'd say I recommend the game but at the same time I don't if you do not wish to go through stress.
I finally played it after years of it sitting in my inventory, this might be the best survival horror game of all time. I have never died so much but had so much fun.
The game is absolutely the best horror game. Actually in terms of horror it has surpass movies and i would definitley recommend to people who love space and horror .The story ,mission ,android and AI (apollo) concept is very beautiful.Though some mission can give you stress because of the alien creature.The creature is smart and therefore it makes the game a bit more difficult which is why I actually love this game.Though I dont think anyone will play this game again after completing it
For it being more than 10 years old it has not aged a bit
Story and the AI feels like its brand new and even the combat feels clearer at times.
9/10 Aliens
Игра 14 года до сих пор поражает своей визуальной составляющей будто она вышла вчера! А уровень звука зашкаливает, вся игра держит в одном темпе. Изумительный проект, 100% маст плей. Ждем вторую часть.
Mild spoilers for the game
This is by far the best horror game I have ever played and from everything I have seen and heard might forever be the best horror game I will ever play. From start to finish the game delivered upon a heat pounding experience that made me quiver in fear and too scared to even breathe. If I couldn't pause this game I don't know if I could've survived emotionally.
I played the game on the medium difficulty and honestly felt that to be a really good challenge. It was a nice balance between more or less constant movement forward while also punishing me for getting too bold, but I also had the help of knowing in advance how the Alien's AI worked.
Usually in survival horror games there is the issue of the game getting less scary as time goes on, especially after you acquire a weapon (or the game was never scary to begin with). Alien Isolation is neither of those things. This game is scary and stays scary as long as the Alien is in the level with you. The flamethrower does work to repel the Alien and I relied on it quite a bit in later parts of the game, but I am fairly sure you're supposed to and I still avoided using it whenever possible.
My biggest problem I had with the game was when it was a little unclear of where you are supposed to go, but oftentimes that could be solved either by simply exploring or just reading what the actual objective was.
The Alien itself is a masterpiece in sound design and gameplay. The game relies entirely on sound to be effective, both in survival and emersion. The sound the Alien makes are required to learn in order to know when to move and when to hide. Additionally, the Alien's core mechanics make the cool sounds actually terrifying. A constant, roaming, unkillable threat where you have limited resources to try and distract it or make it leave temporarily makes every single encounter memorable.
This all comes together with the amazing AI of the Alien. Unlike most games: The Alien learns how you play and adapts to it. Where in the early game hiding in a locker or using a noise distraction might've worked, in the later chapters it at best barely works. Forcing the player to make new strategies to deal with the Alien.
A thrilling and masterclass of a game with beautiful graphics and an engaging story. I could rate this nothing less than the 10/10 it deserves
Great survival horror game. Incredible atmosphere, genuinely terrifying and beautiful with the retro 70s Alien vibe.
Sound design is perfect.
Play it in VR with the Mother VR mod if you can.
one of the most tense, terrifying, and well-made horror games. really does Alien and the genre as a whole justice. play it if you want to shit yourself.
This game keeps the tension going and really reminds me of the original 1979 film, I have not finished it yet and keep coming back to play so more when the stress levels subside...
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Дополнительная информация
Разработчик | Feral Interactive (Mac) |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 23.02.2025 |
Metacritic | 81 |
Отзывы пользователей | 92% положительных (23837) |