Разработчик: Alt Shift
Описание
Last Orders update (available on May 17, 2023)
The “Last Orders'' update is the final free extension for Crying Suns. It includes 2 new character factions, the Prag Mah (a caste of relentless imperial judges and executioners) and the Phalanx (an order of deadly mercenary warriors), but also many new contents to discover:
- 2 New playable Battleships with a totally new playstyle for each faction
- 4 New special officers (2 for each faction)
- 12 New battlefield items (weapons, units, auxiliary systems, etc.)
- 30 New events related to the new factions
- New Achievements to unlock
- New “quality of life” features and other various improvements
If you already own Crying Suns, it should update the new content automatically without any impact on your current save. Last Orders update is included free for anyone who purchases the game from this point forward.
About the Game
When FTL meets Foundation... and Dune
Crying Suns is a tactical rogue-lite that puts you in the role of a space fleet commander as you explore a mysteriously fallen empire.
In this story rich experience inspired by Dune and Foundation, each successful run will uncover the truth about the Empire... and yourself as well.
Main Features
- Space exploration in a procedurally-generated universe
- Tactical fights between battleships and their squadron fleets
- More than 300 possible story events
- A deep and dramatic storyline structured in 6 chapters
- A dark and disturbing atmosphere inspired by our favorite S-F universes (Foundation, Dune, Battlestar Galactica)
The story: The epic journey of a clone
After 700 years of peace and prosperity, the Galactic Empire has suddenly been shattered into pieces. The OMNIs, god-like machines which did everything for their human masters, have mysteriously shut down. And humankind, having long since lost the ability to survive on its own, is dangerously close to extinction. But somewhere in a far corner of the Galaxy is Gehenna, a planet of ice and rock and a top-secret facility that is the pinnacle of Imperial Tech and also humanity’s last chance.
You are a clone of Admiral Ellys Idaho, a weapon fashioned from flesh, the best Imperial Admiral ever to battle in the stars and you have just been awoken on this planet by its strange and darkly-humorous Guardian, Kaliban, the last functional OMNI to exist.
Your mission: skillfully command a battleship through the Empire's now chaotic, violent clusters ––where one wrong move could be your last–– as you try to reactivate the OMNIs and save the future of all humankind. But you must leave Gehenna now.... for time has almost run out.
Platforms
Crying Suns is available on PC, Mac, iOS and Android.Поддерживаемые языки: english, french, german, simplified chinese, russian, spanish - spain, japanese
Системные требования
Windows
- OS *: Windows 7+ (32/64 bits)
- Processor: Dual-core 2.5 GHz or equivalent
- Memory: 4 GB RAM
- Graphics: Dedicated GPU, 1 GB VRAM/ AMD HD5750 or equivalent
- DirectX: Version 10
- Storage: 2 GB available space
- Additional Notes: Minimal resolution: 1280*720
- OS: Windows 10 64-bit
- Processor: Core i3 2,5 GHz or equivalent
- Memory: 4 GB RAM
- Graphics: Dedicated GPU, 2 GB VRAM / GTX 750ti or equivalent
- DirectX: Version 11
- Storage: 2 GB available space
- Additional Notes: Recommended resolution: 1920x1080 (Can go up to 5K@60FPS with high end gpu)
Mac
- OS: macOS 10.11 El Capitan
- Processor: Dual-core 2.5 GHz or equivalent
- Memory: 4 GB RAM
- Graphics: Dedicated GPU, 512 Mo VRAM / AMD HD5750 or equivalent
- Storage: 2 GB available space
- Additional Notes: Mac with Intel Graphics (HD or Iris) should run the game in OpenGL mode to avoid potential issues. Minimal resolution: 1280x720.
- OS: macOS 10.11 El Capitan
- Processor: Quad-core Core i5 3,2 GHz
- Memory: 4 GB RAM
- Graphics: Dedicated GPU, 2 GB VRAM / Radeaon R9 M390
- Storage: 2 GB available space
- Additional Notes: Mac with Intel Graphics (HD or Iris) should run the game in OpenGL mode to avoid potential issues. Recommended resolution: 1920x1080 (Can go up to 5K@60FPS with high end gpu)
Отзывы пользователей
Get the demo first! Dont actually buy the game and then figure out that it sucks and a big waste of time and money.
If you like FTL then you will like this. But no one likes FTL. I see tons of reviews of people who like FTL but Ive never met one in real life. Its like they only exist on the internet. Or they dont exist at all...
Just get the demo and youll see what i mean. In an age of tons of well produced and fun games that are very cheap... this game falls flat. Its a bad game.
To scratch your sci-fi space ship game itch, I recommend Creeper World 3. Does waaayy more with a lot less. And its super engaging and replayable. Creeper World franchise has a few games so check them out.
Best game about Suns that are crying
Addictive
This Game really does it for me. I play it when I need something light going and fun.
Really worth the money.
This game taught me that slavery always will be better than good morale
Good roguelike, no notes.
Fun enough strategy game with a good enough story to be worth a $15-20 price tag. Decent writing and pacing. The 2nd ship is OP af lol.
I tried to play it, every time I am bored to death.
Honestly a fun game. Unsurprisingly, and despite the pixel art style, pretty dark. The story is good, though it gets a little weird towards the end. They do a food job at feeding you the narrative/state of the world in bits and different perspectives, allowing you to learn what the world was and is like over time instead of smacking you in the face with it all at once. It's a game that is definitely worth your time.
7/10 - GOOD
A very solid rogue-like with a cool, dark, sci-fi story. The end of days setting and the apocalypse atmosphere goes kind of hard here. Some gameplay mechanics are a bit simple and the gameplay loop can become boring in little while, but the story holds you over till the end of the game for the first play through (~15-20 hr.). It's up to you if you want to challenge yourself with other ship designs and hard difficulty setting and play the game some more.
If you've played Faster Than Light, you'll be familiar with this game.
It has different mechanics and puts more emphasis on squadrons (ships and drones) to beat the enemy.
Overall, their take on the FTL formula is worse.
What they do better is story and immersion.
There is a story.
You will feel immersed.
The story seems promising...
It's not; it sucks.
The mystery has you going for awhile, but the reveal is terrible and unguessable.
The story is full of typical liberal garbage: futurism, nihilism, anti-humanism, and anti-religious themes.
If you enjoy huffing the farts of "humans bad, science good" style writing, then you will enjoy this tripe.
Crying Suns takes some of the best ideas of FTL and adds deeper story elements that keep you guessing. Combat is surprisingly deep and new runs feel fresh with how much variety is at play between ship type, crew choice, ship systems and fighter complements. RNG keeps you on a knifes edge without feeling unfair and losing isn't frustrating.
Good Gaem
This is a predecessor of Breachway with pixel graphics but with more interesting elements such as planetary events and how squadrons also plays important roles in the spaceship battle.
great game overall
The game lore is very grim, mysterious and deep. Feels like a clone of Isaac Asimov himself wrote it. I can recommend the game to anyone how loves space SciFi genre.
The Game Mechanics have a lot of good "inspirations" from the FTL. But feels, like it took them to the next level. Hexagrid feels very "board-game"-like. Amount of different officers, weapons, squadrons and events ensures the unique run every time. I played this game on iOS, but didn't like phone controls (which are done incredibly well, but can't compete with keyboard+mouse). So I bought the game second time in order to dive in the lore with more comfort :)
But also, every run you discover something new about the universe, which make me want to play it again.
TL;DR:
Perfect FTL "sequel", amazing lore.
I really struggled trying to get into this game, it's just that so much of the game goes by without feeling like I've got any real choices, just staring at the screen watching flavorless data readouts, it felt like I was playing a slots machine. I gave up pretty early, so maybe it gets better once you start unlocking more things? I didn't feel like there was enough promise of a good mid-late game to suffer through the early game.
Great atmosphere, music, and world building. The combat is fun and varied, and the exploration system is more fun than FTL, because as long as I have fuel, I can check out everything in a solarsystem along the way. I love FTL, and so far, this looks like it scratches the same itch - you've got a lot of options, decisions to make, and things to unlock ( not easily!).
Play the demo. If you like the demo, I hope you're okay with playing it for a dozen hours. There's never new, interesting mechanics introduced throughout the game, no ships or squadrons that really shake up how it feels. Every cluster is very formulaic and samey.
It doesn't have the meta-progression and changing landscape of Isaac, it doesn't have the excess/chaos of Risk of Rain, it doesn't have the mechanical complexity of Noita. There's just nothing that really sets it apart.
if you enjoyed FTL, you'll enjoy this game even more.
The art is beautiful. Reminds me of Homeworld 1 in some ways.
The story is laid out in sparse bite sized bits that make you want to search for more to piece it all together.
the gameplay is fantastic, and mostly balanced, with lots of replayability and lots of different equally viable stratagies.
Great game, great story. A lot of fun if your like tactical combat. The combat mechanics are relatively simple to understand, but offers lots of choices.
Fantastic writing. Absolutely fantastic. Stunningly beautiful art. Perfectly dark neo-n-noir background music. I could wish the tactical combat system was larger and more complex. I definitely feel annoyed that commando missions on planets are not played out as a sequence of tactical combats using classes of commandos and lieutenants like how you do with your fighter squadrons.
And although the story is exquisite and perfectly completed - it's like the tragedy of fine dining: the portion you are served is distinctly small.
And worse still, it's hard to imagine how to create a sequel in this setting. Perhaps a much more sprawling 4X style strategy+tactics game showing an emperor managing and developing the galactic empire over the course of a thousand years... But it would have to compete with Age Of Wonders. Or maybe a much more traditional roguelike showing adventures in transhuman horror neon-noir worlds. But then it would have to compete with Caves Of Qud. Or a free-form ship building and fleet management strategy game exploring a post-collapse galaxy. But then it would have to compete with Avorion. Or a gritty stealth investigation political intrigue adventure RPG. But then it would have to compete with Underrail.
Verdict: an exquisitely delicious snack, very worth the short ride. Someone needs to hire that writer.
Personally its not for me. A bit slow paced for my style of gaming, but no fun story as far as I got.
So this is what I get, after playing 14 hours.
The story is full of cliché, yet I hoped something more from this game.
This is probably one of the most hesitant recommendations I've ever given.
Crying Suns has an intriguing setting with a dark tone, its characters have depth, and its story was engaging right through to the end.
Every aspect of Crying Suns' story is harmed by it being a roguelite game. Each chapter represents a soft reset, which limits how much all but the most central characters can develop throughout. Each zone is more or less just busywork to get through with a repetitive narrative of "new area, new enemy faction, new big bad to go beat up" that just feels like filler until you get through it, defeat them, and actually get to delve deeper into the real story. At most there's a couple of meaningful events within each chapter, but otherwise it really just feels like filler.
The tactical combat is also paper-thin and quickly becomes tedious. A simple rock/paper/scissors between fighters, drones, and frigates quickly becomes trivial and lacks any depth to keep it interesting. Ram your guys into theirs in a way that gives you the advantage against the enemy's predictable AI over and over and over.
Unfortunately, the game's roguelite mechanics are also not particularly good. Expeditions down to planets are a huge component of how you gain resources in the game. Some ships get upgrades that make these easier. Some do not. Ships that do not are objectively worse and end up starved of resources as expeditions scale in difficulty, but you're left with no means of matching that difficulty. There is no alternative to expeditions, there's very limited ways to make expeditions easier outside of ship abilities, and the cost for failing expeditions is steep. It just feels bad. Additionally, because each chapter features a new central faction, the majority of enemies encountered belong to that faction - with a consistent loadout of squadrons for combat, and therefore a very easy solution to counter. Unless, of course, you picked a ship that had a starting loadout that gets hard countered by that, in which case your run is likely to just peter out and fail swiftly if you don't find a shop with an answer. It also feels like there was a struggle to put enough random events in the game - they repeat frequently, and there's a frustratingly large number of events where engaging with it at all gives you nothing. The number of times I sent troops to assist with a problem or spent resources to aid a struggling settlement only to get a polite "thank you" and nothing else was absurd. It feels pointless, like a waste of time. For how short any given run is, running into perhaps half a dozen events where your best answer is just to mash the skip button and get out of there is not great.
Contrast this with FTL, an obvious source of inspiration, that gives you choices in where you go and what you fight that you can navigate through to play to the strengths and weaknesses of your ship. And while not all ships in FTL are equal either, there's no ship that simply can't engage with a core mechanic of the game there and end up at a massive disadvantage. Similarly, there are a very few events in FTL that are just optional resource drains. There's some high risk ones, some where you can lose out, but you're not routinely running into random events where your best option is not to engage at all.
So if the combat is bland, the majority of the content is filler, and the roguelite mechanics are unenjoyable, why is this still a yes? Well, because the story is good. It's worth playing through. Once. To see the story. If you have more patience than me, there's potentially some value in replaying a couple of chapters to see branches in the narrative. But that's it.
Ultimately, I'm left wondering why the decision was made to make this game a roguelite. It does nothing to benefit the story. It harms the gameplay. It took me around 20 hours at a leisurely pace to complete the game, and there's no incentive for me to go back and play more. With the content in the game, it would've been equally possible to create a linear story from start to finish - all the same storybeats could be hit, but without the constant soft resets, there'd be more time to flesh out more characters, more time to delve deeper into the lore. Without the need to spend time on roguelite mechanics - filling the game with random events, creating alternate ships and abilities, etc., perhaps a little more time could've been dedicated to adding some much needed depth to combat, letting your ship develop over time and have deeper upgrade trees that have more impact on the combat.
Do not buy this game expecting a roguelite you can sink hundreds of hours into. Buy this game to enjoy a 20-ish hour long story with gameplay that can just about stay engaging for that long. For that, buying it at a discount when I did, it's not bad. But the game is only harmed, not strengthened, by being a roguelite.
Dark Scifi done right
It's FTL, but even more FTL than FTL. It's beautifully crafted, atmospheric, and the story and events and equipment / skills all work together really well. The story itself, well, it's sometimes overly-ambitious, but it serves as excellent food for thought and a perfect justification for playing over and over and over again.
it wasn't bad, but my bar for games is pretty high these days.
scratches that FTL itch pretty well
Strong narrative driven sci-fi with strong aesthetics, music and sound design. Solid gameplay loop similar to FTL with a different take on combat. Continues to grow on me as I progress and see more and more of the world they've created. Highly recommended.
The best part about the game is the story and the pixelart. As for the gameplay it feels like a "Light FTL".
The player travels forward in the galaxy with a pursuing danger behind.
Like in FTL it basically boils down to traveling to a point of interest, making a decision and get reward/penalty or combat.
You can have up to 4 crewmembers with perks that enhance combat or make certain decisions always rewarding. You can also make a planet expidition sometimes. Depending on the difficulty and the chosen crewmember the results will vary.
I miss the internal shipmanagement from FTL though.
It´s a thumbs up from me, but a rather low thumb up.
Humanity at Dawn plays rent free in my head.
FTL type space strategy RPG (no control over crew or ship movement), very imaginative and addictive - highly recommended, a lot of bang for buck and high replayability factor due to all the well established locked content - a lot of crew members and ships to get.
Good things:
awesome dark sci-fi vibes, engrossing visuals and UI, interesting lead-ins, similar to FTL
Okay things:
the combat is too simple: the units are just okay but the officers and their abilities don't seem to be interesting, fun, or impactful. the roguelite mechanics sometimes get in the way of enjoying what you've built.
Bad things: if you try, you can poke a lot of holes in the plot. For me, it wasn't a deal-breaker.
Above all I like how layered this game is, story is alright, really makes you feel like you're in a barren waste of space, I like that they took the everspace approach of making it a rogue by making you a clone, even if it isn't an original idea (idk who did it first), my only complaint would be that the combat feels very one sided, you either whoop them or get whooped, I'm playing on normal difficulty.
The logic for the ending is questionable.
It's a good little game, like HOTDS I can only wish for a sequel to expand upon it
tdlr: Get it on sale. Its a fine game with serviceable plot. Played on easy mode, finished the game around 9-10 hours.
I'm more of a narrative driven player and I played FTL before. So for it to be a "story rich experience" and being on sale. Why not right?
The plot is interesting to say the least. We basically have 2 protagonist an OMNI and the admiral, I like their conversations and them trying to figure out the mystery of the shutdown. But by the end you have 3 choices for the ending! It feels underwhelming. I thought all the choices I chose in these events throughout all the sectors/chapters had some meaning. No they don't. Through my run, there were a handful of events that are repeats. I'm not going to play multiple runs to discover new events that are inconsequential to the overarching plot or ending.
Gameplay wise it's fine. Like FTL, you going one point to another, choosing risk/reward events and dialogue. But battle between ships is different with a grid hex pattern and sending your squadrons. I played on easy on my first run, so not much of a challenge but still time consuming.
I think my gripe is the lack of quests. In my easy run, I got like 1 quest per chapter. When I play normal, 3 popped up in the first chapter. I don't know if difficulty level makes a difference or just RNG.
If you want a good story, this is a fucking perfect game. It really gets you thinking in new and different ways of how things could play out. Your choices, the consequences, the overall well-being of the universe. Then it fucking slits it's own throat and turns it into a "Made in China" pleather coat falling apart at the seams in the last 5 minutes. So... it's actually the fucking worst story I've ever played and legitimately infuriated me. There's no hope, only misery. None of your choices fucking matter.
If you want a good exploration game similar to FTL: Faster Than Light, it's fantastic. And I mean this literally, it's good. The only problem in this game is the last 5 minutes telling you that you're a fucking retard for thinking anything could actually save the universe and to suck it's metaphysical dick.
But... if you're *REALLY* not wanting a story, it's good. And for that reason alone I recommend it. Otherwise it's a...
6.5/10: Good gameplay, horrible story ending ruins the whole thing.
Highly recommend. The pixel art is absolutely gorgeous, the gameplay is simple to learn but has some fun depth to play around with, and the central narrative is engaging and well-maintained throughout the game. The game is fairly short. I've played about 28 hours total now, finished the main story, and did a several additional runs to find some unlocks. I feel like the first playthrough is the most satisfying, and there's probably not enough replay-ability to motivate me to unlock everything.
It feels very similar to FTL, but with a much deeper story. That's both a pro and a con, because it makes finishing the story the first time very satisfying, but while FTL was very light-hearted and easy to revisit multiple times Crying Suns is a bit too story- and text-heavy to pick up and play though over and over.
tldr: Beautiful game, easy to learn, hard to master, good story, well worth the price for the hours of entertainment and engagement, was mostly a one-and-done story for me
It goes with an overall ideology of FTL, but wrapped into a little bit different gameplay core, adding RTS mechanics and collecting of your own fleet.
A lore is wonderful (completed 2.5 acts) - it "feels" like something more than a classic sci-fi plot about saving galaxy.
Art and style are both pretty good and fresh.
A big thumb-up is an availability of DEMO version worth 1-2h of gameplay.
Absolutely love this game.
It's an FTL clone that leans heavily on story. Don't be turned off thinking it's just a low effort knock off, because it isn't. This game is a gorgeous work of love, and an advancement in the genre IMO.
The basic gameplay loop is very similar to FTL, but is structured somewhat differently. Combat is a whole different beast, watch some gameplay to get a feel for how it differs. Once I learned the system, I really enjoyed it. Story is actually very good, with some excellent writing. Atmosphere and music is dark and moody. They are doing their own thing here, and it works.
It took me about 30 hours to finish the story, which was about 8 runs on normal. You only technically need 6 runs to beat the game, but I got smoked a couple times. Runs (chapters) can take between 2-3 hours depending on luck and game familiarity. After that, you're basically hunting for special officer/ship unlocks and getting achievements (just like FTL in that regard). I think the ship and weapon diversity in FTL gave that game more replayability than this one has, but you can still get sucked in trying to beat every chapter on hard with certain ships and trying different weapon/officer/squadron combos. Lots of fun to be had there.
Definitely worth your time and money, even if not on sale.
TL:DR Buy on sale and you'll get a good 10 hours of fun out of this. Buy at full price and you may regret it.
I'm leaving a positive review but I really wish it were neutral. It's not a terrible game and was obviously made with a lot of love but the gameplay loop becomes very tedious and repetitive and the game is very easy so much so that you don't really get challenged even on hard.
The story? I dunno, I haven't played enough to really speak on this. It definitely deals with some cool concepts but is not enough to keep me engaged.
I bought this on special and have had fun with it but not sure how much more I will play it. If I had paid full price for this I think I would be extremely disappointed. I guess, yeah, its just the extremely tedious and boring gameplay loop where the only difficulty comes from the end stage bosses yet you need to go through all the planets before them looking for a random item to complete your build with no idea whether you are going to find it. Because the game doesn't offer much tactical difficulty, it really comes down to chance whether or not you will win that end stage fight. And really its only the 2nd or 3rd stage bosses you need to worry about which means there will be a lot of unchallenging repetitive play before then and it will pretty much come down to chance whether or not you will succeed.
Anyways, buy on sale and you'll get a good 10 hours of fun out of this. Buy at full price and you may regret it.
An Amazing Game. It has fun and (relatively) unique combat. The game has it's own art style that really adds to the feel of the game. Not to mention the incredible story.
This is an amazing game and I do not regret buying this one bit.
There is always a point when your ship gets completely overpowered, and it happens suddenly. One fight is an easy wash, then the next you get stomped by a ship that has 2x your upgrades. Sometimes it seems like glitches kill you. all systems just overheat without taking any damage, or the enemy suddenly spawns 6 fresh fighters after 10 minutes of fighting when they only have 3 hangers (and have only had three on the board for the first 10 mins of the fight) and all squadrons should be damaged.
I think a good version would get progressively harder and not just suddenly go from too easy to impossible.
Great visuals, the design on animations and effects like scene transition are smooth and immersive.
Ship combat is okay, I didn't feel strongly either way about it.
Events like anomalies try to excite you up with interesting dialogue, but usually deliver little of mechanical interest which makes it feel a bit disappointing. Even if you needed that fuel/scap reward you got, it doesn't really satisfy the interest generated after the game presents you with something in the vein of "We found this ominous sensor-proof box made from unfathomable tech which could possibly kill us all if we open it, proceed Y/N?"
Don't deploy commandos unless you love RNG. RIP my little gun-monkeys.
Sadly the game didn't keep me interested beyond the lore and I can't recommend it overall.
If you like FTL but want more tactics, less minion management & more story this is well worth a look (especially at currently under £6)
One of few games I played which worth their full price AFAIK, both gameplay and plots are good, good localization is also one reason to recommend this game
Game is fun but the writing at the ending is absolute trash. None of the choices you made in the journey mattered at all. Its your typical warhammer 40k space setting where everyone is horrible.
It wouldn't even give me the option to blow up the OMNIs at the end. Buy it for 10 bucks and ignore the story.
A fun twist on FTL. The story comes off as interesting but ultimately reveals itself to be misanthropic tripe.
Buy it on sale - just don't get invested in the story. It hates you.
It’s like FTL, but worse. There’s a lot of lore but it isn’t really that interesting or significant, it’s all justification for the same scrap, fuel and crew mechanics from FTL. The space exploration and space combat mechanics are more complicated than FTL but less interesting. There is also planetside exploration and combat but it’s really random whether you win or lose it. In fact, the whole game is really random and pretty often it feels like you’ll get screwed for no reason or you’ll be forced into a punishing situation. I would even say that FTL’s writing is better, because at least it’s not as edgy or purple as the prose in this game. Just play FTL instead.
Дополнительная информация
Разработчик | Alt Shift |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 16.01.2025 |
Metacritic | 75 |
Отзывы пользователей | 85% положительных (1789) |