Разработчик: CFK Co., Ltd.
Описание
Священные камни, удерживавшие его в воздухе, по неизвестной причине разрушились.
Главный герой отправляется на поиски новых священных камней, чтобы не дать острову упасть.
На острове внезапно стали появляться огромные животные и неизвестные существа.
Сумеете ли вы защитить падающий небесный остров, сражаясь с грозными чудовищами?
Разнообразные могучие боссы!
Ваш путь будут преграждать животные, внезапно превратившиеся в чудовищ.
Вам нужно добыть священные камни, но в поисках вам будут мешать огромные и могущественные существа.
На вас будут нападать невиданные боссы.
Боссы применяют особые атаки: например, выстреливают снаряды в неожиданных направлениях и перемещаются с невероятной быстротой.
Изучайте атаки боссов и находите способ им противостоять.
Точечная ретро-графика!
Динамичные огромные боссы и уникальные пейзажи с замечательной точечной ретро-графикой!
Особые виды оружия с разными характеристиками!
Исследуйте карты, чтобы найти разнообразные виды оружия.
Применяйте разные виды оружия, чтобы эффективно противостоять боссам.
Потайные предметы и боссы!
В каждой главе есть скрытые тайники с ценными ресурсами и предметами.
Их могут охранять тайные стражи.
Внимательно осматривайте ландшафт, чтобы обнаруживать тайники.
Насыщенная и увлекательная игра!
Плавное и удобное управление.
Прыгайте и используйте неровности местности, чтобы избегать атак боссов.
Поддерживаемые языки: english
Системные требования
Windows
- ОС *: Windows XP, Vista, 7, or later
- Процессор: 64bit Intel compatible Dual Core CPU
- Оперативная память: 2048 MB ОЗУ
- Видеокарта: DX11 compliant graphics card
- DirectX: версии 9.0
- Место на диске: 30 MB
Mac
- ОС: Mavericks (OSX 10.9) OS or above.
- Процессор: Intel chipset
- Оперативная память: 2048 MB ОЗУ
- Видеокарта: Any
- Место на диске: 105 MB
Linux
- ОС: Ubuntu LTS 16.04
- Процессор: Any
- Оперативная память: 2048 MB ОЗУ
- Место на диске: 50 MB
Отзывы пользователей
Short but fun, worth a try!
Sacred Stones is a really basic boss rush game. The game is pretty easy I defeated most bosses on my first or second attempt. The quality of the boss design varies greatly, some are clever and involved whereas others you just shoot until the boss is dead with minimal dodging. I'd say about half of the bosses are interesting.
I bought this for under 1€ and at that price it is okay.
I'm actually sort of on the fence here, but I'm leaning towards not recommend.
Sacred Stones is a boss rush game, like Furi or Titan Souls. It's very pretty, but the bosses aren't well designed IMO. It's hard to explain exactly what's wrong with it, but basically it's a bunch of small issues that compound on each other and suck the fun out of it.
Some examples:
* Bosses often don't telegraph their attacks. Some do, but a lot of others will just suddenly attack with no wind-up animation, making it impossible to react in time. Sure, there's an argument to be made for memorizing timings and patterns, but there's also a counterargument for keeping it fair and balanced such that an attentive player could realistically dodge it the first time they see it, instead of getting a surprise cheap shot. The player should be rewarded for skillful execution, not get blindsided by something they couldn't have possibly seen coming and have to rely on dumb luck. Plus, the timing-based attacks are often weirdly synchronized and feel completely off. The penguin boss is a great example of that, when it shoots penguins and rocks at you, and you're expected to juggle them when their rhythm is completely out of sync with the jumping and falling speed. It feels horribly awkward and broken.
* Projectile patterns rely too heavily on RNG, which is another source of cheap shots. Even when I gamed out strategies for dealing with patterns, I would still get hit with cheap-shot just because a couple projectiles went rogue, or an impossible situation is created because the RNG wasn't restricted enough. The penguin, dog and dragon bosses are good examples. The penguin shoots out ice crystals every time it stomps, and they fly all over the place, which sounds fine, except with the way that pattern goes, you can just get hit by a stray crystal because there is no safe place to be, because the penguin is here and the crystal is there, and you get hit no matter what. With the dog, I had to cheese him because the projectiles were too large and it kept on strangling me with patterns that cover too much of the arena to be realistically dodgeable, especially toward the end. The dragon (second to last boss) is actually fine for the most part, but again, he does not telegraph when he shoots his teleport disc, so it can just abruptly fly out and hit you, and there is no time to react. You have to anticipate it, but there is no timing cue, so you have to just play chicken with it until you hear the sound. It's easy to dodge if you're far away, but up close, it's ridiculous. And you start right next to him. Another problem with this boss is that he is allowed to use the sweep attack anywhere in the arena. It really should be disabled if he's too close to the edge, because if he uses that attack while in a bottom corner, the attack is basically undodgeable. You definitely don't want him on the low platforms, but sometimes it's unavoidable.
* Most bosses are absolute bullet sponges, it takes way too long to kill them, which on one hand forces you to learn the patterns, but on the other hand makes it pretty boring and tedious. I can think of no better example than the first phase of the final boss. My god, it takes what feels like 5 minutes just to have him chase you in a circle and run into mines. It takes too long, but this is the only viable no-hit strategy, as he is constantly chasing you. And because it takes so long, when he shoots the bullet spray at you, you might just get unlucky and get snagged by the edge of a stray bullet.
Overall, I'm not a fan. I 100%'d the achievements, but I feel like this is a game you'd play once and then never touch again.
To be fair, I did beat it on hard mode. Maybe the game is better on the lower difficulty(ies?). If that's the case, then it's probably a balance issue that ruined the game for me. Max difficulty has a funny way of betraying poor balance.
People compare this to Cuphead / Titan Souls but in reality it is not even remotely close to the greatness of those indie titles. Only buy this for cheap, but if you like a bosh rush 2D platformer / shouter, do buy it. It is good for 1.5-2 hours entertainment.
Beware though - there is no replay value and it is really really really barebones simple. Some bosses feel like Super Mario Bros 2 mid-world castle bosses... :)
Cave Story + Titan Souls + Cuphead = Sacred Stones
One of the best indie games I've ever played.
Very well designed and reminds me of Cave Story in some regards, but the endless boss rush definitely got my adrenaline going... Excited to see how many bosses they've crammed into this...
An hour of good fun on sale. It's a boss rush game with clearly Cave Story inspired artwork, though (playing on Normal) I found a good number of bosses way too easy, and the weapon choices weren't very inspiring- once you get the best one there's really no point to change weapons around any more so that mechanic is out the window.
I was looking for a short game I could beat in one sitting, and this hit the spot! Don't think I'd say it's worth $10 though...
This game sucks donkey balls.. I was gonna write this whole review on what parts are bad but i'm not even gonna put in the effort xD. To sum it up:
- Bad boss patterns.
- Instead of difficult bosses. They just take a long time to kill.
- The range of a boss's attacks is sometimes unclear (sometimes, not even visual cues are given like with the snake)
- what's up with the controls of some game-states?
Honestly, its just not fun. €8.19? that's way too much dude. I would only buy it at like 4 bucks
Good Boss Rush 2d platformer. Aesthetics are simple, but most of the bosses are fun and ingenious.
There are two types of people
The first type, given two months, will complete the whole Dark Souls series, learn a programing language, complete a couple of novels and build a short animated film
The other type of person, given the same time frame, will still be chopping down trees in a game like Outreach for their fist pair of shoes.
This game is for those gamers of the later variety
I guess it all depends how seriously you take this existence and whether or not frittled away free time is much of a concern.
Thumbs up because this game accomplishes what it sets out to do, distract, arrest dvelopment and bide up the competition's time with a really difficult, menial and reptitive activity which isn't really going anywhere grand in the long run.
Fun, challenging, and very quick.
Your goal - beat a bunch of bosses.
You have 1 HP and an Shield powerup you get later.
Bosses do not die in one hit, but YOU DO.
So the challenge comes from learning their patterns, and not dying lol :3 ( great tip , right )
The art style is nice, the animations are well done - I didn't need a tutorial to understand how things worked - it's all self-explanatory.
There's hidden stuff, hidden bosses - and according to the store page - hidden levels -
In my 30 minutes of play, i beat4 bosses ( including a hidden one right at the start of the game )
When you die, you load back to the door you entered ( very very fast )
so you can get right back in the action - vital for games like this where you die in one hit.
I recommend this to anyone that enjoys skill-based games, like Titan Souls, or Super Meat Boy ( although I like this more than SMB )
Some brief footage of my blind first try
https://www.youtube.com/watch?v=lhl2xVua2kM
Игры похожие на Sacred Stones
Дополнительная информация
Разработчик | CFK Co., Ltd. |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 21.01.2025 |
Отзывы пользователей | 82% положительных (11) |