TROUBLESHOOTER: Abandoned Children

TROUBLESHOOTER: Abandoned Children

4.0
Очень положительные
880.00₽
Steam Store

Разработчик: Dandylion

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Описание

( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )

Everything that SRPG could possibly be

TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla, the unstable nation

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.

The birth of Troubleshooter

The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.

The beginning of your and everyone else's stories

10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

Specialized classes. Over 1000 masteries. More than 500 additional masteries

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.

All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.

Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.

More than 100 unique missions

There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.

More than 500 unique cut scenes

Troubleshooter uses more than 500 cut scenes to portray the story.

The creativity SRPG can have

As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.

Things to consider before purchasing

※ We support offline mode, which is for those who have an unstable internet connection.

※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.

※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.

- Time Required: 2 hours (Can change)

- The period of the update can change according to the contents at work.

※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).

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Поддерживаемые языки: english, korean, simplified chinese, japanese, traditional chinese, russian

Системные требования

Windows

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: 64-bit Windows 7 SP 1, Windows 8.1, Windows 10
  • Processor: Intel Core i3 3220 @ 3.3 GHz, AMD FX 4300 @ 3.8 GHz or higher
  • Memory: 8 GB RAM
  • Graphics: NVIDIA Geforce GTX 650 with 1 GB VRAM or AMD Radeon HD 7750 with 1 GB VRAM or better
  • DirectX: Version 11
  • Storage: 9 GB available space
  • Sound Card: DirectX compatible using the latest drivers
Recommended:
  • Requires a 64-bit processor and operating system
  • OS *: 64-bit Windows 7 SP 1, Windows 8.1, Windows 10
  • Processor: Intel Core i5 6500, AMD RYZEN 2500X or higher
  • Memory: 16 GB RAM
  • Graphics: NVIDIA Geforce GTX 1060 6G, AMD Radeon RX 580 or higher
  • DirectX: Version 11
  • Storage: 9 GB available space
  • Sound Card: DirectX compatible using the latest drivers

Mac

Minimum:
    Recommended:

      Linux

      Minimum:
        Recommended:

          Отзывы пользователей

          Рекомендую 23.03.2025 19:02
          5 0

          Just wow, what an unexpected and overwhelming experience. Troubleshooter is a game that just comes out of nowhere and provides a hardcore, x-com-esque experience like no other.
          So what is there to love about this game: The 2 best things about this game are they mind-blowing amount of approaches/builds/strategies and the variety in level design. I don't think I have ever seen a game within this subgenre that has this many completely unique setups for levels, you just get into so many different scenarios it is just incredible and that combined with the aforementioned variety in the strategic approach and the amount of different characters you get to control and synergies to think about just creates this one of a kind, insane and "you have to see it to believe it" type of experience.
          The campaign alongside the DLCs will take you well over a 100 hours even without doing the side stuff and I am saying side stuff here but in reality the "side stuff" is just as detailed as the main content. I mean, you can collect huge amounts of pets from scenarios or craft drones and even though that sounds like a small little thing you have on the side in Troubleshooters it is almost just as detailed and complex as building your main roster. And almost everything is like that in this game and it is just unheard of, especially from such a small developer. Troubleshooter is also a pretty challenging game if you put it on higher difficulties, I played through the whole game and most of the side quests on HARD but then in the DLCs I did lower the difficulty which I am going to discuss later. Some of the levels even in the main campaign get pretty crazy and you will have to constantly come up with solutions as the odds will always be against you in a huge way. In some scenarios you will go up against like 130 enemies which is something I have never seen in a x-com-like game before, so yeah, strap in. One more thing that deserves to be mentioned is the mastery system (their version of a perk system) which is super complex and unique and it's the main reason behind the strategic vastness. And there's like hundreds upon hundreds of masteries/recipes and mastery sets/combos to discover with some of them completely changing up the whole direction you'd be taking with a given character.
          So what is there NOT to like in this game? 1) Well visually it is not that impressive, the animations are also pretty underwhelming and the same goes for enemy design. 2) The story can get completely incoherent with how many new characters get introduced at the same time with the narrative not going back to them for hours and then suddenly dropping you into a flashback of a side character you've seen once and then jumping around in 3 different timelines and etc. it can get obnoxious. I don't think anyone fully comprehends the story and it's nuances, I tried to look for it online and yeah no one gets it fully as it is not possible due to the disjointed and poorly executed delivery. And it's a shame because there are some interesting bits and character arcs here and there. 3) You have to spend insane amounts of time in menus, optimizing your builds, especially on higher difficulties and if you are not okay with that just skip this game. 4) The overwhelming nature of the game which is represented in how much stuff it introduces sometimes which could just exhaust you as skipping stuff in this game is generally not advised if you are playing on higher difficulties. No matter how optional the drone crafting or pet-leveling look to you, you will ABSOLUTELY need them to be as optimized as your main characters on harder missions. And I think all of that can be a bit too much. 5) The difficulty of the DLCs. This is by far the worst thing about this game. What I think happened here is that the developers mostly correctly assumed that the people who would stay for the DLCs of this already niche title would be the ones with the most broken and optimized builds that deal with everything so they balanced this content around that fact which makes it borderline unplayable for people like me. By people like me I mean people who came in late and played through the whole thing as a singular experience. So is it "too hard"? Well, the problem is not that it's too hard, the problem is what can you do to overcome the challenge and in Troubleshooter there is only 2 things you can do when you already know how to play the game well enough. You either have to farm a LOT or craft builds (which sometimes takes a lot of time due to the masteries being treated as items in this game rather than unlocks for some weird reason) for your 10+ characters, pets etc. that would specifically deal with that scenario that's giving you trouble, however if you don't have all the required material then you go back to farming which by the way can also be chance-based meaning you go and farm a scenario for an hour (because killing 100 enemies in a turn-based game on higher difficulties is inherently a slow process) and you might still not get what you need. So if you are not okay with that much farming than you can go ahead and decrease difficulty right? right? WRONG! The DLCs, especially the fucking crimson crow is so awfully balanced that I BARELY got through the final couple of missions on EASY because I just didn't have the energy to farm after having played the game for over a hundred god damn hours. Now you might think I suck at this game and sure I may not be amazing at it and my builds might not be optimized for every encounter and I may not have all the best items but remember I got through the whole game with almost all side content on HARD as well as half of the first DLC so my builds should be enough to finish the game on EASY or SAFE otherwise that difficulty setting is useless. Either remove the difficulty modes in which case I would only complain about excessive grinding or just make them WORK. I had to actually cheese the final mission of crimson crow to win on SAFE because it was physically impossible with my builds and I had to choose between grinding for god knows how many hours vs cheesing the game (I am talking about the turn skip method against the fucking gundams, if you know you know). Holy shit man what the hell. And if you want more proof of this dlc being to much for people just look at its completion rate on steam. Okay rant over.
          Overall, I thoroughly enjoyed the main game, was mixed on the first DLC and hated the second one. I think this game (without the dlc) is a must-play for everyone who enjoys this subgenre and I am very excited to see what the developer will come up with the sequel that I've heard is in the works.
          P.S Troubleshooter also has a PvP mode, fucks sake man what a game :D

          Время в игре: 8771 ч. Куплено в Steam
          Рекомендую 22.03.2025 06:32
          5 0

          Anime X-COM

          The only bad thing about this game is mission type doesnt matter at the end it just fall to kill everyone.

          Время в игре: 365 ч. Куплено в Steam
          Рекомендую 21.03.2025 06:10
          3 0

          im pretty sure I'm still in the tutorial.

          systems deep it seems, will update if it sucks but so far its got tons of xcom style action with an anime wrapper. The story is fun if a bit intrusive but can be skipped if you just want to get to battles (I don't give me all the husbandos and waifus)

          Время в игре: 164 ч. Куплено в Steam
          Рекомендую 19.03.2025 23:58
          5 0

          THE REVIEW IS THAT THIS GAME IS VERY GOOD KOREAN AUTISM

          i'm pretty sure my lengthy nine hour play time is based on the fact that i started this game once but accidentally alt-tabbed out and organized my steam library, which by the way is massive, for 4 hours. also i played this game for 5 hours. the reason i have not played more is because i have learned how to act like a civilized human, the kind that always saves dessert for after dinner, and even though this game is like anime tactical rpg meets excel spreadsheets more formulas edition i have been able to keep my grubby mitts off it for now. also my steam library is so big i have twenty portable hard drives daisychained out of my computer and most of the games don't even play

          Время в игре: 543 ч. Куплено в Steam
          Рекомендую 18.03.2025 03:00
          5 0

          When I was a kid, one of my favorite games was called Warsong (langrisser) on sega genesis. Another game I played back then was called Master of Monsters. For years I searched for other games that would even come close. I played Xcom2 and it was ok, but I was still searching until one day, I found this. This game is amazing and will always be one of my all time favorites. It may not be for everyone, but it's definitely for me. I remember telling a friend about how I was 120 hours into the game and still hadn't unlocked all of the characters yet and the game was still going strong. I'm so glad I found this game and had time to play it.

          Время в игре: 15173 ч. Куплено в Steam
          Рекомендую 15.03.2025 18:57
          12 1

          Truly an hidden gem, a great mix of Xcom 2 with a very interesting visual novel, very likeable characters and a captivating art style.
          Game is incredibly polished and I wish for a sequel (possibly slightly shorter and with much less grinding).

          It's definitely not a game for everyone, but what game really is these days?
          A good amount of steam players users just buy and install lots of singleplayers at once and barely finish any of them.

          Время в игре: 2730 ч. Куплено в Steam
          Рекомендую 15.03.2025 18:54
          7 0

          Awesome game, im waitng for the sequel. this game is like Xcom + Ogre Tatics/FF Tatics = Troubleshooter: Abandoned Children.

          Время в игре: 11173 ч. Куплено в Steam
          Рекомендую 14.03.2025 11:08
          7 0

          Buy this instead of X-COM 2. You will actually have fun. Huge amounts of content. Long missions. And some of the most thoughtful quality of life options (you can semi-automate your party in combat). The anime aesthetic and Street Fighter-style combat makes it stand out from other options. This game is silly, poorly translated, endlessly playable, the story is insane, dense and ridiculous. You can afford this since its always cheap.

          Время в игре: 1937 ч. Куплено в Steam
          Рекомендую 13.03.2025 19:59
          6 0

          From what little i've played till now, this game is a vibe. Gameplay is xcom but more vertically complex or complex in general in a good way. Can't say much about the story yet but from what i've seen, there is no romance system (seriously looks like this game could use one with so many cool characters already in it). Hope they add it in the sequel.

          Время в игре: 159 ч. Куплено в Steam
          Не рекомендую 09.03.2025 16:48
          0 0

          I regret buying this coming from both an Anime fan and an Xcom fan, but not a huge JRPG fan. Compared to xcom and a lot of other 4X strategy games the combat is just really simple. I think the thing that really stopped me from playing though was I had a complete lack of interest in the characters from both a gameplay and story side of things.

          The game did nothing wrong but its really not for me.

          Время в игре: 162 ч. Куплено в Steam
          Рекомендую 07.03.2025 17:46
          6 0

          Very Solid game. Definitely a bit of a slow burn, especially in unlocking new things. Allows you time to get used to basics before opening up into a deep, rich game that, dare I say, is better than XCOM.

          Время в игре: 1040 ч. Куплено в Steam
          Рекомендую 07.03.2025 16:42
          6 0

          My Rating: 9,5/10

          Recommended, looking forward what that Dev team is bringing to the table next. Well worth the money, I bought in during a steam sale.
          Someone in the comments called it "Anime-X-Com". I think this is the best description for the game.

          Notes:
          - The game is story-driven/streamlined. You can repeat certain missions, but the main story is set.
          - Voiceover is Korean, I played it in english (text). Worked well for me that way., i liked it.

          You may like it if...
          - You like X-Com-Type of Games
          - You like anime stories and characters
          - You are fond of crafting/ experiment with builds
          - You are prepared to invest time into it and dive into games rather than casually play a bit and then switch to the next one.

          The good:
          + The game is fun and drew me in. I liked the characters, the possible builds and to follow the story. Even some enemies got background stories and cutscenes
          + VERY good Level design in my opinion. I played on "Normal" and without knowing the missions, they felt challenging yet fair and doable. I think this is very hard to balance and really well done.
          + Once you get a grip of it, the Mastery system is a really good game mechanic allowing to customize your character and feel the growth in experience and new skills. Fun system.
          + It is HUGE. One playthrough without the expansion took me about 90 hours, so you get a lot for your money.
          + Lots of game mechanics to discover, experiment with and optimize
          + No technical difficulties, game is very smooth, no crashes (Windows 10)

          The bad:
          - No manual save. It autosaves and lets you continue. No fan of this mechanic
          - Can be a little overwhelming at first, not for too casual players. It took me some hours to figure out what I am doing
          - Lots of Game mechanics, some of them don't seem to add much to the game or feel overly complicated. I feel those mechanics who are not very impactful could have been cut back a bit.
          - Story parts can feel a bit lengthy (text to read in between missions)

          Время в игре: 5454 ч. Куплено в Steam
          Рекомендую 07.03.2025 12:38
          6 0

          It's like X-COM with a vastly superior character based story and magic/super powers instead of tech, criminals instead of aliens, and a whole lot of mastery customization options instead of base building. It does what it does very well.

          Время в игре: 1154 ч. Куплено в Steam
          Рекомендую 03.03.2025 00:47
          7 0

          Amazing game, very glad i picked this up and will be grabbing the developers next game as soon as it releases

          Время в игре: 10240 ч. Куплено в Steam
          Рекомендую 01.03.2025 09:56
          0 0

          Korean Webtoon XCOM with a lot of jank, a lot of heart, and an insane level of depth/scale that occasionally misses its mark but in large part delivers. Suffers from a lot of filler and wastes a lot of time but has one of the most engaging, complicated, fun class/attribute customization systems I've ever seen in a game. Every time my characters leveled up I would spend an hour moving points around, every single time, to squeeze a little extra utility out of 1 more attribute slot, and it never got old. At some point halfway through the game it completely locked in for me and the absurd, ridiculously fun combinations of skills/effects you could give characters was the most fun I've had in so long. One of my favorite things was that I never had a favorite/strongest character because every couple missions I would move skills/attributes around and a character I thought was useless for 15 hours would suddenly start killing 80% of the enemies on a mission by themselves because I found the right combination of traits for them. It was a little grating at the start, and it definitely took a while to really get going, but there was a point where I was going around telling people that this was the best game I'd ever played and it was a crime that it wasn't better known lmao, and there's a part of me that still thinks the first part is true and I KNOW the second part is. There's definitely a lot that this game could lose but honestly in a time where new releases tend to be pretty mid and I get sick fast with a lot of the games I was really excited for I sunk 100 hours into this game in a month after buying it knowing nothing and I don't regret any of it. I'm making this review now because I saw they added workshop support and I see people are monkeying around with the skill/level up system and I got so excited that I'm contemplating dropping my playthroughs of MHW, Avowed, and others to restart this game and play it from the beginning again. Also the story is a little out there but I was really endeared by it towards the end. Maybe it was just because I played it for a hundred fucking hours lmao but I did get attatched to these guys, even if most of the time not a lot makes sense they really try to make their own world here and while it is a little out there its more engaging than most of the bullshit a lot of games are trying to do now. If you're a fan of games that have a lot of jank but also really wildly ambitious/confusing/amazing upgrade systems and a ton of heart this is game is like smoking straight fucking crack, this game scratched an itch that I hadn't scratched since like EYE Divine Cybermancy a decade ago, pick it up and spend $90 on all the costumes so that these guys can make the second game and hopefully become millionaires because they deserve it.

          Время в игре: 5945 ч. Куплено в Steam
          Рекомендую 27.02.2025 23:43
          6 0

          It's like I'm playing a Korean action drama about super heroes that aren't super heroes in a cyberpunk 20XX style city while a cult of wildly weird guys plot a take over. All done to a really catchy sound track and overwhelming amounts of charm.

          I adore post modern rpg's and tossing in one of my favorite kind of battle systems makes this a subjective yes.
          Mentally you have to come at the grind in the game like a NIS game. So many systems. So many. But that nuance is fun.
          I enjoy this over Xcom for theme alone and I love me some COMMANDER TO THE READY Roo---.

          Also the humor. It doesn't take it self so seriously so you find all kinds of little jokes and funny points.
          Make more games like this.

          Время в игре: 236 ч. Куплено в Steam
          Рекомендую 26.02.2025 12:37
          6 0

          Final Fantasy XCOM.

          Feels like a bootleg game at first blush, and it's certainly not very polished even once you do know what you're doing. The translation can be... a bit hard to decipher sometimes, and it makes the interfaces a lot harder to navigate than you might be used to. Even after you've got it figured out, which may take some time, you're probably still going to have a few gripes.

          But, pushing through the early game, once you unlock subclasses and your mastery options start to get a little less cramped, you have a pretty fun system to empower your characters. You don't NEED to grind to progress, or even to feel powerful, but if you want your characters to be mission soloing fighters of legend, then you certainly can help yourself to as many repeatable runs as you like. Playing on Hard (highest difficulty for first playthrough) and I only need to run 1-2 "repeatables" (it's more like filler missions at that point) between main scenario missions, if any.

          Also, the game frequently gives you allies to control, but there is a preset list of auto-commands you can issue for them to follow and it's super nice. You can keep focus on microing your own personal stuff while working with the AI, and the extra bodies save so much time that would otherwise be tedium in trying to explore and loot the map. There's a mission around level 10 that is a full blown firefight, which, while it does make the turns a little long, is really fun when you don't have to micro every single body present.

          Buy on sale if you're iffy, but it's definitely a solid game with a lot of content.

          Время в игре: 977 ч. Куплено в Steam
          Рекомендую 25.02.2025 22:06
          5 0

          The gameplay is solid and had great customisation but the progression systems as a new player were confusing. I wish the systems were introduced slowly and have each mission highlight what each one does. Perhaps when the systems were introduced it wasn't too bad but the new player experience is rough with so much overwhelming things to do. I recommend getting this with the caveat of being prepared to be overwhelmed.

          Время в игре: 459 ч. Куплено в Steam
          Рекомендую 25.02.2025 07:43
          7 0

          very fun fresh and engaging, good build depth
          a bit repetitive in the late game
          and TOOOOOOOO LONG TOO MUCH GRINDING VERY SLOW, be prepared
          definitely gonna buy the sequel

          Время в игре: 8045 ч. Куплено в Steam
          Не рекомендую 24.02.2025 19:43
          4 0

          Rating: ★☆☆☆☆

          Jumping through hoops just to play this game is not fun. If you know, you know. This bug (Game wont start) has been around since 2020, and the fact that the devs still haven’t fixed it is beyond frustrating. It’s honestly laughable at this point. How can a game with so much potential still have this kind of issue four years later? It’s clear the developers aren’t competent enough to address the problem. I really wanted to enjoy this game, but it's been an absolute headache. If you’re thinking about buying this, do yourself a favor and wait until they fix their mess — if they even do. They won't.

          Время в игре: 408 ч. Куплено в Steam
          Рекомендую 23.02.2025 05:25
          8 0

          how do i best contend with the fact that momwife giselle will never put a bullet through my [skull], killing me instantly?

          Время в игре: 10135 ч. Куплено в Steam
          Рекомендую 21.02.2025 16:07
          6 0

          Cool game, I really like the gameplay. It's pretty fun making the characters deal 10 billion damage and instakilling the enemies. Although there were parts of the story where I got confused. I'm referring to the fight with the black guy, cool assasin, uncle and the chainsaw niece. The uncle said how he'd kill the assassin and I thought for sure the assassin would die yet he's alive.

          Время в игре: 2015 ч. Куплено в Steam
          Рекомендую 19.02.2025 23:53
          10 1

          First, using "Mastery" as the skill system is awesome to play. Instead of grinding "experience" only to make your advantage, you can use your creativity to create your advantage from what you have as the second choice to do. Second, your advantage also can amplified from both "Mastery" and "Status" ( like burn, bruise, poisoned, etc.).

          The playable characters in this game is awesome. they have unique way to play alone and also synergy with others.

          In conclusion, The way to build Characters is like JRPG and the way to play is "XCOM"- ish.

          Время в игре: 13003 ч. Куплено в Steam
          Рекомендую 19.02.2025 20:12
          8 0

          Solid game mechanics who use the TBT genere in a fresh way, an insteresting story, charismatic characters and A TON of content (the main story is huge) made this game a very easy recomendation for strategy games fans. Don´t let the art direction fool´s you, this is not a generic Anime game by any means, it has a lot of quality content to give.

          Время в игре: 2817 ч. Куплено в Steam
          Не рекомендую 18.02.2025 06:29
          53 2

          The combat system in Troubleshooter is usually a good balance of fun and challenge, backed by strong art direction and a cast of unique, mostly likeable characters (even if they can sometimes grate on your nerves). Unfortunately, the game's other elements significantly undermine these strengths.

          The first major issue is the game's storytelling approach, with constant appearances of overpowered NPCs who either solve missions for you or taunt you before leaving. While this trope can work well to establish a sense of progression (think Sephiroth in Final Fantasy VII), Troubleshooter overuses it to the point of tedium. Yes, you're supposed to feel like a small fish in a big pond, but when every third mission involves some godlike character stealing your agency, it stops being effective storytelling and becomes frustrating.

          The progression system seems deliberately designed to be grindy, either requiring repeating low level missions or taking a risk on higher difficulty missions for better rewards. This would be fine, except the difficulty scaling is wildly inconsistent. You might face two missions with similar ratings where one is a quick 10-minute skirmish against 20 dogs, while another is a 45-minute slog clearing 100 enemies across 8 city blocks. The lack of clear communication about mission scope, combined with the game's slow pace, makes failures especially punishing - losing on a bad LOS push feels awful not just because you screwed up, but also because you now have to grind your way through those 15 low level patrols again. This is further complicated because as alluded to above with the deuses ex machina, raw stats mostly trump skill. When a difficult level has a surprise miniboss, you probably just lose. And again - the alternative is just spending more of your time on low level missions, so why not just have those give a bit more XP in the first place (or accurately convey difficulty).

          Even with the above issues, I probably would have pushed through the rest of the game. The straw that broke my back is the world management system. Character customization offers complexity without meaningful impact - you'll spend ages navigating a clunky UI to combine masteries and adjust builds. The mastery system is particularly egregious: to craft high-level abilities, you need to manually craft each prerequisite ingredient, one at a time, with no way to see what you're missing or craft from the top down. You'll constantly bounce between menus just to figure out your crafting path, only to find each choice changes your output by tiny percentages. Maybe this is less painful if you are playing with a keyboard and mouse, but on the steam deck it is tedium incarnate. You can undo these choices (which is good, given how little information you get about their effects), but you are going to have to go back to the grind for more masteries. The entire process feels like turning 300 different knobs that each make a 3% difference, all while knowing there's probably some hidden, poorly-documented combination that makes a 50% difference - but good luck finding it without extensive trial and error or a wiki deep-dive. It just does not feel impactful enough to justify the effort.

          I really wish this game had mod support. The developers have made a solid core combat system, but everything surrounding it feels designed to waste your time rather than enhance the experience. I'd love to play a streamlined version that respected my time, but the design philosophy here seems to be from the Monster Hunter "grind for grind's sake" school of thought.

          Время в игре: 2105 ч. Куплено в Steam
          Не рекомендую 17.02.2025 17:18
          9 2

          This story is filled with overly used anime tropes, that could be charming to others. To me it just feels slow and boring.

          The combat is heavily inspired by XCOM but lacks any of its tactical depth. Charging in recklessly doesn't punish and careful planning doesn't reward you. Base management is convoluted yet simplistic.

          If you're looking for a casual lighhearted RPG where choices matter little to nothing and love railroaded anime clichés, go for it. If not, better stay away.

          Время в игре: 36 ч. Куплено в Steam
          Рекомендую 17.02.2025 11:10
          17 0

          Troubleshooter combines XCOM style combat with a JRPG style story and upgrades. It's wildly and uncontrollably ambitious, with a flood of side systems and mechanics that don't always serve much purpose, but which can be easily bypassed or ignored at will. There are rough edges everywhere, particularly in the translation, but nothing detracts from an engaging story, really solid combat, and an immensely rewarding upgrade and skill system.

          The world building is strong, with the concept of a minor nation overrun by gang violence that reaches out to mercenary groups to support its woefully undersized police force. As one of these groups, your team regularly fights alongside nameless police forces, which while mildly tedious at times, really adds to the atmosphere. There's a huge variety in mission types and as long as you don't get too bogged down in the optional areas, it all remains very engaging. Some of the battles towards the later chapters get very long and flooded with enemies, and some battles are small with more preset units that raise the difficulty unexpectedly, but it's worth experiencing in full.

          The best part of the game by far is the fact that it has over 800 abilities (called masteries) from which each character can equip upwards of a couple dozen with time. There are numerous hundreds of four mastery combinations that you can find that provide added benefits and mixing and matching to identify and optimize these combinations is fantastic. All of the characters have unique playstyles and classes, so there's strong reason to diversify.

          This is clearly the indie SRPG/JRPG to play and I'm eager to see what the sequel is going to look like once they have had the opportunity to streamline and focus their design.

          Время в игре: 3945 ч. Куплено в Steam
          Рекомендую 16.02.2025 03:29
          10 0

          Troubleshooter changes a lot of the parts of X-com that people had issues with. Instead of a macro-level campaign with irreparable consequences and game overs, we get a JRPG-style story and repeatable missions. Instead of generic soldiers with simple builds, we get up to 12 (with DLC) unique characters with fully fledged out builds and storylines. Instead of permadeath, we get a mostly ignorable "stamina" mechanic. It's far from a perfect game, but I've had a great time with it thanks to it's incredibly deep Mastery system for character builds and it's mostly decent approach to difficulty settings.

          Players really do have to know what they're getting into, though. Whereas X-com had mostly pretty good graphics and presentation, Troubleshooter is very much an indie game and it shows. The drawn art is pretty good, but 3d models are pretty ugly. Both the game itself and the story have a very slow start, and the shonen-style writing and translation could use a lot of improvement. There's a bunch of difficulty spikes, but they're not incredibly punishing as long as the player is willing to either optimize their character builds or lower the difficulty. The presentation and controls are just a little jank, but I didn't encounter too many major bugs during my playthrough.

          The game itself though? Really good for those who like the "RPG" side of tactics RPG. Character builds are extremely deep, there's always something to grind for if the player wants it, but grinding is by no means required. Besides the campaign, there are a ton of side quests and missions to complete, each with a tiny (and mostly skippable) bit of dialogue.

          Great game, recommended for fans of the genre.

          Время в игре: 12228 ч. Куплено в Steam
          Рекомендую 16.02.2025 00:41
          9 0

          Disclaimer: I played on Cruel + Always Challenge + Limits to Growth.

          +It has the deepest character customisation I have ever seen. 600+ masteries, multiple mastery sets, some of which completely change the way a character plays.
          +Even minor characters get dialogue talking about completely irrelevant things like talking about what they're going to do when they retire.
          +I liked that there are sometimes third parties involved who will fight against both you and your opponents depending on who they see first.
          +I also liked that you sometimes play as your enemies, it's a good way to learn about their abilities.
          -Difficulty is completely schizophrenic, I would breeze through ten very easy missions in a row and then have to completely rework all my characters masteries to deal with new threats. This happened multiple times.
          -The beginning is a very slow burn, it's about eight hours before you're out of the "tutorial" and they're constantly giving you guest characters who are powerful enough to solo the entire map.
          -I don't know why there's a limited inventory. You can buy more inventory space but it doesn't actually get added to your inventory, it just makes a separate inventory pool that you have to go to the online area to access.
          -Some masteries are locked behind achievements that are things you would never do naturally, like exhausting all of Kylie's protocol uses while a hacker.
          -They introduce a Pokemon gotta catch 'em all monster taming thing and drone crafting thing 80 hours into the game. Really, they couldn't have let you do this earlier?
          -Some missions have absolute clown cars of enemies, 100+ to the point where they can't advance towards you because they are being blocked by their allies.
          -The police units you get assigned on most missions are just bad, they can't keep up with your units and their AI is really bad if you set them on the automatic modes.
          -The camera sometimes gets distracted and goes off the interesting thing that is happening in favour of looking at an ally that has given support or cover fire.

          Время в игре: 9898 ч. Куплено в Steam
          Рекомендую 11.02.2025 03:52
          10 0

          How do I even start?

          This SRPG has so much methods to go about playing it. Each character has unique classes and gearing to make every character has a particular role just like any other strategy game but what makes this different is the mastery system which are passives and skills you can apply to characters that you collect off "arresting" others, having a wide variety of decision making on how you wish to build your characters. These masteries can change the whole game from taking whatever damage you receive and throwing it back at the enemy tenfold, sniping across half of an entire map as a reaction, and even just saying no to death; the choices are all yours.

          Then comes the unique gear obtainable from crafting/certain enemies that all have an interesting ways to tackle the problems you will face as you encounter more and more enemy factions. It starts off simple, a few guys are tankier than others so lets use a tool/set to ignore block, oh snipers are introduced lets dodge their responsive fire and reduce their critical/exposed damage then ramps up a ton like people breaking your armour and as you can be placed in worse positions than the criminals which really needs you plan ahead. Not to mention the environmental status and how it affects combat like Night and Rain making you reduce your Sight and take more Lightning Damage, there's plenty of status and stats to keep in mind of.

          Story was a cute good guys versus evil kind of deal with reasonable motives albeit some of the plot lines felt rushed/not explained properly, I still enjoyed how it was presented and I know there's more games to come to explain this game's universe deeper.

          Overall, a great experience that I loved and hope other people see this hidden gem of a game.

          Время в игре: 19730 ч. Куплено в Steam
          Рекомендую 10.02.2025 16:04
          7 0

          Amaizing game, found you by looking at XCOM 2 like games on the web.
          I will be there for your second instalment, hopefully the early game gives you a bigger party faster, which is when the game truly shines.

          Mastery system really sets the game apart.
          The looting could be more rewarding, but its fair - crafting helps but seems like the only solution for me at mid-game.
          Will update when i make it to the last part of the game.

          I am not finding the encounters vs. animals that exciting, although they provide variety.

          I am 60h in, probably halfway through the story and i cannot put it down.
          Very recommended and a must-buy on sale if you are hesitating.

          Время в игре: 3851 ч. Куплено в Steam
          Рекомендую 10.02.2025 10:46
          5 0

          The game is good comparing with many others on the market, and I will continue playing it. But I would like to draw attention to the following issues:
          - There is no save/load functionality in offline mode, where I play locally, without connection to the server. Missing save/load can be explained for online mode, even it is not PvP game, but not for offline mode. It can be simulated by manual coping save files to different folders after exiting to main screen from time to time, but it is far from user friendly.
          - Battles aka missions are similar to each other, and because they happen at random locations there is no feeling of making progress, like cleaning the city suburb by suburb or something like that.
          - The story is boring.
          - Craft system.

          Время в игре: 3082 ч. Куплено в Steam
          Не рекомендую 02.02.2025 16:26
          0 0

          be warned, only the combat is like X-com. This is a very linear game where you follow the story and play story missions in order. There's barely any base management or strategy to the map. It took me 12hrs to realize that it NEVER really opens up. You cant recruit the members you want, its all story based. So after 12 hrs, i only have 3 members and i had no choice whatsoever in.

          Combat is fun, and building characters are fun- but that's ALL this game is about. Building you characters and taking them through the linear story. Theres no strategy or management layer.

          Время в игре: 190 ч. Куплено в Steam
          Не рекомендую 02.02.2025 12:20
          0 0

          play 30 minutes mission, get 1 shot by fog of war enemy that you had no way of seeing, forced to restart.... NAAAHHH I'm good, it isn't the 90s anymore you don't need to add artificial difficulty to lengthen games.

          Время в игре: 227 ч. Куплено в Steam
          Не рекомендую 30.01.2025 22:47
          2 0

          I am about 15 hours into the game. I really really like the anime xcom, I even lovingly call it Squid Game Tactics when I speak about it. There's just so many casual quests, farms, repeatable missions you have to go through. It's the worst part of a Korean grindfest MMO in a single player (mostly) SRPG.

          Starting around the lvl13-15 missions, map sizes, enemy numbers, and naturally, enemy turn timers increase exponentially. It becomes a slog through an enemy swamp. It becomes more annoying when the maps have height, since the engine doesn't handle it well (controls/LoS) and your units don't seem to get that much of a jump height or any tools to traverse it.

          It's a great effort, I don't feel like I wasted my money, but I don't think I'll ever be seeing the ending of this game. If you like the Korean grind, go for it.

          Время в игре: 994 ч. Куплено в Steam
          Рекомендую 30.01.2025 13:59
          7 0

          Over 100 hours in and I haven’t gotten to all the things. The layers of systems in this game are fantastic. I do so love a good crafting system and there are multiple of them baked in.
          The dev have built a deep and rich lore and the story telling makes the world feel alive. It’s not just a static setting. There is so much going on and oh so many characters and factions.
          Some have complained about the lack of a save button, but I am so happy they just made it all automatic. It just saves check points (which are configurable for how often) and auto saves when you exit, even in the middle of a mission and you start right back where you left off. You can’t save scum but it is very forgiving and lets you redo stuff and load back at a checkpoint if you fail a mission. It is much more elegant than manual saves and works really well.
          There is really strong math behind everything and they have balanced it so well that nothing feels unfair. In over 100 hours I have never had a “that’s xcom” moment. It is not fair to this game to even compare it to xcom. While the grid, cover and movement look similar, it basically ends there. TS is some much more robust with terrain and weather effects, sight difference, a much better time/turn mechanic, and abilities the work with all that. The character building is extremely diverse with so many possibilities. A true theory crafter’s dream. You will constantly be trying new things. Some of the translations may not come over perfectly, but I feel like that is part of the charm of the game. I love that the voiced part in combat are mostly in Korean. I hear VHPD yelling “jail parameter” and Albus calling enemies “ya git” and it makes me giggle.
          I don’t play a huge amount of games. I tend to go deep on one at a time. Troubleshooter has really found a place in my heart. When I finally finish it, I will probably start all over again.

          Время в игре: 6497 ч. Куплено в Steam
          Рекомендую 29.01.2025 20:34
          6 0

          So I've not beaten this, but given I'm bit burnt out from this, I feel like I should review this now instead of leaving it for distant future.

          I enjoyed this til maybe 33 hours in, but at that point a lot of it started to repeat itself, even though the story does keep evolving. I'm not sure what the issue is for me.

          Majority (if not all?) is voice acted which gives it a nice touch. Music is pretty okay, but at a point I just ended bored with it.

          I love XCOM and I love this, but with XCOM I felt more engaged. It might've been the story that I enjoyed more, here the factions you fight just don't have any appeal as enemies.

          However, this is definitely worth the go if the gameplay is something that appeals to you.

          Время в игре: 2249 ч. Куплено в Steam
          Рекомендую 28.01.2025 17:21
          7 0

          No save function=terrible.
          Just lost an entire mission right from the start of the campain. This has been a known problem for years.

          MAKE A SAVE BUTTON.

          Время в игре: 338 ч. Куплено в Steam
          Рекомендую 27.01.2025 15:25
          6 0

          You Koreans really know how to make emotional and engaging stories, This is what I've wanted from a tactical RPG game, Interesting characters, mysterious scenarios and last but most importantly ANIME well more like Manhwa since the way the story gets revealed every chapter feels Manhwa-ish.

          Hyped for your future projects, Dandylion. I will eat up Banished Children upon release. <3 <3 <3

          Время в игре: 11650 ч. Куплено в Steam
          Рекомендую 27.01.2025 08:56
          6 0

          I've been playing turn based strategy games for 40 years, it is very much my jam. Troubleshooter is the best I've ever played. I have no clue what the story is, I bang [ESC] when the words appear. The English translation is a little rough in places but its okay. The missions can be long. The time between missions setting up your characters can be long. The character theory crafting and combat are amazing. The different characters feel unique and fresh. The mastery system is absolute quality.

          10/10

          Время в игре: 8396 ч. Куплено в Steam
          Не рекомендую 26.01.2025 21:42
          0 0

          Yeah, thats a tough one. I really want to like this game, i really do. Its all what i want from a xcom like game - except it probably isnt. Its a shame because i had a lot fun with it at first.

          Every mission feels so tedious to me after playing for a few hours. I get that i can do a lot with masteries and so on and so forth, but this all feels kinda overtuned to me.
          The story is also not as engaging as i was hoping for it to be. The whole scenario where the whole thing takes place is just something i dont find to be entertaining. It feels dull to me and i cant take it seriously.

          I get why others do like the game, but it just isnt working out for me.

          Время в игре: 1846 ч. Куплено в Steam
          Рекомендую 26.01.2025 17:46
          0 0

          Man I've tried a lot of games that have been said to be XCom like. I happy to have found Troubleshooter. It checks the box on so many of the things that I was looking for in this type of game. I'm writing this review with 10 hours into the game. I'll be back to expand this review. But as of now I am extremely happy with my purchase.

          Время в игре: 621 ч. Куплено в Steam
          Рекомендую 26.01.2025 01:12
          0 0

          This is one of the best tactical RPG games have ever played.
          It has some problems like translation not being the best and story while being interesting getting told in a way that can be hard to follow with so many characters and events not being told in chronological order. Gameplay is great, and mastery system lets you do a lot of fun builds.
          I never needed to look up build while playing on hard, but goddamn those last few missions were super hard. Those 129 hours i have been just for story/optional maps. You can grind in this game if you want or need something specific, but I needed to do it only 2 or 3 times to unlock some masteries for builds to work so there is no worries of lack of content in this one.
          There are even some things that i dislike with crafting being too RNG dependent and not unlocking masteries after missions with leads to grind or more rng to get everything. I would also like to at least be able to see masteries that i can unlock with current progress so i can decide if its worth it or not to replay a mission.

          Other than things above i enjoyed my time and those 129 hours were mostly pleasant. I do hope for some improvements in the sequel and will buy it day 1 for sure.

          Время в игре: 7750 ч. Куплено в Steam
          Рекомендую 24.01.2025 17:46
          0 0

          None of the tension that you'd find in XCOM, going full Leeroy Jenkins and disregarding cover is usually fine.
          Lots of grinding if you want it.
          Simple but endearing characters.
          Bad guys called John and Liam.

          Good game.

          Время в игре: 3991 ч. Куплено в Steam
          Рекомендую 22.01.2025 04:29
          8 0

          Lemme recommend you this game in the form of a story:

          >Be the MC with 1900+ health (pretty good for early game)
          >Equip MC w/ a full counter + tank build
          >Anyone who attacks him basically walks into a meat grinder
          >Not the most op in my team
          >One of my characters is basically a nuclear warhead with the fragility of the most self confident person on twitter
          >godcomplexrises.exe
          >Start a mission to take down 7 gang leaders
          >On hard mode but have a 99% success rate so I have a chip on my shoulder
          >1900+ Tank dies in one hit to a unique enemy
          >wtf dude not cool
          >Accidentally alerted all 3 leaders with their 5-10 goons each
          >Surrounded in the middle of the road with snipers to boot
          >Random bullshit go!
          >spam frost grenades + smokebombs
          >Somehow survive but still have 4 more bosses to go
          >Situation is dire but still winnable
          >2 more bosses go down w/ few casualties
          >Accidentally alert another boss after killing 2nd one
          >3rd Boss is a giga chad who brought a fucking army to my 7ish goon squad
          >Points funny lazer at the boss
          >Funny lazer goes harder than my sex life
          >Boss has an ability that allows him to hit others when he gets hit by any attack
          >He can also kill again if he successfully one shots his opponent
          >One shots two of my strikers
          >Mfw I realized Im fighting my tank but better
          >Nuclear Warhead gets turned into smush
          >Healer almost gets one shotted by a sniper
          >Good thing I gave her one shot protection
          >Surrounded at all sides with a full counter boss plus his 15+ goons
          >Recycle old strategy
          >Spam smoke grenades
          >Genuinely feel like I've entered No man's land
          >Cue Hopedying.exe
          >Pin GigaChad w/ riotshielders
          >Spam Iron Wall
          >Don't attack; just stall for time
          >Slowly build ult while taking out the snipers w/smoke grenades
          >Mfw AI uses my strategy against me
          >Welcome to frost grenades hell
          >Turn order is only filled by the enemy
          >Tfw you can only watch as your entire team gets royally fucked in the ass
          >Only one riot shielder remains to distract GigaChad
          >Healer miraculously lands a ~20% chance to triple kill
          >Feel a trickle of hope
          >Clear out most of the snipers around the Healer
          >Riot Shielder is somehow still solo tanking GigaChad
          >Finally have enough to ult the boss into oblivion
          >GigaChad lives w/ basically 1hp
          >His ability activates and targets my hybrid TankDPS
          >Abouttoendmylife.exe
          >Surprisingly... She lives.
          >Remember when I told you 1900+ MC wasn't the most op build I have?
          >I forgot I gave my TankDPS ~700 resistance against all physical attacks lol
          >GigaChad goes down
          >1 boss remaining and I only have 4 members left
          >Encounter final Boss who is a Sniper
          >Looks around, no bodyguards guarding his nest. Only 3 other snipers
          >Finally understood why GigaChad had an army
          >He took the Sniper's goons with him and failed to jump me
          >Dunno why the Sniper boss himself didn't get procc'ed but I count my blessings
          >Used Riot Shielder as bait while my Melee fighters flanked them
          >Won the mission and still kept my 99% win rate
          >feelsgood.jpeg
          >Moral of the story?
          >Doesn't matter how much HP you have if one glittery boi can one pump chump your KDrama king
          >Use protection!
          >Also smoke
          >Smoke alot.
          >Smoking saves lives. Don't believe what big pharma tells you

          Thank you devs for building such an amazingly well crafted game! I still haven't finished the full game but you have my full attention should there be a sequel, or more of the same types of games. :D

          Время в игре: 2773 ч. Куплено в Steam
          Рекомендую 22.01.2025 03:26
          8 0

          I NEVER heard of this game until I stumbled upon it on sale and I'm so glad I took a chance on it.

          I'm greatly enjoying the character customization, the battle system and the battles themselves, the story is interesting, a well-done game overall.

          Yes, you can tell the game wasn't written by native English speakers. Some of the dialogue and such has some quirks in it that make it read a little strange, but it's still understandable.

          It's a minor wrinkle in an overall quality game.

          The way some of these characters attack is also funky. One girl kicks fireballs, for instance. Another character is basically a human pikachu.

          The setting is modern. Kind of reminds me of a Persona-ish combination of modern-style settings with fantasy mixed in.

          Combat-wise, you'll see a lot of referencing XCOM, and for good reason. The battle presentation basically is XCOM. There are a lot of enemies on the battle maps. I enjoy that as it makes more sense than a small scale battle...while sieging a whole castle or some such. You're attacking a gang's hideout or stopping an invasion force...and you'll feel like you're facing that. You'll often have guest characters on your side as well and, generally, they are useful and not just as meatshields.

          The maps are also large, adding to the feel that you're exploring a whole neighborhood/block/district. You can find items in chests and items you don't want/aren't better than your current gear can be salvaged for parts in the game's crafting system, where you can upgrade gear or construct new equipment. And of course, you can buy and sell items as per usual. There's also item identification. It's inexpensive, so it's worth revealing the full modifiers of a piece of gear before making a final decision on it.

          Overall, if you like tactical RPGs or RPGs in general with heavy character customization, consider giving Troubleshooter a try.

          Время в игре: 5755 ч. Куплено в Steam
          Рекомендую 21.01.2025 06:45
          7 0

          With higher budget it could have been the greatest. After 50h it became too grindy even for me. Too much running around without any challenge. I had a lot of fun anyway.

          Время в игре: 3046 ч. Куплено в Steam
          Рекомендую 20.01.2025 09:52
          9 1

          Troubleshooter is a tactical RPG. I liked it, and I respect it, even though I couldn't get into it. This game tries to do everything you can think of. It has a story with narrative choices and some complex presentation; it resembles XCOM and follows some of its conventions, but it actually plays more like Japanese strategy RPGs such as Disgaea. It includes class-switching, monster taming, character building through putting abilities into "sockets," crafting, developing relationships with NPCs, and challenge modes for missions. It tries to do everything.

          Most of it kind of works. You'd expect such an ambitious indie game to look like an ASCII roguelike, but it even looks fine, I like 2D art especially. I respect that. It's still turned out to be too hard for me to swallow; the UI struggles to support even basic functionalities, not to mention more arcane mechanics. I'm not even sure how hit chance works in this game! It has an odd sensation of roughness where specific elements are fine, but they rub together in the wrong way. I like the music, but it's frequently used out of place; it feels like every track they have is meant to be played over a boss fight. The English translation is the final straw for me. While the writing is functional in gameplay, the story is barely comprehensible.

          I've said many harsh things about this game, but I still give it a thumbs up. This is clearly a labor of love, and it could have captured me under different circumstances; it has everything to become someone's favorite game. If your tolerance for jank is high and you're well-versed in the world of tactical RPGs, then definitely give it a try. Oh, and I don't recommend playing with gamepad, at least on Steam Deck it turned out to be more convinient to emulate keyboard and mouse.

          Время в игре: 1438 ч. Куплено в Steam
          Рекомендую 18.01.2025 01:05
          6 0

          This is it. One of the Trinity of Hidden Gems that you must try: Library of Ruina, Depersonalization & Troubleshooter: Abandoned Children. Their ienglish text may not be the best (still convey what it needs to be said without much issue), but it is heavily overshadowed by the quality of every other aspect in this game. If you like XCOM or similar games, this is one of a must try. 감사합니다 Dandylion!

          Время в игре: 18967 ч. Куплено в Steam
          Рекомендую 16.01.2025 21:09
          6 0

          This game is a gem! I'm so glad I found it, and I'm having a great time so far. The characters are fun, the missions are interesting, and the world is intriguing.

          Время в игре: 385 ч. Куплено в Steam

          Дополнительная информация

          Разработчик Dandylion
          Платформы Windows
          Ограничение возраста Нет
          Дата релиза 03.04.2025
          Отзывы пользователей 94% положительных (3061)

          Отзывы пользователей

          94%
          2,866 положительных и 195 отрицательных отзывов
          Обновлено: 25.03.2025 22:37

          Жанры

          Strategy RPG Casual Indie

          Особенности

          Single-player Steam Achievements Steam Trading Cards Partial Controller Support Steam Cloud Family Sharing