Разработчик: Lyra Creative
Описание
JOIN OUR DISCORD
SPACE FLIGHT ACADEMY ON YouTube
About the Game
Reentry is a space flight simulator based on real life spacecrafts. You create a new astronaut, gain levels and experience for every move you make by completing missions in space. You will have access to missions similar to what happened in real life, or fictional missions designed to challenge you as an astronaut.Spacecrafts are highly complicated machines with the primary task of exploring and understanding what's outside the atmosphere of Earth, while keeping the astronauts alive for long periods. This is achieved by hundreds of individual systems and backup systems working together. With the help from the in-game Space Flight Academy, the provided flight manual for each spacecraft, and checklists, you will learn how to fly and operate these machines, and explore space in a high resolution and realistic environment.
Control almost every system like the real astronauts, see the sunset and sunrise while orbiting Earth with speeds exceeding 25,500 ft/s. Explore the surface of Earth and the Moon with high resolution textures, or simply enjoy the solitude of being in space.
Imagine the final few seconds before launching into space. You are sitting on top of a 111 meter high rocket, looking at the instruments of a spaceship about to leave the oasis we call Earth. The engines are igniting, mechanical systems are clinging below you, while thousands of gallons of fuel is pumping through the systems. The loud roar of the five F1 engines are producing close to 8,000,000 pounds of thrust, violently shaking the cockpit and lifting 3 million kg off the pad. The launch pad tower is slowly moving away from you while the engines are balancing the rocket like a skyscraper on a needle. Sophisticated engineers has created the systems that will safely accelerate you to 25,500 ft/s, into a free fall orbit, with the Moon as the destination.
Welcome to Reentry, a space flight simulator.
Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: 64-bit Windows 7, Windows 8.1, Windows 10, Windows 11
- Processor: Intel Core i5-4430 / AMD FX-6300
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 960 2GB / AMD Radeon R7 370 2GB
- DirectX: Version 11
- Storage: 20 GB available space
- Requires a 64-bit processor and operating system
- OS *: 64-bit Windows 7, Windows 8.1, Windows 10, Windows 11
- Processor: Intel Core i5-6600K / AMD Ryzen 5 1600
- Memory: 32 GB RAM
- Graphics: NVIDIA GeForce GTX 1070 / Radeon RX Vega 56
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 20 GB available space
Mac
Linux
Отзывы пользователей
:)
looking for a challange? this is the game for you! i am still stuck in orbit... HELP ME PLEASE.
Incredible passion project with a lot of depth and fun to be had. Nearly 20 hours in and it feels like I barely scratched the surface.
Its good
You can tell it is made with love
it is really fun to fly in the mercury
the gemini is whooooooooooo (confusing)
Buy It!
space
Love this simulation! Definitely not any regular game. Doesn’t matter if it’s Mercury, Gemini, or Apollo. It’s all realism all the time. The only thing you don’t have to do is SUIT UP! And the checklists make it very user friendly. Confused on what to do next? The tutorials are very in-depth and very helpful. 10 out of 10!
For anyone that is a man in space geek, and wants to experience the historical man-in-space program first hand in a realistic space flight simulator this one is for you.
A labor of love from a solo developer.
Game was good quality, but after some playtime wasn't really the game for me. Made it to earth orbit in apollo mission then things got too complex for my liking. If you like sitting and going through checklist after checklist then i would recommend it.
This is absorbing and by FAR the BEST Space Flight Simulation , I have spent hundreds of hours flying Mercury , Gemini and Apollo space craft. I have Landed on the surface of The Moon. in the Lunar Module and the detail is truly astonishing. If you enjoy spaceflight in all its detail you will LOVE this SIMULATOR
Sprechen!
I'll keep it simple.. this space flight simulator is absolutely incredible.
The attention to detail in the cockpits and all the functionality is out of this world (pun intended). Not to mention flying into space in VR is just... I really have no words to describe really how amazing the whole thing is.
If you have even a small interest in the history of space and being able to control some of the most advanced machines ever created by man, then get this. And the game is only getting better.
Good!
I was born in 1961, the perfect time to see so much of the epic years of the "Right Stuff" and now we are going through a huge second period of space ventures, and we have Rentry! Fantastic immersion...
For fans of the space race with Mercury, Gemini, and Apollo, this simulator is an absolute blast of an experience. The only thing missing is the spacecraft shell that would let you experience the physical motion and g forces. I bet the original astronauts would be amazed at the level of realism. I do not doubt that it far exceeds the simulators they used to prepare for their missions.
This game is absolutely amazing! It's extremely realistic and has a steep learning curve, but that's why it's fun. I'm at almost 250 hours, and I haven't even started learning the lander yet. (I am still trying to do a full Command Module lunar mission without using save states.)
I enjoy playing this game very much. The depth the developer has gone through to re-create these vehicles is amazing. The sheer amount of learning required to sufficiently self pilot the Gemini and Apollo, and even Mercury vehicles is a testament to the time spent creating this game.
Here I am 48 hrs in and I feel like i've barely scratched the surface on mastering things. The in game checklists are great to help you learn and there are great guides available and youtube videos from the developer to help you along!
I would recommend to anyone that loves simulation games, or space. You could say its akin to DCS in the level of cockpit interaction.
everything
The space simulator you have been waiting for
TO me this is my idea of fun. Learning new systems and mastering them. This developer keeps updates regularly and makes me think he has a team. Pretty sure they are solo. WAY TO GO.
very nice and easy to pick up
Cool game.
great game
If you like DCS type of game, you will love this game. It allow you to learn how Mercury, Gemini and Apollo capsule work. In a deep command panel where every buttons work. The dev did a great job as everything is documented and the in-game tutorial is complete.
There is also checklist and complete launch from the launchpad to the reentry. Totally worth it !
If you want a mostly realistic simulation of the Mercury to Apollo Capsules, I can't recommend this game enough. From performing Earth orbit missions like those performed by the original Mercury and Gemini astronauts. Learning just like the United States did how to fly in space. Eventually you can fly all the way to the moon and perform a Lunar Landing. While it takes a while to learn the systems, I promise that any space history fan will love this game for everything that it teaches.
Challanging and fun
Very enjoyable. It's a true old school sim game. Big manuals, lots of learning and historically accurate. Simply amazing. Love it.
This is just amazing. The amount of work something like this takes is insane. I've been looking for something like this ever since I was pretending to be Jim Lovell in a cardoard box after watching Apollo 13 as a kid. Grab it up!
I know nothing about space, but I found this simulator game to be quite interesting. Quite difficult, though. And I don't like some of the UI elements (e.g. menu, time-to-launch text), but those are only minor annoyances. Overall, I learn a lot every time I play this.
So, I always thought that the early astronauts just rode the rockets into orbit and it was all automatic. NO. That was a false assumption. Learning how to astronaut is like drinking from a fire hose. Also, when things go wrong (and they WILL go wrong) you better be cool and work the problem, Honeybunny. This "game" is mostly boring technical procedure to lull you into a false sense of complacency, interrupted by moments of sheer mortal terror when the lights go out/unknown alarm starts blaring. If you ever wanted to know what it was like to be an astronaut when we were actually pushing the boundaries of space; I'm pretty sure this is as close as you can get.
It's not the most detailed/accurate Apollo simulation out there (that would go to NASSP which runs the actual AGC code) but it is the best for getting started I think. It is visually stunning, deep enough for most enthusiasts, and the switch highlighter really helps with learning where everything is. Those skills would *mostly* translate well into using NASSP later but there are significant differences in the operation of the AGC/LGC.
It also has Mercury and Gemini to help walk you up through space flight history.
The recently added Apollo 13 experience is wonderful also, it's not "hard" for the player, it's really more of a walk through of what happened with TONS of actual audio from mission control and the astronauts. I have a much deeper appreciation for the many challenges they faced now.
I'm kind of a nut, I have spent HOURS driving the rover around on the lunar surface and things like that. This is NOT KSP -- it is about you and learning how to operate historically significant spacecraft.
This game made me appreciate the skills of Jebediah Kerman even more
Fantastic for fans of the early U.S. manned space program. Realistic simulation with photo-quality panels, working switches, and real in-flight checklists to bring out the astronaut in all of us.
I didn't fully appreciate the massive undertaking of the Apollo program until I tried it myself. Be prepared to click thousands of switches and page through dozens of checklists. Succeed and know you could theoretically fly one of these marvels of human ingenuity.
I love this game so far. Only played about 4 Mercury missions, but most systems work flawlessly. I am very interested in the history of space flight, and this game does exactly what I hoped. It provides me a good idea of what it was like to fly such craft. Performance of the game is great so far. With every possible setting on maximum I get a solid 60 frames per second on an RTX4080 (make sure to turn the UI cursor OFF, as that lowered fps for me). I started out by checking out the exhibition of the Saturn V launch platform, and I was just blown away. The detail is incredible. I've been to Kennedy Space center a few times, and from what I have seen, everything is completely accurate. For example the escape system from the tower (the small cable car at the top of the platform) is completely correct. I have no idea how the single dev (!!) of this game managed to get everything so close to the real thing, but its a work of love and it shows. If you are looking for an awesome lesson in history of space flight, this is your game.
I started just trying the freeflight where you can choose where to fly. Mistake. this game is complicated and I crashed. However if you do missions there are several checklists that help you find where things are and in what order to do them, this part is perfectly done. You can just follow the checklist and you are soon flying. The main point i'm making here is that you can choose your own difficulty. Once you get to know what does what and whats important, you can bypass the checklist and do things on your own, or go back to the checklist if your stuck. The graphics are quite good too, especially once you get into orbit. The graphics are very good inside the three main spacecraft, (and the controls are different in each one).
You can control pretty much everything from thrusters to suit temperature and oxygen, you can break things if you get it wrong like opening the parachute when going too fast etc. Seems pretty realistic (not that Ive flown a real spaceship).
I'm still learning but I can see me coming back to this over and over.
Highly recommended.
Extraordinarily detailed, true-to-life simulator for Mercury, Gemini, and Apollo vehicles. An absolute must for any fan of the US space program. If you ever wanted to fly for NASA during the Space Race, here's your ticket. But be aware this is not a casual simulator and requires a lot of effort.
Standard disclaimer: play clock inaccurate, most time played was offline.
It's not often I run into any game that leaves me with a sense of awe, but this one did it. If you or someone you know has a deep and abiding love of the space program during the Space Race, then this is a must-have. Documentaries and movies can show you what happened during flight, but this simulator genuinely puts you there and gives you a true appreciation for the fact that these machines were built by true steely-eyed missile men.
In fact, this game is so good at what it does that I'm not even going to refer to it as a game anymore. It'd be an insult. This is no mere game. This is a true simulator and it deserves to be called as such. So sim it shall be.
But first, a warning. This simulator requires two things of the people who play it: curiosity and an attention span. This is not a rapid-fire gamified casual sim, and would-be players need to have an interest in learning in depth. The only real concession to gameplay this sim has made is to add timescaling so you can speed over long waits. This is a game with seven user manuals, the shortest of which is about 100 pages. (That's not one manual in seven languages, either. Seven manuals, one for the sim overall and six for the various sections of it.) The Apollo manual alone is 256 pages. Overall the sim does a good job easing you into it, but it is not casual by any definition. And no, this review will not have a TL/DR - if you don't have the patience to read this review, then you definitely don't have the patience for the simulator.
Astra inclinant, sed non obligant
Where to start. This sim positively spoils you with things to praise.
First of all, all of the vehicles are rendered in engineering-perfect detail. Every switch, every selector, every display does exactly what it's supposed to do. This is as good as you're going to get unless you're a bored billionaire who can actually rebuild an Apollo stack. In a world and time that takes instant and constant access to computing power completely for granted, this simulator drives home in crystal clarity just what it took for the crews of these vehicles to do their jobs - and just how brilliantly designed their vehicles were. It's one thing to read about them as I have for most of my life, but it's a completely different thing to sit in them and learn how they operate by doing. It's mind-blowing to be able to see from the astronauts' perspective things that you've heard about and even know.
Yes, the first thing I did upon getting into the Apollo was switch SCE to AUX. Not because I had to, but because I needed to and I knew where it was.
This is a simulator that believes in documentation and it shows. As previously mentioned, there are seven manuals for the game, each one written in exquisite detail and often incorporating the original NASA documentation and diagrams. They're extraordinary. Even the wrist checklists are written in all their original, detailed glory. (Sorry, Apollo program fans, the Apollo 12 lunar checklist isn't included.) Checklists are faithfully reproduced and accessible during flight - a good thing because you will need them and you will use them.
Every phase of flight is covered in all vehicles. Every switch and selector does exactly what it's supposed to do and they're all working - no aesthetics-only controls here. If you see a switch you can throw it, and it's going to do something. The sim will let you do what you want, when you want, and it won't stop you from screwing up. Want to fire your descent chute pyros while in orbit? Sure, you can do that. Don't know why you'd want to but knock yourself out.
Prepare to lose hours to learning and flying in this one. I already have.
Ad Astra per Aspera
Okay, so this sim isn't perfect but it earns a lot of grace due to the fact that it is in Early Access and its scope is truly massive. Still, there are some shortcomings that should be addressed and I expect will be in due time.
There are quite a number of typos both in the manuals and the on-screen prompts during Academy missions. Yes, typos are the lead-off complaint. This is where the bar is starting.
The camera positions for the seats - which should be parked where your astronaut's eyes would be - appear to be displaced forward, putting it just forward of where the visor would be. For vehicles designed with ergonomics in mind, this slightly defeats that hard work. It's an easy fix, of course - just move the camera. But it's a little annoying to have to do that each time I change seats.
It's clear in the sim's code that audio triggers are keyed to control inputs, not sim state. This leads to the small problem of switches making noise when they shouldn't. So if your checklist says to verify switch X is on and you click to push it toward the on position, you hear a switch snap because the audio is called by your mouse click. Is this ia huge issue? Not really. But it is surprising given the attention to detail shown elsewhere.
Update: Less than two weeks after this review was posted, this was fixed. Not saying the two are related, but it shows how attentive the developer is to details.
Academy mode is meant to teach, but its level of explanation is sometimes uneven, even within the same module. Going from most of the Gemini training modules to the Entry module was a sudden and jarring shift in approach. Where the earlier modules walked you through what you were doing and explained what was going on, Entry sort of phoned it in. Maybe it's not finalized yet? I don't know. But I do know it said "follow the pre-retro checklist" and then... walked away to get coffee, leaving me (who has notably never flown a Gemini capsule before) attempting to decode what the hell "Left panel C/B's" are, and since none of the switches I saw matched that I was a little screwed. So the training missions still need a little polish.
Some panel maps would be nice. Yes, the manuals have descriptions of each panel, but an overview map of the cockpit with labels on each panel to show what's where is incredibly helpful in orientation. (This was done to great effect in the Shuttle flight manual - not in the sim, in reality.) I spent 15 minutes - and tried using Google - to locate panel 325 in the Apollo capsule so I could reroute the glycol flow in the cooling system during an Academy training mission. Never did find it. Still, 11/10, would roast to death again.
I'm going to throw this in here for the sake of completeness. Multiplayer would be nice. There's a reason the Apollo had a crew of three: you needed three brains and six arms to run the damn thing when it's busy, and switching from seat to seat in rapid fashion to get tasks done is doable, but daunting. It'd be nice to have friends along to fly with, but it's not a dealbreaker by any means at all.
The Bottom Line
This is, without any question whatsoever, the single best spaceflight sim I have ever seen. The gold medal has been decided, all other competitors can fight over second place. If you want a sim that is correct in every detail, this is it. Again, I will caution prospective buyers that this is not a game, it's not something softened and smoothed off and easily approachable and something you'll be an expert on in fifteen minutes. But it is beyond rewarding and it is truly fascinating to experience. I hope and pray that this developer starts on the Shuttle when they're done with this one because I will be first in line for that without hesitation.
Really good for anyone with any interest in early US spaceflight.
There is a lot of background information available. The graphics and checklist are great.
Surprised to see that this runs with 24 fps with "balanced" graphics preset on SteamDeck.
You can even get Mercury to space with the default keymap, but you need to tweak it to look around anyways so I recommend creating a custom mapping that corresponds to the keyboard controls.
One of the best space simulators I've played. I can't recommend this enough if you're into hard core US space flight history.
If you're looking for some shenanigans I'd recommend KSP.
But if you're looking to feel like it was like in the early era of space, look no further.
If you're way too into the Apollo missions, you played with your LEGO Saturn V while listening to mission audio cued to 50 years to the second (search for Apollo in Real Time), you've built a Saturn V with dockable lander using stock parts in Kerbal Space Program, KSP Console Edition, AND Kerbal Space Program 2, and now need something even more realistic, this is the game you've been looking for, hidden deeper in the Steam vaults than Commander Shepard in Citadel DLC. But now you found it because it's on sale as part of the Steam Space Exploration Fest!
If you like simple click games, the Mercury capsule (the spacecraft they made BEFORE the spacecraft they made before Apollo) will still be fun. Want a bit more of a challenge? Do some Gemini missions, and switch back and forth between the 2 seats. Got a really good computer, or want to see how hard you can bake your potato? (I got it running moderately well on Steam Deck, and a 2019 MacBook Pro with a 5600M GPU running Windows 10 in Boot Camp.) Load Apollo, and either click everywhere it tells you to in the interactive checklists, or lose yourself on the way to the Moon with the literal hundreds of switches (including SCE, which probably doesn't do much yet, but maybe if enough people buy it it'll give the developer enough money to map out each Apollo mission, or at least the more unique scenarios like being hit by lightning. Twice.)
If you love both Microsoft Flight Simulator and Kerbal Space Program, you should have already owned this game. If you didn't know about it until now, GET IT! If you've played MSFS in VR, wait until you see Reentry in VR! (If your PC/VR headset can handle MSFS, it can handle Reentry.) If you have flight controllers for MSFS, you can remap them for Reentry. (I've even mapped the Thrustmaster MFDs; I just keep forgetting to upload the templates somewhere Edit: I just uploaded them to https://www.reddit.com/r/reentrygame/comments/1fawks7/thrustmaster_mfd_inserts/ .)
Edit 2: Alternate source: https://imgur.com/gallery/thrustmaster-mfd-templates-microsoft-flight-simulator-2020-reentry-space-simulator-00744Gq
Bonus if you made it this far: If you're a Rush fan...actually, even if you're not...convert the song Countdown to OGG or WAV (might need to boost the audio), make it a custom song in-game, and hit Play at T-00:03:17. Doing that, especially in VR, still gives me goosebumps at launch.
What can i say this game is great. It has it's flaws like any game but it's pretty minor I've had lots of fun and the story is great i got real attached to the characters. and with 1.0 around the corner with the space shuttle and skylab and S1B coming along with more, perfect time to get the game. jump in you won't regret it. See you in space.
Игры похожие на Reentry - A Space Flight Simulator
Дополнительная информация
Разработчик | Lyra Creative |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Отзывы пользователей | 97% положительных (557) |