Разработчик: Panic Art Studios Ltd
Описание
We value player feedback and are welcoming all new players to chat with us in our Discord server. Join here:
Key Features
- 22 Playable Character classes
Hero Siege offers a wide variety of classes that have their unique skill trees and playstyles. The skills for each class can be enhanced further with augments and unique skills on various items resulting in very interesting and fun ways of playing the game!
- 1000+ Unique Items
The item system consists of common loot that are randomly generated from different affix pools. Runewords that can be created using white item bases that have sockets by socketing specific runes into them. Satanic, Set, Heroic, Angelic and Unholy items which are considered the "unique" items of the game. These items are hand made to fill a specific purpose or gimmick. All items in the game have randomly rolled stat ranges which determine how powerful the item becomes when unidentified.
- Tarethiel Market
Hero Siege provides a Market where you can list your items for sale and buy items from other players! This is an essential part of the game!
- Adventure Journal
Information is important so we have made a journal which can be found behind the exit menu by pressing esc. This journal shows you all the Runewords, Items, Prospect combos, Crafting combos and item Augments in the game.
- Endless Replayablity
Hero Siege is designed to be played in seasonal cycles like any ARPG. We are adding content in the form of new items, gimmicks, bosses, events or whatever crazy our team comes up with each season!
- Wormholes
Wormholes offer the player a challenge to try and get the most out of their character and also obtain seasonal rewards depending on how high you are able to go! Seasonal rewards consist of cosmetics of all sorts, from skins to portraits to wings etc.
- BIG NO-NO for Pay to Win
We will never offer any advantages for gameplay by spending real money. A fair environment is very important to us developers!
Поддерживаемые языки: english, finnish, portuguese - brazil, russian, simplified chinese, japanese, korean, german
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5
- Memory: 8 GB RAM
- Graphics: GeForce 8 Series 2 GB+
- Storage: 4 GB available space
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i7+
- Memory: 16 GB RAM
- Graphics: GeForce 9 Series 4 GB+
- Storage: 5 GB available space
Mac
- OS: Newest OS X
- Processor: Intel Core i5
- Memory: 8 GB RAM
- Graphics: 2 GB
- Storage: 4 GB available space
- Additional Notes: Requires macOS Big Sur or newer
- OS: Newest OS X
- Processor: Intel Core i7+
- Memory: 16 GB RAM
- Graphics: 4 GB
- Storage: 5 GB available space
- Additional Notes: Requires macOS Big Sur or newer
Linux
- OS: Ubuntu 18.04.2 LTS 64bit
- Processor: Intel Core i5
- Memory: 16 GB RAM
- Graphics: 2 GB
- Storage: 4 GB available space
- OS: Ubuntu 18.04.2 LTS 64bit
- Processor: Intel Core i7+
- Memory: 16 GB RAM
- Graphics: 4 GB
- Storage: 5 GB available space
Отзывы пользователей
Took a fun concept of a game and ruined it dlc by dlc patch by patch. You're even managing to make the performance so poor on a pixelated 2d game it's making ubisoft blush.
Stay the clear of this game, it's not even worth it on sale.
As I write this review a day before the 10th anniversary of Hero Siege I took time to think back to when I bought it during Early Access and reflect on the 10 years the game has had to mature. I will also state I have not played Hero Siege for several years so my views are based on my 2014 experience which was enjoyable until Paid DLC ruined progress and I boycotted this game.
My conclusion is reflected by how many hours I have invested or rather not invested in this game. You see I enjoyed playing it way back in the day where controller support was sketchy, bugs were common and at least one character had not been released yet, but when it did release you had to buy it and the developers/publishers showed their real intentions with a a price-tag close to the original game itself. They became the first indie project that I boycotted as I refused to pay for content that was obviously delayed until after release with the missing character becoming the first DLC for Hero Siege and at the time of writing this review the roster continued to grow along with the overall price-tag. what started as a £5 cheap and fun to play game has now extended to a game that will stretch to over £110 if you wish to experience everything the game hast to offer. Hero Siege in my opinion is an early example of some AAA companies business etiquette, with companies such as EA taking an original concept and holding their player to ransom behind Pay to Play style DLC releases (this is not meant as a compliment btw).
I do not think I am alone in thinking that this behaviour is not just unethical it is the biggest threat to the future of gaming and I would not be surprised if we see software piracy on the rise once more, I mean who can afford to pay more than a months rent to buy The Sims 4 and all thus far released DLC.. go an check it out on the Steam store, at last glance it was over £660 and I know that Hero siege 'only' costs around £110 to buy all 69 items available so far but it is still nothing more but a 'Cash Cow' milking every penny from those of us daft enough to look the 'Udder' way.
Rant over ... twas a great little ARPG until you needed to start buying DLC that cost as much as the original game to carry on playing. Massive thumbs down from me and blacklisted anyone connected to making this endless cash grab of a game.
This game when I bought it it was isaac + diablo like game. I loved that version of a game. Nowadays this game changes it's core every time dev updates it... litreally he is making whole new game from scratch every season. Boring, and he pay wall a lot of content such as characters etc... Don't recommend the newest iteration of this game :c
This game is the exact reason I loathe anyone who whines about a game not getting updates. You update a game for long enough, eventually this will happen.
This game's been in development for years. Every time I come back it's different. Its peak was when it was still a roguelite horde-slayer with a big map and cool bosses to fight. Now it's just a mindless diablo clone with all the fun sucked out of it.
They destroyed one of my favorite games to play! It used to be sorta like a Roguelite with RPG elements and now it's a Diablo clone. It's not fun anymore. If I could get the beta code to go back to the original release when it was fun I would be happy but this isn't what it used to be and the monetization of the game is insane. I understand making money to keep the game alive but changing it into a Diablo clone and then charging me $5-$9 a character is insane. I would have happily bought the characters and play the original game where you go into the map, fight the enemies, summon the area boss at the pentagram, rinse and repeat but this new Diablo like concept isn't fun. On top of all that the new Controller Layout is trash. You can go back into the Beta of Hero Siege and play the classic style of the game but it's still has the Diablo style with the classic controller layout which was far superior to the new controller layout.
Used to be fun, now it's just a poor quality Diablo clone that will nickel-and-dime you at every point. Disappointing.
I've owned this game for years and saw it "evolving" from a VERY simple game to a very good game, which I really enjoyed and played a lot. However, after the big update which the devs call "Hero Siege 2", it just became a diablo clone with no personality at all.
The game used to be very grindy and had a very chill game play where you could just spam buttons and clear various rooms filled with enemies trying to find the item you wanted. For ME, that was the good part of the game and that's what made it a very good game to play when you just wanted to chill out, have fun and get some dopamine when you dropped a chase item.
However, after "Hero siege 2", itens from all rarities now have tiers that don't make sense (satanics always had and it made sense back then), they changed charms and now it is a fucking mess to get and the affixes don't make sense at ALL(also they matter more than your "super dupper satanics/heroics"), satanics drop like water, gameplay is trash. Also, even with that much shit added to the game it could still be fun right? of course not. After all this bullshit, they retired rubies from the game and now it`s just gold, so the fucking endgame is just getting shitty itens from the floor and selling it until you get enough money to >>>>open the shop>>>> buy the item you want>>>>> repeat. It's just obnoxious. There is no sense of accomplishment in anything on the endgame.
You fought it ended? No it did not. The devs also put all the new classes and acts behind a paywall, skins that cost a lot for a 2d game, 80% of the stash, inventory tabs, everything begs for your money.
Seeing the current state of the game I cannot recommend it unfortunately. It was good as it lasted.
You have to pay for character slots, classes, inventory space, etc.
If you really wanna spend money on mmos do it on a better one at least..
fun ARPG with a new season every few months
Despite what other reviews say about p2w I'd argue its in the same realm as PoE p2w wise, instead of waiting for a stash tab sale you wait for the character class sale which happens every so often
The game itself seems very fun from an ARPG standpoint but the monetization model is anti customer in my eyes.
Here's why:
Although you actually pay for the game itself, you only get 2 out 10 of stash spaces and 2 out 5 inventory spaces.
If you want more, you can not buy them with in-game currency but instead you have to pay 4,75 Euros for a single stash or inventory space in their own shop (which adds up to over 50 Euros in total just for every stash and inventory space in the game).
I think you should ether do a free to play model (like POE), or give the player access to the entire inventory and an adequate amount of stash space (either from the get-go or via in game currency / gold).
But to make a customer pay for a game and then hide 60% of inventory and 80% of stash space behind a real money paywall is unacceptable in my eyes.
One of the best arpg I ever played. I started on HS 2.0 Season 1 and the game has improved a lot since October 2023. A lot of content and enjoyment were delivered through time. I played for 1630 hours and for certain I will pass the 3k hours mark soon. Thanks, PAS, for this unique game.
Unfortunately I have to concur with many of the negative reviews here.
Patched to death by the devs.
Frankly, I've never seen that before.
I like this game. A little grind and lots of loot baby! Cheers
Great game super fun. Some glitches/bugs/issues with local coop mode but great game overall.
Ok, the game is unplayable, a 2D game and not structured to be lagging, it's a simple game that crashes absurdly, don't buy this game if you have an i3 8th or i5 8th generation and a card with less than 2gb of ram
Beautiful pixel art wasted on microtransaction hell
Classes, class skins, fomo, supporter pack, legacy season pack, inventory space, subscription, pet skins, lootbox key
First thing you see when you open up the game is the skins they are selling, such a shame
Since when was Hero Siege a Diablo knock off? Is this the first time in the gaming industry that a moderately well-liked game has literally had its core mechanics and actual game genre changed so completely to become something different through a series of updates? Maybe there are other examples where this has happened. Admittedly I came back to Hero Siege quite some years after playing it a lot the first time around when it was an enjoyable, goofy but addictive wave-based action-survival game. Now it is literally Diablo. But I love ARPGs, and I am finding a lot to enjoy in this Hero Siege Mk II.
Why did the developers go this route? Why not release a knock-off from Hero Siege that will satisfy ARPG fans, but leave the original intact? You'd please fans of the original, and maybe get some new customers who might not have purchased the original but love ARPGs and went for the new one. Then those new customers may also have been inclined to buy the original wave-based survival game. The original "Hero Siege" didn't need any new content or updates and didn't really need to be further supported, it is now basically a ten-year old game, and I don't think many gamers would expect updates for a product that old. The new ARPG version - let's call it "Hero Looter" - could receive the most attention from the developers, obviously, but you're not upsetting your existing fanbase of the original. Yes I know you can roll back the game to its original roots, but it's just strange how this one product has mutated over time instead of receiving if not a direct sequel, then a spinoff, like what those Steamworld games do.
Unfortunately the predatory tactics used by the developer in wringing a few extra bucks out of fans is pretty shameless and despicable - want new characters, new missions, new skins, extra storage space? Give us those $$$ for every little microtransaction, suckers. But you don't need any of the extras to enjoy the base game. It's obviously not as polished as a Blizzard effort, but this is a nice ARPG distraction from that landmark series as well as stuff like Grim Dawn, Last Epoch and Path of Exile. It's a bit janky, but there's lots to like here. It actually feels more like Chronicon than anything. So this gets a thumbs up. A confused, baffled thumbs up.
Hero Siege is like if Diablo and a bag of popcorn had a baby. It's fast-paced, it’s frantic, and you're always one misstep away from being completely overrun by monsters—who, by the way, really don’t want you to live. You’ll be slashing, casting spells, and dodging projectiles like a caffeinated squirrel on a sugar rush, all while your loot pile grows bigger than your ego.
It’s the kind of game where you think you’re invincible, then a giant spider the size of a house appears and you’re suddenly in full-on panic mode, spamming every skill you have. But hey, that’s half the fun, right? Plus, there’s always more heroes, more upgrades, and more loot to get—because what’s better than becoming an overpowered machine of destruction?
10/10, would recommend if you love chaotic, monster-slaying madness with a side of loot greed. Bonus points if you can survive long enough to see the next ridiculous boss who’ll make you rethink your life choices.
The game is a fun little diablo clone
like the new game style too
Feels like you're playing a Diablo rouguelike. Great so far, though I've only played for a little while. It's definitely one of the best I have played in the genre. 4.5/5 for me.
this is not the game i remember, all these dlc's?. anti cheat in local single player game?. the micro transactions, seasons?, subscriptions why the hell?, my god. no 4k or 1440 support? do i need to edit a ini file or something?
take some steps back and look at what you've done, and listen to the community.
i only think it's worth it on a sale of 90% off. and only get 1-3 dlcs of things you want after some time playing. it's really not worth full price and would only be made a little better with friends. it feels like it's made by ea or ubisoft. the devs don't care, as long as they get $$ they will keep doing this.
A fun diablo-like, I enjoy it.
The game is a fun little diablo clone. I stopped playing because of how unbearably trash the loot filter is.
Make you use some 3rd party anti-cheat software to play a single player game.
Has Easy Anti-Cheat. It is a kernel-level anti-cheat. Do not download.
Microtransaction hell, I'm surprised this game isn't published by EA. They even removed local coop, probably so more people buy into this fucking trashy game.
Everything is monetized and the game is terrible now.
gud
People hate cause it's way different from how it used to be. It was a really great game, but this one is too. It feels like it has significantly more direction now
fun ARPG with a new season every few months
Despite what other reviews say about p2w I'd argue its in the same realm as PoE p2w wise, instead of waiting for a stash tab sale you wait for the character class sale which happens every so often
Season 5 looking like a banger as well
It was a great fun very dynamic game. Sometimes ago. Now its very slow pace diablo-clone with tons of micromanagement. Also played it on a mac and after a while mac support was just dropped. I have this game in Steam library now and cannot delete it.
очень странная игра, за 500 часов в игре не упала ни одна ангельская вещь, что очень огорчает
интерес к игре угасает, пожалуйста, поработайте над шансом выпадения ангельских вещей
мало интересного контента и разнообразия в игре.
Kill mobs, get stronger, kill more mobs, but stronger ones, good game
Scratches the nostalgia D2 itch
Why does the game always crash when i click on "Hero Level" tab on the Talent/Skill Menu? Devs, help!
Still better than Diablo IV
wtf where is the coop split screen modus for 2 Players? I can't find it anymore?! is it hidden somewhere??? wait... whhhaaaaaaat?? All my games are deleted? Not really guys!11!!!
I really like this game for a kind of chill rouge lite game but when I went to look at the other day, the game was no longer available on Mac, even though I had been playing in on a Mac since I bought it. Very disappointed that I won't be able to play this, and there was no warning that the game would no longer be supported for Mac users.
I don't understand, I swear this game was quite different years ago.
Hero Siege
https://steamcommunity.com/sharedfiles/filedetails/?id=3357443758
Hero Siege brings you the loot with a legion of playable character classes, a procedurally generated world, over 1000 unique items, endless replayability, and a wide variety of dungeons and dangerous zones to explore!
Classes
https://steamcommunity.com/sharedfiles/filedetails/?id=3357424054
There are 22 total classes in-game but you can only play 8 with no DLC bought. Every class is unique and fun to play with and even with no DLC, you’ll spend a lot of time trying out all the free courses. Whether or not you want to Spin-2-Win on a Viking, play a Multishot Marksman, or even play Minion Necromancer you have a lot of options with the base game!
DLC/Microtransactions
https://steamcommunity.com/sharedfiles/filedetails/?id=3357431558
A lot of people ask if this game is “Pay-2-Win” or even why there are so many Microtransactions I am here to try and be as non-biased as possible and hopefully make people reading this understand. Yes, the classes are locked behind a DLC and the classes cost anywhere from $4.99 to $14.99. However, this game does do Steam Sales very often which means the game usually costs around $2 with no DLC. With the “Hero Siege Complete Bundle” that goes on sale for around $15 you will get as of writing this EVERY Class on top of Act 8 with an Extra Inventory Tab + Stash space. I will highly recommend waiting for a sale. This game has Skins/Seasonal Supporter Packs, none of them provide an advantage over another player and are just to support PAS Studios and look cool at the same time.
Game Information
Hero Siege is an Action Role-Playing Game made by Panic Art Studios the game came out on January 29th, 2014, and has gone through huge overhauls and improvements throughout the years that made it into a stellar ARPG today and continues to bring Seasonal Content and huge changes constantly.
Campaign
The Campaign offers 7 free Acts with the 8th one people a non-mandatory dlc. Every Act will have 5 zones each with the final one having a fun and challenging boss fight so you better be ready for it. The campaign has quests in each act offering different tasks and rewards to help you on your journey. Not going to spoil any of the bosses or anything but it’s a fun first playthrough.
Difficulty’s
When you first complete your campaign on “Normal” Mode you’ll have unlocked “Nightmare” which you will go through the Acts but even harder and more challenging than before, you’ll make your way through that and tackle “Hell” difficulty eventually bringing upto “Hell 5” where you’ll fight the most challenging version of the game with more loot as well!
Loot/Items/Etc
Of course, this can’t be an ARPG without loot! You’ll find a lot of it and maybe you’ll find the rarest of loot when you reach Hell. This game offers a ton of Unique and fun items to try out and hopefully, you can acquire. If you have not played Diablo 2 before this game offers “Runewords” and “Charms” These are very similar but if you have not played Diablo 2, you’ll drop “Runes” now and again which if you put certain ones into a White/Grey socketed item in the correct order it will turn into another powerful item. Charms are these good charms that used to go into your inventory to work but with a recent update, we have a separate inventory to put our charms. These charms offer some nice bonuses when you get them as loot and all you have to do is socket them in that special inventory!
In-Game Journal
https://steamcommunity.com/sharedfiles/filedetails/?id=3357440646
If you hit “Escape” while in-game and go to the “Book” this is kinda like your Mini-Guide type of thing you can see all the Runewords, Crafting Recipes, Jewel Crafting, Mining Prospecting Rates/Recipes. All the special items you can loot, and augments. This will be an area you go to a bit to find items you’d want for your character and how to craft certain things you will need on your adventure.
Loot Filter/Highlight Filter
https://steamcommunity.com/sharedfiles/filedetails/?id=3357441547
As with most ARPGs, this one offers Loot Filters to hide items you don’t need and are worthless at certain points of the game, don’t need stuff cluttering up your screen when you can just hide it. The game also offers built-in filters for certain levels of the game when you get far enough which is a huge help and should be used at all times. As for the highlight filters, this will “Highlight” an item blue-ish for the stats you're looking for. For Example, if you're playing an Arcane Caster you would highlight Arcane Damage, and if you drop that stat on an item it will show up! As simple as that!
Conclusion/Thoughts
I’ve just scratched the surface of this game in the review and there is a lot more to this game to discover and have fun with, don’t have the “Mixed” reviews bring you down on it. If you're an avid ARPG fan you will love this game PAS Studio listens to feedback and does an amazing job interacting and having fun with the community as a whole the Discord they have is always a good time and we hope you join! I genuinely enjoy this game as an ARPG.
[quote]Follow our curator page, OCG-Curations, if you like and want to see more reviews like this one.[/quote]
это просто невозможно играть
раньше было интереснее
сейчас это играть нереально по нескольким причинам
плохое управление, геймплей разрушен, нет адекватной расстановки управления на геймпаде
и притом знаю когда было перед 2.0 все было интересно по кайфу
Strange Finland Dev Refuse Success...
A lot of hate is levied at this games monetisation and changes but I honestly don't care too much about these things but what I won't accept is horrible game design.
For clarity Ive played alot of games and after playing as the fire mage I have to say this is the worst design of a fire mage I have ever seen in a video game which is crazy because there is so many good designs already to copy from. On top of this enemy mobs are lifeless zombies that give zero positive feedback to the player when defeating them.
But for me the most horrific issue with the game and is so so common these days is devilishly awful boss design. It just not fun full stop. I was a shock to me that this game even has a hardcore mode given the servers are totally the worst Ive ever played on even though Im inside europe. You can expect 100+ ping while you try to dodge insta kill mechanics my last death is the perfect example of what Id called an unforgivable.
I mastered the bosses moveset and actually died to move stacking in which the game for classic arbitrary difficulty adds stacked instakills. Now because my character has never ever faced needing to dodge/jump further than the already generous jump I did not have a move that can go from 1 side of the map to the other side. Not only was I set up to fail Im not sure it would have even made much difference given the boss collision blocked where I would have needed to diagonally jump to. Now many games can be forgiven for mistakes but this game is 10+ years in the making so the fault is on their mindset at this point.
Overall this game has reminded me of prior cases in which you get an incredible game dev artist that carries a game to be sold far more than it should of. That is because this game really isnt that special, it has the same awful loot system from the worst of diablos bad monetisation and terrible gameplay with bosses that will make you sigh in disappointment.
Its all so tiresome at this point this game could fulfill a needed role for 2d pixel diablo but instead its just a total mess and I can promise you based on the philosophy present this game is never getting fixed. What you see here and what you hear in terms of complaints are all real and are NEVER going away so buyer beware if you choose to buy this game. I 100% do not recommend you buy any classes before you test the game at least up til level 50.
My journey through the dark depths of steam for hidden gems continues and sadly this game just isn't good not worthy of your time, maybe replay POE if you get that ARPG itch gamers.
This has not been the original fun Hero Siege that it was years ago and I'd recommend to avoid giving money to these devs, unless it's on sale for under €0.99 or someone gifts you a key that they found written on the back of a burning dumpster in Brooklyn.
When the game first came out, it was really fun and refreshing. A few years later they changed it completely into a diablo-like game, which wasn't really cool to suddenly find that all your progress is erased and the game is completely different than what you paid for, but still had some of the old fun elements and options in the Settings menu.
Today, they've further changed the game and completely monetized almost everything they can, made the menu a bit worse and more limited.
Like, get this s**t for example - they frickin monetized the option for the loot auto-pickup with loot type preferences and turned it into a "companion" DLC for 4.99€. You don't get any lower than this in life, I tell you that.
The devs apparently don't even know that in this universe it's actually possible to create a separate iteration/version of the game and call it Hero Siege 2 or 3 or Ultimate D2 Copy-Pasta Edition or whatever else they wanted. They didn't have to ruin the perfectly fun game we had all those years ago. Severely disappointed in their lack of brain activity, honestly.
feels like a Phone game with all the microtransactions and the shop. there's even a monthly subscription. maybe the game is ok later in, but the in game shop getting spammed in my face had a bad first impression. wouldn't recommend
good roguelike game
Fantastic game milked to death by overly focusing on DLC. There seems to be an emphasis on "how can we squeeze that little extra out of people".
The game is a great little ARPG. If you're looking for something with a Diablo 2 vibe, great pixel art, and crunchy skills, it's fun.
The game is old, and the dev has made certain things DLC purchases, which I don't hate. I bought the class I wanted and had a good time.
However, if you're playing coop, there's a glaring problem my girlfriend and I couldn't get around.
Your ally AOEs use the same danger-warning circles as bosses.
Meaning, during a boss fight, when the boss is about to do an AOE, the visual warning it gives you is the same one used for your ally abilities.
There's a setting to change the opacity of ally abilities themselves, but the danger ring shows up fully regardless of that setting.
There is no way to hide it.
If this setting changes, we'll come back and play the game.
But as of right now, bosses are unplayable with multiple players due to not know what circles are hostile and what are friendly.
look the games pretty fun, honestly feels really niche. i get it supposed to pay homage to D2 or something, but man devs for real why the hell we copy pasting the potion mechanic, and cube crafting system, and runes.... like these are unfun mechanics that only hinder the player experience. you need to streamline the gameplay. i dont want stop my gameplay to manage these stupid systems i already have ptsd from D2 from. like the game gives you a ingame loot filter so its clear someone there knows what QoL is. if we gunna copy stuff just copy the POE potion system. furthermore on a similar note, LET ME CHANGE THE GAME FONT, is that a plus, is that a minus? let me stop my gameplay once again to squint in and read this god awful font. i know your going for the D2 thing but for real the game gets a ZERO in accessibility. the AI is janky aswell, both player merc and enemy ai get stuck on things. and look the list goes on, both positive and negative. even though im gunna keep playing for now, i would not recommend the game as its in a weird state and i guess subject to change completely at any moment, if you have to try this game wait for the sale, and just get the base game. it comes with 8 characters more than enough to experience it for yourself.
A cool game wha I have bought in steam sale
Дополнительная информация
Разработчик | Panic Art Studios Ltd |
Платформы | Windows, Linux |
Ограничение возраста | Нет |
Дата релиза | 18.12.2024 |
Отзывы пользователей | 62% положительных (10937) |