Разработчик: Brace Yourself Games
Описание
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Crypt of the NecroDancer — хардкорная ритмическая roguelike игра, удостоенная множества наград. Перемещайтесь в такт музыке, чтобы продвигаться по постоянно меняющемуся подземелью, сражаясь с танцующими скелетами, зомби, драконами и другими монстрами. Рубитесь под эпичный саундтрек Дэнни Барановски или песни из собственной коллекции MP3!ОСОБЕННОСТИ
- Спускайтесь в подземелье любым из 15 игровых персонажей. У каждого из них свой стиль игры и свои сложности!
- Слушайте более 40 оригинальных песен удостоенного наград саундтрека Дэнни Барановски или задайте собственный ритм песнями из своей коллекции MP3!
- Ансамбль мажорных и минорных каламбуров на каждом полушаге!
- Играйте с помощью клавиатуры, контроллера или танцевального USB-коврика!
- Официальные образы персонажей Danganronpa и поддержка модификаций!
- БОНУС: 6 игровых ремиксов всего саундтрека. Ремиксы от FamilyJules, A_Rival, Chipzel, OCRemix, Girlfriend Records и Virt!
ЗОЛОТО И ДОБЫЧА ЖДУТ ВАС!
Собирайте алмазы, чтобы разблокировать постоянные улучшения и лучшее снаряжение для более глубокого погружения в логово Некродансера. Чем вы глубже, тем коварнее враги.ГОНКА К ВЕРШИНЕ
Достигайте огромных высот, танцуя к глубинам склепа. Независимо от вашей цели — прохождение на очки или на время — вы можете соревноваться с сильными игроками сообщества в ряде постоянных и ежедневных испытаний для всех персонажей.Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, portuguese - brazil, russian, korean, simplified chinese, traditional chinese
Системные требования
Windows
- ОС *: Windows XP, service pack 3
- Процессор: 2GHz
- Оперативная память: 1000 MB ОЗУ
- Видеокарта: 512MB VRAM
- Место на диске: 1600 MB
Mac
- ОС: Minimum 10.6 to run the game, 10.7 if you also want to use your own music files
- Процессор: 2GHz
- Оперативная память: 1000 MB ОЗУ
- Видеокарта: 512MB VRAM
- Место на диске: 1600 MB
Linux
- ОС: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
- Процессор: 2GHz
- Оперативная память: 1000 MB ОЗУ
- Видеокарта: 512MB VRAM
- Место на диске: 1600 MB
- Оперативная память: 1500 MB ОЗУ
Отзывы пользователей
Very difficult game, the art style and music are nice though. It'd probably take A LONG time to master the controls and actually enjoy the game.
What's better than playing this casually on PC? Cranking it up with full-volume stereo and a projector! It's a whole new level of immersion and fun!
Yes, although it's a challenging game that takes time to master it is an amazing one. I have a lot of fun destroying enemies and following the beat. It's super fun and enticing, definitely recommend.
I'd heard about this game for years, but put off playing it, thinking that it wasn't for me. While I was correct to the extent that it's waayyy above my skill level as a casual, I've been having a RIDICULOUS amount of fun with it, and I think this game has a little bit of something for everyone to enjoy. Definitely recommend it.
An all-time classic, and a unique animal too. You won't be playing much that scratches the same itch that Crypt of the Necrodancer scratches. The music will ear-worm you and the gameplay, despite being rogue-like, is very satisfying with lots of room for advancement and lots of new pieces of gear and playable characters to unlock.
Game surely is for SOMEONE, but that someone is definitely not me. Too much going on, too fast and especially way too hard. Difficulty is more like a brick wall than a curve. If you enjoy pouring 10h into a game just to have basic competence then go ahead, otherwise avoid.
I bought this game on a whim 3 months ago, and barely has a day gone by where I haven't booted it up. The game is like a throwback to classic retro dungeon crawlers like Legend of Zelda spiced up with rhythm.
I'm a musician, so I have a habit of clicking and tapping on objects throughout the day, and this game is like doing just that - while fighting hordes of enemies to the beat of crazy dance music. It satisfies every inch of my soul. Can you even IMAGINE a cooler concept than that?!
The pixel art is bright and colourful and the mechanics are extensive - there's over a dozen different characters with unique quirks and challenges, like moving at double tempo or dying in a single hit. More on that, the rhythm aspect combined with the fast-paced combat makes this game's more ambitious challenges not for everyone. If you struggle to tap a steady beat you'll struggle to get some achievements, but when playing for fun, it's accessible to anyone. I also appreciate the accessibility options for epilepsy and such.
Difficulty aside, the DLCs are fantastic because they add myriads of new content without losing the feel of the game or creating an imbalance - not to mention the modding capabilities that come with Synchrony.
Really though, it's a 10/10. One of my favourites.
Great theme with a good variety of amusing items and enemies. The music is really infectious!
TLDR: Just no
After playing this for 20 hours and completed some all zones runs, I can safely say that this game can be BRUTALLY difficult and it's quite unfair to get easily swarmed by enemies especially at some of the boss stages where a lot of things is going on and it's almost impossible to keep track of everything. If something goes wrong or you lose your concentration for just a bit at late game, then say goodbye to your 30 minutes run.
If you want to pour hundreds of hours practicing something over and over again, then this game might be perfect for you.
the music is very good though
There is a lot of replayability in this game! Many modes and characters.
Phenomenal and creative rhythm game with a huge skill ceiling and fantastic music.
Great concept, great music, but man if you're bad at rhythm games, you're probably not gonna progress much, so be aware!
Let me start this by saying this is probably the most unique rhythm game I've ever played, maybe next to Vib-Ribbon.
At first when I bought the game on Switch a few years back, I wasn't sure about it. But as I played it more and more, i managed to eventually love it.
go buy it, peak game
The rhythm encourages the player to keep following. The pressure and challenge of each level is perfectly balanced with the melody/rhythm---not easy, not too difficult. The uncertainty and variety is very nice: generated dungeon maps together with many weapons, spells, and enemies make the game intriguing to continue and see what is behind the next level.
one of the hardest games to ever come out and nothing can come close
it surpasses games like dst or the forest when it comes to being unforgiving and punishing, basically taking everything you know about gaming and shoving a big f**k you in front of its face
honest to god, very fun game but incredibly tedious to hone in and be decent at
tldr one of the most hard but fair games ever. very fun gimmick that makes the game interesting. However the game wants you to win easing you in and providing practice and options
This is one of the most difficult but fair games of all time, and i love it so much. Rhythm based rougelike may sound weird but it is very intuitive. A nice way to think about it is that you are a chess piece moving a across a dungeon board and the turns are on the beat of a song and every enemy is an opposing piece trying to kill you.
The game is immaculately designed with every enemy moving in a consistent but interesting way. And while every enemy being consistent may sound boring the fun comes with learning every enemy and learning how to respond in any given scenario and perfecting your gameplay. The potential skill ceiling of this game is immensely high. this is to the point to where only 4% of people who played this game have finish a full run with the default character. While that may sound intimidating the game itself provides many ways to practice. This includes letting you individually fight every enemy, miniboss, boss and starting you out with segmented runs of the full game to get accustomed to every area and enemy in the game until your ready for a full run and even a mode where you can turn off the rhythm mechanic. And even if your starting to get tired of default game play there are many different characters to play that change up the game play and sometimes even fundamentally change how you play the game.
You can easily sink hundreds of hours into this game if you want to master this game, i have over 150 hours and ive only done like 70% of the full game.
fun roguelike rhythm game, pretty unique for its kind
This game is super cool, it makes you get better and better with music tempo, and the lore is amazing. Strongly recomended!
Lots of fun but im more than sure no one likes spending 200+ hours 100%ing the game
Still recommend it.
Personally this isn't entirely for me - I played enough to get to the final boss as the first main character, and after failing the second phase gave up. However I do love the core mechanics of a classic, simple dungeon crawler escalated to tense action by forcing regular movement. The later floors add really fun mechanics that make you really think on your feet about where you are and where you want to move next.
Ultimately, for me personally, each individual run feels a bit too similar for it to be truly engaging as a roguelike with a lack of enemy variety and the weapons/items not feeling like they deeply affect the build (besides wanting to get the weapon of your preference), so it did lack the classic level of replayability of this type of game. But there's enough content even on just attempting to finish the game once to justify the price.
Takes a while to get used to at the start, and the difficulty before it clicks can be frustrating, but holy fuck is getting used to the game rewarding. Everything about this game is charming, the soundtracks, artstyle, game mechanic, weapons and builds, the tidbits of lore. It's definitely not for everyone, but if you think the concept can grow on you I can't recommend this game enough.
I really wanted to like this, but there's just too much going on, and the difficulty to too much for me.
Fun interesting take on turn based roguelikes, music is a 10/10 so much so i now have this games BGM as my Binding of isaac music
Fun and charming.i just wish that putting on character costumes mimicked them fully. i love Miku and her singing over the BG music is adorable but i hate her ability.
genuinely one of the greatest games i have every played. huge fan of rhythm games going in and now i'm an even bigger fan. i would buy this game for myself 10 extra times if i could i'm not even joking i have become obsessed, and i absolutely cannot wait for rift of the necrodancer to release too
Such a freaking blast, amazing game, amazing soundtrack, my goat crypt of the necrodancer :D
This game is crazy hard but it's a ton of fun
I did not think that I would find this game to be very repayable... Until I found myself comfortably playing the game over and over. It's simplicity is one of its greatest strengths. It's easy to get into and easy to replay. I mostly play on my Switch since it is the perfect game for me to pick up and put in a few runs while I have some spare moments but I can also grind out longer sessions if I want to.
The soundtrack is also fantastic!
RATING: 7/7 "ONE OF THE BEST"
For a long time, I was convinced I had no interest in old-fashioned, arcade-y, video-game-ass video games. I now have 260 hours Crypt of the Necrodancer. The soundtrack is fantastic, the gameplay is perfect, and you can enjoy it for one playthrough or thousands. I often boot it up for just a single run a day, or to crack a new record or achievement. And to be honest, it kept me sane during the pandemic.
Cannot recommend it enough.
I've become so chained to the rhythm, that I continue to hear the sick beats of this game in my head even after closing the game. I can go about my daily life and the sountrack continues to invade my brain, and I feel like I'm almost moving to the beat myself- I just saw down and tried to read a book, and I was processing the words to tge beat of the music- I'm writing this review right now, to the beat of the music. Help me.
Also, if you get the Synchrony DLC, there's a mod for the game that lets you play as a Monke, and it's the best thing in the world.
This game proved to me that I can't stay on beat to save my life. Did the first 3 zones with the main character then got hard stuck on the forth zone. Turned on a mode that made the game turn-based and finished it. It's a fun game, just keep in mind that if it is played as it is intended the game is hard, like really hard. Especially if you can't keep up with the beat.
An actual, genuine roguelike--top-down, synchronized movement, tough as nails--mixed with a rhythm game. One of the greatest games ever made, but beware: it's got a steep learning curve. I hated it when I first played it (on other platforms), thinking that I was just not skilled enough to get anywhere past the first area. But the more I tried again and again (and it's easy to restart and give it another go), it started to click. Like playing music, you have to find your groove. And Crypt of the NecroDancer absolutely sings when you move with the game rather than against it.
It's more arcade-y than you think. There are good reasons why there are dojo's for practicing enemy patterns. This game can get real hard without both practice and luck/more practice. The beats are pretty good though and there are many soundtracks you can play and listen to on the complete edition.
Well. Maybe not complete yet, but hopefully Miku is the last paid content drop because of Rift's release.
The basegame is fun. The DLC adds a lot of content to what is already a really good basegame and is worth getting with the basegame if you're even THINKING about buying
tbh i don't like rougelikes that much, I just bought this because I have terrible rhythm and was trying to fix that. i think its helped a bit. i absolutely suck at this game, so its not as fun as it would be if I didn't have white girl rhythm. i bought the soundtracks along with it, and really like those. its a good game, just not my cup of tea.
던전탐험에 리듬게임을 합한 기발한 실험적 작품, 만만하게 봤다간 큰코다침
- 던전탐험 rpg에 리듬게임을 융합한 독특한 장르, 장르간의 융합이 상당히 자연스럽지만 난이도가 미침, 게임 내의 모든 행동이 리듬을 따라야 하며 다양한 캐릭터들이 있지만 모두 리듬게임의 박자를 따라야 플레이가 가능함
- 평소에 리듬게임과 던전탐험 rpg를 모두 즐김에도 불구하고 엔딩을 한번도 못본 작품, 굴욕적이지만 피지컬의 한계를 느꼈음, 깰 자신 없다거나 멀티태스킹이 힘들다면 구매 비추천, 보스 얼굴 구경도 힘들만큼 난이도가 상상 이상
- 리듬게임인 만큼 사운드트랙은 상당히 중독적이며 음악적으로 완성도가 높음, 보스와 스테이지에 걸맞는 사운드트랙이 고유로 존재하며 커스터마이징 기능이 있어 본인이 직접 원하는 노래에 플레이할수도 있음
총평: 7.5/10
Novelty and simplicity are Crypt of the NecroDancer’s greatest strengths. All you need to play is the arrow keys and yet this is one of the hardest roguelikes you will ever play, particularly if you dive into the unlockable characters. I’m nowhere near good enough to beat the game with Aria, but I still enjoyed trying to stay in the groove with Cadence and Melody. It should go without saying the music is wonderful. The singing shopkeeper is a delight, to the point where I wish he was playable. In any case, definitely check this out if you like rhythm games or want a new take on a roguelike.
Also, check out the crossover follow-up Cadence of Hyrule. Its lower difficulty and reduced roguelike elements make it a perfect entry point for the rhythm gameplay. Even if that’s not your cup of tea, the exploration is great and there’s an option to disable the rhythm if you struggle with that. Brace Yourself Games has earned my respect and I look forward to playing Rift of the Necrodancer after it releases!
why can't i move my arms? why can't i move my legs? is this an internal dialogue? i can only see the end of the horizon...HATSUNE MIKU IS A CHARACTER??? 10/10
As much as I love this game, there's two big issues I have with this game:
1: Locking the story behind the second hardest character in the game (die in one hit, die on missed beat, weakest weapon only)
2: Locking solid quality-of-life features behind DLC (for example, a character who can only use bombs being able to shove enemies back, or the Ring of Protection protecting you from death, once). I have the DLC, but I won't pretend that this is a good design choice.
I'm hoping they don't pull this stuff with the next game.
Super fun an addicting, not to mention perfectly challenging!
great game, while the difficulty is intense, the unique gameplay loop keeps drawing me back in.
You are constrained to a rhythm mechanic and the enemies are not. They are always off beat and the bosses constantly escape from the boss room. Something is just off about a lot of the enemies and the difficulty is strange throughout the entire thing. It wants you to constantly move throw the levels and plan steps ahead, but a lot of times it's better to stand still and wait. The losing coin multiplier doesn't really matter since each dungeon is 3 floors and the shops usually have trash in them until you unlock and add trash and good items, then it's RNG on what you "could" buy. Most of my items I got came from random chests on the rest of the levels and were always better than the shop items. A lot of the bosses feel like they are broken, they do insane damage for no reason. I'm sure there are many upgrades and cool things you can do, but it's not for me. The main problem is that the enemies do not move and attack with the main focus point of the rhythm game.
Holy shit... the experience of beating this game is both heaven and hell. It's a dungeon crawler in which you move as if the floor was a tabletop game, with the caveat of having to do an action(be it move a square, an attack or use an item) whenever a beat of the song comes up. The beat interval is almost always fixed so the bigger challenge is knowing when to attack or move based on the enemies patterns, which are very telegraphed and can be easily memorized with enough tries.
Even though the game is classified as a roguelike, that part of the game is mostly optional, since every run is composed of 4(5 with DLC) zones, which may be tackled back to back only if you want to, otherwise you can complete each one separatedly and get to the end of the game anyway. More additions like training with any enemy or boss you want and the capabilities of banning an item from a pool or starting with a specific item are also possibilities - for a cost, of course -, so you don't need to rely that much on RNG.
The game pretty much only caters to those who enjoy both genres it mixes up, because the difficulty curve of the game is bizarrely steep, and you will die A LOT before you can accomplish anything, so if you aren't sure you will like the game, do not insist, really.
It presents many characters, something between 15 and 20, but the Story Mode is shared between only 3 of them, and completing a run with the first one will unlock the second and so on, and these three characters are the only ones which include exclusive bosses and cutscenes to each one of them. However, be warned that the final section of the story, played by the third character, is absurdingly much harder than any of the other characters you may have experienced before, because you cannot be hit or even miss a beat or it will kill you. I've raged and tried quitting a lot when finishing this run, but since I was so 'close', I insisted and after ~20 hours, I finally beat the game.
Unless you really, really liked memorizing every pattern and strategy possible and are absolutely having a good time going through each run, I advise you should not hustle in such a challenging game, it truly showed to me that this is the hardest game I have ever played and I'm 100% sure I won't be playing this game again.
I may have forgotten to point something out because this game is very overarching and overwhelming in how much content it have, and you can even change the default soundtrack to remixes or other versions so you won't get bored while listening to it, and that includes chiptunes or metal remixes, and even a mashup with the Danganronpa soundtrack! The art is very beautiful and cozy too, and you can change the skin of every character to another one, which again features the appearance of many Danganronpa characters, so it's good fanservice to fans of that murder mystery series. Oh, and there's a Hatsune Miku DLC that I absolutely won't check because I'm leaving this game forever.
A lot of people will not like this game, but I think you are well-informed upfront about what the game is. Given this information, if you feel like you could like it, you will. It's well-made and delivers on its promises.
Very cool rhythm game. I like how it has different enemies with different attack styles so you really have to pay attention and remember who does what, but it's not extremely difficult to do and is easy to pick up on. Very awesome art style and character design!
Great but i have 1 complaint. Why do i have to restart the game if i buy all the items, just to get the shops to restock? Very annoying. Great game however.
All those years of smashing the arrow pad in Tetris paid off.
Very addictive and awesome music.
Even if it's not a big game, it's amazing in every aspect. Impossible not to support this indie gem, super recommended.
I might not be good at it, but this game is awesome. Music is great, and love the characters joining in.
Great game with almost infinite replayablity; takes some time to get decent at first (was about 35 hours for the first all zone clear for me) and has a nearly unlimited skill ceiling - RNG can be favorable, but never truly unfair. Soundtrack rocks and there are quite a few variations to choose from (OC Remix in particular is so good). DLCs are also worth it for extra characters, modes, and modding/weekly challenges.
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Дополнительная информация
Разработчик | Brace Yourself Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 18.12.2024 |
Metacritic | 87 |
Отзывы пользователей | 96% положительных (11787) |