Разработчик: Choice of Games
Описание
Rent-a-Vice is a 150,000-word interactive cyberpunk-noir mystery novel by Natalia Theodoridou, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
You're a private investigator with a bad habit, an ex, and mountains of debt--troubles so deep that you stand to lose custody of your kid. When a mysterious client asks for your help finding their missing lover in the seamy world of virtual experience, it's up to you to gather evidence, experience the technology for yourself, and solve the case.
Delve into the darkest corners of the clandestine Rent-a-Vice industry. If you believe the etho-politicians, VE compromises the well-being of society, and normalizes vice and disorder. But what are users after? Is it entertainment, or something deeper? And is there anything in it for the feeders, other than profit?
As for you, will you resist your own vices, or go all in?
- Play as male, female, or non-binary; gay, straight, or bisexual.
- Fight or embrace your personal demons, struggle against the machinery of power, and find friendship in unlikely places.
- Save those in trouble or extort them for your silence, or go rogue and burn the entire industry to the ground.
- Expose corruption or exploit it for your gain.
- Test your skills as a PI while you share other people's experiences of life and death.
- Trade favors to retain custody of your child; reunite with your ex, or find romance with someone new.
- Become a champion for the marginalized, usher in a new ethical standard, or step on corpses to climb to the top.
Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- Requires a 64-bit processor and operating system
Mac
- OS: 10.13
Linux
- OS: Ubuntu 20.04
Отзывы пользователей
I see the reviews are mixed on this game but it is actually very thought provoking and deep if it is too short for my liking but has wonderful replayability, good writing, ethical dilemmas, and many different kinds of MC's you can personalize. I would like to play it some more but it finished up a good Saturday night. I recommend playing "The Administrators" if you feel depressed or weirded out by this game. I understand the problems with VE and I honestly feel conflicted. You can't have everything in this game and you have to choose one thing over another which is disappointing to me. I liked the ending I got and like any choice of games text adventure everything is completely customizable to whatever life you want to have. I ended up with a partner who is super concerned and a failed business plus a lot of debt. Reminds me of the pandemic and world issues where there is no right answer but I can't think of any real life parallels. I don't understand the story yet but I am interested to replay it. I played the game and it is definitely pretty philosophical. I think I got the best ending I could have wanted on the first try. Honestly, it's very good although short. I agree it is very rushed and missing a lot of the worldbuilding we get with other games of the developer which is sad although I think there is enough to make it interesting. The instant attraction of the romanceable characters to you is questionable but I guess it happens in real life. Honestly, this game makes me feel like I watched a controversial news documentary but since I'm not invested in anyone's side I can play it over and over to find out the true story but I don't play games to experience real life honestly. If you don't like the news, this is not for you but if you can separate the disturbing parallels to reality, this is a solid game at the full price point. Honestly this game disturbed the heck out of me and if you're looking for that I say go for it. It's very scary in a real life sort of way not a game sort of way. I liked it but I'm scarred for life. 10/10! X_X
In classic Theodoridou fashion, this immersive tale is dystopian, mystic and enthralling! Can't wait to see and feel where the story goes. Because this story give me the chills!
An enjoyable read I’ve finished a few times. It’s a bit short, though.
Started off well enough, and hooked me enough to purchase the game, but my excitement quickly tapered off as the story progressed.
Characters aren't as fleshed out as i would like, and as some others have said, the actual Rent-A-Vice system was a plot device. Was disappointing, as I was hoping for a deeper in-depth level of world building.
Was also kind of unclear about why I had to pay child support, when your ex spouse and you share custody(?).
Romance could also have been worked better. At the end of my first playthrough, I was surprised when I ended up with a specific character, despite only having been polite and friendly (never romantic!!).
Not the worst game I've ever played, but would give a pass.
A lot of potential but compared to other Choice of games:
- The stat system was less malleable and used less complexly, removing strategy from the game.
- The concept was less delved into. You don't really take part in the rent-a-vice system in the way that the summary suggests. It's more there as a plot device than as an actual game mechanic.
[*]The choices made were less plentiful and less important. In one situation, I made a choice that burnt a bridge with a character, had no chance to defend myself, and in the next scene they accepted me back with open arms. It's not horrible, but it's not as good as other Choice of games I've played.
It's not bad per se, it's just not amazing. I'd say only play it if this trope scratches your sci-fi subgenre fix.
I wanted to like this very much but the whole VE Pros and Cons thing felt forced and not all that contraversial. Also, the way the main character deals with and has relationships doesn't seem genuine and real. Another thing is the way the story unfolds... if we don't walk down a certain, specific route, our character's motivations seems strange and the story and choices stop lining up well making the whole story experience feel disjointed and uncordinated. A good idea, but should've just stuck to something simpler... maybe have a series of simpler cases going on at the same time, no baggage like an ex-wife or child to give the player a bit more freedom to mold and sculpt the main character.
Enjoyed this story immensely, so many different ways you could go as the protagonist. I liked that it was realistic in the sense that it was aware we all have struggles and vices, and that doesn't make us any less human or meaningful. Bittersweet but loved it!
Not worth it. It feels shorter than it really is, and not in a good way. The plot is bad. It pretty much takes a possibly interesting topic, and then 100% handholds you (Feeds you) through it with no twists at all. The story is not shocking, not emotional, and to be honest just boring overall. It is the definition of moving from point A to B. That is all that really happens. The most interesting parts in this are literally only semi interesting at the very best. I gave it a 3/10 but to be honest that is the BEST rating I could give it. This should have been free at best because it is not worth the purchase.
Story 2/10
Choices 3/10
Emotional Attachment 1/10
Romance 2/10
Character Customization 1/10 (You only get to name yourself/kid/ex)
Overall score (9/50)
DON'T WASTE YOUR TIME
The writing had me for a while, but some of the paths don't link up that well. I put in a lot of time with one contact, then did something they disagreed with. I then had an interaction where that contact was cold to me, which is fine. I could see that. Then I show up to the contact in another scene and I'm lauded as a hero for the good decisions I made. The paths clearly don't sync up that well. Another example is with the ex-spouse, where mine got mad when I was unavailable but welcomed me warmly later becauseI set our backstory to be a breakup on good terms.
One of the earliest options was so poorly written as well. I'll describe it in vague terms then in spoiler terms. Vaguely, I ignored a call from my daughter to pursue a lead in the case, and my ex got mad because it was urgent. My lead was going to slit his wrists and my daughter got beat up so bad at school that she had a fractured rib. The situation just struck me as so over the top that I lost faith in the rest of the writing.
Nowhere near the best Hosted/CoG has to offer.
Starts out great, rushes too much towards the midway point, and is too short. Overall, though, I'd recommend the demo over the full experience, as the best parts are there, in my opinion.
Pros:
-Very well written
-Very intriguing and unique premise
Cons:
-Short. I beat it in 2.4 hours reading at a medium/fast pace
-Very few skill checks, literally maybe one or two for some
-Middling replayability. Could probably enjoy one two more runs
Would recommend for the price but there is better out there.
Really enjoyed the writing in this game and how well the author has defined the world and the struggles of vices that the people in the novel face. The world is very detailed and some of the vices are disturbingly graphic for a text only game, but it does its job well describing to us how the vicers are effected in the world of "Rent-a-Vice". However i don't know if i screwed up half way and couldn't access the rest of the game or maybe its just very short but there was only one case to solve in the novel that i know of and i felt it was way too short for such a detailed and well written game. I can't blame the novel for that because i don't know exactly if its the novels fault or my own incompetance. But to make it short, i would reccomend this game for a nice quick read that is well written and enjoyable.
Worst thing I've read in the last four years. I cannot think of anything I've experienced in the Choice of Games library more passé and uninspired then this.
I think this game is well written and catch the cyberpunk/near future vibe really well also this game try (and for me succeded) to give you a way to "personalize" the main character: This is a Private Investigator who's hired to search a presumed dead/missing girl involved in this new Virtual Reality trend: a "user" connect to a helmet that will give them the real-life experience of a "feeder": that's someone who live a dangerous/special experience: Climbing, Fight wild animals, feed himself like a pig,etc. Why he/she does so? because the feeder is forced to (illegal market) or because like youtuber guys who upload their videos to get attention and be paid for it in this cyberpunk world there is guys/girls who will do anything to make a life of it and get "users" give them feedback.
ln my "playthrough" I made a big intimidating Black man (only by name: Tyron) with a scar on his face and his best trait is calling his son "muffin" and have a soft spot for smoothies (for this alone it made me laugh XD). Aside the case you investigate you've a child to care for in joined costudy with your ex (who will ask you money at the end of the month). And a thug who you have a debt with (Jerry big bastard). All this situation i think is created by the author to make you feel the choice between doing good for your family (taking brides sometimes to make it to the end of the month) or stick for what you believe for. I also think the guy/girl who's a model investigator and your colleague is a good character with some "rival" potential (too bad this later lead to nowhere and this character is pretty much there to tease you, I would have liked some kind of "confrontation" at the end)
This is the good news now the bad news:
This game lack in my opinion the "motivation" to get you involved in the "Virtual Reality Experience Rule!" vs "Booo Make Feeder carrer Illegal" as what the game give you is in my opinion a really *really* dumb perspective (and it's pretty much all the story) even if you want to pick a side both the parties are pretty much: mind sick (pro-VR) or corrupted (no-VR) (If the game had given me the choice to pick the side of the thug who take my money every month I will had at least the choice to pick someone more sympathetic than the Politician or the Activist). Maybe if you are an activist in-real life (the kind of these who like to go march on the street and says slogans) And want to "make" the difference (change the outcome of the decisions others want to do by their own) you will enjoy the story more than me.
If you take the neutral path the game pretty much "piss" on you for being a selfish person. By the end my character get no debts, reconnected with his ex, have again a big happy family (Fuck you father in law) and aside some burns get because stupid-Lori have trust issues, I'm feeling pretty swell (even if the game think otherwise but fuck that too)
In the end there is worst CoG around (*cough* congresswolf) so for me you should give it a try (The adult theme is strong here but really not an issue for the "standard" of today media: You probably seen worse zapping on News channel )
A different CYOA of cyberpunk than usual fantasy and superhero genres. Narrative is dark and only appropriate for adults. A very good attempt with huge potential. Unfortunately for me, I felt the plot developed very fast with very less at stake for the MC to chose sides. As an outsider who just wants to do his/her job, only to be thrown into the political ring very fast. 'Why am I here? Oh I am the MC so I am important' is something that could have been avoided. Other characters also was not developed properly and felt a bit shallow. A little bit of motivation or character background instead of thats how they are will be better. Story also a bit short. Demo was convincing but left much to be desired in full game. Only recommended if you into cyberpunk or dark narratives.
5/10 Had a son. Named him. Called him 'boi'. Only few times. Disappointed.
*Negative review seems harsh, I would have gone with 'Maybe'.
Imagine a world where you can experience life through another person. Virtual Reality but more visceral - more "real". What consequences might arise, and how might people try to exploit the system?
These questions, among others, are what Choice Games ask in their new title "Rent-a-Vice". The story takes place in a futuristic, sci-fi city where people (dubbed "feeders") can relay real life experiences - such as cliff-diving, self-mutilation, and claustrophobic situations - virtually to "users" via a technology known as VE (Virtual Experience). The exact implications of this technology is left fairly hazy, but it is known that the technology can be exceedingly addictive for varying reasons.
The game puts you in the shoes of a Private Investigator, whose character you craft through choices semi-frequently proposed to you throughout the play-through. These choices are reflected in a typical character stat sheet that you can view at any point during the game. It is never outwardly revealed how your stats affect your interactions. They could be an illusion for all I know. At the very least, it did appear that my choices were reflected through stat changes, which gives you *some* satisfaction - if not entirely gratifying.
The story itself is interesting - taking a sinister view on the future that advanced Virtual Reality could create. It is clear however, that this game is more intent on getting a message across than anything else. While this is a respectable choice to make, the world is left slightly undeveloped as a result. For example, it is heavily implied throughout the game that you have some sort of history with VE - but the game never bothers to go past surface details with the main character (or with *any* character for that matter). Perhaps this is explored in more detail along some other path that I did not explore in my first run - but it seems unlikely.
Additionally, there were a few times where the story seemed to "forget" events that had happened. The most notable instance of this occurred when the game told me that the death of character A would be a heavy blow to character B. Rather curiously, however, character B had already died earlier in the story. This, I assert, would make it very difficult for them to be affected by character A's death - as they are already dead themselves!
Despite this, it was still an enjoyable read. The pacing is fast, and the writing is surprisingly enjoyable. This makes up for some of the shallow world-building, as you are not left too bored at any point, and the choices come frequently enough to keep you from skipping through chunks of dialogue at light-speed. There are even a few special moments in the game where you feel a huge sense of player agency - even if it was just an illusion. That's pretty impressive for a game that has no visuals other than text and buttons! All in all, I think the story is told very well through the medium it has chosen, and is definitely worth the relatively low price-tag.
I've only played through the game the one time, and it didn't seem to last too long. It's well put together, with thought-provoking questions, and some very unbiased, clear-headed stances on this, that, and the other. There's really no point in getting into design and technical details with these CYOA-style text games, as everything's subjective, so it's probably better to just get right into the content.
Maybe I'm dense, but reading through the description on the store page, I thought this game would present more of an indulgent, consequence-free experience. I got the impression that there'd be hurdles, and controversy to overcome, there always is, no matter how feel-good the material presents itself, but on some level, there'd be a chance to really dive into a vice, at least the once.
Thaaaat's, definitely not this game. It's a cynical study on indulgence, and escapism- and raises questions about what drives a person toward that escapism. If you're feeling romantic, or smarmy, you might even draw comparisons between the story, and any kind of art-form. Something happens that changes someone, for better or worse, and in their attempts to cope, grappling with their new responsibilities, scars, failures, memories, what-have-you, they produce art out of it. A game, a movie, a story, music, something that tries to capture what they're feeling, so they can better understand it- and maybe hear what others make it of it, as others gather around to indulge in this piece of themselves. The game even captures the folks concerned only with profit- and the folks concerned only with reputation and image, in this big ol' 'maybe-metaphor'. I.. Don't hate it. It's not what I expected, but the message is important. Escapism is modern society's bread and butter. Maybe way back when, it was just a 'hobby', something to be done in between farming, hunting, chores, negotiations, wars, and all the rest of the things that modern technology makes quick and easy inconveniences. So understanding this all-encompassing behemoth that is escapist entertainment- movies, games, anything that can suck some of your idle hours- and any loose change you have rattling around in your pocket- is.. Good.
I'unno. I don't have a lot of enthusiasm in my praise, because it's also just kind of a downer. It's a real downer experience, from start to finish. I didn't really get to touch on any vices. The opportunities they present, aren't exactly the kind of things I was expecting, a lot of it seems to involve self-harm, more than indulgence.
Spoilers from here on, I guess.
You start the game divorced, with a kid of uncertain age. The romance in the game is more of an after-thought than anything, so it's not exactly a huge deal to have an ex- though for all the game's 'trigger-awareness', it somehow misses the irony that more people will end up triggered over that, something as harmless as a failed relationship, than they will over some of the triggers in the game, heh. A lot of choices feel sort of.. Weightless. Meaningless, in the long run? Small bumps in your stats here and there, but none of the stats rise much anyway, and there aren't a lot of instances that they seem to be called upon. That's not a condemnation. I'm the kind of person that enjoys easy victories, and shallow satisfaction in games, so I'd be fine with there not even being a stat system, and to just succeed in whatever I'm doing, period. I'm aware that wouldn't make for much of a game, I'm just offering some context to my feelings. The game asks a lot of questions, but how many of your answers matter is up to your interpretation.
Your kid's importance is entirely personal. Your ex's value, entirely personal. People only mean what you make them out to mean. The story doesn't really put words in your mouth about that. It implies pretty standard, neutral stuff- feeling like a bit of a failure when you realize you don't know how to talk to your kid, that's par for the course if you're in that situation, guilt and shame would be the conditioned responses. I would say that the game does have a short-coming in that it doesn't present you with any reasons to feel anything for the characters, really.. Your ex doesn't have much to characterize them. They're your ex. They work two jobs. Their father doesn't like you. They're the father/mother of your child. How much you care is entirely personal. The game doesn't punish you for not being involved with your kid, or your ex more, from what I've seen. Really, the game doesn't exactly punish you for much of anything. It's just.. Such a bummer. Less about 'winning', and more about introspection, I guess. If I'm being entirely honest, it's not hard to believe that the author of the story is drawing on personal experiences with this story, and exposing a piece of themselves in the writing there. Not my business, I know, but it offers a little context as to why the game is less about making you feel good with cliche romantic conquests, and more about a romantic conquest that didn't pan out.
If you're someone looking for a good time, a pleasant fantasy to get lost in for however many hours, I think you should look elsewhere. Even still, I'll give this a very half-hearted thumbs up. The message is valuable. There's a bit of a sting to it, knowing you're paying for that message, but that's for you to justify to yourself if you purchase it. It's not.. Fun. It doesn't feel good. Given a lot of the content, I'm pretty sure that's the point, for it not to be fun, and not to feel good- a sobering examination of things that you might have better things to do than to think about. Or at least, things you'd rather do.. It's been a long time since you could say 'games are supposed to be fun'. If it's an art-form, as varied, and colorful as movies, then you've got to take the sad ones in between the latest Disney animation. If the fact I can't think of a single sad movie to name here is any indication, I don't usually so much as sip this particular 'flavor' of escapism. Here's hoping the next one will be more comfy, and cartoony.
Дополнительная информация
Разработчик | Choice of Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 20.01.2025 |
Отзывы пользователей | 59% положительных (17) |