Разработчик: Larian Studios
Описание
You take on the role of a young Source Hunter: your job is to rid the world of those who use the foulest of magics. Embarking on what should have been a routine murder investigation, you find yourself in the middle of a plot that threatens to destroy the very fabric of time.
- A complete revamp: Thousands of enhancements, full voiceovers, new game modes, full controller support, split-screen co-op, hours of new and revised story content, a brand-new ending, new weapon styles, new skills, new puzzles, new enemies, better loot, better balancing and much, much more!
- New game modes for extra replay. Explorer Mode for story-focused RPG fans. Classic Mode for those who want it just right. Tactician Mode for hardcore players, featuring fully reworked encounters, different traps and new and smarter enemy types. And Honour Mode, for the tactical geniuses among you!
- Pen-and-paper-like freedom. Explore many different environments, fight all kinds of fantastical creatures, and discover tons of desirable items. You will be amazed at how much freedom the games gives you.
- Manipulate the environment and use skill & spell combos to overcome your many foes. Warm up ice to create water. Boil the water to create a steam cloud. Electrify the steam cloud to create a static cloud and stun your enemies!
- Play with a friend in co-op multiplayer, either online or with dynamic split-screen.
- Unravel a deep and epic story, set in the early days of the Divinity universe. Discuss with your party members how to handle the many decisions you'll need to make.
- Classless creation lets you design the character of your choice. Endless item interaction and combinations take exploration and experimentation to new levels of freedom.
Поддерживаемые языки: english, french, italian, german, spanish - spain, russian, polish, czech, simplified chinese, korean, portuguese - brazil
Системные требования
Windows
- OS *: Windows 7 SP1 64-bit or Windows 8.1 64-bit or Windows 10 64-bit
- Processor: Intel Core2 Duo E6600 or equivalent
- Memory: 2048 MB RAM
- Graphics: DirectX 11 Compatible GPU
- DirectX: Version 11
- Storage: 10000 MB available space
- OS *: Windows 7 SP1 64-bit or Windows 8.1 64-bit or Windows 10 64-bit
- Processor: Intel i5 2400 or higher
- Memory: 4096 MB RAM
- Graphics: NVIDIA® GeForce® GTX 550 or ATI™ Radeon™ HD 6XXX or higher
- DirectX: Version 11
- Storage: 10000 MB available space
Mac
- OS: OS X 10.9.5
- Processor: Intel Core2 Duo E6600 or equivalent
- Memory: 2048 MB RAM
- Graphics: Intel HD4000
- Storage: 10000 MB available space
- Additional Notes: HFS+ case sensitive partitions not supported
- OS: OS X 10.11.1
- Processor: Intel i5 2400 or higher
- Memory: 8192 MB RAM
- Graphics: Intel Iris Pro or discrete video card
- Storage: 10000 MB available space
- Additional Notes: HFS+ case sensitive partitions not supported
Linux
- OS: Fedora 21, Ubuntu 14.04
- Processor: Intel Core2 Duo E6600 or equivalent
- Memory: 4096 MB RAM
- Graphics: OpenGL 4.x compliant video card
- Storage: 10000 MB available space
- OS: Fedora 23, Ubuntu 15.4/15.10
- Processor: Intel Core i5 2400 or higher
- Memory: 8192 MB RAM
- Graphics: OpenGL 4.x compliant video card
- Storage: 10000 MB available space
Отзывы пользователей
I came back to this game because of the steam deck, it runs exceptionally well on it! The game clearly didn’t have the same budget af DOS2 and BG3, and this mainly shows in the poorly designed puzzles and relatively shallow story. But if you don’t mind looking up the solution to a puzzle now and then, and don’t mind shallow NPCs, then the game can be pretty fun. It has solid combat mechanics, a lot of decent voice acting, and good character customization options.
I would definitely recommend this game, however, there are a few caveats.
First of all, this is an enormous work, an absolutely breathtaking highly detailed world which takes you on the journey rich in fantasy and well-crafted battles. The story is nothing to sneeze at as well, featuring complex characters and a lot of puzzles. Overall, the game is incredibly good.
However, there are a few irritants on this path. The fact you can't switch characters and a random character gets selected for the dialogue is... disgusting, I had this a lot with one of my character (high Charisma) being ignored. Some minor bugs as well, with Arhu Controller being the most annoying of them. The fact you can't accuse characters despite having the important evidence (like the All-Mother) is also quite something, you need just one little piece despite having everything else, which might be enough to accuse even the dictator's son. NPC voices are so damn repetitive and annoying and triggering, like the merchants in Cyseal market. Most of the puzzles are arbitrary (except for the animal maze one, that was fantastic) and random, like the final puzzle, or "go to random places on the map and see if your non-combat stat is high enough". Collecting Star Stones was also a pain.
Overall, however, an amazing game.
TLDR: There is truly a great game buried deep, DEEP, down here. It’s a real shame that so much design and effort went into ways to slow down and frustrate the player.
General Thoughts/Overview:
Odd review time again, this game could be for you! There is so much right with it, it depends on if you can see through the flaws and embrace the virtues.
So I finally played Divinity Original Sin: Enhanced Edition (DOS:EE). I’ve had this so long I didn’t even remember I’d been given a free copy of the EE. Thanks, devs, I really appreciate that. I was warned it was long… But I’m actually surprised it has more than a 10% finish rate… even the 7% finish rate of the original surprises me, it was a real slog.
The easiest way to describe the gameplay, is that it’s REALLY quite good… When you’re allowed. It’s a turn based combat system based around acquirable skills based on your class, with environmental modifiers. It’s very easy to learn, very satisfying to master and to cheese, and very poorly balanced if you’re under/over levelled. The problem, dear reader, is that you’re not allowed to play unless you’ve done your homework.
But I’ll get into that in a little bit.
Much like every teenage boy on a message board post 2000, we are the source hunters. A dynamic duo who’s training, history, and entire lives are built around finding and destroying magic users wherever we find them. Naturally one of the first encounters in the game is with a shapeshifting magic user who we completely neglect to murder, closely followed by an encounter where we can recruit a mage to our cause in… hunting down and killing mages.
Now before my propensity for being glib takes me, we should dive into the nuts and bolts.
Pros:
- The music, voice acting, and general sound design is all delightfully nice. A lot will get repetitive if you spend the 80 hours with it that I did… But it doesn’t ever detract from the experience.
- As previously mentioned, the combat system is fantastic. It can lead to some frustrations, however it is fundamentally well put together and extremely enjoyable.
- The world is large, the maps are detailed, and you often get rewarded for exploration. This makes the hours you’ll spend combing the area for secrets much more bearable.
Cons:
- The biggest con, as previously eluded to, is that you simply aren’t allowed to play the game.
i. Quests are supremely frustrating, with many taking multiple areas and a large swathe of time to solve. This could actually be a pro, however DOS:EE is terrible at explaining and choreographing. Sometimes you just missed a lever, sometimes you need to wait 12 hours to meet someone, sometimes you just didn’t hit the thing you’re meant to hit. There is very little hand holding, and that too could have been a pro. But there is also no intuitive way of knowing what to do or where to go.
ii. Equipment is an excel spreadsheet of calculations. You need to reject an optimisation mind-set to truly enjoy this game. I could not. A minimum of a third of my hours was spent comparing items and getting caught in an anxiety loop trying to determine which stats would be best, or searching every basket, bush, and rabbit hole for loot. Most of which I never used ‘in case I need it later’. Sure you can argue that’s a user end problem, but I know you’d never put money down on me being the only one.
iii. Another significant portion of my time was spent out of combat, waiting on healing cooldowns. Why? Because it’s a long walk back here, and it takes less time to wait minutes to get my puny heals to fill the hp bars. Sometimes I’d eat a ton of food, sometimes I’d use my precious pots… but generally, I needed to wait. And that’s not fun.
- The game has such a poor inventory optimisation and gear distribution system. Give me one giant inventory and let me see everyone at once. PLEASE. Having to nip through each character to check everything every time drove me mental, to the point where my 4th character went into the final fight wearing crappy lvl 5 boots because that’s about the time I gave up on doing it all properly, and they were constantly being left out.
- Another way the game grinds you to a halt is with the identification, charisma, and repair systems. These cost nothing but space in your inventory where you swap out clothes. It’s a bunch of added busy body steps and it’s a tiresome detraction from the fun parts of the game. It also adds to the anxiety when it comes to crafting and improving gear… but the bonuses improve with your level, so you’re forever lugging or storing stuff ‘to use later’ because it’ll be out of date in 5 minutes when you can make a better one or you’ll find something even better than that stuffed up the arse of a nearby goblin.
Suggested improvements:
- Single inventory with all characters on screen to do gear.
- Restrict loot to prevent this comparison nightmare – it wouldn’t be a problem if it were just one character, it’s because there are 4 it’s an issue.
- Consume keys on use, don’t give us stupid inert stones, use up quest scrolls if they’re never going to be used again, give us an indication on if we’ve read a skill/passive book. Make it open or something. This would reduce the busy work even more.
[*] Completely remove the crafting element. If we’re to repair, let the smiths do it for gold. If we can have things enchanted, give us an ally who can do it for gold. Keep reducing those pointless timewasting interactions and let us play the game.
Overall Recommendation:
Look. This is a great game when you can play it. I haven’t even talked about the meh story or the mediocre map design, there was so much right, and wrong, with the mechanics that it didn’t matter as much as normal. If you’re an enjoyer of tactical combat and also a patient person, or one who can stop themselves obsessively checking every nook, cranny, and create, then you might well enjoy this. If you like long and winding stories that aren’t immediately obvious, you might enjoy this too. If you don’t want your hand held, and enjoy those sort of free roam games, you might find something here.
However, if you’re interested in a strong story well told. Or if you’re after a tight gaming experience with limited time. Or if you get bored easily when there aren’t any keys being jangled… Then this would be a complete waste of your money.
For me, I would have enjoyed this were it a much tighter experience. I reckon if you stripped this back and just let it run, instead of having it filled with needless padding, you could probably get a solid 20-30 hours of fantastic gameplay out of it. What I got, however, was 80 hours of mediocre gameplay with a laughably bad ending.
As such, I don’t feel I can recommend this. It is, however, a diamond in the rough…
My curator page with reviews by genre. In case you want to find more games, or even reviews, like this one.
I would say one of the top 3 RPGs in videogame history. Genuinely had such a fun time playing it the first time around with co op. on my 3rd playthrough right now with a different person. Still great seeing the characters, story, enemies, and environment. I genuinely believe this is one of the best videogames ever created. and its a shame the second one is so much more popular because this one is the better one imo. 10/10
I'm unsure of my purpose in life. With a game like this I can complete the tasks as assigned giving me a sense of reward and accomplishment without actually having to break down the need to do goals in the real world into reasonably manageable tasks. The writing is fine, the voice acting is fine, the game play is fine, the distraction is chefs kiss.
Enemy CC my whole party, then i CC all the enemies and keep them in an eternal stunlock as im killing them off one by one.
Great CC fest, my roommate says its like moba.
But hey, writing is Larian Tier as usual.
Ps. Have you noticed that the toombstones of a dog person and a cat person are at the opposite ends of the graveyard. Accident? I dont think so.
this game is fun until it isnt. the last 30% of the game is virtually unbearable, Its an absolute slog with an unsatisfactory ending. Play divinity:OS 2. much better game.
I have mixed feelings about this game. It's hard to recommend it blindly with so many better options out there, but at the same time, it's hard not to recommend it.
The combat is fun, but it becomes a bit trivial once you understand how the AoE skills work. Fire tends to be pretty essential in most battles, but there are different skill trees and approaches that work really well. Personally, I’m a fan of the scoundrel skills. On its own, the combat is great, and that’s probably why other Larian games like DOS2 and BG3 have been so successful, they really nailed the turn based combat. chef´s kiss here.
The problem is, combat can only carry a long ass game like this so far when the story is so bland. It’s not that it’s bad—it’s just... not good. It feels a bit hollow, and the motivations aren’t strong enough to make me care about the characters. Except Wolgraf, he´s king. But overall, there’s not a single moment that will stick with me. I think the game might’ve worked better as a series of smaller stories or adventures, rather than trying to build an epic narrative that doesn’t quite land.
As a result, the first half of the game is great, but the second half starts to drag. And the quests? Again, nothing really memorable there, just more opportunities to play out different combat scenarios. I must say, however, that there is a bit choice and consequence that impacts some quests and some quests can be solved (at least partially) with charisma/dialogue, albeit with a lame RPS mini game.
At the end of the day, DOS is a product of its time. Back in the decline era, this was a risky project. By 2015 standards, it was pretty impressive. But in the grand scheme of CRPGs, I’m not sure it would even make the top 100. Still, it’s a charming game if you don’t take it too seriously. Unfortunately I did not try co-op, it requires friends that play this type of game, so the experience could be totally different and much more interesting.
And I hate the puzzles, but maybe I´m just dumb
After 54 hours of gameplay on a handheld, I can confidently say that Divinity: Original Sin - Enhanced Edition is nothing short of amazing. I went in blind, not knowing what to expect, but decided to play through Larian's earlier titles before diving into Baldur's Gate 3.
The journey so far has been epic, with creative turn-based combat, a rich world brimming with lore, and co-op mechanics that elevate the experience. However, after putting the game down for two weeks to start STALKER 2, I found myself at a frustrating crossroads. Without in-depth journal notes to fall back on, I struggled to recall what I was supposed to do next. Even after Googling and finding I needed a "blood vial," I just couldn’t piece together how to proceed.
It’s a bittersweet farewell, but with a heavy heart, I’m moving on to the second game. While the first 50+ hours were unforgettable, my journey has reminded me how vital detailed quest tracking is for long RPGs.
Still, I highly recommend this game to anyone looking for a fantastic, story-rich experience—just be sure to keep some notes handy!
Here’s to Larian’s continued brilliance. Now, onto the sequel!
Great game and has aged well. I really like the role-playing aspect that Larian Studios brings.
My first Larian game and my first full CRPG! I had this on my wishlist for years but ironically it was BG3 that finally got me to pull the trigger. I knew I would want to play this and it's sequel first before diving in to BG3 instead of going backwards. I wasn't sure how well it aged but I had a pretty good time. The game starts off really slow but once the story and quests picked up, I was engaged. I had a few instances where I felt like I was lost or wasn't sure where to go. At one point I went to the Lucalla Mines fighting higher level enemies before finding the White Witch in Hiberheim and solving that questline. I had to consult a guide a few times but it was still a very manageable experience. The combat felt surprisingly fun; and there were loads of combination to be made with spells, elements, and summons that kept the encounters fresh. Though I wish I was able to speed up the enemies turn so I could get back to playing sooner. I wasn't sure what to expect but left feeling pretty satisfied, playing this first will no doubt give me greater appreciation for Divinity 2 and BG3. Whether you've never played a CRPG before or itching for a game to play after beating BG3, I definitely recommend giving this a try!
Graphics and story are nice, but the overhead exploration of the world isn't fun for me. But it performed really well on my PC, no 30 minutes loading shaders, just install it and play it.
I don't understand how DOS2 received more praise than this game. DOS Enhanced Edition is superior in every way possible.
Only 22.8% people actually completed Act 1 (Live Undead achievement).
2 hours review: looks like a good game
After playing the campaign of original sin 2 , I was bored of playing the same combat over and over again, I was looking for a challange with somewhat known mechanics and a challanging gameplay, after playing for 2 hours I think it is the solution I was looking for, I will update in the future about my futher gameplay, but so far, the female model looks great, the attributes show that there is an actual complex system at work and the combat flows just like original sin 2. So far, everything looks perfect but I will update once played more hours
Good Larian-styled game
Pros:
- Okay graphic
- Interesting combat
- Okay story, quests & dialogues
- Less violent than D:OS2
Cons:
- Quite nerdy
- Inventory management is tired
- Quest marker is bad, waste of time
- Need a guide
Overall: 7.4/10
Map of farming areas: https://imgur.com/a/divinity-original-sin-maps-uK4zS#0
İlk RPG oyunum. Hikaye nedense beni o kadar sarmadı ama devam ediyorsun işte bir şekilde. Combat zevkli oluyor baya rekabetçi. Lootlar falan da güzel. Oynanır denenir ama 5$ kadar eder mi bilemedim. Belki Divnity original sins 2 deneybilirsiniz
Loved frequently dying to various forms of highly volatile liquids and getting one shotted by traps, would play again
the powers suck dick they say 115 percent chance to apply status affect but 9 times out of 10 it doesnt fucking hit its bullshit why give me a power that doesnt work most of the fucking time like just why
Divinity: Original Sin - Enhanced Edition is a masterpiece of the RPG genre, a shining example of how storytelling, tactical combat, and player freedom can come together to create a truly unforgettable experience. Developed by Larian Studios, this Enhanced Edition takes the already exceptional 2014 release and polishes it to near perfection, adding voice acting, rebalancing mechanics, and improving its already stunning visuals. Whether you’re a seasoned RPG veteran or a newcomer to the genre, Divinity: Original Sin is an adventure you shouldn’t miss.
Graphics and Presentation
The Enhanced Edition takes the vibrant world of Rivellon and makes it even more breathtaking. The art style is colorful and detailed, blending fantasy with a hint of whimsy. Every location feels alive, from bustling towns and serene forests to foreboding dungeons teeming with danger. The lighting effects, spell animations, and environmental details create a visually rich experience that perfectly complements the game’s tone.
The UI has also been overhauled for the Enhanced Edition, making it more intuitive and accessible. Whether you’re managing inventory or plotting your next move in combat, everything feels smoother and easier to navigate.
Story and Writing
You play as two Source Hunters — fully customizable protagonists — tasked with investigating the use of dangerous magic called Source. What begins as a straightforward mission evolves into a grand tale involving ancient secrets, gods, and the fate of the world.
The writing is sharp and engaging, filled with wit, humor, and plenty of surprises. Dialogue is dynamic, with branching choices that shape not only the story but also your relationships with companions and NPCs. The addition of full voice acting in the Enhanced Edition breathes new life into the already rich narrative, making every conversation more immersive.
The banter between the two main characters is a highlight, especially when playing co-op. The game encourages debate between characters, leading to entertaining exchanges that reflect their personalities and moral dilemmas.
Gameplay and Mechanics
Divinity: Original Sin excels in its gameplay, offering a deep and rewarding experience built on the pillars of exploration, interaction, and tactical combat.
Turn-Based Combat
The turn-based combat is a standout feature, offering a level of depth and strategy rarely seen in RPGs. Every battle requires careful planning, as you manage action points, exploit environmental hazards, and unleash powerful spells or abilities. For example, you can set oil on fire to burn enemies or electrify a pool of water to stun them. The dynamic nature of the combat makes every encounter feel fresh and exciting.
Exploration and Freedom
The world of Rivellon is vast and filled with secrets, puzzles, and treasures waiting to be discovered. Exploration feels rewarding at every turn, with hidden areas and clever environmental storytelling. The game’s design encourages experimentation, whether it’s using your wits to solve a puzzle or trying out a creative spell combination to access new areas.
The freedom to approach quests in multiple ways is another highlight. You can talk, fight, sneak, or even use the game’s crafting system to create tools that solve problems. The Enhanced Edition expands on this with improved quest tracking, ensuring that even the most intricate side stories are accessible.
Multiplayer Co-Op
Playing co-op is an absolute joy, allowing two players to team up locally or online. The ability to role-play as different characters with separate goals and alignments adds a layer of depth and hilarity to the experience. Disagreements over moral decisions or combat strategies make for some truly memorable moments.
Sound and Music
The soundtrack by Kirill Pokrovsky is a triumph, perfectly capturing the epic and whimsical tone of the game. From soaring orchestral themes to more intimate, reflective pieces, the music enhances every moment of the adventure.
The voice acting added in the Enhanced Edition elevates the characters, giving them distinct personalities and making the dialogue more engaging. Combined with immersive sound effects, the audio design pulls you even deeper into Rivellon.
Replayability
Divinity: Original Sin offers incredible replayability thanks to its branching quests, open-ended gameplay, and diverse character builds. Whether you’re experimenting with different skills and classes or making alternate choices in the story, each playthrough feels fresh and unique.
Drawbacks
While the Enhanced Edition improves on the original in many ways, it still has a few minor flaws. Inventory management can feel cumbersome, especially in co-op, and some quests are so complex that they may require close attention to avoid confusion. However, these issues are small compared to the game’s overall brilliance.
Conclusion
Divinity: Original Sin - Enhanced Edition is a triumph, setting a gold standard for modern RPGs. Its combination of a rich, interactive world, tactical combat, and dynamic storytelling makes it a game that’s both deeply satisfying and endlessly fun. Whether you’re playing solo or with a friend, it’s an adventure that invites creativity and rewards curiosity.
For anyone who loves RPGs or simply wants to lose themselves in a magical, living world, Divinity: Original Sin - Enhanced Edition is a must-play. Larian Studios’ masterpiece remains one of the finest examples of the genre, and its impact can still be felt in the RPG landscape today.
Rating: 10/10
Not quite as good as D:OS 2, but still a top tier CRPG. Better combat than BG3
I think this game is great, however I have tried to play both the enhanced edition and the classic edition and both of them are buggy for me to a point where quest items aren't spawning. Or quest items aren't working. If this game worked on my PC, easily a score of 8/10. But it doesn't. If this game works for your PC then amazing but for me It wont.
I've played the classic version before so I wanted to try the new EE version. Apparently, the EE version added enhancements (not sure what this means), full voiceovers (fine, mostly, except Madora, whose voice I thought was hilarious and amazing), new game modes (I tried Tactician Mode, which was fun), and new skills / enemies and better loot and balancing.
Since I don't quite remember the classic version specifics, I don't know which are the new skills or enemies, but I do remember having more fun with the battle system this time around. There seemed to be less chunk down health bars and summon trading and more management of enemies via CC.
That said, I'm not a fan of the home base / party system, the inventory system, and the crafting system. The home base is grand and has some great backdrops but it's annoying to run to various sections of it to sell off loot or buy items or get companions, who you can add or remove via dialogue. I wasn't fond of hunting through the inventory by visual, and even separating them into smaller types of items or sorting by type or time added only does so much. Moreover, that sorting only seems to apply to the party members. Specifically, it'd be nice if it'd apply to containers or shelves. And the crafting system is convoluted and finicky and for equipment, doesn't really seem to produce better items than normal loot drop to warrant messing around with it. It's fine for consumables (potions, food, etc) and arrows, and it's ok for modifying some resistances onto already existing equipment.
The plot is serviceable and companions have some bare bones personal quests, and I didn't really feel any strong connection to either. But the strongest part of this game is its battle system / encounters, and if you enjoy that like I did, you'll have a great time with this game.
My boyfriend and I had a lot of fun playing this game, I would say it is a good turn base game.
What an incredible CRPG. The game is immersive, innovative, and gives the player a pretty unprecedented level of freedom and choice to approach combat and quests. It's Larian, so you know it's brilliant. Maybe the only game to outdo this one is the sequel, Divinity: Original Sin II. Perhaps the only game to outdo D:OS2 is Baldur's Gate 3. Get ready to lose some hours in this wonderful and charming high fantasy world.
Guesstimating my progress to be roughly one-fourth through the overall content of the game at the time of writing this, I would definitely claim this to be a well-made, well-polished, detail-oriented RPG of a mode that has unfortunately fallen out of style as action-oriented or more cinematic experience have become the popular default for a lot of what flourishes under the header of that genre. But while I can absolutely see this being an exceedingly stellar game by the standards of its time - and certainly compared to other recent Larian works of the time like Dragon Commander, which was hit-and-miss in places, and with what I would consider worse writing - the first D:OS has lapsed behind its more-expansive sequel, and been eclipsed even further, dramatically outpaced in every-near aspect by the monolithic success of 'Baldur's Gate 3', which while dissonant from the mechanics and systems in the Original Sin games has been heralded as Larian's best work to date for many obvious reasons, and all praises more than deserved by the developers and voice talent who worked on it.
As such, as being a prototype of sorts for these bigger, better, and larger RPG's that more or less do the same thing, it's hard to not just describe D:OS as being 'D:OS2 but worse', or an infantile conception of the gameplay of 'Baldur's Gate 3' without the polish or cinematic presentation, with some clunkiness inherent to its genre that stagger in the shadow of successes like 'The Witcher 3: Wild Hunt', which released the same year. Placing the game in relation to the others around it makes it easy to condemn it or write it off as not as worthwhile compared to the newer thing that had the titanic budget (which is incidentally the comparison you could easily apply to the first of the Witcher games and the aforementioned conclusion to the trilogy).
Truthfully, because of this reality of how the developing studio's talent and ability has clearly advanced with time, that *is* how I'm going to describe it. 'Divinity: Original Sin 2' looks better, plays better, and expands on both the mechanical gameplay of juggling elemental effects, free-form character creation, multiplay-ability (doubling amount of players that can play in a multiplayer save), and its presentation of cutscenes / dialogue in crafting a narrative where the player(s) are given agency, and nuanced NPC party members with meaningful stories and relationships to navigate (the latter of these elements vastly expanded upon *further* in 'Baldur's Gate 3'.
You can easily skip this for its sequel instead and get more or less the same (but, better) out of it without missing any meaningful interconnectedness between the two, and if you are looking for more *still*, throw yourself into the spiritual successor that is BG3. Coming back to this from the other two titles will leave you marginally unimpressed. But what's here, while lackluster in comparison, is *only* lackluster *because* of the existence of that comparison, and this being the juvenile work responsible for the lessons and practice which were then fed into its larger, critically-acclaimed, younger siblings.
The game is quite old-school in terms of gameplay - enemies are tough, objectives can be unclear, and you'll occasionally find yourself pixel hunting for clues. However the plot is good and it can be very entertaining.
So, if you'd like a challenge and dive deep into tens of hours uncovering the story and the world of Rivellon then it's a great choice.
On the other hand, if you like a more "take me by the hand" approach then it's not a great choice - either you'd leave it unfinished or turn to the dark side of trainers and save editors.
Nevertheless, developers did a great and sincere job creating this game.
Bought this game years ago and only now found time to play it. And I haven't been dissapoited. One of the best RPG which I played for the past several years.
The Source Hunter Temple at the very end of the game was straight up GARBAGE, totally ruined the game for me.
Without searching on the internet, it will be nearly impossible to complete the dungeon. You have to do things that don't make sense within the game's engine.
Everything you know about doors? Forget about it.
Everything you know about teleporting?
Forget about it.
There's several "puzzles" in the game that are absolutely brutal. Puzzles are fine, but when they're so awful that you have to search online often, it just breaks immersion.
But it's fun because you have to think outside the box RIGHT!?!! RIGHT GUYS!!? YOU HAVE TO BE REALLY SMART TO BEAT THIS ONE GUYS!!
Honest review:
I'm playing this after I've already played Divinity 2: Original Sin and Balder's Gate 3.
I am really enjoying it, the game has some of the best voice actors, even better than the two games just listed.
My only real complaint about this game is that, the quest are hard to find and the puzzles are a bit blah.
Most can be found on a google search though, soooo not to big of a deal breaker.
Combat is quite good, but it is tactical base. Warning though, this game don't care about your feelings. If you put it in tactical mode your first play though, it'll punish you.
Will take about 60 hours to finish. I'm currently at 59 and feel like I'm about 80% done with the game. I do like to find nearly everything though.
You can catch this game on sale, and I'd recommend picking it up if you see it as so.
If you like honest reviews hit that like button and have a great day!!!
I didn't finish this game, but I loved what I played of it and would definitely recommend it. It's one of those games that I would happily come back to once my backlog is cleared. A fun RPG with a good story.
Fun even on replay, lots of different paths that can be taken
Great game. If you enjoy Dungeons & Dragons you will love this game.
Its really a good game, with good story, tactics and unique gameplay
Loving this game so far! I'm about 40 hours in when I write this, and it's been great. The gameplay is good and feels similar to other CRPg classics without being clunky.
I'll also note that I am playing this in 2024, so I am a bit behind, but the game holds up! So if you see this on sale, or want more from the studio that made Baldur's Gate 3, check it out!
This game is amazing. The story is fantastic. The gameplay is fun, BUT I would never recommend this game. The game design in Act 2 and prior to the conclusion is so BAD and so BROKEN that it genuinely sucks the soul out of you. I'm convinced 90% of these reviewers have forgotten what it's like to play this game for the first time not knowing where to go.
Act 2 is lvl based areas in a full circle and it does not do a great job of guiding you in the right direction. I managed to get halfway through 3-4 quests before getting lvl capped and absolutely destroyed by enemies before stumbling into the right areas. It ruined my immersion and sent the story into a confusing spiral for me.
Throughout the game you collect Star Stones. What the game doesn't tell you is you are required to get them all to progress to the final fight. I'll finish the game, but currently Ive spent 3ish hours aimlessly wandering the map and searching forums trying to figure out which stones I've grabbed and which ones I've missed, because the game doesn't have a system to keep track of that for you. As I said, terrible design.
It pains me to give this a negative review as I have loved the 60+ hours I've thrown into it, but the flaws are too big to overlook.
Divinity: Original Sin Enhanced Edition stands as a high point in the RPG genre, delivering an incredibly immersive experience that feels both fresh and nostalgic. The game combines turn-based combat with intricate RPG mechanics, allowing players to craft their journey through unique character choices and skillful strategy.
The cooperative multiplayer is one of its most compelling features, enabling two players to explore, battle, and solve quests together, even when they disagree. The turn-based combat is deep, rewarding strategic planning, and the environmental interactions are a highlight—setting oil ablaze, freezing water to trip enemies, and combining elements in ways that reward creativity.
Enhanced Edition adds welcome refinements, with updated graphics, new dialogue, and the addition of split-screen co-op. The game’s witty writing, rich lore, and freedom of choice encourage exploration and experimentation, giving players room to approach challenges in unique ways. Divinity: Original Sin Enhanced Edition is a masterpiece that any fan of role-playing games should experience, balancing tough combat, detailed storytelling, and satisfying freedom in a beautifully crafted world.
Really fun CRPG - I just booted it up for fun to check it out and then I lost ten hours in a day.
Amusing, even if quite superficial and long RPG.
Graphics and interface are very attractive and that is the main value of the game.
Gameplay is fun at the beginning, but on the long run becomes quite repetitive. Inventory management can become very frustrating with a lot of similar object among which becomes a chore to choose. Lots of encounters. Narrative is not really satisying, even if the voice acting is very good. Mixed bag. I would recommend on discount.
Hey do you want an RPG that doesn't "hold your hand"?
Like remember back in the 80's when RPGs did that -- that was fun, hey!? It was fun when a game made you "think" and you had to get a pen and paper and write things down.
uhhhh. groan
What I'm trying to say is... this game is so dense, there's so many little clues that you have to find and read and remember.
This game doesn't let you get lazy.
You have to read everything.
And oh man... be ready for story dumps, lore dumps, and hidden books in hidden rooms. Because if you don't find these clues, good luck finishing a quest.
And I beat the game because I enjoyed the combat and some exploration. And I give 10/10 to the writers, artists, developers making a very ambitious game. They had a vision, and they executed that vision.
But for me, they over-corrected the "no hand holding" thing... and made a game that is clunky, tedious, boring, and not fun.
I have been wanting to play this one for ages after completing 2 (which actually got me more into CRPG's). The story is rather interesting, difficulty is really challenging (which I love). I am truly looking forward to putting more hours into it!
The only flaw I can say is that the start is quite slow compared to the 2nd one which although doesn't bother me, but it might do for some.
Anyways, great game I give it a 9/10
Great cRPG with coop, you know you want it. You aren't here for fortinte or COD am I right? When does Larian failed you?
Old and slightly janky, it's still charming 10 years later. FYI don't install on an external hard drive or else it stutters like crazy.
Played for the first time this year. I bought this on sale and I will safely say that was THE biggest bargain. Would 100% pay full price and not look back. I went into this blind and took the PetPal perk and was blown away. I thought it would be a waste of time, but they actually made the skill worthwhile. There are some bugs (looking at you stats) and some improvements that would have been useful for quality of life (why are bags that way), but overall this didn't detract from the gameplay experience. 10/10 would definitely play again. Next up DOS2!
This just isn't as fun or interesting as Dos2 and especially BG3.
The combat is sluggish and perplexing with it's design. taking multiple class dips sucks due to the demanding stat requirements for any of the skills to function. It's full of stuns, oneshots, and outcomes that feel like complete rng. Every fight is a gimic and that isn't a good thing.
The story also isn't good either. Pretty bad. you either get nothing or walls upon walls of text. It isn't funny when it tries to be and isn't thrilling when it wants that either.
Go play Dos2 or BG3, or any game at all.
2/10
I hate having to waste my time reviewing something that doesn't respect my time in the first place, but it's worthwhile steering at least 1 person clear from this atrocious experience. This is a game I feel legitimately bad for buying.
I could easily name around 100 things wrong with this game, but I'll stick to the basics.
The gameplay/combat: awful in nearly every way. Turn order doesn't actually follow itself, stuns galore (and the way stuns work in the turn order makes no sense), insta-kills everywhere, and extremely lengthy animations. Nothing you do feels strong unless you shoehorn yourself into a couple of different builds, meaning that there is little to no variety. So many classes in this game are weak and unusable compared to DOS2. Some of the insta-kills in this game are the most childish I've seen out of any game period. Leveling feels extremely unnatural as you attempt to kill enemies a level or 2 above you in hopes for XP. Crafting is nearly useless. Repairing is a completely unnecessary edition. And upgrading your characters with meaningful gear, skills, or trinkets feels unrewarding. Everything feels bad in the gameplay department.
The story: confusing at best, unintelligible at worst. I have gotten about halfway through the game and still have no clue what is actually going on in the story. The game has this extremely bipolar story-telling, where it will go from "funny" to serious within seconds. On the subject of humor, this game tries way too hard to be clever. Throughout my time playing, I did not give a singular crap about any of the characters. None of them are interesting, and all of them are quite annoying. This is in stark contrast to DOS2 and BG3, where the characters are amazingly written. While neither of those games had the stories of a best-selling novel, they at least tell it in ways that are easily comprehendable and relatable.
The music: does not really fit in with the context. Why is there a jazz-y electronic song in a medieval fantasy game? A lot of the songs just straight up do not work.
The graphics: are okay, but not substantial enough.
SKIP THIS ONE for your own sanity, this is a game I could never understand why people like. 89% is way too high.
1.5/5
I am so sorry but the bug that results in pop ups not being shown is a deal-breaker for me on IMac. The problem only seems to be on the Divinity Original Sin Enhanced Edition. It was working fine on the previous original version.
Otherwise its a great game, was looking to replay it... Anyone who knows how to resolve this issue please let me know. Thank you in advance!
it may be a little dated now as far as graphics but game play and story still solid as ever. lots of character options to go and mess around a bit with. grab a few mods that update graphics and thats all you really need. highly recommend. larian seems to keep pushing quality over all else. any developer these days that does that should deserve a congratulations and a hell yeah from every single one of us. even if you dont care for rpgs, larian stands head and shoulders above other just for giving a shit about gamers these days.
very charming, "good but not great" in pretty much every apect except the incredible soundtrack
7/10
one the best RPG turn-based combat games
very nice and deep story
a little bit too much dialogue and difficulty spikes in some areas
overall great game cant wait to play DOS 2
best rpg best story best writing amazing game play 10/10
Игры похожие на Divinity: Original Sin - Enhanced Edition
Дополнительная информация
Разработчик | Larian Studios |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 18.12.2024 |
Metacritic | 94 |
Отзывы пользователей | 87% положительных (9926) |