Разработчик: yeo
Описание
В общем-то, по картинкам и видео все должно быть понятно, ну а если эстетика не зацепила, то какими словами я могу это сделать?
Хочется как-то искренне и без выпендрежа. Игра хорошая. Положа руку на сердце. Ну и в любом случае, вы всегда можете сделать рефанд.
Захвата территорий не будет. Это чтобы было ясно сразу. Анимешных штампов тоже. Если кто-то ждет духовного наследника ДНМ (ривер сити), то это не он.
Если вот прямо коротко, одним словом надо про что, то игра "про взросление". Добавит ли это вам понимания? Не знаю. Не уверен. Картинки красивые, но я все-таки сказал бы, что поиграть стоит ради сюжета. Даже наверно и диалоги бы поставил на второе место, хотя я, конечно, очень их люблю.
Боевка клевая.
Геймплейно что там?
Открытый город, смена дня и ночи, рутины боевого и социального гринда, мини-игры, секреты, пасхалки, работа, телевизор, недоделанные уроки, добавил бы и комп, но компов тогда не было. Я дизайнил игру так, чтобы вы могли там жить, чтобы если ночью приспичило и вам захотелось бы вдруг покурить, облокотившись на балконные перила, вы могли это сделать.
Я дизайнил так, чтобы вы могли прочувствовать ту историю, что я собираюсь рассказать. И чтобы вы не заснули на полуслове.
Поддерживаемые языки: english, russian, simplified chinese, french, japanese, spanish - spain, spanish - latin america
Системные требования
Windows
- ОС: 7
- Процессор: 1.2 GHZ
- Оперативная память: 2 GB ОЗУ
- Место на диске: 320 MB
Mac
- ОС: Mac OS
- Процессор: 1.2 GHZ
- Оперативная память: 2 MB ОЗУ
Отзывы пользователей
I've never played anything like it. Not for everyone but for me it really clicked
The story was quite good but I think the ending was anti climatic but I did not do all the game had to offer and the ending did make sense in the narritive
This is one of my favorite games of all time. I love the story, characters, gameplay, music and aesthetic. I played through his game like 3x on my Switch and when I heard about Fading Afternoon, I purchased an ROG ALLY X just to play that game on because I loved this one and that one was the same developer and art/game style. So in part, this game is partially the reason I am a Steam Gamer today.
I've been replaying this game on Steam and falling in love with it all over again. Every playthrough feels completely unique as I use my time differently. I wish there was DLC with an extpanded map or a sequel with new characters and new mechanics like Faded Afternoon but with old mechanics as well. The fighting is really fun and the gang, street thug aspect makes me feel like I'm playing a retro version of Yakuza or GTA. Endless replayability here for me.
Interesting take on a game. Like a slice of life anime it was fun but seemed a bit too cloudy in ways.
fun game . it has little to no hand holding so have a guide on hand so you know what to do. other then that not much .If you like open world sand box games then this might be for you
to put it simplyThis game is amazing.
Yes it’s cryptic, and yes the lack of map is infuriating.
But the characters are so interesting you don’t care about the rest. I can see the combat getting repetitive if you don’t like beat’em ups. However, The charm, wit and tragedy make up for all of this.
I mean it when I say that this is one of my favorite games of all time.
Very interesting, music is super! You just live as a character, trying to solve his problems. Yeo, great work!
Bro wtf am i supposed to do?!?
A underrated game. I am glad I know of it and have played it.
Beautifully done in all aspects, story and aesthetics. 👍
its like if kunio-kun had depression
Loved it. Give it a shot.
Ringo Ishikawa is a game worth trying for a couple reasons. 1: price is solid, 2: there is nothing else really like it, and 3: very good story .
Ringo is a student and the leader of a gang alongside his closest friends, nearing the end of their youth. Between home-life, career-building, and girlfriends, you and your friends are being slowly pulled away from that era and into adult responsibility.
Gameplay is very choice and action driven, and involves a 2D artstyle and beat-em up mechanics similar to say Final Fight or Scott Pilgrim, but tends to highlight the RPG, immersion, and life simulation elements surrounding. Ringo can go to school (or not), study as much as he wants, work part time, eats and sleeps, talk to whomever and advance the story at different paces, and fight with any of the rival gangs around. The fighting is simple but surprisingly deep, with unlockable moves, mentor NPCs, etc, and at the end of fight, Ringo can rifle through his downed enemies pockets, taking a couple dozen yen as a prize.
Story is very self-driven, kinda slice of life-esque but not in a bad way. No epic stuff, just a down to earth rumination on youth, friendship, and fleeting times.
Music is fantastic.
graphics 4/5: The graphics have a 2D cartoon style similar to NES games. It's detailed but looks low res when you increase resolution.
audio 4/5: blends perfectly into the background
gameplay 4/5: Very good for a 2D game. simple controls, easy to learn. might take some time to master as this game has some hand to hand combat sequences. mostly this game is a life sim, wake up, go to school, attend class, go to work, talk to characters, but there is a greater goal to all of it.
story 5/5: this is easily the game's strongest aspect. It's simply immersive.
6/10
I'm unsure about what to feel about this game. I think I played it right on time in my life. If I played this when I was just leaving highschool, it'd of made no sense to me. Half a lifetime later, and with much larger obligations looming over me, Friends of Ringo Ishikawa just feels right. I made a lot of mistakes that I thought were natural elements of the game, but on subsequent playthroughs I realized that sometimes not doing anything at all is the best course of action. Some things do not require repetition. There are entire screens to this game that's function eludes me. The fields and docks give me a sense of serious dread.
The fact there are no expectations of Ringo Ishikawa is perhaps one of the most haunting things about the character himself. The tragedy there is overhanging the entire game. The few characters, if you remain dedicated, that do happen to provide modicums of praise and affirmation arrive seemingly too late to make much difference. Or perhaps that's just my own perspective. Maybe they came at just the right time. We may never know. We do not get to see Ringo Ishikawa grow up, we only get to watch him grow.
Yeo's games are made for self-reflection, and Ringo Ishikawa is the start of an entire self-reflection chronology that Yeo seems to be working through. I highly recommend this game, despite the fear it makes me feel.
9/10
Much like the games of the early 90's, this game doesn't hold your hand at all - and it's a good thing. It gave me the thrill of exploring and finding new things out on my own that I haven't felt in years, unlike modern AAA titles that point you toward every major plot point and achievement as if you were geocaching.
English translation left a little to be desired but that was also kind of nostalgic in itself. Game controls were efficient but the fight mechanics left room for improvement (toss in some street fighter/fatal fury type back-forward punch moves maybe?). Music and story was absolutely stellar - It gave me the same feeling of wonder that video games of my youth did, and then reminded me that i'm an adult who has seen some shit.
Ringo was a near perfect experience and a work of art. But I still yearn for a Harvest Moon like 2d-retro game like this with more martial arts rpg elements, romance options, perhaps a larger city to explore and truly inhabit. For now, Ringo scratched that itch admirably.
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Дополнительная информация
Разработчик | yeo |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 20.01.2025 |
Отзывы пользователей | 90% положительных (455) |