Разработчик: Croteam
Описание
Чем больше вы узнаете, тем чаще будете задаваться вопросами о природе вселенной и предназначении цивилизации. Несбывшиеся обещания лучшего будущего, страх повторить ошибки человечества, вера в разум или полный отказ от человечности — ход событий будет зависеть от принятых вами решений.
Головоломки нового поколения
Решите множество задач разного уровня сложности, включая хитроумные метаголоволомки и особенно сложные золотые головоломки. Вы можете завершить игру, пропустив часть испытаний, или попытаться получить награды за полное прохождение. Разнообразные новые способности, такие как управление гравитацией и перенос сознания, дополнят механику оригинальной игры, и вас будет ждать обновлённый, но знакомый игровой процесс.Философская одиссея
Вы сможете узнать больше о мире The Talos Principle — благодаря интерактивной истории с несколькими концовками, которая непременно даст вам почву для размышлений. Авторами истории снова выступили Йонас Кирацес (The Eternal Cylinder, Clash: Artifacts of Chaos) и Том Джуберт (The Swapper, Subnautica), к которым также присоединилась Верена Кирацес (The Hand of Merlin, Serious Sam 4).Дивный новый мир
Исследуйте более десятка новых зон: от города, который стоит на пороге больших перемен, до разнообразных уголков таинственного острова, хранящего ключи к будущему. Отдохните от решения головоломок: узнайте давно сокрытые тайны и соберите обрывки забытой истории.Музыка созидания
Войдите в яркий, но печальный мир The Talos Principle под потрясающее музыкальное сопровождение, созданное композитором Дамьяном Мравунацем (Serious Sam, The Talos Principle) при участии Криса Христодулу (Risk of Rain 1 и 2).Поддерживаемые языки: english, french, german, spanish - spain, japanese, korean, polish, portuguese - brazil, russian, simplified chinese, traditional chinese, turkish
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС: 64-bit Windows 10 (version 2004 or newer)
- Процессор: 4 core CPU @ 2.5 GHz (AMD Ryzen 5, Intel core i3/i5)
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 4 GB VRAM; Radeon RX 470, GeForce GTX 970
- DirectX: версии 12
- Место на диске: 75 GB
- Дополнительно: Intel integrated GPUs are not supported. SSD recommended.
- 64-разрядные процессор и операционная система
- ОС: 64-bit Windows 10 (version 2004 or newer)
- Процессор: 6 or 8 core CPU @ 3.0 GHz (AMD Ryzen 7, Intel core i5/i7)
- Оперативная память: 16 GB ОЗУ
- Видеокарта: 8+ GB VRAM; Radeon RX 6800, GeForce RTX 3070
- DirectX: версии 12
- Место на диске: 75 GB
- Дополнительно: Intel integrated GPUs are not supported. SSD required.
Mac
Linux
Отзывы пользователей
The Talos principle 2 is a follow up to the first game, and just as its predecessor it is very though provoking and quite emotionally intense. It is the kind of game that pushes you to ask questions on not only what it means to be a human being, but also to what is our purpose in society, as well as what should society strive towards.
Enjoyment = true
Entertainment = true
Beautiful = true
Very sick game.
Puzzles can be challenging, just think about *every* tool available.
A great continuation from the first game. The advancement of the puzzles, continuity of story, and additional development of philosophy has made it a really engaging game to work through
Absolutely mindblowingly amazing game - the puzzles, the philosophy, the characters. Just as good - maybe even better - than the first Talos Principle.
I Didn't play the first game, but loved this one. Amazing graphics, fun story, lots of exploring, very challenging puzzles (but in a good way). I highly recommend it if you're looking for a game to play after portal 1/2. The only thing I don't like about this game is that its possible to mess up puzzles and have to reset (which they have a button for, so not really an issue).
plenty of puzzles to make you feel dumb while you're solving, then smart once you've solved.
but a looooot of running between puzzles that gets tiring after you've appreciated the views.
some interesting philosophical discussions, but like nearly all attempts, doesn't avoid slipping into pretentiousness...
wish i could turn off the temporal anti aliasing, i hated everything being blurry.
This is a first-person puzzle game, similar to Portal (and the first Talos Principle). You move around solving elaborate puzzles that give you a satisfying sound when they're completed and slowly figure out the story.
While the first game was already incredible, I feel this one steps up the quality a few more notches. Incredible work!
It took me about 30 hours to finish all the puzzles (in the main game).
+ Very satisfying puzzles.
+ Fantastic music and environmental storytelling.
+ Gorgeous environments, using height quite well.
+ Fascinating story with interesting characters.
+ Lots of (subtle?) callbacks to the original game and expansion on the story.
- It'd be nice if we had a map of the area.
- And fast travel to specific puzzles... There is a LOT of running!
Big recommend.
Loved the first game but couldn't remember a thing about it or the story or whatever the heck it was about. This is more of the same but on steroids. The puzzles are great again, and I think there's new items to use to solve them. But man oh man was there a lot of dialogue to skip over. I do not care if robots have a soul or self will or whatever the heck this was about. Just let me aim lasers and stuff please.
This is a master craft of a game, through and through. As other have said, the puzzles are difficult, but just difficult enough to be able to figure them out with a little thought, and still very rewarding. The game is also incredibly beautiful. I think it may be some of the best natural environments I've seen in a game to date. They are so well-crafted.
But most importantly, what impressed me the most about this game are some of the genuinely profound philosophical insights throughout. Some of it is so good, I actually write it down. I've taken screenshot to text and sent to friends, etc. I give props to the people who took the time to write a lot of this great content and philosophy. Incredible game.
Playing this game was an amazing experience. There are not much games coming out today where i can fully immerse into the game but this was one of it.
Great story, cool puzzles and beautiful soundtrack.
Beautiful visuals, stunning landscapes, perplexing puzzles, philosophical ideologies tied into the uniquely neat story which also uses it's own take on Greek mythology. Gotta recommend this to puzzle fanatics. Very well priced too.
8.75/10
I was torn on whether to recommend or not, because when the game is good, its very good.
The problem is the sheer amount of time wasting. So much of this game is just wasting your time. I'll say outside of the time wasting, this is a good game, but I'm going to focus this review on all the ways it wastes your time.
Maps pt 1. Overly Large Maps. The game has large mega structures, and I think they wanted the maps to be large enough that you could appreciate them in their majesty, but the worlds are so empty that exploration is pointless, and the sheer size of the maps mean you will be spending ages just running between puzzles. The worlds should be way more compact than they are.
Maps pt 2. Stuck on the path. This doesn't apply to every map, but some maps are intentionally designed to be that you are stuck on the paths, and you cannot simply cut across the world. For example, maps that have water where, if you try to cut across the water, the water is too deep and you will die, and instead, you must follow the wooden beams that drag around in a huge circles to get where you want to go. Why not just have the water be shallow?
Star Puzzles pt 1: Sprites. First off, there are sprite puzzles. Basically you first need to scour the map for a hidden sprite, then once you find it, you need to follow it as it runs around to different spots waiting for you. This is not a puzzle, nothing about it is a puzzle, its just making you waste even more time after you already wasted time looking for it.
Star Puzzles pt 2. Hidden Objects. So many times, you need to connect laser beams between puzzles, and the difficulty is just finding the objects hidden in arbitrary places around the map. For example, in the Oasis map, there is a puzzle that once you complete it, it unlocks a connector hidden inside the puzzle. However, this puzzle doesn't even use connectors for its solution, so if you run around to all of the puzzles that actually use connectors, you're just wasting your life away, because you need to search one of the very few puzzles that doesn't even use them to find a secret hidden one.
Star Puzzles Pt 3: Why do I have to go back to the statue when I solve the puzzle. Seriously, there are already so many time waste elements to the star puzzles, once the puzzle is actually solved, just give me the credit. Instead, you have to make your way all the way back to the statue that gives you the original hint to claim your reward.
Fast Travel. The only method of fast travel in the game requires that you run to a specific hub, which pretty much negates most of the advantage of having a fast travel system at all.
Thats enough ranting about time waste, overall this game might still be worth it if you really love puzzle games. This game has some solid puzzles.
This would be a decent game if it was a standalone game. The first game in the series is an absolute masterpiece. 100/10, but unfortunately The Talos Principle 2 is really underwhelming and disappointing.
- The puzzles are generally very easy, the game is split up into 12 levels and each level introduces a new puzzle mechanic, but once you leave that level and go to a different one, the previous mechanic rarely makes an appearance again. You're essentially doing a tutorial for half the puzzles in the game, and even later puzzles that are supposed to be hard are still significantly easier and more straightforward than what you'd find in TTP1. There are very few puzzles with super creative or clever solutions. There are probably 10-15 puzzles from TTP1 that I like more than my favorite puzzle in TTP2.
- Stars have been completely neutered; they are pretty easy at best and downright tedious and a pointless chore at worse
- NPCs and voiceacting are servicable at best and at worst just drone on and on without saying anything of substance.
- The levels are enormous, but the combination of the REMOVAL of the fast-forward bind, and the fact that all the collectibles, recordings, stars, etc are easily found just by mindlessly following paths around the level, there's very little reason to explore or look for easter eggs or try to get out of bounds.
- Recorder from first game is gone :(
- Music is ok but definitely not as good as the first
- Ingame social media feature which is significantly worse than milton in every way
The more I think about it, the more I read about this game, read other people's reviews, the more I can't help but feel completely disappointed. This game completely misses what made the first one so great, the difficult but creative puzzles, challenging stars, countless easter eggs and the ability to explore wherever you want, mature and thoughtful storytelling. It's an ok game but incredibly shallow and disappointing as a sequel.
One of the most underrated recent game series I had the pleasure to play. Absolutelly insane, with a dense lore and uncountable philosophical questions that you, like it or not, end up questioning yourself.
10/10
Everything about this game is better than the first. That game was great, this is a masterpiece
At first I was confused by the shift in genre to such a narrative-heavy world, but I quickly grew to love it. The characters are actually really engaging (Purple is of course the best) and it's interesting to get their different perspectives on the philosophical quandaries posed by this world's progression, as opposed to a few lines of text from others in the terminals in the first game. It made the world feel a lot less lonely and dull in comparison to the first game. Despite the change, the general cerebral, liminal flavor of the game didn't feel too different. The visual design was really lovely. The puzzles were just the right level of challenge for me, which is something I actually couldn't say for the first game--it became too obtuse for me at a certain point. I was able to solve even the golden puzzles in this game without looking at video guides. The sparks are a great QoL feature and it was fun to retry puzzles I had used them on and discover that I could easily finish them and retrieve the sparks after some time had passed. They made this game "doable" for me where the first one wasn't.
If you're a completionist, I'd recommend following a guide or downloading save files for the three different mayor achievements because this game doesn't have save slots--not my favorite choice, since those achievements require many hours of gameplay each if you went through it manually.
Aside from that criticism, my only other major gripe with this game is that the "true" ending feels a little rushed and clunky, but not to the point where I was dissatisfied with it. I experienced some graphical weirdness, which usually got better after restarting Steam and having my rendering set to "Native." Finally, the map is pretty useless and it was frustrating to have to go to each individual level to check which puzzles I'd used sparks on. Despite all those little criticisms though, the overall game was awesome and I'm excited to try the DLCs.
The game is much easier then the first one... Some levels are so short and straight forward that it just feels disappointing, but that's not all :(
Star challenges are done in very lazy way of 3 types. Find and follow the star is the dumbest and feels like a waist of time. Finding switches too. The only one more demanding is to connect rays. None of them feels like an achievement from the first game.
Gold levels are not challenging but at least enjoyable.
None of the levels have any dangers that cold harm you.
Story is better then the first game but still not something anyone would fall in love with nor got interested.
Again we have to run a lot but at least this time the world does not feel empty, and lots of small conversations in the background make it a bit better.
Overall it took me 30h to complete everything. Which is a half of the time it took to achieve the same in the first game.
Great game. It makes me think, and I'm not talking about puzzles.
Talos 2 does not even hold a candle against the first game, however when you judge it as a standalone product it is very good. The puzzles feature interesting new mechanics, the graphics are great (Unreal Engine 5) and the story and characters are ... well ... let's not talk about that.
8/10.
The Talos Principle II is really, really good. It's a beautiful game visually, the puzzles are an absolute pleasure to solve, there is all the content you could want. Compared to the first, I feel like this game has a more assumed philosophical position, with a little bit less nuance. Which is a bit disappointing I would have liked to build my own opinion.
That being said, I find the NPCs insufferable and the game incredibly hand-holding. The developers really went overboard with the dialogue. It. Does. Not. Stop. Where the first game had a one-sided relationship with Elohim and the authors of the QR codes, along with really interesting dialogue with the Snake, this sequel is too much. I really was not enjoying the game until I made the following tweaks, which I really encourage you to do:
- Set the dialogue sound level to zero and disable subtitles. This cuts the constant babbling and the descriptions of the things you are already seeing and experiencing. I don't need an explanation on how to feel about something I just saw! That being said, I'm always re-activating the dialogues for the interesting stuff: audio logs, or any interaction other than your robot friends.
- Set the music sound level to zero. The music is non-stop over the top epic grandiose themes. I want a chill experience when solving puzzles, and I don't need blaring brasses and strings to understand something is important, grandiose or stressful.
- Increase the environment sound level to 100%. The environment is really good and it's unfortunate that it gets covered by the music and the babbling. I like to explore the world with the sound of the birds, wind and leaves.
- Disable the HUD (aka photo mode). This disables three obnoxious elements: the icon of who is currently babbling (I disabled the dialogue, so this is not needed); the objective marker (I want to explore, not to walk straight to where I'm supposed to. The signs inside the game's world is hand-holding enough); the notification icon (I do not care about chatting or interacting with a fake social media. It's already hell in real life with real people who I care about, no need for this anxiety in my chill puzzle game). The HUD is sometimes necessary to recall the button bindings, which tetraminos you can use, or if you have a forced objective/chore given through dialogue.
In the end, I really enjoy this purer version of the game without the pseudosocial fluff, the musical or verbal cues on how to feel, etc. But in counterpart, I find myself regularly re-activating the HUD and dialogue sound. This menuing is a bit annoying but nothing compared to not disactivating this stuff.
A sequel to a classic puzzle game, they removed a lot of friction in the gameplay and added some bits of story and a beautiful world. The puzzles are a bit less difficult (though the experience of the original probably helps) but they are definitely a lot more creative and fun to solve.
The first game is more respectful of your time. I don't mind reading at the terminals OR listening to the dialogue but there probably shouldn't be as much of both. They also need to add a way to get around the absolutely enormous maps much faster and remove the fetch quest "go find a ball of light a follow it around for a few minutes" from half the maps before I give this game another shot.
I like the puzzles don't get me wrong, but YOU HAVE TO RUN EVERYWHERE. You run more than you actually solve puzzles. It felt as though they cared more about the aesthetics of the game than the puzzles themselves. This is a massive downgrade to the first Talons Principle. It actually took the enjoyment out of the game. We ended up bored every time we play. It took 30 minutes to get to the next puzzle. Not to mention the constant boring yapping of all of the NPCS in the game just dumping endless dialogue for the sake of it; we eventually muted them.
TETRIS IS GONE! Kinda :( automated doors, breach and the mule puzzels still hunt my dreams. this game is a nice reminder that i have 5 iq.
Hats off to the developer for designing such a brilliantly crafted puzzle—it made me feel stupid in the best way possible.
9/10
Fun puzzles. Cool atmosphere. Characters are a little annoying- I miss the solitude of the original. 10/10 game.
TLP2 is a masterpiece.
The level of detail behind the story is brilliant. The philosophy is deep. The puzzles are fun, difficult and therefore satisfying to solve. Visually its stunning, combined with a beautiful soundtrack that kept me playing for hours on end.
A definite must play!
(PS. play TLP1 first)
The game suffers a bit from weird rendering artifacts (thanks UE5), but the story and puzzles are excellent.
Unplayable. Had all of the requirements but didn't launch. Refunded sadly.
I remember when the first part of Talos Principle was released and i was not sure if this game could be something for me.
And yeah! I was thrilled and happy that i didn't miss this brilliant series.
It got one of my absolute favorites when it comes to puzzle games.
It contains everything that i love about video games: lots of innovations like creative game ideas, mechanics, puzzles, elements, worlds..., challenges from simple to mind-melting, motivational gameplay, beautiful landscapes to hang out, art as an interactive experience (especially architecture), philosophy, moral thematics, sci-fi, exploring, adventure, interesting characters along the way, an overall polished and high quality piece of art that let you realize the great effort and enthusiasm from the developers.
But you should check out the Talos series by yourself when my mentioned things sounds interesting to you.
TTP 1 and 2 are in a league of their own. They’ve transcended gaming to become my favorite, most human works that I’ve ever encountered.
As lofty as this may sound, these games seem specifically designed to act as an opportunity for players to awaken themselves to their own agency and duty towards shaping our shared human future. And they pull it off.
They also give players an opportunity to learn that they can do hard things, that if they stick with something they will figure it out. They give you the opportunity to examine a healthy and skillful approach to the human condition and our relationship to everything else.
Really, just wonderful games. I’ve never played anything quite like it. I’ve studied and otherwise pondered many of the themes explored in the games both academically and on my own, and I’ve never found them packaged in such a cohesive, accessible, respectful, and impactful format.
There’s also plenty of hidden secrets to discover with various levels of obscurity—you always feel rewarded for finding them. I’ve never played a game where I’ve so often thought, ‘that’s where I’d hide something’ or ‘if I were designing this, here’s what I would do’ and been pleasantly shocked to find that some bizarre intuition yielded some even more bizarre secret. That’s just a testament to thoughtful, compassionate, and respectful design.
That all may sound a bit far-fetched, but this describes my experience, and I hope this in some way expresses my gratitude towards the developers, my joy at having played these games, and that the call to action in these games did not fall on deaf ears.
Compare my review with the first one if you are curious. But long story short, the puzzles are quite good, the philosophy content and aspect is almost non-existent compared to the first. I fell in love with the first because of its philosophical debates with MLA and the text in the terminals and archives. This has none of it.
One of the most challenging games I've ever played; challenging not in the sense of it being difficult, but in challenging the way I think and why I think that way. I don't see myself ever forgetting this game or its multi-layered narrative and characters for the rest of my life. A perfect and shining example of the phrase "video games are art."
На момент написания отзыва я прошел только основную часть без длс.
1)если вы прошли 1ю игру и она вам понравилась, то рекомендую пройти 2ю часть. Она логически продолжает 1ю часть и является такой же атмосферной, но(!) если первая часть была атмосферной по "душе" в виде локаций древней греции/египта или средневекового замка, то 2я часть является атмосферное по масштабу(при чем этот масштаб касается и карты, и построек, и сюжета, и головоломок)
2)головоломки, по субъективному ощущению не стали сложнее. А стали только разнообразнее, масштабнее и интереснее
3)особенно хотелось бы отметить взаимодействие. в первой части(если не брать длс "геена") оно ограничивалось с милтоном, элохимом и немым шепхардом. здесь же множество новых персонажей. да, это не взаимодействие как в ведьмаке, но все равно намного масштабнее чем в 1й части
4)первой части я поставил 9.5 баллов, здесь я поставлю 9 баллов. я сниму пол балла за то, что игра потеряла тот вайб одиночества и взаимодействия с "богом" как в первой части
9/10 рекомендую, такой же шедевр, как и 1я часть
I really wanted to love this game. It's a beautiful world. I enjoyed the robo-banter. I loved the sense of mystery. But after about 15 hours I realised that the puzzles weren't getting any more challenging.
Every new location teaches you a new type of "puzzle piece" over a series of room-size puzzles. For me, I wanted longer, more challenging puzzles that combined multiple puzzle techniques in one. Those room-size puzzles just felt like I was doing the tutorial for a main game that never arrived. Plus the repeated "eight-rooms on an island" structure felt a little formulaic. And so, at about 15 hours, the magic died.
I hear that one of the maps in the DLC is a proper challenge, and I'd love to experience that, but I'd probably have to go through the entire main game first.
Nice new puzzle elements. A little on the easy side, but the philosophy makes up for it.
Absolutely fantastic game. Puzzles, philosophy and absolutely beatiful storytelling. Not to mention the music.
Incredibly enough it's better than the first one.
Talos 1 is an uncontested all time top 10 game. This game had all the right ingredients to top the first one... then added endless mindless quips, chatter, banter and gags. Why?! I saw someone describe them as sounding like a LinkedIn-conversations, which is absolutely right. It even included unskippable 'group chats' where you're expected to watch 4 icons, voiced by robots, talk to each other about absolutely nothing, all quippy and delighted. Every time after finishing a puzzle I'm bracing myself for some idiotic commentary again. It completely distracts from the (genuinely interesting) philosophical matter which the game also contains. The worst thing is that it was just so *unnecessary* as it would've been a masterpiece without it.
The writing style feels completely off in this, at least based on the start of the game. It's like a fanfiction spinoff of the first game. I wanted puzzles, exploration, mystery. Instead I got uninteresting NPCs lore dumping everything and saying how dumb humans are for climate change and war.
"Unlocking the Secrets of Reality 🔺"
The Talos Principle 2 isn’t just a puzzle game—it’s a journey through layers of existence, questioning consciousness, free will, and higher powers. Every puzzle feels like decoding a cryptic message from the universe, with the endgame revealing truths beyond comprehension.
For those who see the patterns hidden in plain sight, this is a game that speaks to the enlightened.
20/10—mind-bending and illuminating.
Expands greatly on the first game, which was already fantastic. They introduce so many new puzzle elements, which one would suspect to become overwhelming, but they work together so well and are introduced so effectively that you barely notice the sheer quantity of new doohickeys until you take a step back and think about them all.
The game is also beautiful, even more so than the first. The different environments are very well done. And once again taking what the first game did well and improving it, the narrative is quite good, too. The depth of the dialog and choices puts most story games to shame, and it's not even the focus of this game.
Beautiful, but could be better-optimized; enjoying the puzzles just as much as the first game; lots of Easter eggs in this one too, love it! - My kind’a game
This game was a very good successor to the Talos Principle. The maps are gorgeous and expansive. The puzzles, while using similar mechanics to the first, are still fun and thought provoking. DLC is just as good as the game itself and both are worth the money in my opinion.
I liked this game a lot.
The puzzles are challenging and the game has nice story, graphics and music.
If you're looking for a game like Portal with puzzles and a good story. You should definitely give it a chance. It has a perfect ambiance.
Great story, I liked this better than the 1st one. Lots of fun puzzles. Highly recommended.
Was a big fan of the original Talos Principle game as well. A continuation of the original game in the sense that it explores the same world but no prior knowledge of the first game is required to get into the story of this one.
The puzzles get progressively more difficult and intricate as new mechanics are added. Each island you explore (at least in the first 1/4 or so that I've played) introduces and features a new mechanic. I expect and hope that later on most or a lot of the mechanics will be integrated into puzzles all at once when you get late into the game.
If you enjoyed Portal games, you will like this.
In the beginning were the words, and the words made the world. Where the words end, the world does not end. It continues, and it is beautiful and brutalist.
A well done puzzle game. I've spent too many nights playing the first and their DLCs and I'm glad to say that the sequel is better in many aspects. I recommend to buy the game at its full price. If you're new to the puzzle genre or a veteran, you will not regret it.
I loved the first game very dearly, and this game took my expectations and absolutely took off running. The world, the characters, the music, and the story provided in this brilliant sequel are such a good followup to a great game, and it's almost hard to believe they're parts of the same series. Lots more playtime, lots more puzzle mechanics, lots more philosophical questions, and all around a great game.
Игры похожие на The Talos Principle 2
Дополнительная информация
Разработчик | Croteam |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 18.01.2025 |
Metacritic | 88 |
Отзывы пользователей | 95% положительных (7181) |