
Разработчик: Overhype Studios
Описание

Battle Brothers is a turn based tactical RPG which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign. Do you have what it takes to lead them through bloody battles and to victory?
The game consists of a strategic worldmap and a tactical combat layer. On the worldmap you can freely travel in order to take contracts that earn you good coin, find places worth looting, enemies worth pursuing or towns to resupply and hire men at. This is also where you manage, level up and equip your Battle Brothers. Once you engage a hostile party the game will switch to a tactical map where the actual fighting takes place as detailed turn based combat.

- Manage a medieval mercenary company in a procedurally generated open world.
- Fight complex turn-based tactical battles with historical equipment and brutal injuries.
- Permadeath. All characters that die in combat will stay dead – unless they return as the undead.
- All characters come with their own background stories and traits. Want a stuttering ratcatcher, a greedy witch hunter or a drunkard disowned noble?
- Character development without a restrictive class-system. Each character gains experience through combat, can level up and acquire powerful perks.
- Equipment that matters. Different weapons grant unique skills – split shields with axes, stun enemies with maces, form a spearwall with spears or crush armor with a warhammer.
- Diverse enemy roster. All enemies have unique equipment, skills and AI behavior.
- A dynamic event system with atmospheric encounters and tough decisions outside of combat.
- Three late game crises – a war between noble houses, a greenskin invasion and an undead scourge – add a looming threat.
- Two full hours of orchestral soundtrack.
- 70 Steam Achievements and Steam Trading Cards.

Overhype Studios is an independent game developer studio from Hamburg, Germany. We are devoted to making great games that we want to play ourselves. With Battle Brothers we strive to reflect the creativity, complexity and originality from the old days when game developers were passionate gamers, not corporate businessmen. While doing this we took a lot of inspiration from some of the best games out there: The original X-Com, Warhammer: Shadow of the Horned Rat and Jagged Alliance.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
- Processor: 1.2 Ghz
- Memory: 1024 MB RAM
- Graphics: OpenGL 3.3 compatible video card with 512 MB
- Storage: 1500 MB available space
- Additional Notes: Make sure your video drivers are up-to-date!
- OS *: Windows 7, Windows 8, Windows 10
- Processor: 2+ Ghz
- Memory: 2048 MB RAM
- Graphics: OpenGL 3.3 compatible video card with 1024 MB
- Storage: 1500 MB available space
- Additional Notes: Make sure your video drivers are up-to-date!
Отзывы пользователей
One of my all time favourites.
Great game mechanics, story telling and Music/Sounds.
An all-around superb experience.
Fun tactical battle sandbox, spiced with some cool enemies and fun writing. 5/5
difficult for the sake of being difficult. strategy/tactical games are my bread & butter but even on the easiest diffficulties your characters will get one shot even if you do everything absolutely perfectly. you'd probably like this game if you enjoy mix-maxing games to their ABSOLUTE limit cause it seems like thats the only way to progress in this game, and even then you're still prooobably gonna get 1shot the second you enter combat lmao
good idea, poor execution with weird RNG combat
3/10
Game launches to white screen. I have tried all the fixes but was unable to fix the issue. Others are having the same issue with no fix from Devs.
Excellent indie title. A must if you love turn based tactics games, optimization, and brutal combat.
I had higher expectations from this game honestly. But it's still a good game.
I feel like we could have had less characters that were more unique, or being able to have more than 12 characters in the field, but this way I feel I am not satisfied with how many people I am able to use, neither do i feel the 12 I have are particularly interesting or unique.
I like this game and it is so good that other games are referred to as a battle brothers type of game. However, man do I suck at this game. I die so frequently, not just one guy but the whole team. I still love it though.
Game is hard at start but gets fun later
the best turn based mercernary rpg management game out there nocap
What a phenomenal game. I keep looking for other games to scratch the itch Battle Brothers has given me but honestly it's hard to find something this well-written, this immersive (through its music, pacing, general vibe), and this entertaining.
At first, the art style put me off. I thought it was stupid that they only show the upper half of every character (like pudgy little chess pieces). It grew on me really quickly, though, and now I love it. Especially because there's really great art on those pudgy little chess pieces and throughout the game in general.
Combat might seem simple at first but it's actually got a surprising amount of depth. And the sound design really helps everything feel crunchy and satisfying - when you see an enemy go down in one hit it's extremely satisfying.
I wish the game had better defined bro personalities so I could get even more attached to my bros than I already am (Glad to see the devs are going for handwritten characters for their new game).
Once again, a phenomenal game and, in my opinion, I think it might be the best mercenary company game out there.
10/10 I love my bros
It took around 10 hours for me to fully connect with the core game-play loop, and It all ended a bit abruptly at the 40hr mark, but it was an incredibly rewarding experience while it lasted. There's tons more content to explore though, of course. Overall, one of the best video games I've ever played, and I remember the ZX Spectrum.
Play at beginner difficulty to learn the rules. It is actually fun and less frustrating to play at beginner difficulty. You will still lose people at this difficulty, so the challenge is still there, but you are more likely to be able to "win" the game and enjoy the process of playing it.
Not sure if I should be mad or glad that I took so long to try this game. Battle Brothers is addicting as f***. A good example of not to judge a book by its cover. Within the first five hours of this game, I ended up buying all the DLCs because I don't want to be missing anything when I explore this new world with my Band Of Poachers. I hate when I lose my men especially when I had them since the start but Dietmar, The Chickensh** was not meant to live forever so eventually I learned to accept these losses and just try to improve with each experience. Highly recommend.
A very fun game, that puts as much importance on management as it does strategy. Having your company armed properly and trained to fill specialized roles is as important as making intelligent strategic choices in combat. The day to day can really make or break your company in a battle as much as making the right or wrong choices during. That said sometimes you're just gonna die.
This is a game best played knowing you're going to lose. Even with only nearly 20 hours and only managing easy and normal campaigns, I've seen how quickly things can go to shit both on and off the battlefield. Even my best run thus far averages one dead company member every week, and honestly? It's kind of the fun of it.
I want to like this game, I really do, but the amount of micromanaging and extreme difficulty curve make this game unbearable for most of the time. I enjoy a challenge, but this game requires managing so many elements and there is always the specter of a single mistake or unlucky roll wiping your party. The excitement of the successes you will have is massively outweighed by the amount of work this game requires. The combat feels unbalanced, the slog of waiting as your party laboriously traverses the map as it hemorrhages resources with your characters becoming increasingly miserable so you can arbitrage some found armor or goods is needlessly and painfully grindy. I can't help but wonder if the positive reviews come from the kind of player who will min-max a grinding joyless game to prove they can, and maybe that is you, but this game is simply not fun and needlessly difficult.
It takes a little time and effort to be able to fight and not getting frustrated, but it is whorth it.
Great game, great mechanics.
Like a 2D bannerlord but with its own frustrations. I like the concept and the overall game play, roam around, get contracts, rally your bros and fight things, but it takes so long to train up some competent brothers.
I have my main archer up on a cliff with height advantage, with perks, chance is 80% and.... it whiffs. Not only that, it seems everyone's got shields anyway so often the archer is useless. It also doesn't help that it feels like every enemy has more defence & attack accuracy than your poor peasant mercenaries.
I think I'm too old to have the patience to grind through the mechanics. Yes, get some shields, use spearwall, stick some dudes with polearms in the back of course, but it's just not that fun grinding through battle after battle hoping the dice rolls in your favor.
If you want a gritty, punishing and frustrating game, then this is it for you. I'm just not sure it feels all that tactical.
I can't tell if this game is just communicating very poorly with what I should do or if it's just a bad game.
If you feel like engaging enemies at the correct position or hoping that animals run into your spears over and over is considered tactical then I guess this might be the game for you.
The biggest problem is that a 1 skull mission can be anything from lowly bandits that don't do shit to monsters that one shot your band of 12 equipped guys. You can do a three skull mission for 2k gold and not fight at all, while dying to a mission that would give you 300 on completion.
I'm sure you should just play it safe and only take the easy ones, but it's a grind and almost nothing prevents a streak of bad luck taking one of your trained guys down. It's very much like Darkest Dungeon 1 in that way. Very tedious gameplay loop.
The dull character progression was improved by mods (unfortunately no workshop integration), but got nuked by a recent update that didn't add much content :(
Great game very replayable hope there is more content in the future!
Oh man. I was looking for a turn base tactical RPG like FF tactics but ended up buying this one and its worth every penny. For starter. Its like Mount and Blade and Heroes III Might & Magic made something and this is the gem they created. You get to create mercenaries and take contracts and maybe later on join a faction. if you love reading like I do. You get to know their story. I almost scream when one of favorite merc got almost killed by a direwolf luckily he evaded the death blow. This game is got me frustrated in a good way. Where to go to find more contracts, weapons, supply and everything. Keeping my mercs paid and alive while taking out dangerous quest. Im looking forward when the day I fully build, equip and make my mercs famous throughout the kingdom.
Probably one of if not my all time favorite games. Genuinely enjoyable, and tough without much forgiveness.
Pros:
- Great strategy and team managment game
- Some of the best world building and story telling I've come across
- Amazing Combat, Dynamic Map, Favorite soundtrack of any game
- DLCs are worth it, each and every one.
Cons:
- Unforgiving. A single mistake can run hours of a playthrough
- Long time to learn
- Difficulty curve spikes insanely fast. One day your busting heads, the next your getting yours busted.
Final Rating: 10/10 Worth it, glad I found it, and it's been a solid addition to my collection, and I plan on playing it for years to come.
Its a bit like Mechwarrior Mercenaries, just set in the middle ages and with bandits, lindwurms and monsters, and the actual battles are fought turn-based on a hex field.
Don't let yourself be fooled by the cartoonishness of the optics - under the hood of this baby is a mercilessly simulated tactical simulator of medieval warfare that is coated into a rpg-mercenary management sim. Combat is extremely deadly and requires a lot of care and planning, or things will turn bad really fast for you.
The good:
-Battle mechanics are mature, and simulated mechanics are complex and make a lot of sense. Big helmets make you see less, move slow and run out of gas fast. The range of weaponry is wide and suits a lot of playstyle variety, while most niches have actual relevance on the battlefield. Its the only game that I know that differenciates hammers from maces, which is cool in itself. In general, the behaviour of enemies is pretty clever for a computer. Enemies time their assaults so that they might come out on top, goblin cavalry tries to flank your line to get to your archers, and when the big dude with the even bigger axe steps closer, you can watch mere peasants shit themselves in real time as their morale drops. Losing enemies actually run when given the opportunity. Bow-Heavy forces try to stall you so they can shoot you dead, berserkers charge you immediately. It all makes a lot of sense and feels really well implemented.
-All opposing forces have their own style, behaviour and handle quite differently. Undead horde? Turtle under your shieldwall and shoot/hack them down bit by bit. Do they have ghosts with them? Must hack a gap through the line asap to get them before your morale collapses. Same goes for a Necromancer, who has the habit of reviving the dead in the exact second that your strike team tries to cross the small gap to catch him. Goblins on an open field? Piece of cake, just rush them or shoot them dead. Goblins in a tight woodland enviroment? Vietnam vibes intensifying.
-Artstyle is just great. At first I was not sure if I liked the display of the men on the battlefield as waist-up figurines, but it gives a lot of character, and they really made it perfectly clear what the status of the dude is, just by looking at him without any leed for a status bar. World map also looks fantastic and very much alive, teeming with character despite being procedurally done, that was probably not easy.
-Dialogues, Quest texts etc. are - despite being in plain text - interesting, well written and full of character. Events are really nicely done and are a great way of transporting the atmosphere. I also liked a lot how a brawl in your team is just not a big deal. Balgor kicked your teeth in? Welcome to the suck.
-Steep learning curve and a suprisingly deep stats/perk system makes powering your team up fun.
-There is a ton of items and even legendary/named stuff that scratches your itch for hoarding.
The only drawbacks for me:
-Especially in the beginning you get kicked in the face quite badly, even at the easiest settings. It took me about 5-6 attempts and some reading to get into things and not everybody might have the motivation to stay on it.
-At the moment there is quite an annoying bug with Radeon cards, that causes the game to glitch out at random intervals. Its still playable but it sucks and has the potential to corrupt your saves.
Summarized: Battle Brothers gud. You buy.
It's like X-Com, but at least you have a chance in the early game with X-Com. 10/10
Great game, good mechanics. Ballbustingly difficult in ironman. All my homies hate gheists.
This game is more about managing risk than it is about tactics. You cannot count on your attacks landing a hit, so you must always ask yourself, "do I have the manpower in reserve to replace this soldier if his attack fails?". You must keep a large gold buffer to replace key soldiers and equipment at a moment's notice. This is the only strategy that works, and once you realize it, the game becomes a boring slog. A tactic that worked one time will fail the next time, for no reason. A tactic that should fail will work. You get punished for fighting uphill and rewarded for attacking downhill, but hits are so random, it really doesn't matter at all. The only thing that matters is if you have soldiers and gold in reserve should things go sideways.
Your company has no leader, it's just a constant cycling of expendable soldiers. Hard to feel attached to anything you do, you don't really build anything. You will wander around the map, enticed by cool sounding encounters, only to talk yourself out from them because you don't have enough manpower in reserve should you lose. You are constantly re-loading from previous saves to re-roll an important battle. Sure, when the hits land and you beat a tough battle, it feels great. But it might just feel great because you spent an hour before that doing boring trade missions where you watch your group move around the screen and do nothing.
Every once in a while I pick this game up again, only to remember why I stopped playing it. With a few critical changes, it could become much more entertaining. Let me revive soldiers, or at least nominate a core group to be revived. It's annoying and unfun to constantly replay the same starting levels over and over for new soldiers. If you're going to let me reload from saves, just build it into the game, let me revive soldiers, stop wasting my time with stupid save-reload cycles. Give me some kind of indicator of the difficulty for encounters so that I don't have to reload if I enter one that turns out to be way beyond my group's abilities. I have no idea if the crypt is going to be a handful of zombies or a crazy necromancer. The whole game just screams at you to do nothing until you can overwhelm a battle, it's just boring.
When I first started playing this game, I was a little turned off by the character models. I didn't really like the half of a character on a base like a board game.
However, 724 hours later this is probably the most played game I have in my library even over Rimworld. This is all in all an absolutely amazing game. Its tough, but it's not unfair.
Fun game but it would be a straight banger with workshop support
This is how Turn-Based Strategy RPG game is done. Don't need big budget CGI, just brilliant gameplay mechanics with the most dedicated team of developers who care about their game and not the money. The pinnacle of Turn-Based Strategy RPG game.
Poorly balanced, all I see is miss miss miss. My units sometimes get over 10 misses in a row. What is this gameplay just watching your units miss over and over in such a punishing game. Also world map is empty. I suggest you don't waste your time on this game
Lots of good, a bit of bad.
There's a good amount of equipment, and there's a resource-management element to the game, which works well. It reminds me of the spaceship-adventure game FTL: Faster than Light, which also had crew you had to take on, equipment, management of the ship, etc.
Tons of combat abilities, troops level up, minor and major status effects occur, and all of the equipment does something different (a pole-arm has greater range, a flail might be able to attack all adjacent tiles, etc.)
And it has a 2-D 'Mount-and-Blade' vibe, which is a game I really enjoy.
However, I already see a few big hurdles though, too.
For one, the graphics... the only way to see who is who is to look at the direction they are facing, which, okay, but it's not an easy thing to distinguish sometimes once there are a bunch of fighters on the field.
Secondly, the random generation of campaigns is all over the place. Even with it set to Beginner/Beginner, the random campaign generation can put you down in a city where the only contract available is to go fight 8 undead with your 6 poorly equipped soldiers. One has to learn to travel light and only take easy caravan contracts at first. Not the end of the world, but the game is a bit too random in that your first quest could be insurmountable sometimes.
Third, some supplies could use more of an in-game calculator... your number of provisions at any time may say you can go for 6 days, but in reality, that's including stuff about to spoil in just ONE day. That really is a beginner's trap, to have it calculate based not on how many days each provision really can last, but just on how many are there regardless of expiration date.
Overall, it's a fun concept with a lot going for it, and I intend to keep at it for a while, but the learning curve is a bit steeper than it needs to be, and the difficulty is going to be prohibitive if you aren't already familiar with turn-based tactical games (like X-Com 2, for instance).
Marginal recommend thus far.
I can recognize that this game is objectively good, but it's just not for me.
I really like that it requires you to adapt custom strategies for fantasy monsters that are very real, unique threats. It's not just goblins for the sake of goblins.
That being said, I just found myself not being engaged by the pacing, or satisfied with the combat.
This game is awesome.
It is a top down 2D turn-based squad command game, and yet somehow the combat goes harder than a good selection of the FPSs I've played.
The feeling when one of your mercs decapitates an enemy soldier, or when an armoured orc shield charges your lines to get to your archer and cuts him down in one blow? Yeah. This game stirs the blood up something fierce.
Also, if you happen to be experiencing the undead endgame crisis, slain combatants may spontaneously stand up as an impromptu third faction.
The game is set in a procedurally generated low magic fantasy world populated by warring factions, monstrous pests, and terrifying monsters.
You'd be forgiven for thinking that the giant spiders are just pests, but try fighting forty of them. My most cherished memory is of the last survivors of my company surrounded in a clearing, holding the line against the spiders as their numbers continued to multiply. As there was no hope of retreat the company fought to the last man. It was epic. Also, a prime example of the eventual, inevitable fate of your squad.
If you have even a passing interest in turn based strategy, this is well worth a look.
You really have to be ok with statistics for this one.
Yes I would recommend this game, It's really fun after the initial 50 hours and you understand whats going on to some sort of degree. Play this game I will try the new update now. cheers! (my dog gave birth to 6 puppies about 10 years ago)
This game is simply great.
Lots of builds for individual units, tons of possible company compositions, interesting starting scenarios, great challenges.
The writing is amazing, the art style is fantastic, the tactical combat is deep and fun.
The only thing that could spoil your fun is random percentage of hitting, but there are workarounds. Although you can't completely negate it, but it's totally doable.
And yes, it's not an easy game, more like old school, where the game lets you have your fun but doesn't take your hand and lead you. I recommend watching a couple of youtube guides if you struggle.
Can't wait for the devs` next game.
pretty based low-fantasy medieval mercenary company sim. basic management of food and supplies to keep men moving. find a job and hit men on the head with blunt objects to get paid. watch as your star merc gets his head taken off by an orc and fight the urge to save-scum.
battle brothers is best enjoyed when you roll with the punches, and make the best of a bad lot. the music starts to get a bit same-y after a while, but otherwise the presentation is simple and gritty. deeply enjoyable experience that causes an alarming amount of stress, at least sometimes undeservedly. worth a look if you enjoyed darkest dungeon (or comparable titles), especially on sale.
Hell of a learning curve and the RNG can be brutal, but its addictive and fun if you like tactics gameplay/medieval themed dark fantasy. I'm 40 hours in and still start on beginner difficulty.
If you don't like pure RNG where your guys consistently miss 80% chance to hits and enemies consistently succeed 30% chance to hits don't get this.
This is a very good game, but 11 hours in the flaws started to show. There is a certain amount of "setup". Let me give you an example. You take a job, and along the road are challenged out of the blue by a superior armed and trained force. This encounter is designed for you to lose. No question. The game designer is telling you to drop the job and retreat, its a "lesson". I believe this kind of thing treats the player like a child. I've seen this before in many other games, and quite frankly its a cop out. Its another example of games designers who are not half as clever as they think they are, lecturing the player. It's other flaws include rather repetitive gameplay, equipment that needs this much repair in real life would mean you would never get your grass cut without repairing your mower every day and poor mission design. They are basically all the same. Also its definitely not worth its price tag.
Really fun game, but...
The only problem is there are so many anti-tactical things that stop you from being able to plan. "If bad luck makes your plan fail it wasn't a good plan" How am I meant to make a plan when I have no idea on the terrain, very limited troop placement, inconsistent enemies and task difficulties and vague mechanics. It's a shame because it's a really fun game and I would recommend it but the steep learning curve also comes with a frustrating realisation that the game is more shallow that you think it will be.
learning curve is steep but the payoff is in getting familiar with your menagerie of murder bums. combat is simple but challenging and very satisfying after leaving battles battered but victorious.
Hex based tactical / open world strategic fantasy game around running a mercenary company. Low magic world (so more historical with monsters as opposed to fireballs) . well worth playing tho can be unforgiving at times
A great game for those willing to learn despite the difficulty. It's fantastic and has depth to it, despite initially simple mechanics. Each group of enemies has different characteristics and tactics, making them distinct from each other, requiring adaptive strategies.
Good game. Check out the Legends overhaul and make it even better.
The pro include the depth of systems at play: recruitment, trading, weapons & armor, character types. Lots of replayability and each playthrough can be satisfactorily long or short. The cons include some lack of polish to graphics, the steep learning curve (very worth it).
all the writing in the game is excelllent.
This game should be called, "We hate you, and will try to end your run whenever possible."
Its a punishing game. Tactics are not really a thing. Its almost entirely rng based but skewed on the computers side. Any other mode other then the easiest possible and tutorial modes will actively try to punish you. Take a caravan mission? suddenly 3-4 brigands parties will pop out. Looking for some ruins? Necro savants jump out the wood works and decimate your party. Find some ruins? Its filled with undead and a necromancer, which will simply raise the ones you kill even if you stand on them. One shot monsters, free actions points for enemies, insane prices for good gear. The enemy will almost always have the advantage on you. When it does not? It will get massive rng boosts so as to one shot at least one party member before it bows out. "Look Don Cheadle 69, im sure you are just bad, or over reacting." Touche dear reader, but let me ask you this. Do you like being punished for simply trying to play a game? If you go to the gym, do you want the equipment to hurt you? No probably not. I am sure there is some way to learn how to play the game. The tutorial will not really help you in that regards. Trial and error on a massive scale this game and youtube videos help somewhat. If you are looking to grind hours of your life away to get a decent party just to have your party wiped out by a game that is actively trying to end your run then this is the game for you. I will keep trying to play it, I will keep trying to win on any difficulty other then easy and tutorial mode. I am not going to hold my breath though.
Game is kinda bad but very addictive, really could be hundred ways better with village management and variety and customization but did get me hooked with bare bones as it is.
Looked like crap at a first sight, but won me over.
It's a simple game, as it must be since the campaigns are procedurally generated, but it has enough to offer to be entertaining and replayable.
Hard at first, even in the lower difficulties, gets a bit better when you get a decent sized squad with some experience to go along.
Every now and then, I come back, create a new Company and play for a while. Never gets old
It's fun, don't get me wrong. But my fucking god is it completely horseshit learning this game from scratch. You won't get access to anywhere near late game content in the first 40-50 hours of playing this game, and not because there's so much to do, but because your entire team will get wiped in one fight and brick your entire campaign. Seriously, any fight in this game where you lose any of your men is tantamount to a Pyrrhic victory. You'll spend ~600 crowns getting some shitty villager some weapons and armor so he isn't completely useless, only to complete a contract for ~300 crowns and get one of your men killed in the process. Boom, you're now DOWN 300 dollars for doing a contract.
It only gets worse the further into a campaign you get. God forbid your team actually gets GOOD, then you get cocky and take on a challenge, only for them all to get massacred and you have to start over from the absolute beginning; because you had the AUDACITY to try and actually DO any of the content you aren't used to.
I love the concept, the execution is shit. Play another game in the same genre.
Awesome low-fantasy, medieval strategy RPG that I have sunk nearly 3k hours into and streamed over a dozen long ass seasons of on my Youtube channel and still counting! Can't get enough, please make a sequel!!
Дополнительная информация
Разработчик | Overhype Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 25.04.2025 |
Metacritic | 80 |
Отзывы пользователей | 89% положительных (13057) |