Разработчик: Chump Squad
Описание
🔥 Kine Now Available! 🔥
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About the Game
Kine is a charming 3D puzzle game about three musical machines hoping to find their big break. Guide these dreamers through a delightful tale of love, labor, and loss as they struggle to form a band and find success on the main stage.Manipulate and maneuver each character by taking advantage of their unique abilities.
Navigate a stunningly beautiful world filled with a wide variety of 3D puzzles while listening to an award-winning original soundtrack.
- Award-winning soundtrack!
- Over 120 unique puzzles!
- Quirky yellow robots!
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, korean, simplified chinese
Системные требования
Windows
- OS *: Windows 7 64 bit (requires 64 bit OS)
- Processor: Dual Core Processor, 2.5 GHz or higher
- Memory: 4 GB RAM
- Graphics: DX11 compatible video card
- DirectX: Version 11
- Storage: 370 MB available space
Отзывы пользователей
This game is amazing. Incredible variety and quantity of well thought out puzzles, with tons of interesting mechanics!
This game does what any great puzzle game should--it makes your mind move in unusual ways, keeps things constrained enough that there are a finite number of player options so players don't feel overwhelmed, and leaves enough freedom that players feel smart for solving puzzles (even if it's well enough bounded that they were, well, "bound" to get there eventually).
Three playable characters and a later spin on each of them, combined with some fun environmental objects like the rolling "Dance" tables and river boat, make for a great amount of variety that keeps the game feeling fresh throughout.
All that, plus great music and a cute narrative arc? Nothing not to love. Get the game already!
I really like the jazz style and this game embraces it.
The puzzles aren't trivial and I like the story of a rising band.
I recommend this game
I enjoyed it. The little allegories tied to the puzzles are a nice touch. Other reviews mention stumbling around for many of the solutions, but I didn't experience this until the last few levels.
awesome puzzle game!
really great soundtrack
the characters and the writing really added to the experience which is refreshing for a puzzle game
This is a very fun and quirky puzzler. The characters in the game are weird musical instruments cobbled together with random pieces. They are silly and charming and the interactions between them are fun. The story, despite being minimal, was appreciated.
Other than that, it's a standard grid based puzzler where space is at a premium and movement is limited. There are not a ton of levels, so the game doesn't have enough time to get stale or become oppressively complicated. Most of the levels are fairly straight forward, but a few had me scratching my head and I needed a few hints. For these levels, I realized that if you don't make certain moves early on, you can lock yourself out of possible solutions do to movement and space limitations. I found that to be a bit frustrating, and maybe I'm wrong about that but if I'm right, a this can no longer be completed warning would have been appreciated. Perhaps it is possible to revert the characters to correct orientations in the instances that I'm talking about, but I was unable to do so at times.
I also ran into some difficulty where the game would lock itself up when I made a move that was impossible. This primarily happened with the trombone. I would slide into some position that was impossible, and the game would freeze. Not actually, the music would keep playing, and the animations would continue, but I could not undo, reset, or access the menu. I had to alt-F4 out of it each time, which was frustrating.
This game took me about 8 hours with a few hints. I had difficulty unlocking the no machine left behind achievement, but I redid the solutions a few times and it worked. The game seems to go on a generous sale often enough. Despite the issues I mentioned, it's definitely worth picking up if you like these type of grid-based puzzlers.
Putting a backstory in a level-based puzzle game is not an easy task... except for Kine! I absolutely LOVED how well interconnected and fitting the story is on the various level sets and also how it follows the evolution and the variations on the main puzzle mechanism. The jazzy, funky style of both the art and (of course) the music are the perfect complement for this gem of a game.
The only thing I found a bit annoying is how you switch among characters... it can get tricky, especially when you have the full trio, with the trombone having two moving parts... maybe it's just me, but I couldn't get used to it!
The overall game is fantastic, anyway, a must have for all puzzle lovers out there!
Clever game, with fabulous music.
It is creative to set musical instruments as protagonists. They each can change shape, which is also the highlight. Regular steps in a level involve rotate, stand, change shape, repeat those steps magically, the protagonist reaches the destination. Games are very challenging, and sometimes I need to switch cameras to see better. I bought this game out of curiosity, I probably would stop for the first 30 mins if not for the fab music (not for it is not fun but for it is too difficult).
2 hours I am doing maths... I had to keep trying and not exactly know making any progress. The game reaches the utmost difficulty when a level contains all 3 band members, I stack them one on the other, then move the lowest one as an elevator. It's crazy, I really believe the devs are geniuses, and whoever beat the level are potential International Mathematical Olympiad champions.
I give up after finishing a few levels containing all band members. I aim to finish all the main quests but really cannot, I get confused even watching a solution walkthrough. Kine is a great game, though, I had fun and the music (again) is unbelievably wonderful.
kine's gameplay doesn't look like music composing, but it's characters interactions and the game overall narrative, combined with the level design makes it feel like you are actually doing what the characters are doing, which may be trying to get along with each other, paying the bills, etc, but always through those lens of music.
not yet a masterpiece to my eyes but an easy recommendation to puzzle lovers.
The most important part of a puzzle game are the puzzles, and that is where this game falls short. Every puzzle seemed to be about fiddling until stumbling on the solution, rather than requiring deep thinking and planning. Games like Stephen's Sausage Roll, or Baba is You, or The Golem all feature "eureka" moments that are the result of pausing and thinking, and in my opinion those are the most rewarding puzzles. But in Kine there were no eureka discoveries, and there wasn't a single puzzle where I could plan and see the solution in advance. Looking at let's play videos online, it seems most other people play the game that same way -- somewhat randomly trying all possible paths until happening on the solution, rather than thinking through each move. In my opinion, that is not good puzzle design, and is not rewarding to solve.
Aside from the puzzles, the graphics and animations are great. The storyline is surprisingly decent for a puzzle game. The controls are a bit annoying, having to repeatedly cycle through each character sometimes hundreds of time within a single puzzle. Made lots of keystroke mistakes with that. The puzzle mechanic itself is fresh and interesting, sort of like rolling six-sided dies, except with weird appendages that change how they roll.
Hard thinky puzzle game; solid graphics, good music, cute story.
The difficulty ramped up at a nice pace, sortof the classic "the first few levels are automatic and then it starts getting into the game." I guess I'd describe it as a medium difficulty curve. I got flummoxed on a number of the puzzles and had to come back the next day.
The puzzle mechanics were novel for me, rolling oddly shaped characters around a blocky world.
The story is just little bits of text and whatnot around the beginning/end of levels, you could easily ignore it, but it's a fun little story.
It doesn't feel like you are really solving anything, it just feels like you are randomly moving through an abstract maze and brute forcing your way to the end.
The aesthetic and style of the game are top notch. I just found the "puzzle" gameplay very unsatisfying. I only made it maybe 20% through the game, but I can imagine it only gets worse so I'm just stopping now.
Here's some other puzzle games I have enjoyed and would recommend instead.
Baba is You (Best puzzle game ever)
Braid
Closure
Deleveled
FEZ
Fidel Dungeon Rescue
Keen
Portal 1&2
Steal Bastard Deluxe
Stealth Inc 2
The Swapper
The Talos Principle
Think Stephen's Sausage Roll but with more story and less unrelenting difficulty. Kine is an extremely clever and charming puzzle game that, while clocking in at around 6-10 hours depending on your puzzle skills, manages to use that short time wisely. The puzzles are never too hard, but what really makes the game stand out are the characters, their dialogue that often relates and matches with the puzzle at hand, and the outstanding presentation.
Easily one of my favourite puzzle games of all time
Beautiful story, beautiful music, and most importantly of all, beautiful design.
The way all the mechanics fit together is magical, by the halfway point I was finishing every level with a smile on my face and in awe of the puzzle design. What an incredible game!
Kine is a fun movement-based puzzle game. With great art and music to accompany you in solving the puzzles.
The puzzles are fun to try, and since it is movement-based, certain characters and map have their own complexity to be solved, which makes it challenging, yet fun.
The variety of the puzzles are also great, with some focused according to your character movement, some on the environment, and the later levels combining both.
Small gripe I have with the game are mostly on the controls. I played exclusively using my keyboard only.
Whenever you control a character in the game, it works just fine in cycling movement and moving the character itself.
But when it comes down to controlling more than 1 character, selecting parts and cycling it can be annoying to play.
And also there are no way to access the option menu when you are in a level, so you have to quit the level to access the options to adjust volume and other stuffs.
But other than that, Kine is a solid puzzle game that is Fun.
If you are looking for a simple short game to rack your brain, I personally recommend this one.
fun cast of characters, you can tell the production spent a lot of time making this work and it's a labour of love.
Personally, puzzles ranged from well-thought-out where I can see 4-moves-til-checkmate solutions to bumbling around until somehow you make it there.
but the bad...
only 1 save slot. Classic.
poor controls:
Only 1 key to cycle through the characters/limbs. There's no toggle limb for the character nor is there a forward-cycle/back-cycle. You're locked to cycling in one direction if you stay on a keyboard. Mouse controls aren't much better as you have to be very precise in clicking the limb you want. Why not make the mouse click a limb-toggle, if that character is already highlighted?
poor controls 2:
if you accidentally click the reset button (or hit R, or was it Z, or was it X, or was it F?), there's no way of undoing that. Hope you weren't close to the solution.
poor interface:
even though you have a free camera, you're locked to orthogonal views. I get that up-down-left-right has to be in relation to the view, but so much is always obscured. Maybe make the foreground obstacles alpha translucent or something so you're not rotating constantly and obstacles keep swinging in and out of view.
poor interface 2:
In order to access the overall menu to check on options or control mapping or such you have to exit the puzzle you're in and endure the transitory animations. Animations are great don't get me wrong, but it eventually can add up to be too self-indulgent and over-flaired. Oh, and if you made any progress in your puzzle, you can forget about taking a break and jumping to another before coming back and returning to that state because the level resets when you leave.
poor gameplay music(yeah, I'm saying it): there are reasons why puzzle games have very ambient music and not upbeat or swing; it melts into the background and lets puzzle solving take center stage (topical!). When you spend say over 10+ minutes on a puzzle, there just isn't enough variation in the bg music here to keep it from getting repetitive and grating. Whereas ambient music takes a backseat to the puzzle solving, the music in this game has _too_ much character to let it meld into the background, but _not enough_ character/variation to keep the same riff you hear over and over from wearing down your nerves.
Love Gwen Frey's contributions to games such as flame and the flood and bioshock infinite. Her video tuts talking about animation sequences and the attention to detail in how to make the wolves or Scout's movement more fluid to fit the set of frames in TFatF are topnotch and show someone who's really thought a lot about polishing up a product. Love sokoban games such as fidel's dungeon rescue and cosmic express and steven's sausage roll. Love big-band style music. Been following this game for years, literally. Bought it as soon as I could upon release (I never do this for any game: case in point I'm waiting for the reviews on Manifold Garden, another puzzle game, to roll in). But I just couldn't love this game. Wish I could get a refund. I'm terribly sad about it.
I don't usually play that many puzzle games, but I found this one really enjoyable! The characters are super weird, but also lovable, and the music is great! I also really love the visual style, and the game overall feels very polished.
The game has some of the most satisfying puzzles i have done in a long time and a really cute and charming story. once you start switching between the characters at the same time is where the game really shines and gets you to think outside of the box, and the entire time during the puzzle the characters talk to each other, the story is really simple but the way its done is extremely cute. if you don't care about story it never gets in the way or anything, just speech bubbles that pop up a few times per level and you can focus all on the puzzles.
Fun puzzle game. It's got great music, visuals, animation, characters, themes. The focus on characters/personalities is a unique aspect of Kine compared to other games in the genre, and it's done very well (everything in this game is done very well).
Lovely and cute and rather brilliant. Kine has a delicious charisma and some of the nicest contained puzzles I ever saw. Contrary to most puzzle games out there, which get harder by simply increasing the game area, Kine keeps its tiles to a minimum (at least in the first couple hours I played) and tricks you with small changes: a thing I love and respect very much.
Дополнительная информация
Разработчик | Chump Squad |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 21.01.2025 |
Отзывы пользователей | 94% положительных (53) |