Разработчик: Warhorse Studios
Описание
Game:
You're Henry, the son of a blacksmith. Thrust into a raging civil war, you watch helplessly as invaders storm your village and slaughter your friends and family. Narrowly escaping the brutal attack, you grab your sword to fight back. Avenge the death of your parents and help repel the invading forces!Story:
Bohemia – located in the heart of Europe, the region is rich in culture, silver, and sprawling castles. The death of its beloved ruler, Emperor Charles IV, has plunged the kingdom into dark times: war, corruption, and discord are tearing this jewel of the Holy Roman Empire apart.One of Charles' sons, Wenceslas, has inherited the crown. Unlike his father, Wenceslas is a naive, self-indulgent, unambitious monarch. His half-brother and King of Hungary, Sigismund the Red Fox, senses weakness in Wenceslas. Feigning good will, Sigismund travels to Bohemia and kidnaps his half-brother. With no king on the throne, Sigismund is now free to plunder Bohemia and seize its riches.
In the midst of this chaos, you're Henry, the son of a blacksmith. Your peaceful life is shattered when a mercenary raid, ordered by King Sigismund himself, burns your village to the ground. By bittersweet fortune, you are one of the few survivors of this massacre.
Without a home, family, or future you end up in the service of Lord Radzig Kobyla, who is forming a resistance against the invasion. Fate drags you into this bloody conflict and shoves you into a raging civil war, where you help fight for the future of Bohemia.
Features:
- Massive realistic open world: Majestic castles, vast fields, all rendered in stunning high-end graphics.
- Non-linear story: Solve quests in multiple ways, then face the consequences of your decisions.
- Challenging combat: Distance, stealth, or melee. Choose your weapons and execute dozens of unique combos in battles that are as thrilling as they are merciless.
- Character development: Improve your skills, earn new perks, and forge and upgrade your equipment.
- Dynamic world: Your actions influence the reactions of the people around you. Fight, steal, seduce, threaten, persuade, or bribe. It’s all up to you.
- Historical accuracy: Meet real historical characters and experience the genuine look and feel of medieval Bohemia.
Поддерживаемые языки: english, french, german, spanish - spain, czech, polish, russian, italian, simplified chinese, turkish, korean, ukrainian, portuguese - brazil, portuguese - portugal, japanese
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: OS 64-bit Windows 7 or 64-bit Windows 8 (8.1) or Windows 10
- Processor: Intel CPU Core i5-2500K 3.3GHz, AMD CPU Phenom II X4 940
- Memory: 8 GB RAM
- Graphics: Nvidia GPU GeForce GTX 660, AMD GPU Radeon HD 7870
- DirectX: Version 11
- Storage: 70 GB available space
- Sound Card: Integrated
- Additional Notes: SSD recommended
- Requires a 64-bit processor and operating system
- OS *: OS 64-bit Windows 7 or 64-bit Windows 8 (8.1) or Windows 10
- Processor: Intel CPU Core i7 3770 3,4 GHz, AMD CPU AMD FX-8350 4 GHz
- Memory: 16 GB RAM
- Graphics: Nvidia GPU GeForce GTX 1060, AMD GPU Radeon RX 580
- DirectX: Version 11
- Storage: 90 GB available space
- Sound Card: Creative SOUND BLASTER Zx
- Additional Notes: SSD recommended
Mac
Linux
Отзывы пользователей
Fantastic game, well worth your time and money. Jesus Christ be praised!
The combat is just terrible. An arrow to neck should kill someone. 7 arrows later and the guy surrenders and sprints off into the woods. I understand this game wants to be challenging but they've made the combat almost impossible. I'm on some mission where I am to assassinate some bandit camp leader. The guards send an untrained boy alone to kill 7 men? I don't think so. I was having a blast until now.
Good: graphics, sandbox world, dialogue, ambience.
Bad: awkward melee combat and occasional bugs.
The melee lock-on gives you a kind of movement-based tunnel vision, forcing you to focus on a specific enemy and ignore other enemies next to them. Switching between targets is awkward. If you lock onto an enemy on your left it is near impossible to block enemies attacking from your right. The enemies could be next to each other but fighting both is very awkward. The lock-on system becomes an obstacle to fluid combat between many enemies.
The melee movements are more complex than Skyrim but not as free and fluid as Chivalry: Medieval Warfare or Mordhau. In the latter games you can swing and stab wherever you want, In Kingdom Come Deliverance the lock-on drags your focus toward specific enemies. It's very awkward.
After many tries in a story mission I gave up. Friendly soldiers marched to their deaths regardless of what I did, causing the mission to end over and over. The awkward melee system didn't help
I'm going to try the sequel because it's probably much better than this.
Polish language at the end.
I've had enough. I've tried this game 4 times and on the last one I'm out at the end of the main storyline. And I'm saying this from the perspective of someone who loves RPGs, loves this atmosphere and doesn't give up at the first obstacle.
I understand how unique this title is, how good the idea was for itself and I appreciate that.
But...
There's a difference between acceptable mistakes and constantly cutting yourself on incorrect markers, journal entries, not working scripts, and that's in a game that premiered 7 years ago!
There's a difference between realism and lack of respect for the player's time.
Brilliant alchemy that you get tired of after few potions but have to keep doing it manually because the perk that automates it is hidden behind a high level of skill that you don't need.
Completing side quests is devoid of any sense because there's no reward.
Running around after simple tasks (without reward) all over the map. You start in X, go talk to Y, then Z and return to X to go to Y again. And all this with the idea (good) of slow travel, hunger and sleep.
Great assumptions, but design is ill-considered.
A lot of useless skills.
A very good and pleasant idea for combat that was shallowed and botched with useless skills. Did you learn a new combo? Forget that you'll use it. After one of the updates, the only thing that works in combat is perfect defense with a counterattack. No combo lands even on a wounded enemy.
DLC-s. Boring DLC with Teresa. Repetitive, boring and very simple tournament. Your own estate thrown at the edge of the map, where, as I remind you, travel is not in one click. Who came up with that anyway?
I really understand the phenomenon of this game and I like it too, but the gameplay effectively discouraged me until the moment when I told myself that I would just do the main storyline. But I didn't even get through that because of the bugs.
Probably my biggest disappointment in gaming history. I have no idea what I'm going to do with KCD2.
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Mam dosyć. Podchodziłem do tej gry 4 razy i przy ostatnim odpadam pod koniec głównej linii. I mówię to z perspektywy osoby która uwielbia RPG, uwielbia ten klimat i nie poddaje się przy pierwszej lepszej przeszkodzie.
Rozumiem jak unikalny jest to tytuł, jak dobry miał pomysł na siebie i to doceniam.
Ale...
Jest różnica pomiędzy akceptowalnymi błędami, a nagminnym nacinaniem się na błędnych znacznikach, wpisach w dzienniku, niezałączaniu skryptów i to w grze która miała premierę 7 lat temu!
Jest różnica pomiędzy realizmem a brakiem szacunku do czasu gracza.
Bezsensowne bieganie za postaciami które chodzą.
Genialna alchemia której masz dosyć po którejś miksturze ale musisz dalej ręcznie je robić bo perk ją automatyzujący jest ukryty za wysokim poziomem umiejętności której nie potrzebujesz.
Wykonywanie zadań pobocznych pozbawione jakiegokolwiek sensu bo nie ma żadnej nagrody.
Latanie za prostymi zadaniami (bez nagrody) po całej mapie. Zaczynasz w X, idziesz pogadać z Y, potem Z i wracasz do X żeby znów iść do Y. I to wszystko przy pomyśle (dobrym) wolnej podróży, głodu i snu.
Założenia świetne, projekt już nieprzemyślany.
Masa bezużytecznych umiejętności.
Bardzo dobry i przyjemny pomysł na walkę który został spłycony i sknocony bezużytecznymi umiejętnościami. Nauczyłeś się nowego kombosa? Zapomnij, że go użyjesz. Po jednej z aktualizacji jedyne co w walce działa to perfekcyjna obrona z kontratakiem. Żaden kombos nie ląduje nawet na zranionym wrogu.
Dodatki. Nudne DLC z Teresą. Powtarzalny, nudny i bardzo prosty turniej. Własna posiadłość wrzucona przy krawędzi mapy, gdzie przypominam podróż nie jest jednym kliknięciemi. Kto w ogólne na to wpadł?
Naprawdę rozumiem fenomen tej gry i również mi się podoba, ale rozgrywka mnie skutecznie zniechęcała do momentu w którym powiedziałem sobie, że zrobię po prostu główny wątek. Ale i nawet przez to nie przebrnąłem ze względu na błędy.
Chyba mój największy zawód w historii gier. Nie mam pojęcia co zrobię z KCD2.
I'm not giving you that much!
Great game honestly, the story is pretty cool and the combat although challenging is rewarding.
Definitely recommend trying out before KCD2 comes out.
this game is a banger but I sadly never got to finishing it because of how main story quests affect the in-game world. There is so much side content and quests in this game but as you progress the main story you automatically fail or are locked out of most if not all of it pressuring you into the dreary task of finishing all the side content which makes it easy to lose interest in the game. 8/10. Great at the start to halfway through but slowly becomes a drag.
I nearly gave up on it halfway through.
That combat really is donkey balls. Nearly everything else about the game is great.
It's amusing watching your character go from being beaten up by the local bully and go crying to your mother to a fully fledged knight.
Albeit a knight in patchwork and mix and match armour
Also some of the quests are timed or fail if you do a story mission and the game won't tell you which they are until its too late besides that it's really good.
My Experience with Kingdom Come: Deliverance
Let me just start by saying this: Kingdom Come: Deliverance is a fucking masterpiece. This game had me hooked from start to finish, and even now, it’s hard for me to move on to something else because of the impact it left on me. Here’s my take on the game, DLCs included, and the overall experience.
The Gameplay – Realism Done Right
The gameplay in Kingdom Come is insane. It’s not your typical medieval hack-and-slash; it’s hardcore, and I love it for that. The combat system is skill-based, challenging, and makes you feel like you’re actually in the middle of a fight. Learning to time your swings, blocks, and parries felt so rewarding. Sure, it’s brutal at first, but once you get the hang of it, it’s so satisfying.
Exploration – The Heart of the Game
The world is fucking amazing. Whether it’s the peaceful countryside during the day or the eerie silence at night, the atmosphere is on another level. I’d find myself wandering aimlessly, just enjoying the sights, stumbling upon random events or hidden treasures. And the attention to detail? Next-level. From bustling towns to quiet forests, every corner of the map feels alive.
Immersion – Living the Life of Henry
This is hands down one of the most immersive games I’ve ever played. The way NPCs go about their daily routines, how weather affects your surroundings, and even how you need to maintain your weapons and armor—it all pulls you in. Speaking of armor, the gear system is just brilliant. You can mix and match pieces to create your own look, balancing style and protection. Fashion and function—it’s all there.
Activities – So Much to Do
The game offers so much more than just combat and quests. You can go hunting, play dice, pickpocket unsuspecting NPCs, brew potions like a medieval alchemist, or just chill and explore. There’s always something to do, and none of it feels forced. It’s all about how you want to play.
The DLCs – Expanding the Adventure
A Woman’s Lot – Theresa’s Perspective
This DLC made me fall in love with Theresa. Seeing Skalitz from her POV during the attack was insane—it gave me a new appreciation for her character. Playing as her felt fresh and emotional, and it added so much depth to her story.
A Woman’s Lot – Johanka’s Story
The second part of this DLC was a wild ride. It was absurd yet so deep, and the emotional weight of it really hit me. By the end, I found myself reflecting on how even the smallest decisions can have massive impacts. It’s a heavy DLC, but I loved every moment of it.
The Amorous Adventures of Hans Capon
This one was pure fun. Hans Capon is such a hilarious character, and helping him with his romantic misadventures had me cracking up. It’s a lighthearted break from the more serious main game, and it was a blast to play.
Band of Bastards – Great Start, Weak Finish
I was so hyped for this DLC, and for the most part, it delivered. Riding with a band of mercenaries, getting into fights, and building camaraderie—it was awesome. But then it just… ended. No closure, no final conversations with the band, nothing. The abrupt ending felt like a slap in the face. It had so much potential, but the lack of a proper conclusion ruined it for me.
The Downsides
While I loved the game, it’s not perfect. There were some texture loading issues, and I ran into a few bugs where I couldn’t find certain items for quests and had to reload. It’s nothing game-breaking, but it’s still worth mentioning.
Final Thoughts
Kingdom Come: Deliverance isn’t just a game—it’s an experience. From the challenging gameplay to the incredible exploration and the immersive world, it’s a journey I won’t forget. Sure, there are a few issues here and there, but they’re small compared to how much this game gets right. If you haven’t played it yet, you’re missing out. For me, it’s easily a 9/10. It’s a masterpiece, and I can’t wait to see what the future holds for this series.
I have invested more than a 100 hours on my first play through on console before I eventually moved to PC and started my second play though that just consisted of main quests just to refresh my memory in preparation for the sequel.
This game for me, is my second favourite game of all time tightly behind Fallout:New Vegas.
I rank KC:D so highly due to its ability to build on many facets of a traditional RPG.
The story that has fantastic pacing as well as good character building that rewards many characters with their own respective arcs whether they are redeeming or tragic.
The Environment that is never ending with how beautiful it looks and the many activities it offers
The combat with the steep learning curve that leaves you satisfied when you beat a cuman.
The game leaves you wondering where the hours of the day went with the amount of content that it offers making it the Perfect RPG for me.
10/10, Would replay every time I have more than 100 hours to waste doing everything from side missions to activities.
Henry has come to see us!
Kingdom Come: Deliverance is a truly memorable experience for history enthusiasts, fans of realistic RPGs, or anyone looking for something unique. This title is a must-play, offering not only entertainment but also knowledge and inspiration, transporting you to one of the most fascinating periods in human history.
The commitment to realism in this game is simply fantastic. From the detailed systems of combat, stealth, and survival, every element is designed to present challenges that truly make you feel part of that medieval world.
The combat system is undoubtedly one of the most impressive highlights. Inspired by real medieval fencing techniques, it is technical, strategic, and incredibly rewarding to master. Few games manage to create such an immersive and innovative experience, making every battle feel unique and engaging.
If you value realism, depth, and a captivating narrative, Kingdom Come: Deliverance is an experience you shouldn't miss!
Hooooo boy, where to start? After The Witcher 3 in 2015, I thought it would be at least a decade for another game to come close, but this one... It may seem redundant to compare the two games as It's wholy different, but it's also the same in many ways. The Witcher immerses you totally into its world and Kingdom Come does exactly the same. The Witcher tells various stories as you traverse the world that hold your interest at all times, the same thing here.
There are many differences, of course. It's not fantasy, for a start. You play as the wimpy Henry and build him up both physically and intellectually. You grow attached to him in a way that I was never with Geralt. The combat system is far more interesting and competent than the witcher with many more options for your own play style.
In short, highly recommended. Can't wait to see what they come up with to continue this incredible adventure.
Love this game even now in 2025
Easy archery/drinking guide
There are 2 animations for the bow sway. Both will line up on the same spot so it works with both animations
Do not get the “contemplative” perk yet
Get the “wine bibber” perk when you can
1. Complete the story enough to unlock the combat arena/archery range in Rattay
2. Enroll in an advanced archery contest
3. When the contest starts put your bow away and the aiming reticle will appear
4. Aim the reticle at the 2 ring centered on the target, closer to the 1 ring than the bullseye
5. Equip your bow without moving yourself or the mouse
(If aimed at the right spot you should only have to draw and release without aiming)
6. Draw bow to max pull, the sway animation will move the bow to the left or right, but either way Henry do a small loop and at the end of that loop in the animation the arrow should be aiming at bullseye
If you time your release correctly you shouldn’t have to aim at all for the rest of the contest, draw, wait for the animation to line you up, release, repeat
This works at level 1 and WAAAAAY faster than hunting rabbits
As for the drinking, as long as you don’t have the contemplative perk you will get hungry during the archery contests, if you’re doing it correctly you should be pulling +60 per contest, use the winnings to buy wine to drink between contests, and even if slightly drunk follow the same steps and he should still hit the bullseye
I was able to finally get it working so I can play through this game in the hope of the coming of the second one. But I had such frustration and so many things to try and get it working that nobody should have to jump through that many hoops.
I was getting 5fps in cutscenes but then 120+ in the rest of the game, I made so many changes and game restarts to finally get it working now, There is something fundamentally wrong with a game that has bad optimization and the developers don't care enough to fix it.
Overall this game is really hackey but it is endearing. As you can see by my playtime I played it a long time ago, and am now coming back to it and its like a whole new game again. It is charming but also not the most polished. I hope the second game will be better at all of the above.
For the moment, I am enjoying the quirkiness and haven't run into any major gameplay issues yet.
Firstly, as of 1/11/25 - I'm not finished with the game, but on the next to next to last missions.
Secondly, this is like my 3rd or 4th attempt to play and finish this game. The first 2-3 attempts ended in frustration and disgust. Last attempt was around mid 2024 lasting 5 mins loading a previous save game and hating it and before that was when I left that same save game in 2018.
So it took me about 6 - 6 1/2 years to get back to (maybe/hopefully) finishing this game. I only did it because I had no idea KCD 2 was coming out and learned that like a week ago. Feeling like I should try yet again, I decided to fire it up and start anew. Here's my thoughts.
1) MODS. They are a must have. Thank goodness I decided to play this game 7 years after it was released. All the mods saved me from quitting again. Especially save-anytime mod. I don't care what you say - I'd hate worrying about save schnapps when I need to leave my PC but can't save because of that sillyness. Also mods for a bunch of other QoL things just make this game better. Additionally, so do all the graphical looking and performance mods.
2) WIKIS. In 2018, when this released, there was no helping a lost soul on a poorly designed quest. That's what eventually broke me in 2018 when I first quit. I was 66% through the game and couldn't understand what to do. Especially when the quest has to do with day/night timings or scripted things. There was the possibility it bugged out and you just didn't know if you were the error or the game was. The quests can be rough and at least now I could see if it was me or the game and see if i could correct it to continue on.
3) COMBAT. I decided to master the combat this time - not run away from embracing it like the bi**h I was in 2018. I took my time, learned how to master parry/smack your face and the game is rofl easy now. I'm no gaming master, but to prove my point, in this run I fought and beat the master trainer near Rattay with just a longsword and no clothes at all on in a 'real' weapon fight. I got hit once and master blocked him until he cried.
4) NOT SKIPPING CUTSCENES. Yes, I was impatient in 2018. This time I decided not to get irrated with the endless "find this guy who has a task for you to do before you can get an answer from him , but of course the task he gives you is to find a guy....who will have a task for you to do before he gives you an answer....' and so on. The story and amount of side / minor characters gets silly but I stuck with it (mostly) by embracing the videos.
5). SKIPPING SIDE QUESTS. Unless I was just super excited to do one, I just want to finish the game. The side quests do nothing for you really. Unlike other RPGs where you need those to build up XP, in this game you really don't need any XP and money flows like water. If you need XP, you just fight the weapon master guy at Rattay and get every important skill leveled.
The game is ambitious. It's very pretty (mostly) and the timeframe and immersion into the world is truly outstanding. However, it's full of flaws. Many bugged quests, I had crashes on a siege twice (had to lower graphcis and re-verify my files). The game play is both brilliant and wonky at the same time. Day / night cycles are cool - until they aren't. Shop keepers opening/closing is realistic , standing in one spot burning 12 hours until they re-open and restock money so you can sell more stuff or buy more potions is dumb. Money is hard until you get about 100 gold, then suddenly you go from 100g to 10k easy. Once you can beat a guy with armor , you suddenly are rich. Money becomes no object and I ignore haggling because why bother? I'm rich. Food/hunger/energy is a drag. It's just annoying. Get a mod. Fast travel is ...well, slow. With interruptions. Why? Quests are constantly updating on my screen even if I don't care about them (how many times when I get food in my inventory do I need to see I have x/y amount for so-and-so's quest?). Some quests are hard scripted (all the battles) where you are useless and forced to complete many in a row in some cases.
Bottom line is the game just makes things awkward. It's got an amazing outer coat of beauty, interesting setting and (ok-ish) story, with fine attention to details and the allure of a fleshed out immersive world. Until you dig just a little deeper and you realize - it's a 2018 game. It's not magic. In fact, it's broke in a lot of spots. I think in 2018 it was broke-unfun/quit for me and in 2025 my mindset going in was fresh and better and now it's broke-quirky fun this time instead.
In conclusion, I have looked forward to this playthough however, in spite of those negatives and I've been enjoying it as the ability to mod/fight/follow the story as made for a more well rounded experience. Couple that with this time I knew what I was getting into first - a game that requires patience and an investment. This time I put something into this game and in return it's given me an enjoyable experience.
However, one thing this experience taught me is that - I will in no way be purchasing KCD 2 on release! LOL. (unless I cave hard but hope not to). This , (similar to games by another developer - owlcat) feel like it needs a lot of simmering and baking (and mods and wikis and patches!) before it's even remotely worth. I know the hype will be real but I'm not falling for another Cyberpunk 2077.
I like this game, mostly.....now....7 years later with a lot of help/updates/mods and a refocused mind set.
I look forward to giving KCD 2 a try and maybe even a review - - - in about 7 years.
See you then (maybe).
EDIT: Finished the game! The end was ....a slog. Lot's of awkward time killing quests, more running around the map, and awkward little skirmishes where you don't need to fight at all. Meh. Ending was mixed bag - like the whole game. Over ambitious, excelling in some areas, failing in others. Hopefully KCD 2 is an all around step up. We'll find out - - - in 7 years.
The movement feels clunky, controls suck, battle system sucks. At start of game it is on rails which, errr, sucks. The game doesn't teach you the battle mechanics properly. I found it a very difficult game to play because of all this. The menu is weird. i found myself bored after 6 hours and gave up. I'm used to Bethesda RPG games, can play those games on highest difficulty, this game is not that.
The game itself has a lot of atmosphere, fun dialog, and a decent open world. The biggest flaw is the experience as far as the mechanics go. The "hands on" interactions the game offers with alchemy, lockpicking, and stuff is pretty well done and gives you a feel of progression and challenge (compared to say lockpicking in Bethesda games.) There is a nice element of time spent = rewarding skill and the task becomes easier with skill. Learning to read was really neat too as the books became more and more "legible" with skills.
Where did the game lose me? The combat.
They decided to be ambitious and make the game realistic and added an interface where you can swing the mouse to select which direction you want to swing from. Really cool stuff. Except: the enemy blocks like 99% of what you throw at him, he loses like 1% of his stamina. If he does the same to you, even if you perfect block he somehow manages to get his sword up and block your next attack anyway. Then when he attacks at you and you defend your stamina gets depleted like crazy. Now all of a sudden Henry is wheezing for air. Stamina influences how much damage you soak. Basically henry gets exhausted and the enemy has a field day pummeling him with little damage mit if any. This doesn't apply in reverse, if I pummel an enemy and he constantly blocks - he doesn't get winded. Instead - I get winded and he just has like zero stamina loss so he can swing 4-5 times no problem while I don't have enough energy to protect myself. Stepping aside is an option - they teach you this in the sword training, except one problem: it never ******** works. Maybe 1 out of 10 times I try it my character just jumps in the air and sideways and gets swiped at instead of a rapid side-step animation, I tried locking the combat with caps lock so I don't accidentally move off the enemy - still doesn't work 90% of the time. The controls are complete jank.
So ok fighting one person is hard enough. But the game itself decides "hey time for your first story quest - why don't you investigate this crime (no spoilers.)" Great, good stuff. Except I end up solo fighting 2-3 bandits on average. Unfortunately these bandits are apparently reknowned sword masters as they require a ton of effort, or glitching the game like having a few get stuck on a tree to survive. Otherwise what happens is they approach me, my camera swings wildly between the nearest enemy and the one next to him goes to town on my character while I'm distracted. If I could like "stun" an enemy and fight the other one, that would work great. But again - they have endless stamina so it never happens enough. They don't back off either until they're one stroke away from death, so taking one out isn't a huge victory since it took almost your full effort to do so and you're weak for the next one. Git gud? Sure, did that in my first play through - but why did the dev decide I should go from a peasant in a fighting ring against a knight trainer to fighting two on one, or three on one, or whatever? The progression wasn't there, they needed to pace it better. You literally get sent against impossiblish odds right from the start with a ton of trial and error learning and no room for mistakes. Ok, so save scum- but wait:
Quicksaving requires consumables, stupid design for a game that has so many easily made failures. I'm not kidding either, get into a sword fight, watch how fast you die and how even a shitty bandit is some kind of swordsman expert. Pick a lock? worlds slowest process - of course someone walks in because you spent 2 minutes stuck in an animation of him unlocking the chest, then standing up again for some reason - like why do I have to reclick the chest to loot it, shouldn't it just automatically let me access it - I didn't pick it for fun. Pickpocket someone in their sleep, oh my god magically they woke up! Not even a hint of "stirring in their slumber" just turn and "hey you're stealing!" Like the early progression is so punishing it's discouraging, and without the option of a save scum it just makes it really annoying to keep running away or paying bounties/losing your stolen items to level your thieving skills. Like skyrim was similar, sure, but at least you could save scum if the game "janked" out on you. With how much time and effort it takes to train, they really ruined it by using this system. The minigames themselves are fine, I honestly have no complaints about lockpick or pick pocket mechanics from a controls perspective, but there's just so much RnG/jank that it sucks.
Navigation? you can fast travel, good stuff - sometimes you get ambushed. Lets say you want to travel by horse? You get stuck on bushes - it's really stupid, like what could be pushed through is like a block wall in this game, and the horse jumping is clunky so it's a pain if you wanted to try and jump it. The hunting is stupid - the rabbits are ridiculously slow moving but the archery system has no reticule and you can't pick up your missed shots so you end up wasting arrows trying to fluke and hit the target. Deer are fast and hard to hit (ironically compared to a small hare).
Essentially it's an awesome game with a really crappy story flow, janky controls, BS combat, and a lot of cool mini games. I can't recommend it, even the story was boring as hell even if it was a history lesson. Also the graphics kind of suck: Henry looks like a deer in the headlights in every convo, the spoken dialog and writing is good but my god is it dated looking for facial expressions and animations. It's pure clunk.
Hopefully KCD2 somehow fixes these issues. But don't buy this one unless it's *really* cheap, it's an epic-scope game with too many issues to make it effective and worth the money.
This game is an absolute masterpiece with a story that pulls you in and won't let go. The world is immersive, the gameplay is addictive, and there’s so much to explore that you can easily sink 100+ hours into it without a single moment of boredom. Every detail feels crafted with care, making it an experience that's hard to put down. If you’re looking for something that will keep you hooked for days on end, I can’t recommend this game enough!
This game is incredible! I honestly cannot believe that I went so long without hearing about this game.. Luckily i caught a commercial for the sequel coming out next month and immediately went out and bought this game and all its DLC. The combat system alone is more than enough for me to recommend you buy this game. I have never played another game that felt so realistic in its melee combat as this game. Not to mention the story is absolutely fantastic and I am still very early on. Buy the game.. you wont be disappointed, I promise!
Totally recommended!
I don't really know where to start describing the outstanding experience that playing this game has been.
Really cool and varied quests, amazing landscapes (the forests are something else in this game, it seems that they were designed to be as close to a real forest is, next level shit), and of course an engaging story.
It might take a while to have a grip on the game mechanics (lockpicking, sword fighting, navigation) but it is definitelly worth it.
KCD gave me the same feeling of awe and inmersion that playing TES Oblivion and Skyrim for the very first time.
Totally recommended!
Hats off Harhorse!
Kingdom Come: Deliverance is one of the greatest examples of a medieval RPG you can play in 2025. I love everything about this game—the combat system, the graphics, the dialogue mechanics, and Henry's story. Everything feels like pure perfection.
Of course, no game is perfect. There are random FPS drops, the gameplay can feel a bit repetitive after a while, and, well... there are a lot of bugs. Like seriously, a lot.
Despite these issues, this game remains one of my all-time favorites.
as of Jan 1st 2025 the game is free on Epics Stores until Jan 2nd, if anyone sees this in time.
Have only played a few hours and so far the game is really fun.
Kingdom Come: Deliverance holds up pretty well with the up-to-date patches and provides HOURS of content for the price that you can find the game most of the time during Steam sales. Having been released in 2018, I'd argue that it beats the standardized void-like open world maps. Exploration of medieval settings and loot is directly proportional to how easier the endgame gets, thus character progression and careful calculated quest fulfillment plays a huge role on how easy your overall experience gets. The DLCs are subjective in terms of benefit/added content, but they definitely keep you engaged with the environment for an extra couple of hours.
With that being said, the biggest elephant in the room is the combat system. The community seems to be split very 50/50 on it, with some outright refusing to acknowledge the learning curve whereas others claim it is simple in reality. The combat system is janky. Following the tutorials does introduce you to the depth that you would need to get by the first few missions but more advanced enemies on wards are simply impossible to fight at times. Enemies can parry like 90% of yours attacks and the stamina regeneration/loss always seems to be NPC favored regardless of difficulty chosen. There is a heavy emphasis on the use of combos that you learn as you progress levels with weapons but the reality is that half of them do not work when executed as dictated. Most people playing the game are not looking for a quick-time event blocking feature paired with average difficulty mechanics like Mortal Kombat or Tekken. There is an extensive documentary showcasing the effort and work that went into making it historically accurate, and that I can appreciate and give credit where it is due, but the game does become irritating at specific times when you're fighting off 2+ enemies at the same time.
Regardless, a must play for any RPG enthusiasts and historical geeks. Perfect time to replay or first play through ahead of KCD 2 release in February especially with the $8 full bundle price.
Coming from a guy who spent 5 hours in the tutorial zone just picking plants, extremely enjoyable experience.
The combat is extremely involved, especially once you unlock the full combat options. The environments are stunning and you will legitimately get lost in the splendor; also if you do just wish to fast travel you have a plethora of random encounters which I really wish more games included. The story keeps you interested, yet doesn't pressure you to rush through for the seemingly time-sensitive narrative. Even with the smaller budget, they avoided the Skyrim va trap and majority of the notable characters all have distinct va's, with the only notable repeated voices being that of those like Fritz as bandit characters.
As much as I enjoy this game and (highly recommend for any Open World RPG enjoyers), there are couple criticisms I'd levy.
If you get caught by more than 3 people the combat struggles to keep up, combine this with a few of the countering animations being quite jarring and the player will feel very little control over the fight. The polearms feel as though they were meant to play a larger role in the combat options. They're scattered throughout and wielded by a variety of enemies, but you cannot keep them during travel and generally perform poorly as they're easily countered.
Oh and yes, I did actually spend 5 hours of my time just picking plants in the starting tutorial. There's roughly 4,000 plants there to collect total, time is an optional phenominon in Skalitz.
I'm beating myself up for not playing this game sooner despite knowing about it for many years. The gameplay is deep. So many skills and weapons to master. Familiar RPG elements such as dialogue options and different methods to accomplish a task. Best part is the swordplay. At first it was difficult and I ran away from any fight where I was outnumbered but once I figured out the combat I was deliberately seeking out encounters where I was vastly outnumbered.
An absolute banger of a game. Best 25 I've spent on a game and honestly people, know what you're getting into before you go ham on it!
Jesus Christ Be Praised!
If you are used to most games being a power fantasy KCD will NOT scratch that itch.
The game uses a realistic combat mechanic which means if you are out numbered you are practically guaranteed to die. Save points get a bit far between when you are not following the main quest line. (Which you need to do because your stats will not be good enough quite quickly and you will need to grind) If you don't want to travel miles upon miles to a bed you can save in, you will need to drink savior schnapps to save. Which will make you DRUNK and are expensive! Because if you are like most gamers I know who like to save before entering a horrible hideout or known fight there is nothing like giving yourself a debuff especially if you have already died 3 times before giving in to saving! You can work around this by doing the save and quit option before going into difficult areas, but then you have to sit through starting up the game loading and the intro which is just annoying. I died twice in a row picking flowers and lost a good half hour on each death!
I can forgive the hard combat or I can forgive the ridiculous saving of this game. Putting them together is actually draining on my sanity.
I do however love the story of a peasant trying to become a knight, the world is beautiful, and I love the herbalism stuff, the side quests I have picked up so far are unique and fulfilling. I will definitely be trying to finish this game however I will probably have to get a mod to make the saving not headbashingly frustrating.
While the game contains a lot of bugs, the story, setting, and gameplay more than make up for it. Get ready for a good time!
It's a shame that it took me so long to discover this game for me because it's definitely the best gaming experience alongside Helldivers II since a long time. It's a work of passion and made with love and care for the period in which it takes place.
Immersion/Worldbuilding: The world feels real, authentic and alive. You have a really well implemented survival system (or certain parts of it) that make the experience more immersive without being a pain in the a**. The towns and landscapes could come from where I live. It's a realistic depicition of a central or eastern-european country side.
Storytelling / Writing: The story has some generic elements but that does not mean it's boring - because it's so well written. The dialog takes you as far back in time as possible, the characters are drawn well and you actually can feel the tragedy, the fun, the happiness of the characters.
Dubbing: I play the game in german, that fits better in to Bohemia than English (Czech would of course be even better). The german dubbing is surprisingly passionate and well done. The only thing you clearly see is the lack of well made lip synchronization. But well, that's a little problem that appears to be fixed in the sequel that comes out in Febuary 25.
Gameplay/combat: It's challenging ant first, because the combat system is different and I coaught myself being furious when losing the sixt time against 3-4 opponents at the same time, especialy becaus the target lock cant decide on which enemy to lock sometimes. But that exactly the point: The game really emphasizes realism. It's not realisitc to win such a fight, when enemies actually sorround you and attack form all directions - this teaches you one strategy other games don't: fear and escape. This and the whole mechanic that seems slow and overly tedious at first, soon became the most engaging, rewarding and interesting combat system I have experienced for a long time. It's no wonder that you get mad, when you're used to kill hords of enemies relatively easily like in other games that rely on sword fights, e.g. the Witcher, Shadow of Morder, even Skyrim...But in my opinion, actually it's so much more fun than those game's combat mechanics.
All in all I can recommend this game without hesitation and am eager to see what the new title will be like.
combat is frustratingly hard but this is the most immersive RPG I've ever played.
Amazing game, love the historical accuracy of the villages, people, landscapes etcetera. Graphics are gorgeous. Great story. Perfect if you want a realism based medieval RPG. No magic fantasy BS.
The combat is something you need to get used to, but if you practice you can learn how to deal with even a group of armored enemies. You just need to use your brain for this game.
10/10 would recommend.
So far, the game has been great, but let me tell you this: when I first started playing, every fiber of my being wanted to rage quit and uninstall in frustration. However, I kept pushing on because even in my earliest sessions, I could sense the potential everyone was raving about. Yes, it has a steep learning curve—biggest one being that just because you are the MC does not mean you can take on a full camp of bandits without very careful planning and if you do get ambushed by more than 3 people you need to accept that sometimes you have to run away especially in the early game—but once you adapt, you begin to appreciate just how well-crafted and expansive the world truly is. If you’re a fan of open-world RPGs brimming with detail and realism, you owe it to yourself to give this one a shot. The sheer sense of immersion is astounding, and I love that it took me this long to “click” with this game, because now I won’t have to wait long at all for the sequel to arrive. I’ll probably add more thoughts once I’ve finished, but for now, I can’t stop playing and highly recommend it to any RPG fans that are willing to tackle these learning curves. edit: just finished the game and i fucking love the story i wont get into it because of spoilers but i WILL say this if the sequel was not this close i would be pissed af rn
combat is sluggish and annoying honestly pretty fucking atrocious if you havent talked to npcs to learn the most crucial skills just to survive, even then enemies still instantly detect and counter feints and combos, they have rng counter stuff so you can attack from out of range and literally get sucked towards them and parried and stabbed on repeat with literally nothing you can do to harm them without using exploits if the game deems the enemy higher level than you, and performance is kinda shit in towns but otherwise its an incredible game, fun story and charming characters, voices for cesky whatever that is lawl english french and german, english and cesky are great, cool stupid peasant mc, everything looks nice and you can have layers of cool armor, can get strong as shit in the prologue and fuck up people instantly which is fun, not lame boring fantasy shit with anime characters and giant flashing aoe zones so its waaaay better than most medieval shit out there right now, theres a sequel coming and it looks like they fixed and improved alotta shit
This game hates the players. You fast travel and you are assured of getting jumped by a group of bandits you can't outrun or fight, so you have to walk between locations to be safe. Oh that will take 15 minutes. This game is such a grind and when you get killed your checkpoint is typically 20 minutes of gameplay.
You can spend the whole day playing only to accomplish a quest or two. I give up
I haven't played any big RPGs in ages and always thought I couldn't really get into them anymore. This game proved me wrong, the combat at the start was brutal and I did not like it but now I am at a point where I search for conflicts on purpose so I can fight people, it's so much fun. You really grow with your character.
Played with some mods that allowed me to save at any time and some other small QoL stuff. I highly rec you do that, if something bothers you, there is prolly a fix for it.
Game is on sale for super cheap often, can't go wrong.
★★★★★
Immersive, Exciting, Unique, and Fun. An achievement in gaming. Buy it so you can be hype for the sequel.
Once again, five stars.
This game has one of the slowest starts to ever exist. But when you pass it. It is fuckin great, awesome story. involving combat and a lot of the time pretty funny!
---{Score: 10 ⭐ / 10 ⭐}---
---{ Graphics }---
🔲 You forget what reality is
🔲 Beautiful
☑️ Good
🔲 Decent
🔲 Bad
🔲 Don't look too long at it
---{ Gameplay }---
🔲 Addictive
🔲 Build your world!
☑️ Very good
🔲 Good
🔲 Mehh
🔲 Watch paint dry instead
🔲 Just don't
---{ Soundtrack }---
🔲 Dance on!
☑️ Very good
🔲 Good
🔲 Not too bad
🔲 Bad
🔲 Play it on mute
---{ Audience }---
🔲 Kids
🔲 Teens
☑️ Adults
🔲 Grandma
---{ PC Requirements }---
🔲 Check if you can run paint
🔲 Potato
🔲 Decent
☑️ Fast
🔲 Rich
🔲 Ask NASA if they have a spare computer
---{ Difficulty }---
🔲 Just press 'W'
🔲 Easy
☑️ Easy to learn / Hard to master
☑️ Significant brain usage
🔲 Difficult
🔲 Dark Souls
---{ Grind }---
🔲 Nothing to grind
🔲 Only if you care about leaderboards/ranks
☑️ Isn't necessary to progress
🔲 Average grind level
🔲 Too much grind
🔲 You'll need a second life for grinding
---{ Story }---
🔲 It'll replace your life
☑️ Better than many movies
🔲 Lovely
🔲 Good
🔲 Average
🔲 Some lore
🔲 No Story
---{ Game Time }---
☑️ Might forget you have a life outside of this game (100 Hours+)
🔲 Long (20 to 50 Hours)
🔲 A Bit Long (10 to 20 Hours)
🔲 Average (5 to 10 hours)
🔲 Short (1 to 5 hours)
🔲 Very Short (Less than 1 hour)
---{ Replayability }---
🔲 This is my life now
🔲 Endless
🔲 Fun to play again
🔲 Play to check other choices or endings
🔲 Only if you want all collectibles
☑️ Beat and done
---{ Price }---
🔲 It's free!
🔲 They could put double and I would still buy
🔲 Worth it
☑️ If it's on sale
🔲 If you have some spare money left
🔲 Not recommended
🔲 You could also just burn your money
---{ Bugs }---
🔲 Never heard of
🔲 Minor bugs
☑️ Can get annoying
🔲 ARK: Survival Evolved
🔲 Who doesn't love to T pose
🔲 The game itself is a big terrarium for bugs
---{ Microtransactions }---
☑️ None! Yay!
🔲 Cosmetics Only
🔲 Paywalls
🔲 Game Passes
🔲 Pay To Win
🔲 To skip Playing
🔲 "Forced"... Because the free options suck!
---{ DLC }---
🔲 There is none
☑️ Must get ALL!
🔲 Get only what you like
🔲 Base game is like a burger without meat
🔲 It's Just recolors of same stuff we have
🔲 Just to have if you got spare money
🔲 To skip Playing
🔲 Overpriced, wait for sale
🔲 Don't get
🔲 It's a Scam!
---{ Multiplayer }---
🔲 Co-op Fun
🔲 It's fine
🔲 Devs forgot there was Singleplayer mode
🔲 Singleplayer disguised as MMO
🔲 Always Online MMO
🔲 No multiplayer but few online features
☑️ No online
🔲 PVP Tryhards
🔲 Community more toxic than cyanide
🔲 Kids shouting on mic, how wonderful
🔲 Stay away if you want to keep your sanity
🔲 Forced to be "online"
I originally played KCD six years ago via GOG. At the time I put about 41 hours into it but never finished it as it had quite a few bugs. I decided to return to it six years later in preparation for the sequel KCD II. The game is mostly bug free now with the matured code. I still get some crash to desktop glitches when opening the trade screen of some vendors but a quick restart of the game appears to solve this issue. I suspect it is some sort of memory leak as it mainly happens after a number of hours of continuous play.
For the most part the game is solid and runs well at max detail. The game world is still excellent and the moment to moment gameplay rivals that of other great open world games like Red Dead Redemption. The graphics are crisp with superb armor detail. The music and sound are excellent and my understanding is all music in the game is performed by a full orchestra. The quests are engaging and interesting and the game has many laugh out load moments and also deadly serious sad moments.
The combat does take quite a bit to get used to as you actually have to react to what the enemy is doing with their weapons and movement and in the early stages of the game when Henry is a newbie with low skills combat can become quite deadly. As he develops you can really go toe-to-toe with the enemy trading blows as each combatant tries to gain an opening. The combat in this game is not for button mashers but is for people who consider each move like chess so be warned.
Overall the KCD I started playing six years ago lives on as a mature mostly bug free experience in 2024 and is well worth revisiting if you are considering plonking down your hard earned cash for KCD II which releases in a couple of months. The game has not aged and the medieval setting of the game is so well realised and few other games can compare to the world Warhorse has created in KCD. I score it a 9/10 and a "must play".
Kingdom Come is truly one of the most detailed, realistic, historically accurate and immersive games out there. Guards can literally smell you if you have not bathed and people respond to dirty clothes. What a great game made by a relatively small team. Thank you Warhorse for not compromising your integrity, and giving us your dream product looking forward to the sequel.
Ehhh, 6/10. It's not a bad game, but it's mainly carried by the setting and the atmosphere.
I guess it will be easier if I list pros and cons instead of doing a longer writeup.
Pros:
- One of the very few RPG games with a realistic setting, the game has no fantasy elements whatsoever.
- Decent "from zero to hero" journey, you start off as no one and slowly become a force to be reconed with.
- Beautiful graphics and environments, everything looks exactly as you would expect medieval Czechia to look like.
- The day/night cycle is an interesting addition.
Cons:
- The game ends in what feels like the middle of the story. It has been a while since I was this surprised to see the credits appear on the screen. Definitively didn't feel good and it's one of the main reasons for the score I gave it.
- Most sidequests are utterly pointless fetchquests and feel like playing a single player MMO. There is very little point to doing most of them unless you really need money. You won't really need money because you get more money out of beating some random bandits and selling their stuff than you get out of doing these quests.
- The timeframe of everything in the game is quite weird. In the epilogue one of the NPCs that you meet at the beginning of the game comments that it has been a few weeks since they've met. So in a few weeks my character went from being a simple smith to a very competent knight that can not only read (rare skill in the medieval times) but is also pretty knowlegdeable about a great deal of subjects (including alchemy) and he learned all of that while being busy with tons of other stuff. I get that this is a video game but it's still pretty weird in retrospect.
- Most of the in-game tutorials are pretty bad.
- The game has a hunger system, cooking system and a food system where food spoils if left uncooked. These systems dosn't matter at all because every single town and camp has a mysterious pot of soup that you can eat out of for free, so you basically never starve. Even if the pots weren't there you can just buy dried meat that never spoils, so there's no point in buying any other type of food unless you need to consume it right now. The type of consumed food doesn't really matter, you're just filling up a meter and that's it. There's also alcohol and it seems to be rather pointless as well.
- The game has systems for creating potions, sharpening your blade, fixing your armor, playing dice and hunting. In theory all of these were created to make your life easier; in practice you earn so much money after the early game that none of them matter because money solves everything.
- The game gives you a horse and then offers you to buy better horses but there's no real point to that since the starter horse is all you need to move around.
- Guards have psychic powers and see all wrongdoings all the time. Picked a lock in an otherwise empty house? The guards already know. Killed someone in a dark alley? Everyone knows.
- Combat kinda sucks. You either are a god of death or you get all your strikes blocked and then killed.
- Haggling seemed like a fun idea at first, but it just becomes tedious after a while since it's the same every time and essentially boils down to more menuing.
- The bow is awful to use.
- There are gaps in story which doesn't feel natural. Huge spoiler: You find out who your real father is, meet him and then IMMEDIATELY get send off for an another fetchquest. Henry just accepts everything and moves on with close to no reaction whatsoever.
- The monastery quest (part of the main story) is atrocious. Not only it is bugged to hell (which makes it easy to fail it) but one of the endings renders it completely pointless. You need a certain item from a guy hiding in the monastery. Your options are either to kill him and get the item, kill someone else and get the item as a reward or arrest this person. If you choose to arrest him he gets thrown in jail and that's it you don't get the item at all. There's no option to interrogate this guy so it's like you've never done the quest to begin with. The only way you can (apparently) make it work is to have a high enough lockpicking skill to break into his cell (all while the guard completely ignores you), beat him up and then steal the item from him. What the shit.
- Near the end of the game there's a quest that you simply can't complete and the game expect you to fail. The characters act like they could do it and that not succeeding is quite bad, which made me retry the quest several times until I checked the internet for a guide and found out that you're meant to fail. Quite misleading.
- The ending quests in the game give you a bunch of optional tasks to complete, implying that these tasks might be important to what comes ahead. One of the tasks is to either get a hold of a huge amount of potions. To my knowledge getting these potions is depenant on whether you've done a certain quest previously, but if you didn't the game hints that you can also brew these potions yourself. Except... there's no point. It doesn't matter at all to the story whether you do it or not. You just get some money and by that time you're swimming in cash so it doesn't matter. And there's a bunch of other similar, equally meaningless quests.
I got this game for -90% off so I am willing to let a lot of problems slide, but I'd be pretty pissed if I paid full price.
This is a really good medieval game you could play for 20 hours and you wouldn't notice just don't play hardcore difficulty because the combat is awfully realistic and hard, so yes you should try out this game before next year February because of the new release of Kcd 2
In short, this is an amazing game with great writing and characters, and now is the best time to play with a direct sequel coming soon.
I was put of from playing it for years because some of its mechanics seemed to be an insane waste of the player's time, like needing a potion to make a save and having to brew said potion, but it turned out to be a misconception I got from hearing other people talk about the game (I though the potion is the only way to save).
A great story-rich medieval game with combat system unlike any other.
I really wanted to continue playing this as the graphics, the world,the story and realism are top notch, but DEAR GOD! is the combat is just abysmal, you can't fight more than one enemy at a time even full plate that means nothing to them if you are full plated, because guess what, when you take damage you lose health and stamina which means no attacking or dodging, so you are forced to use archery and stay on horse most of the time or stealth killing and worst of all is auto locking is awful, combos are useless and pointless and yeah master strikes are no fun but they're a necessity to survive fights with more than 1 person since the camera lock is so bad and you will rage a lot of the combat system.
Again, I really wanted to enjoy this but I cannot for the life of me enjoy the combat and how awful the aiming mechanic as i cannot block or evade even if I press the right direction, I almost smashed my keyboard because of the frustration, but I guess it was fun for 8$ or 6$ and imo though I actually recommend the second game than the first but I rather wait for more info on improving the combat system instead of pre order it in Day 1.
There are not any magical or fancy things here in this game; only an ordinary dude whose destinies are shaped by players' decisions.
To picture this game, think about The Witcher 3, but there are no monsters, no magic, no mystery secrets, no whatever that cannot exist in the real world you are living in now. Also, the main protagonist has no fighting skills as he is just a normal dude trained to be a normal blacksmith in the town; so, if you are expecting to have a cool warrior swinging his sword like a pro, forget about it.
That said, the quests are plain, dull and repetitive—talk to person A, then B, then C, or walk across the city just to ring a bell. Some are even worse, like going on a hunt with a noble's son because his dad uses his status to command you to. Numerous quests feel like chores rather than adventures.
You are going to spend 70-80% of your time following NPCs and listening to their dialogue, with no skip and no way to rush, just to understand each narrative. You cannot do anything but press 'W' to keep walking with them. If you're a fan of immersive gaming experiences that truly make you feel like you're the character, you will like this game as it would feel like they are talking to you; but if you do not care about other people's opinions or stories, well, this game is gonna be a nightmare.
I don't remember when was the last time I had to think about the game that much from attacking to finding shovels every time. Game is more punishing for players like me - Hobby players who have 1-2 hours max per couple days so don't go into it If you dont have the time for it.
Otherwise story, settings, graphics and music are amazing and I mean it and would love to play the game but I dont want to play prologue for 2 hours because I did not know about some "easier" setting for lockpicking which was barely doable on my controller and keyboard with mice.
Do I enjoy aspects of this game? Yes. It's cool and has historical accuracy.
But the combat is utter bullshit. A farmer armed with a club can parry like a knight. Everyone is able to parry and dodge, and the combo mechanic is useless. It's ridiculous.
I could get lost in this game. Amazing game design all around, and the historical period is something refreshing compared to this game's contemporaries. The combat can get a bit jank when you're fighting more than one person but other than that it's fun.
A real A+ experience. I'm psyched for the sequel.
Early game: Why the fuck can't this useless wank kill a single guy?!
Late game: *Slaughters an entire camp* "I feel quite hungry"
Good game people who complain about the combat and muh difficulty struggle to comprehend that you are allowed to wait on missions and train for stuff
Игры похожие на Kingdom Come: Deliverance
Дополнительная информация
Разработчик | Warhorse Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Metacritic | 76 |
Отзывы пользователей | 83% положительных (50029) |