Разработчик: Insane Dreamers
Описание
К вашим услугам – свыше 100 видов клеток, из которых вы можете создать организмы любых типов: от тяжеловооруженных до скоростных, от ядовитых до замаскированных.
В Multicellular вы ограничены только собственной фантазией. Поэтому за дело – станьте хозяином нового мира!
Против вас голод, другие существа и даже сама природа. Все на этой планете может вас убить – и обязательно убьет, если не шевелиться.
Положиться можно только на собственные силы, способность адаптироваться, хитрость и опыт.
В многопользовательском режиме вы можете принять вызов судьбы вместе с друзьями, но будьте осторожны: есть и другие игроки, готовые полакомиться вашими сочными клетками.
Эволюционная гонка началась! Будьте ее лидером… или вы навсегда канете в Лету палеонтологической истории.
Доступные игровые режимы:
- Эволюция
- Генетическое превосходство
- Царь пруда
- Футбол
На данный момент игре 7 карт, каждая для отдельного игрового режима.
Игрокам будет доступно свыше 100 видов клеток в 5 категориях.
В каждом режиме можно играть в одно- или многопользовательском режиме.
Поддерживаемые языки: english, french, italian, german, spanish - spain, simplified chinese, portuguese - brazil, russian
Системные требования
Windows
- ОС *: Windows 10 32-64 bit, Windows 8.1 32-64 bit (Window 7 in test)
- Процессор: i5-6198
- Оперативная память: 4 GB ОЗУ
- Видеокарта: GeForce 920MX 2048MB
- Место на диске: 500 MB
Отзывы пользователей
This simulation really could have been very cool and it as potential, but at its current state its very barebones. Also, the developer(s) said, they will no longer work at this.
A game where you build a cell that can survive, grow and evolve. The building process is fairly good with a good, but not great selection of building blocks. There are several tiers in maybe 5 different categories that you unlock by spending DNA. This includes mouths, spikes, guns type weapons, healing, armor, etc. In a normal game you will gather both protein and DNA by eating food and supposedly by mating. I never actually tried mating though as you would have to find a partner and line up the "mating" parts which did not seem worthwhile at all. The building has some issues though, there needed to be ways to quickly drop many parts, invert pieces and such. Building just gets cumbersome when you get to larger organisms. A bigger problem is that after unlocking a higher tier (which means a different central cell), there is no way to swap out the main cell. You have to remove the old one. When you remove the central cell, every other part is also removed. Very bad design as the building is already clunky.
The game itself leaves a lot to be desired unfortunately. The only game mode is a random map where you can tweak a few parameters like size, active disaster types and some other things which I don't remember (temperature maybe?). You can play these maps in a few ways but they are all multiplayer focused except one. In the map you just swim around and survive by eating based on your mouth parts (find meat mainly by attacking or scavanging or plant matter lying around the map). Fighting other cells or avoiding them and trying to stay alive is fun for a while, but it quickly wears out it's welcome. This process is sped up by one annoying bug where food can get stuck inside your creature. This messes up your movement and when you get a bit bigger it happens very frequently and gets very frustrating.
Other negatives is there is no sense of evolution. You can change from a carnivore and to herbivore or from a tiny creature to a massive creature at will (assuming you accumulated enough protein and unlocked the parts already). Also energy consumption is very unbalanced. I found it impossible to keep energy levels up, even when constantly eating. With no energy you take damage but it is slow so isn't that big of deal. The game even has fat reserves that can be accumulated when energy is maxed out, which was a joke. I never once was able to get even a single point of reserved energy. Maybe I was missing something but I don't think so. Beyond that the cell building will often not let you put a cell where you think you should be able to. I'm sure there is a reason but the editor doesn't tell you anything at all.
As a big fan of the cell stage in Spore I was really looking forward to this game but it just doesn't have the fun of that. It is a game with good ideas and some good pieces but just doesn't have the polish and attention to detail it needed to be a game worth playing for more than a few hours. It is not something I would recommend as anything more than a curiosity.
this is a really good game but how do I assign flagella to keys (like if i want a flagellum to respond to the s key)
I tried my hardest to like this game. I recently came back to it and gave it a second chance. But it's just.... boring. The controls aren't intuitive and the gameplay is bland, The game feels like it's only about half finished, but I think it's been abandoned since there are no new features or changes since I last played.
The energy bar constantly is at empty but it's not like it matters, because your health bar takes absolutely ages to drain and you can reset every 2 minutes. If you organism is in trouble you can just go to the menu and reset the health. And why wouldn't you? Your energy drains incredibly fast no matter what and food sources don't give you much to work with. Fat stores drain so fast they're completely useless as well, not that you'll ever fill up the energy bar. The starter organism was better than any other organism I used, because it was small, nimble, and had low energy usage (at least compared to other organisms). Even constantly eating food, I was still losing energy.
Combat is stupid too. Every organism has an absurd amount of health and the only way to take anyone down is to literally jam them against a wall. Playing as an omnivore, hunting was pointless, as even with 5 mouths I was actually still losing energy while eating another organism because it took so long to kill with my weapons and mouths. Boring. Even the big organisms had no chance of killing me because of how much health you have.
3/10. Held my interest for a couple hours but I won't be coming back to it. Game clearly isn't finished and the balance is so bad it's like it wasn't playtested. It's not worth even the $5.
A game seemingly based around multiplayer with no community and really not reason for there to be one. Different cell types interact in such a generic way that there is really only maybe 3 to 5 different ways to play the game. 1. have a carnivore with spikes that runs into things. 2 have an herbivore/omnivore with spikes that keeps things from running into itself 3. have a carnivore with guns/ bombs 4. have an herbivore/omnivore with guns/bombs. 5. some combination of the last four.
having the ability to move pieces of your body while playing could add dynamism to the game. Adding a multiplayer system that allowed you to match with people over long periods of time could make the multiplayer actually viable.
The game is basically the first stage of spore: you choose carnivore, omnivore or herbivore. As carnivore you eat other cells, as herbivore you eat green cells that spawn randomly. By consuming cells, you increase your protein and your DNA. The protein is used to buy cells to attach to your organism. The DNA is used to unlock new types of cells. There are also the parameters of health, energy, fat, egg progress and temperature. Sadly, none of those have much impact on the gameplay.
- The energy bar is almost impossible to fill up. For some buggy reason, your organism consumes far more energy than what the descriptions say. However, it also doesn't matter if the energy bar is empty - you lose some health over time, but that's irrelevant
- the fat bar probably serves as a long-term energy storage that fills up when you energy bar is full - which never happens
- the egg progress always takes 100 seconds, after which you can click the egg button to buy new cells and unlock new ones. After that. your health bar resets, so it really doesn't matter what you do since you are back to full health every two minutes
- temperature does something, probably increase energy consumption - hard to tell since the energy bar is always empty and doesn't matter anyhow
Having enjoyed Spore for a long time I was really looking forward to this game, as it promised more dynamics and elements in the cell stage. I have up after about half an hour.
No elements are explained in the game, you blindly press buttons in the hope that they do what you expect. I want to change my cells DNA map, which button do I press, the DNA sign? No of course, the egg sign.
Every UI you build in any major programming language in 5 minutes supports mouse-over messages explaining the function of buttons or regions, I would suggest to get some real programmers on the team.
Fazit: Installed Spore again and enjoyed a flawless cell stage simulator, better graphics and mechanics.
4.5/10
As other reviewers have noted, Multicellular has a fantastic concept. You'll play as a bacterium, drifting around in a puddle (at least in the "evolution" mode). As you take in energy (whether plant or animal matter), you can then mutate. You can add cells that increase your defense, allow you to shoot projectiles, or even cells that provide spikes to hurt other bacteria that brush up against you, among other things.
I bought Multicellular to play with a friend - I thought it might be interesting to create complementary cells that could support each other in the fray. However, the "evolution" mode is very freeform. You choose how long you'll attempt to survive and what organisms you'll encounter (all are enabled by default). During one game, I was immediately captured in the V-shaped crevice of a fast-moving organism. I was killed rather quickly, as I couldn't generate the thrust in my beginning flagella to escape.
Although the game also includes "genetic superiority," "king of the puddle," and "football" modes, I wanted to play with my co-op partner against the game rather than against other human players (I'm also not sure how active the Multicellular community is at this point).
Rather than figure out for myself which organisms are the most deadly or what time limit presents an adequate challenge, I would prefer for the developer to put in this work - perhaps a campaign that starts players against lower-level bacterium with only certain unlocks available. As you progress, you'd encounter organisms that are more difficult to deal with and you'd unlock new options for mutation. Perhaps levels could have their own challenges, such as a level that must be played as a carnivore or levels with more storms or darkness than usual. At the very least, it would be beneficial for the game to provide difficulty levels: perhaps "easy" and "normal" could provide a certain subset of monsters and a predetermined time limit?
As it stands, it's very much up to the player to dig through the game settings and decide which bacteria are most deadly and what sort of time limit would be suitable. Although it's nice to have so many options available, it's more overwhelming than anything to attempt so much to "create your own fun."
I need to spend more time on this.
The graphics are appropriate for the kind of game.
Prepare to learn by pain (meaning your organism getting immobilized, dragged away, and then slowly eaten alive).
The UI could be a bit more accessible and supporting to improve the learning curve, but hey, if evolution was easy, everybody would be doing it.
Considering that the game is cheaper than a cinema ticket and I will definitely put more time in, it's money well spent.
Dev can't even order things by size. Tried to load a save, date was shown as "12/22/2018"...
Considering that lack of getting the basics right, the game is surprisingly ok. Lacks depth, but at least it's easy to get into. AI isn't exactly great, and will kill themselves on environmental hazards quite often.
Really great little gem. Read the tutorial carefully and you will discover a magic cell game with a lot of different options. Experementing with the different options to build the ultimativ survivor is exciting.
I can only speak for the single player evolution gamemode. Haven't played something else jet.
The idea seems cool, but nothing seems to work in this game. There are no descriptions of what the different buttons do, no tutorial, you have to guess everything. The cell links don't work and I have no idea how to assign actions to cells (like use the flagella for movement, cause after adding it is just an inactive, useless cell). Building the organism is difficult because the interface sucks, mechanics suck and there are no explanations, as if we were supposed to read the developers' mind.
Liked the look of this and the general idea of developing a cell. What's stumped me is the learning curve, can just about manage movement and although know there's other sutff that you can do can't figure out the controls.
I've had a coupel of games, gottten killed pretty quickly and struggled even to feed myself. Whilst Iwouldn't say this is a "bad" game, its beyond me.
Have requested a refund, although it looks interesting really can't recommend it.
So i got this game because i hoped it was like the first stage of Spore and it kinda trys to b but fails badly. Its like if you buy a very cheap half functioning watch from wish and tell everyone you got a Omega. Another awsome idea executed poorly.
The maps are dull, Baren, small and just unappealing. From the first second in a meaningless game because there are no goals you can and will get faceganked by creatures that are 5 to 20 times as big as you. No balance, no goals, no eyecandy at all.
As it stands 28-10-2018 i cannot recomend this game.
"So you wanna do the horse show, but without the horse?"
This entire game is the first part of Spore, so if you liked that you'll love this. Enough customization options to make it worthwhile, first time players will find it a bit obtuse at first but the learning curve starts being more forgiving shortly.
8/10
It is a very challenging game. So, at least it's not one of those games that never offers a challenge. But, even from the very beginning all of the "enemy" species seem to be WAY above you in size and capabilities. So, surviving it incredibly hard.
This game is NOT like Spore. It is a game that LOOKS like Spore. It is ridiculously hard with no real goal other than don't die. I didn't try the multiplayer part because I have no interest in playing with others with a game like this. The tutorial is text based and vague most of the time and is not guided (as in you can be in a whole different screen and it will still go on about the previous screen you were in).
Yes, I only played it for 2 hours but trust me, that is all I needed to play beofre realizing that this game is garbage. This probably explains the lack of YouTube videos for this game which is where I usually go to watch someone play before I buy a game.
I should have know that with only a few people making videos that the game wasn't worth playing. But the game looked fun, unfortunately it is far from fun.
Spore was fun, expecially the cellular level, this is not. Just a friendly FYI. You've been warned.
Oh well, it was only 10 bucks. The devs got me... good game, devs.
This is a revised Comment, I was having trouble with figuring out the game for a hour, As the tutorial Is bland. But the developers Contacted me and helped me out, The gameplay is Intriging..I hope that is how you spell it, I reccomend this
If the cellular level in Spore was your favorite like mine then you'll like this game! I'm still getting the hang of cellular design and motion controls, because there is so much to work with! There are a few bumps in the learning curve if you skip the tutorial so definitely read that and you'll be good. Overall recommended and I can't wait to see where the game goes from here!
My first thought was to be skeptical, and I thought maybe this game was too much like Spore, but I'm a huge sucker for cell games and there is definitely not enough of them so I decided to buy this game and I am not regretting it one bit! I have been playing it all day and am still on the first level and tier of cell upgrades. So it seems like this is one of those games that takes quite a bit of playing to get good at and understand to it's fullest potential - and I love that! I've barely scatched the surface!
Very addicting and deceptively difficult game. I've seen some people critque the game saying that it's just a Spore imitation. While I'm sure Spore was an inspiration for this game, there is so much more depth (haha) in Multicellular compared to Spore cell stage. I loved Spore, but it isn't the most difficult game to play or understand, however after a while you can only play the cell stage so much before it gets old and repetitive. This game doesn't seem like that because you can customize so much more, and there is a lot more variety to how you want to build your cell, and the control have WAY more options. You can make it symetrical, asymetrical, you can place hotkeys for specific cells so you can make unorthodox swim patterns, or any cell's abilities. Even learning to make it steer properly is tricky, and nothing at all like Spore. That game couldn't hope to have the cell customization that you see in this game, and on top of that you need to adapt to the environment changing, enemies looking for food, etc.
If you like cell games you will probably love this game! Highly recommend it! =)
Игры похожие на Multicellular
Дополнительная информация
Разработчик | Insane Dreamers |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 52% положительных (29) |