Audiosurf 2

Audiosurf 2

4.0
Очень положительные
550.00₽
Steam Store

Разработчик: Dylan Fitterer

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Описание

By blending gameplay with music visualization, Audiosurf puts you inside your music in a way nothing else can. Use your own music to create your own experience. The shape, the speed, and the mood of each ride is determined by the song you choose.

What are the biggest improvements from Audiosurf 1?

Ever-expanding new ways to play with over 500 and counting player-created mods and skins on Workshop.. Additional layers of strategy tied to the song’s biggest moments. In-game leaderboards let you compare your score moment to moment against your friends and rivals even when they’re not online. Enhanced graphics quality. Ability to search for music. Available on Mac and Linux!


What’s new about Mono mode in Audiosurf 2?

In Audiosurf 2 your timing in mono mode is more important than ever. You’ve got to strategize to get your grid full at the most intense moments of songs to get the most points. Look ahead in the distance for corkscrew loops with powerups to know when these moments will occur.


What do I get in the demo?

The demo allows players to play any song they want, for their first 3 songs. After that, they can play the Song of the Day, everyday, as many times as they want.


Is there a mode that focuses on dodging blocks?

Yes, there's a new Ninja mode. It has a big bonus for hitting no spikes and creates intense spike fields to weave through. It’s faster than regular Mono and the second-to-second challenge of avoiding spikes is harder. For even more challenge there’s ninja turbo. It’s too fast for you.


What’s new about the Puzzle modes in Audiosurf 2:

Just as with Mono mode, your timing on Puzzle modes is now more important than ever. Push, Shuffle, Erase, or Scoop blocks at the just the right moments to take full advantage of multiplier powerups that come at the most intense moments of songs.


Can players make their own mods and skins to share on Steam Workshop?

Yes! There’s detailed documentation on making Audiosurf 2 skins available here:
Also, every mode and skin in the games comes with the script source code and assets. Players can use any of the official modes/skins as a starting place.

Поддерживаемые языки: english

Системные требования

Windows

Minimum:
  • OS *: Windows Vista/7/8
  • Processor: 32 or 64-bit Dual Core or better
  • Memory: 2 GB RAM
  • Graphics: Intel HD3000
  • DirectX: Version 9.0c
  • Storage: 400 MB available space

Mac

Minimum:
  • OS: OSX 10.10
  • Processor: 32 or 64-bit Dual Core or better
  • Memory: 2 GB RAM
  • Graphics: Intel HD3000
  • Storage: 400 MB available space

Linux

Minimum:
  • OS: Ubuntu 12.04 or compatible
  • Processor: 64-bit Dual Core or better
  • Memory: 2 GB RAM
  • Graphics: Intel HD3000
  • Storage: 400 MB available space

Отзывы пользователей

Рекомендую 03.11.2024 22:23
3 0

This game slappers in 2024. They turned off the Youtube URL support but a community patch restores that, and is mandatory for this game to be 10/10.

get high and lock in

Время в игре: 2709 ч. Куплено в Steam
Не рекомендую 25.10.2024 13:53
0 0

it literally doesn't function, i cant get it to detect any songs on my computer at all, not even my Judas Priest album in my disk drive, which i used heavily on the first game, this is severely disappointing beyond belief

it only managed to find 16 songs, most of which were just Vampire survivor transition noises, so not even music, and none was a hidden track from some indie game, and it just sounds like one of those "secretly an ARG key" MP3 Files

Время в игре: 13 ч. Куплено в Steam
Рекомендую 14.10.2024 21:37
0 0

A good mid-2010s rhythm game, where it allows you to audiosurf your musical collection with a couple of unique modes (built-in and modded) that lets you experience your audiosurfing differently for novelty or competition. It has some flaws, like no key YouTube support with it's disappointing visuals, compared to it's original game (and then some), but nothing but a community patch and some modded skins for it won't fix them. Would recommend audiosurfing the dementia!

Время в игре: 1222 ч. Куплено в Steam
Рекомендую 08.10.2024 17:07
0 0

very fun and great for jamming to music while u play

Время в игре: 217 ч. Куплено в Steam
Рекомендую 06.10.2024 01:41
0 0

It's Guitar Hero, but with real music

Время в игре: 778 ч. Куплено в Steam
Рекомендую 04.10.2024 09:29
0 0

Wee!----!--!-! what | can say is it help get a sticky brain unstuck

Время в игре: 199 ч. Куплено в Steam
Рекомендую 29.09.2024 21:37
0 0

One of the better games on steam :)

Время в игре: 639 ч. Куплено в Steam
Рекомендую 29.09.2024 02:01
0 0

Its pretty fun if you're a music enthusiast and the game really shines when played with fast-paced songs(especially electronic music) with changing rhythms and flows. Swing also really affects how rollercoaster tracks are formed and played out. The big CAVEAT is that the base game no longer has the key feature of being able to search on YouTube for the songs but now requires you have a file copy of the song. This was only because YouTube was not fine with the feature. NONETHELESS, there is a mod(not on Steam Workshop- on a website) that reintegrates that feature back into the game and its pretty easy to do. There are also mods on the Steam Workshop to help customize the visuals of the game(maybe more- haven't look much into it).

Время в игре: 1024 ч. Куплено в Steam
Рекомендую 27.09.2024 06:34
0 0

I was hesitant to get this because it looks simple, but it's just deceptive and has more depth than that. I've gotten lazier about finding music as I've gotten older so It's nice to have this modded to have youtube and song of the day where I can put it in my daily games category in my Steam library and hear a new song every day. It's usually electronic which I like, but there are other genres in there. It's relaxing and satisfying to play, and the many skins and different game modes and workshop options make it awesome. I would pay full price knowing what I know now, but I got it for 2 bucks or something. Also there's a weird nostalgia appeal to it that I can't put my finger on. I didn't play the first one so IDK what it is. Anyway, I love it, and I will probably be doing the daily songs 10 years from now.

Время в игре: 270 ч. Куплено в Steam
Рекомендую 26.09.2024 01:45
0 0

it's fun

Время в игре: 734 ч. Куплено в Steam
Рекомендую 22.09.2024 02:40
0 0

great fun, get into the beat of any song and just score points. leader boards can make it fun too

Время в игре: 24107 ч. Куплено в Steam
Не рекомендую 21.09.2024 12:03
0 0

looks more interesting than it actually is

Время в игре: 15 ч. Куплено в Steam
Рекомендую 18.09.2024 20:52
0 0

I love this. Best rhythm game I've ever played.

Give it a shot.

Время в игре: 1078 ч. Куплено в Steam
Рекомендую 18.09.2024 03:30
0 1

yes plz, spent 2 years doin drugs and nothin brings back sikk timez like this here game!

Время в игре: 1073 ч. Куплено в Steam
Рекомендую 15.09.2024 02:52
0 0

Play with your music, what's not to love?

Время в игре: 4034 ч. Куплено в Steam
Рекомендую 12.09.2024 09:44
0 0

This game is really only good if you have a wide selection of music already downloaded on your computer or if you download the mod to let you use youtube properly.
The only reason I am going to positive it is because of the fact you can mod it for youtube content and works perfectly time within reason.

Время в игре: 785 ч. Куплено в Steam
Рекомендую 09.09.2024 07:39
0 0

This game is flawless.

Mainly use a controller rather than keyboard and mouse and out of all the music games out there this beats all of them in terms of how it controls / feels.

Can be visually customised, I personally use the retrowave skin which is like an 80's Miami themed background for your run and making the ship you control look like a DeLorean.

I haven't played the first game or played the game when it officially supported YouTube streaming (although this can now be done via community patches) so all of the music files I use come from tracks off CD's I own - plus you can always use software like MediaHuman that converts Youtube videos into MP3 files so you can supplement your collection that way if you wanted.

This game is as awesome the music in your own collection, so if you have awesome music it shouldn't be a surprise this makes for an awesome game. Plus it has online leaderboards.

A great game for when you want something that isn't too taxing after a hard day. I was genuinely surprised I only had just over 300 hours at the time of this review, it feels like it's something that has always been there in my game library.

Время в игре: 18382 ч. Куплено в Steam
Рекомендую 07.09.2024 23:13
1 1

I blasted my ass

Время в игре: 903 ч. Куплено в Steam
Рекомендую 29.08.2024 19:46
0 0

I dont like that a i need a Bazingazillion points for an achievement

Время в игре: 189 ч. Куплено в Steam
Не рекомендую 28.08.2024 06:34
2 0

When I was younger, I fantasized about a rhythm game that would generate a DDR-style chart for any song. When I learned about Audiosurf, I thought it might be that, but it turned out to be something unique -- and not always in a way that works. There are cool ideas and technology going into Audiosurf 2, but the resulting game doesn't always make sense.

Audiosurf 2 is an arcade-style game with several different modes of play. The common thread is its main selling point: you can load any audio file, and the game will convert it into a "track", which you race down on a futuristic spaceship, surfboard, etc. The game aims to turn quieter portions of the music to slow, uphill sections and loud, dramatic parts into fast downhill sections. Specific dramatic moments also cue corkscrew loops in the track.

The core gameplay of the game's "puzzle" modes involves collecting blocks of different colors that are densely scattered across the track. When collected, they fill a grid under your vehicle, and your goal is to make contiguous single-color groups of 3 or more blocks. After some time without collecting a block, or if one of the grid's columns fills all the way, those groups vanish and score points based on their size.

The basic idea of optimizing this block-matching at high speed is interesting, and the experience is intense. Keeping track of 4 different colors and the ever-shifting groups of blocks in your grid can be a fun mental workout. But it's a strange fit with the musical theme. The gameplay of most rhythm games is extremely simple -- hit the right controls at the right times -- and the games appeal because you can feel the rhythm and use it to instinctively pull off complex sequences without much conscious planning. By presenting a more cerebral task, Audiosurf's puzzle modes split my attention and pull me out of the music. And even though a level's contents are shaped by the music, it often feels irrelevant to the experience of playing. Although more or less intense sections of the music tend to be accompanied by faster or slower movement, shifting the basic difficulty of the puzzle, the player's priorities stay pretty static, and key scoring moments may not happen on the music's schedule. The big exception to this sense of disconnect is the major powerups placed in the corkscrew loops that happen at dramatic moments. Both the music and the behavior of the track usually cue that one of these is coming up, giving you a chance to fill your grid as best you can. But even in such moments, the pressure to figure out which blocks to pick up and when to stop distracts from the drama.


The most popular mode of play in Audiosurf is not one of the puzzly ones, but "mono", which has similar rules but with only one color of block. You fill your grid with blocks, you score the whole contiguous group once you fill a column or time runs out, and you want to score with your grid as full as possible. There are also "spike" blocks, which, when hit, take away one of the blocks from your grid. This is a less mentally taxing task than the modes with multiple block colors, and in that sense it fits better with a musical game, but it's even more baffling in some key ways.

In a game where two types of objects are flying at you -- shiny solid objects that make a pleasant "fizz" sound when you collect them, and spiky objects that make a jarring "buzz" sound -- the natural inclination is to pick up the objects of the first type and avoid those of the second type. In mono Audiosurf, that is not the correct strategy all the time: you want to fill your grid as much as possible before scoring, especially when approaching the corkscrew powerups, and it may be in your interest to skip blocks or even collect spikes in order to fill your columns evenly. The game becomes an optimization problem around when it's correct to skip over a block that would cause you to score, and when it's correct to just pick it up and move on to future scoring opportunities, a problem without a clear solution, and one which has very little to do with which song you're playing.

(One other odd artifact from the puzzle modes to mono is the "clean finish" bonus for ending the level with an empty grid. In puzzle mode, this is a genuine challenge well worth a reward. In mono mode, this is almost guaranteed to happen, but if you misplay at the very end there's a small chance of ending up with just one or two blocks left in a group which doesn't score, leaving your final score 9% lower than it should have been. That's not fun!)

(My favorite mode is "ninja", a variation on mono in which you move faster and spike blocks are now always bad, as they delete all the blocks from your grid. The agility of high-speed spike dodging fits in so much better with what makes rhythm games fun -- it's instinctive, visceral, and tends to produce different experiences on a beat-by-beat level rather than only depending on the large-scale highs and lows of the music. But the mode still has most of the issues of mono, and I don't think it justifies the game by itself.)

I find mono less interesting and more questionably designed than the puzzle modes, but I've played it far more. In part, this is because it's less demanding, and Audiosurf has been a relaxation game for me when I've played it. But there's another factor: everyone else plays mono, which means (especially for less popular music) that's where the leaderboards are. The game has a well-designed system of leaderboards for each song (complete with a "dethrones" tab notifying you whenever someone knocks you out of first place on a leaderboard, which is a neat touch). But since the list of levels is "literally any audio file", if you want to take advantage of the game's promise and play your personal favorite songs, it's likely that you're only competing against one other person, or no one at all.

And thinking about the leaderboards leads me to wonder: what are my goals in playing this game? In a typical rhythm game, there's a standard of perfection you're aiming for. You can track what percentage of notes you hit, and if you ever manage to hit the elusive full combo, you win -- you've accomplished a goal. In Audiosurf, there's enough randomness that it's not even clear how to calculate what a perfect score would be, much less attain it. And since every song is going to vary in its length and intensity, it's hard to attach meaning to the score you get. If I play a song that no one's played before, and I get 400,000 points, I'm left wondering: is that good? How much room is there for improvement? The leaderboards can give you a goal to shoot for, but since so many have only one or two other people of unknown skill, it's hard to say whether you've accomplished something by overtaking them. As a challenge, the game feels hollow, because it's never quite clear how substantial the challenges you've overcome are.

To some degree this game just runs into the general curse of procedural generation. If you present players with an infinite amount of content, it's easy for it to start feeling repetitive and homogeneous. The idea of a custom-made rhythm-game racetrack for any piece of music you can think of is alluring, and it is really impressive how robustly the game interprets the highs and lows of music in its tracks. But the experience of play doesn't feel that different between songs, or even within a given song.

I think this is an intractible problem. The possibility space of music is so huge that algorithmically creating levels that meaningfully reflect the differences between different songs seems unmanageable. (Though it might be interesting to train a neural network on a bunch of Stepmania charts.) Audiosurf 2 is technically well-realized, full of intriguing ideas, and can be a fun way just to visualize music, but as a game I can't say I recommend it.

Время в игре: 7183 ч. Куплено в Steam
Рекомендую 24.08.2024 17:37
0 1

2024 goty contender for sure

Время в игре: 530 ч. Куплено в Steam

Дополнительная информация

Разработчик Dylan Fitterer
Платформы Windows, Mac, Linux
Ограничение возраста Нет
Дата релиза 17.11.2024
Metacritic 76
Отзывы пользователей 80% положительных (3323)

Отзывы пользователей

80%
2,672 положительных и 651 отрицательных отзывов
Обновлено: 10.11.2024 04:45

Жанры

Indie

Особенности

Single-player Multi-player Shared/Split Screen Full controller support Steam Workshop Remote Play Together Family Sharing