Разработчик: Ritual Games
Описание
Заполучите Вечный меч и отправляйтесь в будущее, стараясь протянуть в игре достаточно много времени, чтобы затем похвастаться этим!
Вдохновленный олдскульными платформерами, Cybarian: The Time Travelling Warrior —Это аркадная игра с некоторыми механиками beat‘em up. На четырех уровнях игроку предстоит управлять Сайбарианом, воином, который находит Вечный меч и переносится в сайберпанковское будущее.
Характеристики:
- Захватывающие битвы с боссами!
- Улучшайте боевые навыки!
- Исследования и держащие в напряжении сражения!
- Классический 2D-платформер.
- 3 уровня сложности (лёгкий, средний и сложный)
Поддерживаемые языки: english
Системные требования
Windows
- ОС *: Windows 7 or higher
- Процессор: Pentium(R) Dual-Core E 5200 2.50GHz or better
- Оперативная память: 2 GB ОЗУ
- ОС: Windows 10
- Процессор: Intel® Core™ i5-5287U Processor
- Оперативная память: 2 GB ОЗУ
Отзывы пользователей
after the game installation i have problem with this game and screen.
blank and black screen no graphics and game not even working properly
can not even resize the window
i was expecting it could run @tleast on window size @ 1378 once the game is starting but shows only blank screen
i can hear only audio nothing else.
i would say this game is piece of trash in coding ( only game trailer was made for impressing ? )
no recommendation for buying to anyone.
I was enticed by the retro graphics, but not all retro graphics games are made the same. Sluggish controls, really unresponsive and completely punishing if you can't do everything perfectly. Also doesn't save your settings, plus there's no way to change the controls. Not great.
Fun short game, beat it in under 2 hours.
The core gameplay is to time your buttons to get a 3 hit combo, you also get to dodge and throw your sword like boomerang, since you can't attack while jumping.
Also the game has a pretty good humor.
This game is great for what it's trying to be, but there are some quality of life features that many people will miss. These features are left out intentionally, I'm pretty sure, but all the same people will probably not like them.
This is a game about memorizing patterns and execution. The game doesn't start you off with more than you need, and gives you abilities along the way. With every new ability comes new hazards that require said ability (thus, the stages/bosses get more complicated til the end).
There are no saves. You are meant to beat this game in one playthrough. If you manage to do it, I think the game only takes about 10 minutes. Still, the stages are quite difficult so if you don't beat the game right away, you may find it tedious to have to get through the first levels after having beat them. The best recommendation I have is to give yourself at least an hour at a time to really get through levels, and keep playing this daily for about a week until you beat it. If you come back to the game once every few months you will need to relearn the early stages again, thus compounding the frustration of having to replay levels.
I give this game a 10/10. I can tell what the devs were trying to accomplish and I think they nailed it. A perfect throwback to the 80s when the only niceties you had from the devs were "pause" and maybe a checkpoint if you're lucky.
A linear and rather simple platformer with slowish positioning- and rhythm-based combat, with an emphasis on the latter. You get a few more abilities later on, which are mechanically sound; however, the game is extremely short, which means that most of the mechanics don't get enough time to breathe.
Decent boss fights and level design, though.
A couple more technical quirks:
- The game plays either in full screen or in a very small non-resizable window.
- Controls can't be remapped at all. Gamepad controls are all right. Keyboard controls are something alien (cursor keys to move, A to attack, S to jump).
Beware of the misleading trailer: the player can't dodge-roll or use other abilities during the first stage as instead it's shown in the video. You'll unlock these extra abilities only after a boss is beaten. This is one of the problems that makes the combat uninteresting at the start in my opinion. Also the game can become very tedious in the long run for some players because every time you open the game you'll be forced to start through the first stage even after you beat it several times.
Pixel art and music are very good, but this is not enough to recommend it. If you have patience and perseverance you might enjoy it, but I think the devs should have been more flexible with their choices because the core gameplay seems designed exclusively for hardcore players who also have lots of free time.
If you enjoyed this review, please consider following my Curator Page Nep's Gaming Paradise (Nepiki Gaming) for more reviews!
Nepiki's Stats
[table]
[tr]
[td]Overall length[/td]
[td]1 hour for beating. Completion requires multiple (difficult) playthroughs.[/td]
[/tr]
[tr]
[td]Overall difficulty[/td]
[td]Medium difficulty[/td]
[/tr]
[tr]
[td]Overall score[/td]
[td]★★★☆☆[/td]
[/tr]
[/table]
Review
Cybarian aims to be an Arcade-like game, and I'd say they've done a fairly good job at that goal. It's a fun challening hybrid of a 2D Platformer and a Beat-m-Up, punishing you when you fail the timing-based combat and also sending you back to the start upon death unless you've reached the boss. It took some getting used to at first, but I did enjoy the combat overall due to it not being a simple button masher. The combat did also get some upgrades after each stage, though it made the fights a bit too easy in my opinion. The stages were also fun to go through, albeit a bit short and also linear, but they did all have their own gimmicks. But being a bit short is also one of my main issues with the game as a whole, as it can easily be beaten in an hour or less depending on skill. There is nothing else to do aside from the campaign, so when you've finished the game in that short amount of time, you're pretty much done unless you're an achievement hunter (which are satanic on Steam btw). There is a lot of potential in this game, but due to the short time and simplicity, none truly reach the potential they deserve. Despite being a time-travelling warrior for example, the main protagonist only goes to one era. It's literally just a barberian in a cyber-punk timeline, and that's it. Coins have no other functionality than buying hearts either. I'm fine with simplicity, but this game took it a bit too far and while I certainly enjoyed the game, it's not one that I'll revisit anytime soon. I would definitely be interested in a sequel however!
[hr]
https://store.steampowered.com/app/928840/Cybarian_The_Time_Travelling_Warrior/
I'd advise against expecting too much from Cybarian, but it's still a cool game.
Nothing exceptional on the graphical/audio side. Not horrible either.
The non-boss sections are unremarkable, as enemies have really basic behaviours, and there's pretty much no level design - typical combo and dodge-roll based platformer, if you ask me.
What saves the ship from sinking is the great boss fights. Bosses all have a very reasonable number of patterns, which are creative and require good understanding and excellent timing to get through. Definitely a successful use of the formula.
There are two peculiar things with this game, though. First, you can't save. You have to get through all of it in one sitting (a successful playthrough being less than an hour long). I didn't mind it, and I think this sort of design is still relevant, when you have a challenging game that requires some learning and also happens to be short. Although I don't think it's ever a necessity, and it probably would have been more graceful to leave it as an option.
Second, you can't mash the attack button like in most platformers. If you do, you'll get locked in a stun animation, and the enemies will usually be able to retaliate. Instead, you have to abide by a tight timing to pull out your whole combo. It's executed well, and not really an issue, but it also does feel unnecessary. I guess you should avoid it if you've got absolutely no sense of rhythm.
So yeah, Cybarian's quite short and is in no way exceptional. However, it's cheap and has some great boss fights. Either that's your thing or not.
Disclaimer: My scores/reviews are almost always based on having bought the game at close to the "lowest historical price" on steam at time of purchase.
Quick score: 3/5
Things I Disliked:
If I had 1 major complaint, it would be the no checkpoint 6 health design. I think the game would have been better if they instead made it so you had a checkpoint every screen, but to counter this you no longer had any health, so it was 1 hit death. And then maybe have an arcade mode where you had 3 health without checkpoints. The problem with the design they went with is that it can be very annoying for a 1st playthrough (especially if your not very good), while at the same time its not really that much of a challenge after your first playthrough and you know the patterns and there isn't really much depth. So it's kind of the worst of both worlds.
Spotty controls with lots of punishment for mistakes make this game unbearable for me.
I enjoyed the first boss fight. Difficulty on the first stage was good. I don't mind starting at the beginning after every death if the stage is short, and the first stage seemed about right. The second felt it was getting a bit long without a midway safe point, especially with the control issues causing frequent damage. Having to play the entire game without a save is alright if the game is short (4 stages) and the controls are fair (not for me).
Your sword is super short range and the enemies have a longer range on their weapons. If you're a pixel off you whiff and get wrecked. The 3 hit combo you need to do using your only weapon gives a huge stun if you get any part of the timing wrong, and because the timing is so incredibly strict you'll be getting it wrong a lot. Sometimes the pace of the game is fast due to the action on screen. You'll need to move and jump quickly and then it's tough to slow down to the really slow speed of your 1...................2...................3 attack combo.
Things like trying to climb up a ladder were inconsistent. Sometimes you just won't climb up. Sometimes there's an enemy who hits you because you failed to climb up. Once I jumped and landed on the ladder, which was sweet, but then I could never do it again.
After beating the first stage you get a nice roll. This helps the boring combat and the new main enemy type of stage 2 is designed to be defeated by rolling behind him. Except, your roll doesn't go far enough and if you swing your sword right after your roll you'll swing it the wrong direction and get hit. He takes 4 or 5 hits to die and I couldn't figure out why it would change. It's very weird when you have a 3 hit main attack. Maybe your 2nd or 3rd hit does more damage and I sometime's whiffed on the first hit? Also if you're too close to the enemy here and attack it doesn't hit him. But don't worry, he'll hit you just fine. I'd rather play as the stage two minion than the Cybarian.
The Steam video used to sell me on this game shows the hero using moves on stage 1 that aren't unlocked yet. The video makes you seem like you're capable of fluid and fun combat. Instead you'll slowly hit one button 3 times in a row and hope you got the timing right. That video is a bit dishonest, watch a YouTube play through before buying.
For the love of all that is good in this world, please change the next screen --> sound to only ding once or twice and not constantly. It's like leaving your car door open with the door ajar sound blaring.
If the controls were more responsive and friendlier along with a speed up tempo for your 3 hit basic combo, I'd feel like this game would earn it's low asking price. Until then I'll go back to playing Oniken which is an excellent game of a similar style.
Pixel art graphics to this game looked amazing, so I bought the game thinking it would be a fun retro throwback. But the controls are quite terrible, really making it hard to advance in the game. I'm quite disappointed since the game looked like it was going to be amazing.
Short but VERY challenging game. Worth a praise for having me put up a struggle through the game. You play as a Cybarian, which as you can see its a barbarian traveling through time in the future to stop a evil threat..... Using a sword..... No other weapons. Anyways, you have to fight your way through enemies, theres lack of saves so you just have to chin up and fight your way through. Good news is if you manage to reach to the boss fight, it will save there if you die. There are abilities as you go through the game.
My tip, if you manage to defeat the first boss you will earn dodge roll. Cybarian is VERY slow at fighting, but good with combos. If you time it right 3 times on the attack against certain enemy (who will survive 3 hits), you can interrupt your attack with a dodge roll. Dodge roll is effective if used timely. It is also worth noting that if you mess up the 3 hit combo, he will stop attacking and be off guard, dodging may not save you so time it right if you want to avoid enemy attacks!
Another tip I have is simply put, remember your mistakes and boss' attack. Figure out how to avoid it and if you do it right, you'll win.
Really solid and tough retro-style action game. Nice pixel art with a lovely color palette, and a Genesis-style FM-Synth Soundtrack.
The combat system in the game is interesting and takes a bit of getting used to. You start with a three-swing combo, but the trick here is that you need to time your attacks correctly or else you fumble and lose your footing. If you button-mash, you'll quickly run into trouble, but keep a level head and pace out your attacks, and you get a powerful combo. Each combat room then provides a nice little timing and positioning problem. Assess the situation, make a plan, execute without getting flustered. It's really satisfying to solve a room without losing any health. While I missed having an air-attack, I understand that the game is designed around not having one, and eventually got used to it not being there.
That being said, the game could do with being more generous with checkpoints. While I appreciate the approach of "learn each room perfectly so you can get through all of them consistently with minimal health loss," levels are long enough that this can eventually become a bit of a chore. You get sent back further when you die than in a lot of the 16-bit action games that inspired this game. That being said, the game gives you a checkpoint before bosses, which I was grateful for.
I've fought one boss so far, and it had some really fun and varied attack patterns and felt challenging without being unfair.
All in all, I'd recommend it as long as you enjoy this sort of game, and don't mind re-doing areas to perfect your run.
Cybarian: Time Travel Warrior is an excellent game that reminds other games of the platforms like megaman and ninja gaiden. The pixelart is simply beautiful and also allows you to play like an old TV if you activate the option of video scanlines. The characters and enemies and levels have the right amount of detail without overloading them too much.
The Music is a fundamental part of the game and it makes the most old players relive pieces of classic NES games.The difficulty is accurate with the mechanics of the game and it depends entirely on the player the mistakes he makes. The bosses patterns are simple but at the beginning you can die sometimes before memorize them. Also the fact of play without saves and that when you die makes you restart the area, gives a classic touch to the difficulty.
The only one bad thing that the game is a little short, depending on the skill of the player can take two or three hours and the most experienced can finish in just one hour. Maybe some extra levels would have extended a little more. However, the price is quite right for what the game sells, so you can be sure that you have invested your money correctly in an excellent game and if you dedicate yourself to fulfill the Steam’s achievements you can get more hours to play and fun.
Introduction:
I tend to love games like this, anything in the neighborhood of a hack n slash or RPG with an old-school feel to it. In fact, I'd had this on my wishlist for a while, so when I saw it on sale for $2.99, I snagged it up and settled in for a little "me time" at the computer. Unfortunately, I was underwhelmed and disappointed.
Graphics:
Graphically, WYSIWYG, or rather, "what you expect is what you get." I've got no complaints there, except to remind the developers that there is a very fine line between retro and illegible. Borders and shapes can still be clearly defined without losing the campy feel. I felt that this line was pushed a bit too far in the wrong direction here. I do like the grungy, back-alley artistic style, however.
Sound:
In regard to audio, I didn't hear anything that I didn't expect, nothing aggravating, distracting or on the other hand, pleasantly surprising, either.
Controls:
The control scheme is where Cybarian lost me entirely. It's simplistic, too simplistic, with only the jump and attack button to begin with. I later obtained the roll/dodge ability, and the final ability is to throw your sword, like a ranged attack. I can easily get on board with simple, when it's done correctly, but the controls just weren't as responsive as they needed to be. I often slid into obstacles or enemies when I didn't intend to, and there is a definite delay between one attack and the next, meaning that you can get pummeled during and immediately following the animation. I learned very quickly that timing is essential, but getting that down only helps so much unless the controls are super responsive, like fast-twitch muscle response, and this game lacks in that department.
Gameplay:
In regard to gameplay, the ability to remap controls, toggle checkpoints on and off, and choose degrees of difficulty were notably absent from the menu options, making this a game that requires a long-term single-sitting time commitment. Stages do not contain checkpoints, and there are no health drops from destructibles or enemies. You do have the option of using game coins to buy a "heart" and replenish a small amount of health at a vending machine during the level. However, the only other opportunity to increase health is a slot machine game at the end of a stage, and I've yet to win one of those.
When you complete a lengthy stage, you don't need to repeat it; however, if you quit the game and return later, you're back to the very beginning. It's unlikely that the average gamer is going to want to return to this game knowing that it's necessary to repeat it in its entirety, and that alienates the typical casual gaming audience as well as those who play in short increments due to necessity or preference.
Conclusion:
Overall, I can't recommend it. In regard to gameplay, I would be inclined to recommend it for a very specific audience, one who prefers a tougher challenge, doesn't mind repetition, and can commit the time for a complete playthrough in a single sitting. However, because the controls didn't respond like they should, I have to go with the "not recommended" score for now. As always, I invite the developers to contact me for a revised review when these issues have been resolved.
...because GamersRule
I would really like to play this game to completion because it's gorgeous-looking and fun, but I am uncomfortable paying money for a game that uses sound effects blatantly stolen from other games and I think you should be, too. (Gunstar Heroes in particular--well, at least the devs have great taste.) I am returning it.
About The Game:
- Classic arcade old-school game, recommended for those who enjoy the old times.
Pros:
- Not that much of a key spamming game, it requires some strategy;
- Low Game Requirements, which makes it able to be played on any computer;
- A game that makes the old-school gamers go back in the time to when retro/arcade games were the thing;
- Full controller support;
- Steam Achievements (for those who like to "collect" them);
- Challenging and addictive game;
- Cool Musics & SFX´s.
Recommendations:
- A checkpoint system but not with too many checkpoints because than it would be too easier;
- More stages;
I paid for this game and it's worth every penny. The first level will test you a lot, the game really opens up on the second level. I won't spoil it but you gain a new ability and it changes everything. The first level will seem unforgiving, look at the color of the sword and it let it guide you to combo timing. The visuals of this game are stunning, the music is great, and as somebody with a large steam backlog I am so happy I took a chance on this one. Check it out!
This game is fun and recommended...mostly if you are the kind of gamer that loves to repeat games until they can beat them in one or two tries, or you are a speedrunner, otherwise, it's really short, like, those 2 hours of playtime?
I already beat the game, and that was after making some full blown retries.
Still, what's here is great, it plays well, the aesthetic is pretty cool, the music is good and once you master the game you feel like a badass.
Still, it's only 4 short stages whose longevity is mostly composed by the fact there are very few checkpoints, only at boss fights in fact, with you going back to the start of a level if you die, thankfully the game has infinite continues as long as you don't quit the game, if so, you will have to do everything from the start.
What makes up for it, is the fact that the stages are short and a bit tough.
Sadly, it's not a really hard game once you know what is coming up and what you are doing, and there is really no replay value other than speedrunning, achievements or trying to beat the game without dying, which is why i recommend the game to those kind of gamers.
As for the pricing, well, like i said, it's a short game, but it's not very expensive and it's fun so i say it's worth it.
Took me just under an hour to beat this game. Awesome fun, feels great, just wish it was like 5x longer
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Дополнительная информация
Разработчик | Ritual Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 18.01.2025 |
Отзывы пользователей | 66% положительных (32) |