Разработчик: Kirisame Jump
Описание
RAIN Project is a Touhou fangame re-imagined as a platforming boss-bash! After a ritual gone wrong, the newbie shrine maiden Sanae awakes in a world of fantasy. With only the storms to guide her, Sanae sets off to scale a towering mountain in search of answers. Explore vibrant landscapes, out-smart troublesome enemies, and take town powerful bosses as you venture into the lands of Gensokyo.
If you've never heard of Touhou, don't worry! RAIN Project will provide a warm welcome for newcomers to the series. We hope to build a world where anyone can jump in and immerse themselves in the fantasies of Gensokyo as they play.
If you're a Touhou veteran, then welcome back. RAIN Project is a re-imagination of the Touhou formula as a 2D platformer. Get ready to experience boss fights, spell cards, and beautiful danmaku. RAIN Project takes place before the events of Mountain of Faith -- Sanae arrives in Gensokyo, only to find her memories lost and the gods of Moriya shrine out of control! Can Sanae cast away her common sense and regain control of Youkai mountain?
Gensokyo is a land of fantasy and adventure, and we've built a world to show this off. Levels are vast and sprawling, containing multitudes of enemies as well as NPCs. Optional side quests await anyone seeking a challenge.
Of course, the highlight of every Touhou game -- the bosses! In RAIN Project, boss fights emphasize speed and planning, while keeping the sense of scale and awe from the original Touhou designs. From small minibosses to epic showdowns, take on the intricate spellcards and many beautiful danmaku patterns.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP
- Processor: Pentium
- Memory: 1 GB RAM
- Graphics: Onboard
- DirectX: Version 9.0
- Storage: 100 MB available space
- Sound Card: Onboard
Mac
- OS: OS X 10.9+
- Processor: Pentium
- Memory: 1 GB RAM
- Graphics: Onboard
- Storage: 100 MB available space
- Sound Card: Onboard
Отзывы пользователей
RAIN project is a very hard game. I'm getting frustrated with its unreasonable design.
Pros:
+Good story.
+Very good pixel art.
+Nice music.
Cons:
-No controller support and Steam cloud.
-Player can't change the default keys.
-Every map is very complex.
-Each boss or mid-boss is very difficult to defeat.
-After you finished a quest, the NPC will not recover your HP.
-There only a very few save points in the map. When Sanae died, player must move a long way to return the previous location.
-No tutorials and in-game hints. It costs me several minutes to figure out how to control Sanae move and fight. But I still don't know how to use spellcards and what is the use of lighting a lampstand.
The music is really cute/chill but the level design and control are quite clunky and enemy AI is very basic. It would also be nice to have more support for controllers and controller settings.
Absolutely beautiful little game. took me about 5.9 hr. to beat it. The music was incredible and the boss fights were fun and well designed. My only gripe comes that some of the areas looked a little bland, otherwise it was a solid experience.
If you are a fan of the Touhou series or like games such as Hollow Knight, this game is a must play for you!
8.75/10
Definitely a game that makes me want to play the team's next game, but I probably wouldn't grab this one if I knew what it'd be like.
The gameplay has a lot of little problems which eventually compound on each other to make the game incredibly frustrating. The controls are fairly coarse, with your character moving and falling really quickly, with a dash that gives iframes that occasionally can't clear attacks. Your hitbox is pretty big, and your attack range is short, so you have to get really close to enemies, but not too close because they do contact damage, and that becomes even more difficult with twitchy controls and enemies that move really fast. You have a very short invincibility window after taking hits, so your four hit points can get drained in seconds. Implementation flaws occasionally cause you to take damage through no fault of your own when terrain doesn't spawn in ways you can move to it. This all comes to a head with the final boss fight, which combines these issues with pure RNG attacks that regularly wall you completely in and force you to take damage, and a survival section that wastes 75 seconds of your time every attempt you make. The jank was too much: I've spent 14 hours with this game, at least nine of those were just trying to beat the final boss, and I think I've given up.
The pixel art and soundtrack are both good and set a calm and melancholy sort of atmosphere for a story that uses one of the many vague areas of Touhou's canon to good effect. Unfortunately other decisions undercut the mood of the game (ah yes, everyone's favorite Touhou characters, the cave gorillas?) and the times the gameplay takes front seat the beautiful animation just ends up getting lost amid the other issues.
Additionally the use of a Sanae portrait from Ten Desires and the iconic 'Pichuun' death sound is probably a violation of Touhou's fan work policy.
The developers of that game deserve more attention. Well done.
While by any means that's not a major game, it's solid enough in gameplay and have just the right feeling of balancing multiple elements, like storying telling and visual/audio presentation.
It'll be lying to say the game's pixel art is stunning or music breath-taking. And the gameplay cannot win an award at some indie event. But, there's too many cases when other developers had much better game mechanic designers, artist and composers, yet just failed to make a game that gives a "complete" feeling.
This game, as the opposite case, managed it. That's a unique, precious talent, reminding me of famous Japanese doujin titles, like Touhou itself.
Keep up the good work. And find you some good artists! On steam, fine graphic is best marketing! You know, like Touhou Night Festival.
Besides, the free roam part feels lackluster. It's neither fun enough to make the game gameplay-oriented, nor presentative enough to blend into boss fights.
Gameplay can get a bit glitchy, the game was challenging. Music of this game is just so beautiful, made me cry a bit the first time i played.
Edit: is still able to make me cry, this game genuinely makes me sad. Awesome. I can empty my feelings with this game.
this game is a nice idea but it would have been a whole lot better if it were more polished, the story is simple and has good references for touhou fans, the gameplay is probably the part that this game lacks and at the same time, succeeds the most, when going throug the map is easy to get lost and the enemies are just a nuisance without reward, the controls are, good but when it comes to boss fights, they might be problematic, speaking of boss fights, that's probably the best part of the game, most bossfights are challenging and have their difficult, my only complaint comes with the fight with kanako, the fight is difficut for the worst reasons, have some bugs that will cost you the try and the way she moves can kill you instantly without giving a chance to evade her movements, plus some of her attacks covers zones that make it almost impossible to hit her without getting hurt; the pixel art is good (loved the references in nitori's fight) and the music while it acomplishes the goal of being chilling, when it comes to boss fights only few are memorable, like aya's theme.
so should you play this game? if you are a touhou fan and like plataform, challenging games, this game is for you.
A thoroughly difficult, well built, game. It's got a lot of heart, and doesn't require a ton of experience with touhou. I've just reached Tenshi, after having my ass kicked by aya for a solid few months - only to figure out the only reward at the end of it was just that she'd fly me to the hotsprings i've already visited. Don't get me wrong - i ADORE this game. it's something i'd like to see a lot more people play - but it's not flawless. If you can handle a difficult game with some iffy rewards, then this is the game for you. Because trust me, rewarding the player is the only thing this doesn't do perfectly.
For all intense and purposes, I love RAIN Project. Was one of the first few touhou games on steam period. ( Someone correct me if I'm wrong, I feel like it was one of the first batch. )
For what it is? Pretty solid, controls feel a tad bit strange, but then again, I normally don't do well with platformers.
Music is uniquely it's own calming back drop as you play the game.
Also love how the game is a backstory for Sanae, If you love the lore of touhou and / or just touhou in general, this isn't too bad of a buy.
B U T
My one and only complaint, as you can see from other reviews, is the last boss.
If you like difficulty, then have at it.
But out of 300 attempts I'd say I got to, let's call it part two of the fight about maybe 20 ~ 30 times. Still dying of course.
To any of you who beat it, congratz, ya earned it.
-06/10-
As much as i'd like this game to be great, it just isn't all that good.
Level design is decent for the most, and bad ocasionally.
Gameplay (outside of bossfights) is pretty good for the most part
Now the bossfights... Are pretty shit. Some of the ealier bosses in the game has a few mistakes, but are generaly pretty good. However in the later parts of the game, even the final boss, it's just infuriatingly unfair. There's unconsistent hitboxes, attacks that you litteraly have no way of dodgeing and game mechanics that shoudn't even be there.
Those unfair bosses really makes the whole experience with the game worse, and in my opinion the game really isn't worth it unless you're a huge Touhou fan.
Also just as a sidenote: If this game didn't have the Touhou theme, it'd have way lower rateings as the most people writeing reviews are subjective Touhou fans.
Edit- I forgot to mention that when you do finaly beat one of those bosses, it is really satisfying.
Let me start by saying I cannot recommend this game enough. The visuals are beautiful, the music is perpetually wonderful, and the controls are tighter than vinyl pants on a hot day. Never once did I feel like it was the game's fault I died. And you will die. A lot. But it tosses you right back in to try again with almost no wait. So its mostly painless.
The bosses are very hard but all of them feel fair. All of them have a means where they're able to partially be cheesed (such as dodging nitori's stage one strikes with a jump instead of stutter stepping back) which makes the fights not easy but winnable. And they're set up in such a way where every new try you feel like you get it a little bit more and can press forward. Nothing is overwhelming.
Of course there's no such thing as perfection. I have a couple small nitpicks and one slightly less small nitpick. Firstly, if an enemy starts an attack and you kill it before it finishes the sound effect of the attack will still play. It can be startling with some enemies. Secondly, when some bosses begin a projectile based attack and die before they get a chance to "finish" said attack then the attack will still happen as they transition into the next phase of their boss battle. Even if they had just started the attack and no visible projectiles spawned.
The last nitpick is a bit bigger but I imagine will be patched in at some point. The controls, as far as I've been able to tell, cannot be remapped. This isn't *too* big of an issue as the game is absolutely playable as is but I would have really liked to change the jump button or create a redundant jump button on my mouse for finer control while my left hand is occupied with other buttons.
But, again, these are nitpicks. The game is an absolute joy to play. A must-buy for platformer fans.
EDIT: Alright. After getting significantly further in the game I gotta say I agree with the reviews calling Aya's boss fight unfair. It's difficult to do consistantly due to RNG low platform density and the fact I could never accurately predict what angle the crows were coming from and would occasionally get caught in a place where the crows were covering every single platform I could reach. Which significantly raised the difficulty of the fight to where my feeling of progressing and improving basically ground to a halt. Especially since the nature of the fight made it difficult to get to the fourth and final phase with the camera.
It would only take a very small tweak to improve the fight though. Give the player an extra .25 - .5 seconds from the alert for the crows appearing to them actually moving across the screen. Secondly, Aya's body shouldn't do contact damage during the picture taking portion of the fight. This is just my opinion, however, and I'm unable to test the potential balance with these changes.
Currently, however, I'm on the Kanako fight which others have also said is unfair. The first three attacks are difficult but the rules are easily understood and I feel like when I get hit its my fault and not because the game was unfair. I've yet to attempt the stylish running section enough to talk about it but its not bad imo so far yet.
(also the fight right before the kanako fight was amazing and perfect Jussayen)
The game is beautiful, with nice visuals and audio, and seems well made. Unfortunately, there were a few issues when I played through it, though they've been mostly fixed.I found the bosses a bit difficult, but it was fun otherwise.
Yet another game that made me wish Steam had a more ambivalent recommendation option.
There are a lot of issues with this game that just compound and bring the whole thing down. There's so much lost potential, and I hate seeing that sort of thing in a game I really want to like. I could make a list of all the individual things I have issues with, but I'll spare going through a huge list- it all just comes down to there being an overall lack of polish.
I'll start with the controls. As far as I know, there was no controller support at all, and I would figure that any sensible platforming action game would have controller support, but that's not the case with this game. You can't remap the controls on the keyboard, either, unless I'm missing something with a config file or something. You swing Sanae's umbrella and dash using the mouse and control with WAD, which works fine, at least.
It's a great undertaking to attempt making and fleshing out Gensokyo as a game world in a side scrolling adventure, but that's really not where the game's strengths lie at all. The most fun I had with the game was with the boss fights, not traversing through somewhat uninspired enviroments fighting nonsensical enemies (the bland caves you go through come to mind, especially the ones with the gorillas (???) in them, and golems with really lazy shading for their sprites). Doing unimaginative fetch quests for no-name NPCs that amount to nothing but an achievement wasn't much fun, either, so I gave up on that really quick too. Some of these areas just feel cobbled together to pad things out between boss fights, rather than having thought put into them in regards to your mobility moveset, which comes down to just a double jump and a dash. There are exceptions, of course- The area where you fight Tenshi is the only place where I feel like your mobility was put to good use, and of course it's an optional area and boss fight, which were fun to find, I'll admit. That doesn't really make up for the rest of it, though. I found myself just running past enemies because trying to fight them, unless they were blocking your way, was just pointless. There were several areas where you can get stuck, too- I got stuck under an elevator and fell off the map in the Kappa valley.
Some of the boss fights, notably Aya's and Kanako's, are frustrating for all the wrong reasons. They decided on having the platforms you have to jump on completely randomized, and though it's a nice idea that makes the fights a bit more dynamic, you can end up getting hit because of shoddy platform placement or just end up falling because for some reason the game just decides the platform you're trying to jump on doesn't exist. These two bosses are in the air most of the time, too, and they have a hurtbox as well as a hitbox. This means you have to jump constantly to be able to hit them, but if you accidently end up touching them, you'll get damaged. It's hard to avoid this when your jump height isn't particularly precise and your main method of attack is a melee weapon. It's a lot of unneeded frustration.
The music is one of the saving graces of this game, and I feel like I should mention that, but even so, there's a lot of forgettable tracks. The main menu theme and the first track you hear once you start the game in Gensokyo proper are really not that good. It gets a lot better as the game goes on, and the arranges of the already existing character themes are really great. Hina's, Nitori's, and Aya's stood out to me the most. The game comes with a jukebox, but even that feature is not exempt from the overall lack of polish- Nitori's theme is repeated twice in the jukebox.
Lastly, there are shitty memes shoehorned into the game, too, and that's one way for me to take your game less seriously.
I know I'm being really scathing- after all, it's just an Indie game endeavour. I don't know much about this game dev studio, how much people were working on it, how long it took to create, but at the end of the day what you'll be getting out of this game is not worth the price asking point at all. I will say the art style of the game and boss art was very distinct, and I really did want to see the areas and characters of Mountain of Faith recreated, seeing as it's my favorite Touhou game. I really just wish this game was a more straightforward boss rush, because I'd be damned if I were to say that finally beating them after learning their patterns wasn't satisfying at all. If you're absolutely deadset on getting anything and everything Touhou related on Steam, this might be worth a purchase. I can't really recommend it myself.
If I was going to reduce RAIN Project to its gameplay, I could not give it a thumbs-up by any means. Ideas and patterns for the boss encounters are very clever, but the shoddy programing holds the experience back severely. Touhou fangames usually give you generous hitboxes for your character. Here, they are noticably in the enemy's favour and you'll often get hit when it feels like you shouldn't have. Sanae's glitchy interaction with platforms that can be jumped through from below is also a big issue: In the boss fight of the Tengu Caves, randomly falling through these platforms is no rare occurence. This makes an already tricky encounter artificially challenging. A shame, since it is a thematically very impressive one.
It'd be worse if the game were so easy you wouldn't care what you did, but like I said: Not always hard for the right reasons.
The strong point of this title is its presentation. Very few Touhou games are this atmospheric and melancholic in the mood of the world that's painted to you. Most of them settle for a more light-hearted approach and that makes RAIN project memorable. The writing hits a good balance: It's delightful where it aims to be, but stays brief enough to work as an action game. In the end, the "soft factors" are the reasons I'd still carefully recommend it in combination with the fairly low price.
When I found RAIN Project on the Steam Store before it's release, it seemed like something I would spend hours on, something I would have lots of fun with, unfortunately, neither of those are what I experienced. From the beginning of the game, all the "unlocks" were available (Dash, Walljump, Double Jump), one of the glaring bugs that got me, among others. The boss fights were fun and unique, although there were flaws that I noticed (Dying during text, bosses freezing, etc.). The graphics are nice, and have their own charm, and the writing is fine (For the major characters, at least), and I am a fan of the music, but unfortunately they do not make up for the gameplay. The game has it's own pros, but the cons outweigh it for me.
5/10
It's nice, but has a lot of issues
Pros:
A touhou game in a form of a platformer
Excellent artwork for spellcards
Battles are intense and challenging
A lot of timing and precision to dodge and parkour around areas
Optional boss fights
A LOT of platforming
Good music
Cons:
No emojis for us to use on steam :(
Overall: Excellent game with good music,art,platforming, and a good backstory of how this game 1st inspired
After playing for an hour or so, I've come to comclusion that this game need some SERIOUS rework. The main game works fine, the mechanics, however, aren't.
The Game
The game itself centers around Sanae and the Moriya crew having trouble gathering faith in order to survive. Due to lack of faith, Suwako and Kanako decided to go to Gensokyo, leaving Sanae alone. For whatever reason, Sanae decided to tag along as well. This game is obviously inspired by Touhou, specifically Touhou 10: Mountain of Faith where the Moriya Shrine just moved in to Gensokyo, resided at Youkai Mountain (where the majority of this game takes place), and decided to take over faith in Gensokyo. Sanae in this game is equiped with an umbrella and has power ups she can obtain throughout the game (which I'll explain in details).
Pros & Cons
Pros
- Interesting interprertation of the Moriya Shrine's backstory
- Actually kinda tight control
- That's about it
Cons
oh boy...
- ARE POWER UPS MEANT TO BE UNLOCKED AFTER THE BOSS FIGHTS?!?!?!
Because most (if not, all) power ups are available from the get-go.
- Confusing plot and side quest
Nothing is defined and suddenly you achieved something...
- Confusing controls
Especially the mouse and there's no way to reconfig the controls
- Hitbox dissonance
Especially with enemies that are big and wield weapons
- Only 1 lifebar so far
not sure about it though...
- Bland design and aesthetic
Even before I bought this game...
- Bland enimies
Only the kappa that I found interesting
Things that I wish was fixed
- Add a custom cursor distinctive enough to aid players
- Add a main quest and side quest texts
- Rework on some of the mechanics (especially those power ups)
- introduce more options in the settings menu (graphics, controls, etc...)
- Add more GUI like the area's name (since it wasn't defined EVENTHOUGH WE KNOW WHERE WE ARE)
[*] Fix the hitboxes
Conclusions
Overall, this game is passable but I'm not enjoying for the majority of my play session because I was facepalming all the way to the boss fight. Heck, even the boss fights was super dissapointing.
I get it if you guys are inexperience in making games but if you guys are serious about making one, at least try to fix this game bits by bits before even pitching the next one.
Thanks for your time~
Overall it's good. How it thought up. How the story developted. How good the arrangement and original music is. How there's an annoying bunny hiding somewhere and plays prank all over the place. And how hard it is to beat.
There's a few lil bugs here and there but is still somewhat tolerable, expecting a patch to be implement on the future updates. The control isn't butter smoothed, but it's definitely not bad. I'd recommended it if you like something like Momodora
----+Recommended+----
A good touhou fangame and its platformer,also the remake of the soundtrack is very catchy and very good especially in boss battle
10/10 for become the first touhou fangame platformer in Steam
A very nice platformer that is good for people who are new to Touhou and people who already love Touhou. The music is nice and not overwhelming and the pixel graphics are easy on the eyes while still being pretty. It stays true to the Touhou lore too, which is always a really important thing to do when creating games like this. You promised Touhou imagined as a platforming boss-bash, and that's what you served. Well done.
Sanae is my wife and nobody can convince me otherwise >:(
Игры похожие на RAIN Project - a touhou fangame
Дополнительная информация
Разработчик | Kirisame Jump |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 21.01.2025 |
Отзывы пользователей | 74% положительных (38) |