Разработчик: Alan Hazelden
Описание
- Очаровательная графика Бенджамина Дэвиса
- Завораживающий оригинальный саундтрек Присциллы Сноу
- Дизайн головоломки с любовью разработан Аланом Хэйзелденом
Награды:
- Одно из десяти лучших приложений 2016 года по версии журнала TIME
- «Лучший дизайн персонажа» в рамках Intel Level Up 2014 года
- Номинант Develop Indie Showcase 2014 года
- Номинант Screenshake 2015 года
- Номинант BAFTA Inside Games Arcade 2015 года
- Номинант Different Games Arcade 2015 года
- Номинант Fantastic Arcade 2015 года
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, korean, portuguese - portugal, portuguese - brazil, russian, simplified chinese
Системные требования
Windows
- ОС *: Windows 7+
- Оперативная память: 1 GB ОЗУ
- Место на диске: 200 MB
Mac
- ОС: Mac OS X v10.14+
- Оперативная память: 1 GB ОЗУ
- Место на диске: 200 MB
Linux
- ОС: Ubuntu 20.04+, SteamOS
- Оперативная память: 1 GB ОЗУ
- Место на диске: 200 MB
Отзывы пользователей
Nice
Original puzzling concept well executed.
"Simple, adorable, gets a lil tough later on, and snowman buddies! 10/10."
It's a good game
*Clears Throat*
Do you wanna build a snowman?
Come on let's go and play
I never see you any more
Come out the door
It's like you've gone away!
We used to be best buddies
And now we're not
I wish you would tell me why
Do you wanna build a snowman?
It doesn't have to be a snowman
(Go away, Anna!)
Okay, bye
Do you wanna build a snowman?
Or ride our bike around the halls?
I think some company is overdue
I've started talking to the pictures on the walls!
Hang in there, Joan!
It gets a little lonely
All these empty rooms
Just watching the hours tick by
Elsa?
Please, I know you're in there
People are asking where you've been
They say, "Have courage", and I'm trying to
I'm right out here for you
Just let me in
We only have each other
It's just you and me
What are we gonna do?
Do you wanna build a snowman?
*Breathes a sigh of relief*
👍
This is one of the sweetest puzzle games I have played. The concept is very simple and extremely approachable. The puzzles are well paced, and the difficulty grows very slowly. The perfect amount of brain teaser without being punishing or frustrating. Highly recommend.
A sokoban variation with snowmen.
30+ short puzzles with increasing difficulty + replay of those puzzles with a constraint.
Looks cute, fun to play. Resonably challenging.
Snowballs 'n Chill
Key features
- Very relaxing
[*]Simple ↑→↓← navigation
There's no yellow snow...
This game is a perfect example how laid-back gaming can be.
https://steamcommunity.com/sharedfiles/filedetails/?id=3353399442
You can always undo your last move, you can reset your current progress and start rolling a snowball afresh.
Each snow patch isn't big enough to overheat your brain, yet ain't small enough to make a puzzle into a two-steps solution. It's just right.
The whole area is some kind of a big park, which opens more entrances as you build new snowmen. A meditative experience for a few hours, and a very pleasant one.
Super fun. The dream world/alt area was fun and i liked the new challenge. Fun and relaxing puzzle game that doesn't look or feel like a puzzle game because you can roam the gardens and not just having title screens or menu screens to go between levels.
Fairly kid friendly. My 5 year old solved several of the snowmen, even if by accident.
Great artstyle, fun to play.
No regrets playing this!
30 hrs of my time. Of course thats a reccomend. id be crazy to spend so much time on something I couldnt reccommend.
It's a relaxing puzzle game where you build snowmen one, two or three at a time in a hedge maze. The peaceful music, tiled map graphics, and smooth character animations are well done.
nice game
Introduction
A Good Snowman Is Hard To Build is a beautifully serene puzzle game about constructing snowmen by Alan Hazelden and Benjamin Davis. The game mechanics are simple: There are snowballs, you roll them around on the snow to make them bigger and have to stack three snowballs of varying size to create a cute snowman. It's short, sweet, gorgeously painterly and with an awesome, minimalist piano soundtrack, which really helps to soothe you during some of the game's more difficult sections.
There's Yellow In This Snow
Unfortunately, your cleverness in solving the puzzles, and my admiration for its open-ended approach to many of its puzzle solutions (because I really hate puzzle games where there is only one correct and very convoluted solution like Snakebird) get dashed against the rocks in the game's post game, where you end up in a dream world, constructing dream snowmen from your previously built snowmen. Neat, more content! Right? No, allow me to elaborate:
Each large snowman gets replaced by one maximum-sized snowball in the dream world, which you can then roll to create a new, dream snowman. When you roll the ball on any part of the dreamworld's grid, the snowball gets smaller, something that doesn't happen in the base game's 30 puzzles, which means that you have to re-solve your puzzles, in order for your finished base game snowmen to be in just the right places to allow for the construction of the 11 dream world snowmen.
Then there is the second achievement I found disheartening. Far from celebrating your clever puzzle solutions "A Good Snowman Is Hard To Build" decides that if you leave an area and enter through a different entrance it constitutes "cheating" and doesn't give you a butterfly after beating the level, which delineates between if you beat the level without "cheating" or not. The clever puzzle-solving I praised myself for was turned against me by this achievement, as an accusation of not having played the game "the right way"; much as the post game did.
Conclusion
If you are not a completionist like me, do not care about the achievements and want a good time with reasonably difficult puzzles for about 3h of overall gameplay, then be sure to pick up "A Good Snowman Is Hard To Build", if you can't help but obsess over achievements even a little bit, and what I described above sounds insulting to you, then I'd unfortunately recommend skipping this one, so that your mood isn't soured as mine was.
Thanks To Draknek & Friends, Alan Hazelden and Benjamin Davis For This Beautiful Piece of Art, Even If It Missed The Mark For Me
Cute puzzle game!
With only the push function, there're so many ways to pass the game, yet still pretty hard.
I had to follow Youtube videos to figure out the dream world.
Would recommend!!
This is a solid Sokoban-like game, which explores it's unique core mechanic to the perfect extent, without adding extra mechanics on top for later levels. The final part of the game does however play with another mechanic which feels derived from the original one, which also encourages trying to solve the original levels in different ways. Don't let my 9h of playtime fool you, most players should be able to finish and even 100% the game much quicker than that. But the game doesn't need to be any longer than it is.
Yes.
This is a lovely little sokoban-adjacent puzzle game. The puzzles are short but challenging, and the game lasts just long enough to explore all the possibilities of the mechanics without overstaying its welcome. There's also a bunch of great little touches that give the game a warm, cozy atmosphere - you can sit on the benches, give each snowman a hug, etc.
The only negative thing I have to say about it is that it's fairly short (it took me 5 hours to 100% it), so be aware of that before you buy - it might be worth waiting for a sale if if the length concerns you. That said, I would still absolutely recommend it. It's the perfect game for a lazy winter afternoon (or a sweltering summer afternoon that makes you wish it was winter).
i like the simple mechanics + really good graphics
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Дополнительная информация
Разработчик | Alan Hazelden |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 22.12.2024 |
Отзывы пользователей | 97% положительных (355) |