Разработчик: TALEROCK
Описание
Grimshade — это история компании героев, волею судеб втянутых в круговорот событий, развернувшихся в мире Ри'Фа. Высокие городские стены уже не защищают жителей от нападений жутких монстров, обитающих в окрестных лесах. Грозная армия соседнего королевства внезапно высадилась на окраинах города, сея панику и разрушения. Надежды на спасение нет — силы защитников на исходе, а король и его верные чемпионы исчезли.
Череда странных событий и совпадений вынуждает людей действовать. Вам предстоит познакомиться с каждым героем и объединить их — совершенно разных, порой странных и пугающих, со своими мотивами, но одной целью — разобраться в истинных причинах случившегося.
Возглавьте это захватывающее путешествие: исследуйте мир Grimshade, знакомьтесь с его обитателями и раскройте загадки сюжета. Но помните, красота обманчива — опасность подстерегает повсюду. Испытайте свое мастерство в сложных пошаговых сражениях, подстраивая тактику ведения боя и оптимальный состав команды под каждого врага, вставшего на вашем пути.
Ключевые особенности:
- Семь запоминающихся персонажей: среди них Киба, темное дитя, Чарли, говорящий барсук с винтовкой, Алистер, отважный малый с эфирной перчаткой, и Руби, принцесса всех бандитов. У каждого из них собственная роль (а иногда и не одна) на поле битвы и своя миссия в большом путешествии.
- Система развития персонажей, построенная на экипировке: каждый предмет одежды, оружие или аксессуар дает уникальный навык конкретному герою. Ваши знания о сопартийцах и грамотно подобранный комплект доспехов — ключ к победам над врагами.
- Сложные тактические пошаговые сражения: разнообразие монстров, населяющих мир, не даст вам пройти игру с помощью единой тактики или непобедимой команды. Пересматривайте набор умений героев, состав команды и стартовую расстановку на поле в поисках самого эффективного решения боя.
- Живой и разнообразный мир Ри’Фа: вас ждет более 20 часов увлекательного путешествия по вселенной Grimshade, захватывающая история и удивительный фентезийный мир, созданный вручную.
Поддерживаемые языки: english, russian
Системные требования
Windows
- ОС *: Windows 7 SP1 64-bit or Windows 8.1 64-bit or Windows 10 64-bit
- Процессор: Intel Core i5 or equivalent
- Оперативная память: 4 GB ОЗУ
- Видеокарта: NVIDIA® GeForce® GTX 550 or ATI™ Radeon™ HD 6XXX or higher
- DirectX: версии 11
- Место на диске: 25 GB
- Дополнительно: Recommended screen resolution - 1920x1080.
- ОС *: Windows 7 SP1 64-bit or Windows 8.1 64-bit or Windows 10 64-bit
- Процессор: Intel Core i5 or equivalent
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 770 or AMD R9 280
- DirectX: версии 11
- Место на диске: 25 GB
- Дополнительно: Recommended screen resolution - 1920x1080.
Отзывы пользователей
I really wanted to give this game a chance, but after almost 15 hours of game play, i am just bored and frustrated.
The game is well done, good graphics, it appears to be bug free. But, it lacks any of the elements of a true RPG. I am not even sure that you can call this an RPG, because it is completely linear, and there is no coustomization or choices to be made. Everything is scripted, including combat. I've seen some other reviews complaining about how hard combat, but if you understand how scripted combat works, all you have to do is replay the same combat scenario over and over again until you memorize the exact order of actions you need to win. It's absolutely tedious, and more than a bit boring. (think of Darkest Dungeon, no RNG, just a script deciding if you will win or lose) I personally am not a fan of scripted combat games, it really takes all the strategy out of a game if there is only one way to defeat an enemy. As for quests, they are just mail man quests, running back and forth talking to people and clicking on things until it completes. Most of the time without a reward. All the best weapons are the starting weapons, they do give you new weapons, but their delays and tension are too high to be usable. With a high delay, many of the enemies will get 2 or 3 turns to your 1 and will have knocked you out or dropped you to zero HP before your second turn. You only have the 4 starting characters who are mostly support roles, and your rogue can only do damage from the front row, and will get dropped in almost every battle. The dialog is poorly translated and verbose, I have become so bored with the extensive and pointless dialog that I just completely skip it.
All-in-All it was a good try, but it fails to deliver. After your first 10-15 hours of game play you will have experienced everything the game has to offer and be thoroughly bored and annoyed with it.
It's a cute setting and kept seeming like something that I should be enjoying, but the combat is simply a drag. I had to keep forcing myself to go back to it, and could never stick with it long.
For those who like a story with strat games, you'll enjoy this. There were several fights were you had to have a strat besides the bosses which were fun. The only warning I have is that this game was made with the intention of having a part II so the game abruptly ends. Other than that there are several fights towards the end, in the swamp, where the battle is mostly bright fuchsia making some fights difficult. And the typos killed me -.-
This game grows on you. At first, it appears that it is going to be somewhat of a dumbed down version of a TBC game, but that is not true at all (so keep playing passed the first 20 minutes!). While your movement is more limited in combat than the typical TBC game, the depth of combat is fairly complex, making battles pretty satisfying. The enemy abilities vary quite a bit and require constant review in order to prepare for battle accordingly. The character abilities are just as nuanced, making for a strategic-heavy combat system. The graphics are really nicely done. The story is interesting, but not terribly rich. Things can get a little repetitive after awhile. I think this is a much better game than the MetaCritic score implies. That said, it's not on par with top games of the genre. I recommend picking it up on sale.
Buggy crap , garbled video, hangs at the end of tutorial - which maybe just outside the 2hr limit.
recommended because
1)interesting and fun battles
2)lot of little things to cut out the tedium (easy fast travels, interactive items with TAB key, etc)
3)decent story
4)plenty of easter eggs and humour
5)can accelerate battle animations
6)cool art style
but do note that
1)there are bugs, some minor and some not, but none game breaking
2)there's a part 2 coming
3)pathfinding needs improvement
overall, a good game
Great game, great graphics, great gameplay, great artwork, great idea. Poor implementation. The game crashes on cutscenes causing a quest to be incompletable. The English translation is so awful, it's hard to understand what's being said in some conversations. As of right now, the discord, forums, and discussions are dead. Game is dead. Sad.
This was a bit of a tough call, as there were moments I was ready to quit. But finally made it through, and tentatively look forward to the sequel.
Pros:
1: If you hang in there, the story gets kind of interesting, w/ most of the reveals near the end, though.
2: If you like turn-based, tactical RPGs, this one will scratch that itch.
3: The slowly expanding roster of characters you can use for battles brought a lot of variety to the table.
4: Decent mix of enemies throughout the game.
5: The splash screen upon starting the game is just stunningly beautiful. There's one area you will find that has that style of art, which is drop-dead gorgeous, but most of the game, ah, doesn't quite look like that.
Cons
1: You will want to rage quit a # of times if you play this on Hard (which the developers say is "how the game was meant to be played"), be warned. Not just boss fights, but some other battles will force you to retry your strategy repeatedly. To win sometimes, you will need what seems the exact combination of characters, skills, and equipped gear. At least for the boss fights, there are some good tips on the boards.
2: The localization is quite poor, and I hope they do a much, much better job for the sequel.
Neutral:
1: Some of the dialogue is ok, some is kind of poor. Uneven I'd say.
2: Not sold on being unable to heal during combat, but I learned to live w/ it. Though there is one section of the game, where you're escaping 1 area to go to another, that is a long, deadly slog w/ limited chances to replenish your medical supplies. Though I figured out here you can avoid certain battles. However, you will be tempted not to, as who knows when a rare piece of gear might be guarded by some mob.
3: Had a few freezes and CTD's, but overall the game was stable. Some graphical glitches in a few fights left a pink background that obscured part of the battle grid.
Mild spoiler warning...but its worth the read.
There are few things there are absolutely abhorrent in games and one of them is immersion breaking... nothing takes you out of a game quite like it.
And this game, which is set in a fantasy universe, has a character spouting the word "foodie" and "phrase have a good one" like bloggers in a goddamn cafe (granted this took place in a cafe, but still!)
I have not only deleted this game but told steam to hide the fact that I ever bought this junk.
I liked this game, but it's unfinished. The combat provides a lot of options for characters and abilities, but many of them are not worth using due to how difficult the battles are. There are many bugs that while didn't massively drag down the experience, were bad enough for me to mention. Still, trying to figure out the optimal way to win each battle was entertaining, and the plot kept me interested the whole way though, although there are very few plot threads remaining to be answered in a sequel.
The battles are mostly pointless, as the only rewards are loot, which isn't worth much, and removing enemies from your path in the overworld, which you'll only do if you have to. The healing mechanics are very bad as well; you have Healing Supplies which fully heal a character, but you can only hold a limited amount, and if a character dies in battle, you have to use 2 (you get a debuff that's only cured by Healing Supplies, and almost all of them are bad enough that you want to cure it). However, most of the time, you can simply warp to a Haven and fully heal for free, and buy more Healing Supplies. When you can't, bad play can lead to an unwinnable state. Overall, the system sucks, and the only benefit is that it encourages you to avoid damage at all costs, even when the battle is a guaranteed win.
Enemies are very dangerous, and often have multiple ways to screw with your party. Slight changes to the enemy composition can completely alter your strategy, and this difficulty is what kept me engaged with the combat. Even though I didn't vary up my party setup a lot (many options are very situational) I still spent plenty of time debating what options to use, and you can restart the battle at any time and change your whole setup. Since the game has no RNG in combat, it's fun to try different tactics and see how effective they are, and to see the ways the enemies react to you countering their primary strategies. Many times, their preferred tactics are easier to deal with than what happens when you counter them! But, I ended up finding the same old setups working the best.
The biggest problem is that a lot of your options come too late in the game, your second tank being the worst offender. A big part of this game's strategy is working around which characters your tank will protect, but your limited tanking options lead to using the same setups a lot. It doesn't help that the second tank sucks. There was one ability you get from a late-game sidequest that lets you hit all enemies in a line regardless of tank protection. There were so many battles that the ability would have been useful for, and the game ended before I ever got a chance to use it. One character is mostly a support character, but I never used him because every battle either suited 4 other characters better, or I didn't have the tank protection required to keep him safe. I used the Rogue character as a support in about half of my battles with her, and it's not because her damage is bad, but because keeping her safe was so difficult, it was more worthwhile to debuff enemies while my other characters did the damage.
Overall I see the combat as a huge missed opportunity. The first half of the game is a blast, but it doesn't really improve from there, and the second half is where most of the new toys come from. I'll definitely be waiting for the sequel, but I don't see myself playing this one again.
Engaging turn-based combat that requires a good deal of strategy, especially later game when you have
many choices for party member and equipment selection.
This Indie CRPG has a good story with plenty of humor, although the game 'ends' just when it is starting to get really good (I'm really looking forward to chapter 2 which, apparently, will be released in the near future).
My first completed game took just over 20 hours of 'play time' but with learning about my party and my enemies, restarting a few battles here and there, it actually took about three weeks of off and on play.
Performance can be improved, the engine seems to need asset loading optimization or something, cause
lots of loading screens.
Music has a metal-piano-ambient thing going on, bit vanilla, like game music generally is; so far so good.
Artwork is spread out all over the place, there is alot of attention to detail here.
Development team has been quite active and tuned in, and that is a plus.
All-in-all a good CRPG; the combat and equipment systems help it to stand out in the field.
It doesn't appear to say this anywhere on the store page, but this is only Part 1 of the game. I discovered this upon reaching the end of Part 1, where it says that Part 2 comes in 2020. Had I known, I would've waited to play it. It isn't clear if Part 2 is going to be an update, DLC, or entirely separate game.
I enjoy the story, which has some surprising plot twists, as well as the characters, art, lore, and music. For these reasons I'm recommending the game. Although, it can sometimes be hard to understand what's being said because the translation is pretty rough at times, causing you to get a little lost in your quest.
If you're all about the battle system, I wouldn't necessarily recommend the game to you. Many character abilities are useless or not explained very well. While enemies tend to get more powerful in their initiative, ability to do AOEs, or ignore avoidance tokens, you really don't. I actually had a boss battle where I had to keep skipping everyone's turn because none of them could do a single useful thing. I restarted the battle and changed the setup, defeating it in a couple turns by spamming one of Alister's abilities. You may get new items, but they do little to increase your power or skill set. In many cases, it's like the same thing but a different element. The only elements that really matter are light and dark, so fire, wind, water--not really useful. And it's not like these items just drop after a battle, you either find them or get them as a quest reward. Like another reviewer wrote, you'll find yourself just avoiding battles because the pay off isn't worth it. I think if the developers take another look at some of the skills & rewards it could improve the battle system.
I just love the fighting mechanics in this game. Every fight is different and you have various options in your disposal to approach the fights.
The character progression and skill development is completely new and I have not come across something like this before and I loved it.
Awesome boss fights and you have to figure out the strategy to defeat each of them.
Story is very nice and it got me hooked, there was never a point where it felt boring and predictable.
A must try game.
A very interesting, chalenging tactical rpg with DIFFICULT! turn based combat and very interesting and deep story.
You have to try it!
In the beginning it was a lot of bugs - but now it's playable.
8/10
Awesome game with unique artsyle and gameplay! Definately worth spending few evenings on this classic style RPG!
Great game! I realy liked the game mechanics and battles. Art, narrative, music - very-very-very nice! especially considering that this is an indie project. Strongly recommend!
Game is Fully Playable, no game-breaking bugs, however it is missing bits and pieces.
Poorly optimized mechanics(Fights with more than 10 characters makes the game stuttery).
There is no way to avoid 1 of your characters getting damaged when facing 6+ enemies. No advanced tactics.
Missing dialogues.
Farming and time-consuming but abusable loot rewards for money, which is essentially useless(money).
Talk to barkeep for infinite rewards.
Healing is laughable(fast travel to haven).
Character equipment variety is dismal(1/10 score).
No glossary(but indicated in-game there is one already).
But that's ok,. at least the backers have their own statues.
Rushed release game. Get it in a month or so after the bugs and texts are fixed, if ever. No game replayability.
Very good turn based isometric rpg by a small team in russia. Fantastic art style. Cool story. Innovative fun turn based battle system. Great price. Only negative is the occasional technical hiccup (pathfinding is occasionaly janky and there are a few spelling mistakes in english - it's a russian game.) I highly recommend it.
If you want to compare it to a game think of.....battle chasers nightwar
This game for this price was actually surprins because it has a good story, good pace, good world building and it's pretty hard.
https://www.youtube.com/watch?v=aDIlBDDH5KA
You explore the world and interact with a character and once you see a monster you can attack and go to the combat arena. They did their own take on the turn based combat and it''s not bad at all.
Your character don't level up but you can upgrade them in different ways depending on their background.
It also has a wacky and funny side with a mad sciencist experimenting on people, humanoid animals who are very civilised and the Dark demon faction:) They also make fun of the main hero a bit:)
The thing that made buy it is that i saw some love being poured into the art style and the turn based combat, they wanted to make a new and exciting game and they did it.
Really cool JRPG vibes
I really like that game.
It is indeed a little slowpaced in case of the fighs and it is a lot to read, but the graphic stlye is very nice.
What I really miss are voiced lines. but it worked for many other games like Baldurs Gate too, so it is okay for me.
The combat is cool, I'm having fun right now - a lot of. ^^
Дополнительная информация
Разработчик | TALEROCK |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 20.01.2025 |
Metacritic | 53 |
Отзывы пользователей | 72% положительных (25) |