
Разработчик: Walternate Realities
Описание
План развития
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Об игре
Конструктор звездолётов, который точно придется по душе всем поклонникам Starsector, SPAZ, Space Engineers, Escape Velocity, Avorion и им подобных игр.

Стройте потрясающие звездолёты с помощью широчайших игровых возможностей, удивительно простых в освоении. Создайте индивидуальную модель корпуса и план ярусов корабля. Сами решите, где лучше разместить оружие, двигатели, шлюзы и каюты экипажа. Конструкция корабля — ключ к выживанию, и каждое принятое вами решение окажет влияние на его боеспособность. Делитесь своими проектами с другими игроками через Мастерскую Steam, форумы и Discord.


Сердце любого корабля — его экипаж. В вашем подчинении находятся от десятка до тысячи и более индивидуально смоделированных членов команды, которые отвечают за пилотирование, огонь и поставку боеприпасов. От эффективности их взаимодействия напрямую зависит то, как ваш корабль будет вести себя в бою. Ваш экипаж автономен, но вы можете задать его членам поведение, назначив особые роли и поставив приоритеты в выполнении задач


Командуйте своим кораблём или целым флотом в тактических битвах в реальном времени. Сражайтесь в захватывающих боях с реалистичной физикой. Вы можете взять на прицел и уничтожить каждый модуль вражеского корабля, и даже целый корабль можно развеять по космосу. Цельтесь в орудия врага, чтобы подавить его огневую мощь, уничтожьте его щиты, чтобы снизить защиту, или сразу нанесите решающий удар, взорвав реактор.


Станьте самым знаменитым командиром корабля во вселенной. Добывайте славу в жестоких боях с флотилиями под управлением ИИ, выполняйте контракты для фракций, получайте трофеи и прокачивайте свой звездолёт. Исследуйте процедурно-генерируемую галактику в одиночку или вместе с друзьями. Проверьте свои навыки капитана и конструктора, бросив своё детище в онлайн-битвы против других игроков в разных вариациях режима PvP. Или же дайте волю воображению в креативном режиме, где вы можете построить что угодно, используя бесконечные ресурсы игры.

Хотите от игры большего? Благодаря продуманной системе разработки модов и Мастерской Steam игроки могут создавать новое оружие, модули и другие улучшения, поэтому Cosmoteer всегда будет радовать вас чем-то новым.
И ознакомьтесь с нашим планом раннего доступа, чтобы узнать все о грядущих игровых обновлениях!
У Cosmoteer большое и дружелюбное сообщество в Discord. Присоединяйтесь к более чем 20 тысячам игроков прямо сейчас!
Поддерживаемые языки: english, french, german, portuguese - brazil, russian, simplified chinese, spanish - latin america, spanish - spain, japanese
Системные требования
Windows
- ОС: 32-битная или 64-битная Microsoft Windows 10, 11 или выше
- Процессор: Dual-core Intel 2.0 GHz (или аналог от AMD)
- Оперативная память: 4 GB ОЗУ
- Видеокарта: 1GB DirectX 10 Graphics Card или выше
- Место на диске: 2 GB
- Звуковая карта: Звуковая карта с поддержкой DirectX
- ОС: 32-битная или 64-битная Microsoft Windows 10, 11 или выше
- Процессор: Quad-core Intel 2.5 GHz (или аналог от AMD) или выше
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 2GB DirectX 11 Graphics Card или выше
- Место на диске: 2 GB
- Звуковая карта: Звуковая карта с поддержкой DirectX
Отзывы пользователей
a game that seems and sound simple but surprisingly more complicated and deep in space ship battle management mechanics, but also easy to navigate, and satisfying building and combat process, and the freedom you can do in this game is truly amazing, it's a beautiful space battle and resources management also space builder game wrapped in beautiful sound design and soundtrack, with easy to navigate GUI and slick graphic, and those could make you forget how many hours you already spend your time into the game
overall gameplay = addictive
combat = amusing
sound design = eargasm
ingame soundtrack = eargasm
price = worth it
graphic = fully enjoyable
system requirement = very low GPU, low CPU and slightly ram thirsty
game performance = very enjoyable
If you like building spaceships and blowing up other spaceships with the spaceship you built, then you will get your spaceship fix from this spaceship game.
Very well-designed game. I'm constantly wanting to upgrade to better ships and usually being able to do it.
The learning curve isn't too bad once you get used to the UI which is actually pretty intuitive.
If you've ever wanted to design, build, and manager your own starship and use it to blow up pirates don't hesitate, just buy.
In walt we trust.
Seriously though, while the major updates are very slow to come out, each one adds in something new that completely revolutionizes how you build your ships. The game runs well, has a decent selection of high quality content with more to come, and is virtually bug free. The career mode is solid (it's being reworked, but I'm more of a creative mode player to begin with), but the shipbuilding is immaculate. Cosmoteer is easily the best ship building game I've played. Also I love making little shittlings to swarm people with :>
Love this game, I watched plenty of play thrus before playing but I really enjoy how in depth you can get with customization and ship design
After playing starfarer for over a decade, I want to like this, it has potential, but after trying it for the third time, the game runs into the same problems that make me put it on the shelf.
Building your own ship sounds fun, but it's not conductive to a fun gameplay.
Early on you see a variety of ships, different designs, but around level 10 ships start to gravitate towards a UFO shape with a hole in the middle through which an ion cannon, a railgun or a chaingun fires. There are little alternatives outside the art builds. This meta kills the fun.
Having destructible weapons sounds good on paper, but in practice it severely limits ship design, and causes the same shell - shoot -through a hole designs (except scaled to a hundred rooms for bigger ships). Compare this to Starfarer (Starsector), where weapons can get disabled, but are repaired in combat - Starsector has demonstrated a fun gameplay model that I keep coming back to over a decade, compared to Cosmoteer.
This game is full of potential - after playing around with 3 ships at a time, I can see building up star empires, managing factories that jump in and out of sectors and so on. But the AI, pathfinding and flight patterns are ruining this fantasy. Ships get stuck, they get stuck in each other, they refuse to fire weapons. If I can have an hour-long fleet battle of 30 vs XX in Starsector, I have to micromanage every ship in this one (and they still act really dumb) - it's all about the keep distance command, which barely works and results in all those weird flight behaviors.
How is it that Starfarer has ships like the Wolf that intelligently jump in and out of range to deliver strikes when the enemy's shield is down, or a Dominator rushing in to unleash a torpedo barrage when you are venting flux, but this game has such poor AI that the most advanced strategic maneuvers it can execute is a backwards kite or running around in circles and shooting missiles?
Been playing this game since before it came to steam. Its beautiful. There's no much you can do. And the devs, especially Walt, are great people. And there's soooo much more to come. Cant wait for player factions.
I am going to recommend this game since you can craft almost any design ship you want but not going to lie early game kills it so hard on career. I have all the ore I need to make ships but I don't have the "fame" to hire more crew so juggling between mining and combat because there is ALWAYS something flying around trying to kill you it makes the game straight frustrating to play. If I can't get enough crew to staff a fighter and a mining ship two hours in because I chose mining first instead of combat then there is a bit issue. It forces you into missions or combat for fame while I prefer the mining first to build up. Good game but getting past that wall at the very start makes you juggle if the grind is worth it.
P.S. after thinking you cleared the area of enemies just to move your mining ship in to get ganked, screwed by the auto save and have to go back 15 minutes if you don't expect that when playing it isn't the game for you.
Fly ships in space 2D instead of confusing 3D perspectives common in other games.
Love this game... It's a great ship editor and a constant learning curve. You can spend a long time building a ship just to see your weak spots in the first attack, then back to the drawing board.
Fun game you can sink many hours into. The game is also still being actively updated with new feature, there is also a strong modding community if you wanted try some unique mods that enhance and change game play not only single player but also multiplayer.
Just an amazing game.
Simple to use, yet so many options.
Early Access Game
I can not recommend this game.
I enjoy it yes, its frustrating and challenging, Yes. Co-op is decent.
A primary linchpin for any game I review is the answer to the question: "Does this game require mods to be functionally playable on an enjoyable level, as a whole?" When the answer is "Yes." Automatic thumbs down.
When a mod is so sorely needed, the functionality should simply be adopted into the gameplay on a native level.
What mod is needed? A mod which reworks the crew assignment functionality. Currently, while a player can adjust the starting 'Red Shirt' as much as they want, creating a new crew class is completely convoluted. One must kill off existing crew then re-purchase 'recruit' crew in hopes they are the crew type the player desires. Even if hiring priority for what the player wants is maxed and the other crew type min, its still RNG on whether or not one gets crew population they desire. The required use of a mod to cut the BS out of crew management is game breaking. This may not seem like much of an issue starting out, yet when working with ships with larger size and crew requirements, unless a player completely seals crew into specific sections for specific work. While this might not be the ideal solution for game balance, having a system where players can pay to train crew at a space station would solve the issue. There is very poor fleet control, using a single larger ship or at most two larger combat oriented ships is the only option.
Promoting building big ships and customizing crew to make it work, when crew role customization is in a terrible state... ugh.
It's a pretty good game, the ship customization is awesome and combat is fun too.
I love this game it really makes it fun to play with endless building and combat. It is very repetitive and most may not like that but you truly have pretty much all the freedom to do what you want
The learning curve of the game is difficult but the reward for understanding the many mechanics is amazing. If you encounter a mechanic that is limiting you, it is almost certainly an issue with your own planning. So many people have negatively reviewed the game due to these roadblocks that are purposely made to limit power scaling from the player (the biggest one being crew at around mid-career as you are supposed to learn effective proper crew logistics). If you look at any of the bad reviews, I guarantee you the ones who are 0-20 hours are losing to terrible ship design, then 20-50+ hours are probably complaining about crew. The other bad recommendations I would agree on, especially the lack of mission variety. I can list a set of quests that would be fun to build a ship around: Escort trade ship to location, defend location, construct ship with set specifications, building a ship to fight in the sun against an enemy, save ship from X harmful thing, and moving X amount of resource to another hub. All these mission ideas, and we are given only realistically 4 types of missions. It doesn't change how great the game is however, as it is so easy to just get deeply lost in building a fleet.
This game has made me lose touch with reality, I was told to complete a project at work and I asked how much steel it would cost
been playing this game for a while off and on just messing around and using a bunch of mods in career mode, even without them the game is amazing and I highly recommend it to anyone who enjoys space or sandbox games in general even though the gameplay can be quite difficult at times learning it as you go is relatively easy and a real blast
Very fun game initially, BUT two things that get progressively more annoying the longer you play:
1) Crew cap
2) Offense >>> Defense
I couldn't believe I'd find a game that would drag me free of Balatro and then devour the hours of my day away, and I willingly give that time to this game. I am hooked.
Cosmoteer is an exceptionally creative game with a fresh take on space fleet construction. From the Depths, FTL, or Bomber Crew players will LOVE Cosmoteer.
Just an incredible gameplay loop, and with all features developed in time, this could easily be greatest of all time in this niche genre of games.
cool game also campaign and pvp are completely different
A solid space exploration game. You can build what ever kind of ship you like. But it needs a story mode or more than just find and kill pirates and mine rocks. I look forward to the full game.
Great little game, gives you exactly what you`d expect and more. Just re-installed it after 6 months break, and am happy to see they keep adding new features..
-Load into career on ensign mode
-Do a bunch of bounties and other missions
-Build a ship that looks strong
-Go to a danger 7-9 Solar System
-Die to a random ass pirate with a ship that is smaller with a smarter assortment of arguments
-Reload save
-Die again to the same guy
-Reload save again
-Get to the station and do a clear asteroids mission
-Kills the weakest enemies I've seen in this solar system
-Die to a pirate on the way back to the station
-Quits the game
10/10 game, it's just somehow ensign mode is too hard for me. D:
It's an excellent 2d ship building experience with not so clear end game purpose. But the aspect of building and surviving are second to no other! Here is hoping their future plans pan out as listed! It looks like it will end up being even more amazing!
I just hope they find a way to deal with the insane lag. It doesn't matter your PC specs, once the ships get big and dense, every PC fps tanks. Tried on I9 16GB RAM with RTX 4070 and 24core threadripper 128GB RAM with 3090ti... same results.
Great game, good progression and interaction with very in depth designing, lots of aspects to the game with the option to opt out of parts you find tedious through game settings. den/den
This game is the unparalleled(2D) experience where you can be a pilot and command your dream ship and crew through a procedurally generated array of solar systems taking down enemies and helping factions. But thats not all... you can also manually control a ship and command a fleet of multi-purpose ships that will follow your command. The physics based RTS combat is extremely satisfying and allows for a lot of freedom to target which parts of ships you want to take down and from which direction and how. Each weapon is useful in their own way like cannons that can easily be mass produced but use a lot of ammo, chainguns that have limited range and require a ton of space to store ammo but are devastating when they reach their full potential. If thats not oyur style then you can decimate ships in half with a concentrated ion beam or send missiles and nukes to hit opponents in weak spots. The modding scene allows for endless replayability and this game receives regular FREE content updates with a lot more to come.
Only gripes I have so far with the game are how you can't assign each crew member to a seat or ship part but have to assign squads so when I want one ship captain the least I can do is 2. The crew limit in career mode is quite limiting as the game always suggests more crew but you always hit the crew cap and you end up with a ton of space resources and are weaker as you have to downsize to progress like I did when I wanted a main ship and 2 small scouts but I only had the crew capacity for 1. I don't like to have to constantly keep maintaining formation as even if i give my scout ship an attack command, it breaks formation to attack and I have to reassign it every time.
Overall... 9/10 would recommend
I want to like this game. I played the original free-to-play version of this game and loved it, and I can appreciate how much hard work has clearly gone into improving it, especially in regards to campaign. I mean, really, what a glow-up.
However... this game is wrong. It feels wrong. It embodies everything I hate in a game like this. The game has been made in such a way to encourage certain design principles--that--if you want to play optimally--you cannot stray from. This is incredibly frustrating because it hampers creativity significantly, and there is almost zero room for interesting gimmick designs, aesthetics, or designing ships that feel right to you. It almost feels like you have to design ships in regard to the developer's vision and not your own.
What I mean by this is: if you look at every ship that exists in the base game, almost all of them look identical and are min-maxxed to hell--especially the larger designs. Every single ship design in the base game--again, especially larger ones--are made of shields stacked closely together infront of massive armor walls with guns set extremely far back into the armor so that you'd need to bust through 6 layered shields and a genuine 15 blocks worth of armor before you could start damaging critical components. This draws fights out into slogs and it forces the player to build ships that can compete with these meta/min-maxxed builds. Min-maxxed builds inherently cannot be aesthetically pleasing or fit a gimmick because they put raw performance first and foremost.
As someone mostly uninterested in the campaign mode and instead interested on building interesting, themed, ships and pitting them against AI ships, this game can't provide. If you're more of a builder than a fighter, I heavily recommend not wasting your time. Building ships in Cosmoteer which do not follow the meta and are not ludicrous amounts of missile/flak/chaingun/hyperbeam spam behind 5 layered shields and inset behind 15 blocks of armor offers zero satisfaction and your end products will not be able to stand toe-to-toe with the min-maxxed vanilla ships. I am incredibly disappointed with the direction the game has gone, but respect the amount of work that went into it. Unfortunately I have to recommend against this game because it is just not fun.
This is easily the #1 game on my list
You only need the mouse to play which is great for myself my left hand ain't working good anymore
Plus the ability to create your own ships and learning the game , it's absolutely insane the co-op is great as well 👍 10/10 I'm excited for the upcoming updates
This game is unbelievably good. The way the building and systems are designed leave you with the ability to craft basically whatever you could possibly imagine, made even more possible by mods/community ship designs.
It is extremely satisfying to build your own fleets from scratch, tailoring your designs to the specific style of combat.
Want a nimble fleet of fighters hitting the enemy with run and gun tactics? Go for it.
Want to build a stationary super weapon platform that obliterates everything? Easy. Send in one of your fastest ships with an active beacon, and have your station hyper-jump right into the center of the enemy formation.
Very good game, Definitely worth giving a try.
Had a lot of fun playing this game just wish there was more to do other then fighting pirates. very fun to build and tweak your ships though. Road map looks good look forward to what they add in the future.
One of the most unique games I've played.
This game offers anything you could possibly want from a sci-fi shipbuilding experience. Refined mechanics that are just sophisticated enough to offer a challenging but rewarding design experience. Through trial and error you'll find out exactly what works and what gets your ship obliterated. Creative mode offers complete free reign to design ships and simulate whatever experience your mind can conceive. The campaign, while fairly barebones, provides a solid challenging and iterative gameplay loop. Finally, multiplayer PVP offers a more competitive experience for those seeking such.
The game is updated frequently and has overall great developer support. It's well optimized and can run on about anything while taking up minimal space. For early access, this game provides a polished experience equivalent or even exceeding other full releases. The roadmap is promising and this game is only getting better with time. Highly recommended.
Brilliant little game, fun 2d ship building and optimizing, and good combat mechanics. There is a high skill ceiling in designing optimized ships for different combat strategies (e.g. avoider, tank, railgunner, ion ships etc).
The career mode is a good way to get accustomed to ship building, The farther you travel into the starmap the bigger and more difficult (higher level) the ships become to beat, forcing you expand and to change your ship design strategies in order to beat some of them and progress.
The only thing this game still needs to truly feel complete is a fully fleshed out story/career mode, which is currently being developed.
Updates are slow, only a couple times a year, but the updates are usually pretty polished and developed with strong cooperation and the developer constantly asks for feedback from the community on newly developed features, which is good to see.
Have not tried multiplayer yet but heard good things about the coop and the pvp multiplayer modes as well.
Definitely worth the money from a money per hours of gameplay perspective.
8,5/10, (A really good career mode would make it 9/10).
If you like space games, strategy games or engineering games then this game is a must. This game brings such a beautiful combo of the three executed so well your braintot will be cured. Dont let yourself not buy the game due to a lack of a good pc since I have a laptop half as good as those school cromebooks kids get nowadays and, with the right settings, the game runs just fine. The only downside of this game will be when you're waiting for more content to come out. Truely a masterpiece in my book
Very well done. Loads of things to keep interest. And it is still in Early Access! Thoroughly enjoyable.
Not big on graphics and story, but great shipbuilding and fighting, and also a lot of quality of life features!
Very fun game with absolutely no war crimes and a lot of mods and why are you pushing that station towards the sun? Would recommend a beefy CPU for the bigger mods like SirCampalots Fleet Action mod and the star wars faction mod.
Very good game. Basically no skill ceiling so you never stop learning, at least in PvP. PvP community is also pretty nice :)
The game is tons of fun. Everything about the game feels polished, and there's regular updates too. It's also pretty well balanced and you have to think about how you're making your ship to go against the harder ships. There's also mod support, so if you want something special that wouldn't make sense for the base game you can have it anyway.
Graphics aren't stunning, but that's not why you'd be playing this game anyway. The music on the other hand, well, it's amazing. Some of the best music I've heard in a game ever.
If you want to experience the feeling of being an interstellar mercenary, searching for treasures and looting, fighting everywhere, getting involved with factions, and gradually becoming stronger, don't buy it. If you mainly want to enjoy ship construction and don't care about the rest, then buy it.
HEY! Developers! I really don't want to negative this game because its excellent ship construction mechanics and logic, and the superior UI/UE. BUT HEY, the looting and ship growth experience are sooooo boring! When I bought all blueprint at second galaxy, game is almost over because the rest only make me do repetitive works.
Here are some little advices:
Why don't I get some parts or unique items when I defeat others? What about elite monsters and bosses. What about the quality of the parts? White, green, blue, purple, and orange? You have the faction setting, right? Factions can definitely show the differences in parts and looting. You also have the reputation system, so why not create some reputation-exclusive parts? I NEED A INTERESTING LOOTING SYSTEM!
There is no concept of time in the game. You can play at 8 times speed throughout the game all the time, but why not design a technology tree related to time? After defeating others, you can study the wreckage, this sort of stuff. Once there is a concept of time, quests can also be linked to it, so it won't be so repetitive and boring.
In the game, you can build and command multiple independent ship. However, there is no difference among the crew members of the ships. Once hired, they can be used directly. This simplification is actually not bad, but only this? too boring. Why not design a commander system? Only one commander can be assigned to one ship. Commanders have their own talent trees and can specialize in various weapon usages or economic gameplay (such as mining, salvage, trading, etc.).
Oh my god, there are so many interesting things that can be added. But every time I see you guys update the game to add some ship templates, it feels like, "We are seriously enriching the game content!" Oh, my, can this really change this extremely boring interstellar gaming experience of players?
If you tell me your game do focus ship construction and not too much in other aspects, I'll change this positive.
So much to learn, so little time.
Really great game. I was going to say it has tremendous potential, but it's already realized that potential for the most part. It absolutely delivers on the rock-paper-scissors type counter system--albeit more complex, varied, and with all the numbers crunched--that classical RTS games do so well.
Don't get frustrated if you aren't the quickly best at putting together a beautiful, perfectly efficient ship like the game's designers are; it takes time to learn all the tricks of the trade scaling up your ships to wheeling and dealing behemoths. For your first career ship, I'd suggest organically adding different parts that make sense. Notice what went wrong in battles, evolve your ship to overcome, and then repeat that process for a while until you have a feel for it. Also, take a look at all the tutorials online that break things down more simply: crew, power, thrust, weapons, shields/armor, ancillary systems, and how these all interact.
I'm currently in career mode, trying to defeat the 12-level ships. I get a bit overwhelmed designing and perfect super ship, so instead I've opted for two ships in the 400k~ range.
I absolutely love this game. I enjoy the architect aspect of it just as much as the commanding aspect, it has high replayability because of that. I also love that operating the game: the menus and whatnot, is so instinctive.
This game lets me:
1 design shipa
2 paint ships to make them cooler
3 use it against other ships to either as a commander or as a pilot
All of which are incredibly satisfying for me.
If you enjoy making designs and/or testing them against the built-in ships or other players, then I highly recommend this game for you.
If you know you only enjoy fighting aspects of games then it can still be fun, but it can feel limited. Ships can play differently, meaning if you only play with a few designs then the replayability is greatly reduced.
A lot of thought and love was put into this game and I can't wait to see it fully realized by the developers. This game is still in "early access" and its already amazing. I can only recommend it.
Fun game.
When I was a kid, I loved to make Lego space ships. And imagine them in fights or exploring the stars. This is like that, only better. I hoping for a complete story mode with a clear antagonist to overcome and an awards ceremony at the end.
The Good:
If you like 4x games where you can build your own starships, this is a must buy. It's not really 4x but rather extremely deep in the ship building. This including multiplayer and pvp. Hours will fly by as you design and test your ships. Mostly enjoyable. Sometimes you get bit by some extremely detailed game mechanics (see The Bad).
Th Bad:
The dev needs to spend some time writing detailed tooltips. You can waste hours designing and testing a ship only to need to spend hours more searching for some obscure post about a hidden mechanic, that may or may not be true, explaining why nothing works as expected. Tractor beams come to mind. I would suggest a combination of watching YouTube guides and asking your favorite AI to summarize mechanics of various things.
Overall:
Very engaging if you like building things and seeing them succeed or fail, and iterating. Kerbal Space Program comes to mind. There is A LOT of room to be creative in this game. More than I expected. I have seen some truly unique ships, like spinning railgun stations with a smaller ship inside so it can be piloted around while other thrusters keep it spinning. I'm constantly surprised by what people build.
it gives me great satisfaction mercilessly annihilating under-prepared, il equipped pirates and watching them desperately attempt to raise their white flag and surrender to my poorly cobbled together mass of severely under-crewed spaceship parts. game is 11/10 :)
Fantastic fusion of FTL, Starsector, and Rimworld's Save Our Ship 2 mod with fully functional multiplayer. Playing coop with friends has been a blast, with each of us able to dig into the (deep) systems that interest us while still working together towards progressing through the game's career mode. Best $20 I've spent all year.
Incredible! I often forget about it being early access.
I love it, the multiplayer is a little stuttery at times but being able to design your own ships and use them in game is amazing. It could do with being a bit more fleshed out with some more diversity to the available missions and maybe some more interesting career paths to give you more direction in a campaign.
Ultimately though I've spent who knows how many hours making ships and testing them against one another and in just enjoying the game. The soundtrack is canny too!
Absolutely addicting mix of design and combat / exploration. You can even just use the built-in ship designs if you lack creativity, or want a helping hand. Once you understand efficient ways of modules that you can quite easily put together like lego, the game takes on new game play. great game, absolute unit.
I said hey, that looks like a cool, chill game.
9 hours later it's 5am, my sleeps f***d for the upcoming monday, and I've barely scratched the surface of "ship go boom" simulator.
Игры похожие на Cosmoteer: Конструктор и командир звездолёта
Дополнительная информация
Разработчик | Walternate Realities |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 25.04.2025 |
Отзывы пользователей | 95% положительных (6572) |