Разработчик: Crystal Dynamics
Описание
- Epic Exploration - The lost city of Atlantis and ancient Egyptian pyramids are ripe for discovery: explore every hidden dark crevice and impossible heights; enter into strange, undiscovered lands and solve their deepest, darkest mysteries; open doors to new realms, uncover great rewards and unearth secrets to Lara's past.
- Acrobatic Gunplay - Deftly leap around charging enemies while you unleash a hail of bullets from your trademark dual pistols.
- Lethal Predators - The wilderness awaits with a wide range of bestial predatorsfrom bats to wolves to bearsready to defend their territory from human encroachment. New and improved AI means that all enemies will exhibit a more diverse behaviour set, providing improved combat challenges for the player.
- Supernatural elements are used sparingly to provide a mystical allure around the world, while maintaining the world's grounded core. The awesome T-Rex and intriguing Atlantean centaurs suck you in to the wonderfully intriguing and mysterious world of Tomb Raider.
- Death-Defying Environmental Playground - Leap over massive gaps, cling onto rock ledges, and swim through underground tunnels.
- Solve the Diabolical Machinery of the Past - seek to outwit the brilliant ancient designers of many epic puzzles and vaults in order to uncover their secrets. Be warned that they do not take kindly to 'meddling', and as such, the price of failure is extreme.
Поддерживаемые языки: english, french, german, italian, spanish - spain
Системные требования
Windows
Recommended: Microsoft Windows XP, Vista, Pentium 4 3.0Ghz or Athlon 64 3000+, Microsoft Windows XP/Vista compatible sound card (100% DirectX 9.0c -compatible), 1GB RAM, 100% DirectX 9.0c compatible 64MB 3D Accelerated Card with Pixel Shader 2.0 (GeForce 6000 series / Radeon X series)
Mac
OS: 10.9.5
Processor: 1.8 GHz
RAM: 4 GB
Graphics: 256 MB
Mac OS: 10.9.5
Hard Disk: 5 GB
Input: Keyboard & Mouse
The following graphics cards are not supported: ATI X1xxx series and Intel GMA series.
OS: 10.10.5
Processor: 2.4 GHz
RAM: 4 GB
Graphics: 512 MB
Mac OS: 10.10.5
Hard Disk: 5 GB
Input: Gamepad
The following graphics cards are not supported: ATI X1xxx series and Intel GMA series.
Отзывы пользователей
game is ass
Doesn't run from steam, had to open it from exe with a tweak
Also some mechanics seem to not work on the pc version, the first boss was annoying af, had to uninstall.
F this don't buy
I know I'm 15 years late to tell you not to buy this but here I am 2024, annoyed and frustrated, telling people not to buy tomb raider game from 2007, my like is a bad joke
So i've played this game countless times but on the occasion of tomb raider 1-3 remaster which i'm loving it. i wanted to revisit this remake of the 1st game and it is as good as i remembered it being but i did find something surprising that this game ain't as precise as i thought it was, there is a certain lack of precision and i know the 90's games were pretty bad when it came to controls but the tank controls were pretty intuitive after playing for like a hour or so, platforming ain't so bad in this game but there were some sections where i died multiple times cause of the controls. But this game does succeed in making the original puzzles for complex, combat even though heavily dependent on the slow motion thing manages to be pretty good and the visuals for a 2007 game holds up pretty well. Lara croft has become a icon since her debut and this game was a excellent re-imagining of the game that started it all.
(Overall Rating- 3.5/5)
A great game back then, still a great game reimagined :)
love this one very addictive
one of the best
Good game
Good old Lara. The only annoying thing in the game is adrenaline shot
Loved this games since I was younger, and I love it now!
Stays true to the original story and levels while introducing enough new elements to keep it fresh for veteran players.
If you ask yourself why an obviously necessary jump is impossible - rest assured: It might indeed be impossible. A frame rate limiter seems to help, but I won't guarantee it.
Furthermore, the new "Adrenaline Dodge" is already horrible in itself (a wild combination of several moves) and even more horribly integrated in the game - that is: next to not at all. Very seldom it is at least very commendable to fight with AD, but you cannot get the hang of it, as you normally cannot use it.
In earlier TR games you could literally save everywhere. However in TR:A, there are only checkpoints, so if you want to make the one and only difficult jump or finish an annoying boss fight, you first have to make the same old things over and over again. And sometimes that includes watching a non-skippable cinematic.
Regarding the high potential of the game, all those flaws are a true pity.
Отличная игра!!!
Game is good.
Puzzles are great.
Controls are horrible !!!
Horribly bugged
Its a great game but it is much more challenging than Tomb Raider Legend and Underworld. Its definitely a great remake of the 1996 version of the original game
Having not played the 1996 version of this game but having played some later installments, I believe this is a great introduction to the franchise. Tomb Raider Anniversary is a remake of the original 1996 Tomb Raider and features relatively simplistic gameplay and combat, with the majority of the challenge presenting through puzzles and environment traversal, required to progress. Tomb Raider Anniversary is much more of a parkour-puzzle game than a third-person shooter, with generally relaxed gameplay.
Narrative: 8.5/10 - Good, linear story that insists on your attention. For being the "first" installment in the series, I found that there was a lack of character background. Narrative is broken into chapters with cutscenes between levels.
Visuals: 7/10 - A significant improvement in graphics quality from the original, but being a 2007 release, the textures are simplistic and reminiscent of the time period in which it was released. Still, Tomb Raider Anniversary does a lot regarding visuals with what the developers had at their disposal. There are a variety of temple settings as Lara travels within the narrative. Interiors are often expansive and juxtapose the size of the protagonist, putting emphasis on the scale of Lara's endeavors.
Audio: 7.5/10 - From what I read, the soundtrack from the 1996 version was replaced with a full score for this release. The score was exciting but left something to be desired. There were some instances of music abruptly cutting out and being replaced with a different track. There were (very few) rooms in which no music played at all, this seemed to be a bug or oversight.
Gameplay: 7/10 - As stated, the bulk of the challenge in this game comes from puzzle-solving and environment traversal. Parkour felt fluid, fun, and intuitive mostly, though Lara could often feel detached from the controls as she jumps straight into a wall and falls to her death. There were a few such instances where it seems like you just have to try a jump repeatedly until Lara feels like actually grabbing the ledge that she hurled herself face-first at 15 times prior. There was also a lack of explanation of the combat mechanics and the player sort-of learns as they go. Solving the puzzles felt rewarding but could be challenging, and there were two instances in which I had to look up a guide. The camera can be extremely frustrating in this game as it pans with the movement of the character, which immediately and always conflicts with the movement of the mouse/camera joystick, resulting in a very choppy and jumpy camera which is a pain to control during the parkour sections.
Character Design: 6/10 - I'd be able to give this category a higher score if there was more background provided on the characters. For being the first game in the series, the background of the side characters was easy to miss, even if you are paying attention in cutscenes.
Environment and Level Design: 7/10 - Temples and interior areas were often huge, expansive caverns underground which can make puzzles harder and longer, and provide the player with an overwhelmed feeling, to the benefit of the feel of the game. Map traversal was mostly intuitive, with grabbable ledges being a different color than the rest of the environment. In some areas, it's not immediately obvious where the player is supposed to go, requiring scouting of an area before attempting to traverse. Being a 2007 release, the environment is relatively simplistic.
Overall Engagement: 8/10 - I was engaged and invested in this game most of the time, aside from the game-breaking bug described in the next section, and some instances of feeling truly stuck and not wanting to look up a guide.
Performance: 7/10 - 2k144, highest settings, no performance issues. Also played on my Steam Deck: highest settings, no performance issues. Note that this game does not support Steam cloud saves. I encountered a game-breaking bug about 4 hours in which required me to restart the entire game because I was not making individual saves. Avoiding spoilers, do not place any moveable blocks UNDER gates. Block ended up blocking Lara from going back through the gate. To me, this was a very obvious solution to the puzzle and it baffles me that the developers didn't make doing this impossible in order to eliminate this bug.
Replay value: 7/10 - This is a great game to mindlessly play on the train or airplane, which gives it good replay value to me (Steam Deck FTW). Also features unlockables and native cheats which can modify subsequent playthroughs.
Overall: 7.5/10
i5-13600KF; RTX 4070 Super 12GB; 32GB RAM
i would not recommend to buy it, its not worth it i were not able to go on playing at Temple of khamoon bcs the gate you have to lower with the hackle does not go down idk why but i tried for like 30 min and its not working
.
---{ 𝔾𝕣𝕒𝕡𝕙𝕚𝕔𝕤 }---
☐ You forget what reality is
☐ Beautiful
☐ Good
☑ Decent (for a 2007 game)
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ 𝔾𝕒𝕞𝕖𝕡𝕝𝕒𝕪 }---
☐ Very good
☑ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ 𝔸𝕦𝕕𝕚𝕠 }---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ 𝔸𝕦𝕕𝕚𝕖𝕟𝕔𝕖 }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ ℙℂ ℝ𝕖𝕢𝕦𝕚𝕣𝕖𝕞𝕖𝕟𝕥𝕤 }---
☐ Check if you can run paint
☑ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ 𝔾𝕒𝕞𝕖 𝕊𝕚𝕫𝕖 }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable
☐ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ 𝔻𝕚𝕗𝕗𝕚𝕔𝕦𝕝𝕥𝕪 }---
☐ Just press 'W'
☐ Easy
☑ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ 𝔾𝕣𝕚𝕟𝕕 }---
☑ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level (With every job, you earn money and XP for truck upgrades)
☐ Too much grind
☐ You'll need a second life for grinding
---{ 𝕊𝕥𝕠𝕣𝕪 }---
☐ No Story (It's open world, do what you want)
☐ Some lore
☐ Average
☐ Good
☑ Lovely
☐ It'll replace your life
---{ 𝔾𝕒𝕞𝕖 𝕋𝕚𝕞𝕖 }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☑ Long
☐ To infinity and beyond
(I recommend MP truckers to play online and truck's book to play in a company)
---{ ℙ𝕣𝕚𝕔𝕖 }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ 𝔹𝕦𝕘𝕤 }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ 1 / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☑ 8 (A classic)
☐ 9
☐ 10
https://steamcommunity.com/groups/rxreviews
One of the best Tom Raider games ever released back in 2007. Extremely smooth playing.
this fucking shit is dead, there are campaign mission glitches, used to get fixed after a game restart but now at Temple of Khamoon part, I cant open a door which is supposed to get down with my grapple by pressing Q. Tried for like 20 mins but didnt helped, saw a YT video and that guy did the same as me but didnt helped me. Now I realise why people only buy pirated stuff of Eidos, shitty game company.
A good remake of a classic.
A good mix of puzzles, platforming, and action. 12 or 13 decently long levels, and after you complete the game, you can revisit levels and the game displays how many artifacts/relics were collected or missed. Time trial mode is fun too. Great artwork and graphics for 2006.
Sometimes it's hard to get Lara to perform the correct ring jumps off walls, but other than that, I think the complaints about the controls in reviews are exaggerated. Controls are very good except for the occasional ring jump that goes awry.
Got the game on sale for $0.98. Absolute steal at that price.
Also make sure you get the third party dll to play in windowed mode (if that's your bag). Made it a lot easier to stream.
Legend, Anniversary and Underworld all feature the same game-breaking bugs that can utterly kill your ability to progress. These games are fun but don't expect to actually be able to play them all the way through, I guess.
Was having some issues with bugs, however after reading a forum and enabling Vsync, I haven't had an issues since! A great way to play this game without having to track down a PS2 copy :)
While this is a good Tomb Raider game, beware that the port is not perfect. There are various glitches such as Lara slipping off platforms when you see that you've successfully grabbed it after a jump, or Lara falling when you've successfully jumped onto a narrow balance platform before jumping to a larger surface. She will slide right off regardless if you made a secure and successful jump.
Another thing is that the Auto Save for Tomb Raider Anniversary will randomly corrupt and completely wipe your save progress. This happened to me today for no reason; nothing was tampered with and no settings were changed. I go to load my save file which was at Natla's Mines, and now I have to start all over from the beginning of the game. The rewards I unlocked so far such as music tracks, outfits, and some relics and miscellany are intact, but my level progress -- and probably my weapon progress -- are completely gone.
This is unacceptable and shouldn't have happened. I have TRA on console, but I don't play that console anymore and it's rather old; I wanted to play a game I love(d) on PC, so I bought this while it was on sale. With my TRA profile and level progress gone, it just killed all replay value for me.
Anniversary was heavily overlooked back in 2007 when it was released to the public. This game is a neat reimagination (not a remake!) of Tomb raider 1996. Platforming is fun, puzzles have some challenge to them and I love adrenaline combat mechanic. Some changes to original locations and bosses were great too.
Still the best TR for me, best balance between old school low poly Lara and modern boring "daddy issues" one. Controls are sometimes janky but still super fun. A real "Tomb Raider".
I really wanted to like this game but the controls on pc are atrocious. She constantly jumps in the wrong direction, cannot grapple. I get so frustrated with being stuck at the same spot I quite for weeks on an end. A this point I plan to eventually finish it and probably not play it again for a very, very long time. I really enjoyed the newer Tomb Raider (especially Rise) games but this one is not cutting it
Such a great way to invigorate the franchise! This was an amazing re-imagining of the very first Tomb Raider, and **Shhhh** I prefer it more than the original, hehe.
Other then a few bugs and clitches here and there its not bad game play!
Debilitating bugs that make it difficult, sometimes impossible to progress. I can't recommend someone spend money on something they possibly can't play. Game needs to be fixed. The original had great controls that glitched at times but were at least reliable.
https://www.backloggd.com/u/gamemast15r/review/2009208/ (For Intro, Plot (including some differences from the original), Graphics, Sound Design and Outro)
Before sitting down and playing through Tomb Raider: Anniversary, I had only really played through the newest reboot trilogy and only really the first two in that trilogy until a couple of months ago. My experience otherwise was “Ahhh this sounds familiar”, “Cool I guess”, and “Angelina Jolie is hot”; all of those completely valid; however most of the other Tomb Raider games I hadn’t really had much experience with. Originally after Shadow of the Tomb raider, we were going to go down a Star Wars rabbit hole due to my one friend’s love of Star Wars (shoutout to Kat). After we kinda threw on a couple of them (with Star Wars: Clone Wars, Bounty Hunter and Knights of the Old Republic being a bit of a starter), she decided instead to continue down to Tomb Raider and asked about Anniversary. I shrugged my shoulders and said “sure, depending on the price”, and when she pointed out that there was a Steam Sale for the game that made it 97 Cents, I really had no excuse at that point. So over the next couple of months, I had patched the game and played when we both weren’t busy and had an interesting time with it.
The gameplay of the original game (as well as the subsequent six or so more from there) was a lot more slow paced, methodical, and precise in both its traversal and in its combat. Without even playing the game, I can tell you that Anniversary is much more compact and linearly structured that Crystal Dynamics had used in Legends and would go on to use in Underworld, with a little bit of backtracking. Some of the differences from the original included quick time events in cutscenes, pressing certain button prompts (i.e. Pressing Y when Lara is about to lose grip of a ledge or falling from pole), the use of a grapple hook to traverse between certain spots as well as make certain jumps, and a shoot dodge mechanic in which if you’re able to dodge at the right time and then line up an aiming reticule you can get some serious damage John Woo style. The shoot dodge mechanic and grapple hook stuff are perfectly fine, though admittedly the quick time events feel unnecessary and kind of hamfisted for this type of game. After all, the Tomb Raider series is known for action so how’s the action? There’s like little action encounters here and there where you can shoot creatures or hostile animals (who eat more bullets than mobsters do spaghetti takeout dinners) with either your infinite ammo dual-wield pistols or go HAM with a shotgun, desert eagle, uzis or maybe more; but they’re not really bombastic set pieces as they would later grow. I have a preference for the second reboot set pieces, though I’m not going to give hell to a game for going in the other direction. After all, raiding tombs isn’t about committing mass murder it’s about raiding tombs. Raiding tombs equal puzzles, and I’m surprised to say that it’s not always that bad in this game? There were a couple of times where I had to legit break out a guide, but the more I played the game the more I surprisingly got the hang of how the game functions and works to where I could auto-pilot the game.
However, I think for me, playing the game felt jank sometimes on a functional level. I remember at least a couple of times having a hard time making a jump because instead of, say, jumping back to the left to reach an out of the way ledge, I would have to use the D-Pad instead of the joysticks due to her deciding that she was going to jump into a wall. In an area in Egypt or Greece (I forget), I had to turn on VSync in order to literally make a jump correctly and I only found that out after looking up a guide. For others playing the game, Croft Manor apparently had a checkpoint glitch problem where it wouldn’t save your progress though I was somehow spared from that fate luckily. One of the notes I put down in the game was “f u c k Egypt’s second level” and that is “The Obelisk of Khamoon”, where admittedly due to struggling with control jank I had a REALLY rough time with the game. The last thing I can think of to bring up here is that I put down as a note “PC button prompts even with controller support”, which I had apparently fixed at some point (I don’t know how, my apologies) as using the Grappling Hook always had the Xbox 360 X button for as long as I can physically remember. I guess the only real summary I can think up for the gameplay for me personally is this: “It feels smoother once you get used to certain janky control schemes, the combat is okay I guess and the puzzles can range from simple to annoyingly frustrating depending on where you’re at and overall? Feels kind of mid.”
Tomb Raider: Anniversary, or at least its PC port, isn’t my favorite game in the series by a long shot. Perhaps I joined in at the wrong game, or even played the wrong PC port, but the truth is that it was a bit of a left turn from what I had gotten used to playing for the last year or so. I wasn’t used to the emphasis placed on the puzzle solving aspects and the lack of a shooting gallery (minus freaky animals and even a dinosaur) and a lot of the mechanics from back in 2007 like slow motion dodging and trying to jump backwards from a ledge, but that’s not something I’m going to hold against this game. After all the further I got into it, the more I had grown accustomed to all of the mechanics and the inner workings of the puzzles to where I didn’t even need a guide to solve all of them. Eventually I would like to play the rest of the games in the series and as such, it’s best to go into the rest of the series with the pretense that it’s not going to be the murder gallery shooting fest that the reboots were. I think however that if there was anything off about this title (at least on PC), it’s that it’s a bit janky. I had to deal with glitches that required different solutions like pressing the D-Pad to jump back and grab a ledge or to turn on V-Sync in order to grab ANOTHER ledge or else I would just keep dying. But for the most part, while my least favorite in the series of all of the ones I’ve played, it’s serviceable enough that I didn’t hate the game by the time I finished it. Maybe I wouldn’t play it again, but it was acceptable for the most part.
Links:
https://en.wikipedia.org/wiki/Tomb_Raider:_Anniversary
https://www.thegamer.com/tomb-raider-anniversary-differences-original-release/
https://steamcommunity.com/app/8000/discussions/0/558749825241900096/
https://www.gamespot.com/articles/tomb-raider-anniversary-qanda-demo-details-general-game-updates/1100-6171573/
https://web.archive.org/web/20151126052345/http://www.gamasutra.com/view/feature/132511/postmortem_crystal_dynamics_tomb_.php?page=3
https://www.youtube.com/watch?v=svrAtAGw2Sk&ab_channel=LaraCroftTombRaiderGamingChannel
http://www.vgmonline.net/nathanmccreeinterview/
https://web.archive.org/web/20090310042410/http://www.planetlara.com/trae/interview_phil01.asp
https://www.theverge.com/2021/1/7/22219080/tom-raider-10th-anniversary-remake-lost-playable-internet-archive
https://web.archive.org/web/20100709172801/http://www.planetlara.com/trae/interview_rich01.asp
https://tombraiders.net/stella/anniversary.html
https://www.youtube.com/watch?v=XuU60pbO9ng&ab_channel=SethMcKenzie
https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TombRaiderAnniversary
https://web.archive.org/web/20140228072934/http://www.nixxes.com/nixxes/projects/19-uk/projects/136-tombraider-anniversary
https://www.wikiraider.com/index.php/Secrets
I played through Tomb Raider Anniversary start to finish and while I think that traversing the world and exploring is fun enough, the jank control over Laura and the very inconsistent targeting make it a very hard sell to anyone. I wouldn't recommend you put yourself through the irritation from this game.
Still a fun game to revisit. A big tomb raider fan since I picked up its predecessor; Tomb Raider Legend 18 years ago.
Absolutely crammed full of bugs. Awful camera angles. Frustrating gameplay. Utter piece of crap.
Major issues trying to complete level 5 because she wouldn't grab a ledge.
Now I can't progress any further because she won't jump across a small gap on level 7. She just glitches near the edge and falls to her death. Must have tried about 30 times now (double checked a YouTube walkthrough to make sure my approach was correct.)
Why is Steam even allowed to sell this?? If I sold a product at work that behaved like this then there wouldn't even be a business for me to work at!!
Using a Controller,the games camera quickly shifts to different angle and cause a death. Even if you save your game at a certain spot the load game puts you at the last check point.
This game aged horribly. Very much inferior to the original, which thankfully was remastered.
Aquí no hay bordes ni salientes con pintura amarilla. ¡Aquí se viene a jugar!
Creo que hay que tener en cuenta la importancia de este juego para la época en la que salió, y es que Lara Croft: Tomb Raider es un icono del videojuego importantísimo en aquel entonces, tanto que hasta diría que está a la altura de Mario y Sonic. Ha llegado a aparecer en cómics, películas, incluso hasta en revistas no relacionadas con los videojuegos. Gente que ha jugado a estos juegos incluso soñaron con ser arqueólogos de profesión, así que no es ninguna broma que jugasen con los recuerdos de la gente 10 años después del lanzamiento del primer juego con Tomb Raider: Anniversary.
Tomb Raider: Anniversary es básicamente un remake del primer título: Tomb Raider. La historia, música, niveles y personajes sufren algunas variantes, pero manteniendo la esencia del original, con cambios para justificar que se busca atraer tanto a nuevos jugadores como a los veteranos. El cambio en la historia es tal que se considera parte del arco de la trilogía Legend (Legend, Anniversary, Underworld) La pega es que no trae los niveles de la expansión Unfinished Business.
En cuanto a la jugabilidad: Los controles no siempre hacen caso y no siempre está claro por donde tirar, pero no diría que hace falta una guía para esto. Aquí no hay bordes ni salientes con pintura amarilla. ¡Aquí se viene a jugar! La clave está en saber explorar bien en todo momento en cada nivel. Y sienta bien cuando cumples dicho cometido y vas avanzando. Diría que el verdadero problema son los combates, que no siempre te terminas de aclarar cuándo se activa la cámara lenta, necesaria para enfrentarte a los jefes
El juego también tiene cierta rejugabilidad. Tiene varios coleccionables (artefactos y reliquias) con los que desbloqueas nuevos atuendos y hasta trucos.
Por lo general un buen juego, solo que quizás no para todo el mundo, pero es bastante entretenido y en Steam Deck corre 100% bien sin ningún problema, sin tener que configurar nada. 👍
Un mérito lo que han conseguido con Tomb Raider los de Crystal Dynamics, un remake a la altura de la visión original de Core Design. Lo recomiendo si te gustan los juegos de plataformas con acción.
Good game
I cant stand this piece of shit game. Controls are very buggy: try a jump 5x, fail and then randomly succeed on the 6th.
If you fail a jump you usually go ALL THE FUCKING WAY AROUND and try it again.
Bad sense of direction, frequently no idea where to go what to do, running around in circles. I know this is the charm of older games but fuck did i feel like i wasted my time.
I’d say the platforming and the retarded ledge grabbing mechanic are the biggest reason to avoid this game. I’m about 70% done and i cant wait to uninstall this garbage tier piece of shit game
This game is way too long, the puzzles get repetitive, and the levels are too boring. The combat feels very cheap and annoying, you constantly get boxed in a small room with an enemy with nowhere to dodge. Camera is shit as well, the game disregards your actual movement inputs and does whatever it decides it wants to do instead. There is also absolutely no story until you get to the end of the game, so you're just better off watching a 30 minute cutscene summary on youtube and moving on to Underworld, I've heard that one's actually good. Fuck the Egypt levels, btw.
A great game. 7.5/10
Overall really enjoyed seeing all the levels from TR1 re-imagined, music is a great, also has a semi decent incentive to replay the game and get all the secrets. My only issues were the jumps that didn't stick to the platform even thought you should have nailed the jump. And the enemy staggering you especially when fighting multiple at a time it can be a bit annoying.
better than underrworld and rise.
Really fun game, sadly it softlocked about half way through, and I am not sure how to fix it.
It crashes every time I try to fix my display settings. Thanks for that!
Took me about 15 hours or so to complete very good game for its age lots of bugs that I had to work around but overall was enjoyable and challenged the few brain cells I have left. Shoot gorilla puzzle puzzle puzzle shoot person puzzle puzzle puzzle shoot bear puzzle puzzle puzzle
the best game in the world i replay it once a year the soundtrack is perfect lara is perfect this game is perfect i love u lara mwah mwah mwah
My feelings regarding this game are very mixed: I love the Franchise which makes criticizing it very hard, but "Anniversary" is just in a pretty weird state.
The stuff thats definitively good about it are the graphics (they hold up very well, especially if you consider the games age) and the amosphere, wich is also incredible. Additionally, the Level Designs are great and some of them are just stunning.
However it feels like this game was never play tested - at least not for PC. A lot of the sections are just very clunky, the camera keeps focusing the wrong things and some stuff is just very buggy. You need a lot of patience for most sections towards the end of the game because your actions just dont register or the game just ignores your input (e.g. falling through Ledges you clearly should´ve grabbed),
Having to do the same segments over and over (eventhough you cant do anything about it because it´s the games fault) will be very frustraiting and annoying, so if you are somebody that gets tilted very easily you should probably not play this game.
Also, keep an online guide ready, you´re gonna need it because some of the puzzles are just so absurd and unintuitive that its almost ridicoulus and sometimes its incredible hard to get them on your own.
All in All: If you like the Franchise and action/adventure games give it a try but you should be tilt-resistant and bring lots of patience.
The controls are buggy like grabbing ledges and ladders, can't progress if you don't access triggers the way the game wants you to. OG controls were stiff but at least you were able to successfully grab on to ledges and ladders
A relic of distant times that will never return to gaming. As a re-imagination of TR1, the spirit of this game is based in making the player think . A skill that is demanded by games only in certain niches, but was the norm back in the 90s.
That being said, this is not the kind of game you relax with - unless of course you are very used to puzzles and similar cognitive challenges. Especially if you feel like your job/studying is mentally taxing enough.
While the game has some bugs, which I dont remember the CD version of the game being THAT buggy, none are game breaking.Just make sure to have your FPS limited at below 60, and force Vsync it.
I didn't experience any game-breaking bugs, just visually frustrating ones with the aforementioned settings.
IMHO most of the negative reviews are by people that this game was not made for . So I do recommend keeping that in mind whilst reading the other reviews.
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Дополнительная информация
Разработчик | Crystal Dynamics |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 04.12.2024 |
Metacritic | 83 |
Отзывы пользователей | 80% положительных (2348) |