
Разработчик: Larian Studios
Описание
You take on the role of a young Source Hunter: your job is to rid the world of those who use the foulest of magics. Embarking on what should have been a routine murder investigation, you find yourself in the middle of a plot that threatens to destroy the very fabric of time.
- A complete revamp: Thousands of enhancements, full voiceovers, new game modes, full controller support, split-screen co-op, hours of new and revised story content, a brand-new ending, new weapon styles, new skills, new puzzles, new enemies, better loot, better balancing and much, much more!
- New game modes for extra replay. Explorer Mode for story-focused RPG fans. Classic Mode for those who want it just right. Tactician Mode for hardcore players, featuring fully reworked encounters, different traps and new and smarter enemy types. And Honour Mode, for the tactical geniuses among you!
- Pen-and-paper-like freedom. Explore many different environments, fight all kinds of fantastical creatures, and discover tons of desirable items. You will be amazed at how much freedom the games gives you.
- Manipulate the environment and use skill & spell combos to overcome your many foes. Warm up ice to create water. Boil the water to create a steam cloud. Electrify the steam cloud to create a static cloud and stun your enemies!
- Play with a friend in co-op multiplayer, either online or with dynamic split-screen.
- Unravel a deep and epic story, set in the early days of the Divinity universe. Discuss with your party members how to handle the many decisions you'll need to make.
- Classless creation lets you design the character of your choice. Endless item interaction and combinations take exploration and experimentation to new levels of freedom.
Поддерживаемые языки: english, french, italian, german, spanish - spain, russian, polish, czech, simplified chinese, korean, portuguese - brazil
Системные требования
Windows
- OS *: Windows 7 SP1 64-bit or Windows 8.1 64-bit or Windows 10 64-bit
- Processor: Intel Core2 Duo E6600 or equivalent
- Memory: 2048 MB RAM
- Graphics: DirectX 11 Compatible GPU
- DirectX: Version 11
- Storage: 10000 MB available space
- OS *: Windows 7 SP1 64-bit or Windows 8.1 64-bit or Windows 10 64-bit
- Processor: Intel i5 2400 or higher
- Memory: 4096 MB RAM
- Graphics: NVIDIA® GeForce® GTX 550 or ATI™ Radeon™ HD 6XXX or higher
- DirectX: Version 11
- Storage: 10000 MB available space
Mac
- OS: OS X 10.9.5
- Processor: Intel Core2 Duo E6600 or equivalent
- Memory: 2048 MB RAM
- Graphics: Intel HD4000
- Storage: 10000 MB available space
- Additional Notes: HFS+ case sensitive partitions not supported
- OS: OS X 10.11.1
- Processor: Intel i5 2400 or higher
- Memory: 8192 MB RAM
- Graphics: Intel Iris Pro or discrete video card
- Storage: 10000 MB available space
- Additional Notes: HFS+ case sensitive partitions not supported
Linux
- OS: Fedora 21, Ubuntu 14.04
- Processor: Intel Core2 Duo E6600 or equivalent
- Memory: 4096 MB RAM
- Graphics: OpenGL 4.x compliant video card
- Storage: 10000 MB available space
- OS: Fedora 23, Ubuntu 15.4/15.10
- Processor: Intel Core i5 2400 or higher
- Memory: 8192 MB RAM
- Graphics: OpenGL 4.x compliant video card
- Storage: 10000 MB available space
Отзывы пользователей
I like the premise and the world. Turn based combat is great. I think that's all you want from an RPG. Voice acting is a great addition. I don't think I could get through all the dialog otherwise. Not for long play sessions at least (+2hours).
Cons. The main plot is actually a subplot? I mean the scope of the story is bigger than I though. It's hard to leave this game and pick it up after a while. I had to start over, there is too much stuff. Which means a lot of replay value too. I haven't beaten it yet at 127 hours.
There is an optimal way to approach battles. Not a problem for me playing on classic(normal) difficulty. I like to figure out the battle puzzles so far. Can't imagine playing on the higher difficulties. Surely a lot of exploits are required.
You can get lost in the character building and the ability to reset your stats comes in late. Since there is a sequel most of the guides or advice you can find through googling refers to the second game. Meaning it's hard to experiment with builds. You can still find info on the most OP builds available.
Advice. If you get sidetracked easily like me. Do not take the "Pet Pal" talent. Because this will allow you to talk to animals for extra info, often leading to new sidequests and making a jumble in your head. I do plan to take it for my second run. Yes, I already plan to play it a second time.
the game that made me fall in love with larian sotrytelling and world
I'm only a little of a way in, and I'm playing primarily going off of a vague memory of playing Divine Divinity on the Xbox 360 and absolutely hammering the complete and utter bollocks off of it and loving it in all of it's polygon glory. Still absolutely gutted there's never been a remake because I cannot remember the story other then turning into a dragon...Anyway I digress... Divinity:OS is a turn based RPG, with several onion layers worth of lore I've found. Don't get me wrong the NPCs are one line wonders unless they have quest dialogue and I am kleptomaniac-ing my way around to own all of the books to know all of the recipes. i enjoy the dialogue check skill game as well (it's rock paper scissors), I'm still trying to figure out if there is a party rest option for out in the wilds? Or do I just let my team rub each others faces 15 times with bandages until they're fully healed? and 10 minutes later in real time (where I'm loose a tiny ounce of my soul every time staring at the cooldown timers). Gameplay is smooth, considering its coming up to be an 11 year old game, graphics still look good and that music score... ooft, fucking superb. I zoned out in Cyseal just listening to the guitar strumming in the background... why? It soothed me, like my mother never could. Now there is no quest trackers. other than the markers on the map. you have a log with your thoughts and observations for you to deduce what to do next and I love that. You aren't really hand held through the game, you have to really read the conversations not so much read the books because nine times out of ten there's nothing in them other than the quest items. But so far I'm really enjoying playing
Hands down great story and game. Please keep making games like this
Divinity OS 2 is probably my favorite game of all time besides BG3. Decided to check out Divinity OS 1. I am about halfway through the game now and this game has the same charm and addictive gameplay that the second game has. Divinity OS 2 is more polished than this game but that does not take away from this game. Larian studios continues to improve upon their formula for games with every release! I give this game a 10/10. If you like Divinity OS 2 this is another great adventure.
It's soooooooooooo buggy omg. Like the game is already boring as hell but the bugs make it so much worse.
I played BG3 and Divinity 2 on the PS5 and I honestly did not think that this game would be close to them but I was wrong, yeah it is older and more buggy but the story makes it all worth it, I can see the inspiration they got for both games, they have to be the best or the best game studio at making RPG, DND type of games, I have nothing but respect for them, I thought i would not enjoy it as much but I was proven wrong straight away, I recommend playing Divinity 1, Divinity 2 and BG3. You will never go wrong with Larian Studios
at the end i was kinda tired of the puzzles, but an amazing game none the less
I have about 30 hours into this game
I have about 4 in the second one
I recommend the second one. Holy misclicking Batman, the UI in this game is god awful. The second one fixes most of the technical problems, and for my money the first 4 hours of the story are way more engaging than the 30 hours I played here.
Listen this is not a terrible game, but right now I recommend you play the second one, and check this one out if you're done with the second one and wanna play something similar. This game has a lot of technical problems and the second one fixes most of them.
Very difficult but great way to pass time if you've got a few hours.
I got this game after playing BG3 and have thoroughly enjoyed it, the music, the storyline, the gameplay, are all great :)
This game took its time growing on me, but once it did, I was hooked. At first, I thought it was just another turn-based RPG. Then I started to see just how much depth and freedom it really offers.
The story begins in a pretty straightforward way. Nothing too special at first. But the more I played, the more I realized how much my choices shaped the world. Even the side quests pulled me in. I’d set out to do one thing and suddenly find myself in the middle of a moral dilemma, second-guessing what I thought was the right decision.
Combat is where the game really shines. Every fight feels like a puzzle, rewarding creativity and strategy. I’ve teleported enemies into traps, accidentally set entire areas on fire, and barely survived by making some last-second, desperate move. No two fights ever play out the same way, and that’s what makes it so addictive.
The characters, the writing, the world, everything just works. Even when I wasn’t playing, I kept thinking about what I’d do next. And that’s when I knew the game had me.
I played Enhanced Edition and the original (many years ago). I had way more fun than I anticipated. Game has nice rock/paper/scissor kind of combat which is entertaining and not draining. Story is quite what you could expect from these games, the writing has some substance.
Not sure if I would recommend Enhanced Edition over the original (where memory fails me). There are some questionable puzzles near the very end that can be frustrating and frustration might taint the grand finale (I peeked into guide once or twice). I haven't touched crating as it felt tedious with not entirely smooth ui/inventory management.
Admittedly, this game took me a while to get into— surprising, considering that Divinity: Original Sin 2 is my favorite game. I bounced off this entry three or four times before finally knuckling down and sticking with it, and I'm very glad I have. I've spent years looking for a game that plays anything like D:OS2, and, of course, it's this. I just had to get past Cyseal to see how much it shines.
The first few hours of the game were super confusing to me. Every time I felt sure that I knew where to go and what to do, my party was far too miserably under-leveled to even attempt it, so I ended up looking up guides a lot, and I'm genuinely impressed by anyone who has finished this game without one— some of the quest lines are incredibly convoluted. Still, I'm having a blast playing now. I can see all the mechanics that were polished and brought over to D:OS2, and it makes me appreciate that much more just how incredible the second entry is while still enjoying the first.
I'm just about finished with the Luculla Forest map, so I'm guessing I'm getting somewhat near the end. The story is interesting, the combat is fun, and the voice acting is delightful (hearing so many familiar voices doing an assortment of accents and changing up inflection to sound like different characters is fantastic— especially when they're sitting right next to each other in game, chattering away with the same voice). I still prefer D:OS2, but I'm really glad I pushed through to give this game a fair chance, because I'm honestly having a blast with it, and I expect it's something I'll come back to.
It was my first Larian game and actually first experience of a turn-based rpg game. I must confess that i shocked by the addictive gameplay and great rpg factors,. Exploration and fights are both great and really entertaining. Story and characters are also good. I plan to play both DOS2 and BG3 in near future for sure.
Tiene algunas cositas molestas que se notan por lo viejo que ya es, que supongo Larian mejoró en sus siguientes juegos (que todavia no jugué), los puzzles son medio irritantes pero todo se puede cheesear de alguna manera, worth the try good rpg ahead.
Great crpg. Combat and lvling up is much improved in its succsessor , but the game is 100 % worth playing .
Exceptional. The puzzles, combat, voice acting, and design are all really great (and the writing is hilarious, you could tell everyone had a really fun time making the game). The plot is a little one-note and predictable, but overall a really great experience.
Good enhanced edition but the collection didnt needed the original Divinity games
Not really my thing. The game is beautiful, has great music and generally has a fun yet still serious tone. I also enjoyed walking around town, talking to characters, and generally appreciated the freedom I had in how I could solve non-combat quests. However, the combat is boring to me. It's incredibly slow-paced, not just because it's turn-based but also because everything takes a long time. I also didn't enjoy leveling up because you need two level ups (two skill points) to level up a skill. It's very slow progress, and my characters don't feel like they're getting stronger. Everything surrounding combat feels slow and frustrating; not my thing.
This game got me into CRPG's and I keep coming back to it, the sense of humour is spot on, perfectly made considering every rat and cow has voiced dialogue, whilst not as good as Larians later sequel and BG3, if you can get this on sale it's a massive win.
5/10 As a big fan of the RPG genre, I decided to give this game a chance before diving into the adventure of the second part. With this game, there is no middle ground—every minute of gameplay is either pure enjoyment or pure frustration. In addition to the excellent voice acting and sound, and the incredibly pleasant graphics and atmosphere, the player constantly feels like they are in a maze. The game is extremely linear, not in the physical sense of the map, but in terms of encounters and difficulty. No matter what level you are, there is almost always only one path to success, while the others lead directly to death. One of the hardest games ever, but not in the sense that it requires skill or has a learning curve, but rather in that every situation has a strictly linear and default solution, and it’s constantly up to you to figure out what that is. The freedom to approach each fight is strictly limited, and while there is exceptional potential for creativity in gameplay, given the skill mechanics, this potential is not fully realized. The story, as well as the dialogues, are the best part and what keeps me in the game. The biggest flaw is the lack of personal decisions that have serious consequences. Most side dialogues have only two responses, almost a generic positive and negative response, in terms of the player's alignment. The map has many shortcomings and lacks usefull informations. The crafting system is extremely simple, to the point of being impractical. The inventory system is chaotic, not complex enough for a game that offers an incredible variety of items. The game does have enough hardcore elements to keep hardcore RPG fans engaged. How long that will last for me remains to be seen.
+ Very good sound and voice acting
+ Interesting story and almost ideal balance between dialogue (reading) and action
- Extremely linear game in the sense that you're forced to follow a specific path as you progress
- One of the hardest games, even compared to Dark Souls titles, not in the sense that it requires skill or has a high learning curve, but in that you can’t win fights creatively—you're forced into specific combos and traps based on elemental mechanics
- Well-written story and dialogues are ruined by the limited player choices in decision-making; the RP potential is almost non-existent
- The UI, especially the inventory system, requires constant management
- Poor controller support (toggle between targets, looting, small cursor, etc.)
Very nice, tactical combat. Decent crafting. Long, bit lacking dialogs.
I first played this game with my sister when I was 18-19, it was an absolutely epic experience, the voice acting, the art, the story, almost everything about this game was the way it had to be, I'd wait for the next day to continue playing and see what is there to come next
still after all these years (I'm-24 rn), I play it and it is such a fun game that is worthy of a little replay from time to time
This game and this alone made a fan of Larian Studios and I went directly for other titles from them
I had some of the best memories of my last years as a teen with this game, thx for all the good moments :)
Legitimately better than its sequel.
Combat:
This is largely the same as it is in Original Sin 2, but there are two "improvements" OS2 made that aren't in this one. OS2 implemented an armor system where enemies can have physical armor, magical armor or both. This means you have to use specific damage types to chip away at their armor before you can even start damaging their actual health bar. It's just annoying and forces you to play in a certain way. Original Sin 1 doesn't have this. Enemies have regular health bars, you whack them, health goes down.
The other "improvement" OS2 implemented is cursed surfaces. If there's cursed fire on the battlefield, you can't just cast a rain spell to remove it. You have to use Source, a very limited resource that you need for your most powerful abilities. It makes the battles extremely tedious because cursed surfaces show up constantly, so you're either trying to manage your Source or slowly walking around parts of the map to avoid dying. Original Sin 1 doesn't have cursed surfaces, so it's much easier to manipulate or clear the battlefield.
Story:
The writing in this game is much better. OS2 felt like the writer wanted to make a "serious story for serious gamers," and it just comes across as miserable. In OS2 you have to save the world again, but every faction is villainous and terrible in their own unique way. It's hard to care about saving the world when everyone sucks. The whole thing feels like it was written by a cynical edgelord, and the random bits of silliness are like tonal whiplash. But that's not the case with Original Sin 1. The story does have dark parts, but overall the game is much more lighthearted and can often be quite silly. Heck, one of the very first sidequests you can do is to help a cat get married to the lady cat he has a crush on (if you have the perk that lets you talk to animals).
tl;dr Original Sin 1 is fun, whereas Original Sin 2 is a slog
Everything was great. The music, storytelling, characters, puzzles. Especially when enjoyed with a friend
Divinity is a great game, but my review is a thumbs up for Larian themselves. I had an Honor playthrough with friends that got stuck because an NPC glitched and wouldn't let us into the last area. We asked Larian support for help and they fixed our save file the next day. You don't get support like that from most companies on their old games. Thank you Larian for letting us complete the game!
Good game, but bad builds and thus inexperienced players are punished unfairly.
Also, minor spoilers ahead - the remote is not working as intended. The "party" option is useless.
It is rare for me not to finish a game, but this is one of the few I didn't.
Just didn't grab me at all, gameplay is alright but the characters are unmemorable and the story uninteresting. If you want to see what this studio can do play Original Sin 2 or BG3 instead.
I would recommend new players to just use google for the first story quest about solving a murder. It's honestly not fun at all and takes way too long. The game really picks up after that and is actually really good. I do think the way quests can be solved is sometimes really unclear, but I believe this is partly just because of somewhat outdated quest UI.
I forgive Larian for this game, as the sequel is excellent. This one has the bare bones but is let down by some major problems, like tedious quests, linear solutions that you will get bored of finding and the combat did need trial and error at times.
If you're patient, it's nothing special. Not sure how this CRPG ended up overrated, but there's various better CRPGs
takes a bit of time to figure out the mechanics and the crafting system but then the game becomes quite fun.
Except for the targeting in combat, this game is excellent.
This is where the foundations which contributed to the greatness of BG3 were laid down.
It was good. Played DOSII and BG3 before this one, so with it being an older game it was still a wonderful game. Is it as good as the others? No, but all legacies have humble beginnings. There are several points in the game where youre stuck in a dungeon and youre trying to solve your way out but there is no obvious clues or theres a VERY obscure switch... For me that was a huge irritation, also ally NPC characters were terrible in combat.
The voice acting is excellent, combat familiar, story was good, and progression balanced.
DOS: 7/10
DOSII: 8/10
BG3: 10/10
Thought my game autosaved, but it had not, lost over an hour of progress because i accidentally shot a chest and too many people got mad at me to handle, good game. remember to hit save.
Perfect time investment, especially with a multiplayer mate. Easily sank over 21 hours in only a few days, and still in act 1. Can't wait to spend 200+ hours more!
It's a little buggy at times, but extremely enjoyable game!
My first Larian game was Divinity Original Sin 2. I thought it was absolutely fantastic and so I bought Baldurs Gate 3 the day it left early access. It went on to become one of my favourite games of all time and I needed more. Rather than wait for Larian to put out a new game, I decided to give their back catalogue a chance. Divinity: Original Sin Enhanced Edition may be older and lacking in production values, but it was still a fantastic experience that really felt like a Larian game. Like all of the Larian CRPGs I have played, not only is it fully voice acted, but the voice acting is fantastic.
The game has you create 2 characters and then throughout the first act allows you to recruit 2 additional companions. You play as source hunters, essential the magic police, who are sent to investigate a magical murder. This is done both by talking to people and fighting enemies in a turn based combat system. Like all Larian games, the combat is really great and it was neat to see a persuasion system that doesn’t just rely on a simple skill check, although this does mean you can quick save and reload to guarantee a win if you so choose. Overall I don’t think my dialog choices mattered all that much, which was a bit disappointing, but I enjoyed the game more than enough to make that a non issue for me.
Of course the game is missing some QOL features of newer Larian games, but it is much less than I was expecting. The biggest annoyance I have is how slow healing is. I have a healer in my party and I understand why they cannot spam their healing spell during battles, but making me wait 30 seconds between healing each character after every battle does get a bit annoying, especially when I cannot control any of my characters or view their inventories for the first 5 or so seconds after casting the spell. Additionally, I thought that several of the puzzles was not well designed. There were a handful of times that I had to give up and google the solution, only to find something I’m not sure how anyone would have solved without spending literal hours trying hundreds of completely random things.
There was also some wired bugs, like teleportation spells not working in most areas, or attacking an enemy resulting in my charterer walking towards the enemy instead of attacking them like the UI indicated would happen. There was also a small handful of random dialog that had no voice acting, even though the sentence before and after had voice acting. Nothing that I would consider super major, but thees issues were a bit annoying to deal with.
Overall Divinity: Original Sin Enhanced Edition is a fantastic experience. While it may be shorter, taking me only 65 hours to beat, I actually think I may have enjoyed it more than Divinity: Original Sin 2. However, that very likely is recency bias since it has been a number of years since I played the sequel, and I will fully admit my memory of it is quite foggy. This game definitely is not be as good as Baldur’s Gate 3, but it’s also about a decade older and still holds up very well. You can totally see how this turned into Baldur’s Gate 3 and for anyone who played that and wants more or is interested but cannot afford it, I would highly, highly recommend this game.
I want to enjoy this game, but I just can't. It feels like death by a thousand cuts for me. I respect it for paving the way to DOS2 and BG3. But on its own, it just isn't as fun for me.
The character walk speed is waaaaaaay too slow. It wouldn't be a problem, except for the sprawling maps and need to keep going back for item repairs and appraisals. I know there's a Loremaster skill for appraisal, but it's hard to tell which level you actually need to stay on top of things. And it's irritating when leveling takes so long, just to spend a point and still need a trip back to town. It doesn't help that weapons have papier mache durability, either. I wish the game just straight up dropped durability and appraisals. They only add tedium.
Navigation leaves a lot to be desired. Quest logs and markers feel too vague, and you can easily get your shit pushed in by monsters above your level. There are guides that show which parts of the map are appropriate for which level, but I wish the path were more intuitive IN-GAME.
The vague navigation, geriatric movement, stingy item acquisition/management, and rigid EXP progression wouldn't be problems on their own. But when they all happen at once, that's a bridge too far. I played for 10 hours hoping that my party would eventually feel dominant. I hoped that at some point I could stop reset-scumming or stop walking on eggshells to avoid enemies above my level. But after 10 hours that hasn't happened yet. I'm just not having fun. If there is a specific set of mods, or a specific build, or a difficulty compromise that forces the game to do what I want, I might as well play something else.
The game just isn't for me. I feel like I tried enough to decide that. It doesn't hold up compared to newer Larian games IMO. Those games advanced QOL by leaps and bounds.
Ah this game... How can I even describe it? It's amazing. The story is nice, the characters are fun and well written.. And the gameplay its cool and satisfying once you aren't 1-2 lvls under LOL. That was mostly my only problem but once I got used to the game itself it was so rewarding.
But before anything I just want to let everyone know...
Bairdotr queen of MISS ♥
Now go and get the game. It's worth it. Trust me.
Despite it's many virtues game overall is unbearable slog.
Story starts up strong with a detective premise - then almost instantly switches to generic "save the world" formula.
Combat only tries to appear tactical and is too number based to be engaging. All combat scenarios devolve into 3 types depending on your powerlevel:
1.you steamroll everyone with basic attacks
2.you use very specific rotation of ability/elemental combo to CC crowds.
3.you get steamrolled no matter what tricks you use
If you try to use more gimmicky approach to combat, like using teleport pyramids it usually breaks ai completely, making them suicide in numerous enviro hazards.
Enemies often kitted to be as annoying as possible, and prolong encounters instead of providing challenge.
But worst offender has to be pacing. You never really do quests, as any attempt to do so will usually result in you getting steamrolled. Instead - you methodically clear map, killing everything you CAN kill to get those numbers up, to kill more, occasionally getting a popup message that quest is complete. While sidequests offer some variety with puzzles and such - main story comes to a dead stop after you get somewhat acquainted with the first town.
Tone of the game is all over the place, with generally very depressing backdrop, while all characters making jokes left and right (admiteddly, hilarious ones)
I imagine if i played this first, perhaps i'd have a different opinion. but for the people who played the second first like me, you've been warned. definitely one of those games where if you played divinity original sin 2 you're going to be too spoiled for this game. the amount of quality of life made going through this unprepared grueling.
so incridible game, but they remove puzzle of choice decision in second game. i hope it's still there. everyone must be play i recommended.
Must play on hardest dificulties and with less party members.
Ok, I am probably done playing the game. I didn't finish it, but I enjoyed the 40 hours I did spend on it a lot. Unfortunately, the endgame just seems very weak. Early on, you get a look at some of the master spells/skills that your characters will be able to use later in the game, and I found them quite underwhelming. Yes, they are strong and do a lot of damage, but they aren't game-changing. They don't feel like something new, and without something new, the combat gets really repetitive really fast. I found a good setup, and most encounters were just about stunning and charming my enemies. Since the AI seems to be quite stupid, they aren't able to deal with these attacks at all. Just to note, I did play on the tactical difficulty that is supposed to present a challenge, but I found myself struggling mostly in the early game.
The story is somewhat interesting, and the voice acting is on a great level, but there isn't much freedom in the sense that you can change the outcomes—at least I didn't see any options that could lead to that. Still, I didn't find it enough to keep me going.
One thing I did enjoy a lot was the lack of hand-holding. You have to pay attention, actually think, and search the map instead of just blindly following quest markers. This was a breath of fresh air compared to a lot of other games I played.
Overall, I recommend it at a discount, but I would not pay full price for it.
It's a good game (apart from the super annoying source temple part with useless puzzles) and you can really see the groundwork for future Baldur's Gate here.
But compared to it, everything here feels half-way through - characters, story, quests, puzzles, impact of decisions, ... Still worth playing though
I could not judge this game fairly as it is because I've already played the 2nd game beforehand and it's so much better in every way. I'd rather replay that than finish this game. They should drop the price way down.
I was aware of this game's existence way before, but I never gave it a try. I wasn't familiar with what kind of games Larian Studios develops and I wasn't sure if I was going to enjoy them or not, so their existence was just a fact in my mind. After the massive success of Baldur's Gate 3 release and after Larian Studios received the Game of the Year award in 2023. I just had to try one of their earlier games before playing my first non-console Baldur's Gate game and so I played Divinity: Original Sin.
In this game, you're playing as two Source Hunters, members of a society founded to hunt down Sourcerers, users of a dark and dangerous type of magic called Source. Your journey starts in Cysel, where a murder was done and since it's suspected that Source was used, you're the one who has to investigate it. Upon entering the crime scene you encounter a weird magical stone later known as Star Stone which activated in your vicinity and teleported you to a world beyond regular spacetime, the End of Time. Slowly you discover that you're somehow connected to these Star Stones and that to be able to find out more about the past of the Source, you need to find more Star Stones. Throughout your journey, you find out that the murder in Cysel wasn't just an ordinary murder and that behind the murder was a powerful Sourcerer who wants to unleash an evil force, the Void Dragon, on the world of Rivellon. From solving a murder to stopping evil from taking over the world, you take the role of Guardians once more.
The writing in this game was very consistent through the story and side quests and I was sometimes confused with what type of quests I was completing. In most games the main story has the best writing and side quests are filler content (like Ubisoft games) or it's the opposite (like Bethesda games), so this is the first time where I felt that both story quests and side quests were of equal quality. The game also has some humour in it, for example, the most evident was when picking items you probably won't need with „What is one man's trash is another's trash.“, there are more examples, but this one was the most evident.
Unlike many other games, where the quests are listed in your journal where you have a brief description and your next objective, the journal in this game is written like a proper journal. The only thing you have are the Source Hunters' thoughts of what they discovered. It's not pointed out what to do next, but it's up to you to understand it, which can be hard sometimes, especially if you end up starting a quest somewhere from the middle, at that point you don't know whom to talk to or where to go and in that case, you have a great walkthrough of all the quests that was supposed to be used if you get stuck (link after the review). You can also use it if you get stuck in one of the game's puzzles.
Before you start your journey, you need to define the look and class of your two Source Hunters. The character creation system offers a plentiful amount of abilities, talents and skills to choose from, where you can truly define what type of character you want to create. Your party can have up to 4 members, which means that you can choose two more companions for your party.
There are 4 different companions to choose from (Madora, Jahan, Bairdotr and Wolgraff) and all of them can be found in Cysel. This allows the player to choose which of the 2 companions will join the Source Hunters' party early in the game. All of them have their background story, but Madora's past is the most connected to the main story. She was a Source Hunter herself and she was posted in Hunter's Edge (a village you're going to visit in the last chapter of the story), but one day the orcs invaded, she got captured, but later managed to escape and from that point since, she tried to seek assistance from the Legion to help her retake Hunter's Edge.
The combat is where this game shines the most, it gives you the freedom like no other game has ever given yet. The combat is based on a DnD tabletop game and it's turn-based, you have action points at the beginning of your turn and it's up to you to see how to spend them wisely. Do you want to teleport an enemy on a lava surface to get an insta-kill or would you like to freeze him for some time? Do you want to make enemies unable to see you by putting a smokescreen in front of them or do you want to set them on fire? A huge amount of different grenades, arrows, spells and skills just wait to be used, offering many other ways to attack an enemy. The goal is simple and how you want to get to it, it is up to you to decide. Make also use of the environment around you and gain an advantage whenever you can.
Unfortunately, the combat isn't perfect, two things stood out as negatives, one irritating and the other immersion-breaking. All characters, both allies and foes are in motion all the time, they don't stand like chess pieces. This is great and adds to the immersion, but what happens quite a lot is when you have to decide which enemy to attack or aim at, you might click just next to it at the last millisecond and you end up spending at least one action point on walking (if you're fast enough to cancel the order with the right mouse click). In the worst case the enemy can get a free opportunity attack (if they have the opportunist talent – a talent that allows the character to get an attack outside of their turn if the enemy passes next to him/her). What I want to say is that you have to be very careful before giving an order, as you might end up losing action points if you're not precise enough.
What is more, whatever difficulty you choose, there are moments when enemies skip their turn entirely. To be more precise, when it's their turn, they, without any reason, just stand at the same spot doing nothing, after 10 seconds the game decides to skip their turn. This can be immersion-breaking not only because you have to wait until the game decides to skip their turn, but it makes some fights easier and it shows that the AI even though it's very capable and smart, can be buggy sometimes.
The game is very rewarding not only because the game is hard at times and you'll feel satisfied whenever you successfully finish a harder fight, but the game also rewards you with various loot, sometimes as much loot as you would expect a Diablo-like game to give. The gear that can be bought or found offers apart from a rating, many other bonuses to the stats of your character or even various spells/skills that your character is probably not able to learn (to learn a skill/spell, you have to read a skill book, that can be either crafted or bought). On top of that, there is also a deep crafting system, but I ended up not using that much apart from when I wanted to create different skill books or arrows.
Apart from the split-screen multiplayer, the Definitive Edition added that every single NPC and every single line is fully voice-acted. This is a great thing, as in many RPG games, I would love to see at least side quests being voice-acted, but instead, you only get text (Yakuza games, for example). One nitpicky thing to point out is that having this comes with a negative, that being that NPCs end up repeating their 3-4 lines all the time, which can be immersion-breaking, but it's still better than nothing.
All in all, this is a great RPG game that offers freedom of choice and a highly interactive world. Some things, like the combat, weren't perfect due to the AI and precision required to successfully order your party members what to do without losing precious action points. However, I think the developers managed to successfully create a tabletop-like experience with plentiful choices. 8/10
Divinity Original Sin Walkthrough: http://www.divinityoriginalsin.com/usergen/ivar_walkthrough.pdf
Amazing story and gameplay, i don't like how the map works.
Игры похожие на Divinity: Original Sin - Enhanced Edition
Дополнительная информация
Разработчик | Larian Studios |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 03.04.2025 |
Metacritic | 94 |
Отзывы пользователей | 87% положительных (10290) |