
Разработчик: Subset Games
Описание
****Доступны новые материалы****
Теперь доступно новое бесплатное дополнение! В «расширенном режиме» вас ждут новинки: инопланетная раса, события, виды оружия и дронов, доступные корабли и многое другое! Кроме того, в игре добавлены музыкальные композиции Бена Прунти и события за авторством Тома Джуберта и приглашенного писателя Криса Авеллона.
Если игра у вас уже есть, новые материалы будут загружены автоматически. «Расширенный режим» будет доступен и всем покупателям игры в будущем.
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В FTL вам предстоит взять на себя командование космическим кораблем, чтобы спасти галактику. Перед вами опасное путешествие, каждый шаг которого станет уникальной задачей с несколькими вариантами решения. Что вы будете делать, если шквал тяжелых ракет пробьет ваши щиты? Перенаправите всю энергию к двигателям в попытке сбежать, добавите мощности орудиям, чтобы расщепить врага на атомы, или смело возьмете врага на абордаж? Этот «двумерный симулятор космического корабля» отправит ваш корабль и экипаж в полное славы и горьких поражений путешествие через случайным образом генерируемую галактику.
Ключевые особенности:
- Сложный стратегический геймплей. Отдавайте приказы членам экипажа, управляйте распределением энергии по модулям корабля и выбирайте цели для орудий в пылу сражения.
- Играйте как вам удобно. Останавливайте время в любой момент боя, чтобы оценить свое положение и отдать приказы.
- Уникальные живые организмы и технологии. Модернизируйте оборудование и открывайте новые корабли с помощью шести разнообразных инопланетных рас.
- Поступайте по-своему. Сотни текстовых заданий заставят вас принимать жесткие решения.
- Случайно генерируемая галактика. При каждом прохождении вас ждут другие враги, другие события и другие последствия ваших действий. Вы не сыграете в одну и ту же игру дважды.
- Никаких поблажек! Смерть необратима, обратного пути нет. Постоянная угроза заставит вас прочувствовать напряжение и важность каждого действия!
Поддерживаемые языки: english, french, italian, german, spanish - spain, polish, portuguese - brazil, russian, simplified chinese, japanese
Системные требования
Windows
- ОС: Windows XP / Vista / 7
- Процессор: 2 ГГц
- Оперативная память: 1 ГБ
- Видеокарта: минимальное разрешение 1280x720, поддержка OpenGL 2.0; рекомендуется дискретная видеокарта со 128 МБ видеопамяти
- Жесткий диск: 175 МБ свободного места
Mac
- ОС: Mac OS X 10.6 или новее
- Процессор: Intel 2 ГГц
- Оперативная память: 1 ГБ
- Видеокарта: минимальное разрешение 1280x720, поддержка OpenGL 2.0; рекомендуется дискретная видеокарта со 128 МБ видеопамяти
- Жесткий диск: 175 МБ свободного места
Linux
- ОС: Ubuntu 12.04 LTS (полностью обновленная)
- Процессор: 2 ГГц
- Оперативная память: 1 ГБ
- Видеокарта: минимальное разрешение 1280x720, поддержка OpenGL 2.0
- Жесткий диск: 175 МБ свободного места
Отзывы пользователей
Flawless, engaging, fun. Every time I return to this game it is enjoyable and sucks me in. The music is A+ as well.
Played this game for hundreds of hours at launch mostly in offline mode hence the lower playtime. Ive gotten back into it now as a nd screen or Alt - Tab video game at work, Its great
very fun and entertaining to play. I get lost playing for hours at a time while on my day off.
good game laser go pew. try it and if you like it try out the Multiverse mod and some of its add-ons once you got a handle for how things work.
There is an undeniable pull to FTL. As one of the oldest and most famous popular roguelikes, it kind of has the benefit of being made by a team and in an era with absolutely no expectations or trend-chasing, and it leads to really genius and simplistic combat design that has stood the test of time and is by far the most captivating part of this game. Decisions matter, situations get insanely chaotic, and there are plenty of micro-optimizations related to power distribution, target selection, or boarding defence that mean there's plenty to learn and improve on the longer you play this game.
So, does this make FTL a good game? No, not really. I hate a lot about this game. The events are wack and insanely prevalent, and a frustratingly prehistoric version of the inbetween-gameplay roguelike decisions like Slay the Spire's question spaces, except while those offer all the information and let you make interesting, informed decisions, FTL's often have a right choice that you basically need to play with a guide handy to fully understand, no right choice except ignoring them, or the obligatory Blue Option you can't really play around other than broad strokes like moving towards certain sectors. In-combat micro optimizations plus run length means that really solid play is frustratingly long, which combined with the game's deliberately intended 10% of winnable runs for players until you get extremely experienced and an unlock system that's legitimately abominable and reliant on either RNG or the vast experience winning demands, and you get a game that is comically archaic and makes me feel like I'm smashing my skull into a brick wall harder than almost any other game I've played. This is obviously an intended feeling, but it fails the other mantra of games like this: I don't think Losing Is Fun this time.
So why is it still so interesting? The obvious counterpoint to everything that I've said is there are recorded 100-run win sprees on hard. A game this old and beloved has had every last nook and cranny scanned over and several users legitimately are trying to perfect it, and it's not unreasonable to assume a 99% winrate is possible for these people eventually. It is very much a game where your increasingly improved response to decision making and better understanding of the mechanics will allow you to prevail more and more the longer you play, and while this is true of many Roguelikes, many of them I feel are legitimately... easy in comparison to this. FTL is exhausting to play well because outside of easy pretty much every run is a death march you're not intended to beat, and it's legitimately more impressive to have a positive winrate in this game than to Eclipse 9 every character in Risk of Rain 2.
It's a game that kind of sucks, but is so graceful in all of it's failings and the endlessly dynamic, rewarding to master combat that it wraps around to being timeless.
This game can be challenging at times, but according to one of the devs victory should only occur about 10% of the time. Easy is still pretty hard. That being said, it is a very fun time sink as long as you don't let the losses and failures get to you, and you will start to learn when to let go of a playthrough and what to avoid because your mission can turn sour very quick. If you get very attached to your game playthroughs on roguelikes and hate losing, this game is not for you. If you're able to struggle and stay determined, you will likely find this game very rewarding.
Top-notch design in this game. Very fun, very replayable, excellent mechanics, and awesome soundtrack. Get this game.
The best brain stress-test simulator you've ever asked for when the game hits you with 10 weapon power enemies
One of the original indie rougelike classics. Infinitely replayable and I would love to see more content or a sequel, but I know the creators are working on other cool projects.
Yes, it's a hard game. No, that doesn't mean it deserves a negative review, folks.
The game's awesome, and it has a thriving modding community, with the only real con being you have to get the mods off-site because the entire modding scene is community driven and not officially supported.
As long as you're fine with a tough-as-nails game (which you probably are if you're looking at roguelikes!) then this is a wonderful, finely-tuned game that still has a thriving community even a decade later.
Tip: Pausing a lot is highly encouraged if you have trouble keeping up with it. Even some higher-end players sometimes still will pause for a few seconds in encounters if things go haywire!
This game is legendary for a reason. More intense than most AAA titles being released in 2025. Sometimes you just nail it when it comes to concept and writing, this game is brilliant.
A cult classic rogue-lite with a very well rounded design for each and every ship, weapon, system and race altogether, making for an enjoyable experince with a lot of !!FUN!! to be had. Almost every ship is fun to play and shows some kind of aspect of a strategy that you wouldn't ordinarily opt into on a different ship, which makes them all great for replayability. Of course, the random chances can feel like complete bullcrap, but that's not always up to RNJesus to decide, since you can (and should) find ways to compensate that with more reliable means to your end, be it hitting the target or avoiding being hit.
However, the advanced content kinda felt lopsided because on one side,the flak cannons and mind control are very fun and are perfectly balanced (TM), but on the other side things like cloning and Lanius content were very self-contained with very little benefits or bonuses in the game as a whole that you would expect from standard edition content (see: blue options; why would a disease disable cloning the infected? what?). Every C class ship starting with a cloning bay felt like a forced way for the player to interact with that system, and it only ever truly helped me by saving a crewmember once, and even then it was because I made it a rule to never let the starting crew of a ship die. It's fair to say that I didn't miss out on much by playing through every ship's A class with advanced content turned off, plus that helped with getting the feel for the game with less parameters in play.
I also hear that there's a robust modding scene, but I fear for the safety and health of myself and those around me if I dare try that out. I've squeezed every single drop I could (bar playing with Vulcan, woe is me) and I am almost sure I will need a long vacation to recover my wrecked nerves and burned behind.
Fuck this unbalanced, unintuitive, and unreasonably difficult piece of shit. Unfortunate that there are no other games like it.
To this day a very fun rogue like.
A friend put me on this game back in 2016 I think cause he knew I was into strategy stuff and I was hooked immediately.
I still play it every now and then and the soundtrack's good too.
Thanks for the years of fun Subset Games.
This is my personal exemplar for the roguelike genre, as...
- The RNG is just hard enough to get you heated but not so tough that you quit in disgust,
- The game is great with pacing, and
[*]The music is better than it has any right to be.
Such a fun variation on the rogue-like genre. Insanely difficult while being welcoming at the same time.
Old school difficulty on a more modern game. Hard to beat, yes. But, oh so gratifying!
Super recommended, vale la pena jugarlo! tiene tantos momentos random que se disfruta de cada cosa que sucede, las peleas finales son tan dificiles que es muy satisfactorio terminarlo :D
amazing game. super hard and very punishing
Good game. Great game even. BUT I HATE IT WHEN I WILL FIRE LIKE 400000000 SHOTS JUST FOR ONLY 1 TO HIT AND THE REST TO MISS.AHHHHHHHHHHHHHHHHHHHHH
Looks like it's gonna be the most boring game ever but once you get a good run going nothing can beat it. The gameplay is actually insanely addictive, I couldn't recommend it more. And remember, Giant Alien Spiders are no joke!
An incredible game and an Indie darling for its time. There's nothing quite like it. ( Trigon tried this formula, but it failed due to incompetency and buggy gameplay )
It's about getting as much resources as possible, upgrade your ship and pray to the stars that you are strong enough to beat the flagship boss at the end of the starchart.
it's one of those "feel like a captain of a star trek" feeling games.
There's a lot of builds. Rocket builds,Cloning and boarding builds, invisibility builds, laser builds, and tons of unlockable ships and quests.
I find that having invisibility is really OP, and i almost won every game with a stealth module.
The game has also mod support (albeit unofficial one) with multiverse, so i suggest you check the guide section.
I give this game a 9.5/10 , as my only gripe with this game is that RNG can really screw you hard early game, Specially on hard mode whereas it gives you less scrap per ship defeated.
Roguelike with text based adventure game + commanding combat by managing individual crew members, system health and targeting the other ship's systems. A unique game
Always use the power of the doors.
A brilliant blend of tasteful minimalism and clever strategy. FTL delivers an enjoyable and challenging experience in such a simple yet clever way. One can't help but appreciate the game for this. From ship systems to crew management and even the well-placed humor scattered throughout the dialogue, not a thing feels out of place or unneeded. This game has had a place in my heart since I first played it years ago on my dad's iPad, and I still love it even now. It doesn't demand much of your time, which is a perk of itself, but what time you do put into the experience gets you a lot of fun.
Very well made and exciting fast paced strategy fighting game, very addictive as you can see from my play time lol
One of the best game i played. full of wonders huge replay value.. amazing music mechanics, stories, overall 10/10...
A simple real-time-with-pause space-sim roguelike with a suprising amount of depth and replayability. Everything that makes a good roguelike is here - great combat, fun exploration, meaningful upgrade system, lots of adventure, and tons of metagame unlocks. Wide variety of weapons, drones, systems, and alien races facilitate an impressive number of different builds and playstyles. Of particular note is the crew teleporter, which allows you to board enemy ships and opens a new dimension of gameplay. Most impressively, there are over 28 different cruisers in this game (10 Type A + 10 Type B + 8 Type C), all of which have different crews, weapons, systems, layouts, and augmentations, and all of which play differently, giving this game immense replayability. Only downside is that the game is very RNG-reliant at times, especially if you play a teleporter-based cruiser such as the Mantis B or Crystal B. Highly recommended for fans of roguelikes and space adventure games.
Just a fun game play loop with nice mechanics and soundtrack
This is game has keep me playing for literally YEARS, there is SO much to do and you'll spend years slowly playing through it.
I never got bored of this game, you should buy this game, best money you'll ever spend.
FTL is one of those games that never gets old. I've never mastered it, and that's OK, because it's the perfect game to chill to. Just make sure to save 120 scrap for that Weapon Pre-igniter and remember that hull damage is just another resource.
It's a good game, but it doesn't value your time with how long every run is and how much time is wasted repairing stuff or slowly chipping away at an enemy.
this is THE best game you can get for a dollar.
even at 10$ there is no game that lets you feel like youre the captain in star trek.
Excellent progression from easy to very difficult. Simple to play but with intricacies that keep it fun.
Good strategic combat in a retro format.
Love this Strategy game a mix of RTS and turn based. It is definatly a challenging game to start but once you start learning what you can and cant do. As well as what items it takes to do certain tasks then you will be off to the races. i love a good challenge and boy does this game take the cake on that.
There is a nice balance of luck and strategy. There are times that you want to pull your hair out cause your luck is down, and others where you seem like you are flying (then get smacked down again) but that is okay! Persistance is definatly key here.
FTL is a game like no other and a masterclass in video game design. It's about as close as one could get to "perfect" given what it was trying to accomplish. I find myself getting addicted to the game all over again at least once a year.
A really good strategy game, its not about winning its about the friends you make along the way! Also the friends that get sucked into black holes :( Also the soundtrack is amazing.
Nice and (sort of) relaxing. The RNG is a bit rough on you sometimes, even on easy setting, but it's a great game to play when I'm not in the mood for more involved games.
this fucking game makes my blood boil, I love it. never in my life has a game made me want to smash my fucking keyboard. I swear to god, playing this game on normal difficulty feels almost impossible. there are so many mechanics that i love. boarding has to be my favorite. because managing that and your ships weapons while there is a fire going on is something truly special. I feel like I might accrue so much stress that all my hair will fall out. I love this game, would recommend for anyone except for those with high blood pressure because you will get a heart attack and die.
I can't believe I never reviewed this game. I've played for hundreds of hours, it is so good. The soundtrack is amazing. The gameplay is amazing. It has infinite replay value and theres a lot to unlock. No two runs are the same when it comes to your ship, the upgrades and weapons you get, and it's super fun to challenge yourself on the higher difficulties. I really recommend this game to anyone who is a fan of fantastic sound tracks, RNG heavy gameplay loops and space ships
tried to enjoy it, but easiest setting is Nightmare which isn't me.
shame.
Fun and punishing roguelike. It isn't easy but I can't stop coming back
One of the top 10 roguelikes ever made. Awesome games with amazing options, very fun, able to pause, all kinds of hidden gimmicks.
A classic of the roguelike genre, FTL: Faster Than Light is a perfect example of many simple mechanics synergizing to create a master-class game. I'm convinced that this is as close as a game can get to completely perfect (at least mechanics-wise). The gameplay, aesthetics, lore, and music all hit that sweet spot, leaving the player enthralled with an experience that I have yet to see replicated to this extent. If you're looking for a roguelike and haven't played FTL, then I highly suggest giving this modern classic a go. You absolutely won't regret it.
This game is hard as hell, and for some people (me) might be literally impossible to win, but the music is amazing and the gameplay loop is really fun. I just wish there were more sectors, to play more of the game in one run, and also to amass more technology.
Simple, yet complex and interesting enough to change how you play the game for most run to the point of replayability over the long run. This is my goto for a pickup/put down type of game when I should be working or studying instead.
One of my favorite rogue likes ever made.
I lost 4/6 of my crew because I was playing a boarding based build and I accidentally destroyed the enemy ship. Oops!
Takes some time to get to know the game and you can probably win your first game after about 10-20 hours but the attempt and shenanigans are most of the fun, completing is a bonus.
Absolutely amazing game with an almost unlimited skill ceiling. Unlimited replay ability as a game, numerous play throughs and options so every run is unique. This is absolutely a game every single gamer needs to play in their lifetime!
Worth every single penny they ask and even double it. Absolutely amazing with updates to this day!!!!!
FTL: Faster Than Light is a masterclass in strategic gameplay and emergent storytelling. As captain of your own starship, you must navigate a hostile galaxy, balancing resource management, tactical combat, and crew survival. Each decision—whether to engage in battle, aid a stranded ship, or upgrade your systems—carries weight, often leading to thrilling or heartbreaking outcomes.
The game’s retro aesthetic and evocative soundtrack perfectly complement its roguelike structure, making every run feel fresh and unpredictable. While the punishing difficulty may deter some players, it also enhances the sense of accomplishment when you outsmart a tough encounter or scrape by with your ship barely intact.
FTL thrives on the stories you create through its gameplay. Each jump through hyperspace is a chapter in a gripping, player-driven narrative. It's a must-play for fans of strategy and sci-fi.
This game is extremely frustrating. It really is for the crowd "losing is fun" or people who are masochist. Personally, I don't feel RNG is the only thing screwing with you since if you get in a good enough spot (i.e. your ship has good upgrades) the game will then proceed to throw a battle that you can't win.
I understand if I lose due to my own incompetence but Imagine the enemy sending 4 to 7 boarders to your ship while you only have like 3 to 5 crews. On top of that, the enemy is attacking you with their own ship with missiles that bypass shields or with overwhelming number of weapons (3 to 4).
Normally, you would have to escape those battles but the enemy tends to target your engines/cockpit which prevents you from escaping. You die and all that time is wasted because of the bullshit.
Игры похожие на FTL: Faster Than Light
Дополнительная информация
Разработчик | Subset Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 23.02.2025 |
Metacritic | 84 |
Отзывы пользователей | 96% положительных (43760) |