Разработчик: Sneaky Yak Studio
Описание
In Spellcaster University, you take on the role of the director of a magic university in a colourful world of heroic fantasy. Build your school, manage your budget, recruit teachers. Will you turn it into a black magic academy, with the best professors of necromancy and demonology? Or a place in harmony with nature to train druids and shamans? Or why not train adventurous mages, offering them options to learn how to fight and be stealthy? But this will require surviving the ruthless attacks of the orc tribes and the controls of the education authorities.
- Build your university using an original magic decks mechanism. Each game will be unique.
- Access different decks according to the magic taught in your schools. Make choices and take advantage of opportunities to create a unique university.
- Explore the Arcane Deck to access artifacts with strange powers and rooms that defy reality.
- Dive into the Deck of Light to take care of your students and teachers.
- Use the Nature Deck to gain access to a wide range of magical beasts.
- Choose the Alchemy Deck to boost the production of mana and potions.
- Yield to the Shadow Deck to teach real discipline to all those nasty students.
- Manage the well-being of your students by building refectories, dormitories, rest rooms... and ensure their discipline with a dungeon.
- Select your students: traits, personality, alignment, wealth... each aspect is important.
- Push your students towards a glorious future. At the end of their studies, discover their future (necromancer, archimage, peasant...) according to the success of their studies, and win new bonuses.
- Upgrade your rooms with powerful artifacts like the World Tree Wood Table Set or the Soul Eater Bed.
- Fill your school with legendary creatures: dragons, fauns, pegasus, janitors...
- Choose the rules of your school: exemplary punishments, recruitment conditions, organic meals, paying dormitories...
- Choose, through multiple-choice events, how to interact with the different factions of the world.
- Negotiate with the Adventurers Guild. Ask the king for help. Discuss shamanism with the orcs.
- Threaten the Dark Lord. Pretend to listen to the grievances of the staff representative. Lie to the witch hunters.
- Every choice can have short or long term consequences. Be careful before saying “No” to the student delegate!
- Flee from the armies of darkness by building your university in isolated environments: lake, mountain, desert, volcano, giant turtle back, etc.
- Collect powerful grimoires to strengthen your university and face increasingly hostile environments.
- Find new allies to help you in your fight.
- Take advantage of your trained students' bonuses accumulated throughout the campaign.
Поддерживаемые языки: english, french, simplified chinese, traditional chinese, german, spanish - spain, japanese, polish
Системные требования
Windows
- OS *: Windows 7 or better
- Processor: Intel i3-2100 / AMD A8-5600k
- Memory: 4 GB RAM
- Graphics: GeForce GTX 630 / Radeon HD 6570
- Storage: 5 GB available space
Mac
- OS: OS X Lion
- Processor: Intel i3-2100
- Memory: 4 GB RAM
- Graphics: GeForce GTX 630 / Radeon HD 6570
- Storage: 5 GB available space
Отзывы пользователей
Great game.
Play it in french if you can.
Love the game. Kinda idle-y as it can take a while to build up enough mana to do anything but the fun part really is planning out the school and trying to build for specific outcomes for your students.
Remember to make friends with the King!
meep
This game can be relaxing, and has a lot of replay value. With the different classes and random students it makes you think of different strategies for future levels.
♥
dynamic!
I absolutely love this little magical school game that is a mix between a doll house and dungeon keeper. i just wish i could see things in first person view as a student or a teacher my beloved university! ;) Best time waster around. I also wish the music was more diverse and upbeat. Great game overall, never had a crash. Very good.
Clunky. Often feels like busy work. Needs automated way to sort students (like auto-graduating them) and better system for selling surplus potion ingredients. Also struggles to run on my machine which handles other games just fine. But there is no reason for this to be the case as far as I can tell. There is no complex mechanism to take up memory or insane graphics (or at least any I want for a simple simulator).
Sadly not really rewarding. It can be really repetitive.
I really like the aesthetic of it and the dungeon element it sadly cant grab me elsewhere. I surely will try for some hours more but for now this is my review.
I can't recommend this game enough. It's a lot of fun and there is always something new to try differently in each campaign.
It would be really great to see even more content, I would even take a paid for DLC.
Best of luck in your Magic University!
An excellent idea for a game, one with a fair bit of visual appeal that is held back by the fact that it explains absolutely nothing to you while somehow simultaneously having a tutorial that consists of two dozen text boxes that dump information onto the player without any context or interactivity.
This game spends several minutes pointing out its own features without teaching the player how to interact with them, how they interact with each other, and how they affect your play-through as a whole. I know factions and reputation exist, and that I can visit these factions, but I don't know how they affect my school. I know that my students and teachers have different traits, but no idea what those traits exactly do. I know there are different schools and sub-schools of magic and skills, but I don't know what training my students in them will do or even how to focus on training them, etc etc.
This is made worse by the deck system. In a management sim like this, a system that takes away control over what rooms are built and relegating it to needing to spend resources to draw cards at random and hope you get the room you wanted to build is really frustrating and further aggravates the problem of player confusion when you are drawing rooms whose functions are a mystery. While I'm in the middle of trying to get a couple dormitories and classrooms set up, I'm drawing prison cells, undead crypts and observatories, all while getting bombarded by random events from the left side of the screen and before I know what's happening orcs are attacking my students even though 5 minutes ago I chose an action in an event that said it was supposed to improve my relationship with them.
This concept has so much potential, but rarely have I had a less smooth on boarding experience as a player. The tutorial needs to be slowed down and lengthened into something that not only goes into detail on each system it explains, but also allows the player to interact with that system while learning about it so that information is retained. Blocks of text flashed up on screen pointing at UI elements don't help a player retain information. Furthermore, introduce ideas and systems one at a time. Introduce the building system first, then take some time to explain how approving student applications and student traits works, then move on to explaining the magic schools and skills, etc. I can tell there's a lot of complexity and nuance on display here, but its all far too inscrutable to recommend right now.
I love making stupid and arbitrary houses to sort students into (rich vs poor, evil vs good (misc for the neutrals), or my favourite which was ugly vs god's favourites (if I liked you best)).
So much fun.
I finished the campaign in 8.6 hours. While I enjoyed my time, it's not exactly deep nor rewarding and I'll probably never touch it again. I'd rather have spent my money elsewhere.
The UI looks and feels like an old flash game, and the only 'good' graphics are for the buildings/students in the background, which you have no control over nor time to really look at given the strict timeline you're on.
If the price was more reasonable, I'd recommend, but it's not worth it, in my opinion. Not without a lot more polish.
Specifics on what to improve:
1. The new student screen constantly popped up and took over my screen while I was in the middle of an action.
2. There isn't enough time before the forced of evil come to do everything I'd like.
3. Provide the specialization quest before I start building my school. If I've already build 3-4 classes, and my only option is to specialize into room I don't already have, then I need to have 6 different classes, and there is almost no way to draw my students into the 2 that matter. Not without a lot of luck. I settled for 2 stars at the end of most maps.
4. The adventure UI is a mess and I basically only did well if I was lucky.
5. Allow me to reorder cards in my hand.
Fun and funny
I'm 26 hours into Spellcaster University and absolutely love it! I'm playing on a Mac Studio M1 and have had no bugs or crashes yet. Game is running smooth. The tutorial is basic, and you do have to figure out a lot of mechanics on your own, but I like that. Long tutorials are a bit of a pet-peeve for me. I'd rather dive in and learn as I go, and pretty quickly I felt like I had a good handle on the game. I love the sense of humor, and the delightful animations. The game ropes you in with fun and easy building mechanics, but the longer you play the more you start to find the deeper layers of strategy. Mixing magic disciplines to meet challenges, and put together the best adventuring team, laying out all your rooms to make them the most efficient, figuring out what teacher and student qualities work best, and much more has kept me deeply entertained. All of that, and there's still plenty of room just to build what's fun and cool! Hope you enjoy this game as much as I have.
Funsies, nice and chill with lots of options
very gud wow wow
Its fun
This game is so much fun! I wish there was the option to move around rooms and be a little more hands on in the day to day stuff, but still a blast.
Good game
Hogwarts simulator. very fun!
Game is broken, refund
I love this game! The dynamic, graphics and story of this game is quite creativ and special. It a lot of fun. :)
For the once playing on linux : works out of the box for me (Arch Linux, proton ) and I am no linux expert.
Its better than I thought it was going to be. The game surprised me and with how engageing it is.
Playing on Windows PC with a controller or just keyboard I get stuck zoomed in and cannot zoom out. There does not seem to be any key or control that allows zooming out. I keep wanting to play this game because it is fun until you can't see anything because you are so zoomed in. Very annoying and this seems to be an issue that has been happening to people since 2020 and has never been fixed.
Very nice and enjoyable and addictive game! Highly recommended
fuck yeah
Super fun and replayable! Never have the same game twice.
The good:
It's a fun little tinker/management game.
The music is pleasant, and the general game has a very good vibe and is over all fun.
The story, which I first thought was a simple framing device actually drew me in.
The length of a single scenario is no longer than its easy to commit to, but still so long that you don't feel it gets yanked away from you prematurely.
After understanding the mechanics I grew to really like the dungeon crawl element.
The nature of the game makes for high replay value.
Could use improvement/Im on the fence:
The randomness of card drawing can be really fickle and hamper one for a long time.
Not all mechanics are well explained, and im sure i will fare much better on a second playthough, now that i have a better understanding of what is going on.
I could use a bit more control in the dungeon crawls. There are no possibilies of changing tactics or mid combat healing, so sometimes you can see stuff start going wrong, and you can do nothing except pressing fast forward and watch your whole team perish.
Still, its definetly worth checking out if you like a lite building/management game with some rpg elements.
I really like it
A 2d, side view city builder where you build up a Hogwarts styled magic school. You build rooms in the school that teach students or meet their needs in some fashion (bedrooms, etc). As the student’s train, which you can guide through custom schools (i.e. Hufflepuff)), they generate mana of their specialties which is the way you get new cards which get more expensive (per category) as you buy them. These cards are mainly new buildings, special items you place in rooms, and artifacts but can also be things like new students. These cards are a random choice of three card, so you will never be able to build exactly what you want, when you want which will make each school unique. The students have a graduation date (from 3 to 7 years) and will get a random profession based on their skills which can give you certain boons such as an increased chance of getting certain good traits, getting more mana and many other things (there’s probably 100 or so professions). Besides this there are factions to interact with, dungeons to explore and some goals you try to complete (sort of random) to get better end game bonuses. Each mission ends when the Lord of Evil arrives with his armies, which cannot be stopped but can be slowed down (or sped up) by some rare actions. There is also a campaign that has you building schools in different areas which have some special bonuses and challenges to deal with.
I found the game to be very fun, at least for a period of time. Guiding your school to certain goals was cool, with easy building and mostly understandable actions. It’s fun seeing your school and students grow and change over time and seeing your actions having effects. There is a good variety of buildings, factions, items, artifacts, etc so there is a lot of room to try different strategies or to try and get different graduation professions.
The main negatives are that the formula can start getting a bit stale after you learn the mechanics. The game will start feeling kind of samey with you largely focusing on 2-3 domains and just largely recruiting students over and over. That is actually the biggest downside of this game. You will end up spending most of your time assigning students to schools. They come pretty often and there aren’t that many other things that happen often, so you end up doing this over and over. It gets old. Especially as you get experienced and you crank the speed up, this can start happening in quick succession. Other than assigning students you are just purchasing cards, placing your cards and dealing with an occasional event which are usually just a quick dialog choice. The dungeons are a nice change of pace, but average just one per mission so are pretty rare. Making this a bigger part of the game would have been nice, especially if they were actually given some goal to accomplish. Faction mechanics could have also been a bit more pronounced. You mainly just get some items, mana or faction affinity when dealing with and it’s usually quite easy to be friendly with everyone. They could have had them attack you (the orcs can do this, but only them really) or somehow interact with you more.
Overall, a fun builder game that just maybe wears out it’s welcome a bit sooner than you might like. This game would mainly be for people who are fine just playing the campaign once, and who are into either builders in general or just building a magic school. Would mostly recommend getting this on sale.
I fed the orcs some waffles. now we are besties.
I just finished my second campaign, and this game is worth the sale price! That being said, there are a few issues.
The good:
- Building universities and seeing the careers that come from certain things.
- The repeatability of play. There are so many unique levels and challenges. You can easily play through them and have a different game.
- The building system is a fun twist with the cards and room variations, love the details as you upgrade them.
I defiantly recommend the game. I bought it on sale 60% off and it is well worth that price. I will say with the amount of games I own, especially colony sims or base building games; I'm glad I didn't pay full price for this.
The bad -
- The tutorial was very quick, its difficult to understand what is really going on, how to do anything, fight back, overall objective, or how to get your students to level up to complete the level star missions. I should probably watch a few YouTube videos, but I do wish it would give us more than it did.
- You can't move rooms. I started over 2 times because I hated how my layout was because I didn't understand the room design requirements (such as where doors are.
- The ending is abrupt and underwhelming. Nothing happens except you get a pop up message saying the lord of Evil has come to the university, you graduate your remaining students and move onto the next world.
- Similar to the tutorial there is no direction on what to do in the levels, I feel progression is hard. You cant fight the Troll because the Orcs gang up on you. Its difficult to get the requirements for the Lake Monster as well. You don't learn the requirements to get an arch mage, houses aren't really explained for the benefits of them, and its easy to lose track of the buffs you have.
I would prefer a game tell me more things than having to do the work myself and search for it on YouTube, however, I still think its worth it.
Loved it. Super fun and very casual. My only complaints are quality of life issues. Biggest one is that I'd love to have been able to see my university and look around and look at the books while being prompted to pick a card. If I didn't keep paper notes, there were times I was just guessing.
Fun game.
Great game for the first few hours, but then no matter what choices I made. I felt like I was just making no progress, the orc clan constantly popped in to take 100 gold from me so often I just couldn't upgrade anything. Not sure if it was just bad RNG or if it was scripted for that part of the game.
I found the game super fun and intriguing. The game is strategy based so be very aware of what you do because you can't delete or ctrl + Z it, which I honestly enjoy, it has the speed up 3x so you can go faster or pause if you need to think things over. There's a lot to do in my opinion, the game doesn't end with your first game it continue to new schools in new places (dessert, forest, clouds). I love this game
It's a an alright game. It's fun if you just want to turn your brain off and just look at stuff moving around the screen. While playing I didn't really feel like I was changing much or noticing any tangible impact in what I do. Can't delete rooms so you either save your cards to put them in the way you want or just place them as you go and hope for the best which usually works.
The cards themselves don't really have much description to them, there are cards where for whatever reason you can't place them and the game does not tell you how/why you can't. Apparently it has to be on the ground floor so if you want to place a specific room you have to save some space, tough luck if you didn't know this beforehand
Alright experience, price is a bit steep for what you get but on sale it's decent enough enjoyment. Just don't expect too much going in.
It is a fun casual management game. I love the story and characters.
I just finished my first campaign, and I absolutely love this game! That being said, there are several small things that I'd like to see changed/fixed...
The good:
- The general concept - I loved building my universities!
- The unique aspect to each level - from the bard to the monk to the giant turtle, every level had its own delightful twist!
- the cards and the building system - overall unique and very fun!
In general, I had a great time playing this game!
The bad -
- The tutorial was very quick, I had to watch several YouTube videos to really understand what was going on or what to do. I'm still not really sure how to manage a lot of things or how to get certain careers out of my students. I would've preferred a whole tutorial level, maybe one that could be played as a prequel? Something that teaches you things like ways to organize students in houses, how to stack rooms, how to achieve stars, etc!
- I couldn't move rooms around once I placed them. I've seen a bunch of other people mention this, and let me tell you, I had some funky looking castles where I really regretted certain rooms. Unstacking would also be nice, but I think that might remove the challenge of it. Maybe on easier difficulties?
- The ending of the campaign was a little underwhelming. I would've liked to see at the very least a few zombies and the lord of Evil come to the university and get destroyed, but instead the level just ended.
Overall I highly recommend this game, especially for the price! The few complaints I have could probably be addressed if I just buckled down and did my own research, but I do prefer learning hands-on instead of through youtube videos!
I really enjoyed this game and finished it once. Just beware there are a decent amount of bugs still in this game. Some of the card text contains strange code tokens in brackets. What made me stop playing was game breaking pathing bugs where a teacher couldn't figure out how to get to his classroom. It would have been nice to be able to load a previous save, but this is a rougelike so you can't do that. I would still recommend, but watch out for these bugs!
pretty good
Horrible opening scene voice actor everytime I open the game wtf is that
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Дополнительная информация
Разработчик | Sneaky Yak Studio |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Metacritic | 73 |
Отзывы пользователей | 81% положительных (1224) |