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Разработчик: Polymorph Games
Описание
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BUILD THE ORGANIC MEDIEVAL CITY OF YOUR DREAMS
Foundation combines free-building tools and procedural generation to create the ultimate organic city-building experience.
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MANAGE YOUR VILLAGE AND MAKE IT COME TO LIFE
Assign jobs, create production chains, establish trade. In Foundation, your creations come to life!
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PLAY AT YOUR PACE, RELAX AND ENJOY THE VIEW!
Foundation offers various difficulty levels, so you can play the way you want! Choose an Aspiration to discover new ways to play, or just play in Creative mode, relax and enjoy the view!
FEATURES
- An advanced gridless City Building experience, with unlimited generated maps and almost no construction constraints.
- Free-building tool: Create modular buildings from individual parts, beautify and transform them into majestic monuments!
- Organic development with our unique Painting tool: Guide your villagers by defining areas for building homes, decide where to pave roads and set patrols, designate forest extraction zones, and more!
- Manage your village: Develop production chains, tax your villagers, trade with neighboring villages, or fight for the King. There are multiple ways to create a successful economy!
- Progress with the three Estates of the Realm: Three distinct progress paths await you: Labor, Clergy or Kingdom. You can either specialize in one or combine all three.
- Tailor your gaming experience: Select an Aspiration, adjust the difficulty level or build without constraints by playing in Creative Mode.
- Full modding integration!
- Foundation Original Soundtrack: Immerse yourself in over 100 minutes of atmospheric medieval music crafted by the award-winning composers at Audinity.
- and much more!
Поддерживаемые языки: english, french, italian, german, spanish - spain, russian, portuguese - brazil, simplified chinese, japanese, korean
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5-4460
- Memory: 8 GB RAM
- Graphics: GTX 960 / R9 290 - 3 GB Video Memory
- Additional Notes: OpenGL 4.3
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i7-6700K
- Memory: 16 GB RAM
- Graphics: RTX 2060
Mac
Linux
Отзывы пользователей
Very cute and cozy little village builder.
The devs had some good ideas and i can see what they were intending to achieve, however unfortunately the game is still completely riddled with bugs or features that don't work nearly as well as they should.
A lot of very needed features just aren't there. Like citizens automatically moving to places closer to their workplace. By the time you progress out of the very early game, you are constantly bombarded by "not enough housing" notifications due to citizens not being able to find a home close to their workplace, despite there being houses literally next to their workplace with enough space left inside.
Its also very annoying that citizens will find their own paths and generate them that way. Its a cool idea but at the same time they also absolutely refuse to build houses ontop of old pathways, so you have to wait 1-2h+ for them to slowly disappear before they will build there.
Speaking of paths, the citizens require you to build watchposts which will send out patrols to make them happy, however you can not select how exactly they will patrol. They always do a doomstack of all patrollers available that will then move in a huge group. You can only set the general zone they should patrol, but they will find their own paths which often leads to some houses not getting enough patrols to satisfy their needs, simply because the doomstack decides to move close and then turn back instead of properly reaching the house.
This zoning also brings another issue: If you split up your village, like you are supposed to, then guards from village 1 will move to village 2 to patrol there and immediately return because they spent too much time travelling, despite village 2 having its own watchtower with its own patrollers... who do the same. Even if the zones between these two arent connected, they will still move like this.
The game is also extremely slow. I am pretty much permanently playing at x3 speed and the game is still mostly just waiting and not doing anything because everything happens at such a slow pace. Sure it speeds up in the endgame because your productions become several times bigger, but it makes the early game a terrible slog.
But these are just a few annoying examples, there are so so many more. Nothing is really working as it should. Everything is either broken or missing crucial QoL features. You can't even close menus with ESC!
I hate to leave a negative review for what is a very promising game that comes close to greatness.
It's fine to spend years in early access but at the end of that process people should have a reasonable expectation of quality and completeness.
This game made substantial changes between early access and full release that were not adequately tested, making a joke of the whole early access process. Why not just stay in early access with latest changes until they are stable? Some of us avoid early access precisely to avoid wasting time with games that are not complete.
Right now the game is buggy, poorly balanced and has serious optimisation issues. I look forward to updating my review once these are issues are addressed.
Until the housing upgrade fiasco is patched it is NOT worth playing this game because you will end up being very frustrated and probably loose a ton of hard worked for resources. There is a complex work around where you have to delete and rebuild houses and fix patrol paths manually. How the devs could have released this new upgrade in version 1 i don't know. Look at the discussion board for further reference.
This is difficult for me to do - giving a "not recommended" review just isn't in my nature. Having said that, I'll add more context to explain exactly where I'm headed with this review: Not Recommended - At This Time.
I have 485 hours on record for this game - 450 of that on the early access version which was easily one of the most stable EA's I've ever played.
The premise and primary mechanics of the game are absolutely outstanding. Even before the expanded graphics that went into 1.0, I felt the game had a beauty that always fostered immersion (missed by many other titles out there). The potential of this game continues to garner deep appreciation from a large following - even in its current state. Alas, for me, the 1.0 version is just not 'there' yet.
The expanded graphics I mentioned earlier are easily one of the biggest offenders and yet that's simultaneously one of the things I looked forward to the most in the lead-up to release. Polymorph Games, having made their own engine for this game, really stretched themselves on this such that I'm having difficulty calling the effort "ambitious" - perhaps others might even call it foolish. They've added perhaps hundreds of new graphical, animated elements to the game without much apparent optimization. Additionally, many of the items and mechanics (both new and changed) simply don't work as I believe you intended. All of these things were preventable had you taken ample time prior to release - another 3 months or so at least.
And that segues to the real crux of my "not recommended" review: guys, this was just too early.
They spent months working on the 1.0 version and then spent a few weeks with it in a much-restricted demo - just a few weeks? - before 1.0 launch. I'm gonna call that "unwise".
I am however thrilled to see the almost daily release of hotfixes/patches correcting numerous CTD's and hope this pace continues to fixing many of the other bugs reported by the community. They have far to go before this really is 1.0 material.
I promise to revisit this review as I fully believe Polymorph will make every effort to bring the game to a true gold standard. I look forward to watching their progress.
This game has a nice concept buts it is NOT release ready. It's still very much half baked and there is so much left to be desired. The progression system is so very tedious and the game balance is so shaky you. You guys have been working on this for SO long and it still doesn't stack up to other Indie city builder games that are dominating the space such as Falconeer Bulwark which is made by ONE guy, or like Tiny Glade which is made by two people or like Memoria Polis. I'm not sure what the issue is but you guys really need to tighten up the interface, the readouts are still SO small, I dunno it all still feels so rushed. There were also a lot of things that were cool and unique that you guys totally cut from the release version. I loved when I could PICK which tree the forester would plant, etc. Or I loved clicking on the number of generated sheep...its just such a let down.
Seems like it could be a good game, but after a long time in development the game repeatedly crashes (multiple times in the same hour) and game mechanics just break (patrol routes stop working.)
Very disappointing.
Looks good at first glance, it has plenty of cool features and the style is nice too... but it has bugs, it crashes frequently, it's graphics are unoptiimized, the UI makes the city managing tedious and hard. Citizens keep getting stuck, the problem warnings are constantly popping up (it's a good thing to be notified, but do I want an alarm every time a single citizen can't find it's way home?!).
The zoning tool is a good idea, but very soon they'll overlap and you can't make any sense of it.
It has a good foundation for a good game, but it is just not there currently. It was in early access so long, I don't get it how it came out as this hot mess of a game.
Man I really want to love and play this game but the crashes make the game unplayable.
and I cannot recommend the game as it is.
There are some issue with balance as well. Like based on the building sizes the want be to build big old modular structures but then I get 2 guys every 6 days to staff them. With no way to increase immigration consistently.
Patrolling is way too under powered as well. I have like 30+ guys patrolling and I cannot get density. and the only way to get patrolling stations to cover the city is to build loads of tiny manor houses?!?
Also city walls on the coast? I don't want to have to draw an underwater wall to get protection around the city? Either make it so the coast counts as protective barrier or make like "Sea-towers" idk?
Even with all that I would still sink like 100+ hours into this, but with the crashes every 15 mins, I am giving up. All I want to do is build a really nice big city in casual mode and I cannot.
Let me know when this is fixed and I might come back.
I had high hopes for Foundation. The medieval city-builder looks great, but technical issues ruin the experience.
Terrible Performance even on a strong PC, the game stutters, FPS drops are common, and crashes are frequent.
Workers get stuck, buildings don’t place correctly, and menus are unresponsive.
After four hours of progress, a crash wiped everything. The auto-save simply doesn’t work — unacceptable!
In its current state, I cannot recommend Foundation. If you're patient and willing to wait for fixes, give it a shot.
Otherwise, stay away.
Not Recommended!
Its a really fun and addicting game, especially when you start to understand the game more and more and really start to see your village grow in to a big and powerful empire. One downside to this game is that it crashes out of nowhere and it happens at the worst timing every time. I've played it for a couple hours now and as i'm writing this it has crashed about 6 to 8 times for me.
I enjoyed my time with the early access version of this game and was looking forward to playing more now that it's out in 1.0, but unfortunately the new update has cut my frame rate in half - on a system that can easily run Cyberpunk or Anno 1800 at a solid 120+ FPS, I'm now barely cracking 60 on even a relatively small village. I have no idea if this is a bug that will eventually be fixed, or if the developers really decided to tank performance in favor of minor graphical upgrades, but either way it's a serious disappointment.
At it's core, this game has a solid foundation. ;)
I've really enjoyed this game so far. The only thing that stopped me from playing until the sun came up was the CTDs. I've encountered 3 of them in the 15 hours I've played. Hopefully those get fixed soon. There are also some production chains that need to be tweaked (wheat to flour to bread ratios seem off).
I never played the pre 1.0 version of this game so I don't know what it was like before. I know there are some who don't like the changes that were made for the 1.0 version. There are complaints about optimization, which I can agree with. I've read that how trees are rendered and their shadows are probably a huge factor (there's a lot of trees!). I'm not an expert, just a gamer who likes pretty scenery.
There are some things that aren't explained well in the game. For example, I've read that some people misintepreted the "remove resources" command to mean "harvest resources" and were confused why the resources disappeared forever (d'oh!). For myself, I don't quite understand the difference between having patrollers vs. guards as they feel redundant. There are a few other minor things that I'm still unsure about.
Absolute great game, worth the 5 years I waited for it to go 1.0 !
One of the best city builders I have played
after 3 hours of playing it crashed when autosaving and i've lost my entire progress, until this is fixed i wouldnt recommend the game
update 04-02 after 2 new hotfixes:
Played another 15 mins to brick the game completely while creating a new Chapel in town. Not sure what the hotfixes are meant to do. Filed a bugreport @ discord. Will review this review when I actually enjoy myself again with this game, because currently I'm not.
Somehow, this game got worse after being 1.0 and can't recommend, for now.
Bought this game years ago, played it from time to time to see some proper progress in the 90 hours of Early Access I've been playing. Got back to it when 1.0 was released and been playing for like 23 hours since but the amount of crashes is insane. Got at least 8 (!?) now in those 23 hours.
Edit a building, better save your game first and pray to not crash.
Set Trade quantities, better save your game first and pray to not crash.
Created monument buildings not 'connected' to the the 'main' one, good luck assigning people to it
Mod support has vanished?
Just to name a few.
In the current state, I cba to even finish my town, which is a bummer, because at earlier version the game was quite fun.
Honestly, it should be a positive review.
And it will be, as soon as (or "if") the optimization and crashing issues are resolved.
I like what the game has achieved by its 1.0 release.
The free building system is awesome. As far as I know, Foundation is among the first of several projects that allow this to exit EA.
Aesthetics is good: IMO, the balance between cartoonish and realistic is almost perfect (I could live without those scary faces tho XD).
Gameplay loop is satisfying and moderately demanding to keep you engaged, but not sweating.
BUT. For now it really feels like pre-release state.
The optimization is bad, even compared to EA version. Framerate seems good while the town is small and you don't do anything, but as soon as it grows, or you click on a gatherer building (I'm sure there're more conditions than that) it plummets.
Every now and then you get crash to desktop, the bigger your save - the more often it occures.
A lot of additions new for 1.0 release are rough around the edges and likely poorly tested.
Right now, if you ask me, I would not recommend playing.
Foundation is a solid game that's real fun, but in its current state you'll just spoil your first impression of it and might never get back to it. But you certainly should (as long as it gets fixed, that is).
It crashes constantly
it's basically unplayable in this state, since 1.0 came out i've averaged about 1 crash every 45 minutes.
This game is close to being amazing, its however held back by some HORRIBLE design choices. You can get stuck in terrible feedback loops that basically end your save. In games like Anno for example if you fail to meet needs your people just get unhappy/move out. In this they do the same, but they also deconstruct their house (???) and drain your resources to FULLY rebuild the previous tier. (what the fuck) stocking the marketplaces is also a disaster, half the time people operating the market stalls run around doing nothing while your town falls into absolute chaos. Worse yet, once you start this apocalyptic situation you have to manually rehire every single person that left their jobs. Paved roads are a 50/50, I have multiple houses surrounded with paved roads yet the requirement for them are not met.
Could be amazing, but heavily held back. Early game is 10/10 city builder, mid game 5/10, endgame 1/10.
I would wait. it neat but it has crashed every time I play it.
Not something I expected from a full release tbh.
Too many crashes right now. It crashes randomly every 40+ minutes. I have plenty of resources for game to work (core i9, 64GB Ram, RTX 4070), so the problem is somewhere else. I'll wait for patches to continue playing.
If we forget about crashes: the game is good, with quite deep mechanics. It is really engaging city builder with not much micromanagement and crisis management. You just develop your city at your own pace.
I would like to recommend this game.. But the UI is broken, and at its current stage it still feels like an early access game, 2.3 hours in or i would refund. Out side of the bugs and UI issues it seems to have potential. The game crashed on me which is why I finally quit playing.
Tax! them peasants! I require more wine!
This is like alpha manor lords with more content,
Game finally fully released more complete more done game, content wise is fun can give you between 10-100 hours depend on what is fun to you. Building village, small town, or mighty castle with army etc.
i played 16hour of early access played couple more after full release not that much added since last time i played but they really added depth into millitary missions, UI, Looked clean before now looks even cleaner.
Everything about the game is on point and progression feels fun you can see your village becoming more into kingdom of yourself!
Ofcourse there are some things that are quite annoying, like city wall creation is down bad,
Crashes a lot after full release hope they fix it, Since i did not find new content for me to replay fully.
I will suggest this game if you love creation of your own Medieval Village-Town-City-Castle whatever you call.
You can trade, do some missions and expand on production, army and religious endeavours and reach beyond power in the foundation of your creation!
Note: wait for discounts i would suggest :)
At the time of writing this review, I have 500 hours+ in early access, I have played the full release demo and I a few hours in the full release game.
I absolutely recommend this game! It is a fantastic medieval city builder, with very intuitive building, decoration, expanding, resource gathering, trading, upgrading tree, progression with both buildings and higher tiers of citizens, quests and challenging achievements. The way you can basically generate entirely your own maps and change the ruleset for your games for it to suit you, gives you the abilitiy to play the game almost exactly like you want.
I also like the military system of the game, where your military is necessary as passive bonuses for your cities, such as patrols. You can also send them on missions “off-screen”, where they can return with amazing loot if successful. The only thing this game is lacking when you compare it to other games, is fighting. There is no fighting on-screen in this game - which I like! (think Manor Lords on “peaceful”).
The art style is cozy but less realistic, the design of the buildings and the freedom to create whatever city you want is amazing. The game is also easily mod-able if you want to add even more options!
I would say this game beats out any other city builder in this format, including Manor Lords, Ostriv, Banished, Farthest Frontiers or Dawn of Man, just to mention a few.
NB! READ THIS!
The only thing I dislike about this game is its poor optimization. The game will simply eat your hardware in its current state. Currently, the game will take my GPU to literally 100% utility, like it’s running a benchmark. The game will do the same with your CPU, if that’s your bottleneck for more frames. My CPU at one point actually got hotter running this game than running a Cinebench benchmark.
The game luckily has implemented a FPS/Framerate limit. Use this, and set it to 10-20 below what you can run, and it will save your hardware.
There isn't a brightness slider in the video options either, and since the game doesn't support HDR, I have to manually increase brightness in the HDR settings when playing this game, then back when playing something else.
I hope the devs this year spend most of their time tuning the performance and adding additional options in the graphics menu, as the game itself is a fantastic and complete game (finally)!
GRIDLESS BUILDING
Not many gridless village builders. This one is one of the best especially with the new customization options and sandbox settings.
Generate your own maps as well.
TRY IT BEFORE YOU BUY IT
Oh and there is a demo. Devs who include demos for their games deserve extra kudos IMO.
8 thumbs up.
I've been playing this game for some time now, and what's so fantastic to this game, is that it is relaxing. I have a busy life. But this game takes the edge of, and doesn't interfere with my busy life.
I have it on during saturdays and sundays and can occasionally walk away from the PC to do something else, and come back to find my wealth has risen or my construction project is finished. Love the game! Can't wait for the Full release to go live!
This game is absolutely beautiful. Very peaceful city builder, which you can go about at (mostly) your own pace. I discovered it a week before its full release, and I am extremely excited to play for more hours to come. Highly recommend.
One of those games that was extremely playable and quite enjoyable even during its early access phases when very little of it was there. Looking forward to release day.
Yes, yes - get it. This is top tier, chill city builder. I like the the balance between the complexity of game mechanics and the actual simplicity of the process. And thank you, thank you, thank you for not making me build the bloody roads! They've updated the "army" after I finished my last playthorugh, which was the one thing that was lacking imo. Unfortunatly, I've yet to test it but I can still confidently say that this game is a solid 9/10.
Very fun and addictive. The interface is easy to learn and not overly complicated. Same goes with managing resources.
I love this game. It may seem too easy at first, but as your town grows, it becomes a bit more complex. I love that the people build their own houses as needed. I also love when I see people walking to come join my town!!!! This is a very unique city builder game that has a lot to offer!
I'm honestly not a huge City builder guy. The only other one that really scratched the itch for me was Banished, and this game is very similar to banished but with more GAME elements. Personally, i love having an end goal to a game, and the Village Aspirations are exactly that. Sure you can play beyond doing just one aspiration, you can try for multiple, but having that "end" point to strive for is something my brain really needs in these open ended kinda games.
graet game fun and plenty todo
This is the kind of game where I'll go and sit down and think I might game for an hour but somehow now it's been 3!
To me, it's great. I've been playing for several years and enjoying the new learning curve each time there is a big update. I love the anti-grid style of building and letting the villagers make their own paths.
I'm having fun with the demo now, can't wait for the full release!
Great game right from the start, Very happy with all the new additions, cant wait for the release
very chill fun game even in early access super excited for the full release looks super promising
A nice little laid back game. It's enjoyable to build and assign your townsfolk jobs but don't be in any rush to build and advance too quickly because as per many games like this there's a delicate balance. Things can become complicated quickly when dealing with Labor, The Crown and of course the Clergy.
Trade with other villages is where you really make your money but that doesn't happen overnight and frankly I found the "I'm selling this" settings to be funky. In no time I lost everything. You make your trade settings to how much you want left at a minimum in your stocks. Strange to be sure.
But other than that it's a slow but steady game that requires no war. Just trading and making a prosperous city from a tiny village.
This game went from "what the hell, ill try the demo since it's medievel" to "ok i might as well just buy it now cuz I'm in love and ill have to start over anyway" before I had even finished the demo.
I generally prefer Colony Simulators and avoid "city builder" games, as they come from a broader perspective than I like. Basically I like to have more complex population interactions/needs than the city builder genre generally entails. With that said, this game proved me wrong. It really bridges the gap between city builders and colony simulators. It's not quite as psychotically in depth (or as savage) as vanilla Rimworld, but it's certainly comparable with how rich in features and interactions it has.
Not sure why still in early access but the game seems solid enough. Time just flies the more the game goes on.
very nice ambient music. Paintbrush tool for choosing where resources are harvested from is very good. Some terrain induced glitches I encounter but not game breaking.
PS whyyy are cloisters so friggin hard to plot.
Fun game, worth it. The unique mechanics have grown on me, its a bit like Sim Kingdom. This is the type of game that would be fun to revisit older game versions. From the new demo, the upcoming version of the game will be a decent upgrade. I'd imagine you can find plenty of help online, but I have fumbled through just fine.
A super fun and relaxing City-Builder... Which is also Great at showing you the ropes in an understandable way.
i can say that this game has been such fun for a history buff, like myself. I have always enjoyed simulation building games such as Sim City, and Cities Skylines and to see this city builder set in Medieval times is fun. I have played the game on and off and spent many hours in different cities and environments. This game on a macro level teaches the players about economies, especially of scale. the larger your village gets, the more you strain to find resources. I love how the game also encourages trading mechanics. you could feasibly produce all the resources yourself but that would be inefficient, therefore you need to trade with other regions.
Now that I have played the demo, I can see so many things have been added to the game and these will just enhance the experience. I am looking forward to the full game when it is released. I suggest that anyone who wants to get a better idea of the game, I suggest you get the early access, which teaches you the basic aspects of the game and then once it is released, you will be able to properly experience it. Also, love the updated designs for the full game, it looks awesome.
This is my favorite game on Steam. It is a MUST play in my opinion. This game is super approachable and relaxing, you can really get in there and start building the town of your dreams easily, but the more you get into it, the more sophisticated you can get with unlocking all of the Kingdom Influence tiers, decorating and balancing the economy, production chains, and trade.
There is great opportunity for customization with buildings like the manor, military bases and religious buildings, so every town can really look different, and building is fun every time. There is no grid, meaning you can put anything anywhere, allowing for so much creativity and sets this game apart from most other city builders.
The amount of mods available directly in the game really takes it to the next level. With the decoration mods, I can spend hours decorating my town. I love zooming in and following a serf as they go to work and church, stop by the market and go home for the day.
I highly recommend watching a documentary about medieval times while you play, or even just a show like Game of Thrones, The White Queen, or the Witcher, you'll be able to draw inspiration from the architecture and immerse yourself in a fantasy world.
Very relaxing builder that really fits into a niche of its own. I love the freeform building where you do not need to worry about "road" access compared to similar games. The organic growth with the population, the resource extraction and the ability to build off of existing structures (outside of the resource related structures, is what I find to be the most open-ended.
This is a fun little city builder. But don't let the graphics fool you, it can be as complex and min-maxing as you wanted to.
Or like me, just build things wherever there is space and regret it forever.
11/10, will scatter everything around the town and things take forever to get done, legit real life experience.
Fun city building, beautiful art direction
Stepped into the early access early on and have loved it ever since. Sure, it had it's quirks during development, with things not always working as they were (probably) intended, but Hey... what do you expect from an early access anyway? They've gradually added material and created a balanced experience that allows you to start expand your village and find your challenge there. When you're done with that (if ever, I love to restart and build my villages different every single time), you can go and look for some mods, which greatly can increase the difficulty of the game and can add lots of new material.
Great game for relaxing with after work! Definitely recommended!
This game is very much a at your own pace setting, its fun while simple yet has complexities.
It has been a lot of fun following this game through early access. Looking forward to the full release!
I love how you can be a peaceful clergy or marketable village if you want. There is also a military option but I feel like most town building games revolve around that so this game is nice and different :)
A fantastic, dynamic and highly simulated medieval city builder. Your choices matter - Watch your citizens and village thrive, evolve into a prosperous city. Manage your relationships with the Kingdom, Clergy and your Labourers. Research new technologies, such as farming and taxation. Manage workforces and resources, enact legislation, hire soldiers for expeditions, endless choices, infinite amount of attractive generated maps.
But best of all, THE CHILDREN YEARN FOR THE MINES!
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Дополнительная информация
Разработчик | Polymorph Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 26.02.2025 |
Отзывы пользователей | 86% положительных (8211) |