Разработчик: Zolden Games
Описание
Башни-солдаты при виде врага сами бросаются в бой, держа заданный игроком строй. Используют свои магические способности и сами решают, кого и как атаковать. Они сообразительные и не подведут.
Успех обороны зависит от состава защитников и их построения. Самая изощрённая вражеская тактика должна получить достойный и заранее просчитанный отпор.
У игрока есть набор заклинаний, которые он может применять, чтобы помочь войскам сражаться. Заклинания наносят врагу урон, ослабляют и запутывают противника, могут защищать и усиливать дружественные войска.
Заклинания можно приобрести между уровнями, так же как и артефакты, которые разными способами помогают в бою и в развитии экономики.
Враги тоже не лыком шиты, у каждого вражеского юнита есть свои магические способности, и каждый норовит использовать свою хитрую тактику. Враги могут объединяться в отряды, сочетая взаимодополняющие качества друг друга.
Всего в игре больше ста разичных типов юнитов, и у каждого есть свои отличные от других способности и манера сражения.
Чтобы строить войска, придётся раскошелиться. В задачу игрока входит постройка шахт и ферм рядом с месторождениями ресурсов, рассеянными по карте.
Шахты могут быть построены только на контролируемой игроком территории, но каждая шахта расширяет границы, так что к некоторым редким ресурсом придётся подбираться, планомерно расширяя владения.
Шахты и фермы можно улучшать, чтобы они приносили больше дохода. Но улучшение тоже стоит золота и ресурсов, так что придётся проявить стратегические и экономические способности, чтобы правильно инвестировать ресурсы.
Но защита замка - всё-таки на первом месте. Враг становится сильнее с каждой волной. Если увлечься инвестициями в экономику за счёт армии, враг может прорваться к замку.
Впрочем, замок можно усиливать (не бесплатно, но в критической ситуации выбирать не приходится). Замку можно повысить урон, защиту, скорость атаки и разные волшебные характеристики.
Если все волны врага повержены, игрок получает заслуженное вознаграждение и захватывает новую территорию. Между уровнями перед игроком расстилается карта, и на каждой территории есть возможность добывать ресурсы. За эти добытые на глобальном уровне ресурсы можно будет покупать заклинания и артефакты, исследовать новых юнитов, усиливать уже существующие юниты, а также тратить ресурсы на улучшение захваченных территорий. Когда хозяйство на карте приведено в порядок, игрок может атаковать новую территорию, начав таким образом новый уровень со сражением и строительством шахт.
Всего в игре 20 непростых уровней.
Поддерживаемые языки: english, russian
Системные требования
Windows
- ОС *: Windows XP, Vista, 7, 8, 10
- Процессор: 1200 mhz
- Оперативная память: 512 MB ОЗУ
- Видеокарта: Integrated, HD Graphics 2000
- DirectX: версии 9.0
- Место на диске: 150 MB
- Звуковая карта: DirectX 9 compatible
- ОС *: Windows XP, Vista, 7, 8, 10
- Процессор: 1800 mhz
- Оперативная память: 1 GB ОЗУ
- Видеокарта: Nvidia GFX 650 or higher, AMD RX 200 or higher
- DirectX: версии 11
- Место на диске: 200 MB
- Звуковая карта: DirectX 9 compatible
Mac
- ОС: OS X 10.0: Cheetah
- Процессор: 1200 mhz
- Оперативная память: 512 MB ОЗУ
- Видеокарта: Integrated, HD Graphics 2000
- Место на диске: 150 MB
- Звуковая карта: any
- ОС: OS X 10.13: High Sierra
- Процессор: 1800 mhz
- Оперативная память: 1 GB ОЗУ
- Видеокарта: Nvidia GFX 650 or higher, AMD RX 200 or higher
- Место на диске: 200 MB
- Звуковая карта: any
Linux
- ОС: any
- Процессор: 1200 mhz
- Оперативная память: 512 MB ОЗУ
- Видеокарта: Integrated, HD Graphics 2000
- Место на диске: 150 MB
- Звуковая карта: any
- ОС: any
- Процессор: 1800 mhz
- Оперативная память: 1 GB ОЗУ
- Видеокарта: Nvidia GFX 650 or higher, AMD RX 200 or higher
- Место на диске: 200 MB
- Звуковая карта: any
Отзывы пользователей
Level 2, wave 23... and other waves on level 2 was too difficult.
If you want to keep it difficult, you need to educate your players. Some hints, some introduction on how it should be played.
But I have enjoyed many hours with the SC2 map, so I do think you can get this right!
I do recommend it, but at the moment you should be a hardcore player.
To be honest, nowhere near the game you originally created in Starcraft 2. Does not deserve to be named the same at all. The trickle of updates has been frustrating, especially when they don't actually add any content to the game. None of any of it makes any sense what-so-ever. Just a bunch of random stuff thrown together. Needs major work, maybe you should have just continued to update your Starcraft 2 map since you weren't going to seriously involve yourself in this games development. It's been years.
Frustrating at first, but quite addictive. Fun once you get how to play. I enjoyed the campaign. Sad there's not much players for multiplayer.
Played this on sc2 for years! while there is no multi-lane multiplayer the campaign is a blast to play. Unlocking new towers and trying different strategies with the cool upgrades.
10/10 recommend playing
It just feels so much more unbalanced. Even the Starcraft 2 Custom Map this originated from was more balanced. cant get past lvl 2.
If you want to spend your money on an actual game STAY AWAY FROM THIS GARBAGE HEAP! its a waste your money simulator at best except it steals your money in real life... thanks for making this awful frustrating unbalanced excuse of what feels more like a grade school monkey making a game, IF YOU EXPECTED ANYTHING LIKE THE REAL MINES AND MAGIC STAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYY AWAY PLEASE JUST TURN OFF YOUR COMPUTER AND RUN NOW SERIOUSLY RUN NOW!
Update : Things are more balanced but still needs more attention, was able to beat it and look forward to more levels, feels like the ground work has been laid for a bigger game so cant wait for that to happen. Glad to see this game wasnt dropped, big fan of the SCII one so I had high expectations when I came to this game, still not quite there but this is a step in the right direction. Good work and hope it continues like this!
Oh? It's abandoned? That explains why it's so bad. It's not at all balanced. It's like I'm forced to play hard mode, and no matter what I can't defeat the second level. The 5-10 hour gameplay he talked about is probably to find the right map, for getting a decent amount of resources; if I want to upgrade to get resources, I'm fucked. If I wanted to upgrade units without upgrading resource income, I'm fucked.
Over all, friggin' bad game.
Abandoned. No updates or content from dev in going on a year. Game has potential for solid thumbs up if not abandoned.
The game is not bad for an hour or so. Past that - balance issues and lack of clarity in the game mechanics become more and more apparent. The game could have been a game, as it stands - it's an increasingly frustrating mess of an experience. You might get an hour or so of enjoyment out of it if you like TD-style games.
The game is abandoned it seems for almost a year now, current version stands at "0.2".
Abandoned, worse then the starcraft 2 game mode. It was a waste of time and money. "Don't support people like this."
This game is conceptually nice. There is a lot of balancing to be done and it's not receiving regular updates. Don't buy it yet. Definitely not worth it.
I just beat the game and it hurts to give such a small game a bad review. However there is jsut not enough content yet. 2 builders are nowhere near enough. No option to customise a builder with flexible units. No endless mode. Only 6 levels. Super low gold on base kills (maybe intentional but feels awkward). No multiplayer. No reward for beating levels you already beat with another builder. Wonky balance (Orc is a lot stronger than elf until you get the late game units upped dragon or wizard). No multiple upgrades for the same unit. No real point on the world map. Go buy SCII and play the gamemode there. This is barely even an alpha.
WARNING: DEV apparently abandoned the game. No updates in months.
Update: Dev continued development. Maybe this time for longer than for a week. I am replaying the levels to get to the new ones, and I am having a lot of fun.
Really great idea for a game! Been playing this since it was a Starcraft II mod. It is like a cool twist on the tower defense genre. Developer is active, and I would highly recommend getting in on this one.
It may be a bit basic currently, but if the SC2 mod is any indication, this game has a TON of potential.
A really fun strategy game that is similar to tower defense, but with more control and a lot more of options to do in game. it is orginated form Mines and Magic from stracraft 2 arcade mode, if you have the game, id try it out fist on there.
I really like this game. It's challenging, but never feels unfair. It's fun to try different tactics over and over again to complete a level. This game is glaboseoulusolone.
This game is pretty fun and has loads of potential, but fair warning this game has no difficulty setting, just one difficulty and it's CRAZY HARD, iv played this mod alot in sc2 and im still stuck on level 2, but very rewarding when/if you finish a level =)
Very cool concept, but not very balanced and no hover overs for explanations. As is ..I'd have to say no for now. I can't even grind for upgrades. no engaging sounds. I'll check back later to see improvements and update my opinion.
I don't write a lot of reviews, but I've been watching this develop all the way from the developer making the original Mines and Magic on StarCraft II (Custom map on SC2), to posting up a really alpha version on the subreddit for their game, and now launching this. I've been playing the standalones released on reddit as soon as they were up and had fun for hours and hours, and now it's on steam!
It's been fun to watch it develop from a custom game on a different engine to coming here onto steam. The idea of a standalone version is great. It's still an early release, so the graphics and a few things are limited, and the interface could still use some work.
However, here's some things I really love overall:
- The ability to attack map points is great.
- Getting resources for each area you attack is great! Being able to upgrade them as you see fit is very cool. Instead of just conquering a map, there's some strategy to it.
- Right now it's down to being able to buy one other builder, but in the SC2 version there's a ton of builders, I'm hoping to see more, but being able to buy them with in game resources is very cool. The fact that it's an option in single player is nice.
- The ability to buy spells in the middle of the game is great and makes it for a huge game changer. Sometimes units may not cut it on a wave and in a bind you may find yourself using a fireball, or regeneration, maybe you need rage, or the other plethora of spells that are available (there is a lot!).
- Buying spells in game gives you more gold income, and so does upgrading your keep, and it is actually very useful and splits towards "the keep" after a round (to help upgrade that area, or others you've attacked).
- The interface is simple so far, and while the buttons are really really big, it's still easy to use and is easy enough laid out to use in a manner that makes sense from a starting sense.
- The units at your disposal make it enough that you can almost always come up with a combo to complete a level, depending on how strategic you lay your stuff out, upgrade, and mix spells with your mines or keep. While it is random, it is at least difficult enough to provide a challenge if you are patient and take the time to get to know the game. In the first round it seems like it's almost all on unit composition, and later on as you progress you'll quickly realize just how important the spells become, which makes it balanced to stay strategic and thinking on your feet and ahead.
Some things I hope we'll see in the future:
- The mine zap button kind of pops up in inopportune places when you click it, and am hoping that may improve, or become hotkeyed (such as within the sc2 version).
- Ability to upgrade zaps? or apply spells to it? (a slow or poison zap would be cool, at cost, of course)
- The buttons are pretty huge and makes the screen seem like you're zoomed way in by comparison of the UI. It's not bad and this is still an early release, and it is laid out well so things aren't in the way.
- Hotkeys for everything
- More units for a more diverse army would be a plus, though at this moment in time still is a great little layout.
- It would be really helpful to see the hp of units and stats of them as they fight to see and figure out numbers to crunch numbers for the best layout for next rounds.
- Being able to upgrade units into different types would be cool as well, but again, this is early release and the dev has enough on their plate. It's incredible that they've done this much so fast. The map is awesome!
All in all this dev is on top of stuff, has been working on the SC2 version for a while (I hope they don't stop because it's AWESOME), and is dedicated to the development of this. It is so incredibly cool to see them go for a standalone. This is a great little time killer if you like a map conquer strategy game, and with stuff to do, lots of spells, and something to pass the time. Since this is essentially a tower defense map there isn't really any lore or quests that go with it, which is fine since these types of maps don't really tend to be that sort of thing.
Think of it like a gem tower defense game, but with mobile "towers" and spell casting. It's a super fantastic and fun concept. Hats off to the dev for pushing on with this and making it happen. It is VERY cool and a lot of fun! I can only recommend as I've seen how far the original came, and now this making progress? I can only imagine it's going to get better and better and better.
Well, there is some potential in this game... Although there are few things to improve upon.
1) Balancing... There is none. Currently the game offers only a diehard mode and nothing else. The player is starved for resources. The avilable units are weak and have no AI. They Just march foreward untill they die. Even the range classes that should stay away (or try to distance themselves from the enemy... hit and run tactics... etc...) simply walk into their doom before doing any kind of damage. meh.
2) The zoom. It feels like walking with your face an inch of the ground. Not fun. Increase the range.... please.
3) Difficulty level. There is no choice in the matter. Adding some would be nice. People prefer to enjoy the game and not be frustrated by it....
I loved the Original mod on SC2, and I bought this game knowing it's early access just to support the devs (It's more of a prototype than a complete game)
But I see the direction they're heading towards and I see big potential
The devs maintained the original mod on SC2, I trust they will follow through with this game
Дополнительная информация
Разработчик | Zolden Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Отзывы пользователей | 74% положительных (43) |