Разработчик: SEGA
Описание
Features
Battle It Out With Funky Rhythms- Show Ulala’s enemies who’s boss by swankily executing stylish dance moves that destroy robots, free hostages, and just look plain groovy.
- Test out your rhythm today!
Поддерживаемые языки: english, french, german, italian, spanish - spain
Системные требования
Windows
- OS *: Windows® XP
- Processor: 3.0 GHz Intel Pentium 4
- Memory: 2GB RAM
- Graphics: DirectX 9.0c compatible, NVIDIA GeForce 7300 series, ATI Radeon™ X1600 Video Card with 256MB RAM
- DirectX®: DirectX 9.0c
- Hard Drive: 1.8GB Hard Drive space
- Sound: DirectX 9.0c compatible Sound Card
- OS *: Windows® 7
- Processor: 2.0 GHz Intel Core 2 Duo
- Memory: 2GB RAM or more
- Graphics: DirectX 9.0c/Shader3.0 compatible, NVIDIA GeForce 8800 series or higher, ATI Radeon™ X1900 Video Card with 512MB RAM
- DirectX®: DirectX 9.0c
- Hard Drive: 4GB Hard Drive space
- Sound: DirectX 9.0c compatible Sound Card
Отзывы пользователей
chu chu chu, hey hey hey, chu, hey, chu!
closeted lgbtq+ game thank you ulala
Weird ass game but in a good way
It's unplayable. Sometimes the sync between audio and video isn't acurate. Gliches everywhere,,. It's the worst Space Channel 5 port ever.
Buy this game if you even slightly care about rhythm games its genuinely one of the most stylish engaging rhythm games to ever exist
I bought it because it was going to be delisted and i had this on Dreamcast and later on Xbox so this was my last chance to own it on pc. Long story short, the last stage glitches and i get a game over, plus my Steamdeck lags the inputs.
im keeping the game for nostalgia and maybe i can get the glitch fixed later.
Really fun and stylish rhythm game that'll be delisted on 6th December. Worth the price imo. While it's a sequel, you can jump right in and have a great time. Sad to see it going away. Chu chu chu ❤
up up up down left
miss miss miss miss
*Alien You Suck Bye!*
https://support.sega.com/hc/en-us/articles/29776767664145-SEGA-Classics-FAQ#h_01JBWBD2TRQDGP79RFEAY1YVBZ
This alongside many other old Sega titles will be delisted December 6th 2024!
Space Channel 5: Part 2 is seriously one of the most charming rhythm games I have ever played. If you like Rhythm games you absolutely should get it NOW before its delisted! It is literally just Simmon-Says across a 6 level story mode oozing with charm. Hear pattern and then repeat pattern to defeat robots, save civilians, and uncover secrets all to some incredible music. Its such a simple formula yet it works so amazingly well. As a huge fan of the Project Diva games, customizing how Ulala looks as well as what she holds in her hand is like a precursor to the customization found in those games...oh wait Project Diva was (co)created by SEGA. Imagine that.
This game is a shining example of SEGA in their PRIME and its a damn shame it'll be leaving soon. And if you choose to buy it, remember to: UP, UP, DOWN, DOWN, CHU-CHU, HEY!
Up Down Chu!!!
Left Right Hey!!!
.
up down up down chu chu chu!
Absolutely LOVE this game!
everyone and their mother needs to play this game
A bizarre, fun rhythm game whose only flaw, so far as I can tell, is its fake longevity.
The thing about Space Channel 5: Part 2 is that I finished its entire story mode in a single night. I was in a bad mood for a variety of reasons, and needed cheering up, and it definitely did do that with how incredibly absurd its "story" and dancing was, combined with fun and surprisingly difficult rhythm game gameplay (I'm no stranger to rhythm games, and I find that quirky console games like this tend to be easier than the more hardcore arcade-style ones, but some of the patterns it throws at you, combined with the length of some of the levels, meant that it certainly wasn't a walk in the park). I enjoyed it! The challenge mode (which claims to be 100 stages but is actually twice that - its difficulty being that you have to get through the entire thing without a single mistake), is neat, too, and I've not yet had the skill to get further than 74% ratings (though admittedly, I've only tried twice). The music and English voice acting is not exactly what I'd call amazing (the Japanese voice acting sounds better, but that's really just a truism in old games like this lmao - and it doesn't have English subtitles so even though the commands are inexplicably still in English, you wouldn't be able to understand any of the dialogue unless you're fluent), but it adds to the aggressively-early-2000s charm of the piece. (And the song with beatboxing done by literal, actual, real-life Michael Jackson - sorry, Space Michael- is genuinely a banger. Side note, really funny to me that he just speaks English even in the original Japanese dub.)
The main problem is that the game seems to be trying to trick you into thinking it's longer than it is. I saw that the first Space Channel 5, which I've not played, was criticized for its short length, and I think the devs took that to heart but in a way that was kind of transparently lazy. For instance, after finishing the six stages of the main story, I was excited to try the next round of the story mode, but from what I can tell it's extremely similar to regular story mode (down to many of the patterns, dialogue, and cutscenes) save for the fact that some of the background characters are different. This isn't necessarily a terrible thing - I'd happily play it again, and probably will do the extra mode in the coming days - but the really blatant shows of fake longevity come in the form of "co-op mode" and the "secret commands". For the former, "co-op mode" is local-only two-player where one player controls the arrow keys while the other controls "chu" and "hey", which... doesn't seem different from single-player mode, save for the fact that someone else is doing two of the keys instead of you controlling all of them. Despite this, you cannot get all the costumes and achievements in the game without going through both the story mode and the challenge mode in both single-player and co-op mode. On top of this, you cannot get a perfect score of 100% ratings on any of the stages without knowing all the secret commands - places to press a button during non-playable cutscenes in the level, such as when the characters do a little dance and shout "WHOO!" You learn these commands by going through the character profile section and following instructions to talk to various characters, who will give you the places to perform them. Except... as far as I can tell, they won't give you all the commands at once. I followed three secret commands given to me for Report 1, only to find that wasn't all of them because there were seven in total... and when I went to the character profile section to look for more, the notification had changed, but only to offer me two or three more. Why would I have to play a level - minimum ten minutes, with later ones being longer - all the way through four times to unlock all the secret commands and get a perfect score? Why would I want to play the level through knowing I couldn't get a perfect score, but that I have to arbitrarily do it so the game will tell me where the next secret command spaces are?? I don't want to start finding the game tedious, but that's exactly what this fake longevity seems designed to do - make what is ultimately a brief game with six stages and a challenge mode into something that takes much longer to 100% complete than it has any right to. And as a frequent completionist, it kinda seems like a lack of respect for my time.
Ultimately, Space Channel 5: Part 2 is a silly, genuinely fun little rhythm game to kill a few hours with. I think I got it on sale for a few dollars, and I certainly don't regret that purchase. But given the highly artificial barriers toward 100% completion, I'm really not sure that getting every achievement and every perfect score in this game is worth your time.
(If I'm wrong about any of the details above, please let me know! Like I said, I haven't 100% completed it, and would love to know if my impressions are incorrect.)
its peak
This game is a fun challenge for fans of rhythm games, but its core mechanic, the input-based movement system was unfortunately poorly transferred over from the Dreamcast. There is clear input lag for movement commands, which makes the game either unfair or simply unplayable. Hopefully Sega will fix this so that this game can be played as intended, but for now I recommend seeing about purchasing it on another platform, such as the Xbox 360 or PlayStation 3 stores.
Get this game. It has space Micheal Jackson. Enough said, (Beware it's incredibly silly but also I want to not exist every time I play this game).
Why ever send the police or the military when you have a Space Reporter with a nuclear level atomizing gun. Just don't accidentally vaporize the children. CHU!
Campy, c*nty, and super fun.
I've seen a few people saying it doesn't work on Steam Deck, but personally, it worked fine for me. Definitely recommend.
A really good game with a really HORRIBLE PORT. I really shouldn't have to look up patches and trouble shoot for hours just to play a an old Dreamcast game. If you can just try and find the PS3 or 360 port.
sometimes the truest bond a mentally ill girl can have is with her comfort rhythm game from the 00s.
This game is unplayable, at least on Steam Deck. The controls become completely unresponsive once main gameplay starts, due to considerable latency. The only thing that reliably works is menu navigation.
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Дополнительная информация
Разработчик | SEGA |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 21.11.2024 |
Отзывы пользователей | 87% положительных (706) |