Разработчик: Pathfinder Games
Описание
It’s June 6th 1944 and the Allied Invasion of Europe has begun. Take and hold crucial objectives as members of the elite Airborne Division, or hold the line as the fierce German Wehrmacht in this tactical multiplayer squad-based shooter.
Gameplay
Vanguard: Normandy 1944 immerses players into the intensity of online close-quarters infantry combat. In our Raid gamemode, every life matters; hold the line as the defenders, take up ambush positions with your squad, and critically stay alive to hold the objective. Alternatively, assault the objective as the attacking team by advancing with your squad, suppressing the enemy, and wiping out the defenders to capture the objective.We designed Raid as our principle gamemode because we want to put the player in the boots of an infantry soldier and instantly experience a slice of hectic, hardcore combat on real-life battlefields without having to run around a large map trying to find the action.
Key Features
- Hardcore squad vs squad objective-based Raid gamemode to experience the intensity of battle where every single life matters in short intense rounds.
- Focused infantry combat in real-world historic locations, rendered in the stunning CRYENGINE.
- Lead the way by suppressing the enemy and use squad-based tactics to capture or defend the objectives and wipe out the enemy.
- Fight with authentic weaponry and equipment as part of the British or German forces.
- Immersive 3D audio that puts you into the intense firefights and helps you to pinpoint the enemy gunfire (headphones required).
Inspiration for the Game
The team developing Vanguard: Normandy 1944 came together because of the desire to play a historically accurate, tactical, team-based multiplayer game that is still accessible and fun to play (yes, we do believe those features can co-exist!). We don’t want to spend 20 minutes walking to an objective, or game rounds lasting over an hour. We want to create an intense and tactical objective-based shooter in a modern engine that is fun to play, yet players still face the threat that a single bullet can end their life. You will find that a well organised squad utilising suppression and manoeuvring as a single fighting unit is the most effective road to success.Поддерживаемые языки: english, french, norwegian, swedish, german, spanish - spain
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7, 8.1, 10
- Processor: Intel i5 @ 2.7GHz (6th Generation) or AMD Ryzen 3 1200
- Graphics: NVIDIA GeForce GTX 660 TI or AMD Radeon R9370
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 12 GB available space
- Sound Card: DirectX compatible audio card
- Additional Notes: Best audio experience on headphones
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel i5 @ 3.2 GHz (6th Generation) or AMD Ryzen 5 1400
- Graphics: NVIDIA GeForce GTX 970 4 GB or AMD Radeon R9 390X
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 15 GB available space
- Sound Card: DirectX compatible audio card
- Additional Notes: Best audio experience on headphones.
Mac
Linux
Отзывы пользователей
Game is dead. There is no multiplayer or servers. There isn't a single player game either. Basically, it is a title screen with no game. Refunded.
I've owned Vanguard: Normandy 1944 when it was first released several years ago. I've enjoyed the historical accuracy efforts put into the game also. Many new updates are in the making. I especially think the day maps have come a long way. I'm looking forward to the final release. Lots of dedicated efforts have gone into this by the developers and the play testers. I would really like to see the Normandy beaches D-Day as a part of the future development, as those soldiers are the reason why we enjoy the freedom we take for granted everyday. 9,400 US soldiers alone are laid to rest at Omaha Beach Memorial Cemetery. Thank you to the developers for keeping their memories afloat.
This game is beautiful.. just needs ppl. the price isnt high but the quality is. buy this then message me. ill play w u at any time..
This is a great game with short, straight to the action realistic rounds, its refreshing having a world war 2 fps on the cry engine. The problem is that this was in the initial early access and now there is no players due to lack of activity from the developers.
But...
They have recently announced (December 2020) that they are still working on the game and it has taken them longer than expected, which is a relief. I may recommend this game once the new update comes with the marketing push.
In short just wait for the 2021 update!
sadly the games dead none plays the game its a pity 8 servers down to 4 the games dying a slow death wheres the new maps and updates its now been left behind by other games coming through . sad to see it wanted it to take of.
Ive owned this game for 5 months and the servers are completely empty, there is NO single player mode and the servers require min. of 2. SERIOUSLY!!!! Will this game ever be online? or was this just a waste of money. I think I already know this answer.
potential, but don't buy it yet since the servers are all empty. Wait for full release after they started promoting this game.
The game is dead.
You won't get a game at any time of day in any region at the moment.
It's been like this for a fair few months.
There's a thread on the forum where a few people try to arrange a game, but no attempt has been made at arranging a game there since April
https://steamcommunity.com/app/941850/discussions/0/1652171126116200750/#c2260187517782787970
As of writing this (13th June) the last update to the game was September. That's 9 months with no update where it's been very difficult to get a game, and towards the end of that period. Outright impossible.
As for the game play itself, the game was at a really early stage. And, with so few updates. we're not seeing the project followed through.
The concept was sound, tactical shooter on a smaller scale and infantry only.
Biggest issue in terms of gameplay flaws were the fact that dead players watched other friendly players in 3rd person. Meaning they had a better view than the players still alive in first person only view still with live voice comms. This meant players that were alive were getting a live feed from dead players reporting on where enemy players were as they could see round corners, over rises etc.
For a tactical shooter having dead players communicate in such a way is a real issue.
I hope this game, not only gets an update. But gets players back. But, at the moment it would appear to me that any update will struggle to be built upon in a reasonable amount of time. Once again leaving the game in a position were player retention is impossible.
I was hoping for a game that is better optimise then post scriptum and has a good small-scale squad action, I thought this game would be it, I'll guess I'll never know as the servers are dead,
I just run around on the server on my own shooting the guns to see what the gameplay would be like, it's definitely in a very early stage, in the trailer it says "Fight, Defend, Survive" when it says "Survive" I guess it means pray to God you don't get hit because there's no way of bandaging from what I can see and there's no Medics slot so good luck with that one, as for what slots you do have you've got NCO (squad leader), assault (SMG), rifleman and machine gunner,
I'm only giving this and negative review because I was generally surprised at the current state of the game, I hope the development keep working on this game it could be a good game if it had a bit more of a polished finish with the features, unable to go prone, melee is just stabbing them with the end of your barrel, bullet impacts, etc.
bought the game ,checked for servers but they where all empty meaning i couldnt have an achievable time.due to this i suggest the developers add BOTS so i could at least play the game and enjoy it when no one else is online.due to this i suggest post skripton,hell let loose,verdun (ww1), war thunder(vehcles) or sniper elite 4.
Due to this i was looking forward but will be getting a refund unless the game changes, as i would rather pay MORE for a game i could actually play on>
Really Incredible game, but I'm a super disappointed this game hasn't been picked up by many players yet, as it is truly a great game for a Indie game, infect I'd put this game up there with Hell let loose, Day of infamy and Post scriptum. I hope this game gets more support over time and grows, as I'm really keen to see what this game could become in the future ahead.
COOL GAME, NO PLAYERS :(
Its a fun game actually, a new and fresh Day of Defeat.
I was really satisfied to play the game, but there no one on the server, I found one server with 3 guys on it and you have to be 6 or so to get the match started, cool maps, I love playing on the pegasus bridge, even by night the light-effects are awesome, well optimised, it is a great cinematic graphic, sounds have to get better but its still in devloppment, buuuuuut unfortunatly no people to play with... :(
so I give a thumb up because the game itself is really cool, and I would like to get more people to play this game.
Give this game a chance. I played it during a community event and it was a great first time experience. Intense matches. Animation, controls, gunplay and graphics are pretty good. Lighting and rain effects at night are awesome. Gun sounds are lacking and will hopefully be improved, ambient sound however is great.
Support the devs to finish this game.
Because of current low player count, you have to join the official Discord to hop on during community events (often played with the devs). Use their Discord channel #op-in-role-assignement to sign up for notification on upcoming community events. Without this, you won't be able to find matches at the moment.
https://www.vanguardww2.com/discord/
Squad up on the Tactical-Gaming.net server!
[ https://discordapp.com/invite/PpQHph3 ]
Join us on the Discord to find out about play events!
So far I love it! VERY pleasantly surprised for Early Access I was expecting a lot worse. This game runs smooth for me no crashes or anything and the graphics aren't bad I really like the lighting. Obviously because its early access there are many changes to come and it can only get better from here. The OST is beautiful as well. Such great music.
If you enjoy tactical shooters especially along the lines of Rainbow Six and Ghost Recon (the older ones) only in the epic setting of WWII then this is for you!
The player base will grow as word of mouth gets out. So far its even less buggy than Battlefield V lol.
I like the simplicity of this game. Its like hardcore mode of BF4 but yet combining elements of those shooters above with old school feeling like Medal of Honor Allied Assault or Call of Duty United Offensive.
I will support this game at my Discord at tactical-gaming.net as well if you are looking to play.
As always people don't understand what Early Access (beta) even is they buy games and expect them to be full releases lol then these same low IQ self entitled spoiled brats leave bad reviews on games that don't deserve them. I myself am an old school tactical gamer who values the work dev's do and I'm also a level designer myself. So I appreciate the work the team has done so far! VERY worth checking out.
Well worth the price I paid for Early Access. And that is saying a lot as I've been disappointed lately by games like Rising Storm 2 and Post Scriptum (Optimization etc) and Ground Branch (Optimization and many other things) or Hell Let Loose which I had higher hopes for.
See you on the battlefield!
I only have a few hours on this game but i fucking love it. It really brings me back to the CoD 2 days. This game is beautiful on max settings and doesn't run like shit either.
Unlike some of the people that play this and say it sucks because of server population, only want something to bitch about. This game has quite the potential to be fantastic. Just keep pushing Devs!! You got this!! Until this game really, (and I mean REALLY) fucks me over some how, I'll continue to play and support this. Don't forget that this game is still Early Access people. I still recommend.
If you're looking for an intense squad based game with a focus on squad coordination, realism, and historical accuracy then this is a game that should be in your library. You're never too far from any action - and the moments you are in them are intense and can be fleeting if you are not in cover or observant.
The battlefields have been recreated beautifully and are fun to run around assaulting objectives with your team. Uniforms, weapons, static objects and everything in between look wonderful and period correct. The game does currently have bugs and glitches which is to be expected in the early access period of development - nothing so far has taken away from the core gameplay.
You will see many reviews who say this game doesn't have any player-base, servers empty etc. I have been on servers ranging from 3v3 to full servers of 12v12. The devs host game-nights and more often than not you can find a server with 6-10 players on. Yes there will be times where it is empty - again to be expected in early access.
Overall the game has a lot of potential for its future and for 15$ I would say it is worth backing - plus with it being built on Cryengine, it sure is beautiful to look at.
Just bought the early access game as I missed the Kickstarter campaign. I have to say, while it shows it's early access yet, it is a solid game. I have especially good news for those, who don't have too much time to play, but still want a satisfying experience as the engagements don't take ages to complete, and identifying what to do and how is self explanatory (take objectives, kill the enemy). Still it is a fresh take on the WWII multiplayer genre while it also goes back to its roots (the games like Day of Defeat). The action is well paced, the weapons are very well modelled and their handling is in my opinion among the best when it comes to historical authenticity. The developers focused on the British action on and around D-Day, and this (finally) breathes new life into the genre as (besides Pegasus bridge maybe) you rarely saw the locations and units presented in Vanguard: Normand 1944. Currently server population is a mixed bag, if you are lucky you can join a server with many players, or the server slowly attracts more people, but in this stage it is perfectly normal. I hope some kind of bot support would be made as that could provide more options online and even offline. All in all, I'm glad that Vanguard got into early access status and I recommend it to anyone who liked Day of Defeat or plays Day of Infamy. Even in early access it is a very enjoyable game.
Game seems fine
Although I know it is a beta
-German Grenades dont have a pin on top to pull but I get it
-Whacky FPS recocking
-Crashed when I swam
-Not a lot of players
-Cant prone for some reason
BUTT BUTTTTTT It is a nice game , I hope it gets out of beta soon and finds bigger player base
I wont refund ,because I hope that a lot of others will join
Please continue ,I see a great potenial in this game
Game has very great potential. Disappointed about all the negative reviews it's getting. The Devs didn't make any promises that they didn't come through on.
"Please note: with our first release on Early Access, the game will have a limited scope consisting of 2 factions, 3 maps, 6 main weapons, and 1 gamemode. With your generous support, we wish to use this Kickstarter to enter into Early Access with the ability to create more content, continue improving the game and make it the best and most fun it can be." - (Taken directly from the Kickstarter.) It was gonna be pretty bare-bones.
I recommend this game for it's potential. Review bombing will only discourage a player base from growing.
Edited Review
Well, after my original Review, the developers reached out and sent my community a bunch of keys, so I could get some people in, and see what the game is like with ACTUAL players. So, heres a Breakdown!
Video Updated Review: https://www.youtube.com/watch?v=sAhFRHFQIIU
Pros
- Optimized pretty well. (i7, 6800K, GTX 1080, 32 GB Ram)
- Graphically Pleasant (CryEngine)
- Decent amount of content for $15.00
- Network Performance seemed smooth
- VOIP is clean and Quality
Cons
- Objective Based Designs need improvement
- Weapons need slight Tweaking, especially with the SMGs
- Spawn Distance to OBJs need work as well
Original Review
Well, I purchased it on Day One. Not a single person was playing. The game has no AI Bots, and the developers didn't think this would be an issue? Another game DOA because of lack of promotion, and lack of bots.
Video Review: https://www.youtube.com/watch?v=pNHjvgGjsVg
This game is hardcore WW2 fps? Tips & Tricks text in the loading screen says You can spectate your team mates if you die. Warn them if they are in danger, and this is happening in 3rd person view. You should hope that one of your teammates die so you can have that recon plane above your head scouting incoming players.
TLDR
The game is in a pretty rough and unpolished state as of now, but that's to be expected from indie developers. The core framework is there with proper game mechanics/maps/game play flow, and depending on which direction the developers choose to take the game, it can turn out to be pretty damn good.
Game play
The game play flows smoothly with a sort of "Rush" style a la the Battlefield series with an attacking team and defending team. Each team, with their own historic weaponry, vie for supremacy in a six-man "squad" format with four classes shown below:
https://steamuserimages-a.akamaihd.net/ugc/973249042701496288/70943FD900BBDEE5493572B87366E7F02B25C0C2/
Respawns are tied in to the squad system and done on a "wave" style basis. As such, wait times can be a bit high if the attacking team plays slow. However, this is a necessary evil to ensure the game is true to it's style of team-based objectives.
Controls
One of my largest gripes so far is the lack of key binding and action support. For an example, if using a MG34 or Bren LMG, I saw no way to deploy the bipods on to my surroundings. This causes classes like the LMG to lose their effectiveness and purpose as a support role within a squad and instead turns it into a rifleman with an automatic weapon.
Furthermore, the lack of a prone ability in a semi-realistic shooter is a bit much. I understand why the developers most likely chose to leave it out of the game play, but the game flow wouldn't necessarily suffer from being able to go prone to use weapons more effectively. A list of controls can be seen below:
https://steamuserimages-a.akamaihd.net/ugc/973249042701496719/4B686A5E527A9324C026A88A7177BD6B06F1832D/
Graphics/Models/Animations
On a scale of 1-10, the overall quality of graphics is probably sitting at a six or seven. Model collision seems unfinished as you will notice player models holding weapons incorrectly or clipping through weapon models. An example of this is below:
Behind:
https://steamuserimages-a.akamaihd.net/ugc/973249042701495946/5C3B70E6A5B03A2FA8AD218F6C5A38E58220F759/
Front:
https://steamuserimages-a.akamaihd.net/ugc/973249042701496152/EAC29A5E122C9889039740388D36A8E8C927495A/
Animations are also unfinished at best. Whether it be the speed of animation like throwing grenades or recoil from rifles or the transition from melee animation back to normal player state, all of them could be done much better and leave something to be desired that ultimately pulls you out of the experience any time you see them.
On the other hand, the dynamic lights as well as tracers fired from weaponry feel and look very good. This is amplified even more so on the darker maps that introduce farm fields littered with trenches and bunkers.
UI
Just like animations, the UI seems like a placeholder for work to come in the future. It's simple and to the point, but lacks player customization files that should most likely interact with a client-side configuration or ini file. I have no doubt that the UI will only improve in the future.
All and all
In a world where steam users have access to realistic or competitive WWII shooters such as Post Scriptum, Hell Let Loose, and Battalion 1944, one could wonder where Vanguard: Normandy 1944 has a place to live and thrive on it's own two feet. This can only be determined by how well Pathfinder Games is able to turn their squad-based rush adaptation game play into the next addictive realistic or competitive mode. Despite issues, for $12.74, I think the game is worth supporting. The devs have a vision and a solid foundation and I'm personally interested in seeing where it goes.
Игры похожие на Vanguard: Normandy 1944
Дополнительная информация
Разработчик | Pathfinder Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 17.01.2025 |
Отзывы пользователей | 57% положительных (67) |