Разработчик: Dandylion
Описание
Everything that SRPG could possibly be
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
Valhalla, the unstable nation
Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.The birth of Troubleshooter
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.The beginning of your and everyone else's stories
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.Specialized classes. Over 1000 masteries. More than 500 additional masteries
All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
More than 100 unique missions
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.More than 500 unique cut scenes
Troubleshooter uses more than 500 cut scenes to portray the story.The creativity SRPG can have
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.Things to consider before purchasing
※ We support offline mode, which is for those who have an unstable internet connection.※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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Поддерживаемые языки: english, korean, simplified chinese, japanese, traditional chinese
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: 64-bit Windows 7 SP 1, Windows 8.1, Windows 10
- Processor: Intel Core i3 3220 @ 3.3 GHz, AMD FX 4300 @ 3.8 GHz or higher
- Memory: 8 GB RAM
- Graphics: NVIDIA Geforce GTX 650 with 1 GB VRAM or AMD Radeon HD 7750 with 1 GB VRAM or better
- DirectX: Version 11
- Storage: 9 GB available space
- Sound Card: DirectX compatible using the latest drivers
- Requires a 64-bit processor and operating system
- OS *: 64-bit Windows 7 SP 1, Windows 8.1, Windows 10
- Processor: Intel Core i5 6500, AMD RYZEN 2500X or higher
- Memory: 16 GB RAM
- Graphics: NVIDIA Geforce GTX 1060 6G, AMD Radeon RX 580 or higher
- DirectX: Version 11
- Storage: 6 GB available space
- Sound Card: DirectX compatible using the latest drivers
Mac
Linux
Отзывы пользователей
It is a boring, linear thing and the bosses have far too much damage, so your guys get oneshotted with a crit. Which sucks, given that half the defeat critia is that guy dying.
This game is nuts. Haven't had the time to get fully into it yet but I can't wait to. Honestly though this is the type of game that deserves a good review, you can tell the heart and soul of the developers is poured into this game. It is updated constantly and has some really cool ideas about mixing XCOM combat with even deeper RPG mechanics.
It's also VERY anime, gotta be ok with that. Looking forward to spending more time with it.
"Big game that mixes xcom combat with A LOT of content and constant updates"
Music is really good. Characters are voice in Korean, because this is a Korean game.
This game has multiplayer mode and singleplayer mode.
Multiplayer progress is saved on online, but you can download it whenever you want to play it in singleplayer or to keep a backup of your progress.
There is really A TON of content, you can easily surpass 100hours of gameplay without finishing the game. There are many great characters and the story, although a little messy, it is complex.
You can customize and craft many things, from consumables weapons and armor, to skills and masteries (which you can equip, unlocking secret effects if the ones you apply are the correct ones to unlock it).
Characters level up and gain stats, they have multiple classes which you can also level up. You can equip these classes to unlock new abilities.
You can eat to activate buffs (certain combinations unlock secret effects on the food).
You can level up your friendship with your teammates and also with quest givers (completing their missions) and store-sellers (buying and selling stuff, or simply using their services).
The DEVS love their game, it is highly noticeable due to the many updates they keep applying constantly, and their active responses to the community. They are currently working on another game in this same world.
This game is filled with baffling design choices.
Don't really feel like going on a rant about what I dislike about the game, so instead I'll just explain my latest game over.
Game sends me on a mission to find someone, gives me four choices of places to check out. For *some* reason, the game tells you how many people have picked each choice, and in this case option D had something like a 98% choice rate. Gee, I wonder where she could be.
In any case, I figure I might as well not go with that choice first and see what happens with the other choices. What happens is you get a game over.
If that choice percentage wasn't there, this would be a one in four chance of just getting a game over; and with it, it's a pointless one, since know I now never to go against the flow. Great game design!
Now, to keep things brief. I liked the anime x-com gameplay but up to this point I've only had access to two preestablished characters. Both with lame anime personalities and that go around with swords and magic when I wanted to use people with guns. The game gives you plenty of generic cops that fill this description, but they're on a "per mission" basis and you're not allowed to customize them in any way.
I feel this is anti-thesis to the x-com formula.
Preface: this game is a slow burn and I mean real sloooww, took me around 100h to finish the main campaign with minimal grinds on hardest difficulty with High Risk High Reward modifier. Cutscenes most of the time are flashbacks that jumps all over the timeline so it's really hard to remember what's happening with the story since each mission can last 30m to an hour and you will spend a lot of time in between missions customise and optimize your characters. The gameplay will be quite basic for awhile, move, attack or use cover and then end turn until like 30h mark or so where you can start doing crazy build like counter attacks, one shot kill refill one action point, it won't be boring because you will constantly progressing and unlocking new systems and there are a lot of mechanics, some are even character specific.
One of the best Turn-based Tactics RPG I have ever played although I haven't played many games in this genre but my standard are Divinity Original Sin 2, Symphony of War and The Last Spell.
Over 100 well crafted missions each with different ways to approach, maps aren't flat, only a couple missions reused old map but with new enemies and enemy placements it doesn't feel repetitive at all.
I think this game hit the perfect spot for difficulties in term of Turn-based RPG. It's hard but it never felt impossible or just a dps check, making bad decisions can kill your units really quick but you will be surprise by how much you can turn tables if you don't give up, every build and enemy has weaknesses and it's up to you to figure it out.
The base game has 9 characters and 3 more from DLCs I think, every character has prefixed classes but you can customize how you want to play those classes using masteries which are basically passive skills and there are hundreds of them, there are so many classes and each one of them has like dozen of class masteries, equips the right masteries and you'll unlock masteries sets for even more passive effects and not just some boring stats bonus, actual game changing effects like refill Action Point, reduce Action Time, temporary stats buff. Don't stress to much about class limitations, they only decide how many slots you will have, some stats and which class specific masteries your character can use. You will spend a lot of time in menu changing your masteries to optimize your build and honestly this is why the game is one of the best, there's no meta builds or one build to beat them all, any well crafted builds will work and your build can actually change up the gameplay. Once you recruit 2 specific characters you can start taming beasts and crafting drones too, they can be just as strong as your characters so you'll end up controlling a lot of units during a mission.
Story ended quite abruptly, this is only episode one and episode two is in the making which is a new game, not an update or DLC. I didn't even expect the game to end even though I was already 100h into the game. It just doesn't feel satisfy, no questions was answered, nothing resolved, the game left me with even more questions, I need to wait for episode two which could take years and I will eat that game up despite all of this because the gameplay is that good.
The only improvement I would like to see is the 3D Art because the 2D Arts fit perfectly but the 3D models are a bit weird, optimization could use a bit of work too since the game run fine most of the time but some maps will drop fps massively below 60 unless you zoom in closer, cutscenes could use a lot less flashbacks and time jumps. The gameplay is already so good it could just stay as is with the addition of new characters.
Weirdly Awesome
Troubleshooter is much better than I expected. It's so good that I bought the DLC before I even finished the base game (which is something I don't think I've ever done before). But there are "buts."
The game was made by a Korean studio and, to put it simply, it seems like 2/3 of it were made by South Koreans and the remaining 1/3 by North Koreans.
Let's focus on the main stuff, because the game is so full of things that I can't possibly mention them all here:
The Combat:
Right off the bat, you'll realize the game uses the classic "2 Action Points" scheme: you move once and attack, or move twice and do nothing. I hate that, because it usually gives the player very little freedom. But Troubleshooter overcomes that.
Though we only get 2 APs, characters have Speed, which means that, if they are fast enough, they can act two, three, maybe even four times before the enemy does. And there are also Cover, Retaliation, Forestallment and Counterattack maneuvers, which allow them to attack when it's not their turn -- and to do so a lot of times. This completely nullifies the downsides of having only 2 APs.
Missions can be quite long, with up to a hundred enemies in a single one, often taking some 30 minutes to finish (even with animations set to the highest possible speed).
Most of the time, enemies are initially unaware of your presence, which allows you to position your characters as you want before engaging them.
You can take all of your guys into combat (up to 12), meaning none of them is left behind, lagging in levels while the ones you take to missions advance ahead.
There are three distinct kind of enemies -- criminals, beasts and machines -- and a total of 280 or so different ones, which includes boss enemies (nothing too fancy, but potentially way harder than normal dudes, and who also drop legendary items and some specific Masteries, both of which you may have to grind for).
Mission objectives can vary a little, but most of the time it consists in killing all enemies or all bossess (especially in Challenge mode, which you can access after finishing any given level once).
Character-Building:
This is where Troubleshooter shines, and very brightly.
All characters have a detailed attribute sheet, with Attack Power, Block, Dodge, Armor, Speed, Movement Points, etc., which are deeply affected by the items they wear and the Masteries you set on them. They can use one Weapon, wear Armor, "Gloves," Boots, one (in a few cases, two) Accessory(ies) and one (in a few cases, more) Consumable. The items are all "Diabloesque," varying in rarity and with random attributes.
The game's biggest deal is the Masteries mechanic, though.
Every character has one Mastery screen, where you can select their passive skills. These are divided into Basic, Attack, Ability, Support and Defence ones, and combining 4 specific Masteries, of varied kinds, together can unlock and create Mastery Sets, which give you an extra, strong bonus.
Masteries are not just "+5 attack" or "+2% critical hit chance" bullsh!t -- they can deeply affect how a characters act and perform, There's an absurd amount of 630 or so different Masteries in the game, and they are all relevant.
I don't have enough room to go into details. Suffice it to say that how they did this in Troubleshooter is nothing short of brilliant. It's one of the best ways I've ever seen to customize your characters in a game, if not the very best one.
Masteries single-handedly manage to overcome Troubleshooter's downsides (which I'll mention ahead) which, in any other case, would be potential game-killers. If how you build your characters is your thing (as it is mine), you have to play this.
The "North Korean" Parts:
As it commonly happens with Chinese games, Troubleshooter developers went for a sh!t-ton of content and varied mechanics, which led to many of them being severely neglected.
Your Troubleshooter Company has some 8 possible ranks to climb, but you can only reach Rank 2. This was meant to be "a thing," but they clearly abandoned it at some point and, now, it's just completely irrelevant.
One of your characters can summon and control robots. You can fully build and customize your Robots like entirely independent characters, with their own specific items and Masteries. But they are kind of weak, and summoning them into battle is more of a drag (because you have to take turns to play them) than anything else. They are so-so at tanking, and can be useful to draw enemy fire, but they are not quite worth the effort of building them, and certainly not the effort the Devs themselves put into making them.
Another one of your characters can tame and summon beasts. Taming is a huge pain in the ass, so much so that I only ever managed to succesfuly tame one. Tamed Beasts are like robots: they also have a ton of specific Masteries, you get to select some extra Passive skills for them when they Evolve, and they can use 1 item. The real deal about them is that getting some Masteries by killing enemies is nearly impossible (like 1.23% chance of getting it from a monster that spawns only once, and only in one mission), so, instead of killing them, you tame and then raise them, to get the Mastery you need. But it's just not worth the trouble, because taming tends to end with either your "tamer" or the monster being tamed quickly dying, and the process failing.
There's crafting in the game. You collect a bunch of different resources, craft items to unlock better ones, and eventually you are able to craft your own sets of gear, which give extra bonuses to characters. But there are very few sets in the game, half of them are low-level and, if not for them, the whole crafting mechanic is basically useless.
The second DLC (the first one is now included in the purchase of the base-game) is only half-done. It was clearly cut short. While the first one brings us two new characters and two chapters of story, the second gives us just one of each.
There's this small "Multiplayer Area" in the game, but it's useless. I don't know why they bothered implementing it. It was another loss of focus and waste of development resources.
Your characters can change classes, somewhat like in Final Fantasy Tactics. But, whereas the UI has enough space for some 8 classes per character, they all have only 3 -- a basic one that you level up and never use again, and two to actually choose from.
There are certain Mastery Sets, such as Musician and Clown, that are listed in the game but simply do not exist. You don't find a single mastery belonging to them.
Finally, the game's 3D art kind of sucks. But I've seen the developers acknowledging this, assuming their lack of skills at the time to do something better (which is unheard of), and vowing to do much better in Troubleshooter 2 (which I fervently pray they will, indeed, end up making).
In Short:
Don't let Troubleshooter's dated graphics discourage you. Despite this, as well as the game's lack of focus and many unfinished bits, the core gameplay is very good (to turn-based combat fans, of course), and Masteries bump it up to some five levels above what it would otherwise be.
Taking the game's asking price into account, and given that these Korean folks are not nearly as greedy as their Japanese counterparts, I wholeheartedly recommend this to any turn-based combat fan, at full price, with the paid DLC included.
Despite the game's shortcomings, I absolutely loved it (which says a lot about what they did right).
If they make a "Troubleshooter 2," I'll be all up in it.
11/10
Experience the world as a private security contractor as you tackle themes of friendship, divided loyalties, and betrayal. Someone wrote 3 seasons of a cop drama television series and put it into a turn based tactical squad shooter.
Every named character in this game has a tragic backstory and character arc. Everyone has their own motivations and reasons for joining your company. They even form their own cliques and subgroups within your team.
The maps feel bigger than they actually are. Big enough to have meaningful divergence and consequence for taking a different route to your objective. Small enough that you don't get too lost. All the missions correspond fully to the storyline. Someone wrote the entire books out first and then made a single player campaign around it.
The gameplay itself is very good. There's a ton of complex systems and the amount of customization is halfway between Path of Exile and 3rd Edition Dungeons and Dragons. There are many game mechanics to make sure you get the difficulty
you signed up for.
140 hours in, I've encountered no bugs and the game has only crashed on me once.
11/10.
I can not imagine the amount of planning, endless work, and redo that must have gone into making a game of this caliber. This game is far superior to most $60 AAA games with $100m budget. It's like eating honey for the first time after a lifetime of high fructose corn syrup.
I haven't played very long, but this game rocks. It's kinda like XCom but with an anime style. I plan to eventually finish.
I had to review a game for the Steam Awards and this was the only game I played.
In my experience, Troubleshooter is an extremely fun and tactical game. The game's quality is outstanding, with graphics and music that are comparable to Persona and XCOM. I found the game to be highly entertaining and challenging, with the ability to adjust the difficulty level to suit individual preferences at the beginning. The game offers a range of options, including a story mode for a more relaxed experience and a hard mode for a more demanding challenge. The graphics, particularly the zoom feature when attacking, are similar to XCOM. While DLC is available, primarily for cosmetic purposes, it is not essential. However, for fans of games like XCOM, Troubleshooter offers a unique experience that is worth considering. I highly recommend it.
9/10
Imagine a game which borrows elements from a whole bunch of different games and instead of being a total mess it just works. It works really, really well.
Troubleshooter is easy to learn and has a depth of systems that reward really diving in. It has a novel setting where you play a kind of violent professional neighbourhood watch in a city neck deep in criminal gangs. It has a story told through hundreds of beautiful illustrations with likeable characters and solid stakes. It has an iffy english translation; it's perfectly understandable but often stodgy or needlessly formal.
I cannot recommend this game (and its DLC) highly enough. The small team behind it caught lightning in a bottle and I'm incredibly excited by the news of a follow up on the horizon. Best of luck to them and I hope they can iterate and improve everything that makes this game great.
Has great design choices that make it accessible for players with visual disabilities. The graphical style and interface make it possible for me to figure out what's going on, and how to get to the information I need to decide what I want to do next.
This game is good. The turn based combat is great and the characters are fun to play. Its similar to X-COM in combat, but not in the out of combat game play. Main problem with the game play is that skills can be a pain to acquire as they are RNG. The story is good, however it quickly becomes complicated with a large amount of only tangentely related to the core story (If even). The game is long, very long, which is good because it gives you all the time to figure out some random mechanic #36.
It's like an urban fantasy xcom with way more build variety.
this game is the exact definition of a hidden gem.
I actually feel bad that I bought this on sale for how good it is AND how much content their is. A campaign over 100 hours? Plus side quests? And amazing character build and combat depth??? All this for $20(ish)!? I had to buy the version with all the cosmetics and DLC and it was still only $30.
All this made by an indie studio in a time where AAA titles are shipped at $80 full of bugs with launch DLC.
I'm very early into the story at the time of this review, but I'm enjoying it so far. The characters are a bit anime trope-y but it's not too bad.
I LOVE tactical RPGs like FF Tactics, Fell Seal, and BG3 and this game is just as good and fun to play as any of them! Again, all for $20.
Highly, highly recommend this game even if it's not on sale!
It is Tactical RPG Anime X-Com. With deep character customization, spending time to find the best build and synergy for your character is very fun and engaging. The plot is also pretty good with intriguing characters and mystery. Polished gameplay with tons of scenario to play with. Can't wait to hear about the future development of the sequel.
Other reviewers have written about the game itself much more succinctly than I can so I will just say - thanks Dandylion, you guys are my favorite dev studio. I will buy your next game day 1. If I ever make it to Korea, I'll stop by to thank you in person.
When so many games are slop churned out with barely any innovation, this shines in being exactly what it sets out to be: a very unique XCOM-like game made by a small indie studio. Like most games there are some aspects that drag down the experience a little (looking at you, mastery/module unlocking mechanics), but it's hard not to love this game when what it sets out to do it does very well.
not even an hour of gameplay? yeah i lasted longer in aghest something of war i dunno, same problem, tactical game with bad level usage and forever turns. x-com 2 was pretty annoying with this, then zip mode game in, then mods that actually made it too fast, but dropping in and out of missions in twenty minutes or less means more x-com no less,
Anyway, let's talk about this game, i was looking at this "mastery board" in the tutorial and was just like "this is harder than learning the make sourdough". Then the mission pops up and everyone is missing their hits and taking forever, then i'm reading reviews talking about 40 person fights and i'm like...wahhh?
So again, i find myself stepping away from an eastern game because the grind set over there is real, and in a way that even 100 hours is just a dent into the content. Sad because everyone raves about the game, but from the get-go you get that feel you just aren't having fun.
It wasn't good when it released, but now it's damn near perfect for what itch it scratches. Wouldn't have touched it if it wasn't recommended to me long after trying it out the first time.
Gameplay-wise it's essentially a Korean XCOM with actual characters with personalities, that's better than even a heavily modded and borderline unstable XCOM 1 or 2.
A lot of systems in the game seem like there were plans to expand on them.
Or maybe they were just built efficiently to be modular and that's why they give the impression of a work in progress.
I'd hoped for more depth in the pet system, but that's just me.
A game similar to Jagged Alliance or XCOM but with superpowers.
I is a good turn-based combat game. However, I can't get past the animations. It feels like I'm playing Speed Racer. I may be a good fit for some. Just not my cup of tea.
Fantastic X-COM-like, turn-based strategy with 100s of hours of gameplay and 100s more of replayability. Great character and expansive world-building are icing on the cake.
This is deep TRPG that references X-Com but is way deeper. The combat is spectacular and tactical planning is rewarded. I have been playing this nonstop now after having it in my account for the last 5 years. The mechanics and theory crafting are quite advanced and information on the wiki is incomplete. I recommend checking out LifeOfAshuram on YT, the guy is a wealth of information on how to play the game. I am surprised that this game is not well known as I have been loving it. Get the game and the DLC. Definitely worth your money if you like lovingly crafted TRPG's.
This is sort XCOM meet Anime with a ton of different system and mechanics and all work really well.
So the "Extremely Hard" only means "Extremely lot of enemies".
I have to wait a long time for my turn and it's kind of boring.
The battles are so alike, you just keep doing same thing even you try different build.
Dad, why is my sister called rose?
- because your mother likes roses
Thanks dad
- you're welcome fighter irene destron shredder build
Great game. Can't wait for whatever else the developer will show us in the future.
Korean anime x-com made by a handful of first time dudes who don't know half of what they're doing but manage to figure it out anyway through passion and willpower. Easily a hundred hours of content at minimum. The most insane passive combo system you've ever seen, characters that are likeable, and something like 7 or 8 difficulty modes to pit yourself against based on how well you're doing. Good game, their sequel is gonna be a banger for sure
I haven't played anything similar to this before. Fun rpg style game. My only complaint is how long turns can become due to too many controlled characters by the player. Some characters should be automatically controlled by the ai. Some of the worst missions in the entire game revolve around finding an npc and bringing them back to a safe area. These missions are 4x longer then they should be, with you waiting for the npc to get its turn so you can slowly move it towards the safe area. There's a few other small gripes, but overall, I am having a great time playing it.
This game s terrrible. Bugged game 3 maps in a row cannot gain any exp. Cant start new run max difficulty even after 9h of playtime. Hard difficulty is comicaly easy. Map descriptions easy hard totally not connected to difficulty of the map. This game is a mess you do not know what is bug and what isnt, nothing makes sense. Maps dont offer difficulty more than lvl 10 , despite clearing 4 missions at lvl 9. Feels like buggy demo. Too bad i cannot refund.
Without a doubt the most complex and immersive turn based strategy game I've ever played
I haven't played a game that has consumed my free time harder than this in a while. Its like XCOM with much deeper mechanical complexity. 10/10 would recommend, only criticism is you can't bang the girls.
This is astonishingly good game for an indie game. Considering I've never even heard of Dandylion before, It's really quite remarkable that they've managed to make a game this good.
Troubleshooter is a mix between XCOM and Final Fantasy Tactics with gameplay leaning more towards XCOM style squad based combat goodness and story leaning much more heavily towards JRPGs and told through still images, music and dialogue, reminiscent of visual novels. What makes the game truly stand out from it's peers are the depth of it's character building and RPG mechanics with hundreds of different skills and countless different mastery sets that you can equip on your squad members and tailor them to suit your specific needs as well as the combat framework itself that's well made enough that it doesn't break under the constant stress of the countless wacky options that the player keeps throwing at it. On top of this you get a good story with lovable cast of characters that all get lots of screen time to develop and grow as people. The game is also huge in size with some 60+ different missions/maps with varied objectives + many difficulty modifiers to add more challenge and improve the loot & rewards you gain.
All in all, I am very impressed by the game and it's quality. It's even better in some ways than it's legendary predecessors and that's some high praise indeed! I am glad that I gave this game a chance even if I was very sceptical at first thinking that some random never heard korean based developer could never make anything even remotely close to XCOM in quality, but here we are. Troubleshooter is an excellent tactical RPG that is sure to scratch that XCOM itch and recommended for anyone even casually interested in the genre. Kudos Dandylion, I will be following your future projects with great interest.
This game is very good. The more I learned the more I enjoyed.
Although there are some issues, it is still fun to play.
I don't know if the developer team copied some ideas from other games but they did a great job at mixing different ideas.
I guess an experienced game player helped them add useful tools. I saw some good ideas I wish I had in the other games.
Well-designed Turn-based Strategy RPG with a ton of different puzzle-like systems to get lost in.
It has a cool, anime/comic-style story that unfolds as you complete missions, and a nice cast of playable characters, and NPCs.
Combat is akin to XCOM, with a "Superhero" vibe.
Progression is pretty slow-paced, so if you're someone who just wants to jump in and blast through, this will feel like the complete opposite, but I think there's something here for everyone.
If you like chess, crafting, min-maxing, puzzles, and a methodical experience, then I think you'll definitely enjoy this game.
Loved the game! Definitely one of the best tactics I've ever played.
The developers are very active also, can't wait for their next game.
I just purchased this the other day and I was super hesitant as I am new to RTS type games...however, I am obsessed! Worth every penny. Also, so nice to see a Korean indie company do their thing here, and I live in South Korea, Seoul so it feels awesome to play at a PC room and understanding some of what the characters say! I hope to play this for a long long time and I hope we can keep getting 100s of hours worth of expansions or DLCs. Lovin' it!! Buy now, you won't regret whether new to the genre or not! (Also I hope for some more handsome cool guy characters, like some Gangnam Apgujeong-Rodeo cool baddie). Fun!
weird korean game featuring new xcom style battles mixed with every sort of rpg mechanic ever devised by man and guys who worship spoons, muscular women, and the devs have a guy who responds to every single review posted, enduring the endless cavalcade of nonsensical waifu recommendations
Very good!
I googled xcom2 similar games and i'm very surprised that this game did not get mentioned on my brief search.
It's been a while since i played Troubleshooter but it was better than xcom2 in every way. Excellent game play and tons of quality content.
Troubleshooter remains king for me.
Well done Devs, but you screwed me. I can't find something comparable to scratch this itch. :(
make the sexy fire man playable
This is an amazing tactics game. Soooo many combinations of abilities and ways to min/max your character, if you're into that sort of thing, but also lots of ways to make the game easier if you just want to experience the story. There's definitely some issues with translation in the story and also the abilities themselves, but it's largely understandable for the most part. It's kind of like a wacky anime XCOM meets Final Fantasy Tactics, and I love it.
Not sure how to say this but this is a great game that I never ever feel like playing.
I don't care about story. I am not interested in plot. In games where I can I usually skip cut scenes.
All I want is a screen with a load out and then a mission to start. I don't need anything else in a turn based tactics game.
I admire what this game is trying to be, and I think it's successful in what it's doing.
If when you play a game you find yourself thinking "Okay, move on already. Less talk, more rock" when there is a slow part then this game is not for you.
But if you are interested in getting invested in a story and some world building with your tactics game then you will love this.
Loved this game - especially for its story. Believable, independent characters who change over time and aren't just faceless groupies in the player's party. Paths of employees, allies and enemies that intertwine in surprising ways. A setting that puts you as "one of many" in a morally gray but not gratuitously violent setting.
The gameplay is fun. Playable characters have abilities related to their story skills but also allow for absurd levels of customization. Story events influence how certain characters will fight together on the battlefield. Watching massed responsive/synergy fire melt enemies is glorious.
I'm invested in my Troubleshooter company and I'm excited to see where the next game takes the story!
Some mechanics and menus are still a mystery to me, and i still feel like it was meant to be a mobile game, then hugely expanded. Some audio is just bad, I'm 7 hours in and don't know why I just have the same 3 missions offered, over and over. The hit chance is ridiculous, I don't get it: with the same allies and enemies in the same position, even in open spaces, it can vary between 19% and 84% and I just don't get it.
Oh well, it's a good game.
1/5 (not worth playing)
I bounced off twice. There are a huge number of sub systems and a weak English translation. If only one is present, the game can still be fun, but when both are present you end up not knowing how to play without wikis.
Might go up to 3/5 (worth playing once) if you don't mind playing with a wiki open to see what the busted translations are trying to indicate.
good game
I recommend... But I do have mixed feelings!
This is often very good game - really the x-com combat and potential build complexity is fairly amazing - but it has big flaws and it totally out-stays its welcome. It also has some (later in the game) sadistic mission design that punishes you if haven't been doing enough grinding (I hate grinding so I did the bare minimum and suffered for it at times. That said, I also played it on hard so maybe it is my own fault :).
The core game play is basically X-Com tactical combat. But on top of that is bolted a clumsy visual novel, some light crafting, some light pet training, some light robot building, and some weird extremely light management sub tasks like feeding your family.... er, troops.
As I said, that core game play is great. But the rest is half-baked and in many cases can be largely ignored - except the visual novel... That will be rammed down your throat.
Yes. The visual novel... It is a very anime silly soap opera. It may be better in Korean, but the translations are fairly poor, so in English it is only semi-comprehensible much of the time. By the end I REALLY didn't care any more and was largely just clicking through the waffle to get to the next fight. This aspect needs a huge amount of trimming. editing, and re-translation. Given how important the visual novel aspect is to the game, it would really be worth hiring some professional writers and translators to overhaul this aspect (or for future episodes of the series).
That said, the story does eventually explain why the game is subtitled 'Abandoned Children', which I was wondering about for about 80% of the game!
The world-building and setting is ridiculous. The city you play in - Valhalla- is a war torn anarchistic nightmare ruled over a by a nasty cabal of self-interested corporations, amoral scientists, jaded politicos and foreign interests. Much of the city is over-run by warring gangs, cults, weird sapient animals(!) and robots. It is defended by a barely resourced police department and what are effectively PMCs, most of whom are only interested in taking relatively safe and profitable jobs and letting the public hang.
Yet the standard of living displayed seems to be equivalent to that of a well developed, stable, first world liberal democracy! How does that work?
Also, no matter how many times you defeat the major criminals they tend to turn up again. They have more lives than cats!
Anyway, despite my criticisms, there is definite soul in the story, and even some warm and memorable (if unrealistic and unbelievable) characters. But possibly I feel that way from a form of narrative Stockholm syndrome :).
Music - it is mostly good but there are only a handful of tracks so it does get repetitive.
Dandelion - the dev - clearly love this game, love their story, and love their work. I do think they may shape into a great dev team one day, they are well on the way. But they need to focus on the core game-play rather than throwing in the kitchen sink, shorten the story, and hire pro writers and translators.
Possibly better than X-COM
Excellent game, so much content, lots of flexibility in character loadouts and roles. If you are a fan of RPGs, XCOM, or tactical turn based strategy you will love it.
Игры похожие на TROUBLESHOOTER: Abandoned Children
Дополнительная информация
Разработчик | Dandylion |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 21.12.2024 |
Отзывы пользователей | 94% положительных (2960) |