Разработчик: Choice of Games
Описание
The Mysteries of Baroque is a 200,000-word interactive Gothic horror novel by William Brown, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
One dark and stormy night in a remote castle in the mountains, you awake anew, resurrected by the brilliant Dr. Holofernes. But even a mad scientist can't keep you alive forever. As the procedure reverses itself over time, you will begin to die again. You must fight to stay alive long enough hunt down your killers, avenge yourself, and protect the ones you love.
Operating out of the mysterious Grand Guignol Theater, your quest will take you through the darkest shadows of the city of Baroque, the City of Dreadful Night, from its vast subterranean slums to the opulent mansions of its jaded, debauched aristocracy. Will you lose yourself in the distractions of romance, assure your own survival through the Holofernes Procedure, or sacrifice everything to take your revenge?
- Play as male, female, or non-binary; gay, straight, or ace.
- Fight to reclaim your old life and identity – or make a new home for yourself in the Grand Guignol Theater
- Trade your soul to a dark god in return for vengeance – or reject its help and fight alone.
- Stalk your killers through the glittering demimonde, mansions, and the slums.
- Learn the sanity-blasting secrets of the occult and risk your mind by unleashing them on your enemies.
- Use the power of science to devise and build bizarre inventions: death rays, gliders, and hallucinogenic grenades.
- Augment your regenerating body with clockwork technology like wings, a camera eye, or steel claws.
- Uphold the forces of law and order, the revolutionary Worker’s Council, or the enigmatic Vendetta faction in the battle for Baroque’s soul.
- Embark on dream quests and night visions to learn new skills and uncover ancestral memories.
- Bring comfort and hope to the suffering citizens of Baroque, or drive them further into darkness in pursuit of vengeance.
You died betrayed. You died in pain. And your troubles are just beginning.
Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- Requires a 64-bit processor and operating system
Mac
- OS: 10.13
Linux
- OS: Ubuntu 20.04
Отзывы пользователей
This game was merely passable overall, but that’s not to say it didn’t have great or even excellent parts. The story was sometimes thrilling and the writing creative, but at the same time, I never felt like I had enough time to get to know any of the characters, and certainly not enough to feel any sort of connection with them.
By the end of the game, the narrative derailed a bit, and I wasn’t pleased with how the story ended, not in either of my two playthroughs. “The Mysteries of Baroque” could’ve been a great read if more time had been spent developing the characters, personalities, and relationships, but as it stands, it deserves a neutral review. (5/10)
It was... okay.
It's the best story I have read of its kind in this format, but sadly that is not much to boast about. The one thing I have to praise it for is the rather masterful world-building of the author. For such a short story - because it isn't overly long - the world-building was phenomenal. The options are there and they change surprisingly plenty depending on which path one decides to take, which is a fresh of breath air when paired together with the permission to be rather amoral if you had your mind to be.
There are some points where what the MC was thinking didn't quite align with the choices I had made, but nothing major. All in all, I liked the story for what it was, and what became a rather obvious rip-off of Frankenstein's monster's story quickly took a life of its own and had a much bigger story to tell.
Really good game for fans of text rpgs. The setting and worldbuilding are super fun, all the gothic horror elements come together in really neat ways, and its great the way you really feel like your character is a part of the world. Im really impressed how all these different elements are strung together pretty coherently throughout the whole game, nothing feels shoved in or too awkward and its pretty well paced.
My biggest criticism is that it does feel like you are a bit pigeon holed into a single path, you have to play to your strengths and pursue one goal each playthrough to get a satisfying ending, its not terrible and it gives a lot of replayability but it feels like you arent getting the whole experience.
You're resurrected as a hideous monstrosity, and you can't kill or attack anyone. Not sure about anyone else, but I read the description and was excited to play a deadly, terrifying monster carving a swath of bloody vengeance in my wake. Nope. Not even an option. What good is being an undead, superpowered Frankenstein without the ability to do anything beyond punching someone. So utterly disappointing and an absolute waste of an idea, and boring to boot. Maybe this is meant for children? Either way, Frankenstein for Kindergartners is not for me. I urge a pass on this one unfortunately.
A bit hard to say. I enjoyed it to a degree so I'll go with a yes.
What I enjoyed was the world. The fusion of Lovecraftian, gas light, and gothic styles, forming a beautiful world described in beautiful ways. The writing was stellar and amazing all the way through.
All of my complaints stem from things solely mechanical. The story isn't particularly long (A fair amount of my hours are from leaving it running) and with little chances to change any of your stats, you spend the majority of the game unable to really do anything successfully.
Steampunk. Martian crickets. Frankenstein's Monster. Cthulu.
Play this game.
This game ranks up there as one of my favorite Choicescript stories that I've played through. The worldbuilding is really great, I love the whole gaslamp fantasy vibe that it gives off and how much more twisty it quickly gets then a simple tale of revenge. There was an interesting mix of characters, and a lot of fun nods to the classics of gothic horror to keep an eye out for if you're a fan of the genre.
Enjoyed the worldbuilding and liked it more that Affairs of the Court. It felt a little bit short and consequently the characters could have been better fleshed out, but overall, it was pleasant to read and see how your choices affect the outcomes. Also appreciated the literature references like Metamorphosis and Moloch.
Aside from some pacing issues, the story is very engaging and immersive(also romance is A plus). The saga setting is very believable and attractive too. Recommended.
The idea of this story has potential to be interesting, but the writing is flat and rushed. There's no time given to the characters or the situations given. There are some great ideas here that I believe could be really entertaining if they were taken more slowly, and if more thought were put into how these characters would act as if they were actual people. Unfortunatly, our characters are tools of plot and most of this games problems come down to lack of time given.
Over all this game has many branching paths and its hard to tell where you will be going, BUT, with all the branches that just means you will have more of a reason to go back and re-play the game. I for one like the game, YES there is more dialog and less choices than most "Choice of" games, still it was a good first play though and I hope to figure out how to get a better ending. over all a 8/10.
Normally I would write a negative review because once
again there is a stat-system integrated into this book.
I loathe these things and quite a few times they ruined
my reading-experience.
Doesn't happen anymore though because I started
editing my save-files and set everything to the max.
However the worldbuilding the author does is just so
good.
Occult-Magic, steampunk-science, space-travel and all
kinds of cool stuff got integrated into one big picture
without colliding with each other, which is in my
opinion no small feat.
So I'm going to simply recommend this game before I
change my mind and start writing about how utter
garbage these skill-systems are.
Edit: the ending was pretty abrupt and not really that
good but the way to get there was nice.
I really enjoyed this game because of its gothic horror setting and how well written it was. However, I do agree with a previous reviewer AMWild that not enough time and attention was spent on the NPCs you encounter such that your relationships with them do not run very deep at all. Also I found some chapter transitions jarring. Just as I was settling in and getting immersed in the City, you're yanked away to encounter something really overblown (in my opinion). Maybe it's just my personal distaste for that particular story trope.
Anyway, this is one of the better Choice of Games titles. Go ahead, give it a whirl ;)
Befriended a bug-man, fed a vampire, and fought a god. Excellent game.
I liked the concept and the different branches, but a lot of the story feels more like exposition and it’s really hard to bond with the characters as we hardly spend time with them. There’s not a lot of time to truly connect and the romances have a ‘strangled by the red string’ feel. That being said there’s a lot of branches and different ways to do the story so you’ll get your money’s worth on the sale if you’re okay with all the expositions and the sparing use of dialogue.
If you’re looking for a character driven story that allows you to bond with said characters--which is what I'm personally into--you won’t get much here.
I have to say this game got me hooked and had to replay it 2-3 times for get a real idea on how it works and this allowed me to enjoy the good parts (but also unfortunately feels the strict limits of the game). So with little spoilers as possible I will give you a brief exploit of what you will get from the prelude:
The story
The story begin like a classic horror novel: In a dark stormy night a mad female doctor (I still can't spell her name right but love her character) revive a corpse from her collection of human oddities (Congratulations, you're the lucky one =) after the classic: "It's Alive!!!" scene she made clear whoever killed you made a mess of your corpse (not choice here on what you got: severed arm replaced with a new one, classic frankenstein's monster rod in your neck and scars all over your face that make deadpool look like a model by comparison, only choice given to you here is what's your genre) obviously the story is set one year later after your death and aside the good looks you also got amnesia but succeed in putting enough together to remember a little of your past: That your parents died by a terrible plague, what was your previous occupation (This will determine your initial stats) and a name: Vincent this is your last Cousin and conveniently also the current heir of your family fortune. But as you are about to decide on what to do with your new life (VENGEANCE!!! *thunder*) the horror classics dictate the castle where you woke up is about to be stormed by a angry mob of drunken farmers who decided enough was enough and they are on the move to get rid of their mad neighbour, so here the first real choice of the game if you want to stick around and protect your Momma or go away undetected (either way this isn't the last time you see this lovely crazy character ;-).
Aside what's your choice you end up trying to reach your old city by foot and are stuck to travel only by night so your hideous face can't be seen and instigate another mob of superstitious farmers to try and kill the abomination (Starting a new life in the countryside is so hard) this way however you discover the limits of your new body: electricity seems to be the key stat here as you need to preserve it to stay alive and any abuse of it with actions of supernatural strength and speed will reduce it making your life span decrease, Personally I think is a good idea but not well implemented in the game as there is too few occasions you will use this yourself but the story essentialy need it to progress ("blackout" seems to occour to you aside if you try to keep your Electricity level at 90% so personally I feel like the game cheat on me, I understand the need for the story but would have liked to have more situations where I have the need to do "special feats" and so convince me is a situation I couldn't avoid, not just force it on me like the game does).
Anyway with a quick "blackout" on your way and inability to stand in the open (for the way you look there's more probablities that whoever find you put you under the ground than take you to the hospital) after some struggle you finally find a place to hide in a old Theatre attic. Here you have the lucky encounter with the eccentric but well mannered owner: Merrit (Another good character and with a good backstory that I will not spoil here). Merrit is a "misfit" and take at heart your condition so much to give you a home, a role to play in the theatre troupe (You could be an actor, a technician and many other roles how good you are depend on wich stats you're good with) and essentialy make you "the phantom" of the theatre by giving you the choice of a costume to use: This is really good idea by the author as it gives you the choice of your apparence and allow you to "personalize" your character (each "costume" is related to a stat and choosing it will increase it also it gives you a brief explanation of the character from the fictional play it come from). The general idea is good but unfortunately I have to refrain any future player entusiasm as this idea isn't explored much than that (You will have many option to interact with 2 characters from the troupe as they are essentially some of the Romance options of the game but you don't have really many ways to feel the Theatre life: for example you couldn't be the guy nobody see around but still help the theatre out of his problems so your status as "the phantom" (*whooo..*) is more like the role of a passive troupe guy. (- guest: "who's the creep with the mask that work for you?" Merrit: "Oh that's just our new special effects expert mister Adam" , Player dressed all in black leather, face covered with Executioner hood and utensils in hand show himself and stay creepily silent. Merrit: "He is just like that all the time, ain't that right Adam?" Player dressed all in black leather and face covered with Executioner hood just nod. Merrit smile and joke by putting an hand on his shoulder and shake him: "Silly Mister Adam" *everyone laugh* -). This however only at the begin as you have many choices on how you want to help the theatre but after choosing one, that's it. There is many unique things you feel could do to improve the theatre but the main focus of the story remain your status of Undead and the need to find the truth behind your condition (what caused it and how resolve it). So from here the prologue end and many other situations take on (Personaly I liked the game story but feel like the use of the stats isn't well implemented and that some of them are not essential). Ps. for more Theatre setting try another CoG title, "Broadway: 1849" no big twists but an Ok game.
The World
The setting is a mix of stempunk elements and Lovecraft (I see in this more elements from Hellboy movies to be sincere). Personally the city "Baroque" and the mention of the Labyrinth reminded me a lot of Sigil the city from the RPG game Planescape Torment (at least the vibe I get in reading the story), there is two factions you could join, different cults you could learn about (but I never seen in my reads) and a lot of secrets to discover by choosing different "routes" in the story (essentially many things happen at the same time but you couldn't see all of them because your time is limited. From my perspective this make more easy the need to replay the game but also frustrate me as it restricted my possibilities with a mere excuse: You have limited time and can't see much of anything becuse you're essentially on a permanent "low battery" status and your life is slipping away. But some events like the encounter with the detective are forced on the player anyway (that for allow the player to meet at least one time all the factions in the game even if he could avoid it) what is interesting is to see the setting: corrupted parts of the city and the society of this gritty and inospitable world. Ps. it isn't an archievement but I consider it should be one if you could find\meet in your playthrough all of the crazy Immortals that live in the city XD.
Finally:
I give it 7/10 and consider it a good story to read (gamewise could have been more developed and the "past" segment of the story is a little confused, the ending also feel rushed but for the rest is good material, sorry for the harsh critic ^^'). For other titles with this similar flavor I suggest the hosted game: A Study in Steampunk: Choice by Gaslight (If after being a phantom of the opera in this one you want to try to play a Jack the ripper kinda guy ;-) or CoG title: Trials of the Thief-Taker (this one less steampunk or occult but more 1800s "scroundel city" situations also with a unique "gang / companions" system)
Very enjoyable read. Unlike the last couple of CYA's that came out in the last 2 months or so, this one is well put together. No unexplainable jumps in scene, run on sentences or poorly written paragraphs (you know where one person is talking or thinking and then its someone else, all jammed together in the same paragraph so its hard to tell who was thinking/saying/doing what.)
The subject matter is somewhat broad and went in some unexpected directions, but I was honestly delighted with that. Truely my only complaint would be that Id have loved for it to be more detailed and indepth, specificaly where the other characters you interact with are concerned. This is definetly worth the read and I think showcases some real word craft.
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Дополнительная информация
Разработчик | Choice of Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 17.01.2025 |
Отзывы пользователей | 82% положительных (17) |