
Разработчик: Frictional Games
Описание
Радио молчит, еда на исходе, а роботы возомнили себя людьми. Путешествуя по подводной станции "Пафос II", которая долгое время была полностью отрезана от внешнего мира, вам предстоит принимать непростые решения. Что можно сделать? Что ещё имеет значение? Осталось ли что-то, за что есть смысл сражаться?
Погрузитесь в мир SOMA и взгляните в лицо ужасам, таящимся в глубинах океана. Изучайте записи на заблокированных терминалах и читайте секретные документы, чтобы узнать, какие тайны прячутся под вуалью окружающего вас хаоса. Попытайтесь отыскать последних выживших на станции и решите судьбу подводного комплекса. Будьте предельно осторожны, ведь опасность подстерегает за каждым поворотом: заражённые люди, безобразные существа, безумные роботы и вездесущий загадочный ИИ.
Вам предстоит искать персональный подход к каждому противнику. Помните, что сопротивление бесполезно: хитрость и быстрые ноги - вот ваше главное оружие.
Поддерживаемые языки: english, french, italian, german, spanish - spain, portuguese - brazil, russian, simplified chinese
Системные требования
Windows
- ОС *: 64-bit Windows Vista
- Процессор: Core i3 / AMD A6 2.4Ghz
- Оперативная память: 4 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 260 / AMD Radeon HD 5750. OpenGL 3.3
- Место на диске: 25 GB
- Дополнительно: Встроенные видеокарты Intel не поддерживаются.
- ОС *: 64-bit Windows 7
- Процессор: Core i5 / AMD FX 2.4Ghz
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 480 / AMD Radeon HD 5970. OpenGL 3.3
- Место на диске: 25 GB
- Дополнительно: Встроенные видеокарты Intel не поддерживаются.
Mac
- ОС: 64-bit 10.9
- Процессор: Core i3 2.4Ghz
- Оперативная память: 4 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 260 / AMD Radeon HD 5750. OpenGL 3.3
- Место на диске: 25 GB
- Дополнительно: Встроенные видеокарты Intel не поддерживаются.
- ОС: 64-bit 10.10
- Процессор: Core i5 2.4Ghz
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 480 / AMD Radeon HD 5970. OpenGL 3.3
- Место на диске: 25 GB
- Дополнительно: Встроенные видеокарты Intel не поддерживаются.
Linux
- ОС: 64-bit Major Linux Distribution от 2014 года.
- Процессор: Core i3 / AMD A6 2.4Ghz
- Оперативная память: 4 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 260 / AMD Radeon HD 5750. OpenGL 3.3
- Место на диске: 25 GB
- Дополнительно: Proprietary drivers. Встроенные видеокарты Intel не поддерживаются.
- ОС: 64-bit Major Linux Distribution от 2014 года.
- Процессор: Core i5 / AMD FX 2.4Ghz
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 480 / AMD Radeon HD 5970. OpenGL 3.3
- Место на диске: 25 GB
- Дополнительно: Proprietary drivers. Встроенные видеокарты Intel не поддерживаются.
Отзывы пользователей
This game is astonishing. In terms of story, characters and themes and improvement from Amnesia TDD. Though horror from Amnesia is still unbeatable. Setting itself is beautiful and haunting at the same time.
It's one of those game that stick with you for the rest of your life. Ending lives rent free in my head.
Sound design is astonishing. Definitely recommend playing this one with headphones.
Looking forward to what Frictional games will cook up next and hope whoever is reading this will enjoy this game as much as I did !
It's immersive, and made me question reality. Overall, a solid experience.
You will shit your pants and contemplate the meaning of life like you never have before. At the same time!
I call that a good deal
Please play this game. You will never regret it. Its a game that will stick around with you long after completing it. It's one of those experiences in media that seems to touch on some emotion that you'll never really understand, but you keep thinking about time and time again. Don't let the horror aspects of this game deter you from experiencing one of the most hauntingly beautiful and profound pieces of media of that last decade. Especially now considering that the themes and ideas presented are eerily relevant today. Anyway, I'm going to go outside now and feel the sunlight on my skin and spend some time with my friends and family.
SOMA is... okay. The themes that are covered throughout the game are interesting, the overall story keeps you hooked in 'till the end, it looks good and runs decent enough and most importantly it does a phenomenal job of actually being able to scare the sh*t out of you unlike many other examples of its genre brethren and when combined, all of these aspects make it the best horror themed walking simulator I've ever played. However, that's about it. Nothing more nothing less.
Not like I don't have any issues about it either as I have problems with how it handles and presents those interesting themes throughout the narrative for example or it's not like that I think those themes are as unique or mind-shattering as other people have put it over the years necessarily anyways and I think it lacks a significant amount of player agency regarding the enemy encounters for a Frictional game too but since it's essentially a walking simulator at the end--and a pretty good one at that, I'm mostly okay with not getting as impressed with it as other people have been. It's definitely not a masterpiece, but rather just a really good game within a genre that's arguably limited when it comes to how much it can offer to the player.
On an unrelated note--if you'd like to experience the absolute best Frictional Games can offer, go ahead and check out Amnesia: The Bunker. I don't own the game on this platform so I couldn't praise it enough after playing it but it's just simply fantastic and heavily underrated. They really managed to fit everything they've learned and cultivated throughout the years into one survival-horror masterpiece of a game with that one and I can't recommend it enough. It's truly an authentic survival-horror game and it pains me to see how just because it has the Amnesia name in its title--and to a degree because the route Frictional took the series and their other games like this one--it's gone under a lot of people's radar.
10,000/10!!! ahhhh .. this Soma lore was made with passion.
Exploring themes of identity and consciousness, you wake up in an underwater facility with no memory, surrounded by AI creatures. This game is an absolute masterpiece.
“What does it mean to be human?” It’s a disturbing look at the intersection of technology and humanity.
I fear no game will ever hit the same after this. 3
{ “I’m js..js.. a copy?” michinion knows the good games fr ty }
An outstanding piece of art. A story like this could only work so well in a video game format. The themes that are raised here have only become more relevant over the years. The dialogues, recordings and events of the game as a whole reveal these themes from different angles, which, combined with the masterfully designed environment, creates an incredible immersion. The gameplay of the game is not complicated, but it rather benefits the game, leaving more time for the player to think about everything read, seen and heard. The horror genre perfectly complements the atmosphere, and the ending, after all the events of the game, feels fantastic.
overrated. Walking sim with boring enemies. Story is fun though. Recommend playing on storymode. Normal mode just takes up time.
If you enjoy being panicked, tight spaces and have a crippling fear of the dark depths of the ocean even if you dont, this game is worth a try, while short, the game is really good, doesnt hold your hand and respects your time <3
This game is a true "maybe" recommendation. It truly excels at being quite scary, but at times the enemies become more annoying than anything else. The story is nothing new, but if you're unfamiliar with other works of science fiction it might grip you. The puzzles are laughably easy, even if you have very little experiance with puzzle games. Every plot twist is easy to guess ehead of time, and our protagonist is at times deeply annoying. I think I'm in the minority when I say I ended up dialing Soma, it's really a game you need to play for yourself.
Beautiful atmosphere, monsters themselfs are not as scary as atmosphere of being in some barotrauma type shit situation
Having leveraged all their raw experience and hard work with Amnesia, and Penumbra before it, Frictional Games embark on an exploration into the meaning of life itself in what is far and away one of the best horror games of the last thirty years.
A thoroughly mysterious adventure at the bottom of the Atlantic Ocean, one which is horrific, hopeful and poignant all in equal measure, SOMA remains, at least in this author's opinion, Frictional's magnum opus. This is the stuff of legend in more ways than one; not only does it stand on the shoulders of a very special giant but it plays, reads and sounds like any of the best TV horror shows of the last couple decades. It could easily be counted amongst the likes of Shirley Jackson's Haunting of Hill House, David Lynch's (requiescat in pace) Twin Peaks and Ryan Murphy's American Horror Story. Seeing the hapless, puppy dog-like Time Traveller being pursued by the hideous, sightless form of Terry Akers would not look remotely out of place in a Love, Death & Robots episode. This being said - because it is a video game after all - SOMA can count on its own unique characteristics to help drive it to that legendary status.
Attempting to resolve the mystifying terror that stands at the heart of the game is our hapless Canadian protagonist, Simon Jarrett, who is plucked from a relatively comfortable exam room chair in the 21st century and transposed into the 22nd century underwater hellscape that is Carthage Industries' PATHOS-II installation. Naturally, as one is when one is unknowingly sent forward through time, Simon is full to the brim with confusion, pestering the only other life form he can even remotely perceive as friendly, Catherine Chun, with questions and complaints at every swipe of our ubiquitously useful Omnitool, whilst simultaneously accepting her instructions because he really has little choice.
As the story progresses, every pitch-black corner and dimly-lit corridor of the facilities that make up this installation is a new journey, birthing new horrors that defy our imagination. Those that walk cannot be fought off or destroyed because the player character is not trained in martial arts or the use of weapons and in any case, being a civilian research project, there are no weapons to be found in PATHOS-II. Those that simply lie around, waiting to die alone in their mechanical misery, can only be looked upon with a mixture of pity, disgust and sorrow, with the possibly vain hope that disconnecting them from their power sources will finally end their suffering. Functionally this game is certainly a walking simulator, however it's a walking simulator that keeps making you want to continue walking and, in the case of beings like Terry Akers and Jin Yoshida, run.
In the event, it's not actually our imagination that gave rise to these horrors but that of one of our creations: the Warden Artificial (Intelligence) Unit. Responsible for maintaining certain mechanical functions throughout PATHOS-II, critically, the WAU is not truly an antagonist in this story. Unlike HAL 9000, it is not sentient and cannot think for itself, at least not in the way that we would perceive "thought", and therefore is not truly responsible for the misery created in PATHOS-II. In fact, because it's a machine that is merely following a protocol it was programmed to follow, the WAU is almost as hapless as Simon is. The moulding of the WAU in this anti-villain archetype is a deliberate, game-defining developer decision in order to drive to the surface the following core question: what does it mean to be Human?
The answer is, as one would hopefully expect, left completely up to the player. There is no real hand-holding or agenda-driving here, beyond the bare minimum necessary to accelerate the plot to its inevitable conclusion, a conclusion that's left with only one version rather than multiple as some other games of this type offer. There are no dialogue options either, primarily because our role as Simon means we have a fixed, fully pre-determined character, secondarily because the game is actually directing every facet of itself towards that inner voice behind the monitor - the one that grimaces at the sounds in voice logs and the horrific descriptions of events in e-mails littered throughout the environment. Thankfully, the lack of choice in the game does absolutely no harm to its conduct.
There are no genuine complaints I can level at this work of art. It remains excellent to look at and wander through, achieving frame-rates well over 120 at the highest level of quality, at basically any resolution and refresh rate. Nor is it a particularly difficult endeavour to complete, with my play-time at 20 hours representative of my choice to explore thoroughly and at a fairly slow pace. Certain players might take umbrage with the substantial chromatic aberration that occurs when Simon's health states are damaged, particularly if they suffer from visual issues, however, quickly finding what I can only call a "healing tunnel" (in preference to a somewhat ruder analogy) which are proliferated throughout the game, is a very simple method of resolving this.
Ultimately, SOMA is a deeply satisfying adventure with more profound meaning attached to it than most games one might play throughout one's lifetime. It's constructed from the same narrative mould that powered Amnesia: Dark Descent to fame and yet it does so with a life force and method all of its own account, convincing the player with powerfully persuasive arguments to see through the grim journey of Simon to its end. Whether that end is one of light or one of darkness, well, that's up to you to decide.
Absolutely no spoilers, this is a fascinating mind screw of a game.
SOMA is one of those very few games that after you finish it, you still think about it from time to time.
It is a very well done narrative experience that makes you question humanity, meaning, mind and soul.
Every friend I've recommended this game and has played it says something similar to what I just wrote.
So far I haven't been dissapointed with any of Frictional's games. I like to support this developer and enjoy the great experiences they make. From Amnesia to SOMA, to The Bunker and Rebirth, they all have that little something that makes the games a great experience with well written stories and memorable characters, level design and soundtrack.
10/10
First things first, I bought this game to support the devs because I had watched tons of YouTubers play it beforehand, I didn’t even have a PC back then. And honestly? It’s really good.
The gameplay itself wasn’t anything groundbreaking, at least in my opinion, but the story? I absolutely loved it. And that ending... Ugh, it hit me right in the feels. I went through a whole rollercoaster of emotions, not gonna lie.
If you’re looking for a game with a solid story and a bit of a creepy twist, you should definitely give SOMA a try. Trust me, it’s worth it.
(No Spoilers)
This game was amazing.
It's not the longest, only took me 9ish hours to complete on a blind playthrough but I highly recommend this game. The story was absolutely immaculate, one of the best I've ever played even. The voice acting was super expressive and well done. Serious respects to everyone behind this game.
What I don't understand is why does nobody ever talk about this game. Like it didn't sell well but I can count plenty of games like that which have huge fan bases and loads of videos and media complimenting it. Yet, I barley see this game even talked about.
The puzzles weren't anything special or too challenging but they were unique and obviously weren't the main selling point.
What's so good about this game is the excellently crafted story and immersion. Every encounter had me on my toes and scared the crap out of me. Every piece of lore had me more and more interested the further I progressed. The fact pretty much everything is intractable and detailed is so cool and makes the game 10x more immersive and interesting.
You absolutely NEED to give this game a try, it is actually awesome and I couldn't reccomend going in blind more. Trust me.
SOMA.
wow, I knew the game was gonna be good, but the story was actually so interesting.
and I know half of y'all would run off scared anyways
to the horror fans, story lovers,
in this world of technology and AI. this throws a couple of what if's..
again, LOVED the story! gg guys
What is there to say that has not already been said? Played it blind and still today it is absolutely gorgeus! If you are like me and still have not seen or experienced this, give it a go! Atmospheric masterpiece with minimal Hide and Seek
This might have pulled me into the horror genre!
I'm so glad I finally committed to finishing this game. What a story! The atmosphere of existential dread it creates is potent, leaving me thinking on after playing about the deeper meaning and implications of the narrative's twists and turns, and what it says about identity, continuity, humanity, and legacy. What a wonderfully terrible fate; what a terribly wonderful story.
Soma utilises all aspects to generate a truly terrifying experience, from monster and location design to use of music and sound, I truly loved and hated my time on this game. The story is nicely written and drives you through the story, I was itching to find out every possible detail to help build up as lore as I possibly could.
As you would expect from Frictional Games, there are puzzles that usually involve finding things in the level and manipulating them to solve the puzzles, these proved fun and rather scary when trying to avoid the wondering monsters.
With world itself is very dark, with it being so deep underwater, the use of lighting really enhances the ambiance of indoor levels, helping create ominous shadows that have you second guessing on some occasion.
Sound design is also brilliant, monsters sound loud and scary, even if they do not see you. The soundtrack is eerie and impacts the fear factor.
Gameplay is easy to grasp, like all Frictional Games, it is fluid and you feel like you are in control of a person compared to some elite super agile soldier.
Overall, a fantastic game by the masters of horror games. Well worth picking up if you are even vaguely curious. You’ll love it and hate it at the same time!
If you enjoyed this review, I am setting up a Steam Curator page and group and would love for you to join!
https://store.steampowered.com/curator/45328416/
https://steamcommunity.com/groups/ajmfreviews
Really great story. The voice acting is amazing and when combined with the atmosphere of the game, makes for a truly compelling narrative. Highly recommend.
A near-decade later replay and it's still one of the most important pieces of media ever made. Hauntingly beautiful exploration on what Armageddon might look like, the Jungian concept of Self, the (current) acceleration of Transhumanism, its moral consequences, and dripping with Existential Dread. This game will change you if you have more than 2 brain cells.
Overall a positive score, but not a very high one for me. This game sets out to tackle themes that are all fantastic concepts to explore within the videogame medium, and it underdelivers on almost all of them.
First off, the majority of the game feels like one overglorified walking simulator. Yes, the environments are detailed, and the visual atmosphere together with the sound design deliver a unique horror experience, but a lot of it is spoiled by the painfully uninteresting gameplay. As the main focus is on the story, a good chunk of the challenge along the way is taken from the player, and this makes the game feel like an interactive movie, especially since your character talks and likes to give a piece of his mind any time an interesting topic is brought up in the game; and unless this is a super meta move from the writers, I don’t really see why they couldn’t at least include a dialogue tree for the sake of better immersion, or why the character speaks at all. It’s clear that with no inventory or health bar, immersion was a big part of the development process, so why have that taken away by generic dialogue?
The scary parts, a lot of the time, felt more like a nuisance than a proper exhilarating, edge-of-your-seat experience. This may be due to a lack of total encounters with the mutants, or the fact that it may take a few deaths to figure out how to avoid them properly. This too spoils the immersion, since looking at a screen that says “Game Over, press any button to continue” simply becomes bothersome after enough time. That said, the few parts of this game that do manage to pull off the creepy vibe successfully, do it flawlessly, to the point of getting chills and shivers all over your body as you try to run and hide from horrors unknown.
I won’t talk about the main themes of the game for the sake of keeping this review spoiler-free, but just to get this off my chest, The Talos Principle did simulation better, and System Shock did AI gone berserk better. SOMA does not toss nearly enough philosophical queries at the player about a wonderfully rich topic, and the AI, although omnipresent and even given a few interactions with, simply feels underexplored, whether that be due to lack of dialogue, or simply the writers’ decision to keep it a background character.
A brief note about the puzzles: Meh. Could’ve been better.
So, as long as you go in with the expectation of playing an interactive movie, all 8 hours of this thought-provoking adventure will be more than worth it. If you’re looking for something as unique as Amnesia was, I’m afraid this is the wrong game, perhaps closer to A Machine For Pigs than The Dark Descent. Maybe it’s my lack of experience with 2010’s triple A, but to me this was a bit of a disappointment. Kind of a downer given all the hype surrounding it. 6.5/10.
An absolutely stunning masterpiece of both design and story, a truly heart breaking story that stays with you the entire game, everything about this game is amazing, we need a SOMA 2!!!!!!!!!!
Uploaded intelligence it such an interesting concept and this game tells a great story with it. Visually it also holds up really well for its age.
This game I originally played back when it released on the playstation. And still today it shocks me with its story and twists. I get teared up every time I get to the ending. I really wish more games focused on the story more than the scary parts of the game just like this. 10/10 I will always come back to play again.
One of the best games I've ever played. I didn't want it to end. I've been chasing the high of this game in other games but its not possible. I don't think this game will ever compare to anything I will ever play in the future. Stirred up existential dread but a phenomenal story never the less.
incredible game. someone told me they wish they could wipe their memory and play it again, i understand why! (no spoilers ahead) this is spooky stealth game with a "story only" difficulty option available but being scared of the walking hazards is recommended. speaking for myself when i say most of the puzzles were an appropriate challenge level and fun to figure out, a walkthrou was not required. when you feel safe, you will be rewarded when looking for lore in the form of audio logs, staff notes etcetera. raid all the office furniture. be patient, you will only really experience this once. with the game being out for so long i think i was very lucky to not bump into any spoilers on this, i hope everyone has that advantage. of course, i still believe it is a good game to play throu with a little knowledge of the story beats anyway.
Buy it. Play it. Amazing story that will leave you wondering who you even are.
Not one to usually play games in this category often but very glad I did. Its the movie Virus combined with the tv show upload.
Its also refreshing to play a game thats straight forward, has a good narrative, short play time, with zero bullshit collectibles tied to annoying achievements. You sit down, and you play a game with no distractions.
This hidden Gem is the best horror game i have ever played by far! From the very begging it grabs you and it doesn't let go. The game focuses on its dark and lonely atmosphere and the few jumscares were all very well made and unexpected. The game shines in its great story and theme which will make you question your existence. A TRUE MASTERPIECE
Please play it, it's one of the very rare games I recommend to everyone even if they're not a fan of horror games. There's a safe mode which makes it playable for people that are not good with monsters. The questions it will ask will stick with you if you never asked those before.
The game that really changed and shaped me. Best I've played by a long mile, please play it without spoiling yourself.
SOMA is easily one of the most terrifying games I have ever experienced. The core concept of the game (which I won't spoil) is easily one of my favorite horror concepts. This game generates so much dread that at some points I didn't even want to progress through certain sections. That being said it is a slower game with less action, so you shouldn't go into the game expecting a Resident Evil 4. This was a true psychological horror game.
Great game, great story, existential crisis, crippling depression, sadness, happiness 10/10. Can't believe there is a copy out there of me that didn't play this masterpiece.
It says 1.5 hours because I played this multiple times on the xbox store, it was so good I bought it again. This is easily the most impactful video game I have ever played. The story is great and the visuals are pretty good, the horror elements are not very scary. But the meaning behind the game changed me as a person and my outlook on what it means to be alive. I had to play this game multiple times and watched video essays on it to truly grasp the meaning of this game. People that are developing AI should be required to play this game.
The deepest mindful game I've ever played!
If you've heard it's cool and stuff, and decide to try out, please DO NOT spoil anything! The less you know about the game the better.
An expertly told story that keeps you engaged and questioning yourself. Highly recommend it.
Basically it's an easier and less scary Amnesia. The level design kinda reminded me of half-life. Despite the game being almost 10 years old the graphics aged like fine wine. Loved the story as well.
I played it on safe difficulty and you should too unless you constantly want to sneak around. Also, the game by default is very dark so it's a good idea to increase the gamma settings right from the get-go.
SOMA is the best game from Frictional ever made in my experience, and I've played almost all of them. Not only is it scary, but it's so thought provoking in its themes. The only negative is that during just a couple parts of the game, the monster stealth parts can be a little annoying, like getting stuck in an area with a monster and not knowing what to do next. But I think most of them are just as great as they were in Amnesia: the Dark Descent. If you like Frictional Games you will love SOMA.
There's no getting around the fact SOMA is utterly dull to play. The story is undoubtedly fascinating, the characters engaging and the world one I would still like to know more about. But, these aren't the things I play video games for. When I want any of the above I read a book or watch a film.
I think Frictional hit it out of the park with the latest Amnesia game, and I wish SOMA was more like that. As it stands, you have a game comparable to Bioshock but absent the fun game-play. "Walk here, click this, hide from this enemy for 30 seconds." That's SOMA.
In case anyone thinks my criticisms are an issue of lacking an attention-span or needing games to be fast paced:
Pathologic, the story-driven game notorious for being "boring," and "no fun to play," (criticisms I disagree with) is leagues more enjoyable than this because it actually has game mechanics behind it. Planescape: Torment, the game that is 80% reading small text, is leagues more enjoyable than this because it actually has game mechanics behind it.
I was going to conclude by saying SOMA suffers from a case of a great story being told in the wrong medium, but that's not necessarily true, This game could have worked if they expanded and added mechanics, but it's clear the developers wanted to make a movie instead of a game.
This is one of the best horror Sci-Fi games I have ever played. This goes into my top 5 stories of all time from any media. This is why video game stories are so important, the way they convey a story has a unique impact that's unlike any TV show or movie.
While some will complain that the game play is lacking, they are completely missing the point. You are supposed to melt into this game. To feel a sense of dread and loneliness as you go deeper into the world. The slower moments of the game is where the environmental story telling shines brightest. During these "boring" times you gather information, make discoveries, and find out more about whats going on. You are given time to absorb whats going on and to think sorrowfully about all the people who lost their lives. All the while the games incredible soundtrack plays and incredible sound design are the final pieces to fully suck you in. During these quieter moments you are able to think about the characters, the world, and how you're gonna get out of this situation.
Maybe it's just me but I found myself reflecting about my own life through this game, thinking about how valuable time is. How short life is. Scary games that just keep you in a constant state of fight or flight get old, you get used to the sensation. In this game, the pace lets you calm down just long enough to hit you with heart crushing emotional blows as you find out how bleak the situation really is.
Of course, it wasn't possible to complete the game without using hints. No matter how obvious or not the moment was. But I completed the game. It seemed alien, but at the same time a little exciting in its atmosphere and possibilities.
(Beware of plot spoilers)
For the main game, a preface was created to describe who and how this person got into some unbeaten, so-called humanity-destroying futures. The game itself is not very clear what we are doing at all, so we created some kind of semblance of our goal, which is accompanied by our supposedly some kind of companion Katya. And throughout the game, we are trying to fulfill some hope of humanity, to go into space for a new life.
The game is very similar to a short horror game with a small plot describing certain moments. The game is very atmospheric with a change of location between land and water. And you will not be allowed to just relax, walk around, and enjoy the view. Yes, of course, you will be allowed to enjoy it for some time, but still, danger can follow you everywhere. And much later, you will be constantly kept in suspense, not allowing you to fully understand whether you are safe or not.
10/10 Game
I did not expect to get that invested in this game when i bought it, story was really good.
I know gameplay wasnt rly the focus of the game yet i didnt really notice that i cant lie.
Highly recommend this game, I played it with friends watching on discord over the course of a month.
Frictional Games are just the masters of psychological horror, they do not miss. Back in the day, Amnesia was just too scary for me to finish as a kid lol, I should probably try it again now.
So with their reputation and me always reading about how this is one of the best horror games out there, what I didn't expect is a seriously great and impressive narrative game with interesting and captivating philosophical themes. Now unlike most people online who apparently the game changed their opinion on the meaning of life, my faith is not that flimsy. It's still highly entertaining and I think it was well executed by the devs. The narrative is so good, that it feels like it's a story focused mystery game that just happened to be horror by accident, sort of like Subnautica, but this is still horror game by design. The best kind of horror, is the organic and naturally occurring one.
The ending was incredible and amazingly bleak, I'm not too sure about the post credits segment though, I don't think it was really necessary, and the game should've stopped at the dark conclusion before the credits.
Onto the gameplay, since this is a Frictional game, you better expect interactive objects, I think I spent at least half and hour on the first level at the flat, just messing with the physics and picking up and throwing shit, it's so fun why don't all games do this, fuck all these new and shiny ray traced static worlds that get made these days, this 2015 game that can run on a toaster looks stunning and you can pick and mess with just about anything you see. Until the very end of the game I'd pick random shit up and have fun with the physics, it never got old.
This is a brilliant, chef's kiss game, and I'm excited to play their The Bunker entry and see what the team had in store for us in their latest endeavour that came out in 2023.
I recently finished S.O.M.A (1/22/2025), and it was an unforgettable experience. From the very beginning, the game pulled me in with its immersive atmosphere and impeccable sound design, making it easy to step into Simon’s shoes.
As the story progressed, I found myself reflecting deeply on questions like What is the value of a soul? What does it mean to have one? What does it mean to truly be alive? Who am I, and am I still me?
The narrative was well crafted, clear, cohesive, and free of any noticeable plot holes. By the end, I felt genuinely satisfied with how the story wrapped up. S.O.M.A is thought-provoking and leaves you with feelings that are hard to get rid off
The game resolves around the fundamental question: what does it mean to be alive? What does it mean to be conscious? It has some horror elements. I enjoyed the atmosphere and the story, it's beautiful yet sad at the same time. There are about 9-10 hours of gameplay, so I would strongly advice waiting for a solid discount. I personally got it with 90% discount.
Recommended for fans of 'horror' games where you have to avoid an unkillable enemy that pursues you. Outside of that it has some awesome story and world building, with a similar story to Prey: Mooncrash. Nice graphics, sound and voice acting. I never finished the game, opting to just watch the rest of it on a Youtube playthrough since this is more of a walking simulator than a game. I don't think I'll reinstall, but I appreciate this little indie game.
Just finished this one through for the second time , And it left me speechless yet again.
Talk about coming face to face with existentialism. Probably the best walking sim ever made. still havnt found anything to compete with it. Truly a classic masterpiece.
This is truly an amazing game that has an excellent convergence of plot, narrative, character development, graphics, interface, where everything is brought together in a compelling game that begs to be completed. The horror and tension is palpable. The game is definitely a must for any fan of science fiction or horror, especially a combination of the two.
really well constructed. Keeps the interest right to the end . watch the credits at the end or you will miss the best bit.
Дополнительная информация
Разработчик | Frictional Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 31.03.2025 |
Metacritic | 84 |
Отзывы пользователей | 96% положительных (20618) |