Разработчик: Toster12D3
Описание
It's all about very fast and highly vertical gameplay. Crawl the Dungeon Climb the Tower and encounter unique enemies with cunning behaviour. Everything is procedurally generated and completely destructible. It’s easy to wander around, hard to get lost. The only right direction is upward. But the way you climb is up to you.
Sci-fi + Arabian setting = Prince of Persia with a plasma gun
STORY
The Last Kingdom faced a revolution. The King is fleeing with a band of outlaws and you are one of them! They trying ot get to the top of the old Hyper Tower, located in the center of a desert. The rumors is the are Cyber Genie in it. The Genie grants wishes and can even bring one back to power.They have to climb through Flying Caravan Docks, Drone-Birds Nests, The Carbon Bazaar, Opium Dens, Bathhouses, Gangsters Aero-Garages to reach The Spire. Will you survive tons of bullets, explosions and betrayals?
Finally, it's a story about jet powered feet and an ex-bandit's revenge.
FEATURES
70+ Oriental Cyber Enemies including:Robo-Rakshasas, Manticores, Nephilims, Magnetic Fakirs, Bazaar Guards, Opium Lords, Rukh Birds, Genies, Giant Silkworms, Assassins, Nano Modified Ghouls, Deadly Laser Satellites, Flying Golden Sportcars and Palaces.
60+ Guns like revolvers, rifles, miniguns, flamethrowers, shotguns, rocket launchers, lasers, crossbows, plasma guns, smgs, railguns, sticky grenades and thunder guns!
Perks that stack with each other and with your weapons of choice!
4 Original Biomes(Tower Districts) with unique ways of vertical movement, enemies and traps. Each more deadly than the last.
Not only Bosses and Mini Bosses, but also Secret Bosses for each biome!
Поддерживаемые языки: english
Системные требования
Windows
- Additional Notes: TBA
Mac
- Additional Notes: TBA
Linux
- Additional Notes: TBA
Отзывы пользователей
"Arabian-Cyberpunk-procedurally generated-vertical dungeon crawler- movement shooter," you say? YES PLEASE!
"1001st Hyper Tower" is a hidden gem of an indie game, you may find it difficult at first, even unfair. But with time and practice you'll get to the top of the tower and claim your prize!
12/10 Would fall and climb the tower up again.
The game is finished. Dunno what the reviews are all about.
Charming. Neat aesthetic. I'm a sucker for low poly stuff with barely any textures, and this game does it pretty well. Lotta' guns to mess around with and only roughly 1/8th of them actually suck.
The game does have a few issues though:
You don't get Iframes. I beat the game in about 15 or so runs, but five of those deaths were to the enemies on the second stage with wave guns. The third stage has a knack for giving enemies disintegration guns which leave behind huge damage areas on impact. This doesn't mesh well with the game's very tight map designs.
Ammo conservation is very hit or miss. You will either breeze through the entire game without having to worry about ammo OR you'll want to kill yourself stage 1 due to a lack of it. Augments that decrease the reload costs of guns and increase your ammo just become the king of the crop because of this. The revolver should have probably just been a 3rd slot gun that sticks with you the entire game or something.
Enemy design is sorta' bullshit. That visual aesthetic the game goes for tends to hide enemies among other enemies. Normally this wouldn't be an issue if it wasnt for the game doing cool things WITH said enemies. In particular, shoot literally any enemy that is blue. Blue seems to be the color associated with this games WORST mechanic, that being enemies that grab you. There is no audio or visual indicator for being grabbed until it's already happening. This is a big no no. Other problem enemies, to a much lesser extent, are any enemy that shoots buckshot (lack of aforementioned Iframes) and any enemy that explodes (The previously mentioned tight map design).
It's got flaws. But I'd 100% say it's worth the price. Its cute. Charming. A bit frustrating at times, you'll definitely feel like the game is bullshit and to be frank it can get that way. But it's certainly not a horrible experience. Satisfying too on a moment to moment level consistently. Larger fights will typically taper depending on your ammo, but when the game gets REALLY hectic and actually supports you in those moments, it's certainly a grand experience.
really cool game, but I honestly feel it's a little too difficult in a few different ways - the volume of enemies, bosses being a bit opaque, falls being punished as game overs... I mean for example, the boss of the very first area has a sort of puzzle element that requires you to make several jumps that risk falling and ending the run, all while contending with knockback from enemy fire. Even after you beat the first boss, the platform to the next area takes several seconds to appear during which you can fall through the 'floor' before it spawns in.... just small stuff that's kept me from getting to the second area more than once.
Awesome soundtrack, cool weapon selection (and more cool weapons on later levels?! argh)
This game has an interesting aesthetic. Graphics and music reminded me of Blendo Games' work, Gravity Bone and Quadrilateral Cowboy specifically.
1001st Hyper Tower is actually deep and seems to have a lot of content. Weapons differ from each other greatly. There are strategic tricks that experienced players can use.
Perks are unique and meaningful as well, not +5 % probability of 0.25 % poison resistance, each perk changes your approach and significantly affects gameplay.
Boss fights are interesting and a bit cinematic, they don't feel like an ordinary enemy with a lot of HP. They actually have stages and direction.
The game is quite hard, you need to really manage your ammo. I haven't got very far yet, but even from what I've seen this seems a good addition to roguelite action genre.
Fun game with great combat, but i can't recommend this game off the sheer fact that the devs abandoned it with out a word. It's a shame too because the game is SOOO close to being finished, all that is needed is some polishing.
This is a really compelling rogue-lite shooter that for several months now has been my default compulsive "just one more go" game, I love the emphasis it places on the verticality of the massive tower levels, and there's a real sense of style as you jet around the levels on rocket boots, going into slomo to clip one guy before switching weapons to take out the other next to him before he can react. It can be very tough at first, in fact for most of the playtime I only ever saw the first level (there are four in total), but getting better at it and learning how to play skilfully feels very satisfying.
The stylised voxel Arabic cyberpunk theming is also a really cool design choice, and really imparts a unique feel to the game; it brings to mind a little other stylised shooters like Superhot but also manages to feel quite different. The electronic soundtrack from some Arabic musicians I also really liked, although it is only 4 tracks long, so their recycling might get a little repetitive after a while for some.
The one slight caveat I would say is that it feels slightly unfinished in terms of it says it's a beta and the full release is coming soon on the title screen, but work seems to have stopped on the game. To be honest that didn't affect my enjoyment at all, there are perhaps some aspects that could have done with some more polish, and some bits feel a bit placeholder (there's no real end scene for instance), but overall it still felt like a complete experience to me. Overall highly recommended, like something like Spelunky it's a super addictive rogue-like that deserves to find a wider audience.
Nice ideas in here, but it seems unfinished and fairly abandoned. If it is in fact finished, then I failed to play it right.
If you like movement shooters, this is the game for you. If you like rogue-lites, this is the game for you. The level design on this game is very frustrating, though. It's not bad, but it is frustrating. There are parts where there are just too many enemies and you can't last two seconds out in the open without dying. The guns are cool and the vertical levels are very fun. Overall an
8/10
Pretty easy once you get used to the self-yeeting that's considered jumping in this game. The problem starts around the 2nd to 3rd boss, you cannot progress higher until you get the warp gate caravan boss. You tickle it then PLOT TWIST the rest of the battle is underneath the only place to stand. Forcing players to use the blimps is very frustrating as they do not go down with out expulsion from said vehicle. Am I missing something???
Maybe I'm missing something, but right now the game isn't worth the price, still i'll keep my eyes on this one, the taste I got was very noice
Update: Has been abandoned by the dev so taking the game at it's current value I recommend 2$, or less, or you are over paying, it is painfully short with no explanations for most of what is going on
More abandoned than I am
4/10 Wait for a major sale if it catches your eye, otherwise you are better off not getting this teaser of what will never be
If you do want a similar experience that is early access and constantly getting updates, I highly recommend either Gunfire: Reborn or Roboquest
Changing from negative to positive. Not sure if it's just me, or if they actually changed something, but the game is MUCH more enjoyable now.
Not enough ammo! or health ups. Not sure what all the bars on the side are for. very little documentation. fairly difficult game - after a few hours I haven't made it through level 1. wait until the game has difficulty settings and more ammo.
From the infectious soundtrack to the endless comedy of a bad situation getting worse and worse, this game is a great short-burst roguelike FPS hybrid.
Very fast gameplay, and quickstarting after death is very fast, also.
Very difficult, a bit rough around the edges, but massively addicting with strong replayability. Death can come at any time, but always feels fair. Progress on individual runs doesn't feel item dependent unlike many other roguelites. Unique art and story. Would definitely recommend to those who like a challenge.
I just started playing but, oh wow, this has an addictive quality to it. It doesn't feel frustrating when you die like some other rogue-lites - I laughed the first time. Good fun so far.
Excellent shooter with procedurally generated levels in the form of a tower. The pace of the game is up to you. Game design is beyond praise, one robotic foot is worth :). Cool immersive atmosphere, cool playing out of the setting, and the setting itself is something with something. Unique diverse thoughtful enemies. Create an entire ecosystem at the level. This game is interesting to play and do not want to get out of it. A true indie with soul, the author improves the game rapidly.
Really the only description that does this game justice is that it's a Blendo game on coke
Still a bit raw, but it got a lot better since last time i checked. Everyone already pointed out pretty much all the good stuff about this game, but the most positive thing about this project is that the developer actually listens and cares about feedback players give. Usually every issue that somebody posts gets a response really quick and even couple of my suggestions made it into a game! This makes the dev a good dude in my book! Oh, and the game is fun. Buy it, play it, give it your love and attention it deserves!
Guys, don't miss this diamond in the rough, 'cause this one is the NEXT BIG THING.
I mean it - it has all the features that make it a great game for both Twitch streaming and YouTube show featuring, as well as being generally great:
1) It is a roguelite and it is done right. Even in EA it is not annoying but still features comparatively short action packed sessions with the rush and thrill of permadeath.
2) It is clearly as fun to watch as it is to play. Now, with a recent redesign it is even more fun than ever.
3) It may have a competetive factor in the future? Not sure.
Grab it as soon you can. It is a great game already!
Hope the Dev will see 1001st Hypertower promote itself very soon))))
Even the fairly early alpha version I was playing felt like a treat. It's a procedurally generated tower-climbing FPS that has a sufficiently high skill cap. While I haven't played any other such Roguelike-FPSs, the negatives I've heard people level at those don't seem to apply here, e.g. the A.I. is just fine and fighting varied enough. There are a LOT of weapons and enemies already, though the levels aren't hugely varied. High skill-cap if you want to challenge yourself. Not a lot of unfair deaths once you get used to a few things.
I posted a lot of suggestions in the relevant thread for simpler and more complex improvements, and many have already been implemented.
EDIT: I have to say the latest patch, with removing the ability to rebind controls (in an FPS!) has made it worse IMO. I can't get to the point of exploring what was improved otherwise, and whether or not the graphics update caused a performance drop, because the default controls are not to my liking.
This game remind me Jumping Flash. And It's rogue like now. Wow! I really thank 2019 for coming! I mean , I'm in future! yeah!
Very unique rouge-lite FPS unlike nothing you played before! The content feels a bit raw and there is some balance issues, but nothing game braking and its expected since its early access.
Gameplay is fun and dynamic, mobs are interesting and cool looking. There's a lot of different guns, each one plays differently, but the ballistic can be irritating at times.
Bosses are really cool! Each one has a solution to it, so its not just a bullet sponge.
I will definitely stay tuned for new content!
Дополнительная информация
Разработчик | Toster12D3 |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 16.01.2025 |
Отзывы пользователей | 86% положительных (28) |