Разработчик: Life Zero
Описание
Sonar Beat — музыкальная игра на чувство ритма с интересным сеттингом: ноты двигаются по спирали, в центре которой — вы. Каждый промах делает их ближе. А если они достигнут центра — вам конец. Игра разворачивается на экране радара. С помощью луча вам нужно обнаружить врагов, приближающихся к центру. Элемент случайности игры предполагает, что они всегда оказываются в разных точках. Будьте внимательны! Врагов нужно уничтожать в тот момент, когда на них наведен луч. Если вы не справитесь, враги подберутся ближе, и тогда поражения не избежать!
Стремитесь к первым местам в рейтинге лучших игроков. Бросайте вызов друзьям, публикуя свой счет в соцсетях.
ОСОБЕННОСТИ:
- 12 электронных треков на подводную тему, созданных специально для игры.
- Неповторимая и запоминающаяся графика. Индивидуальный стиль каждого трека.
- Уровни случайно генерируются: песни сохраняют ритм, но каждый раз предстают в новом виде!
- Возможность играть на разных платформах и сохраняться. Можно переключаться между мобильным телефоном, компьютером и консолью, играя под одной учетной записью и сохраняя счет.
- Разнообразный геймплей: в песнях вам встретятся самые разные враги и биты.
Поддерживаемые языки: english, french, italian, german, spanish - spain, simplified chinese, korean, japanese, polish, portuguese - brazil, russian
Системные требования
Windows
- ОС *: Windows 7 SP1 (32 и 64-разрядные версии)
- Процессор: Двухъядерный процессор с частотой 2,5 ГГц
- Оперативная память: 2 GB ОЗУ
- Видеокарта: NVIDIA GeForce GT 440, Radeon HD 8400
- DirectX: версии 9.0c
- Место на диске: 1 GB
- Звуковая карта: Звуковая карта, поддерживающая DirectX 9.0c, с драйверами последней версии
- ОС *: Windows 8, Windows 10 (64-разрядные версии)
- Процессор: Двухъядерный процессор с частотой 3,0 ГГц
- Оперативная память: 4 GB ОЗУ
- Видеокарта: GeForce GTX 260, AMD Radeon HD 6670 или лучше
- DirectX: версии 10
- Сеть: Широкополосное подключение к интернету
- Место на диске: 1 GB
- Звуковая карта: Звуковая карта, поддерживающая DirectX 10, с драйверами последней версии
Mac
- ОС: OS X 10.9
- Процессор: Двухъядерный процессор Intel с частотой 2,6 ГГц
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Intel Iris / AMD Radeon HD 6779M / NVIDIA GeForce GT 640M
- Место на диске: 1 GB
- Звуковая карта: Звуковая карта с драйверами последней версии
- ОС: OS X 10.10
- Процессор: Двухъядерный процессор Intel с частотой 2,9 ГГц
- Оперативная память: 4 GB ОЗУ
- Видеокарта: GeForce GT 650M/AMD Radeon R9 M290X
- Сеть: Широкополосное подключение к интернету
- Место на диске: 1 GB
- Звуковая карта: Звуковая карта с драйверами последней версии
Отзывы пользователей
Later levels are barely playable. Whatever service the game uses for login seems to be down (probably their website), which also means three achievements are broken: checking the rankings, sharing your score, and obtaining all achievements. As a rhythm game it's very barebones. There are some nice parts to it, and after beating the game I sort of got used to it, but I wouldn't really recommend it.
The calibration didn't help much and can't be adjusted manually. During play there is absolutely no indication of timing, so I don't know how to try to adjust the calibration, if that even is part of the problem. Hits just don't seem to register properly a lot of the time. Maybe because it's hard to follow what the notes are timed to. Maybe because of how the game prioritizes your input to targets that are closer to the middle (that's actually a good thing). Or maybe the timings are just weird and very strict.
Most of the later levels have fast hits which are very hard with the one button setup (second button only does anything for simultaneous notes in multiple circles). It's also very hard to count them, so you'll just spam and hope you don't hit one too many and break your streak. The concept sounds cool in theory, but in practice you just end up spamming keys (to little avail, since the timing is so weird) and you're hitting off-beat notes in the inner circles all the time. The reaction time is quite short, so you can't prepare for any complicated segments.
Pro tips: you can use keyboard and mouse controls at the same time. MAYBE if you're really good and can unhook the two sides of your brain, you could use that to hit fast notes while also doing double hits. More usefully, if you hold down the primary button, you can use the secondary button to hit notes (except pinks), and it won't break your combo if you miss (most of the time?). However, it does seem to stop increasing your combo after a hold. You might be able to rack up shields this way, but if you're in the middle of the level you'll have to make sure you're hitting a target when you start holding down. Also, I tried to release hold ends slightly earlier than I would hit a normal note, before the sweep reaches the circle, and that seemed to help.
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A pretty little game with an interesting visual concept merged with the gameplay: it’s a rhythm game where the notes follow the circular shape of a radar, like a submarine. Thus, the notes appear in a circular order, less linear than in other rhythm games, a little bit like in the persona dancing games. However, in this game every note you fail keeps coming at the center of the radar, like an enemy that dodges your attacks (in fact, every note is really an “enemy” on the radar), and the game ends when one note/enemy reaches the core, in other words, your own ship.
This is a very addictive and fun to play game, If you want to work onyour hand to eye coordination then give this game a go! Catchy beats, good learning curve and simple but challenging gameplay make this a lot of fun when you have a few minutes here and there.
I've been a musician for almost 15 years and have played rhythm games since the very early days of Flash Flash Revolution in 2002, I should not be having this much trouble hitting notes on the beat. I calibrated the game several times but some songs just absolutely do not want to register notes properly. I don't know if this is a bug, poorly conveyed timing with the interface, or what. On top of that, the actual mechanics are very poorly shown and taught. Plain beats are easy enough, but there's both double beats requiring two keys, as well as double circle symbols, and it's never explained at all how these work, especially when notes fall very close to each other but on different lines. None of the elements of the interface are 'explained' except held notes. What are notes that seem faded and ghostly, away from my line indicator? When do I take damage and/or lose a combo, when I miss a note or when it seems to travel to the center? When you have literal milliseconds to process visual information in a music rhythm game, you simply can not obfuscate this much information to the player and leave them to figure so much out on their own.
The most infuriating part is that the beat of the song has no indications and the game actively tries to obfuscate it. There's no visual pulse to show the oncoming rhythm, you only have a 3-count to prepare your timing, and if you miss notes, they'll play a sound effect that plays completely independently of the song, totally throwing off the rhythm of what you're listening to. When so much of your music is abstract ambient soundscapes, including a song in the TUTORIAL, with no clear rhythm or drum track or anything, it absolutely kills your ability to be precise.
It's an interesting idea to have a rhythm game based on a rotating sonar interface but the mechanics are far too abstract, unclear and/or buggy, and too much of the music is just not proper for a rhythm game. I just can't recommend this.
Дополнительная информация
Разработчик | Life Zero |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Отзывы пользователей | 40% положительных (5) |