Разработчик: Suspicious Developments
Описание
What's in the Supporter's Edition?
The Supporter's Edition of Heat Signature comes with a bunch of fun extras:
- Play through Heat Signature's development with 8 early prototypes from its 3.5 year development.
- Watch 9 developer commentary videos showing and explaining its evolution: from drilling through hulls to liberating empires. (Total: 70 minutes)
- Own the full soundtrack in 320kbps MP3 format. (19 tracks, 83 minutes)
About the Game
Break into spaceships!
Fly your pod up to any spaceship in the galaxy and dock with its airlock to sneak inside. From there, you've got to sneak up on the crew, outshoot them in slowmo gunfights, or outthink them with clever gadgets. Take missions to steal loot, assassinate VIPs, or rescue friends.Take your time!
Get out of impossible situations by pausing at any time and taking as long as you need to figure out a clever plan. You have a wide range of gadgets with clever uses, and you can switch, aim and fire them with no time pressure at all, letting you pull off ridiculously cool tricks without needing twitch skills.Liberate the galaxy!
All your missions get you closer to liberating new space stations from the empires that control them, and this unlocks new gadgets to buy in your shops, and special challenge characters to play.Lots more features!
I'm not making GIFs for all these!
I'm not made of GIFs!
I'm not some kind of GIF-golem!
Emergent gameplay!
Use gadgets like teleporters, stealth shields and subverters to invent your own solutions to tricky situations.Galactic zoom!
Zoom smoothly from a view of the whole galaxy down to your character sneaking up on guards inside the spaceship you're boarding.Choose your difficulty!
You choose each mission, ranging from trivially easy to nightmarishly hard. There's also a practice mode where you can try items and tactics with no consequences and instant-restart.Randomly generated missions!
Each one picks a random combination of guard kit, ship layout, and complications like space battles.Each life is a new character!
Choose between randomly generated characters with different starting kit, and when you die, play as someone new in the same galaxy.Personal missions!
Every character has one grand heist to work towards: rescue their brother, steal their gun back, get revenge on their partner's killer.Modular destruction!
Blow up any part of a ship with breach grenades or fuel barrels. Rip a ship in half. Get sucked into space by the vacuum.Rescue your friends' characters!
If someone on your friends list gets their character captured, and they aren't able to rescue them, maybe you can! You'll sometimes get a character whose personal goal is to rescue a friend's character. If you manage it, you unlock your friend's character to play as! They don't get it back. They had their chance. It's yours now.Find your friends' items!
When you retire an accomplished character, you can choose one item to pass on. You get to name it, and both your Steam friends and your own future characters have a chance to find these as loot. Equally, you'll come across items your friends have named.What Heat Signature is not:
We don't want you to buy Heat Signature if it's not for you. We'd always rather have a happy non-customer than an unhappy customer. So here's what it isn't:-
- It's not story-driven: there's a backstory to this place and a few conversations with characters, but there's not a story that develops as you play. It's much more about the stories you generate by playing, about how you got out of impossible situation X or pulled off crazy stunt Y.
- There aren't other careers: You can't mine asteroids. You can't build ships. You can't recruit a crew. You're an infiltrator, you break into spaceships for a living, it's all about that.
- There are no planets: The whole game takes place in this nebula full of space stations. You can dock at any friendly station and board any hostile ship, but it's not a space exploration game.
- It's not multiplayer: The friends features mentioned above are fun but they're just sharing content, it's not multiplayer at all and you're never in the same world together.
There are cool games about all those things. This is a cool game about something else!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: 1.7GHz dual-core CPU
- Memory: 8 GB RAM
- Graphics: Intel HD 5000 or better (GeForce and Radeon tend to be better)
- DirectX: Version 9.0
- Storage: 400 MB available space
Отзывы пользователей
All this time I was working for a Vigintillionare :(
Meh.
Starts out fun, about an hour in everything has shields and armor and you need to grind for specific equipment to deal with them because this makes them quite literally invulnerable. As in, they cannot be killed under any circumstance, but they can infinite kill you, chase you and set off the alarm.
There are solutions, but they are rare and one-off. You can deal with the occasional shielded/armored enemy by breaking windows or laying traps, not so much when it's 30 shielded enemies on a giant ship.
Oh, and they can teleport to you and instakill you. Sometimes this has no warning; the clearly labeled purple circle enemies do this and are fine, but sometimes they seemingly don't have any indicators.
A lot of games that are heavily based around systems and emergent gameplay fall somewhat flat for me because doing things in wacky ways feels somewhat pointless beyond "lol you can just drop a big rock on the enemies" or whatever.
Heat Signature is a case of a game in which the standard stuff that you get shown in the tutorial is and lots of fun by itself (it's hotline miami by way of FTL) but the act of exploiting the game's systems is also both intuitive and wildly effective. The game really clicks when you get on a big ship to assassinate someone, see the 40 people with shields between you and them, and decide instead to go hijack a different ship alltogether to shoot some holes into the former so you can dock right next to your target. Despite the relatively simplistic designs of the procedurally generated ships, there's tons of variety from mission to mission, and I keep discovering new things despite the fact that the game doesn't actually unlock much and progression is just new mission types or getting to buy certain item types instead of having to find them.
Anyway, it's lots of fun, you should play it.
Fun game. Requires both strategic thinking and quick, accurate execution. Eventually becomes somewhat repetitive, but still kinda fun.
Don't be afraid to experiment.
Buy at any price, it's dirt cheap and this game rules. Even when you suck at it, it's a ton of fun. The glee of successfully throwing swords into people's faces when your gun is on cooldown or drawing an entire ship's garrison to suck them into space never gets old, largely due to the fact you can pause the game at anytime, be that before you swap bodies to force someone to eat their own bullets or you just want to appreciate the moment before your carefully crafted stealth run turns into a chaotic mess of gunfire and bullettime.
A few years after I played this they retooled the difficulties to be much harder. I used to be a bloodless operator with an inventory full of wrenches, but now it's so much more necessary to delay alarms, use single-use items, or disable the ship's pilot to stop the capture countdown. Murder isn't always avoidable, and you need to learn to use the full compliment of your unlockable arsenal. It's more dynamic, as you usually can't get the exact same loadout across multiple characters without grinding some, so it forces you to change your playstyle and learn the new items/tools dynamically. Where when i first played it it was much more playing around and largely ignoring the ones that strayed from 'the path' of playing a stealth game, now it really plays up into its mashup of Hotline Miami and Superhot. A+.
im keeping the window business in business 10/10
Sooo many cool and creative mechanics. It's also a roguelike you're not expected to put 1000 hours into which is nice sometimes.
Puzzle solving where timing matters but you can stop time
Heat Signature is absolutely awesome. If you liked games like Hotline Miami, where you have an overhead view and go on insane solo raids, you’re going to love this. It’s basically that, but in space, with spaceships that are like random puzzles you have to figure out while blowing stuff up or sneaking around.
The coolest part is how many ways you can handle each mission. You can go in guns blazing, sneak past everyone, or use these wild gadgets like teleporters and traps. Every ship is different, so you have to think fast and come up with a plan, but it never feels repetitive.
Overall, this game is just so much fun. The missions are short enough to keep you hooked without feeling overwhelming, but there’s also a lot to unlock and explore. It’s one of those games where you’ll finish a mission and immediately want to jump into the next one. Go play it!
Heat signature is easily my favorite tactical stealth/action game.
You can pause any moment and take as long as you want to come up with an elaborate plan. More often than not, you'll misstep and that's when the real fun begins. Luckily, you have a diverse set of tools to help you get out of the situation you just put yourself in so precariously,
And the way the missions in the game are structured, you are gently nudged to try new approaches all the time. Or just when I think I finally found my favorite approach to any mission, I find myself in a pickle and try some disastrous idea out of desperation - and that idea becomes my favorite new trick.
10 / 10, nearly endless replayability, this game kept surprising me for about 50 hours and I'm still not sure I've seen it all.
Bonus points if you can get your friends to play daily missions and compare your approaches - it's some of the best fun you can have.
Super fun, the daily challenge adds a lot!
An all-timer. I keep coming back to this games year after year when I little top-down action or just don't know what to play. Great game to kill 30 minutes or a whole night.
Great game, would recommend. Reminiscent of Hotline Miami in gameplay, with the twist that you get to keep weapons and gear between missions. Fantastic in terms of replayability, though things can get repetitive unless you set challenges for yourself.
Bite sized, fast paced fun.
Get onto a ship
Get into trouble
Pause
Breathe
Rethink what you can do
Every single mission follows this pattern since you always have a plan and you always somehow mess it up.
But these are the moments that makes this game great, aside of those in which you discover some crazy mechanics, like using visitor on a passing ship to briefly teleport into it, steal the prototype and get pulled back before the guards even realize it.
Or use your gun to propel yourself through space to the enemy ship, which you soon take over.
The update with specialists shakes the meta quite a bit, perhaps putting too much weight on the guns and blades away from the gadgets, but even after so many missions this game does have its allure and invites you to try all over again with new set of items.
very underrated game. Captures the space itch, with a really fun hotline miami style roguelike gameplay. Long replayability and several different options for approach on each mission.
A more than fair price for an enjoyable game that is equal parts Hotline Miami and sci-fi puzzle game. Includes an active form of pausing that allows you to plan your actions during intense moments to mitigate the otherwise constant sense of vague anxiety.
Lots of great systems that interact and intersect well to create an engaging experience. The lore, where it presents itself, also really interested me, despite being rather understated.
I got this game, like, years ago and never played it. Must have been in a bundle, or I grabbed some other game at the same time and it stole my attention, but boy was that wrong.
Heat Signature is Hotline Miami by way of FTL, a roguelite sci-fi John Wick simulator with engaging game play, some really great immersive-sim-lite "it just works" shenanigans and some really clever game design and mechanics. I won't say it's frustration free (having a character mission to assassinate an armored target when you just can't find armor piercing weapons because of RNG is painful) and some enemy types can just come down to "Did you get lucky with your loot drops so far this run?" but it has the punchy satisfying combat that Hotline Miami and its cohort have introduced- high stakes, high reward combat, with both ranged and melee options.
Although it's easy to become the ultimate killing machine by the end of a character's development, there are enough threats and challenges that the combat rarely gets stale. Characters retire after completing personal missions, and starting a new character can put you at the whims of RNG for your first couple missions so sometimes it can feel like you've lost a lot, but taking over the universe requires sacrifice. Persistent unlocks for capturing stations expand your shop inventories so you can pick up the toys you personally find fun to use pretty early into subsequent runs. This keeps you from getting too stuck into a specific loop, and you can always park a mercenary and give someone else a spin if you've found a build you really like (though you will get less liberation progress the more you play the same character).
Ultimately, Heat Signature is a shenanigans filled game that lets you play either John Wick or a slapstick comedy version depending on how things play out, and there are a lot of gadgets and toys in addition to weapons that add strategic and tactical depth to your playthrough. Easily recommended.
I absolutely love this game, I honestly wish there was a bit more meat on the bones though
Awesome game
good :)
Can't 100% b/c I have no friends :(
Did you ever want to play Hotline Miami in space? In Heat Signature, you carefully design a plan using multiple weapons, gadgets, and traps to hijack a ship, capture a VIP, or even steal precious prototypes from the enemies. But no plan survives action, and the feeling of adrenaline when you need to adapt and improvise is amazing. Every element of gameplay can be used in a variety of ways, which creates a lot of "Wait, I can do that?!" moments. Add to this a permadeath system, and every single mission will get your blood pumping.
Very enjoyable with a STEEP learning curve. The ways of dealing with fleeing targets & alarms are varied but not all taught outright (there are guides). When you learn you can be John Wick / go on a kill bill sword killing spree it really clicks! After 11 hours I've more or less had my fill, but I am VERY satisfied at the asking price. Once you have a fallback character and decent gear it's exhilarating to glitch teleport and proceed to drop 5+ guards in under a second real-time.
Good game, probably one of the best in it's class.
There's room for improvement, particularly the mid game slog, and how long it takes to gear up new characters for the challenge missions. The AI isn't the brightest, and winds up getting some pretty insane buffs to pose a challenge to a player.
Still, as is, it's one of the best in it's class. The variety of gear and abilities, especially in the context of the mission variety, provides a decent amount of replayability.
Played it thru in 2 days. Amazing once u start getting the hang of things
1. The tutorial... is about 5% of the stuff you need to know. So you WILL die lots to game mechanics you do not understand, losing lots of progress.
2. The game cannot decide if you are going to fire... Usually you release your mouse button to fire, and while you hold fire down you are in bullet-time. 95% of my deaths have been from my sword not slashing when I release fire, ...instead releasing fire just removes bullet time, then I am immediately murdered (yes the enemies are well within range).
3. No 4k support, thus blurry text...
4. Terrible inventory management
5. Unusable with a controller, as it emulates a mouse...
Honestly I really wanted to like this game, but it feels like a beta, and one with a seriously messed up bullet-time-firing bug 3/10. Not worth $1.00 seriously... If it was free I'd play it, but it's buggy like a free flash game. I'm sick of dying to a bug *Yes I have used practice combat mode.
Too busy with rather playing the game instead of reviewing it so far.
But I need to add a positive here finally.
Here's from curator for now:
"Learning the ropes here &what is effective is fun. Setting/theme is awesome. Come fully prepared or attempt to improvise and choose your diff. Daily challenge you can compete in rounds it out further."
It's a very excellent game.
However the daily challenge competing stuff is muddled with some quirks people use AutoHotKey for to trigger reliably.
Usually without such you stand no chance to land a top spot.
very good
holy fuck this makes me feel like a BADASS
Great game lots of fun to be had
you havent truly played heat signature until youve killed everybody on a ship in a single frame...
oh yeah this is a review, HIGHLY RECCOMENDED i love it.
Tutorial is inefficient.
You need to capture ship, you approach it, it flies away.
Where are the steps that explain this part?
You die in one hit and cannot save / load during mission. Terrible design.
I will fondly remember how I went tooth and nail against an enemy, using every gadget I had, using single use expensive gear to increase my survivability, but then getting cornered and failing.
Then I noticed that this enemy faction uses non-lethal weapons and stealth is optional.
So I went straight back into the map, yoinked the keys from the guards and ran away from em and ended up completing the mission after 4 consecutive tries.
I like it a lot. Solid strategy pause and play with enough tools to keep it interesting. That is until the tools are deleted on you from time to time.
So ya, the only thing that has happened far too many times and as of this moment is the reason I'm hanging up my gloves on this title is that the game deletes equipment left in your ship when you sign off for the day, or even just sit at the bench for a moment in the character select bar, which i just did accidentally on a simple miss click and it toasted my best of the best gear on a character I had ready to retire but wanted to do a couple more glory missions with first.
So it had been super disappointing when this happened with lesser gear, but man is this a basic error I will blame on the developers for, and here is why. The items left on the ship are already set for "stash later" they are on the station with you, just parked in your pod... and they really should be transported to the stash if either of these basic instances occurs. (signing out or sitting at the bar) It's really lame that this avoidable situation is what has led to this level of disappointment and putting the title aside.
Anyways, I say BUY the game, but do so on a BIG SALE rather than full price or small discount since you might otherwise want to put in more hours without a flaw such as this, its really excellent aside from screwing you so hard its disheartening on just this one issue.
Oh snap, just thought of a third instance, one time I bought a new ship/pod while I had gear on the previous pod and was surprised it didn't teleport to my stash since it was all set to return to stash, this was the first time it happened I think.
Happy gaming errrybody
Absolutely love this game. Reminds me a lot of Sword of the Samurai stealth sections. Great dev, worth following all their projects.
I have enjoyed all of the previous suspicious development games and this one is no different. Very easy to pick up and play, and very fun and dynamic gameplay. It will always be satisfying launching enemies into space!
Man, this game is good fun.
To keep it short,
Very indie, excellent gameplay, many play styles,
Doesn't hold your hand, little learning curve,
Graphics/UI aren't beautiful, neither is the sound design/soundtrack,
But MAN is this game satisfying to get better at.
Makes you feel badass in a way very few games I've played ever have.
<3
I'd give you a pep talk and all that, but pretty much everyone who attempts this kind of thing dies.
It's honestly a super cool game. Been playing on and off for years and figured I should recommend it. The combat is enjoyable, story is bare-bones enough that you can make up your own story, and the art/theme is up my alley. Overall, I enjoy it and the challenges it presents.
Never gets old. I've been jumping in and out of this game for years and it always seems modern and fresh.
Planning the heist is almost as much fun as executing it. The risk/reward balance is perfect. The pause-and-plan gameplay pacing is perfect.
This game is a simple gem. I keep coming back to it every few months/years to play a bit more.
uhh can't remember playing it tbh but I have 322 hours in it so it must be kinda good
God Tier
Fun, cerebral roguelike that combines careful planning and careful execution in a satisfying way.
This game is so much fun. I can't recommend this enough.
i would fantasize about living in this universe if the life expectancy wasn't 30
buggy
This game is awesome I wish there where more of it. But you should know anything this guy makes is the best
Дополнительная информация
Разработчик | Suspicious Developments |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Metacritic | 79 |
Отзывы пользователей | 95% положительных (5906) |