Разработчик: DevNAri
Описание
A nonviolent, relaxing, & colorful journey through a musical 3D world
The land of Groovy Hue was once bursting with music and color until the Great Slumber. Take control of Newt, a new tone in this musical land. Awakening this sleeping, silent world is Newt's rite of passage. Restore music, life, and color to the your world!- Non-linear 3D Platforming fun
- Music adapts to the world as it awakens
- Cute, memorable art style
- Nonviolent gameplay
- Enchanting music
- 4 unique Worlds each with 6 levels
- 165 Achievement Badges
- perfect for the whole family or anyone who wants to relax
Поддерживаемые языки: english, french, spanish - spain, italian, german, dutch, portuguese - portugal
Системные требования
Windows
- OS *: Windows 8
- Memory: 2 GB RAM
- DirectX: Version 9.0
- Storage: 2 GB available space
- OS: Windows 10
Mac
- OS: OS X 10.9 or later
- Memory: 2 GB RAM
- Storage: 2 MB available space
- OS: OS X 10.11 or later
Linux
- OS: Ubuntu 12.04 or higher
- Memory: 2 GB RAM
- Storage: 2230 MB available space
Отзывы пользователей
Good puzzles
Con: Doesn't have controller support
Eff that parrot level!!!! LMAO It's hard!!
So I previously Platinumed this game on PlayStation and have been following the games development a bit beforehand. I had a vague idea of what this game was going to be like before I started playing it. The game is a 3D platformer at its very core. You can float, jump and glide through hexagonal levels with the occasional button press for certain items. Controls do feel dated and floaty. There is also a lack of controller support so be warned. The game doesn't offer a lot of varied content but thrives in delivering an incredibly chill and worry free experience. The game has a Neon drenched world made up of hexagonal environments that are reminiscent of Tron or Electroplankton. The point of the game is to bring life to dead colorless worlds using your staff and drums. The game is around 2-3 hours long and includes a few different worlds with a couple of levels in them. that mostly just change the color palette of the environment. The game never does anything more than offer basic hexagonal environment with a little bit of foliage. The game is incredibly cheap price wise and has colorful visuals and relaxing music that are dynamic and open up the more you explore the levels. If you have a couple dollars to spare I would definitely recommend buying this game even it is a simple game. Turning a bland environment with mute colors into a fantastic and colorful wonderland is a simple joy that will keep you playing.
Its a rather cozy, relaxing, non-violent (no combat / enemies) musical 3d platformer collectathon.
I got it because it reminded me of the N64 platformers, with the overworld serving as a hub to the other levels, plus the low-poly graphic style is one of my favorites, and it didn't disappoint.
It has a nice twist on the collectathon genre - you don't need to gather thousands of items scattered all over the world, instead, every single element, be it an animal, plant or even the ground itself, is gray and lifeless.
Then, when you bump into them or use your abilities near them, they recover their vibrant colors and play a small musical tune, which compliments quite nicely the dynamic background music, making it sound even better.
The only bug I ran into, is that one of the owls in one of the levels didnt visually change color, but still counted successfully for the ingame completion % anyways.
On the negative side, controller support doesn't work, and the movement is quite slippery, this makes some of the jumps in later levels much harder than they should be, which can obviously add some frustration, specially since the entire game consists of floating islands and the small bridges connecting them.
Still, despite the controls, I can easily recommend it.
Looks like a quick whipped up cobbled together game. The player character behaves like a ball, but instantly stops once you let go of the movement. When trying to turn yourself around, this is very jarring. I need let go then move again to turn around instantly. If I did this like any other 3D game, momentum isn't preserved in the direction I was going but rather the direction I want to go.
One level complete, but between the lack of controller support (the 3D platforming equivalent of crimes against humanity) and absolutely ATROCIOUS movement physics akin to greasing a lead brick and letting it bounce around the nearest wooden floor, I can already tell this will be a miserable time. A mega bummer considering the beautifully saccharine, Japanese-inspired aesthetic, especially since it gives me Iglooghost cover art vibes (i.e. Neo Wax Bloom), but unlike Seamus and his phenomenal music, there's no polish or complexity to be had.
Lies about having controller support and slippery movement. Really like the look of the game and the music theme but its just not fun in the slightest.
You can tell heart went into this game, but it's not very good.The menu navigation is bizzare, the gameplay is very boring, and the soundtrack gets old quickly.
Pretty short and simple game. Movement feels a little slippery and a lot of jumps feel tight even when they aren't. After awhile I did find it pretty easy to get used to.
The only bad parts from beginning to end are you can't move the camera to look down and the menu options don't let you change screen size.
Very good if you want to just play a platformer where even 100% is fun but not challenging.
TLDR: A sweet little 3D platformer game that's rough around the edges but full of heart.
Newt One is pretty interesting. It's music-based in that as you go through the level, the music gets more complex, but for the most part it's just a platformer. There is no combat or death - if you fall off the level you will be reset to your last point. There are 6 levels in every world, and 4 worlds, making a total of 24 levels plus one secret level you get for rescuing all the parrots.
For a small team working on what appears to be a passion project, I'd say Newt One is outstanding. The concept is sound, the controls are decent - very slide-y and float-y - and the world is unique and colourful. Playing this makes me wish they had a few extra hands and funds to really polish it and push it from an interesting project to a fantastic game. As it stands, Newt One does have a few minor glitches here and there, the graphics are simple and the cutscenes are essentially a slideshow with meh text boxes. The grand majority of the characters actually have no hit boxes - this includes Curno, the Parrot King, and all three of the Elders.
But for all its faults, I can't criticize Newt One's gameplay, art style or story - what I'd call the main components of any good game. The gameplay is satisfying with several achievements attached to each level for replayability. The art style is cute, cheerful and sweet, and sticks to the theme regardless of which world you're in. The music is nice - key in a music themed game like this one - and the story, while simple and too young for most players on Steam, is cute and wholesome. With animated cutscenes and a bit of rearranging, it would remind me a lot of the sorts of stories you'd find in Kirby, which I believe is what they were aiming for. I'd say it has about 3-6 hours of mindless fun to offer.
Overall while Newt One is unpolished, I'd call it a little gem. It's short and sweet and while unpolished, I enjoyed playing it.
This game is a short-but-sweet fever-dream that hits some sort of aesthetic nostalgia for me. Honestly I’m here for it.
This game DOES NOT support controllers at all, despite advertising as full controller support. I need controller support for accessibility reasons so I was not able to play at all. (Note the play time is inflated by trying to fix the issue / forgetting to close the game window )
A cute platformer where you brighten the world by interacting with it. It uses simple but effective mechanics to make traversal and exploration more fun over time. There are no enemies and no real penalties for falling off platforms, so this is a very relaxed experience. Good recommendation for those seeking reprieve from these troubling times.
A childlike platformer where you color a world. Over time the sections become more challenging, especially if you want to get all the achievements.
Unfortunately, the game can only be played with the mouse and keyboard.
Time Note: The game took me about 3hours to 100%.
Cute, non-combat, 3D platformer where you play as Newt who has to restore color to the world. It really is a lot of fun at it's very core. The levels are fun and some of them really show the developers understanding of what a platformer should be. The game respects your time as a player.
The music is wonderful yet simple. Each zone has it's own track that plays, but it plays for the all the levels in that zone. However the track doesn't get old. The music is quite enjoyable to consistently listen to while you go through the levels.
The game is not without issue. There are some areas that will cause frame drops because of the moving platformers. Game is still perfectly playable, it just can be abit ugly to look at. The controls also are in need of optimization. However, it's nuanced. You can still play the game without having to put much thought in to 'getting used' to the controls.
The story ultimately isn't there, but that's ok. The small story they added is something cute and simple. The overall design and build of the game really exceeds expectations. This allows the story to understandably not be the main focus.
Overall the game delivers on what you'd expect from an indie, 3D platformer. I'd love to see this world expanded on.
A fun, relaxing jaunt through some pleasant worlds with pleasant music. Overall this game is a little charmer, I couldn't help but fall in love with the aesthetic and moment to moment gameplay. Turning everything from grayscale to color is very satisfying.
First Look:
https://youtu.be/jM1357AioAg
Newt One is awesome! It is certainly off the beaten track in terms of what you would expect from a 3D platformer, but that is kind of the point. At first glance, you would read the words "non-violent" and quickly discard the relevance of it, but as a parent to a younger guy, I completely appreciate Newt One and its Developers focus on this. It is no small thing to compete in the video game world and design a game that makes this center to its design. I would imagine it is so much harder to make something non-violent but still is engaging, which I think Newt One achieves.
Overall, we (my little guy and me) are only a little ways into it, but we are having a blast! The music is spectacular and it's plain to see a lot of intentionality here as well. Subtle things like the music picking up as you awaken more and more of the world. The whole thing is a sublime, relaxed experience that focuses on the great parts of what makes games fun.
Newt One is a surprisingly chill and relaxing experience.
It isn't a deep and mentally taxing game, but rather keys into subtle progression in a relaxed mind.
I may only have an hour logged on steam but have played it at a few conventions.
It is loved greatly by my children.
This is a beautiful game with an interesting and vast world. The progression of the musical elements as you go through the level and colorize the world is absolutely breathtaking. The colors are vivid and the and all of the game elements are SO DARN CUTE! This is truly a masterpiece with both sound and substance.
Sadly, Newt One just doesn't have enough content, polish, or really even strong enough game elements for me to recommend. Yes, it has a bit of charm, but I think it's all 'feels', really. I like the idea of what is being pushed, but when it comes down to brass tacks - it really isn't all that engaging or fun to play.
Essentially, this is a 3D platformer with linear levels. The levels can feel sandboxy and open at times, but there is more-or-less a path you have to take to get to the end. There are no penalties for anything; you can fall off ledges all you want. We have four worlds and apparently less than five hours of content. The music and artwork are good but both aspect suffer from not having near enough diversity. By the time I was finishing the first world - I was sick of the music. World two was more of the same with slightly different colors and slightly different music.
Now I don't want to simply complain about things without offering potential solutions. I do know the Early Access campaign is quite short for this, so I also understand that some of these suggestions are probably unreasonable. First thing I'd do is get rid of that sterile world completion % meter. This game feels like a fairy tale and that thing breaks the immersion. Why not show world completion graphically? Like, have a frame slowly build around the screen to show completion. Maybe make it look like stained glass or whatever. I think the lack of a walking/moving animation can cheapen the experience at times, so I'd maybe work on that part a bit. I also often wonder if a subtle screen filter would make it feel a bit more storybook, instead of hard-edged polygons. Just food for thought. I think it's a bit silly to have a 3D platformer that only has a few hours of playtime. You've done the heavy lifting with building the foundation, so why not add in heavy collection elements? Also, there really should be some penalty for failing. You can always have an optional 'free mode' for children or whatever. Finally, I'd put more effort in trying to make the worlds more different. You could do this structurally or graphically, or both.
Pros:
+It's cute
+While repetitive, the music and artwork are nice
Cons:
-This is really an Itch-level game, and I think the price-point and that whole list of awards is going to give some misleading impressions
-The base idea and game are okay, but this really could be expanded upon in nearly every aspect
-No penalty for death doesn't really work for this kind of game in my opinion
-The worlds don't feel different enough
-Other than the initial experience of exploring a new kind of game, this just doesn't keep me interested
Unfortunately this is a hard pass for me. I do wish the developers the best of luck with this, and any future projects.
I completed the first level 100%
So, what did you do in your musical 3D platformer to complete it?
I just ran into objects, till they got colorized.
What, you were expecting something else?
I sure was. If this evolves into some incredibly deep gameplay loop, don't think I'm going to see it.
Here's the straight and narrow - the UI looks like a free to make engine was used, and only the most basic templates applied.
You have no d-pad movement, every single option ( yes literally every option ) is just hard mapped to a face button on your controller.
except to quit the game, you ned to hit ESC, there's literally no escaping the game. You have to pause, quit to hub, quit to main menu , and THEN you can hit ESC.
The game is coloroful, sure - and there's no textures anywhere? Weird stylistic choice.
Your " levels " are just floating geometric blobs spattered throughout a cylindrical skybox.
You ( without any animation whatsoever ) float along the world in a weird, accelration sorta movement. There's literally no animation, so I hav trouble seeing where this sudden speed sprouts from.
You also have the deft agility of a 32 wheeled truck.
you do not : turn on a point : you turn on a wide, slow angle, perfect for platforming. ( this is sarcasm )
you literally just bump into objects, they turn into color - you get a % of evel complete. you don't even need to color everything, but that's the primary goal. You also collect notes.
Idky this is labeled as anythign for music, I was expecting some sort of Wandersong-esque game. What I got was a very amateurish, probably college-student level first attempt at a game.
There's a skeleton of a game here, and to be quite honest - this bored me to tears.
Let me know if level 2 ramps up beyond the " grabbing wings so you literally float " mechanic ( which is where I just quit )
It's also one of those games where if you keep the JUMP button held down, your char just keeps jumping ( a pet peeve of mine, reeks of Game maker lite stuff )
anywho - sure looks early access, possibly this game improves - idk.
I'll come back when it fully releases.
I'd also liek to mention the game was sold as an empty folder for two days, and peopel did try to contact the devs about it.
I was just extra b**chy, so I think I got through to them a bit faster.
Apologies for being a b**ch.
In summation - this is not so much a musical game, as it is a -point character in a direction, and touch things - game.
if the premise interested you, please - go buy Wandersong, You will not regret it in the slightest.
early access - not recommended
and like I said, i'll come back after they fully release the game.
cheers
I never knew a platformer could be relaxing before playing Newt One. The music and colors are amazing and the levels are challenging. I had a lot of fun with it when it was at PixelPop so I'm excited to see it here on Steam!
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Дополнительная информация
Разработчик | DevNAri |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 20.01.2025 |
Отзывы пользователей | 72% положительных (25) |