Разработчик: Cydonian Games
Описание
Если вы любите исследовать неизведанные просторы космоса и сражаться на собственном боевом корабле, то Voidship: The Long Journey — это именно то, что вам нужно!
Терранская империя потерпела крах, и только вам едва удалось избежать смерти. Теперь, есть только одна цель — достичь указанных координат на другом краю вселенной, однако такое путешествие займет несколько столетий. Чтобы добраться до места назначения, вам предстоит изучить незнакомые сектора, собирать ресурсы, находить новых членов команды, создавать новые технологии, помогать союзникам и уничтожать врагов.
- Строительство собственного корабля. Сочетайте оружие и особые модули, чтобы создать корабль под свой стиль игры.
- Долгие космические перемещения. Ваше путешествие по просторам космоса растянется на века, и члены вашей команды будут стареть и умереть.
- Уникальные умения членов экипажа. У каждого члена команды есть свои сильные и слабые стороны, которые влияют на особые способности вашего корабля.
- Система традиций. Определяйте принципы, по которым будут выживать последние терраны.
- Сложный стратегический геймплей. Тактический оверлей раскрывает слабости ваших врагов — используйте их в своих целях с помощью особых способностей.
- Режимы RTS и шутера. Возможность мгновенно переключаться между режимами RTS и шутера делает игру более вариативной.
- Космические 2D-бои в реальном времени. – На своем пути вы сразитесь с самыми разными вражескими кораблями.
- Случайно сгенерированные карты и геймплей жанра «рогалик». В каждом прохождении вас будет ждать новый мир.
- Возможность создания модификаций.Вы можете легко получить доступ ко всем файлам игры.
На нашем канале в Discord можно пообщаться с разработчиками и поклонниками Voidship: The Long Journey.
СТРОИТЕЛЬСТВО КОРАБЛЯ
Большое разнообразие модулей дает вам почти бесконечные варианты дизайна корабля. Крупные дредноуты обладают огромной мощью, однако сильно теряют в скорости и становятся очень уязвимы в ионных туманностях, тогда как быстрые корабли могут долго удерживать врагов на расстоянии и уклоняться от большинства типов атак.
СТРАТЕГИЯ
Враги на вашем пути будут не так просты, но вы можете поставить игру на паузу и изучить слабые стороны каждого противника. Сконцентрируйте свою боевую мощь на отдельных вражеских модулях, чтобы уничтожить двигатели, оружие или ремонтные станции и ослабить неприятелей. Учитесь на свои ошибках и заранее подготавливайте ответные меры, чтобы столкновения заканчивались в вашу пользу!
ИССЛЕДОВАНИЕ
В разных звездных системах вам встретятся разные фракции. В зависимости от дизайна вашего корабля вы можете избегать встреч с врагами, к которым еще не готовы. Космические путешествия занимают много времени: перемещение из одной галактики в другую может длиться десятилетиями. За это время ваша команда повзрослеет, наберется опыта и поделится с вами своими потребностями и мыслями.
Поддерживаемые языки: english, russian
Системные требования
Windows
- ОС *: Windows 7 или выше
- Процессор: Уровень i3 или старше.
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Встроенный графический процессор или GPU минимум 512 MБ VRAM
- DirectX: версии 9.0
- Место на диске: 200 MB
- ОС *: Windows 7 или выше
- Процессор: Уровень i3
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Старшее поколение GPU с 1ГБ VRAM
- DirectX: версии 9.0
- Место на диске: 200 MB
Отзывы пользователей
Way too short. The game mechanics are shallow. Ship building is severely limited. This seems more like a demo than a full game.
Voidship really doesn't deserve the hate as it's definitely got potential.
The game reminds me of Space Pirates and Zombies 2 and it seems to be a one-man project. It's also perfectly playable and there's enough content to keep you engaged for a few gaming sessions.
What to expect:
- Light RPG elements in the form of permanent bonuses and maluses during your journey based nn your choices.
- Real-time control of a spaceship during battles with either the AI controlling the cannons and movement by mouse or you controlling the ship directly with WASD.
- Each star system represents a number of encounters which mostly lead to battles, friendly space stations or random events
- Crew members grow older as you travel towards your goal and will have to be replaced by newer generations
[*]Ship building: 25 blocks maximum, somewhat free to choose its shape. Modules will be unlocked during your journey. Each weapon/system module takes up a block. There's 4 pages with about 8 modules each so there's plenty to experiment with.
All-in-all I am fairly amused by Voidship. It's difficult to find games like these and it does it rather well if you can look through its flaws. Losing modules, the way resources trickle in and being forced to kill your crew (old-age) by jumping star-systems with no replacements being present will mean you'll get RNG'ed at some point which always sucks when you've done a significant time investment.
This is a fun game, it has it's flaws but not "Mixed" level by any means. If you're a fan of games like Shortest Trip to Earth, Out There, etc. this is a great pickup at a relatively fair price.
The start can be slow and it might take 1-3 times to get your feet underneath you but just know that maxing your battleship with 25 components seems like it happens in the first 20%~ of the game if that helps you measure your pace.
Reminds me a bit of original SPAZ and a bit like Cosmoteer.
Quite fun for the first 1~2 hours, but as you play, you will encounter tougher encounters that WILL destroy your ship parts leaving you unable to replace those broken parts. From there, you will go on a downward spiral of scrapping by. A lot of the parts are expensive and not to mention, depends on your luck to unlock them. Its a 5/10 for me
Not enough generation ship games out there!
I like the officer spawning mechanic, with key crew members appearing from your ship population.
Supports mods (though not Steam-integrated) which is a plus.
Recommended for a relatively short distraction, particularly if you can grab it at one of the deep discounts that happen from time to time.
Interesting combination of mechanics and theme that scratches both an FTL and shmup itch
UPDATE: 10 hours later, I keep coming back. The less varied encounters make me lose immersion when I go through them, but the overall gameplay is still otherwise fun. I really like being able to customize my ship to my liking, getting new tech and trying it out.
I rarely use the RTS mode as I like flying the ship myself, but I like that the choice is there.
I said before it felt like FTL, but it's much more forgiving, instead focusing on building up your ship to go through the story. You're allowed to continue from a checkpoint when you die, and you can jump around systems to get more tech and resources if you get stuck.
Crew members will die one way or another eventually, so you'll have to cope with it. This is probably the harshest system in the game I've experienced so far, but I think it's a fair compromise. You can't have that 900 damage Sabotage from Vin Vin forever!
You can of course just call it quits when your ship explodes, and start anew, but it's your choice. And I like that there's a choice!
For the price, it's well worth the entertainment and fun.
So much potential in this game but it just became tedious and boring.
- The ship building works well
- Good selection of weapons and different paths to have a successful battleship
- Missions aren't varied (destroy, destroy with friends, destroy with fog of war)
- RPG elements are simplistic and a little annoying
- mission guidance is lacking
A good attempt but I lost interest...
A pleasant, humble indie title. If on sale, definitely worth consideration. Everything runs smoothly enough but I get the impression it could use a lot more polish and balancing. Like there's 2/3 of a good game here. Nothing was outright broken either, so that already puts Voidship well above a number of titles I've gotten on Steam.
Finished the campaign in 8 hours. Could easily triple that if I felt like experimenting with the many build options. Yea, weapon/ship customization is strong with this one. I'm skeptical if the tactical options I passed over are viable or not but many there are certainly many options in ship loadout.
The "generation ship" aspect changes little, officers are recruited in their 20s, grow old and die, taking their various bonuses and penalties with them. You have no control over what bonuses and skills they start with which is a shame. Gives it a roguelite sense of randomness. Many officers will just suck and you are stuck with them till they die. Your ship population will pick up various "traditions" from random events and the like, giving you X bonus and Y penalty. Sadly you cannot preview the options on encounter. Ex: Crew start arguing over whether the dead should be stored on the ship until a suitable planet is found to bury them on or if you should start doing burial-at-sea, chucking coffins into the void. My resulting blind pick got me a -8% penalty to officer spawn rate and no bonus, was stuck with it forever. Was like, wtf, excuse you?
In any case, I still had fun. Get it on sale. Get it for the space ship designer and combat.
A combat heavy, procedural space opera with some interesting mechanics rooted in the unforgiving timescales of spaceflight. Gameplay is reminiscent of Reassembly, but I found this game more compelling despite the lower playtime. I completed the game within six hours, but could certainly replay it and attempt a completely different build for my starship. Recommended!
Pros:
- Serviceable graphics that do a particularly good job of visually depicting the diversity of weapons and ships. The heavy cannons in particular sound and look awesome and enemy capital ships explode in a most satisfying way!
- Unique take on the importance of officers and shaping your people via cultural advancement (positive and negative attributes) against a backdrop of hundreds of years of space travel. Time is not your friend...
- Successful emphasis on customising your ship, with a simple editor providing for a wide variety of viable builds. Each build will be more suited to one of the two control schemes on offer (WASD and RTS-like), which can also be toggled in combat where necessary.
- Multiple factions with distinct enemy capabilities and tactics make for challenging and interesting combat; a few builds may feel overpowered at times, however weaknesses will be ruthlessly exploited by foes.
- Easy config-based modding allows you to tweak certain key parameters (e.g. crew lifespan) if that is of interest.
Cons:
- Sectors contain only a minor range of possible random events and they tend to get stale quickly. The lack of variety exacerbates the frequent feeling that you are on an endless resource-gathering treadmill.
- Random access to technologies can result in being largely overpowered or frustratingly stymied for a large part of the game.
[*]The wide variety of foes and the fact that the initial enemy positions are random means you need to be ready for anything. However, the constant cycling of officers due to age and the high cost of re-configuring your ship means that sometimes you will simply be outclassed. Having the entire enemy fleet spawn on top of your manoeuvrable and range-focused starship usually spells immediate disaster. Certainly realistic, but crushing when it occurs.
It's a ship-and-crew builder with some rogue-lite elements.
Ship building and crew assigning is streamlined and the first few runs are interestings as you discover the various events and systems. Every run end the same but the way to get there is what differ.
You're "the last real terran ship" but there's no big bad (or other system) on your trail so you can progress at your pace while the difficulty climb fairly slowly. The story is standard fare but the music track(s) manage to convey the rare "depressing but not actually depressing" feeling.
The game flow: You're assigned a basic ship (3 or 4 block and expandable to 25) and three very random starting Crews which you use to traverse randomly generate block-based paths, full of factions ships and various kind of events. You gain ressources, technologies and perks based on those events and your reactions. As your crew get older and wiser they get better and eventually die from old age as the long travel time between system takes their toll. Perks that extend their live expectancy are thus particularly prized.
As you realize events are not randomized you find out they can be exploited. A big system of the game, technologies, just stop in a complete black hole without the game so much as acknowledging it.
At the worst there's a few glaring bugs like annoying sound issues of weapons that keep firing while they already sopped and here's some really broken stuff, like this one perk that allow you to just quickly farm money, or that teleport that doesn't have any kind of safeguard against moving out of the map boundaries.
So the game has some rough edges but it's still very enjoyable.
Pick it up on sale -- for me, $5 was the sweet spot.
The game is buggy (looping sound effects, accidentally nuking yourself while picking story dialogue options, etc), and has some broken mechanics, such as:
- enemy capital ships spawning directly in front of you in some random encounters
- ramming-type vessels destroying your ship within the first few seconds of a battle (not an exaggeration: I once died immediately after the battle started, before I could start moving)
But, it's got an interesting story, and can help you pass an hour or two.
Seems interesting. Fun to start. Quickly overwhelmed by monotony and ridiculously uneven contests with no hope of success. After 10 systems or so, 50 ships vs 1? Please. Throw tons of engines on and kite the enemy to death, slowly, over and over again.
I like this game but would like to see more in the way of story line, missions and more weapons and engine upgrades to keep things fresh and challenging. Love the kamikaze ships don't get rid of them ! ( They keep you on your toes ) Speed and fire power are life and looking at the arena like A boxing ring will will help over come heavy odds and allow you to catch your breath make repairs and get ready for the next round in A some what neutral corner but keep you eyes peeled and be ready to move!! Having problems saving screen shot to post but other wise fun game. Still experimenting .......... : )
While the concept for this game is excellent I can't recommend it for one reason: Not enough content.
There are only a few (~10) randomly generated events that exist at all, with each system being a random combination of them + 5 story events which don't scale with difficulty progression. There are 3 factions of enemies with different styles of fighting, and allies that are just copies of one of the enemies but friendly. The amount of available modules for your ship is decent, but not huge, and you're limited to a 5x5 box of modules whose positioning is only relevant for shielding and nothing else. Also, making the same choice in the same event will produce the same guaranteed result more often than not.
The ability to use both RTS and WASD modes is good, but somewhat buggy and missing useful functionality: In WASD mode you lose the ability to use different weapons independently and using module targeting in RTS screws up your defense turrets for some reason (almost certainly a bug)
If it goes heavily on sale maybe pick it up for a few bucks but that's it. Not a ton of replayability here despite being a roguelike.
Nice idea, lots of potential... And unfortunately, akin to many other games, completely overpriced for the under developed end result you get.
Don't bother getting this game unless you got a hefty discount. It is nothing more than a nice time waster. 5$ would be a good price range.
There is both a lot to like and a lot to be desired about this game. Voidship: The Long Journey is about a ship with a name of your choosing traversing the galaxy after humanities empire is brought to heel by an ancient alien race. You travel the galaxy building your ship as you go along, in the hopes of rebuilding humanity.
Voidship is interesting, for those who have played FTL: Faster Than Light you may find this to be very similar in that you’re the captain of a ship traveling the galaxy trying to save the Terran Empire what sets this apart from FTL is the fact that you can build your own ship, lack of crew customization, space travel taking YEARS to do, (don’t worry it’s not real time) but your officers are going to die of old age (explaining the lack of character customization.) One thing I did like is this new tradition system, it doesn’t look to developed but to think that the political sphere of your ship can change is very interesting.
The customization is decent allowing you to fit different modules on your ship to fit your play style (me personally hitting the enemy hard and fast) but outside of that there is no customization, sure you can name the ship, but there’s no paint selection thruster colors, etc.
The games combat is going to get very repetitive it claims to have complex strategic gameplay but not really you have several special abilities that your crew and some modules give you but out side of that you just avoid being shot, the AI takes care of combat for you.
Overall, I was personally disappointed by this game, as I prefer open world, open ended games that allow you to go out and do your own thing, this game is not that. If you liked FTL you may like this, you may not, I think it’s up to the player to decide.
I bought the game cause i loved the screenshots, but then I realized I am one of "those few" that don't like FTL and I did notice the resemblance. So I started sorta cold, but now I have to confess I am warming up a lot with my ship getting stronger and better equipped and battles getting bloodiers.
The game is polished, well executed and very pleasant in visuals, UX and gameplay in general. I absolutely adore the enemies AIs. Whilte simple there's such a good variety of behavioral patterns that make some battles very challenging.
The crew mechanic is very nice, i like the idea of them getting older and more skilled and also dying. I also do like a lot the society management in the ship, it's simple but gives a pleasant additional flavor.
You see, dragged in by screenshot, then almost scared away by the genre, then hooked again by a very well executed game. Well done, will definitely play more of it.
What you get:
- Space campaign in which you go through several generations of officers who die of old age.
- Space battles in which you can use a wide array of arsenal to survive, you can battle RTS or WASD style and you can pause the action and use abilities (very useful in later difficulties).
- Fully customizable and somewhat rebuildable space-ship which will lose its parts during battle as the enemies dig deeper into more vital parts of the ship (you get some resources back so you can recover if you happen to win with a crippled ship)
- Some story moments to explain what goes on
- Cultural choices on your ship.
I consider the game well priced in terms of getting what you pay for. It's a small fun detour from my regular actions. Whilst the release has its share of tiny bugs I haven't lost a campaign to one yet and I trust the developer to care about them.
Many space games are too slow and tedious to learn, but not this one!
This is probably the only game I have played where the tutorial is as thrilling as the game itself. As soon as you have assembled your crew the game throws you right into the action and from there onward every battle is an exciting challenge.
Things I like the most:
- So many ways to design your ship.
- Huge variety of ship modules (most you have to unlock first).
- Massive battles with a lot of drones, rockets and lasers everywhere.
[*] Strategic decisions between the battles don't take much time but are still impactful.
One problem of this game is that it is really hard to put down. There is always some new module you have just unlocked and need to try out. And of course once you have finished a run you want to start the next one right away.
So far I have played it just for few hours, but it is already my money worth!
Honestly, this game is more fun than most AAA titles.
I loved Faster Than Light and I was very happy to see a fresh take on the genre. Actually my expectations were exceeded due to the strategic freedom you are given: the fact you can move the ship during combat adds a huge amount of depth since you have to devise different fighting tactics depending on your ship design.
For instance you can build a heavy fortress based on defense and powerful short range weapons. Running from enemies won't be an option and evasive movements will be effective only against slow weapons, but it's the enemy who has to be afraid of getting near you: the defense turrets will neutralize projectile attacks, shields+armor+rotation will help against the rest together with repair modules to keep you healthy. Meanwhile, your cannons whoever tries to molest you.
But what if you prefer speed and evasion? No problem, build a fast ship with long range weapons to stay at a safe distance and the enemy will never get to you.
Do you like both firepower and speed and feel a little reckless Han-Solo style? The word "safety" is not in your vocabulary? Put together a glass cannon ship for quick incursions and leave the kids at home. Just don't forget to mind your positioning and approaching/evading techniques if you like to live.
Your arsenal: monodirectional weapons, omnidirectional weapons, fighters, drones, bombs, missiles, the only lethal thing you won't have is disco music from the 60s.
With the wide array of modules available, many of which I didn't discover yet, possibilities seem endless.
Crew management is an additional layer: each crewmember has its own skills, perks and defects. They can level up and improve, but ultimately they die by old age and are replaced by new members with different characteristics. Can you feel the tension? Every couple of system jumps you'll find yourself wondering: will this super useful crewmember survive the next travel?
Do I try to keep a high quality crew by acquiring extra members, research ways to extend their lifespan and planning carefully my journey?
Do I sacrifice many crews to explore the universe?
This review is getting long, huh?
After playing Voidship just a couple hours I have so much to say and this proves that the game offers a ton of depth and replayability.
Add to that the maps generated randomly.
And did I mention modding possibilities? I have to investigate about it, but only the word "modding" makes me wet.
Voidship is without a shade of doubt an addictive little gem, the best gift you should make yourself right now.
With nearly 2 hours in:
-some bugs, but nothing gamebreaking so far.
-nice story so far, where your decisions will have some impact on your playthrough
-the soundtrack is matching
-Kind Discord comunity
-If you liked FTL and or SPAZ, this is for you!
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Дополнительная информация
Разработчик | Cydonian Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 18.01.2025 |
Отзывы пользователей | 70% положительных (87) |