
Разработчик: Walternate Realities
Описание
План развития
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Об игре
Конструктор звездолётов, который точно придется по душе всем поклонникам Starsector, SPAZ, Space Engineers, Escape Velocity, Avorion и им подобных игр.

Стройте потрясающие звездолёты с помощью широчайших игровых возможностей, удивительно простых в освоении. Создайте индивидуальную модель корпуса и план ярусов корабля. Сами решите, где лучше разместить оружие, двигатели, шлюзы и каюты экипажа. Конструкция корабля — ключ к выживанию, и каждое принятое вами решение окажет влияние на его боеспособность. Делитесь своими проектами с другими игроками через Мастерскую Steam, форумы и Discord.


Сердце любого корабля — его экипаж. В вашем подчинении находятся от десятка до тысячи и более индивидуально смоделированных членов команды, которые отвечают за пилотирование, огонь и поставку боеприпасов. От эффективности их взаимодействия напрямую зависит то, как ваш корабль будет вести себя в бою. Ваш экипаж автономен, но вы можете задать его членам поведение, назначив особые роли и поставив приоритеты в выполнении задач


Командуйте своим кораблём или целым флотом в тактических битвах в реальном времени. Сражайтесь в захватывающих боях с реалистичной физикой. Вы можете взять на прицел и уничтожить каждый модуль вражеского корабля, и даже целый корабль можно развеять по космосу. Цельтесь в орудия врага, чтобы подавить его огневую мощь, уничтожьте его щиты, чтобы снизить защиту, или сразу нанесите решающий удар, взорвав реактор.


Станьте самым знаменитым командиром корабля во вселенной. Добывайте славу в жестоких боях с флотилиями под управлением ИИ, выполняйте контракты для фракций, получайте трофеи и прокачивайте свой звездолёт. Исследуйте процедурно-генерируемую галактику в одиночку или вместе с друзьями. Проверьте свои навыки капитана и конструктора, бросив своё детище в онлайн-битвы против других игроков в разных вариациях режима PvP. Или же дайте волю воображению в креативном режиме, где вы можете построить что угодно, используя бесконечные ресурсы игры.

Хотите от игры большего? Благодаря продуманной системе разработки модов и Мастерской Steam игроки могут создавать новое оружие, модули и другие улучшения, поэтому Cosmoteer всегда будет радовать вас чем-то новым.
И ознакомьтесь с нашим планом раннего доступа, чтобы узнать все о грядущих игровых обновлениях!
У Cosmoteer большое и дружелюбное сообщество в Discord. Присоединяйтесь к более чем 20 тысячам игроков прямо сейчас!
Поддерживаемые языки: english, french, german, portuguese - brazil, russian, simplified chinese, spanish - latin america, spanish - spain, japanese
Системные требования
Windows
- ОС: 32-битная или 64-битная Microsoft Windows 10, 11 или выше
- Процессор: Dual-core Intel 2.0 GHz (или аналог от AMD)
- Оперативная память: 4 GB ОЗУ
- Видеокарта: 1GB DirectX 10 Graphics Card или выше
- Место на диске: 2 GB
- Звуковая карта: Звуковая карта с поддержкой DirectX
- ОС: 32-битная или 64-битная Microsoft Windows 10, 11 или выше
- Процессор: Quad-core Intel 2.5 GHz (или аналог от AMD) или выше
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 2GB DirectX 11 Graphics Card или выше
- Место на диске: 2 GB
- Звуковая карта: Звуковая карта с поддержкой DirectX
Отзывы пользователей
I would really like to enjoy this game, but it just isn't very robustly designed. It has many peculiar and poorly considered decisions down to the very foundational elements, and it culminates in a ship designer that rewards conformity to an established optimal playstyle over creativity or cleverness. This problem becomes more apparent the further you get into the game, as ship designs become more homogenous to slot into their necessary rock-paper-scissors roles. In instances where the ships in question are of roughly equivocal role, the one with the most firepower will invariably be more successful.
Contributing factors to this problem include (but are not limited to):
- Guns have more armor than armor plating, encouraging excessive and unthoughtful distribution of firepower.
- Shields project in a single direction and consume a significant amount of resources while doing so, encouraging the design of ships with all of their direct firepower concentrated in small pockets.
- Thrusters create an area behind them in which things cannot be built, encouraging forward aggression as the primary strategy, often to the point that direct sustained physical contact with the enemy ship is the best way to divide their firepower to uselessness.
- The speed of rotation is fully simulated and not throttled whatsoever, which makes the usage of maneuverability as a strength in head to head combat effectively useless.
- Dividing your crew into multiple ships is highly resource inefficient, and generally fails to properly supplement the aforementioned issues.
I would really like to enjoy this game. It has a lot of potential, -- but if we're to be totally realistic about this, there are undoubtedly over a hundred developer-made ships in this (early access) version of the game. If the developers did have the clarity of mind to consider these issues worth addressing, they would have to contend with having wasted hundreds of hours of labor and upsetting those dedicated players who enjoy the game as it is.
There have been a number of "build your spaceship from prefabricated parts" games over the years. Cosmoteer is one of the best.
In specific, this take on the genre places a focus on the logistics of actually planning out how everything will be supplied. If that's your thing, then I heartily recommend it.
STAY AWAY FROM THIS GAME!!!!
the game has potential but as it stands it is a remarkable headache. every minor update and you might as well kiss the mods goodbye or be stuck reloading the game 100x before figuring out which mods are no longer good and kiss your creations good bye. It has more rules than you can imagine and it is by far more hassle than fun. if you play with no mods sure the game is ok until you get into the end stages were not even the most awe inspiring rig will help you deal with the FPS loss and massive CPU drain all in all this game until it is properly reworked is a frustration not worth the ire and penny.
Building starships like they are LEGOS, great simplification of a mechanic that a lot of games make too complex.
This is actually a potentially outstanding game, but I need to leave a negative review because there are basic fundamental, and also existential issues to it, and I am very sad to leave a negative review but think the state of the game (in my own opinion) warrants it, despite actually really really liking it and hoping it is invested into further
Basic Fundamental things - the pathing is dreadful. Beyond terrible, ESPECIALLY if you are trying to move more than 2 ships. I have had situations where I send my ships to a nearby station and they stay static spinning in 360 degree circles repeatedly, and/or fly off in the opposite direction for no reason. I actually allowed this playout before and my ships either flew into the star, or just kept flying in the opposite direction for no apparent reason.
Other is that the enemy ship designs become plain and boring at high levels. Very heavily armoured with a small hole they blast at you with. Either ram right into your ship so you cant fire back, or just kite you. Many battles I spend just trying to stop my ships spinning in circles.
Existential - the game has no purpose or objective, not outside PvP anyway. I spend my time just going out looking for level 18s to fight, but the pathing makes it very frustrating. There is no drive or objective though. There is nothing to the game in terms of a story or reason to actually WANT or NEED to push on.
I actually enjoy this game immensely though; the ship building, logistics, and thought needed to layout an efficient and effective ship are just brilliant, vast majority of my time was spent in blueprint mode theorycrafting cool ships for a mini-fleet. However, I find myself no longer interested in the game at all having been max level a while now. Hopefully more depth is added, and additional weapons and systems; good as they are, you can explore everything very quickly.
The way the fame / crew mechanic works is extremely frustrating. It limits how you can even approach the game. It basically forces you to play a certain way if you want to progress. Additionally at every point in the beginning you can get unlucky to meet an enemy who will just destroy you because he is faster and has better weapons than you. If you could freely build however you want, this would not be a big problem, but since there is the crew limitation, this is no fun at all.
And if that was not bad enough, as far as i could tell, most enemies and quests never respawn. This forces you to go to the more difficult areas, in other words the game intentionally does not allow you to play at your own pace. I would have loved to stay in the starting region for quite a while and build a competent fleet before moving to more difficult areas...
solid game. it has an AMAZING mod support and it is user friendly and I love every second of being able to do anything I want!
cool ships, big guns large explosions
Man, I got a lot to say about this game. I just came from the Demo. Total of 12.9 hours of playtime.
First, I will start with what I reccomend you doing. Don't immeditly buy the game yet. You should play the demo first. This game gets kinda complex. Try the creative mode to see if you like the idea of the game. Now.. onto the review.
Pros:
1) A-lot of people say this game is repeatitive. Its not, because you make your own ships. Not only that, theres things like making your own fleet and station. And there is sandbox mode AND Co-Op AND multi-player and single-player battles. Not repeatitive
2) Sandbox-tycoons are one of the best games. A sandbox tycoon is where you do things to upgrade what you have to do better, but you get tons of customization. Which Minecraft is also a sandbox-tycoon.
3) this game is still in alpha, ad this game is already so good. There is so much potential to this game. Cant wait!
Cons:
1) because this game is in alpha, its no suprise this game has some really annoying bugs. Sometimes the shift key will stop responding to anything in this game. It happens after pressing buttons too fast. The shift key is super important because you cant battle multiple ships without holding shift and selecting them. Making the game impossible when the bug happens. theres a few more that i forgot
2) grindy. Some people may like grindy games but you start by mining resources, then going back to the factions station. this repeats for a few hours.
3) unfairness at the start. Simple, if you come across an enemy ship at the start. Good f***ing luck, because there are ships bigger than the stars in the game. These ships are capable of turning you into my teammates balls after being stepped on.
Overall: The game is addicting to play, just annoying at the start. with occasinal bugs. Adleast this game ain't snowrunner though
96.69/100
P.S: the snowrunner devs took 45 hours of staring at a screen while my truck is stuck deep into cow s**t from my life that I will never get back
Do you like Avorion?
Do you like FTL?
Would you like to see them do the fusion Dance?
This game. It's that.
It has ship building without it being too easy or too complex, perfect for idiots like myself.
More fun than expected. Simple mechanics lead to deep designs.
I had played the demo a long time ago, and I loved it. Now the game is so much more complete and it's a banger! I highly recommend you this game if you like building things and with some good touch of fighting / mining.
9/10, good building, good battles, fun missions, customizable amount of difficulty and even better with friends! (-1 because the game could have a little more stuff to do, such as missions, but a new campaign is in the works if I'm not mistaken)
(posted on 4/28/25)
if you ever wondered what crappy mechanics an bad A.I. coding look like when blended together, this is the game for you
It has amazing potential, but isn't quite there yet
Now don't get me wrong the ships are amazing the systems are cool, but the campaign is lacking.
Currently there's no real driving force for your story, you just run around do quests and build a bigger ship? there's no real end goal or thought put into who YOU are. Yes this can be good for some games but Cosmoteer missing the mark games like Minecraft and 7 Days have. In minecraft there's no driving force but you can explore a rather interesting world with a lot of little objectives that are able to be made for yourself. 7 days has no real story but a threat and goal to push you to survive and grow.
Cosmoteer wouldn't work with the threat of annihilation that 7 days has to be a driving factor in the campaign. I feel it needs a solid story element added in to decide who you are. Or have cool things to explore or goals to accomplish, currently there's the ship graveyard and solar asteroids for those and that's it.
If you love just making cool designs and playing around with the editor that's fine, PVP is another option. I just feel campaign misses the mark of what game like this needs to be compelling.
its good but... you should be able to build your own station
This game is trash and comes to a standstill halfway through, you cannot push harder levels you need to get multiple ships but what's sooooo great is that you cannot get enough crew to do so. Its level locked and you can't get more crew without more infamy, this game is awful. The discord is the worst thing you have ever seen as well, they ban you for asking a question for not filing through a 200 page guide they have before questions. Moderators suck, this games devs suck, there's no upsides. Don't buy this game, pirate this garbage.
The ship building is amazing, but I wished their was slightly more to do, it's leaning heavy on its sandbox approach.
I've been playing this game since 2016 when it was a free download (the free version is still available I think if you want to try it), it's the closest thing to the space game I imagined in my head as a child - maybe the space game we all imagine at some point. The one so many games studios are trying to capture. The fact that it's still being updated and getting closer to that dream after all these years amazes and inspires me.
Great ship building game. i got well over 500 hours in this game, ive only beaten the first galaxy actually lol. but my enjoyment of the game comes from building ships. i have over 5000 hours on fallout 4, and i barely know the fallout 4 story, because all i do is build lol.
Pros :
its got a special charm to the game
scratches the itch of building and controlling a cool ship
scratches the itch of building and controlling whole fleets
Cons :
game music needs alot of work. 1 track? come on. i know its not a AAA game, and i come from starcraft 2. and what got me to start branching out and looking for ship building games is a game arcade mode in starcraft 2 called Warships.
the game seems to be a little unoptimized? i have 6700k cpu with 3070ti gpu, but when theres alot of shields (like 50?) my fps drops VERY noticeably. same with the point defence turret thing, you add like 100, and fps drops ALOT.
game still feels a little unbalanced
game has the need of many mods to feel more complete ; but the mods are easy to download and use.
and the biggest one : there is a career mode, which is basically story mode, and there is a coop mode, which is career mode but with coop. but there is no coop pvp mode. thats what we need. in other words, we need career mode + pvp (coop mode in pvp would be the smart path so it can be career + pvp teams) the SMART thing to do with this mode, is for players to be allied to a faction, and they would then want to expand their faction, and thus the factions needs to be MUCH smaller , and add in alot more factions so people can choose their starting location. if you can make this happen, this game would be far far more popular. and i promise if you just flesh out this style, it would easily be the most popular mode in the game.
This game is clearly being created with the goal of making the best game possible in a passion project. Everything works the way it should, and it is already loaded with features despite having a solid content release plan.
Everything in this game works in an intuitive way which makes learning the game easy despite it being a fairly complex game.
The building of the ship is very addictive, this game is great as it is and has even more potential!
Pro's
- Building
- Music
- Diversity
Room for improvement:
- Crew management
Excelent 2D fleet combat / management / design game
big fun, hope development continues to continue
a game that seems and sound simple but surprisingly more complicated and deep in space ship battle management mechanics, but also easy to navigate, and satisfying building and combat process, and the freedom you can do in this game is truly amazing, it's a beautiful space battle and resources management also space builder game wrapped in beautiful sound design and soundtrack, with easy to navigate GUI and slick graphic, and those could make you forget how many hours you already spend your time into the game
overall gameplay = addictive
combat = amusing
sound design = eargasm
ingame soundtrack = eargasm
price = worth it
graphic = fully enjoyable
system requirement = very low GPU, low CPU and slightly ram thirsty
game performance = very enjoyable
If you like building spaceships and blowing up other spaceships with the spaceship you built, then you will get your spaceship fix from this spaceship game.
Very well-designed game. I'm constantly wanting to upgrade to better ships and usually being able to do it.
The learning curve isn't too bad once you get used to the UI which is actually pretty intuitive.
If you've ever wanted to design, build, and manager your own starship and use it to blow up pirates don't hesitate, just buy.
In walt we trust.
Seriously though, while the major updates are very slow to come out, each one adds in something new that completely revolutionizes how you build your ships. The game runs well, has a decent selection of high quality content with more to come, and is virtually bug free. The career mode is solid (it's being reworked, but I'm more of a creative mode player to begin with), but the shipbuilding is immaculate. Cosmoteer is easily the best ship building game I've played. Also I love making little shittlings to swarm people with :>
Love this game, I watched plenty of play thrus before playing but I really enjoy how in depth you can get with customization and ship design
After playing starfarer for over a decade, I want to like this, it has potential, but after trying it for the third time, the game runs into the same problems that make me put it on the shelf.
Building your own ship sounds fun, but it's not conductive to a fun gameplay.
Early on you see a variety of ships, different designs, but around level 10 ships start to gravitate towards a UFO shape with a hole in the middle through which an ion cannon, a railgun or a chaingun fires. There are little alternatives outside the art builds. This meta kills the fun.
Having destructible weapons sounds good on paper, but in practice it severely limits ship design, and causes the same shell - shoot -through a hole designs (except scaled to a hundred rooms for bigger ships). Compare this to Starfarer (Starsector), where weapons can get disabled, but are repaired in combat - Starsector has demonstrated a fun gameplay model that I keep coming back to over a decade, compared to Cosmoteer.
This game is full of potential - after playing around with 3 ships at a time, I can see building up star empires, managing factories that jump in and out of sectors and so on. But the AI, pathfinding and flight patterns are ruining this fantasy. Ships get stuck, they get stuck in each other, they refuse to fire weapons. If I can have an hour-long fleet battle of 30 vs XX in Starsector, I have to micromanage every ship in this one (and they still act really dumb) - it's all about the keep distance command, which barely works and results in all those weird flight behaviors.
How is it that Starfarer has ships like the Wolf that intelligently jump in and out of range to deliver strikes when the enemy's shield is down, or a Dominator rushing in to unleash a torpedo barrage when you are venting flux, but this game has such poor AI that the most advanced strategic maneuvers it can execute is a backwards kite or running around in circles and shooting missiles?
Been playing this game since before it came to steam. Its beautiful. There's no much you can do. And the devs, especially Walt, are great people. And there's soooo much more to come. Cant wait for player factions.
I am going to recommend this game since you can craft almost any design ship you want but not going to lie early game kills it so hard on career. I have all the ore I need to make ships but I don't have the "fame" to hire more crew so juggling between mining and combat because there is ALWAYS something flying around trying to kill you it makes the game straight frustrating to play. If I can't get enough crew to staff a fighter and a mining ship two hours in because I chose mining first instead of combat then there is a bit issue. It forces you into missions or combat for fame while I prefer the mining first to build up. Good game but getting past that wall at the very start makes you juggle if the grind is worth it.
P.S. after thinking you cleared the area of enemies just to move your mining ship in to get ganked, screwed by the auto save and have to go back 15 minutes if you don't expect that when playing it isn't the game for you.
Fly ships in space 2D instead of confusing 3D perspectives common in other games.
Love this game... It's a great ship editor and a constant learning curve. You can spend a long time building a ship just to see your weak spots in the first attack, then back to the drawing board.
Fun game you can sink many hours into. The game is also still being actively updated with new feature, there is also a strong modding community if you wanted try some unique mods that enhance and change game play not only single player but also multiplayer.
Just an amazing game.
Simple to use, yet so many options.
Early Access Game
I can not recommend this game.
I enjoy it yes, its frustrating and challenging, Yes. Co-op is decent.
A primary linchpin for any game I review is the answer to the question: "Does this game require mods to be functionally playable on an enjoyable level, as a whole?" When the answer is "Yes." Automatic thumbs down.
When a mod is so sorely needed, the functionality should simply be adopted into the gameplay on a native level.
What mod is needed? A mod which reworks the crew assignment functionality. Currently, while a player can adjust the starting 'Red Shirt' as much as they want, creating a new crew class is completely convoluted. One must kill off existing crew then re-purchase 'recruit' crew in hopes they are the crew type the player desires. Even if hiring priority for what the player wants is maxed and the other crew type min, its still RNG on whether or not one gets crew population they desire. The required use of a mod to cut the BS out of crew management is game breaking. This may not seem like much of an issue starting out, yet when working with ships with larger size and crew requirements, unless a player completely seals crew into specific sections for specific work. While this might not be the ideal solution for game balance, having a system where players can pay to train crew at a space station would solve the issue. There is very poor fleet control, using a single larger ship or at most two larger combat oriented ships is the only option.
Promoting building big ships and customizing crew to make it work, when crew role customization is in a terrible state... ugh.
It's a pretty good game, the ship customization is awesome and combat is fun too.
I love this game it really makes it fun to play with endless building and combat. It is very repetitive and most may not like that but you truly have pretty much all the freedom to do what you want
The learning curve of the game is difficult but the reward for understanding the many mechanics is amazing. If you encounter a mechanic that is limiting you, it is almost certainly an issue with your own planning. So many people have negatively reviewed the game due to these roadblocks that are purposely made to limit power scaling from the player (the biggest one being crew at around mid-career as you are supposed to learn effective proper crew logistics). If you look at any of the bad reviews, I guarantee you the ones who are 0-20 hours are losing to terrible ship design, then 20-50+ hours are probably complaining about crew. The other bad recommendations I would agree on, especially the lack of mission variety. I can list a set of quests that would be fun to build a ship around: Escort trade ship to location, defend location, construct ship with set specifications, building a ship to fight in the sun against an enemy, save ship from X harmful thing, and moving X amount of resource to another hub. All these mission ideas, and we are given only realistically 4 types of missions. It doesn't change how great the game is however, as it is so easy to just get deeply lost in building a fleet.
This game has made me lose touch with reality, I was told to complete a project at work and I asked how much steel it would cost
been playing this game for a while off and on just messing around and using a bunch of mods in career mode, even without them the game is amazing and I highly recommend it to anyone who enjoys space or sandbox games in general even though the gameplay can be quite difficult at times learning it as you go is relatively easy and a real blast
Very fun game initially, BUT two things that get progressively more annoying the longer you play:
1) Crew cap
2) Offense >>> Defense
I couldn't believe I'd find a game that would drag me free of Balatro and then devour the hours of my day away, and I willingly give that time to this game. I am hooked.
Cosmoteer is an exceptionally creative game with a fresh take on space fleet construction. From the Depths, FTL, or Bomber Crew players will LOVE Cosmoteer.
Just an incredible gameplay loop, and with all features developed in time, this could easily be greatest of all time in this niche genre of games.
cool game also campaign and pvp are completely different
A solid space exploration game. You can build what ever kind of ship you like. But it needs a story mode or more than just find and kill pirates and mine rocks. I look forward to the full game.
Great little game, gives you exactly what you`d expect and more. Just re-installed it after 6 months break, and am happy to see they keep adding new features..
-Load into career on ensign mode
-Do a bunch of bounties and other missions
-Build a ship that looks strong
-Go to a danger 7-9 Solar System
-Die to a random ass pirate with a ship that is smaller with a smarter assortment of arguments
-Reload save
-Die again to the same guy
-Reload save again
-Get to the station and do a clear asteroids mission
-Kills the weakest enemies I've seen in this solar system
-Die to a pirate on the way back to the station
-Quits the game
10/10 game, it's just somehow ensign mode is too hard for me. D:
It's an excellent 2d ship building experience with not so clear end game purpose. But the aspect of building and surviving are second to no other! Here is hoping their future plans pan out as listed! It looks like it will end up being even more amazing!
I just hope they find a way to deal with the insane lag. It doesn't matter your PC specs, once the ships get big and dense, every PC fps tanks. Tried on I9 16GB RAM with RTX 4070 and 24core threadripper 128GB RAM with 3090ti... same results.
Great game, good progression and interaction with very in depth designing, lots of aspects to the game with the option to opt out of parts you find tedious through game settings. den/den
Игры похожие на Cosmoteer: Конструктор и командир звездолёта
Дополнительная информация
Разработчик | Walternate Realities |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 24.05.2025 |
Отзывы пользователей | 95% положительных (6625) |