
Разработчик: Croteam
Описание

The Talos Principle - это философская головоломка с видом от первого лица от студии Croteam, создателей легендарной серии Serious Sam, написанная в соавторстве с Томом Жубертом (FTL, The Swapper) и Йонасом Киратзесом (The Sea Will Claim Everything).
Словно пробудившись от глубокого сна, вы оказываетесь в странном, диковинном мире, полном древних руин и сложных машин. По воле своего создателя, вам предстоит решить ряд непростых головоломок и выбрать, стоит ли полагаться на веру или задать себе сложные вопросы: Кто ты? Каково твоё предназначение? И что исходя из этого ты собираешься делать?
Особенности игры:
- Преодолейте более 120 головоломок в необычном и прекрасном мире.
- Отвлекайте дронов, управляйте лазерными лучами и даже манипулируйте временем, чтобы доказать свою ценность или найти выход.
- Погрузитесь в историю о человечности, технологиях и цивилизации. Ищите подсказки, стройте теории и определяйтесь с собственными выводами.
- Прокладывайте собственный путь в нелинейном мире игры, по-своему решая головоломки.
- Но запомните: выборы имеют последствия, и кто-то всегда следит за вами.
Поддерживаемые языки: english, french, italian, german, spanish - spain, russian, japanese, korean, polish, portuguese - brazil, simplified chinese, traditional chinese, czech
Системные требования
Windows
- ОС *: Windows 7
- Процессор: Dual-core 2.0 GHz
- Оперативная память: 2 GB ОЗУ
- Видеокарта: DirectX 11 class GPU with 1GB VRAM (nVidia GeForce 480 GTX, AMD Radeon HD 5870)
- DirectX: версии 9.0c
- Место на диске: 5 GB
- ОС *: Windows 7 64-bit
- Процессор: Quad-core 3.0 GHz
- Оперативная память: 4 GB ОЗУ
- Видеокарта: AMD RX 480 or NVIDIA GTX 970
- DirectX: версии 9.0c
- Место на диске: 8 GB
Mac
- ОС: OSX version Lion 10.7
- Процессор: Intel Core 2 Duo 2.2 GHz
- Оперативная память: 2 GB ОЗУ
- Видеокарта: nVidia GeForce GT 9600M/320M 512MB VRAM, AMD Radeon HD 4670 512MB VRAM (Intel integrated GPUs are not supported!)
- Место на диске: 5 GB
- Дополнительно: OSX 10.5.8 and 10.6.3 can run the legacy version of the game, but it is no longer being updated.
- ОС: OSX version Lion 10.7
- Процессор: Intel Quad Code 3.2 GHz
- Оперативная память: 4 GB ОЗУ
- Видеокарта: nVidia GeForce 480 GTX 1GB VRAM, AMD Radeon HD 5870 1GB VRAM (Intel integrated GPUs are not supported!)
- Место на диске: 8 GB
Linux
- ОС: Ubuntu 14.04
- Процессор: Dual-core 2.2 GHz
- Оперативная память: 2 GB ОЗУ
- Видеокарта: nVidia GeForce 8600/9600GT 512MB VRAM, ATI/AMD Radeon HD2600/3600 512MB VRAM
- Место на диске: 5 GB
- ОС: Ubuntu 14.04
- Процессор: Quad-core 3.2 GHz
- Оперативная память: 4 GB ОЗУ
- Видеокарта: nVidia GeForce 480 GTX 1GB VRAM, ATI/AMD Radeon HD 5870 1GB VRAM
- Место на диске: 8 GB
Отзывы пользователей
A very introspective game that I absolutely loved 10 years ago. Looking forward to trying the remaster a decade later and seeing if it resonates in a different way with more life experience.
As a puzzle game... well, it is a puzzle game. Some of them are difficult. Some are insultingly easy. Most are fine once you work through them, but honestly, it got a little stale by the end. This is no Myst or Riven, where the puzzles are organically sprinkled through an environment. The worst part, though, is the story. It is soooo pretentious! Navel gazing at its finest.
Usually i have to force myself to play a game for a few hours until i actually start to like it. This game clicked with me instantly. I didn't want to stop playing. It has so much character. I love how it's a calm puzzle game but i can run 999mph and turn my fov so high i can see god. I went out of my way to read every piece of text i found. Text that wasn't required to beat the game. It's nearly perfect.
The only thing i didn't like in the game were the easter eggs. There's too many of them. There were times where i would be processing some philosophical text or audio log that just happened recently in the game and then some funny haha easter egg would happen and it completely ruins the mood. There were a few times when i was balls deep in my mind thinking how do i solve this puzzle and then i would accidentally come across an easter egg and it would scare the shit out of me because it's so out of place. The worst is when i'm trying to think of a solution to a puzzle and i'd find an easter egg but it's not immediately clear it's an easter egg or part of an easter egg and you get stuck thinking its part of the puzzle.
Actually the worst easter egg related thing in this game might be kind of a spoiler but i also kinda would have wanted to know this before starting the game: There is a cat in the main banner main image main everything. This games marketing is cat heavy. When you google "The Talos Principle" what do you see? You see cat cat cat maybe half of robot then cat. When this game sat in my steam backlog for years waiting to be played i always wondered how the cat would relate to the story. I thought maybe there is some evil bad guy that makes the puzzles for you and he has a cat. Well guess what. There is no cat. Not at least officially/canonically. People who have completed the game and are aware will say yes there is a cat and it's official and canon. No. There is no white kitten in the game at any point during a normal playthrough. There is no white kitten at any point if you play perfect and complete it by doing the hardest puzzles. However, there is a way to get an ending where there's a cat at the end. And guess what. It is locked behind a fucking soy gordon freeman the cake is a lie ass easter egg. Don't get me wrong i'm not like "noooo where is teh wholesome kitten i was promised" It just made me wonder like huh i never saw a cat at any point of this game. I looked up a video showing everything the game has to offer and when i saw that the cat was part of some easter egg it was like come on man. When i finished the game it felt like a 9.5/10 but when i saw the cat ending and the rest of the easter eggs it felt like a 8.9. Might have sounded a bit dramatic there + that little nitpick took up most of the review but you should play it. It rules. Can't wait to play the sequel soon
Really fun puzzle game. Curious where they're going with the lore.
The Talos Principle is a marvel of philosophical gaming. A true existential experience.
The Talos Principle breaks down and recreates anew the wonder that Portal and Portal 2 brought to the videogame world. However they bring more than just puzzles and a flippant computer to the picture. The game is completely drenched in ARG style information (utilizing outside tools to help solve puzzles) although much of it is flavor text. This information is heavily weighted by the amount of philosophical pondering the game makes you do while participating.
This is not a beginner level videogame. Unless you are using guides you need to be very skilled at puzzles and have a high spatial awareness.
I completed all of the standard puzzles without any help, fortunately. However, there were 3 special star puzzles that I needed to look up a direction to go so as to not waste too much time - Some puzzles in the Portal Reloaded game I mulled in my head for a week or two to fully understand them.
Absolutely stunning game from Crotean and with amazing secrets to boot!
Best philosophical puzzle game since PaRappa The Rapper
This is one of these rare, unique experiences in gaming that come out once in a decade. Don't read any reviews, just go ahead and buy the game right now. You'll thank me later.
I love this game! I love how I can get lost in it, it takes me away to another place with nice, tranquil music and things to do without getting an adrenaline rush and having to hurry. I like how it makes me figure things out and I love looking for Easter Eggs. I was a gamer when games first started, like as in pong, lol, but never got into x box or anything like that later. Fast forward a few decades and I got an ipad. I had been playing hidden object games and one day I decided to google for the world's best game. The Talos Principle kept coming up and so I dove in and wow, I just loved it, and I still play it every once in awhile. I never get bored with it, it has staying power and the soundtrack is soothing. I just got Road to Gehenna. With the first Talos, I needed the guides every once in awhile. Now I'm using everything I learned to get through this one without them. So far so good, but it is challenging. I'm only in level 2, let's see how far I can get without resorting to the guides, lol. If I was going to be holed up on a desert island for the rest of my life and could only take one game with me it would be the Talos Principle, hands down.
fun... puzzles. lots of reading. Makes you feel like you're a programmer or something entering gitbash commands, but when you get tired of that you go solve some more puzzles so you can unlock stuff so you can solve more puzzles. They kind of steal some religious concepts from various Jewish and Christian faiths like literally verbatim out of the bible or other religious texts, and then they adapt it to a robot AI kind of world. Still don't know how I feel about that... but it's fun ;)....
This review used to be a funny oneliner but I've decided to digress and explain myself a little bit.
Initially I did enjoy the game because it was quirky and mysterious. But as I kept playing, two bad things happened:
1. Puzzle difficulty stepped up from challenging to inconvenient to unhinged.
When you walk into a puzzle and see that it's a size of a football field, you know it's not gonna be good. I also hated playback puzzles. If you do something wrong after a playback starts, you'll need to rerecord, and if the average recording takes 20-30s to film, you're losing A LOT of time repeating the process. I just wish time sped up if you were standing still during the recording. One thing I did appreciate in puzzles is their linearity: you get one thing, block it off, get another thing etc.
2. The story was not progressing and at some point it became pretty clear that it is an intention and not a mishap. It is a philosophical game, after all; all you're given is food for thought, which some people might enjoy, but I didn't. Who is Elohim? Who is Milton? Shephard, Samsara? Who am I? I did not get answers to those questions, even though I even read almost all files on terminals, qr codes and listened to all Alexandra's monologues.
The game started off strong but died very quickly for me. Thus, I can not recommend it.
Excellent game if you like problem solving. Beautiful, smart, introspective, contemplative.
Its a good Puzzle game, though i did not quite enjoy it as much as i had Portal, sequel and mods, though i will likely still play the sequel of Talos.
Some of the things that i did not like or could be improved:
- one star puzzle required the use of external tools (qr reader, hex to ASCII converter)
- i had found that the lasers from the Gatling Guns and Mines flicker a lot, but there was no option to reduce it (in the end i got used to it though)
- there is a Kitten as the Game's icon, but in-game i only found like 2 references to it
Aside from those things, the game ran very well, the music was fitting and the main puzzles were not that hard, though the stars and Gehenna were, compared to the normal puzzles, a bit harder.
In the end i also kinda gave up on some of the Gehenna Stars and just looked them up.
Also funnily enough, the "Reawakened" version literally dropped on the day i finished this Game (including DLC).
Played on:
- Linux Manjaro 25.0.0 (kernel 6.12.20)
- Linux Build, Steam 1.0 Runtime
- KDE Plasma Wayland (6.3.3 & frameworks 6.12.0)
- GPU: AMD Vega 64
- CPU: AMD Ryzen 7 5800X
A really fun first person puzzle game to sink your time into, with a background sprinkling of philosophical narrative about consciousness, morality, curiosity and what it means to be a person.
It's a first person puzzle game with a fairly straightforward objective, solve puzzles (duh). Why?, because a voice in the sky asks you to, so you do it.. at least for a little bit.
The game consists of three zones, A, B, and C. in each zone you have 7 areas, and in each area you have multiple stages where the puzzle solving takes place. Initially you can freely choose which area and stages you can enter within zone A, but in order to progress into the other two zones, you'd need to collect 'sigil' that are rewarded from completing a stage/puzzle.
There are multiple types of sigils in the game, differentiated by its colors, and each type unlocks different things in the game. You might also inevitably come across a somewhat inaccessible golden stars while you were solving some stages. These are the game's harder challenges, requiring the player to understand the limits of the mechanics provided by the game to even attempt.
Each stages provides you with the tools you need to solve it, initially it's the jammer, and later on you'll get access to wide variety of tools like a weighted cube for buttons, a laser guide for guiding laser, and so on. Each tools does it's own thing, but the complexity in later stages emerges when a single stage provides you with multiple tools to use at the same time, and solving it requires you to not only think about the layout of the stages, but also how each tools interact with one another. Each additional tool in a stage adds another layer that you need to account for when figuring out how to solve the harder puzzles.
After you get comfortable solving a few of the puzzles, inevitably curiosity bubbles into your mind and you start to wonder, about who Elohim is, why are this world full of puzzles and why are we required to solve them, and most importantly why is there a big tower and why are we not allowed to climb it. So you start looking around for answers, and that's where the terminals comes in.
This is where The Talos Principle truly shines, it's a narrative that reward players that willingly seek out answers on their own. While the story itself is fairly straightforward, the deeper, and more complete picture are entirely optional in the form of terminal entries.
Scattered throughout the areas in the game are computer terminals, each one containing multiple entries, snippets of conversations, emails, and articles that each paints a picture of what truly happened with the world of the game and where your place in the grand scheme of things lie.
Another important aspect of the terminal are the conversations that you'll have with it. Often times it confronts you about a particular aspect of your belief about the world, each answer you give are questioned and scrutinized with cold logic, and while the answers you can give are limited to few multiple choices it does sometimes leaves you something interesting to ponder about.
The game rewards curiosity through and through, often times through story that gets progressively clear the more you try to learn, and sometimes through gameplay by challenging your notions of what is possible or not. All of it culminates into an ending that ties everything together nicely.
Overall I enjoyed the game immensely, it's relaxing to just sit down and think about a particularly difficult puzzle while the calming in-game soundtrack plays quietly in the background. And when that 'AHA' moment strikes and everything clicks together, it's all the more satisfying when you walk up and collect that hard earned reward.
Still, there are some minor gripes that i had with the game while playing it
Firstly, each time you reset or die the game would just rewind the entire area into it's initial state. This would not be a problem when you're just trying to complete the current stage, but when you're trying to get the hidden ending, it becomes a bit frustrating as you would need to set up multiple items across multiple stage in order to complete the star puzzle. This is also becomes frustrating when you're trying to check each stages rapidly, looking for the hidden star in each area. This was somewhat alleviated by the shortcut opening after you completed the stage, but you can definitely feel it in some areas.
Another thing was that sometimes the game throws a puzzle that has an arbitrary solution, with no relations to any of the mechanics in the game (I'm looking at you 'The Eagle has Landed') and it throws you off, expecting something similar for later puzzle but it's only done once in the entirety of game.
Despite these minor issues I've had I would definitely recommend this game for anyone looking for puzzle games to rotate their brain with.
9/10, had fun arguing with a computer for the entire game.
The Talos Principle
If someone ever asked you ''How video games can help you ? That's just a waste of time'', The Talos Principle might be one of the perfect example of video games to break that argument. This game it's about interesting fields that human race questioned and
explored:
Philosophy
Religion
Society
Right and wrong
Artificial inteligence
And the most controversial and the most questioanble, human and his actions.
The Talos Principle has a an incredible story that sometimes can make you question your own life, your decisions and it can change your perspective about reality and what it really is. I cannot even consider this work as a game but maybe as a lesson about us and our purpose.
Story
The story its subjective and I wanna tell you one thing about it because if I write too much I will get caught in the details and I might spoil it and for sure this is an experience that you can live once. You wake up as a robot with no memories of what happend before or what might be your purpose, soon enough God (Elohim) tells you that you were awaken with the objective of gaining a place near him and gaining the eternal life. At some point after going through puzzles and collecting some of the sigils, you discover a tower. Elohim tells you that if you ascend the tower you won't have the eternal life and that many tried before you and failed. The interesting thing is that the game kind of appeals to your beliefs and by that I mean if you are an atheist in your deep you will question Elohim and you will maybe climb the tower driven by curiosty, in fact this scene have a lot of resolution to it because that is what human race is driven by, curiosty, otherwise you will follow Elohim instructions and doing your duty without forbidding his word. You will learn more about the game and the story through terminals.
The game is not linear, letting you choose the next move and having more endings, each ending reflecting your morality, choices and beliefs. It also have a lot of replay value.
The Gameplay
It's really simple, you must solve puzzle in order to explore next stages of the game. The game looks gorgeous and combined with the relaxing soundtrack resulting an incredible atmosphere. The puzzles at start are easy and going trough more they tend to become harder, however the harder ones are marked with red, medium ones with yellow and the easy ones are marked with green. You must solve the puzzles in order to reach the ending, but there are also stars that doesn't need to be collected (those are really hard and many) and by collecting them you get a secret ending. Puzzles in order to be completed you must, move a box to a terminal, reflecting lights and sometimes using airflow that will open the way to the sigil in that chamber. As I said above there are terminals, some of them have question for you and you must answer to those question in order to solve the text story puzzle.
Overall
The Talos Principle it's an amazing game, with an incredible clever plot, a relaxing atmosphere, gorgeous landscapes and a fiting gameplay. However if you think that you are not into puzzles, I can assure you that puzzles are not all that this game is about.It has a lot of content and you must sink a lot of hours in it in order to reveal the truth. With that being said I can guarantee that this game deserves all the money and it's that kind of a game that you might wanna buy even if it's not on sale right now, whichever might be this is not a game, but a lesson. One more thing, the name ''The Talos Principle'' describes the game perfectly, a very well choosen and fiting name for such an experience.
Yes, it's an old game. Yes it is a puzzle game.
Yet, I am pretty sure there is still nothing like it out there, aside from the sequel, presumably.
It is both fun and a learning experience.
Unique game.
Много головоломок которые легко решаются, но суть их прохождения заключается в том чтобы: открыть дверь > оставить ее открытой с той стороны > вернуться обратно чтобы использовать итем для открытия другой двери с той стороны. Однако в целом медитативно. Сюжет честно не впечатлил, псевдо-философские размышления которые сто раз облизаны, но кто-то может и задумается. Игра уже нравится и думаю впереди головоломки будут посложнее, что явно плюс.
game is good, the conversations with MLA is what turned me off. the responses force you to be an idiot and took away most of the immersion for me
Later game puzzles are really annoying but the philosophy in the story is decently interesting
10/10 super underrated and do not look up any spoilers
One of the best games I have played. If you love First Person, Singleplayer Puzzle/Logic games, this is the pinnacle. It does have a religious aspect to it but please don't be turned off by that part. It is woven masterfully into the gameplay. I would recommend this to anyone, whether on sale or not.
I should have researched this a bit more before buying the game but I don't like to aimlessly wander back and forth across vast spaces looking for something to do; as such, I found it tedious at the outset. There are games more to my liking out there that get to the point at the get-go.
Challenging but not to much (for me)... interesting... philosophic... handles virtual reality, existencialism, freedom of will... and simply stunningly beautiful...
BEST - GAME - I - EVER - PLAYED. Seriously.
I'm pretty sure that, a few years from now, they're gonna train A.I. with these puzzles.
This game is a masterpiece and sometimes the puzzles crushed my brain capacity.
The lore is very cool, although some fragments of it feels useless or tiring.
But in general, I recommend playing the game. It's worth it!
got the game on sale.i beat it. it was so good that i contacted steam and asked to pay the full price for it.
Lots of challenges. If you get stuck there are always plenty of other puzzles to try out.
While I was engaged enough to finish this game, I can't actually recommend it:
● I felt I spent too much time carrying objects back and forth across puzzle fields when I could have been solving puzzles. The worlds were just too sprawling for my liking.
● I didn't enjoy the pre-scripted "philosophical discussions" - I can accept multiple choice conversations in adventure games like Monkey Island, but when it's supposed to be deep and meaningful, I don't want to be forced into a particular viewpoint just because my own opinion isn't available to select.
● I had to take travel sickness medicine to finish this game, and I'm not a person who gets motion sickness!
Great puzzle game
For achievement hunters: There are DLC achievements for this game.
Игра очень интересная, заставляет поработать мозгами. Головоломки интересные и достаточно разнообразные. В сюжет я не что бы прям углублялся, но он тоже довольно интересеню
Really fun puzzle game with a great philosophical backing narrative.
It poses fun philosophical questions, like what makes a person a person, what is Good or bad, or if it can be objectively measured, and points out flaws in arguments depending on what you pick.
Little bits of the story and what is happening are revealed thru the terminal, and piecing things together with audio logs makes for great reveals and developing characters.
While you can "beat" the game without solving puzzles, there are additional endings to completing more puzzles.
The puzzles for the "true" ending are very difficult, but certainly not unfair.
Collecting 100% of stars (extreme imo) is a bit unfair, especially with one requiring that you scan a QR code with your actual phone to find out what it means. It will definitely double your playtime as opposed to just beating the game normally.
Редкий случай интересной и несложной головоломки.
По сути, в игре два глобальных интереса: Это узнать глобальный сюжет, который довольно трагичен и вызывает множество интересных мыслей, и проходить головоломки, характеризующие развитие нашего ГГ. Всё это отшлифовано потрясающей музыкой: не только с точки зрения исполнения, но и подбора. По сути, половина атмосферы игры, это прям заслуга музыки.
Сами головоломки, в массе своей, я бы не назвал сложными. Тем более, что часть из них можно решить, если найти способ обойти местные ограничители для выноса предметов из зон головоломок. Но исключением являются "звёздные" головоломки, которые зачастую реально непростые и заставляют прям поднапрячься, а некоторые (единичные, но всё же) и вовсе фиг догадаешься как решить. Но честно, я в этом проблему не вижу, ибо одно дело, когда у вас есть все составляющие, и вам нужно просто сообразить, как их использовать, и другое - когда вам нужно применить совершенно новый логический инструмент для решения головоломки, и если этот инструмент вам не известен, вами не освоен... Ну вы просто не будете понимать, что от вас хотят и каким образом. Так что, в некотором роде принцип талоса можно использовать для выявления и накопления логических инструментов. Ведь чем обширней инструментарий вашей логики, тем больше вы можете найти решений, порой даже незапланированных разрабами.
Так же отдельный интерес вызывает следить за сюжетом. Его особенность тут - вам почти не говорят напрямую, что происходит, но все составляющие для того, что бы сложить пазл, вам дают. Будете внимательны, и вы наверняка поймёте, что тут к чему. В добавок, в игре немало философских высказываний ( позволю себе напомнить, что философия в изначальном значении это наука о мысли, о том, что такое мысль и как она работает ) поэтому игра может наталкивать на множество интересных размышлений, но... Только если вы уже не погружены в философию. Здесь буквально начальный уровень. Те же беседы с компом это очень сильно проясняют, когда понимаешь, что тебя не удовлетворяет ни один из доступных в диалоге с ним ответов. Просто потому, что они все максималистские, выраженные крайности, в то же время как на многие вещи в этих диалогах необходимо давать куда более развёрнутый, сложный и сбалансированный ответ. Ну, как я и говорил, философия, но не глубокая. Но всё рвано не безынтересная.
Отдельно хочу отметить ДЛС геена. Честно, я надеялся, что в нём накинут ещё немного сюжета, но увы - она практически полностью состоит их головоломок. Да, необычных, интересных, порой даже сложных, но вот сюжет, увы, сюда не завезли. Так что ДЛС я бы рекомендовал только тем, кому не хватило головоломок в оригинале, а остальным можно проходить мимо.
Так что, по моему мнению - годнота. Небыстрая правда, 35 часов ушло, но всё же. Немногие игры могут похвастаться тем, что могут вам и философией нагрузить, и новых инструментов для мышления выявить и добавить в ваш арсенал.
Определённо рекомендую.
I love the game- it's incredible, runs great, and is full of fun puzzles. I can't recommend that enough.
But the star challenges range from either decent to the most stupid things you've seen- random switches hidden throughout the entire map, moving boxes to random places with no indication, and far more that just makes me so irritated that the game released in such a state- which playtesters thought this was a good idea?
In short? The game is great. I recommend it- just not all of it.
I dont necessarily love puzzle games, but rich story, philosophy and striking visuals kept me playing this one to the end. Certainly recommend to everyone who has ever wondered what does it mean to be. :)
Very, very rewarding to explore in. You run behind the puzzles? There's another puzzle that'll get you the star. You run behind that building? There's a short QR-code conversation. You translate the "corruption" in some of the text files? You get secret messages. There's just so much to do here. (SPOILER FOR EASTER EGGS): Aim a connector at the moon? You get the Aperture Science logo! Additionally, slowly realizing the lore over time made me genuinely sad. This is one of my favorite games of all time.
Fun puzzles, charmingly optimistic story
The game was fun, story keeps you invested, but it was even more fun finding illegal parkour cheese for half of the end levels.
Excellent story and good puzzles. A few of them are very linear, but Road to Gehenna is pretty challenging overall. I didn't enjoy any recording puzzles.
Love the scenes in this game. Feels like I'm travelling to different parts of the world.
If you love Portal, its that plus critical thinking and philosophical reasoning. As a fan of philosophy, this game tickled my brain in the best way possible. We need more games like this.
Even though I like the idea that the author put work on lore and concepts behind the game, there two main factors that make me give a thumbs down:
1. Too many puzzles; Many of them are filler: The number of repetitive puzzles grow fast, and many of them are just too easy (even the special ones). Half of the puzzles could be removed, keeping only the most creative ones.
2. Too much text: There's too much text that doesn't really add much to the game. It's, somewhat, "Lore", but could be removed without impacting in the Lore or the puzzles themselves.
I understand making a puzzle game is very hard, but I just don't feel like recommending this one. It becomes boring repetitive with too much unnecessary content.
5/10
Currently replaying a few years later, this time taking the story seriously. Talos is so unique and brilliant on so many different levels, it's maybe one of the most recommendable games out there to people who aren't a fan of the medium, despite how bizarre it is. The (mostly) god awful stars and real time drone-mines bring the game down for me, but at the same time add to how strange the game is in comparison to all other puzzle games. The game's crowning jewel are its world class OST and perfect atmosphere. It looks beautiful, it sounds beautiful, Talos is such an amazing game all-round (maybe even better than its sequel...)
Gives a good brain massage.
The tricky puzzles challenge your perceptions skills and are very satisfying to complete when you've tried, failed, tried and failed again.
8.5/10 I would rate it higher but the "Time Flies" puzzle killed this game for me. Keep in mind that up until this point in the game, I beat every puzzle in the previous zones and all the rooms before the "Time Flies" puzzle's room!
"Time Flies" has one of the most convoluted puzzle designs I have ever come across in a game. It was so bad I had to look it up and even after I looked it up I couldn't even remember all the steps. I just gave up on any idea of beating this game. The time mechanic is horrendously designed.
UPDATE:
I beat the game. The time mechanic is still horrible, but the overall game was fun in the places where the puzzles didn't absolutely suck.
Some puzzles require you to think and get adjusted to them, with these puzzles I would pick the game up, play, then put the game down. I would come back and repeat this process until I solved the puzzle. This was an enjoyable way to play the game.
The other two types of puzzles I found myself solving fit into a different category, puzzles whose final state I know immediately. The difference between the puzzles in this other category is the way in which you are asked to solve them.
The good puzzles allowed me to piece meal the solutions and didn't put too many parameters in front of me.
The bad puzzles put too many parameters. What is a player to do when faced with all these parameters? Reduction. Reduce the problem into a set of smaller problems, decompose the original problem into smaller, easier to solve problems. Now what happens when there are many small problems? Do players magically hold all these smaller problems in their head? This is why the bad puzzles are BAD! These puzzles are completely unforgivable!
When the order of the smaller problems is well understood and when the number of the smaller problems is naturally reduced over time, then puzzles will be less frustrating. In addition, reducing the need to solve these smaller problems in parallel also makes them less frustrating.
Imagine you want to vacation somewhere, let's say Peru, but you also want to vacation somewhere else, let's say France.
You have to pick one or the other. But your spouse asks you to plan for both in case you can't go to the other. Now imagine you find out earlier on that you can't go to Peru.
There's no need to plan for the Peru trip, but for some magical reason every time you plan for the France trip your brain is trying to plan for the Peru trip. And worse you constantly are trying to think of every detail in your mind about both trips.
You get annoyed because you are trying to focus on planning for the France trip. This is why the time mechanic sucks because some of these puzzles don't consider the process of reduction.
You go to Peru or France, you need know how you will get there, how long you will stay, when will you leave, where will you stay, what will you do, on and on and on. To effectively plan you will break down each of those questions into sub questions until you can properly answer all the sub questions. You focus on one thing at a time so that managing the trip is doable. Managing the trip is not solving the problem.
I will reiterate MANAGING the trip is not SOLVING the problem.
When designers put the responsibility of managing the solution to a problem on the player, they better give the player damn good tools to manage the solution. Trying to put everything in my head is a bad solution to managing the solution. It is not impossible to design good puzzles where reduction and parallelization are simultaneously required, just difficult and probably not worth the effort.
On a side note, Shepherd is bugged in the final level, the solution I found was to limit my fps to 60 fps in my graphic cards setting. It is likely that someone did not foresee the game running higher than 60 fps and causing an issue when this game was first released so that is forgivable.
Play this game at your own peril. I'm not saying it's bad. It is good, but it's design falters in some places and when it does it can be incredibly frustrating.
What is human?
Nice puzzles, simple concepts. One of my pet peeves is having to replay puzzles from the beginning if you fail, which makes some of the more difficult puzzles all the more frustrating.
holds up pretty well visually and has a lot of interesting puzzle design going on! really fun lil experience
Probably the best 3d puzzler that I've ever played and that includes the Portal games. No real criticisms. Combines decent puzzles with great atmosphere and a reflective philosophical bent.
Excellent game, challenging puzzles and interesting history and gameplay.
Didn't find the puzzles all that interesting
Although there were *some* interesting puzzles, most were completely trivial
The fact that every puzzle starts with a fetch quest for the required items to solve it doesn't help either
awesome story! enjoyed the puzzles and thought put into this one
Guys, make a new game. This one's fucking awesome but really doesn't need to be touched further. Do something new! Y'all rock!
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Дополнительная информация
Разработчик | Croteam |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 25.04.2025 |
Metacritic | 85 |
Отзывы пользователей | 96% положительных (16449) |