
Разработчик: ZeniMax Online Studios
Описание
The Elder Scrolls Online: Gold Road
A forgotten Daedric Prince has returned, bringing chaos to West Weald! Explore a new zone and defend the city of Skingrad, now beset by a dangerous Daedric cult and the jungles of Valenwood. Customize your skills like never before with the new Scribing system.
The Elder Scrolls Online: Housing Starter Pack
Begin (or bolster!) your housing adventure in Tamriel with the Housing Starter Pack, featuring a brand-new Unfurnished House and 800 Crowns for Furnishings to decorate your new home with (or anything else you desire in ESO’s in-game shop, the Crown Store)!
This bundle includes:
• Seabloom Villa Unfurnished House
• 800 Crowns
Seabloom Villa Unfurnished House
Blossom lovers will delight in this picturesque villa perched on the western coastline of Auridon! With its elegant design, this cozy home awaits any who seek to nurture its blooms to life while enjoying how the light dances on the nearby rippling waters.
800 Crowns
The Crowns are for use in the Crown Store. The Crown Store can be accessed in-game to browse and purchase unique furnishings, houses, pets, mounts, costumes for your character, and other virtual goods and services.
The Elder Scrolls Online: The Hailcinder Mount Pack
Ride into your Tamrielic journey with the Hailcinder Mount Pack, featuring an exclusive Vale Elk Mount, 3000 Crowns for use in the Crown Store, as well as a Pledge of Mara Scroll to aid in your adventures.
This bundle includes:
• Exclusive Mount: Hailcinder Vale Elk
• 3000 Crowns
• Pledge of Mara Scroll
Mount: Hailcinder Vale Elk
Some claim a ghost possesses this proud steed, providing it with a haunting glow. Others point to its chosen diet: glowing flora and fungi. Regardless, riders feel as if they're gliding on air.
3000 Crowns
The Crowns are for use in The Crown Store. The Crown Store can be accessed in-game to browse and purchase unique pets, mounts, costumes for your character, and other virtual goods and services.
Pledge of Mara Scroll
Pledge commitment on sacred ground to bond a single character to another. Both will earn 10% more experience while adventuring together. Pledge is consumed on use.
About the Game
Experience an ever-expanding story across all of Tamriel in The Elder Scrolls Online, an award-winning online RPG. Explore a rich, living world with friends or embark upon a solo adventure. Enjoy complete control over how your character looks and plays, from the weapons you wield to the skills you learn – the choices you make will shape your destiny. Welcome to a world without limits.PLAY THE WAY YOU LIKE
Battle, craft, steal, siege, or explore, and combine different types of armor, weapons, and abilities to create your own style of play. The choice is yours to make in a persistent, ever-growing Elder Scrolls world.TELL YOUR OWN STORY
Discover the secrets of Tamriel as you set off to regain your lost soul and save the world from Oblivion. Experience any story in any part of the world, in whichever order you choose – with others or alone.A MULTIPLAYER RPG
Complete quests with friends, join fellow adventurers to explore dangerous, monster-filled dungeons, or take part in epic PvP battles with hundreds of other players.Поддерживаемые языки: english, french, german, russian, spanish - spain, simplified chinese
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel® Core™ i5 2300 or AMD FX4350
- Memory: 4 GB RAM
- Graphics: Direct X 11.0 compliant video card with 1GB RAM (NVIDIA® GeForce® 560 or AMD Radeon™ 6870)
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 150 GB available space
- Sound Card: DirectX compatible sound card
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel® Core™ i5 2300 or AMD FX4350
- Memory: 8 GB RAM
- Graphics: Direct X 11.0 compliant video card with 4GB of RAM (NVIDIA® GeForce® GTX 970 or AMD Radeon™ RX 570) or higher
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 150 GB available space
- Sound Card: DirectX compatible sound card
Mac
- OS: Mac® High Sierra v 10.13
- Processor: Intel Core i5 processor
- Memory: 4 GB RAM
- Graphics: AMD Radeon
- Network: Broadband Internet connection
- Storage: 150 GB available space
- OS: Mac® High Sierra v 10.13
- Processor: Intel i7 processor
- Memory: 4 GB RAM
- Graphics: AMD Radeon
- Network: Broadband Internet connection
- Storage: 150 GB available space
Linux
Отзывы пользователей
A Massive, Ever-Expanding Elder Scrolls Adventure
If you've ever wanted to explore Tamriel with friends (or solo), The Elder Scrolls Online (ESO) is the best way to do it. Whether you're diving into rich storylines, battling in epic PvP, or just exploring the world, there's always something to do.
Why ESO is Worth Playing
✅ Huge Open World – Travel across iconic locations from Skyrim, Morrowind, Cyrodiil, and more. New expansions keep adding fresh content.
✅ Solo or Multiplayer Friendly – Play at your own pace. Quest alone or join a guild for group content like dungeons and trials.
✅ Deep Customization – Mix and match abilities to create your own unique playstyle. No rigid class restrictions!
✅ Engaging Stories & Lore – Fully voiced quests and immersive storytelling make ESO feel like a true Elder Scrolls experience.
✅ Endless Content – With frequent updates and expansions, there's always something new to discover.
Performance & Monetization
✔️ Runs Well on Modern Systems – Stable performance, but large PvP battles can still be demanding.
✔️ Fair Monetization – Base game is affordable, expansions are optional but add tons of content. ESO Plus (subscription) is worth it if you play regularly.
Final Verdict
If you're an Elder Scrolls fan or love MMORPGs, The Elder Scrolls Online is a must-try. There's no shortage of adventures, and with continued updates, it just keeps getting better.
🔥 Verdict: One of the Best MMORPGs Available! 🔥
One of the most enjoyable MMORPGs I've ever played with very few downsides. Note: If you do want to get into crafting then having ESO Plus is a must have just for the ingredients bag.
The pay to have the full map is bs. I get it's a live service and they are greedy but come on. Base game stuff should be there, if you can't go anywhere it's not open world. ES is famous only because of it's open world.
The amount of content in this game is staggering. The visuals are stunning. The voice acting talent is top-notch. The combat and dungeon bosses seem (in my still-limited experience) to be much more forgiving of suboptimal play than in other MMORPGs.
This store is very good if you like a variety of things to buy.
There are mounts, costumes, housing and more.
There are limited time deals too.
I have found that there in fact is a massive game in this store that allows you to buy things for that game.
The game seems to be a way to occupy your time further while you spend time deciding how you want to spend your money. Maybe there should be a way to even further occupy your time while you think of spending money at this store.
This store is very similar to stores that have other games in them.
If you like going to stores to spend money and play games, this is one of the stores of all time, with a game in store.
left the game to update overnight now i have 20 hours playtime
cant get game to launch. tried firewall and running as admin along with all other online suggestions. support is awful and cant get an answer to questions.
Pretty good. Great combat and customization. Highly recommend ESO+ if you want the best experience, all the dlc quests are available in your journal (DO NOT RE-PURCHASE ON CROWN STORE). The amount of over world content is unreal, 135 hours in and it feels like I've hardly scratched the surface. Also having everything 100% voice acted makes solo play so much more enjoyable.
ESO is one of those games where people either love it or hate it; And after 2000 hours I would say I fall in the love it camp but can definitely acknowledge there is flaws within the game.
One of my favourite things about ESO is the freedom to play the game as you wish, pretty much whatever content you enjoy doing can be your endgame whether that be: questing, dungeoneering/raiding, PvP, crafting or trading; These systems also flow into each other very well to create a cohesive flowing gameplay experience.
Combat in ESO isn't really one of it's strong suits, combat can feel very unresponsive and floaty with not a lot of impact being shown on enemies beyond the enemies being dazed when you either block or interrupt a heavy attack; The combat is fun at first but after a while it does just become "A thing you do". I do appreciate how gear in ESO is handled with horizontal progression, a piece of gear from the base game will have the same base statistics as a piece of gear from the latest expansion with only the set bonus of the gear changing the effectiveness of the gear; That might make you assume that the gear from the latest expansion has the best set bonus and will be the most optimal thing to use but you'd be surprise, different classes and builds can make use of sets from numerous different sets from different expansions. I very much dislike when gear is made redundant by a new expansion and the hip new thing on the block becomes all people use.
Visually ESO is very impressive, even zones from the launch of the game in 2014 have a lot of visual depth and flair which only improves as you get into the expansions with some particular highlights for me being Apocrypha and the Clockwork City, if eye-candy is your thing ESO has you covered.
ESO is filled with a gargantuan amount of quests, you can't kick a rock in a zone without hitting a quest giver and their cat (who is also a quest giver). These quests can range from the grand main story about fighting Molag Bal's Planemeld to save all of Nirn from being consumed by his thirst for power; To a guy who's trying to get away from his overbearing wife an we hand him right back to her unknowingly, I do love the variety in stories but from a gameplay perspective they could be better as most quests are just "Go here, kill this, interact with that" not all but a good majority. There are other types of quests thrown in like where you follow people in Assassin's Creed-like sections, solve puzzles to progress forward or even some quests that are collectathons requiring you so search far and wide for specific things across Nirn. I like the little sprinkles of variety but just wish that the philosophy wasn't "Break up the safe quests with a more unique one" and instead focus more on all quests having some flair and draw to them which I do understand is easy to ask for but in practice is tough.
Think that about wraps it up, gonna go play Tribute and get Law of Sovereign Roosted.
I love this game. There are so many different things you can do. I've played over a thousand hours and I still haven't explored all of the things there are to do in this game. From crafting, daily quests, main story quests, dungeons, Tales of Tribute, and more, there's something in this game for every gaming mood. If you feel like striving, there's plenty to keep you occupied, but if you're feeling a little more languorous, you can decorate your house, or just explore to find skyshards, or gather resources, or craft something to sell in a guild store, to name a few.
I've been playing off an on since launch, and at first I was skeptical of the change that was made many years ago to auto-scale everything pve on any map. This is because I wanted to be able to breeze through the lower level enemies to gather resources. But now I see the wisdom of the decision. I can now explore any map with ease (especially with a fully-leveled companion by my side) and it really opens up the sheer size of the game world. There are so many locations that are still relatively new to me, and they just keep adding more!
To me, this game truly has it all, and no matter what kind of gaming I'm up for when I have the time, I can find something to fit that vibe in ESO.
Too much corporate influence in the decision making progress, too focused on "balance", profit, and screwing over the player base, and not so much on fun. They need to fire some of the decision makers. While the people who actually do the work, do good work, it is met with boneheaded decisions. If I did not know better I would say Thanos is in charge of combat, and Scrooge Mc Duck is in charge of monetization. While the community manager reminds me of JK and Prof Umbridge.
I've done everything there is to do in this game. Group Content, Solo Play, Housing, Fishing, Card Game, Achievement Chasing, Questing, Thievery, Murder, Melee and Range Weapons, PVP and PVE, became a multi-millionaire or play dirt poor. There is no "End" in the game, do whatever parts you like and leave the rest or do it all. Ask questions respectfully in zone chat, someone will answer. There are always events to look forward to or take part in, join Guilds and talk to people or join guilds and don't talk to people. There is something for everyone. Make your character look and act however you'd like. It's up to you. Make multiple characters. I like that today I can focus on doing dungeons and trials with my guild or a random group and tomorrow I can craft things to make myself and my house look pretty, and the next day I can race around the world rescuing NPCs or aiding fellow players who are the same world quests as I am or are in my PVP alliance. In the ESO the world is your oyster, just find your groove.
Tons of in-game transactions but doesnt really stop you from enjoying the game, especially when you find the Elder scrolls lore interesting already,
1. You can still get some cool items from Monthly Events or as you level through
2. There's a great deal of PVE content in Base game already for you to even run out of things to do.
3. Some items may seem Pay-to-win as they introduce items with some increase in damage for 15-25% but you can still have a good build even without those.
4. Competitive aspect of the game would heavily depend on how you will play.
5. Economics system is decentralized, you can join a trading guild to be able to participate in the in-game economics but still depend on your needs and how much you get from them.
Playing this game in 2025. It looks okay if you are not crazy about graphics. It gives you skyrim vibes although mechanics and gameplay are different. Anyway i manage to get my weird pleasure out of this game.
Seems like a dieing game. The game definatly needs mods to play for things like damage meters and mini maps but the ones on curse forge are all so out of date 2015-2016 that some don’t work. You will never see a update to encompass these type upgrades in the game itself because like I said it seems like its dieing they are pushing packs for ridiculous prices for upgrades through a slightly complicated crown system which is robbery for a game obviously on its last gasps. Sad because it’s a beautiful game great character option. If you’re going to play wait for a sale and avoid in game purchases. you’re going to be in your games map screen just trying to figure out which way to go so often it’s a ratio of more map time than play time some game sessions.
The Elder Scrolls Online – A Costly Adventure with Gated Content
I started ESO with an ESO+ subscription right away, unaware that zones and dungeons were locked behind DLCs. This became immediately frustrating when I tried to play with my friend, only to realize that much of the world was inaccessible to him unless he also paid for DLCs. It severely limited what we could do together, making the co-op experience feel restricted.
One of the biggest disappointments was mounts being character-specific, meaning every new character starts painfully slow and requires individual mount training—a tedious process. The biggest paywall frustration was the Crafting Bag, which is only available with ESO+. Without it, you either have to put an extreme amount of effort into managing inventory across multiple characters or constantly run out of space. This feature alone makes it feel like a subscription is required just for basic convenience.
The game’s monetization feels overwhelming. DLC zones are expensive, and major features like professions, guilds, high-end gear, dungeons, and trials (raids) are all locked behind paid content. While the community is generally friendly, my experience in dungeons was mixed, with some toxic players ruining the experience.
If you're looking for an MMO like World of Warcraft with engaging group-based content, this isn't it. However, if you approach ESO as an expanded single-player Skyrim, you might enjoy it. The game has a lot of solo content, but for me, the multiplayer experience was disappointing due to excessive content gating. The initial game price is cheap, but once you're in, it becomes clear that a lot of content is locked behind an expensive paywall.
Final Verdict:
✅ Great for solo RPG fans
❌ Bad for multiplayer unless you're willing to spend a lot
❌ Heavy reliance on ESO+ for basic convenience
❌ Expensive DLC model
Would I recommend ESO? Only if you’re prepared to spend a lot—or play it as a solo RPG.
I said I'd never pay a subscription. Over time way too much money for a game, so I played for a couple years with base game, and one update. Finally had to admit the entertainment value was worthy. Down side is I spend too many hours being entertained.
Honestly MMOs are NOT my cup of tea, however, playing with my partner has made it much more tolerable, and the lore is FANTASTIC. It has very much inspired me to read deep into Elder Scrolls lore. Will continue playing for the lore mainly! So well written. After playing more hours, reading different forums, speculations, all of that, I've come to realize there are Elder Scrolls fans and there are Skyrim casuals. If you love Elder Scrolls, play ESO. Unless you're a Skyrim player and only like Skyrim, it is not like Skyrim gameplay. For lovers of the lore for sure.
Good, not great. It's more Elder Scrolls. (And a LOT more, really.) Love that they started fleshing out some more of the world.
I love eso fro many reasons, but to run it down to the bone. I strongly suggest this fine art game to people who love or like long term content. I also love this game because when you complete something, its permanent only making you better. To round it all out, play this game, it teaches you patience, skill, relaxing, and fun
seems to be a great game, I can't play it on my mac, but great game.
Paid over $50, can't play it, crashes on log in, so much fun.
such a great game the combat is good and you are able to mod it but even without the all the mods its still a great game i have sunk a few hours into this game and i will 100 percent be sinking even more hours into this game
I enjoyed it. Played it like single player game just with non-npc characters running around and sometimes they help me - or I help them. Story is epic. Music is epic. Though I have less time to enjoy the newer chapters these days maybe I will come back to Tamriel someday.
Game started out great and is now dying. Every single zone is empty. The players you do see, are bots. The bots will be there forever no matter how many reports you make. The few players in each zone, are redditors that stay in the city and do nothing but police chat all day. The dev company even said they are moving away from updates to provide small incremental patches with no new content coming. Clicking customer support on the website loops to a link for customer support that loops to a link for customer support. The game in its current state is fading out into nothing. Play something that actually values your time and its customers such as FF14.
Horrible combat. Limited inventory unless you pay extra. Floaty controls. Just plain awful, even after multiple re-visits. Do not waste your time.
A MEDIOCRE GAME IN STEEP DECLINE. The staff don't know how to fix the old spaghetti code so the game runs terribly with frequent launcher issues and crashing issues. Sometimes you just won't be able to play until the next launcher update. The questing is very boring so you'll find yourself skipping through all their expensive voiced dialogue they boast about having. Combat can be fun sometimes but PvP builds are simply hard to keep up with. They removed group cuing for Battle Grounds because their programmers couldn't fix the bugs in the group cuing system and gave up, making Battle Grounds pointless and really ruining PvP for me. They also ruined Imperial City PvP zone. If you like running in a zerg and sieging forts, that's the only PvP experience that can be some fun if the game runs properly. More and more new game assets are poorly designed reskins. Housing is pretty much the only thing this game does well except they kneecapped the item limit to be the same as that of console versions.
My main reason for doing PvE group content was for PvP gear, so without that carrot I feel very unmotivated. All I do is farm mats and sell them, and decorate my houses at this point.
All of this while the game is painful to play without a Plus subscription due to artificial limitations placed on storage to force you to sub. I swear I only have so many hours due to a combination of forgetting the launcher open, farming to support my housing addiction, and pure sunk loss fallacy. With my launcher woes that have become more and more frequent I think I might finally just give up on this game. It was at least comfy for it's familiarity, but now is a source of such frustration that I can not justify spending around a hundred bucks for a year's subscription. In fact, I wish i could get a refund on my last year's worth of Plus, since I so often can not even get the game to work.
For the record, I have a decent gaming computer that plays other games fine. It's 110% a Zenimax problem, and I hope their workers who just voted to unionize mostly get the ax. The only ones who seem competent are the furniture designers and zone asset designers, no joke. You don't get rewarded for doing a poor job, guys. It's pitiful. I need more than just the occasional pretty new thing to look at.
Elder Scrolls Online (ESO) is the epitome of squandered potential, riddled with problems that would make even the staunchest fans reconsider their loyalty.
The game is plagued with years-old bugs that Zenimax has either ignored or half-heartedly addressed. The lag and atrocious server performance are inexcusable for a game this size. Every time there’s an issue, they trot out the same tired excuse: “It’s a DDOS attack.” At this point, that explanation feels more like a running joke. Face it, Zenimax—it’s your subpar servers.
The overland difficulty is practically non-existent. It’s a theme park for players who want to stroll through quests without any challenge. There’s no satisfaction in defeating enemies when they’re little more than cardboard cutouts.
This game isn’t an MMO; it’s a cash grab simulator. Regular content updates? Forget about it. The only thing Zenimax reliably churns out is new items for the cash shop. And let’s talk about those loot boxes—a sleazy, exploitative tactic designed to milk money from players. There’s no significant in-game progression or meaningful rewards; everything funnels you toward spending more in the store.
The game’s gear system is laughable. 90% of the gear is utterly useless, a staggering testament to poor design. It’s as if the developers threw stats into a spreadsheet without considering whether they would actually work in practice. Balance changes are equally nonsensical, made with seemingly no regard for the actual gameplay experience.
ESO is an exercise in frustration, a game that prioritizes monetization over player experience. With its bugs, bad servers, non-existent challenge, and exploitative business practices, it’s hard to recommend this game to anyone who values their time or money. Avoid it unless you enjoy being nickel-and-dimed while fighting lag.
Great game, bethesda just pushed micro transactions too much. Paying to be a race (Imperial) on a game that you pay for should never be a thing,
This is the best game ever for now. You can do so much in it, that sometimes it is hard to choose what to do. Fight, craft, gather, solo or in a team, anywhere you want. Thousands of quests, lots of dungeons. Great people. Fun!
I'm not tryna restart the game when i have about 2 years of playtime on my console. I should be able to transfer my acc over regardless of the platform it came from.
Most of your time spent playing will be staring at the error 307 Screen. Worst severs in any game ever made and like all modern dev teams they are more focused on finding more ways to take your money than fixing the issues within their game. Save your money, but more importantly save your time friend.
time pass, good story, great time pass, nice game, ultimate time pass, great game, can take most items on ground including showcase weapons and armors its like free items getting satisfaction, lots and lots of interactive things like a lot , nice lore, good villans , totally worth playing.
So much extra money involved to enjoy the game on top of the dedicated hard drive space taken. As another player said, its an MMO first and a Elder scrolls game second. The world itself is pretty aesthetically great, but I have restricted game experience because I refuse to spend more money. I wanted to play Warden.
After all these years, most content is still locked behind a paywall. So no new classes available, no new areas, you need to pay them for that stuff. And the 150+ GB of hard drive space is more proof this was the biggest waste of money of all my games.
Mounts aren't any faster than travelling by foot unless you play every single day for a month. Combat is extremely shallow in PvE. On the other hand PvP is basically pointless unless you have several thousand hours on a single character. One could argue that there is a PvP option that voids "Champion Points" but no one plays it. I'm not even going to talk about the paywalls or the immense amount of difficulty that a ton of players go through just to get the game to run. Do yourself a favor and just play Skyrim for the 103rd time.
Ignore the "4 hrs played": I've been playing this game since beta, just usually not through Steam. I'm trying it just to see if it'll fix an issue I'm having with detecting it in the Nvidia App, since there's currently a reward for running it for 50 mins through Nvidia.
No Steam Achievements, I consider a plus, as the plethora of ingame achievements can be grindier than I prefer for Steam.
No reall "pay-to-win": their ingame purchases are almost all about cosmetics, though there's also a fair bit of "pay-for-convenience". Like, buying the monthly "ESO+" subscription gives you much more storage space, etc, to the point that most longtime players swear by it as it just makes the game way more convenient. Similarly, you can buy pets who act as shopkeepers, bankers, etc. so you don't have to lug your loot back to a town. If you've already achieved something grindy on one character, you can usually pay to unlock it on another character to avoid doing the grind again; I've never bothered, but nice that the option's there. Most cool stuff (mounts, housing, etc) can be obtained for free; you can just get more of them with money.
Different areas of the game have different modes: single-player, or play casually with friends ("overland PvE" - what I'll talk about most here), group co-op ("Group PvE": Trials, Group Dungeons), and player-vs-player ("PvP").
Like myself, I'd say most players come from the single-player Elder Scrolls fanbase, rather than from other MMO fanbases, so we want single-player or casual small-group co-op content. Most agree that PvP just isn't the game's main strength. PvP has three forms: open-world battles based around besieging keeps across Cyrodiil (I rarely see more than a couple dozen people in a siege, though); similar fighting but in the Imperial city, where it's more about capture-the-flag; and 4v4 "battlegrounds". It's OK if that's what you're into.
Some areas require or at least encourage co-op. At the moment, even the areas which encourage co-op ("Group Dungeons") can mostly be solo'd unless you go for the harder "veteran" difficulty, though a few dungeons have "mechanics" that require two or more people. Trials are 12-person things where you go up against heftier NPC opponents ("mobs"). Trials and Dungeons are non-casual, in that it's kinda a jerk move to drop out in the middle of running one.
The overwhelming majority of the world, however, is "overland". Despite its name, this includes a lot of the underground smaller delves. You can do this in a group or alone, but really, solo play is *better* unless you commit to doing quests together, otherwise you fall out of synch, where one person has a quest to run off and complete, while someone else has already done it. Like, my wife and I have characters reserved just for playing together. Fro the most part they've made it so that you at least CAN group together, though, regardless of whether you've done the quest in that area or not.
But casual PvE is where the game shines.
It's clearly what all the devs enjoy, and clearly what most players do, too. There is *months* of story-based quest content, that mostly isn't just oldschool-MMO "kill 10 rats and come back" but more like "find out who's behind nefarious goings-on by searching for clues, talking to people, fighting, exploring, interacting with the world, etc". Not saying there aren't any grindy quests: just that they aren't the norm.
The main questline of the area is story-based, and there're a significant number of story-based side-quests in each zone too. Just about every delve has one, plus there are many others throughout the world, as both fixed and random encounters.
Then each zone has about three repeatable "daily" quests (meaning you can't usually pick up the quest more than once a day, not that you have to do 'em all every day: there's well over a hundred!). These are usually one simple "kill
As well as the solo questing, there's also lots of other things to do: the "tales of Tribute" card game I already mentioned; legerdemain has you picking pockets and stealing from houses; crafting is a whole specialty you can sink years into mastering; fishing (collect 9 rare fish from each zone for an achievement); housing (you can buy and craft furniture, invite people to it, and make things convenient by putting all sorts of utilities like bankers, merchants, crafting tables, training dummies, mundus stones, etc all close together; you can tour other people's works and see some truly amazing stuff they've made (my favorite was a Borg Cube); arenas (where you go through several rounds of monsters, in interesting environments that make it harder but more interesting); the "infinite archive" (like an arena, but an unlimited number of rounds); antiquities (where you solve a couple of simple puzzle minigames to find and dig up interesting things); and more I'm forgetting.
The game is designed to support being played intermittently; you pick it up when there's an event, or a new release, and then you drop it for a while, and come back when there's something else cool going on. But at the same time, it's also designed to make you WANT to keep playing, to complete that outfit, to finish decorating that house, etc.
Overall: I've been playing for over ten years, and there's still so much I haven't yet done in the game. And I likely never will, because they expand it at least as fast as I can consume the content.
Used to love this game, despite its flaws. No SEA and Oceanic servers, I play in EU and I used to have 180-200 latency and has gone worse (Avg. 300-400 and +999 spikes) from recent updates, random disconnects and lag spikes were common, and yes, some of my EU friends get random disconnects and network interruptions as well, especially during events and PVP areas. Stories/quests from the recent expansions has become a drag and felt it was dumbed down. I wish they just left out political non-sense and societal problems out from the game, but now, it has gone full woke.
+ Old content is still good
+ PVP is pretty okay
+ Very good housing and character customization
+ Can be played casually
+ Some really friendly people around
- Grindy, if you want to go meta or get competitive (Just like all MMOs)
- Crown Store is pricey, I spent lots of $$$ in the game, crafting bag requires subscription
- Recent installments are repetitive and the quests are boring
- No longer as dark as previous Elder Scroll Games, feels "Disney-fied"
- Lots of bugs, some of my bug reports weren't resolved (Crown Store gifting related)
- No SEA and Oceanic servers
- Like all MMO's, we have toxic players
- Did I mention it has recently become full woke?
I might still play it from time-to-time, but I will no longer spend money for this game.
The game used to be fun to PVP in but recently it would seem the DEVS just Don't care. IF you wanna run a cookie cutter ball group you'll do well. All other playstyles have been sh*i on. Been playing the game a damn long while, it used to be fun now not so much.
At one point I would've recommended this game to everyone, its often on sale, and is full of plenty of fun content. But as the game has taken a shift in marketing and focusing more on live service content, I can no longer recommend ESO. Zenimax and Bethesda don't care about their players, nor the content creators that helped build up the community around the game. ESO is dying and the developers are making it a quicker sadder death to a once well known mmo. Don't waste your time on this game, it is no longer worth it...
Long story short, a recurring subscription I remembered cancelling still managed to get charged to my account. Steam support, understandably, can't do anything about it so I got a link to ESO support, who says they can't do anything and send me back to Steam support and now I'm in a game of support ping pong over a charge that shouldn't have happened, in a game I haven't played in 2 months, that I no longer have any desire to play now, in the near/far future or ever again given current events.
So I guess I'm out $150 bucks and a shitty start to my new year. Thanks Games Industry!
The servers have had lag issues and login session issues for over 3 years now. It's extremely common to have 999 ping in this game when your internet is otherwise great, and when this high ping situation happens, it's usually accompanied with getting forcefully logged out and being unable to log back in until they have whatever server issues under control that are causing the lost connections. It can get extremely bad to the point where it truly is unplayable, and that really really stings if you're paying 20+ bucks a month for an "ESO Plus" subscription.
The balancing in each update is almost always terrible. What ends up generally happening is the staff cater so much to balancing for the PvP element of the game to appease the 25% of players that do PvP, but these changes throw the 75% who play PvE, under the bus. A class like Warden, which is generally mediocre or on the weak side in PvE, will get nerfed further because of 1 tiny weird strat that gives it a slight advantage in a niche PvP case. Another issue about balancing that I can't particularly prove, but I know is the case just from experience, is that they purposely make their newest paid content greatly OP to entice more sales, and then nerf that new content once it's free with ESO+. So it ends up as a situation where "balancing" isn't really about "balancing" but more about making sure the newest content is juicy enough to pay extra for. I can't particularly prove this, but check my hours and please take my word for it.
Another bad thing about this game is that it's very poorly moderated. When a user makes a report about another user, or the not-so-accurate cheat detection system thinks you're speedhacking because you're wearing the fastest gear in the game (true story), you will be guilty until proven innocent. Their policy for handling accusations is to ban the accused for 72 hours immediately without any form of proof. The accused then has to jump through hoops to appeal the ban, which results in a back-and-forth with an automated response system approximately 4-5 times until it is finally sent to a human for review. By that time, your ban is over, but you still have to jump through the hoops so that you don't keep the erroneous strike on your account, since you will be perma banned after 3-4 strikes.
The game itself is not bad at all when the servers aren't choking to death, but the extra nonsense that comes with it is definitely not worth it, especially for an MMO. It really sucks when you've invested SO much time into a game and the game ends up going downhill so bad managerially that you end up feeling like you lost a good chunk of your life to something that all of a sudden after many good years, suddenly crashed and burned.
They also manage their forums in a very sketchy way, shutting down almost all threads that criticize things in the game, and overall extremely aggressive forum moderation to the point where there's not much you're allowed to say about the game other than good things. They have a "if you don't have anything nice to say don't say anything at all" kind of policy on their forums, which can be good, unless you think that any form of critique is not nice and answer back with a banhammer.
Last thing to note, the scam/scambot scene is rampant in the game. Every 5 minutes your zone chat will have a new message from someone trying to "sell" in game stuff using stolen credit cards. You then get banned if you fall for their scam because your account is then tied to a purchase from a verified stolen CC. Most people with sense can smell these scams from a mile away, but it doesn't take away the fact that every 5 damn minutes you'll be reading this junk in the zone chat, and the only way to stop seeing this scam spam is to turn off the entire zone chat and become antisocial. This problem is made 10 times worse by the fact that the devs keep taking measures to fight back against the scammers in a way that ruins it for all the honest folk. For example, because the scammers were scamming too much, they removed gifting from the game entirely. So the 99% of honest folk got their gifting privileges removed because of the 1% of players that are scammers. After a while they sort of added gifting back into the game but you need to go through some giant application process by raising a support ticket and they either accept or deny you based on unknown criteria. I got denied for my application to gift again, and I still don't know why. I actually got denied 3 times because I tried to reapply twice.
Trust me you don't want to get involved with this game, it will be lost time, and we humans don't live that long. If you want an MMO my recommendation is FF14. It's managed much better and the community is a million times nicer. They're a bit of a furry lot, but you can look past that when they're so damn helpful and positive
Overland content which should be the main highlight of the game is too dull and easy. there's 0 sense of danger, the quests might be decent, but the enemy encounters are too dull and easy. I should feel threatened when facing scary enemies but not in this game's overland content. simply adding a sense if danger to the overland enemies and quests will make this game much better.
This game used to be gold. But after revisiting it many years later, I can tell you its turned into a low effort cash grab.
Dungeons in general have become low effort as possible. They recycle the same story lines over and over with different characters and focus points, Bosses becoming "harder" is really just the addition of unavoidable one-shot moves and inflated health bars. Voice actors aren't bad but the lines sound like a 10 year old wrote them. So all and all PVE content has just become boring.
PVP is a total disaster. Basically if you wanna pvp at all you have to become a heal bot. Everybody is constantly stacking healing moves making them nearly unkillable. Some players are just straight immortal, but don't deal a whole lot of damage. Other players are unkillable and do crazy damage. All and all, pvp is an unbalanced mess. All thanks to this Brian wheeler guy too. Hes the lead combat developer and he knows absolutely nothing about combat in the game. Need to fire that guy. Cyrodiil used to be very fun, now its basically a wasteland if you don't play on the main server where champion points are active.
Game was alright until I discovered the newest expansion pack is no longer for sale but instead requires a monthly subscription. Sorry Klaus, but I will not 'eat ze bugs' and support this business model. Or as the WEF Marxists say: "You will own nothing and be happy"
While the game gave me a lot of fun previously, its technical state remains poor if not getting worse. Newly added content and mechanics could refresh the game but in fact they are rather boring, at least it doesn't feel like the devs aim at players' fun. New dungeons became more and more rare which is a significant drawback for me, valuing small group high difficulty content the most.
So, Here is my feedback after a 1000 hours in the game.
MMORPG - I build a relation with my character over the time i play i develop skills on how i play it. BUT how on earth the Devs of this game understand the basic thing of what makes MMORPG game enjoyable? simply, they don't.
I built a sorcerer, loved it and made many builds with it. What the devs do? Lets push some updates to change how casting skills work and ruin the build under the so called "Game balancing". Dumped the char and didn't play it again.
Then i built a nightblade, loved how the sneaky kills can get you a chance for a solo in this game and spent sometime enjoying it. But again, update 44, Devs ruined the nightblade and changed how its skill works. Dumped the char and left the game for good.
Conclusion: when balancing the game YOU DO NOT change the way skill works. YOU CHANGE damage attributes / skill cost until you reach a desired balancing game play. i sincerely got fed up of how those Devs keep changing core skills and how they cast and decided to quit the game.
So if you are reading this review and considering to buy or play, JUST DON'T. DON'T WASTE YOUR TIME BUILDING A CHAR THAT DEVS WILL RUIN HOW IT WORKS IN FUTURE PATCHES.
Dont buy this or the Gold Edition! You have to pay for SO MUCH extra content that they dont tell you is locked. The game might be 20$ on sale, but you're gonna be spending hundreds if you actually want to play it all.
There's a lot to say about this game.
I'm a free-to-play player, and so far haven't played any of the DLC; but I don't think that's stopped the game from being fun or engaging. There's still plenty to do in the base game.
The main story revolves around three factions - The Aldmeri Dominion, Daggerfall Covenant and Ebonheart Pact - waging war against one another; as well as an Oblivion Crisis-esque (see Elder Scrolls IV - Oblivion) threat waged by the Daedric Lord, Molag Bal.
You are allowed to start with any of the three factions as any of the ten races AND still be allowed to explore the territories/storylines of the others, so there's a lot of ground to cover. You have a selection of classes to start as, as well as various Weapon, Armour, Worldly and Crafting Skills to customise your experience. You upgrade these through Skill Points, which you accumulate either by levelling (up to Lv50) or through other means such as discovering Skyshards, completing certain Dungeon challenges and so on. Note that your Player Class cannot be changed; you will have to create another character if you want to experience a different Class.
I'd say the game is appropriately sized for the player. I've had my share of MMOs that make you feel tiny in a huge world, taking up a lot of your time with long walks through an oversized environment. But in Elder Scrolls Online the Player/Environment scale feels comfortable, there are plenty of Wayshrines to help you get around; you're not going to rack up hours of mindless running.
The game has some faults. You spend the first part of your experience levelling up constantly, forcing you to keep swapping out your equipment as enemies always scale to your current level. Equipment maxes out at Champion 160 (Champion Levels being introduced once your Player Level reaches 50), and while you can reach that level pretty quick, you will struggle to commit to any armour/weapons along the way as you constantly level out of them.
I personally don't find a majority of the quests engaging or interesting either. A lot of cut-and-paste "Help Me Brave Adventurer" quests knocking around, and some...disinterested voice acting, but this doesn't apply to everything. I've found a fair share of quests that have drawn me in, too.
As far as MMOs go, this game is one of the more pleasant ones. Some typical practices like Loot Crates, Dailies/Weeklies and Subscriber-only luxuries, but they aren't required to find some enjoyment in the game. I'd recommend this to fans of the single-player Elder Scrolls games who are looking to explore more of Tamriel.
There's a lot to do in this game. It's really not all easy to access without ESO Plus, but the base game comes with plenty of content if you can handle not having inventory space. The community is great.
This game is hot garbage. It is the embodiment of a company with nobody employed who has ever played a modern game. BGS and ZOS are trash.
The game play never changes. You spam abilities, and only get more abilities to spam, only up to 5 different abilities on your hotbar + 1 ult and + 1 consumable. Because you are scaled up to the enemies, you never do more relative damage. you could take 10 abilities to kill a mob in the first zone, and 1000 levels later, its the same. Progression feels awful. The damage numbers go up, but so does the health bars
Depending on the class, it will kill your mouse or keyboard to spam abilities this much. There is no variety: spam highest damage ability, sometimes use potion or ability to heal or regen stamina/magika
Wanting to run fast to a new area? A random mob will snare you, and force you off your mount or prevent you from running away, even if they are doing 0 damage to you. A plant in coldharbor will grab you back to it if you can't break LOS fast enough. Forget about running away if 3 of the plants are near each other and can see you. You are forced to spam 10 abilities to kill the plants.
So you want to work on the main quest? Once you get access to the harborage, each time you complete a quest and want to go to the next, you need to leave the harborage, run to the city, wait for a summon from the mage, and return. annoying busywork that contributes nothing to the game.
Main quest has a platforming level near the end. The game prevents any control of your character while in the air. The default dodge move is set to double-tap w,a,s,d. If you accidentally double tap a key to correct your movement, you get LAUNCHED off the platform and die.
Slightly over jumped or accidentally dodged? Too bad. Now you either have to waste a soul gem, or revive at the wayshrine. Oh, also your gear durability is destroyed.
Started working on the mages guild questline. Mostly farming "delves" (dungeons) and since you don't have access to a skill line yet, you are stuck in single-target damage hell if you are playing a sorcerer. You have to spam your number keys for each enemy in the dungeons, as main attack does pitiful damage.
Later on in the questline, you will get ganked by a worldboss right next to a major questing zone while following a road to a delve
A few minutes after reviving after getting ganked: Can't mount because a mob from 200 meters behind you is still targeting you
A few minutes after being unable to mount: Accidentally abandoned a quest via a hotkey that you didn't know existed and didn't pull up a confirmation menu.
Caused me to waste upwards of an hour due to the entire quest chain being reset, and no way to recover the abandoned quest.
Игры похожие на The Elder Scrolls® Online
Дополнительная информация
Разработчик | ZeniMax Online Studios |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 24.02.2025 |
Metacritic | 80 |
Отзывы пользователей | 83% положительных (69033) |